Location: Canada
Type: Full Time


Role Overview:

Environment 3D Artist to join a fantastic studio!

Working in collaboration with the production team and the lead of the level artist team
Creating high-quality backgrounds, environments and modular kits (organic, mechanical, architecture) for next-generation mobile platforms
Adapting and sharing one’s experience with using new tools and production techniques
Following outlined artistic directives, design choices and technical limitations

Experience and qualifications:
Minimum a college diploma program in graphic arts or equivalent
Video-game experience (minimum one AAA production to one’s name)
Mastery of traditional 3D modeling workflows (Max or Maya), of creating hand-painted textures and materials
Mastery of next-gen production tools: ZBrush, xNormal, Quixel SUITE, Substance Designer/Painter, Knald (Albedo, Roughness, Normal, Spec, AO, etc.)
Strong knowledge of lighting, shading and baking techniques
Strong artistic foundation (understanding of colour, composition and lighting)
Experience with real-time modular production environments and mastery of one or more production frameworks (minimum one Unity- or UDK-based AAA production to one’s name)
Interest for RPGs, Hack & Slash and Stylized Fantasy universes

To apply and discuss this role in more detail, please send your CV to lyndsey@change-job.com