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| jobref |
404STA
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| location |
nationwide
(brisbane) |
| position |
– SENIOR TECHNICAL ARTIST X 2 (1 XRIGGING SPECIALIST & 1 X SCRIPTING SPECIALIST)- BRISBANE, AUSTRALIA – SALARY DOE |
| type |
permanent |
| package |
market rate |
| start |
26.10.2009 |
•3+ years experience in the videogame industry with 2+ shipped titles as a technical artist and at least 1 project in current-gen
•Strong overall artistic ability (composition, colour, 3D modelling, texturing, etc.) and an understanding of general artistic aesthetics
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•Strong understanding of rendering, budgets and other technical issues related to performance
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•Strong understanding of rendering, vertex and pixel shaders is preferred
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•Experience in developing material, shader, and effects for current gen projects and platforms
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•A strong understanding of personal schedule management
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•Loves console games, with an ability to critically analyse them
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•Strong verbal and written communication skills
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•Strong troubleshooting skills
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•A thorough understanding of modern 3d engines and the technology behind them
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•Any additional programming skills or a strong technical and aesthetic understanding of in-game special FX are highly regarded
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Responsibilities:
General Technical Artist responsibilities:
•Implement and solve complex visual problems for the game
•Help refine and optimize process and pipeline for game asset creation
•Work in visual R&D, performance monitoring, standard setting, as well as process and pipeline creation
•R&D both new techniques and solutions to complex problems posed by the game design/direction
•Collaborate with the art director, graphic programmers, and technical art team in developing and defining triple-A quality visual effect stylization, shaders and materials
•Comprehensive understanding of technical issues between programming and art with the ability to dissect, interpret and communicate complex topics to all parts of the team
Rigging specific:
•Creating rigs, character control rigs, setup & weighting for character models
•Effectively implementing new tools and techniques for the rigging department or the creation of supporting interfaces, control mechanisms and tools for receiving departments
•Creation of the tech pipeline and movement systems of game characters (involves creating/updating the rigging pipeline and tools needed by the animators)
•Provides technical support to the character team and liaises closely with Programming teams to assist in the development of the rigging pipelines
•Can collaborate with animation and character teams to create character setups and control rigs
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