Jobs
Environment Artists This London based team is looking for experienced Games Industry 3D modellers and Texture artists to generate environments (low to medium polygon density), textures (512 x 512) and architectural animations. 3DS Max and Photoshop are their primary packages, though a greater range of software experience is beneficial, in fact almost essential. Must be able to model and texture your own work.
Production Manager - URGENT - PRODUCER TYPE ROLE 353PM: London: Production Manager: £30-35,000
Would you like to work on an original title console development for the PS2, X-box and Gamecube formats? There are approximately 40 people here. The role requires you to have the responsibility of ensuring that a project is delivered on time, to budget and to specification. Working alongside the Design department and Team Leads you will ensure that the game meets with the publisher’s expectation and achieves the highest possible quality levels expected of a “next-gen” console product. To liase, in some situations, directly with the publishers representative. To contribute to the company’s work ethic, morale and team spirit. To ensure that the team remain well motivated, focused and provided for, with you as the team and product champion. You must have at least 5 years experience, and currently employed in the games industry, at least 2+ published console titles (ps2/xbox/gamecube/ps1) not AGB, mobile etc…
Experience of the whole production life cycle coupled with a high level of enthusiasm for games of all genres. An up-to-date knowledge of the industry, scheduling experience, reporting to directors. You may have come from any discipline but the important thing is that they are competent and able to 'hold together' a full project. You will be required to give at presentation at interview. VERY URGENT
Contract Producer Opportuntiy for industry experienced Producer to work on contract for 6-9 months. You will be managing an external development team and be required to be on-site one day per week so a small amount of travel is required. It working on hit racing titles for next gen consoles and you must have knowledge of SKU's. You must have managed external development teams before.
Producer - Internal Next Generationo Consoles Booming studio in the North East requires an experienced internal Producer. You must have ran at least one project as a fully fledged Produer to apply, although there is the scope that this person could be more senior and the salary could go up to £40K. You should have MS Project skills and deal with risk list and publishers. This job will not be around for long so don't dither - apply!
Producer Opportunity to Produce mobile phone games. Working for large and wel established company in Manchester. You need to have had some managerial experience before. This is an opprtunity to progress and achieve!
producer we are looking someone just starting in this area, so we are at the low end at £25k. a producer 1. extremely enthusiastic about games, 2. organised, 3. good with people, 4. logical, 5. should either have some skill as either an artist, designer or programmer too. 6. hard working, like games before life kind of thing. 7. responsible. this person does not need to already have had experience of being a producer. it may be that they were an assistant producer or managing art, design, code on a project. they should be able to show they can be responsible for others as well as themselves. it will be managing agb and gbc titles.
Animator An opportunity exists at this well-known company for a games industry experienced Animator to join the Liverpool studio. This studio houses a wealth of industry talent, between them having achieved a number of hit titles including the multi-million seller ‘Incoming’. You will be working as part of the team developing the Inline Skating game ‘Rolling’ for console formats. The ideal candidate will demonstrate proven skills in animation and be an expert when it comes to using the software associated with these skills, including 3D Studio Max/Character Studio/Biped and also Photoshop. A couple of published titles under your belt would also be a distinct advantage. Sample images (.jpgs) should accompany CV’s and will be instrumental in the decision making process when choosing candidates to progress to interview stage where a broad portfolio of 3D digital work should be presented.
Artist Are you great with Maya or Max and fluent in Photoshop? There are opportunities for animator’s illustrators, modellers and texture artists for both characters and environments. Working on gamecube, PS2, and X-Box action and driving games.
3D Artist To work on an original title. Good knowledge of a 3D modelling package, preferably 3DS Max. Knowledge of PhotoShop. To work on a high profile, well-known 3rd person action adventure Playstation 2 game.
Character Modeller You will conceptualise, model and texture characters for a cutting edge title to be released on next-generation consoles. Strong knowledge of either 3DS Max or Maya, good modelling & texturing ability, good freehand drawing skills and experience of character building would be an advantage. Should have at least 2 years industry experience and ideally at least one published game, though they will consider talented artists with less / no experience.
Artist London based company requires an artist with architectural background to work on computer generated architectural realisations. You will have experience in 3DS Max, Photoshop, high quality renders, etc. Games experience is not necessary, although a brilliant portfolio is. URGENT
Technical Artist This great company is looking for a Technical Artist with basic understanding of image/video compression, familiarity of 3D Package and EA internal API’s, good working knowledge of Image Manipulation Tools, intermediate knowledge of one 3D package. Preference for Degrees in Industrial Design, Engineering, Computer Science, Computer Graphics, CG Technical Direction. You should be able to demonstrate proficiency for creative approaches to problem solving and ability to think in 3D, good asset management practices and ability to communicate technical concepts, build and manage database packages and to navigate network structures. You will be pro-actively assisting project asset management, Assisting production team with technical aspects of CG production modelling, texturing, lighting, animation, Managing project web site, editing and modifying stand alone (i.e. Unix, C) and CG package scripts (i.e. Mel) to streamline various Artist tasks. Proficiently using Image Manipulation tools to manipulate raster data.
Background Artist If you have enormous amounts of artistic talent, this job could be for you! Other skills that would be an advantage are: 3D Studio Max, Photoshop, any game editing/level modding program such as Worldcraft. You MUST provide examples of 3D scenes or levels you have created. Work that demostrates your imagination and creativity and hand created textures. Examples of traditional artwork such as life drawing or sketches would be helpful too.
Artist You’ll be working on an Interactive TV project and may also be involved in mobile phone games development. Skillset wise, this company is looking for someone with illustration skills, Adobe Photoshop and Adobe Illustrator. Some knowledge of 3D Studio Max would be beneficial but not essential.
Artists (*2) This company requires a highly skilled games artist, with a thorough knowledge of Photoshop and texturing. A working knowledge of 3DS Max is essential, as is the willingness and ability to texture other peoples models. Proven modelling skills would be a definite advantage, and the successful applicant will be a keen gamer with an eye for what makes a good arcade game. They will also be a team player with experience in the games industry and a good background in modern game artist working practices. Minimum of one published title desirable.
Artist This company is looking for an Artist to join their team working on a Boxing series of games for Xbox and PS2. Good working knowledge of 3DS Max and Photoshop is essential. Character modelling experience in Character Studio would be a strong asset. The successful candidate will have a good quantity of computer-based artwork to demonstrate. Work examples MUST be provided to support CV.
Atist Interactive TV The above company are seeking an artist for their interactive television department. As digital television audiences increase so the demand for highly entertaining interactive content increases. To meet this demand, this company is looking to employ an artist to work in Interactive TV games development. You are a recent graduate with a recognised art qualification, have an excellent portfolio and ideally, have some experience of producing 2D graphics for computer games. Illustration skills and an appreciation of the demands of Interactive TV would be an additional asset.
Artist - Mobile phones This informal studio is responsible for developing exciting content for emergent platforms including interactive television and mobile phones. In addition, the team designs and maintains the company’s inter and intra-net. No game is complete without outstanding graphics and mobile phone games are no exception. With the introduction of colour graphics and a new generation of handsets with an emphasis on entertainment, here is an opportunity for you to explore the potential of this emergent technology. You are a recent graduate with a recognised art qualification, have an excellent portfolio and ideally, have some experience of producing 2D graphics for computer games. Illustration skills would be an additional asset.
Artist You will be working on level design modelling for this young and dynamic company. The game is an action adventure for the X-Box. Currently looking for an experienced 3D computer graphic artist/level designer to complement their team. Ideally you will have a well-rounded creative ability, at least two titles under your belt and should be fairly up to date with 3DS Max. You will also be confident at working in low and high and low polygonal detail.
Artist *2 This is a role reporting to the Lead Artist. The Artists will be working in a small team developing a super hero title for PS2 and XBox. The position requires at least 1 good published game OR 18 months full-time experience within the games industry. Good knowledge of 3D Studio Max is essential, but knowledge of Light Wave and Maya would be extremely useful. Must also work well in a small team.
GBC and GBA formats Artists 2D Working from schedules supplied by the Producer the artist must produce low colour artwork in support of the programmer assigned to the project. This artwork may be created initially by taking the original 'Next Generation' platform graphics into 3D Max or a similar 3D package or into Photoshop or similar 2D package, the colour depth is then reduced and in some cases a tileset is produced using Promotion or a similar tiling package. It may also be necessary to originate artwork in any of the above packages. At times the artist may also need to construct background maps from tilesets, produce fonts and sprites to specified sizes and colour depths. The position does not require the management of any staff, but good self-management, especially time and quality management, is essential. Good working knowledge of at least one of the following art packages: Photoshop, Promotion, Paintshop Pro, Farlux. Knowledge of 3ds Max, Maya, Softimage, Lightwave.
Design Co-ordinator 607DC: LEAMINGTON SPA: DESIGN CO-ORDINATOR: £16-18,000
Funky games company requires a Design Co-ordinator to work as an integral member of a team to help produce a new game project. The DC will be responsible for writing the original game design document in conjunction with the rest of the team and overseeing its implementation with particular regard to gameplay throughout the development process. The role will also involve ensuring the game plays well and meets the requirements of the client. This is not a pure ‘designer’ role and the DC does not have final say about design issues but must work closely with the team as part of a collaborative process. You will need: Computer literate. (Windows etc.), Previous knowledge of game development.
Experience of being a design leader, manager or producer on a game will be an advantage. Any business qualifications, writing ability and good negotiation skills preferred. Applicants will be required to submit suitable examples. Management skills. Microsoft Project /Excel/Word (+ graphic packages preferred) Outlook. Must understand what does and doesn’t work in computer games – puzzles, playability etc. Microsoft Project skills and knowledge would be an advantage. Write a paragraph to support your application and submit relevant samples and this could be for you!
Senior Executive Producer for Mobile Phone Games £40K Apply you knowledge of games to the mobile market. You can do better! Established compnay is the heart of Manchester with many promotion opportuities and excellent benefits system.
Projct Manager If you h ave extraordinarliy stronfg projet management skills then this si the poistion you have been waiting for. You do not need to have worked within computer games before. You will provide objective critique and analysis o current development projects. Your reponsibilities include: producing and maintaining internal Project Managemnt proceses, working with the internal producers on their projects' schedules, risks and issues, working with external developers on their schedules and their project management best practices. You must be experienced in some formal Projct Managemnt methodology, process and best practice; high level of expertise in MS Project, MS Office. You will be organised and highly motivated with good communication skills.
Senior Producer : LONDON: SENIOR PRODUCER: £35-50,000
Producer and Senior Producer required to work on major games projects. The Senior Producer will have overall responsibility for a single team, including budgets, recruitment and scheduling, and share studio management issues with the other Senior Producer. You will report directly to the directors. Skills: Must have been directly responsible for managing and shipping at least two games products, preferably as an internal producer and on console. Experience of producing console products and seeing them through Sony/Microsoft/Nintendo submission ideal.
Excellent project-planning and organisational skills. Proven line-management and man-management experience. Proven scheduling experience.
Knowledge of Microsoft Project and scheduling techniques essential. Good working knowledge of games industry. Excellent communicator, both written and oral. Experience of producing business related documents advantageous.
*EXTERNAL PRODUCER*: 20 minutes from London Read on if you are an External Producer or an internal producer with a strong background. You must have great experience in a production role with a proven track record of shipping a game on current next gen consoles. It will be working on FPS for Next Gen Consoles. You must have at least 2 years of experience.
Producer 903PROD: SOUTH WEST: PRODUCER: £20-35,000
Successful studio that specialises in strategy and action titles requires an internal producer.
Requirements:
- Games industry experience, having worked on at least one published product.
- Excellent presentation skills.
- MS Project experience.
- Business Management (or similar) degree or development background (e.g. designer, programmer, QA).
