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Sweden - Lead Gameplay Programmer and a Gameplay Programmer - Sweden - Visa & Relocation assistance
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Role Overview:
If you want to work in a place where people are nice, there is plenty of space, fresh air and clean water. A high standard of living. No crunch. You can actually have some free time and time to see your family. Good healthcare and excellent free schools.

Selling points of this company:
1. AAA console titles
2. Open world games
3. Proprietary in-house engine
4. Focus on procedural content
5. High staff retention rate
6. No mobile, only console titles
7. No crunch or burn out
8. Based in development hub in Europe
9. Havok physics engine used
10. State of art terrain tech
11. Recognition within team
12. Flat hierarchy
13. Not publicly owned, combination of publishers and self publishing givng financial security
14. Not a mega corporation, the founders still create games and are involved
15. Professional development emphasized

Lead Gameplay Programmer: Paying 55,000 SEK per month

Required Qualifications
Excellent people management and communication skills.
Prior experience from working as a lead on at least one shipped title.
Prior experience from working as a gameplay programmer.
A strong technical background with at least 4 years professional experience in C/C++
Extensive knowledge in software development methods (agile knowledge a must)

Desired Qualifications
Experience from working with multiplayer games
Experience from working with open world games
Experience from programming Python

Gameplay Programmer Paying 40 -50,000 SEK per month

Required Qualifications
A keen sense of fun gameplay
Familiarity with AI, physics, animation and gameplay code in general
Strong math skills
At least one shipped AAA title for current or last generation consoles
Strong communication skills and ability to work in a team

Beneficial Experience
Experience with Havok Physics, Animation and AI
Experience with character scripting, animation state machines and animation blending
Experience with developing tools and asset pipelines
Experience with game design processes

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