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Head of Audio
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Greater London
7 December 2015

Role Overview:
We are currently seeking a Head of department with a strong track record/portfolio, including previous successfull AAA shipped titles to join the team with one of our well known clients.

Required Skills:

Produce world class sound effects from the teamís original source recordings.
Set the audio quality bar on all projects, define best working practises for the audio team.
Have in-depth knowledge and experience with many types of microphones and recorders.
Able to organise and engineer large-scale field recording sessions with dozens of mics and multiple recorders.
Have a good understanding of many types of music, ability to communicate with composers using music terminology and direct the composition of music.
Work with script writers and voice providers to ensure all speech in all projects is of high quality.
Have experience with game audio middleware such as Wwise and Fmod.
Familiar with industry standard audio software such as Pro Tools, Reaper, Waves plugins and Izotope RX.
Be able to tracklay, mix and master linear media such as trailers and cinematics to high quality.
Experience mixing in 5.1 and 7.1 surround for games and linear media.
The proven ability to design cutting edge game audio tools to drive speech/sfx/music in innovative ways.
Experience with game engines such as Unreal.
Experience performing and recording foley, and working with foley providers.
Work with Production and other departments to ensure milestone commitments are always met on time.
Be able to foresee and mitigate potential technical audio issues, identify problems and quickly resolve them.
Be able to oversee and manage a localisation pipeline.
Manage the Audio Team across multiple projects simultaneously.
Guide the audio team to create high quality sound effects.
Provide realistic goals for growth for the audio team.
Be a force for championing audio within the studio and the wider industry.
Have been Audio Lead or Director on 3+ complete cycles of shipped AAA titles.

Desired Skills:

Experience of delivering audio for AAA games.
Keep up to date on industry standards and developments in sound production and mixing techniques in game audio and other fields such as film and music.
A degree in music or sound design.
A basic understanding of how code is written is a plus.
Experience with video editing tools such as Vegas and After Effects.

To apply and discuss this position in more detail, please send your CV in the first instance to

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