- Good command of English language.
- Genuine enthusiasm and passion for video-games and their development is essential.
This position will include project management, team management, game localisation and liaising with the publisher
External Producer, London Base 221PROD: LONDON: SENIOR EXTERNAL PRODUCER: £35-55K + BENEFITS
Do you have experience of externally producing games? Working on next gen console developments in a variety of genres. Your responsibilities:
You will provide project management of the development of the game by scheduling and assigning tasks to the external teams. Be responsible for motivating the team, keeping involved with the development of the game and ensuring the team works at optimum levels. Ensure the game is completed in a timely fashion. Work with other parts of the company such as PR, Marketing, Brand and QA, together with any other external parties such as the media. You must: have at least 3 years experience of working in the games industry, have project managed at least one published game, experience of externally managing products, Strong knowledge of the games market and platforms. Ability to understand technical and design issues. Excellent leadership, communication and interpersonal skills. Strong organisational skills.
Good knowledge of MS Project or similar.
Internal Producer - Next Generation Consoles and PC Description of role: Producer required to work on a major console and PC games project. You will have overall responsibility for a single team, its scheduling and daily management. You will also have input on recruitment and budgetary concerns. You will report directly to the Exec Producer.
Skills:
· Must have been directly responsible for managing and shipping at least two games products, preferably as an internal producer and on console.
· Experience of producing console products and seeing them through Sony/Microsoft/Nintendo submission ideal.
· Excellent project-planning and organisational skills.
· Proven line-management and man-management experience.
· Proven scheduling experience.
· Knowledge of Microsoft Project and scheduling techniques essential.
· Good working knowledge of games industry and games market in general.
· Excellent communicator, both written and oral.
· Experience of producing presentations and marketing material advantageous
· Team player.
Working on hit license with a twist!
Project Manager in games - Leamington Spa If you have 5 years Project Management experience then read on...Excellent and expanding games compnay requires a Project manager with strong MS Project skills, man management experience and strong IT literacy. You must also be equipped with a strong games industry background knowledge. You must have this to apply or you will fall at the first hurdle. If you have business qualifications these would be useful too. You will be liasing in-house and externally with the publisher to decide on milestones and deliverables. Once the project has been accepted, to establish the team and capital equipment necessary to undertake the work. Once the project has started, to monitor it, progress and to inform senior management and the publisher of its progress and where appropriate, make recommendations on actions to be taken to maintain the project on completion. Duties:Primary representative in Senior Management, Management, Production, and Milestone Review meetings.Set up and maintain Microsoft project tracking system.Primary point of contact for the publisher.Meeting publishers either in-house or off-site.Visit prospective sub-contractors, and producing suitability reports.Research into services to improve productivity.Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materialsWork closely and co-operatively with Senior Management, discuss in-house all issues including:· Informing the team on relevant meeting contents.·Creating the MS Project file for manpower, rocesses and tasks.· Establishing the processes through which the game will be developed.· Establishing the scope of the game: number of levels, characters etc.· Estimating time-scales for processes & tasks.·Generating milestones and specific milestone deliverables for the contract.·Working out manpower and capital equipment requirements.·Coordinating internal/external recruitment for team vacancies·Allocating tasks to the manpower using MS Project· Producing an equipment list for the required manpower.·Monitoring day-to-day running of the project, identifying and solving production problems.· Delivery of milestones, including internal copies for the Development Director.·Fully understand and fulfill the terms and conditions of the relevant contacts for the games.Running team meetings.
Assistant Producer in London - Apply now!!! 353AP: LONDON: ASSISTANT PRODUCER: £18-22,000
Would you like to work on next generation console titles? Look no further if you have a positive and passionate attitude and can understand technical, artistic and design issues. You will need to have excellent planning, multi-tasking and communication skills. You must also be competent with MS Office; experience with MS Project and or Photoshop an advantage. An appreciation of all game genres and sectors and the ability to explain a title's strengths and weaknesses. Experience and understanding of typical development issues such as dealing with publishers, QA, localisation and marketing. Demonstrable gaming knowledge and understanding of European market trends. You must have worked in games for at least 2 years to apply. To support your application please write a paragraph using the criteria in this advert as to why they should choose to interview you!
Industry experienced Producer - next gen console opportunity : SOUTH WEST: PRODUCER: £25,000 + PENSION + BONUS
Exciting opportunity to join a truly successful company based in the beautiful countryside. You will need to have games industry experience as either a Producer or an Assistant Producer. This can be the leap from A-P to Producer or for a Producer happy with this salary. It will be working on a futuristic racing game for next generation consoles. I would recommend applying early, as there will be lots of people interested in this job.
Producer - External Producing Do you want to work for a well-established and super successful publisher? Read on if you want to produce hit PC titles. You must have the ability and proof of producing games to budget and on time, more than 2 years games producing experience is essential. The company does produce for next gen although this role will have a PC focus. They have been responsible for a huge catalogue of hit titles that are not in the kids market but in the action; adventure with a bit of strategy thrown in category. Lots of shooting. These are titles that will hit the shelves.
Producer - London - internal or external experience required 373PROD: LONDON: PRODUCER: APPROX. £30K
Opportunity for person who has experiences either as an external or internal producer. This may be as an Associate and you could be looking for the next step as long as you have adequate experience. This position is NOT for a person who is looking for a step into producing from QA or to break into the industry. This is a well-respected company right in the heart of London. Travel will be required, as you will be working externally. You must have strong communication skills. You will be working on a variety of titles for Next gen and Pc formats. Apply now as they are going to interview soon and if you snooze you lose.
producer 1261PROD: LONDON: PRODUCER: £36-40K + CAR ALLOW + PENSION + HEALTH
Top performing company requires an experienced producers to manage a major movie licence, for next gen consoles. It will also be revitalising a key string of hit titles that spells dollars for you! It will be working on next gen products and investigating and producing for the latest developments in platform/console technology. The role is external and requires someone who can pick up a demanding project that is already running. Candidates who either have experience working with a games publishers or for a large studio. They need to have had at least two years experience working as a Producer (rather than as an associate). You must have worked in games before. Will look at internal Producing background. Urgent requirement but you must be spot on.
Production Co-ordiantor/Producer 353PROD: LONDON: PRODUCTION CO-ORDINATOR/PRODUCER: £30,000 + BONUS + BENS
If you have 5 years gaming experience read on. You must have previous experience of Console development, no question. You will be responsible for delivering next gen projects on time, to budget and to specification. Working alongside the Design department and Team Leads you will ensure that the game meets with the publisher’s expectation and achieves the highest possible quality levels expected of a “next-gen” console product. You will make sure you have the correct team and resources. Monitoring will be your motto, identifying any risk areas including crucial project dependencies. Working with the team leads you will endeavor to keep the project on track and make appropriate suggestions and scheduling tweaks to ensure the milestones are achieved. You will be responsible for updating all relevant documentation, in addition to in-house resources; you will also liaise with out-of-house and freelance production staff e.g. musicians and scriptwriters, and similarly monitor the timely delivery and quality of their work. You must work in a professional, courteous and helpful way with the members of the team (including programmers, artists and designers). Excellent planning, man management and communication skills are required; knowledge of MS-Project, MS-Team Manager (or similar) would be helpful. A lot of people will apply so get your application in now!
NEXT GENERATION INTERNAL PRODUCER Do you wish to produce a super exciting character based fighting game for next gen consoles? Well, you must have some next generation producing experience. And you must have produced a multi million $ project, for the whole development life cycle. Leadership and motivation skills are important, as are fantastic communication skills. Budgeting and scheduling skills are necessary. This will be handling a single project. This is a stable and highly talented studio that has been established for over 3 years and has a grand reputation, so only want similar people!
PROJECT MANAGER: MANCHESTER URGENT REQUIREMENT Highly successful next gen focused company requires a Project Manager to be responsible for scheduling and tracking software development projects in order to support an Executive Producer manage team resources to meet cost and time targets.
Duties and Responsibilities:
o Create comprehensive project schedules (ideally with sufficient detail to facilitate micro-tracking)
o Track project schedules on a weekly basis using an internally-developed timesheet system
o Maintain a high level of communication with development staff in order to monitor and support team performance and progress
o Analyse project schedules and report relevant risks and issues to executive management
o Maintain project intranet sites so it remains a central reserve of all project documents
o Ensure meetings are organised correctly, take meeting minutes and rationalise decisions with respect to a project’s schedule.
o Assist a project’s Executive Producer deal with day-to-day issues
Qualifications
o Educated to degree level in a subject with relevant management and analytical skills or at least 2 years experience as a project manager
o Proficient in MS Project and Excel
o Proven ability in creating and maintaining intranet sites is highly desirable
o High level of interpersonal skills, confidence and commitment required
o Previous games industry experience and/or technical programming background is beneficial, but not essential
o Knowledge of Visual Basic for Applications (i.e. macros in MS Project and Excel) is preferable.
DEVELOPMENT MANAGER - SCOTLAND 414DEV: SCOTLAND: DEVELOPMENT MANAGER: £30k + BONUS + HEALTH – NEGOTIABLE: £36-37K (IF YOU HAVE DONE THIS ROLE BEFORE)
Our preferred client is a leading and well-established game developer. They have some AAA hard-hitting titles behind them. They need a development manager – is this you? A new exciting next gen. project has made this requirement urgent. You may already be doing this role or be looking for that elusive step up.
ESSENTIAL
A strong understanding of the process of making games.
Good overall understanding of the processes of game development
Excellent Organizational skills.
Proven Leadership and decision-making skills
Effective communication and social skills.
A good understanding of Microsoft Project software.
Strong documentation skills including, knowledge of Microsoft Office products such as Word, Excel and Outlook.
Strong understanding of the client/customer relationship
Experience with working for clients.
BENEFICIAL
Experience with working with or for a publisher in games industry.
A history in games development
KEY PERSONAL QUALITIES AND ORGANISATION COMPETENCIES
Passion to make games.
Ability to communicate flow of information effectively throughout the team.
Ability to see the big picture of development as well as the details is also required.
Ability to coach and develop more junior staff
Ability to build effective working relationships
Self motivated to work largely unsupervised
Ability to work in a pressured environment
Flexibility and ability to juggle priorities at short notice
Focus and discipline is required as well as a strong understanding of the client, customer relationship.
Must be articulate, both verbally and in documentation and be social and confident in meetings both with staff and clients
Internal Producer in South West _ new role,interviews now! 905PROD: SOUTH WEST: PRODUCER: £25-30,000
Well-established games company with a chance for you to shine in the beautiful countryside. It will be producing a AAA next generation title with a focus on strategy. You must have:
- Games industry experience as a Producer (preferably published games), - Ideally a Business Management (or similar) degree, - Good command of English language, - MS Project experience, - An interest in computer games
The job will include project management, team management, game localisation and liaising with the publisher.
Interviewing now!
Assistant Project Manager - Midlands - Producer role 607APM: MIDLANDS: ASSISTANT PROJECT MANAGER: £20,000-30,000
If you have proven skills in man management and are a whiz with MS project then this could be for you! This ever-expanding award winning successful developer needs an assistant project manager so you will be second in command. You will ensure that projects are completed on time and to budget with the correct resources in place. This requires further monitoring and feedback to the Project Manager. There will be a great deal of liaison with publishers, marketing and PR. You must have a great understanding of the development process. Establishing milestones and staffing requirements. You need to have 2 years previous games industry experience and MUST have worked as a manager of people before! Hurry, as this is an urgent requirement. More details at www.change-job.com
Assistant producer: 20 mins from London Our fantastic client is looking for an Assistant External Producer. You must have great experience in a production role with a proven track record of shipping a game on current next gen consoles or assisting. This company offers a great salary and benefits package and the opportunity to work on some great titles with great teams. If this is you call for more details or apply today to ensure you do not miss out on this great opportunity.
