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2 November 2016

Role Overview:
Shader Artist required to join a fantastic studio. The job will require creation of shaders for effects and
materials, doing research, pushing own ideas in development and keeping the features on par with
global trends.

• Experience with real-time engines. Shipped games or strong portfolio are a must.
• Understanding memory and performance limitations of real-time rendering.
• Understanding of existing 3D rendering pipelines.
• Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
• Several years of experience as a 2D and 3D artist.
• (HLSL experience || Unreal Engine materials experience || Unity scripting experience).
• Have common math and trigonometry knowledge.
• English.
• Good understanding of real life physics and matter interactions.
• Feeling of timing and dynamics.
• Unity scripting experience.
• Ability to code.
• Technical mind, developed logic, thinking ‘beyond the box’.

To apply and discuss this role in more detail, please send your CV to

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