External Producer in London Fantastic opportunity to work for a well-established and financially robust publisher. There is not any in-house development – all of this will be done externally. You will be managing the external developers to direct the process to keep projects to time and budget. You need to understand the different territories and markets and the marketing implications and cultural diversities and requirements. You need to know what makes a good game and why location and localisation matter. You really need to have this in-depth market knowledge to apply. You need to have worked within the games industry for a minimum of 5 years at senior level. A bias towards the younger market and children’s market should be highlighted in applications. Main stream experience with consoles ideal as trend to move company in this direction.
Project Director: Producer: games 111PROD: NEWCASTLE: PROJECT DIRECTOR: £NEG
· He will be responsible for organising and managing the Art and Programming Managers.
· Working with the Project Manager and Art Director to ensure a high standard of work throughout all development departments.
· He will maintain the smooth running of projects by ensuring the appropriate allocation of resources.
· Act as a point of contact between the company and publishers, media and other relevant parties.
· He will keep abreast of trends within the game software industry and ensure that the company is competitive. He would also need to be a game player.
· He will be responsible for ensuring that the necessary development personnel are available when required. He will achieve this by careful vetting of holiday requests in consultation with the Art and Project Managers. He will also maintain the schedule with the Art and Project Managers.
· He will demand quality from the projects-in particular the quality of artwork, code and design.
· Ensure that creative vision is achieved.
· Liase and represent the project and the team both internally and externally.
· Give presentations of latest buildings and design issues.
· Consistently demonstrate effective planning and scheduling skills in conjunction with the ability to:
a) Meet and define parameter of responsibility with the Project Leads at the very beginning of development.
b) Assist in the development of the basic plan for organising, executing and controlling project activities.
c) Prepare regular development schedules and see them through to their successful conclusion
d) Build good relationships with and maintain effective communications with team members, senior management and the client throughout the duration of the project.
Previous experience of consistently producing quality products using available resources, delivering on time, within a budget and taking account of technology constraint, is essential.
Understand the contractual obligations of an assigned product and effectively convey that understanding to the team.
· Collect and filter relevant data from multiple sources providing decisive instruction and timely feedback to the team.
· Remains completely informed and in control concerning all aspects of the project at all times in order to be able to provide regular complete and in-depth briefings to the Development Director, sometimes at short notice.
· Ideally possess the necessary literacy skills required to develop and produce “concept” “design” documents.
· Possess a good working knowledge of the technical restrictions and specifications for consoles and machines frequently used by the department.
· Consistently displays the following personal characteristics:
a) Flexible and adaptable in their approach to work.
b) Assertive and confident, with the ability to influence others.
c) Excellent verbal and written communication skills.
d) Enthusiastic and self-motivated.
e) Ability to balance technical solutions involving time, cost and effect on employees.
f) Excellent organisational skills.
g) Excellent interpersonal skills, and a “hands on” approach to management.
h) Exhibit encouraging and rewarding initiative, innovative thinking and enthusiasm.
LONDON: EXTERNAL PRODUCER Our client who has asked to remain nameless has good career opportunities. These exist at this robust and vibrant publisher. They are particularly interested in people with children’s titles production experience. Although, it will be working on children’s and adult games. It will be for the Gamecube, X-box and PS2 so a big next gen focus. You must have experience of the full technology cycle. You must understand the technology that accompanies the UK gaming market. You will be working with many UK based developers. You must have been involved directly with games development the mobile market simply will NOT do. You need to know what makes a good game and what works in the different worldwide territories. They will look at applications from those from an internal producing background.Write a paragrpah about your interaction with producing for childrens product to support your application.
PC Experienced Producer: 20 minutes from London Here is one for all you PC based Producer – at last I hear you cry! You will be working on a sequel for a very strong strategy game. You must have worked in the games industry as a producer before and have a proven track record. This is not a role to progress into; they want someone who is up and running who has guided many successful projects to completion. You need to be fully aware of the full development life cycle. Do write a paragraph to support your application focusing on PC titles you have produced, successes, man management and budgeting and scheduling. Apply at www.change-job.com
London Based Producer - Excellent company 161PROD: LONDON: PRODUCER: £25-35,000 THERE MAY BE MORE MONEY FOR THE RIGHT PERSON
If you feel tarnished by the games industry – stop this job is not for you! If you are proactive, flexible in your approach and open to new ideas then carry on reading. If you are as bright as a button then this leading developer across a multitude of platforms. This company produces hit after hit and their share price reflects this. If you can justify why you are a go-getter and have produced games successfully on either an internal and external basis. Apply at www.change-job.com
Internal Producer - South West of England Requirements:
- Games industry experience (preferably published games)
- Business Management (or similar) degree
- Good command of English language
- MS Project experience
- An interest in computer games
The job will include project management, team management, game localization and liaising with the publisher.
Currently working on ACTION/ADVENTURE game for PS2, Xbox, PC and Gamecube. A relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and 21 days holiday
Studio Manager - Greater London Do you want to join a fast moving company that has deals galore. It has experience with all formats including game boy, X-Box, PX and PS2. You need to have been a studio manager for a games company before. You need to have a juicy little black book of contacts. You need to be a good salesman also – you need to show you can pick up deals from publishers. A solid working individual is what is required – are you? It will be starting within the next couple of months. Apply if you fulfil all the criteria only at www.change-job.com
Internal Producer - London - Exclusively with Change This small and friendly studio is starting development of a new project in early September and require an experienced Producer to join their expanding team. Currently based just outside Camden they will be relocating to the Soho area within the next month, so the location speaks for itself! The project is, as always, top secret, but is a story driven character based
game. The project is a 'progressive world game’, massively multiplayer RPG on-line. You must have 5 years Producing experience, experience managing budgets, at least 1 next gen title under your belt and good man management skills having managed teams previously. You must be registered at www.change-job.com to apply
Project Lead: Producer - AUSTRALIA Great team with an original concept game already signed with a major publisher for next gen development, and are now more than 6 months under development for a major publisher are seeking a Project Lead - the person responsible for the day-to-day running of an existing project, to be the driving force behind the project. Preference for someone hands-on (in Art/Design/Programming). But if not, the extra time they had to devote to the running of the project would be appreciated. The role is a partnership between this role and the studio manager and also with all of the leads (Art, Design and Programming). They are not an autocratic dev team, and the leads contribute and accept additional responsibility. Reporting to Studio Manager and indirectly to the US office. You will be a front for the project to the publisher, and need to help manage that relationship. You must be exceptionally good-natured, reasonable, proficient, person able to deal with the expected demands, and hopefully with a nice sense of the ridiculous.
LONDON/UK: 2 SENIOR EXTERNAL PRODUCERS Leading financially stable and well-established US Publisher needs the best in the industry with a fantastic track record. There are 2 senior production roles available. The first is for a Core games and the second is for Children’s games. You must ooze enthusiasm for children’s titles if this is where you wish to apply this must not be a second choice because you missed out on the core games area.
Responsibilities:
Participates with and provides to assistance based on their experience and knowledge in the development of the strategic products plans or the product line or group of products. Ensures that the approval plans for each product or product line fully considers content, characters, continuity, technology, market positioning and profit outcomes appropriate to the product or product line. Tracks ongoing adherence to an approved development plan for each assigned product or product line. Will be responsible for maintaining budget and schedule performance of all assigned products. Managing: Assigned Assistant/Associate Producer, Lead Artist and 3rd party resources.
Requirements: 5-10 years related experience. Degree preferred.
Track record of launching/marketing leading consumer brands.
Strategic thinker and creative marketer.
Excellent written and verbal communication skills.
Proven ability to lead teams.
Excellent management skills.
Knowledge or interest in children's oriented products.
They are NOT looking for a person with a general Consumer Products marketing background or advertising background. The candidate must know the mechanics of how to get games made, approved and marketed. Also the person needs to be high energy, a fast mover.
CALIFORNIA: SENIOR EXTERNAL PRODUCER RELOCATION NOT AVAILABLE
Leading financially stable and well-established US Publisher needs the best in the industry with a fantastic track record
Responsibilities: Participates with and provides to cognizant Senior Producer in the development of the strategic products plans or the product line or group of products. Ensures that the approval plans for each product or product line fully considers content, characters, continuity, technology, market positioning and profit outcomes appropriate to the product or product line. Tracks ongoing adherence to an approved development plan for each assigned product or product line. Will be responsible for maintaining budget and schedule performance of all assigned products. Direct reports: Assigned Assistant/Associate Producer, Lead Artist and 3rd party resources.
Requirements: 5-10 years related experience/ BA/BS preferred. Bilingual Japanese is a must Track record of launching/marketing leading consumer brands. Strategic thinker and creative marketer. Excellent written and verbal communication skills. Proven ability to lead teams. Excellent management skills. Knowledge or interest in children's oriented products. They are NOT looking for a person with a general Consumer Products marketing background or advertising background. The candidate must know the mechanics of how to get games made, approved and marketed. Also the person needs to be high energy, a fast mover.
EXTERNAL PRODUCER BASED CALIFORNIA LOOKING AFTER JAPAN: YOU MUST ALREADY HAVE THE RIGHT TO WORK IN USA
Leading financially stable and well-established US Publisher needs the best in the industry with a fantastic track record
Responsibilities: Participates with and provides to cognizant Senior Producer in the development of the strategic products plans or the product line or group of products. Ensures that the approval plans for each product or product line fully considers content, characters, continuity, technology, market positioning and profit outcomes appropriate to the product or product line. Tracks ongoing adherence to an approved development plan for each assigned product or product line. Will be responsible for maintaining budget and schedule performance of all assigned products. Direct reports: Assigned Assistant/Associate Producer, Lead Artist and 3rd party resources.
Requirements: 5-10 years related experience with a degree preferred. Bilingual Japanese is a nice to have. Track record of launching/marketing leading consumer brands. Strategic thinker and creative marketer. Excellent written and verbal communication skills. Proven ability to lead teams. Excellent management skills. Knowledge or interest in children's oriented products. They are NOT looking for a person with a general Consumer Products marketing background or advertising background. The candidate must know the mechanics of how to get games made, approved and marketed. Also the person needs to be high energy, a fast mover.
CANADA: LOCALIZATION PRODUCER: £NEG Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer. Original titles for the XBox and PC. They are looking for the right individual to be responsible for managing localization of products being worked on internally at the.
Qualified applicants will have experience with the localization of software products as well as fluency in German.
Duties:
Oversee the localization process and ensure that all deadlines are met
Be personally responsible for the entire localization process - both internally (testing) and externally (testing, contractors, and publishers).
Find and evaluate localization resources .
Build schedules and plans for localization and testing of localized products.
Participate in the localization of products.
Help to coordinate testing of localized products.
Skills:
Strong understanding of the localization process
Strong verbal and written skills in multiple languages
Project management training and experience
Must have done this role before at a game company
CANADA: ALBERTA: £NEG Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer. Original titles for the XBox and PC. They are looking for the right individual to be responsible for managing development of products being worked on internally at the company. The qualified applicant will ideally require at least 5 years of experience producing games in-house.
Duties
Coordinate and organize the project schedules and plans for internal products.
Be jointly responsible, along with the Project Director, Team Leads, and Co-Executive Producers for ensuring the development of products meet the company’s required high level of quality.
Work with the development team to hone processes for optimal development.
Work closely with the Project Director, Team Leads, and Co-Executive Producers on all aspects of development, such as managing the game vision, and team management.
Skills
Strong understanding of the development process.
Very strong project management training and experience.
Strong communication and analytic skills with regard to managing development.
Producer - New York - USA Next Gen - Exciting Juicy games you would love to work on for console and PC. You must have console experience to apply. Platform and action/adventure are their forte. You have definitely heard of this world-renowned company. They would prefer if you came from an software engineering or art direction background. You must have been a Producer for at least 3 years.
Responsibilities:
Manage the execution of the internal and external game development process to achieve a high quality game
Manage the team needs as it relates to resource availability, budget, and schedules
Responsible for managing resources and all phases of the development cycle
Accountable for developing project plans to meet production schedules and budgets
Coach and mentor project team members; ensure reasonable objectives and provide support as needed for stretch and execution of goals
Ensure all necessary project documentation
Responsible for ongoing feedback for all individuals on his/her project including Artists, Programmers, and Designers/Production staff.
Maintain strong relationships with customers, ensuring clear communication between customer and project team.
Knowledge and Experience:
Passion for games and game development!
Demonstrated experience with project management software, including project life-cycle models, risk assessment and team management/motivation
Proven ability to work under rapid development cycles
Track record of project execution; completing and shipping quality games on time and on budget
Bachelors degree in computer science, engineering, or related technical field or relevant work experience
At least 3 years experience in the entertainment software industry in a leadership/coordination role
Proven management experience including: employee selection, employee development, performance management, conflict resolution, team facilitation, motivation and recognition, budgeting, project planning and organizational skills
Excellent communication skills
Producer in Vancouver - Internal experience RTS games for the next gen consoles. Stable company, excellent location. Enjoy a high standard of living
Primary Responsibilities include:
· The overall development of the project.
· Daily supervision of direct reports and review of weekly task lists.
· Work with Assistant Producer to insure that the project schedule is updated on a weekly basis and that resources are properly allocated to the project.
· Producer is ultimately responsible for maintenance of project schedule.
· Ensuring project is on time, on budget, and of High Quality (AAA).
· Primary responsibility for scheduling of the project and providing up to date schedules to the team and Executives on a weekly basis.
· Properly allocate resources, including tasks assigned to individual team members.
· Maintain team vision.
· Maintain harmony between team members.
· Manage outside contractors as required.
· Facilitate communication and decision-making.
· Update Exec team on project status, including any problems.
· Ability to pro-actively identify potential problems and solutions.
· Ensuring team is fully staffed, and fully supplied with necessary equipment.
Team
· Insure that the leads are working towards the same goals.
· Help leads with personal management and Mentoring.
· Work to keep team moral high and production on track.
· Facilitate communication between team members.
· Major communication channel between Exec and team.
· Provide feedback and do yearly performance reviews for Leads.
· Help leads in compiling and giving performance reviews of staff.
Publisher
· Keep publisher informed / updated on project changes including, design, schedule, and personnel.
· Provide release notes and milestone objectives to publishers for each milestone delivered.
· Main contact from Publisher - Marketing, Project Manager, QA lead.
· Assign bugs and track progress and report progress to Publisher.
Internal
* Focus on the development of new tools and procedures that will enhance efficiency within the development teams.
· Keep Exec team updated on project status through communication and monthly progress reports.
· Actively participate in team by making recommendations on how to improve product quality as well
as group productivity.
· Provide input to department at project status meetings.
· Responsible for adhering to all company policies and procedures.
Industry Experience
2 or more titles shipped as a pre-requisite Game Industry Experience Required
General Skills Description
* Project Management Skills* Excellent Organization* Detail Oriented* Ability to take ownership of project - being the ultimate and person fully responsible for a project. * Completely accountable for all aspects of project. * Ability to share creative vision with others.* Strong leadership skills and previous experience effectively motivating and managing a team. * At least 3 years of production experience. * Strong knowledge of the software/game market and platforms. * Ability to understand technical and design implications. * Excellent written, verbal and persuasive communication skills. * Exceptional problem solving abilities a must.
Executive Producer: Action/adventure in Birmingham to £60K If you have been an executive producer or particularly senior then read on. This company develops action/adventure, 1st and 3rd person PC and console titles. You must have experience in this area to apply in terms of format and genre. It is a contributory pension. The titles are for PS2, Xbox and PC. They are seeking the “right” person. So apply today – do not delay. You must be registered at www.change-job.com to apply.
LONDON: BUSINESS DEVELOPMENT MANAGER: £35,000 + CAR + BENEFITS Leading London games publisher needs a Bus Dev Mgr to assist in managing the current customer base within the new media division and actively pursue new revenue opportunities. It will be part of a small team and will be expected to play a key role in promoting the positive awareness of the new media division both internally and externally. To make a significant contribution to the attainment of the departments revenue and profit targets. To act as ‘day to day’ point of contact for the existing New Media customer base and promptly handle/process requirements from that customer base.
To make first contact with new customers for the New Media Division. The Bus Dev Manager will be required to assess the business potential of a new contact and make appropriate recommendations.
In conjunction with the Commercial Director, to agree revenue and profit targets for New Media Division and play a major role in attaining these targets.
To attend various trade shows, conferences and events as required. These will be held both in the UK and overseas.
To attend various internal meetings and represent the New Media Division, and where necessary, to present at these meetings.
To assist with the formulation and review of business plans, forecasts and targets.
To assist the Division in gathering market statistics, data and reports concerning computer games and New Media.
3–5 years commercial experience gained from either the computer games or general entertainment sector.
Educated to at least A level standard preferably with a degree.
A proven track record of achievement in a New Media role preferably held with a major games publisher.
Basic PC skills, ‘Word’, ‘Excel’ etc.
Some understanding of most current and forthcoming gaming and New Media platforms e.g. Playstation 2, X Box, Online Games, Interactive TV, Mobile gaming etc.
Advanced ‘MS Office’ skills including Word, Excel, PowerPoint, etc.
Thorough technical understanding of all current and forthcoming platforms
An excellent communicator both formally and informally. Experienced presenter to large groups.
Ability to convey complex concepts to a non-technical audience.
A motivated ‘self starter’ with the ability to work unsupervised when required.
A trained presenter.
Experienced negotiator.
Significant experience of making major presentations to a ‘business critical’ audience
SOUTH WEST: SENIOR PRODUCER: £35-45K Well-established studio in a beautiful location needs a Senior Producer. Next Gen focus and a portfolio of hot games to boot. You will be responsible for bringing the game in on time and to budget, whilst also striving to create the highest quality project possible. You will work with the leads in the main disciplines of Design, Art, Programming and Audio to create and maintain a project schedule through to completion. Possesses the necessary technical, leadership and organization skills needed for a "lead" position. Reporting to the development director and liaison with brand manager.
REQUIREMENTS:
· Must have at least one of the following:
- HND or higher certificate in project/business management.
- Minimum 5 years proven experience involved in game production with a proven track record of successful project completion.
· Must have strong experience of Microsoft Project/Project 2000/XP.
· Good market knowledge
· Possess a good working knowledge of the technical restrictions and specifications for consoles and machines frequently used by the department, including PS2, Gamecube and X-BOX.
· Possess a good working knowledge of all major hardware manufacturers technical requirements and the overall turnover process in general.
· Clearly understands their authority, its limits and how to effectively exercise that authority.
MMORPG Development Manager 518DM: NORTH: DEVELOPMENT MANAGER: £60-65.000 + BENEFITS
Massively multiplayer online role-playing game that is going to be a worldwide hit needs an experienced development manager.
Duties:
Communication between developer and publisher
QA and localization process setting up
Direction of product
Understanding game design
Monitoring to ensure quality art and programming to high level
Documentation
Setting milestones
Good industry awareness and knowledge up to date
Requirements
· Excellent contacts within the games industry
· Previous on-line role playing game production experience
· Delivering product to time and to budget
Project Manager: London - online casino games If you can answer yes to both of these questions read on
1. Are you an experienced project manager?
2. Do you have commercial experience working in online casinos?
Opportunity to project manager on line casino games, starting within 2 weeks. This can be taken as a permanent position or it can be organized as an initial 3 month contract.
Duties:
· Liaising with 3rd party development houses
· Writing specifications
· Dealing with 3rd party relationships and internal relationships.
LEAMINGTON SPA: SENIOR INTERNAL PRODUCER: TO £55,000 804PROD: LEAMINGTON SPA: SENIOR INTERNAL PRODUCER: TO £55,000 MORE IF EXCELLENT
Well-established games company that has recently received a huge financial injection needs a senior producer. You will be handling multiple next generation projects. You will ideally have a close affiliation with publishers and a business background.
Requirements:
· Heavy scheduling experience with strong MS Project skills
· Next generation experience
· Energetic
You must answer yes to the above points and have a wealth of producing experience to apply. They will NOT make any exceptions!!!
SHEFFIELD: PRODUCER: £25K Well-established company with financial security and a good diversity of products needs you! This company has been performing well and has secured a variety of new products and deals. If you have Playstation experience with either PS1 or PS2 this is the job for you! You will be managing multiple projects to include: PS2 title externally, pub console games and DVD titles. Apply now as this position is urgent and will not be available for long.
Producer - Milton Keynes Financially stable and specialist strategy games developer. World building games, simulations for the PC. You must have produced at least 2 video games products previously. It will be working on a new project with a new team. Flash offices in a beautiful setting. Start ASAP. Apply now
BELGIUM: SENIOR PRODUCER: TO £40,000 If you have experience of Producing console titles and can speak French this could be the opportunity for you. It will be based in Belgium and you will be dealing with both English and French speakers. It will be managing two next gen console titles, one if a racing title and the other is an action title. There will be a great deal of travel to Europe and to Asia. Must have multiple projects supervision maybe gained at a publisher or a developer.
: LEAMINGTON SPA: PROJECT MANAGER: £28-42,000 Description:
To ensure that the project they are responsible for is completed on time, within budget and with the correct resource and capital equipment in place. To carry out a detailed analysis of the contract, game design and specification and to agree with the Technical Managers and Creative Managers the milestones and deliverables to be able to deliver the game within the timescales, budgets and quality levels agreed with the publisher. Once the project has been accepted, to establish the team and capital equipment necessary to undertake the work. Once the project has started, to monitor it, progress and to inform senior management and the publisher of its progress and where appropriate, make recommendations on actions to be taken to maintain the project on completion.
Expectations:
· Primary representative in Senior Management, Management, Production, and Milestone Review meetings
· Primary point of contact for the publisher
· Meeting publishers either in-house or off-site
· Research into services to improve productivity
· Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
· Work closely and co-operatively with Senior Management, Technical Manager and Creative Manager
· Informing them & the team on relevant meeting contents
· Creating the MS Project file for manpower, processes and tasks
· Establishing the processes through which the game will be developed
· Establishing the scope of the game: number of levels, characters etc
· Estimating time-scales for processes & tasks
· Generating milestones and specific milestone deliverables for the contract
· Working out manpower and capital equipment requirements
· Coordinating internal/external recruitment for team vacancies
· Producing an equipment list for the required manpower
· Monitoring day-to-day running of the project, identifying and solving production problems
· Delivery of milestones, including internal copies for the Development Manager
· Fully understand and fulfill the terms and conditions of the relevant contacts for the games
· Running team meetings
Essential Qualities:
· Previous knowledge of game development industry
· Experience of being a manager or producer on a game
· Business qualifications, good negotiator and diplomat
· Can demonstrate successful track record and experience in Project Management environment
· Man management skills
· Resilience and strength of character
· Personable, open-minded & entrepreneurial
· Enthusiasm and knowledge of video games in general
· Ability to fit into a creative, young and friendly team environment
· Expected to work on their own initiative and be self disciplined and pro-active
· Professional, business attitude.
· High degree of self confidence dealing with external companies
· Proven leadership skills essential
· Mature professional attitude and work ethic
· Applicant needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
Training:
Applicants will be trained on the job and will be expected to work on their own initiative.
As well as organized training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate
CHINA: CREATIVE DIRECTOR: lots of cash : £££’S + BONUS + RELOCATION + TRAVEL + HOUSING
Would you like to live in a city that looks like Blade Runner? But then only 40 minutes to the beach which is idyllic. 40p for a dvd and 60p for a beer – come on you know you want an exotic experience. Working on a survival horror console game in Shanghai studio.
Here is a brief overview of the position:
Creative Director
Under the leadership of the producer, the creative director works within the creative team to develop the overall vision of the game pertaining to interactivity, show, and marketing elements.
More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department. Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
The ideal Creative Director would be energetic, mature, totally passionate about games and with lots of gameplay systems/innovation ideas, they would have started in the industry as programmer in the SNES/Megadrive years then moved on to a lead programmer position in the PS1/N64 years before changing job as game designer in the PS2/Xbox years. Ideally in that last period he would have worked on at least two AAA best sellers.
Another profile would be: similar personality, started as an artist/tester on SNES/MD then level designer /lead level designer on PS1/N64 before becoming game designer.
CANADA: CREATIVE DIRECTORS: £££’S Would you like to work in a country that has one of the best standards of living in the world? The great outdoors and fresh air play a major part. Friendly natives and of course tip top games at this company.
It will be working on an action or platform console game in Canadian studio.
Here is a brief overview of the position:
Creative Director
Under the leadership of the producer, the creative director works within the creative team to develop the overall vision of the game pertaining to interactivity, show, and marketing elements.
More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department. Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
The ideal Creative Director would be energetic, mature, totally passionate about games and with lots of gameplay systems/innovation ideas, they would have started in the industry as programmer in the SNES/Megadrive years then moved on to a lead programmer position in the PS1/N64 years before changing job as game designer in the PS2/Xbox years. Ideally in that last period he would have worked on at least two AAA best sellers.
Another profile would be: similar personality, started as an artist/tester on SNES/MD then level designer /lead level designer on PS1/N64 before becoming game designer.
CANADA: PROJECT SCHEDULING MANAGER: £NEG Based in Canada this role is to ensure that company resources are utilized in an efficient manner. The key duty will be the improvement, further development and management of the company-wide scheduling system. The successful applicant will be required to not only assist in the continued evolution of the scheduling system, but also to assess, recommend, and train employees on the usage of the scheduling system. Ongoing responsibilities will include providing Producers and Department Directors with support in the management and auditing of the scheduling system via the creation of assessment tools and statistical reports. The Project Scheduling Manager will also assist the Producers and Department Directors with the coordination of employees, resources, offices and equipment; the incumbent will make recommendations to ensure the work proceeds on schedule and within budget. The Project Scheduling Manager would also perform other duties related to the tasks described above including providing regular reports to HR and Finance.
Qualifications:
Graduate of a recognized post-secondary program in project management is preferred.
Proficiency with Microsoft Office and a broad knowledge / familiarity with scheduling software.
Two years of experience with scheduling resources and managing projects of significant complexity.
Experience in the Information Technology or entertainment industry is required.
Excellent analytical and mathematical skills are required.
Superior customer service approach when completing work tasks is required.
Ability to work under pressure and coordinate numerous activities and groups of people who need to cooperate to achieve maximum efficiency.
Ability to work collaboratively in a team environment is required.
Superior time management and organizational skills are essential. Excellent attention to detail is essential.
Good oral and written communication skills.
PRODUCER/EXECUTIVE PRODUCER: £NEG : SURREY (LONDON 20 MINUTES):
Experienced producer to take responsibility for the day-to-day management of a highly anticipated new shooter for next gen consoles.
Key skills / experience:
q Previous experience as Producer on at least one AAA, multi-million selling console based franchise
q Extensive experience building and managing large internal teams within the video game, TV or film industry
q Strong commercial sense – able to know what types of products will sell and be able to assess the feasibility of new ideas
q Excellent communication and listening skills
q Effective in defining delivery schedules and motivating a team towards a common project goal
q Proactive in anticipating and adjusting for problems
q Able to think outside the box in a challenging environment
q Able to initiate or implement development process improvements
q Able to develop and stretch team members to ensure they reach their full potential
q Able to coach employees through performance issues and address challenging motivational situations
Passionate about creating and playing console shooters; prior development experience within the genre would be an advantage
ASSISTANT PRODUCER: £NEG SURREY: Unique opportunity for a motivated and organised individual to kick start their career in video game production management as Assistant Producer on one of the world’s most successful development teams. Working on next gen console development.
Key skills/experience:
q Educated to degree level
q Extremely well organised
q Excellent communication & people skills
q Able to think outside the box in a challenging environment
q Ability to take responsibility for self and others
q Confident
q Passionate about videogames
This role would suit a graduate or someone who has 1-2 years working within the media, publishing or entertainment industries that want a career in videogame production management. Previous games experience is not a pre-requisite, as full training will be provided.
SURREY: ASSOCIATE PRODUCER: Highly organised and dynamic Associate Producers to manage and support 2 projects: shooter and strategy title for next gen consoles teams.
Key skills/experience:
q Educated to degree level
q Proven people/project management skills
q Genuine experience of delivering projects on-time and on-budget
q Able to think outside the box in a challenging environment
q Able to juggle several different tasks and priorities at once
q Excellent verbal and written communication skills
Direct games development experience is not as essential as strong organizational and people skills. Candidates from all forms of media, including TV, radio and book/magazine publishing will be considered.
This is a unique opportunity to transfer your project management skills into the vibrant video games industry
MOBILE PHONE PRODUCER: £20-30,000: Glasgow: relocation available Fancy producing the latest multiplayer online phone games. You must have mobile phone experience producing games, preferably you have been a programmer for mobiles although if you were programming other applications that would be acceptable too. The technical aspect is important concerning the increasing number of handsets on the market. Java understanding useful.
You need:
Mobile phone production experience
Programming experience
Good attention to detail
Charming and charismatic personality with a GSOH.
North West: Executive Producer: £70-90K + Salary + Benefits + Relocation Exciting opportunity to work on AAA console title for fantastic developer. It will be operating on an internal basis and on a military combat game.
Essential:
· 7 years games industry experience
· Experience of managing large teams approximately 50 people
· Previously held senior position as producer/exec producer/studio manager within games industry.
Interviews ASAP.
: ITALY – MILAN AREA: EXTERNAL PRODUCER: 36,000 EUROS (THIS IS £25K, MUCH LOWER COST OF LIVING) Pizza lovers everywhere this could be the job for you! You don’t need to speak Italian as all the studios operate in English. You will be overseeing 3 projects on an external basis. There are also studios in Eastern Europe, Russia and Slovakia to oversee. It will be working on next gen console titles for strategy and RPG games.
Cost of living - same as Spanish 10-15% less than France
One bed flat 400-500 euros per month
Beer = 5 euros
Fuel = 2 euros a liter
Dinner - 15-25 euros
NORTH WEST: PRODUCERS/PROJECT MANAGERS: £30-45,000 + Opportunity to work for stable and booming independent development studio in the North West. It is focused on next gen high action games. Some involve car racing of course! If you are games industry experienced in a producer role and have at least 1 or 2 game projects published, where you have managed teams of say 20-30 people you can go for this. URGENT.
772PROD: North West: Producers/Project Managers: £30-45,000 + health + bonus and incentives 772PROD: North West: Producers/Project Managers: £30-45,000 + health + bonus and incentives Opportunity to work for stable and booming independent development studio in the North West. It is focused on next gen high action games. Some involve car racing of course! Ideally you are a games industry experienced in a producer role and have at least 1 or 2 game projects published, where you have managed teams of say 20-30 people although they are also looking at broadening the search to include the TV/Film/Media industries, and target those who would be interested in joining the Games Industry.
Requirements
The perfect candidate will be organized, effective and an excellent manager. Formal approach.
Also possessing the ability to foresee and work around any problems in production, keeping strictly to time deadlines, as they do not want their work force working morning, noon and night to meet milestones.
You must have established project management skills.
You must have experience implementing structures and processes. If you have a project management qualification that would be ideal.
If you could write a paragraph about how you have successfully implemented structures and processes in the past that would be fantastic. URGENT.
SENIOR WRITER Our client is based in beautiful Alberta, Canada, where the Rocky Mountains stand the west, speckled with hundreds of icy blue glaciers. Sliding off these serrated peaks are gin-clear lakes loaded with bull trout, ancient forests and the tumble of soft ranch lands rolling and stretching into sun-bleached wheat fields….
They are seeking to immediately hire writers to help development on new ground-breaking role playing games. They have hired one writer and are accepting applications for immediate vacancies.
Primary Task: Writing dialogue. Must be able to write interesting dialogue in a timely fashion.
Secondary Tasks: Coming up with story and puzzle ideas.
Minimum education:
Canadian applicants: no minimum education requirement; preferred: post-secondary diploma, certification or degree.
International applicants: for immigration purposes, minimum education requirement: post-secondary degree or diploma.
Familiarity with the fantasy genre and role-playing games is a must. Examples of work must be provided (see below).
Required Submission:
An example of writing must be provided for you to be considered for the position.
Here are the guidelines for the module:
·Make the module short. It should be a short interesting story that can be played within 15 to 30 minutes.
·Start the story off with a bang! If it doesn’t catch our interest with the first character, your submission will likely be discarded.
·There should be at least 3000 words of dialogue within the module.
·We will be judging your ability to write dialogue that is interesting and has personality. The characters you are writing have to be engaging in a manner that immediately draws in the reader.
·The dialogue must be fun and easy to read, not overly verbose.
·We will also be judging the structure of your dialogue. Does the dialogue flow logically? Does the player feel in control of the conversation?
Please contact change on 0044207 241 4545 for examples of the style of game dialogue that we are looking for
COMMON WRITING SUBMISSION MISTAKES:
1.Overly verbose dialogue. Dialogue should be succinct and easy to read.
2.Dialogue where the player has very little interaction. The player should feel that he is talking to an NPC, not being talked at.
3.Modern sounding dialogue. Do not use modern anachronisms or slang. Fantasy characters shouldn't sound like they come from the 21st century.
4.Boring first character. The first character the player talks to sets the tone for the entire module
Note: Resume submissions not including an example dialogue will not be considered.
SOUTH EAST: PRODUCER/PROJECT MANAGER: £30-40,000 Leading developer needs a Games Industry experienced Producer/Project Manager. They work across all next gen platform formats.
Duties:
· Ensure a project is running smoothly, gather progress status, update schedule and task lists on a day-to-day basis.
· Ensure schedule (and appropriate schedule summary) is published as required to the team and other project stakeholders.
· Ensure team members have clear daily and weekly tasks and objectives.
· Maintain project management documentation and compile weekly status report. (plus other reports as required).
· Minute information and actions from meetings,
· Ensure required status documents are complied and delivered. Manage and liaise with QA, localizers and publishers.
The successful candidate will be able to demonstrate detailed knowledge of the entire development process and will ideally have brought at least two high profile projects on multiple formats to a satisfactory conclusion. Skills with Microsoft Project and other Microsoft Office components are mandatory and a proven ability to work in a high tempo team environment will be an advantage.
SHEFFIELD: DVD PRODUCERS: £20-25,000 + PENSION + SHARE OPTIONS Quick witted, ambitious and persistent, DVD Producers will need practical and proven scheduling experience, the ability to identify risk in complicated projects and an understanding of how to turn risk into reward. When dealing with internal product development teams across multiple projects, producers should be able to communicate with clarity and play a team leadership role. The same confidence is required in working with our external suppliers and partners from the entertainment industry. DVD Producers manage aspects of studio production including audio and visual scripting, video recording and CGI design including those professional software applications aligned with the motion picture and DVD authoring industries. Understanding video production processes will be a clear advantage but not a preference against valuable Project Manager or Producer/Assistant Producer skills gained from within the computer games industry.
MAIN DUTIES
· You will make a creative contribution to proposal/initial design stages. You are responsible for brainstorming of new product ideas and concepts for feasibility evaluation and have involvement in decision-making process in terms of strategic direction, product design and selection of product area.
· You are expected to develop procedures so that projects are carried out as efficiently as possible.
· You will carry out detailed analysis of product design and specification and agree milestones and deliverables with the relevant managers and team-members.
· You will be expected to establish and lead the team, deliver relevant prototypes and identify capital equipment necessary for you to undertake the work.
· You must monitor a project’s progress and make recommendations on actions to be taken to maintain the product on completion. You will be the primary representative for your project at Management, Production, and Milestone Review meetings.
You should also be able to identify, understand and evaluate key enabling technologies and business partnerships for the product area and promote new opportunities in the marketplace.
ESSENTIAL REQUIREMENTS
Previous team management experience in either games or TV/film industry
Experience managing projects
Calm under pressure
SCOTLAND: DUNDEE: PRODUCER: £18-35,000 Responsibilities:
§ Project Management of a cutting edge games project.
Start Date: ASAP
Skills required:
§ Intimate with MS Project and good scheduling practices.
§ Solid knowledge of project management principles.
§ Excellent problem solver with a very good understanding of game processes
§ Must have good man-management skills.
§ Must be excellent communicator both internally with entire team and externally with Publishers etc.
§ Must be highly organised in team management, resource control and documentation
§ Perfectionist at heart, but able to be pragmatic when it comes to hitting deadlines!
§ Must be highly motivated
§ Must be able to work well within a team
Must have an active interest in video games
SOUTH: DEVELOPMENT DIRECTORS: TO £60k + SHARES + CORPORATE BENEFITS Marvelous chance to work on AAA titles. You may have a background in internal or external production; a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present, conducting feasibility studies and due diligence for external developers. . It will be working on-site at external developers. They are a number of roles available covering action, sport and driving genres. Apply now!
SOUTH: DEVELOPMENT DIRECTORS: TO £60k + SHARES + CORPORATE BENEFITS Marvelous chance to work on AAA titles. You may have a background in internal or external production; a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present, conducting feasibility studies and due diligence for external developers. . It will be working on-site at external developers. They are a number of roles available covering action, sport and driving genres. Apply now!
SOUTH: EXTERNAL PRODUCER: TO £60K + SHARES + CORPORATE BENEFITS Fantastic opportunity for external and internal producers to work on market leading products. It will be based in the south and working on mainly console titles. They will accept applications from those with PC and of course console experience. For the producer position they are expecting candidates to have a creative input/edge. It will be working on-site at external developers. It will be ensuring projects are delivered on time and to budget. They are a number of roles available covering action, sport and driving genres. Apply now!
USA/SALT LAKE CITY: INTERNAL PRODUCER Working for internal development studio for major publisher. This is your chance to really shine. A design background is useful as is project management experience. You need to be process oriented.
Preference to US applicants, applicants from outside the US need to have exceptional up to date experience.
PRODUCER : BIRMINGHAM: : £30-35,000
Scary adventure title developer requires a Producer to work on their product for Xbox2. To apply you need to have been a Producer on a next gen console title. You will be delivering product to time and within budget. It will involve staff management, scheduling of resources and time. It will be working with the Renderware 4 engine so any experience of this is great but not necessary. There is an immediate requirement for that go getting type of Producer in this beautiful location working with a friendly team.
EXECUTIVE PRODUCER: £depends on experience This is an excellent opportunity for an already established Executive Producer. It will be expanding an already established publisher. It has a history of acquisition and success. Dealing with well-known titles for all formats to include the latest next generation consoles such as Xbox 360 and PS3.
Mission statement
The Executive producer manages and leads the Producing department, and is responsible for schedule, time and quality of all development projects.
Description
The Executive Producer manages Producer-level personnel across multiple projects. The Executive Producer uses experience on the front lines to improve production and organizational processes. He or she guides the Producers in all areas of production, to ensure the integrity of the production plan, and ensures and controls the quality of the Producers’ work.
Additionally is part of the Project Decision Boards which takes high level decisions concerning new and portfolio products.
Tasks
o Personnel management of Producing department.
o Manage product development at a company level.
o Guide producers in all areas of production.
o Ensure and control quality of the producers’ work.
o Create, improve and document development/Producing processes.
o Report to the CEO on a regular basis.
o Participates on the Project Decision Board.
Responsibilities
o Quality of schedule, budget and game quality of development projects.
o Quality of Producing processes.
All English speaking publisher
BRIGHTON: PRODUCER: £32500-45,000 PER ANNUM This hot dev studio needs a project manager with totally top notch skills. You will be working on a highly marketable next generation product.
Key duties: recruit and manage a team of around 30 developers; deliver a high profile next-gen console game project on time, on budget and to spec; work directly with the client.
Key duties:
Producer in project management and team management for a console development team working on a high profile next gen title.
Requirements:
At least 2 years experience as a producer or project manager with at least 1 shipped title (preferably console) - more experience is an advantage. Excellent communication and man management skills needed. Excellent project management skills needed. Experience of and interest in music games an advantage.
CANADA/VANCOUVER: INTERNAL PRODUCER: $80-100K + BENEFITS
Working for internal development studio for major publisher. This is your chance to really shine. A design background is useful as is project management experience. You need to be process oriented.
Preference to US applicants, applicants from outside the US need to have exceptional up to date experience.
495TPRO: Copenhagen: Denmark: TECHNICAL PRODUCER My client, a very successful and respected games developer, is currently looking for a Technical Producer for their Head Quarters in the beautiful city of Copenhagen. There are excellent career opportunites within the company for the right candidate. My client has a strong and positive corporate culture, which emphasizes their common interest in games of all kinds. They offer a position in a game studio unlike any other in Scandinavia.
Technical producer - Technical and project management of our R&D department developing our current and next gen technology
Work alongside our Architecture Manager to manage our R&D team and the development of our proprietary technology for current and next-generation consoles and PC. Together with the Architecture Manager you will be responsible for the creation of a technical design and development plan for our technology. You will also work closely with our game development teams, ensuring that the technology is developed to service the production teams requirements and be central to the creation of technical design documents for our game projects.
Excellent communication, technical, team and project management skills and a creative mind-set essential, as well as a strong determination to deliver the on time, budget and in the highest possible quality. It is essential that you are service-minded and open to dialogue, understanding that your primary goal is to deliver the tools and technology required by the production teams to create our games. Experience managing complex software development required, experience with either games or multimedia production an advantage.
Requirements and preferred skills:
3+ years experience with technical project management required
Experience of managing teams of 6+ persons required
Budgeting and scheduling experience required
In-depth knowledge of MS Project and/or similar tools a requirement
Risk and change management experience a big plus
Knowledge of both creative and software development a big plus
A passionate interest in computer games a must
Personnel management experience a big plus
It will also be an advantage, if you have knowledge of the tools we are using, namely MS Project, asset and configuration management (e.g. CVS, Perforce), and finally change and risk management.
Contact Alex ASAP if this is a vacancy you are interested in. alex@change-job.com +44 (0)20 7241 4545
OXFORD: PRODUCER: £30-45,000 DEPENDING ON EXPERIENCE Handheld focused studio that is really going places needs a games industry experienced Producer. You must have been the Producer on at least one published title. It will be producing for N-gage and DS
There will also be the requirement to be involved in project design/test and associated areas.
MASSIVELY MULTIPLAYER ONLINE PRODUCER/DIRECTOR Leading developer of video games on a worldwide basis needs a senior person steeped in experience of Producing/directing for the MMO format. You will have had oodles of experience in this area. You will need to be at a senior level to guide the rest of the team who would be more junior and need your expertise. If you feel you have the ability and personality apply now – this is the opportunity of a lifetime.
SURREY: PROJECT MANAGER: £30-40,000 Successful games development studio in Surrey with a next gen focus and a string of hits to its name.
The role will cover all aspects of project management, ensuring the project runs smoothly and duties will involve gathering progress status, update schedules and task lists on a day-to-day basis.
The successful candidate will be able to demonstrate detailed knowledge of the entire development process and will ideally have brought at least two high profile projects on multiple formats to a satisfactory conclusion. Skills with Microsoft Project and other Microsoft Office components are mandatory and a proven ability to work in a high tempo team environment will be an advantage.
The role is available immediately for a fixed-term contract of 10 months.
790SPM: LONDON: SENIOR PRODUCT MANAGER: £££DEPENDING ON EXPEREINCE How would you like the opportunity to join the ranks of a rapidly developing, highly ambitious publisher? You will have the chance to take on the entire campaign of a brand new game from scratch and stamp your style on it. You will need to have at least 2 – 3 years of games industry experience working in the same or a similar role, and an excellent knowledge of retail. The offices are located in central London and close to many transport links.
Call +44 (0) 20 7241 4545 now for more information
SOUTH WEST ENGLAND: INTERNAL PRODUCER: £28-40K Successful games studio requires an experienced internal producer; they have made many well-known AAA titles and need you to ensure this on-going success. It is a relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday.
The opportunity to work on a great project in a great location!
Requirements:
- Games industry experience, having worked on at least one published product as a Producer.
- Excellent presentation skills.
- MS Project experience.
- Business Management (or similar) degree or development background (e.g. designer, programmer, QA).
- Good command of English language.
- Genuine enthusiasm and passion for video games and their development is essential.
This position will include project management, team management, game localization and liaising with the publisher.
CANADA/VANCOUVER: INTERNAL PRODUCER: $80-100K + BENEFITS
Working for internal development studio for major publisher. This is your chance to really shine. A design background is useful as is project management experience. You need to be process oriented.
Preference to US applicants, applicants from outside the US need to have exceptional up to date experience.
NORTH WEST: PRODUCER/PROJECT MANAGER/DEVELOPMENT MANAGER Opportunity of a lifetime to work on war chance to work on a brilliant license for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
PRODUCER/PROJECT MANAGER/DEVELOPMENT MANAGER Chance to work on a wonderful first person shooter for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
PRODUCER/PROJECT MANAGER/DEVELOPMENT MANAGER Magical chance to work on a brilliant driving game with a twist for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
PRODUCER/PROJECT MANAGER/DEVELOPMENT MANAGER :Magical chance to work on a brilliant license to really challenge the imagination for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
ISLE OF WIGHT: INTERNAL PRODUCER: £25-40,000 DEPENDING ON EXPERIENCE Would you like to work on original titles on cutting edge console development?
Would you like to work in a relaxed but slightly insane atmosphere?
Would you like to work for an independent company making memorable games?
Would you like to work somewhere without smog but with plenty of sun, sea and sand?
Interested? We're seeking applicants for the following positions:
To oversee production of a number of projects of various size/budget. The successful applicant will be experienced in common industry production and reporting techniques. A major function of this role will be regular communication with our clients in order to ensure that their expectations continue to be met. It will be working on PC, consoles including Xbox 360 and handhelds. The role will be tailored to the individual’s skills.
YOU MUST HAVE WORKED IN THE GAMES INDUSTRY BEFORE AS A PRODUCER
SURREY: SENIOR DEVELOPMENT MANAGER: £45,000 – 60,000 + FULL BENEFITS – MORE IF YOU ARE GOOD ENOUGH Chance to work on a wonderful first person shooter for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
SURREY: DEVELOPMENT DIRECTOR: £50,000 – 90,000 + FULL BENEFITS – MORE IF YOU ARE GOOD ENOUGH Chance to work on a wonderful car racing title for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
LONDON: MANAGER: FIRST PARTY RELATIONS (&LICENSING);£35-45,000 Powerful central London based games publisher, needs a 1st party relations manager with previous games industry experience essential.
1. Represent publisher on a day to day basis with Sony, Nintendo and Microsoft
a. Coordinate all meetings between First Parties and publisher depending on business reason
i. Meet with internal production and marketing execs and teams to uncover business issues and needs of the First Parties
b. Become the authority on the key individuals, goals and all key policies of the First Parties
c. Determine the key publisher partners for particular business issues and connect with their First Party counterpart
d. Work with Legal to put into place and update all licensing and development contracts that enable publisher to publish and develop for the platforms
e. Take the lead with the first parties events-find out organizational events, needs and help coordinate meetings with the first parties
f. All conferences, product presentations and information sessions
g. Represent publisher product (design, features, USPs) to First Parties
2. Become the resource for all materials and source materials regarding specs and process
a. Get all First Party calendars and events and disseminate to key internal partners
b. Obtain plans for marketing support and communicate to the key marketing partners
c. Obtain all platform requirements, specs, submission requirements, development needs of first parties and disseminate to the key production partners
d. Work with first parties to put together training documents regarding submissions, PR, creative elements and all guidelines
3. First Party approval process
a. Insert yourself in the approval process to assure smooth product/marketing submissions-making all information available and timely first party responses
b. Manage the First Party evaluation process from concept through to final submission
c. Product scheduling – ensure that up to date submission schedules are communicated to all First Parties
d. Sign off for all materials going out the door with internal responsible parties(product golds, advertising, marketing, packaging, etc)
4. Drive business development initiatives with the 1st party such as marketing partnership programs on key titles; this includes the role of
representing the opportunities related to products and the related marketing programs to support their launch.
SURREY: PROJECT/QA MANAGER: £30-35,000 FIXED TERMS FOR 3 TO 6 MONTHS Flourishing studio with next gen and mobile capacity needs a games industry experienced Project/QA Manager.
The role will involve:
Project manage a number of small teams/projects internally and externally
Provide support to the Development Director
Managing QA (scheduling, quality, verifying and releasing bugs
Assist in securing new business
Presentations to potential and existing clients
Quotes for outsourcing
Departmental administration
Liasing and communicating with clients's project cycle
Delivering assets
Assessment management tracking
The candidate must have the following skills and experience:
Project Management
QA - Mobile would be desirable
Games development experience
Strong communications skills in both verbal and written
Excellent organisation skills with the ability to prioritise workload
USA/CALIFORNIA: EXTERNAL PRODUCER: $80-100K + Benefits Amazing opportunity for a games industry experienced producer to work on an external basis for a super publisher. It will be overseeing external developers. It will be working on consoles so you must have produced console titles before. It will be focussing on kids titles. If you have worked on kids titles before that would be great although not necessary. This is a great opportunity for a position that offers security, a full compliment of corporate benefits and a good career path. Having this company on your resume would really boost your profile.
USA/CALIFORNIA: EXTERNAL PRODUCER: $80-100K + Benefits This could be the move your career is waiting for! External producing for a key publisher in the US. It boasts worldwide success and now needs a games industry experienced External Producer to join in that success. It will be working on franchised titles. Core games for consoles, action/adventure genre. These are all AAA titles. This company offers financial security and stability coupled with cutting edge technology.
MIDLANDS: VIDEO GAMES EXPERIENCED EXTERNAL PRODUCER: £28-35,000 Young, wacky and rapidly expanding publisher are looking for someone with big potential. They are a small company growing fast, and are looking for someone in a similar position – early to mid career, but with big ambition. Experience of the development process an absolute must, as is an interest in the broader games business. You’d be overseeing the work of our key external developers – not from a creative perspective, but in terms of schedule, delivery, quality, and providing absolute transparency for the rest of the team here – also organizing many of the “support” functions that we provide to developers (certainly QA, possibly localization) and possibly getting involved on the marketing side.
It will be working on console based products
For Your Information
External Producer is a tricky one – it implies a wealth of experience and could easily command a 40-60k salary with a big publisher… but we aren’t a big publisher, and we still need someone who can keep a reign on our developers without either trying to meddle or getting Stockholm Syndrome. We need someone who knows the development process (not just someone who has done QA, nor someone who has produced something unrelated like videos) and who has an interest in the business side (perhaps not having got involved before) - and someone who has plenty of spine. It will be tough getting someone who isn’t still marred by the creative exuberance of development yet doesn’t have the costly experience that usually goes with the required cynicism.
COMMUTABLE FROM DERBY, NOTTINGHAM, BEDFORD, BIRMINGHAM, BUCKS, CAMBS
Surrey: Mobile Producer: £40-70,000 depending on experience World's leading independent developer and publisher of interactive entertainment software for personal computer and consoles.
This is an exciting opportunity for a Producer. You will be responsible for all aspects of organizing, planning, and managing game development to ensure mobile game reference builds are successfully delivered to date and quality objectives. You will Report to the Head of Product Development for and partner with QA, Sales, Marketing, and other team members as required. In this role, your interpersonal strengths as well as your demonstrated ability to organize, prioritize and manage multiple projects will be called upon to help shape the future of mobile games.
Primary Responsibilities:
• Accept responsibility for the timely and economically rewarding creation of productions within a given brand, with a strong emphasis on gameplay elements, replayability and effective use of hardware and software interfaces.
• Manage development to maintain state of the art gameplay in current and future interactive experience design and development.
• Responsible for recognizing, finding and developing economically viable mobile game concepts
• Work closely with franchise teams to ensure consistency across the franchise (mobile, console, etc)
• Responsible for developing concepts in a timely manner.
• Prepares accurate and reasonable project budgets
• Manage external developers
• Partner closely with technical directors in the formation and execution of schedules, deliverables and technical plans
• Initiate, foster, maintain and manage others toward positive working relationships with internal and external organizations critical to both current and future development process.
• Responsible for overseeing documentation, testing and QA processes for primary builds and working with interfacing with porting producers on ports.
• Establish new, and maintain current relationships with outside developers
• Liaise with Sales & Marketing departments around go-to-market strategies and changed in the deployment landscape
• Offer insight and provide general recommendations to manager as to what products should be developed.
• Accept responsibility for the Production group's prospecting process that identifies and develops product concepts which exploit targeted opportunities.
• Provide leadership on mobile patterns and customer requirements, in Europe and other territories. Be able to use this knowledge to develop new and innovative products.
• Accept responsibility for products display and personify EA Mobile quality and performance.
• Directly responsible for adhering to and administering all company policies and procedures.
• Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties.
• The safeguarding of the company’s assets including source code, art work, tools, technical know-how.
Qualifications:
• 2/3+ years experience in production of mobile games at producer, senior producer or executive producer level
• Prior production experience with Handheld, PC or console games is a bug plus
• Game knowledge/game industry knowledge.
• Effective communication skills; demonstrated success with business partners.
• Demonstrated ability to work well within a team.
• Strong project management and organizational skills.
• Bachelors' degree or equivalent work experience.
• Experience with Java-based web application development, experience with J2EE, Brew and J2ME preferred
• Some wireless technical knowledge a plus
• Familiarity with wireless gaming industry history and trends
• Familiarity with video game development cycles
• Self motivated, with strong work ethic and ability to work with limited supervision
• Flexibility to adapt to changing priorities
• Attention to detail
• A positive, can-do attitude
MIDLANDS: GAMES INDUSTRY EXPERIENCED PROJECT MANAGER: £28-43,000 Successful console based games company requires a games industry experienced project manager.
As a Project Manager you will be responsible for the efficient running of a game development team. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality.
You will oversee the Technical, Creative and Design Managers who lead the respective areas of the team.
Directly reporting to:
• Development Manager (whilst working on "live" projects with monthly milestones)
• Pitch Team Manager (whilst in between "live" projects and assisting with pitches)
Levels of Authority:
• Entertainment of selected contractors when necessary up to current expensive limits
• Entertainment of publishers as necessary up to the current expensive limits
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Project Manager.
• To deliver the game on time, within budget and to a high quality
• Primary point of contact for the publisher
• Create and maintain a project plan (MS Project)
• Defining project manpower and equipment requirements
• Generating milestones and specific milestone deliverables for the contract
• Establishing the processes through which the game will be developed
• Delegation and prioritisation of tasks
• Monitoring day-to-day running of the project, identifying and solving production problems
• Ensure a realistic game scope
• Oversee the Technical Manager, Creative Manager and Design Manager
• Report effectively to Senior Management
• Running team meetings and ensuring good communication
• Primary representative in management meetings
• Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
• Review/appraise staff and deal with general performance management of the team
• Delivery of milestones
• Fully understand and fulfill the terms and conditions of the relevant contracts for the games
• Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
Essential Qualities:
• Proficient in MS Project, MS Office, Power Point, Excel
• Good understanding of game development techniques
• Games industry management experience essential
• Confident self starter with good motivational skills
• Strong inter-personal skills, tact and diplomacy
• Good communicator with excellent presentation skills
• Proven leadership skills essential
• Enthusiasm and knowledge of video games in general
• Ability to fit into a dynamic and creative team environment
• Mature professional attitude and work ethic
• Applicant needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
LONDON: ON-LINE GAMBLING PRODUCER: ROLLING 2 MONTH CONTRACT @ £300 PER DAY. Opportunity to work for a well-known large company and financially buoyant company. They are based close to the heart of London in futuristic offices. They need an on-line gambling producer. You must have experience producing on-line gambling projects, otherwise your application will not be considered. It will be working on on-line gambling with the emphasis on sports betting. It is an urgent requirement.
SWEDEN: PRODUCER/SENIOR DESIGNER: £30-50,000 Award-winning developer of interactive entertainment based in Stockholm, Sweden. The company has more than 210 employees and develops games in basically all existing platforms. Recent title chosen as “Game of The Year”, developing for next gen.
Job description:
We’re looking for a Producer who will accept the responsibility of securing the overall quality of the product with a strong emphasis on its gameplay elements. You will push and innovate the game design. One of your main tasks is to coach and make sure the Associated Producers innovate and iterate the design and push the vision into all parts of the project. On a daily basis you will help with keeping the social and practical work environment at the office at a professional and pleasant level.
Required Qualifications:
3-6 years of Professional experience from game development
Proven track record of contribution to published games
Skilled game designer who easily formulates ideas, verbally and in written form
Experienced leader and coach
Fluent English skills (knowing Swedish is not required but an advantage)
Playing computer games on a regular basis
You have worked as a leader and designer. You’re goal oriented, can handle different types of people and are able to make a team work towards set goals. Something we find of vital importance is that you continuously try to find improvements. Workload is varying and overtime often occurs before milestone deliveries.
: SWEDEN: ASSOSCIATE PRODUCER/DESIGNER: £20-35,000 Award-winning developer of interactive entertainment based in Stockholm, Sweden. The company has more than 210 employees and develops games on basically all existing platforms.
Job description
We’re looking for Associate Producers who wants to work with our next generation game titles. As Associate Producer you will push and innovate the game design within your specific area of the game. One of your main tasks is to coach and make sure that your part of the team is inspired and innovative. You’ll also strive to incorporate the overall vision of the game into your parts of the project. On a daily basis you will help with keeping the social and practical work environment at the office at a professional and pleasant level.
Required Qualifications
2-4 years of Professional experience from game development
Proven track record of contribution to published games
Skilled game designer who easily formulates ideas, verbally and in written form
Fluent English skills (knowing Swedish is not required but an advantage)
Playing and enjoying computer games on a regular basis
You are inspired to work as a leader and designer. You’re goal oriented, can handle different types of people and are able to make a team work towards set goals. Something we find of vital importance is that you continuously try to find improvements.
GAME DIRECTOR - CREATIVE MANAGEMENT OF A DEV TEAM 495GAME DIRECTOR - CREATIVE MANAGEMENT OF A DEV TEAM
Experienced Game Director with a deep-seated love of games to design to develop AAA-titles for consoles and PC. You will become part of our team dedicated to developing Deadline's future generation of games. Since this will be a central and senior role, we will be looking for the right candidate rather than rush to a decision. Candidates from outside the European Union should be aware that work permits can take up to 3 months to process. English is the working language of the company.
You will work closely with Creative Director, your Game Producer and our experienced development team to design and implement new game projects to prototype level, based either on internally developed IP's or on licenses, and subsequently be part of the sales process to publishers. You will be responsible for creating the design documentation and sales material (Powerpoint presentations, video trailers etc), including working with a manuscript writer, concept artist and sound designer to convey the game idea in the best possible way.
As Game Director you will create and burn for the vision of the game and one of your primary roles will be to inspire and motivate the development team to create that vision. You will be responsible for the creative management, integrity and quality of the project. Working closely with the company's Creative Director and the project management team (see our team structure description here it is your job to make sure that the "whole product" vision is integrated into all aspects of the game, from gameplay to art, sound and story. You will also work closely with the Game Producer of the project to ensure that the game is produced to budget and schedule and design the production accordingly.
Requirements and preferred skills:
Since this is a senior position, you must be interested in at least a 2 year placement.
Professional game design experience with at least one published 3rd person action title, preferably on next gen console is a requirement. If you have worked as an assistant designer on a title, you will have to convince us that you can take the whole responsibility for a project any way you can.
Professional level design (note, not graphical design, but gameplay and layout design) experience is a must.
Professional QA experience is a big plus.
You must play loads of games, have a lot of ideas and be able to bring them to life.
Graphics or programming education or experience is an advantage.
Education to at least Bachelor level a big advantage.
Good writing skills required.
Referees with senior positions at previous companies required
CALIFORNIA/USA: PRODUCER: $80-100,000 + BENEFITS Do you want to work on AAA titles in sunny California. This company is highly regarded and has a fantastic reputation for games and the way the treat their staff. It will be managing the development for the latest next gen technology, the main types of games are action packed and some are futuristic too.
My client offers outstanding opportunities for experienced production talent to grow in a team atmosphere with a respected staff of veteran development professionals working on projects that are highly visible in the electronic entertainment marketplace. They are developing five high-profile titles for the industry's major publishers. They provide you the opportunity to grow and work on projects that are highly visible in the electronic entertainment marketplace.
- Work with Director in creating and maintaining the vision of each product.
- Supports the strategic planning process for the product.
- Responsible for all phases of the product development cycle from design through implementation, including programming, quality assurance, documentation, and packaging.
- Schedules development efforts and keeps actual development on schedule.
- Accountable for meeting production schedules and deadlines for product-related materials.
- Participates in planning marketing strategies for products and gives input into the development of marketing materials.
- Coordinates resources throughout the company to ensure the successful completion of the products.
- Acts as the primary liaison to the Publisher ensuring clear communication on the project and that they receive all pertinent information.
- RIGHT TO WORK IN THE US REQUIRED – NO VISAS AVAILABLE
CALIFORNIA/USA: SENIOR PRODUCER: $100-140,000 + BENEFITS Do you want to work on AAA titles in sunny California? This company is highly regarded and has a fantastic reputation for games and the way the treat their staff. It will be managing the development for the latest next gen technology, the main types of games are action packed and some are futuristic too.
My client offers outstanding opportunities for experienced production talent to grow in a team atmosphere with a respected staff of veteran development professionals working on projects that are highly visible in the electronic entertainment marketplace. They are developing five high-profile titles for the industry's major publishers. They provide you the opportunity to grow and work on projects that are highly visible in the electronic entertainment marketplace.
- Work with Director in creating and maintaining the vision of each product.
- Supports the strategic planning process for the product.
- Responsible for all phases of the product development cycle from design through implementation, including programming, quality assurance, documentation, and packaging.
- Schedules development efforts and keeps actual development on schedule.
- Accountable for meeting production schedules and deadlines for product-related materials.
- Participates in planning marketing strategies for products and gives input into the development of marketing materials.
- Coordinates resources throughout the company to ensure the successful completion of the products.
- Acts as the primary liaison to the Publisher ensuring clear communication on the project and that they receive all pertinent information
- Similar to Producer role just requires more experience.
- RIGHT TO WORK IN THE US REQUIRED – NO VISAS AVAILABLE
LONDON: SENIOR LEVEL PRODUCER: £DEPENDS ON EXPERIENCE A blossoming studio with huge financial back up needs a senior level producer. It will be managing development internally of a next generation console title. It will be focussing on an action game. The requirement is for someone who is a highly skilled project manager. Games industry experience as a Producer is essential. It will be budgeting and scheduling. Urgent requirement.
External Development Producer SOUTH: EXTERNAL DEVELOPMENT PRODUCERS:
Marvellous chance to work on AAA titles. You may have a background in internal or external production; a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present, conducting feasibility studies and due diligence for external developers. . It will be working on-site at external developers. There will be particular preference for those with formal project management qualifications such as Prince2. There will also be a fair amount of travel visiting developers.
London: External Producer One of the most successful UK publishers based in London is looking for an experienced and motivated producer who is driven by the desire to create the greatest games possible. The candidate should have a minimum of three years experience in a producer role dealing with console titles. The ideal candidate will either be working for a publisher or will have experience of managing external development in their career to date.
The candidate will be joining a growing team of very experienced industry veteran producers who work exclusively on a single title or license. The job represents an opportunity for the successful candidate to play a major role within the team where they can make the greatest use of their knowledge and experience.
MOBILE GAMES PRODUCER One of the most successful UK publishers based in London is looking for an experienced and motivated producer who is driven by the desire to create the greatest games possible. The candidate should experience of producing games for the mobile market. The ideal candidate will either be presently working in managing the development of games on a mobile platform at present.
Conversions Producer: £25K - North West Ground-breaking wireless studio based in a beautiful location in the North West. They cover single and multi-player titles. It is a fun environment with a talented team.
They need Project Management within the conversions process. Monitoring of project dates, porting resources and operational progress. Line management of multi-disciplinary conversion team.
Responsibilities:
œ Timely execution of Conversion titles as per roadmap and associated conversions programme
œ Maintenance of master schedule of projects
œ Generation of daily status reports on operational elements of projects
œ Line management of conversion team (development and QA)
œ Compilation of Conversions Plan and assessment of submissions for conversion (code, documentation packages, resources, tools etc)
œ Progression of test candidates with relevant test resource
œ Review and management of bugs associated with conversion builds
œ Negotiation with internal development to deliver required new builds/updates
œ Review device sharing plans (compatibility) and ensure accuracy in repository through regular liaison with technical teams
œ Implementation of device and code initiatives across relevant titles/devices
œ Maintenance of good working relationships with conversion resources and test department
Key Skills:
œ Project Management skills (within software development environment)
œ Attention to detail
œ Report preparation
Additional Skills:
œ Microsoft Office
œ Experience of Mobile Gaming
BRIGHTON: PRODUCER: TO £40,000 Leading developer of major hit titles requires a Project Manager/Producer. It will be working on cutting edge concepts for PS3.
The role will require liaising closely with the client as well as organising a large volume of assets and the production/marketing/licensing/QA teams. You will be scheduling and line managing a team of approx 10 developers.
The ideal candidate will have the following skills and experience:
Mastering PlayStation2 games (for publisher and potentially developer)
Working with localization of SKU's
General project management skills (scheduling, risk management etc)
Highly diligent, organized and excellent attention to details required
Strong communication skills at all levels
Leadership management
LONDON: QA MANAGER: UP TO £40K AAA online poker games – characters, complex environments and avatars for this internet gambling product. Highly driven and motivated individual required to build a small internal test team. Developing and deploying test plans across thousands of home users and collating data from them to drive the development teams priorities. Will be expected to provide solutions for managing that data and be an excellent communicator. A project management background is preferred as is experience of managing and interfacing with a diverse worldwide online community. This isn't just testing game software for bugs so formal QA management knowledge is a must.
PRODUCER/PROJECT MANAGER: £25-35,000 + BONUS + PENSION Urgent requirement for smashing London based developer. It will be working on licensed IP, cartoon based game for PS2, Xbox, GC. You must have worked and managed one published title previously and have internal project management experience. It will be organising schedule, resources and budgets. This is a friendly team and a great environment to work in. Apply now.
NORTH WEST: PRODUCTION ASSISTANT: £25,000 Extremely successful game developer in North West needs games industry experienced managerial type to ensure the smooth running of game development for Playstation 3 AAA project.
Overview:
To proactively assist the Producer and Development Manager in: leading, managing and serving a project team throughout the game software development process, ensuring the highest quality of product delivery to schedule and budget.
Key Duties and Responsibilities will include:
- Assist delivery of the game to schedule, within budget and to the highest quality.
- Create and maintain a project schedule.
- Input into the resource and scheduling processes, prioritisating and delegating tasks and deadlines, following up with individual team members on a regular basis.
- Generate milestones and specific milestone deliverables for the contract, and assist delivery of those milestone commitments.
- Proactively help establish the production and development processes through which the game will be created.
- Monitor day-to-day running of the project, recording and maintaining project information and documentation.
- Provide solutions to production problems.
- Ensure a realistic game scope.
- Effective reporting to Senior Management and the development team
- (or Update and support the Producer and Development Manager with information gathering and risk identification, to enable effective decision-making and subsequent dissemination to the team).
- Organise and co-ordinate team meetings, ensuring good communication.
- Liase with external (and internal?) customers to provide necessary materials.
- Willingness to pitch in where required in times of high-pressure
Candidate Specification:
The ideal candidate should demonstrate the following:
- Proficiency in MS Project, MS Office, MS Power Point.
- Good understanding of game development techniques.
- Industry management experience.
- Confident self starter with good motivational skills.
- Strong inter-personal skills, tact and diplomacy.
- Good communicator with excellent presentation skills.
- First rate organisation and prioritisation skills.
- Proven leadership skills essential.
- Enthusiasm and knowledge of video games in general.
- Ability to fit into a dynamic, creative team environment.
- Mature professional attitude and work ethic.
- Applicant needs to be comfortable working to deadlines.
- Attention to detail is essential and all tasks must be carried out to the highest standard.
- A willingness and ability to learn is essential.
Professional Skills:
- Ability to interface with staff from many disciplines,
- Expected to learn client management skills
- Flexibility in undertaking other tasks that may fall outside own role as and when directed.
GERMANY (ENGLISH SPEAKING STUDIO): DEVELOPMENT DIRECTOR: £55,000 + BONUS + ROYALTIES AAA developer in Germany. You do not have to speak German as the studio and publisher are English speaking.
Great facts about this part of Germany
Best atmosphere, low crime rates, low cost of living, healthy environment – fresh air
You can drive on autobahns – drive as fast as you like!
Fantastic beer, yummy sausages.
Idyllic location
Historical city: Castles
The present formats developed are: PC CD-ROM, Microsoft X-BOX. The company creates games set in the near future that features exciting new elements and 3D worlds set in both vast detailed outdoor and indoor areas. It is a showcase of the latest AI and physics technologies to recreate the most believable character movements, as well as real-time 3D atmospheric sound rendering, weapon bullets and footsteps as if you were there, in the game.
Job responsibilities:
• Manage a franchise or project from a production point of view
• Schedule planning across the franchise or project with Leads
• Highlighting risks in development and on progress and provides solutions
• Review all Creative and Technical Design Documents and advise executive management of any foreseeable issues/concerns plus provide recommendations where appropriate.
• Risk-assessment and budget-predictions on the assigned franchise
• Write and assist with management of project schedules and resource planning
• People-problem solving and motivation practices
• Define a high quality standard in games development suited to the company suiting the trend defined by Executives to meet the schedule within the budget.
• Mentoring and training of Leads, project manager or assistant project manager
• Tracking weekly progress in development
• running weekly status meetings
• Tracking development processes and provides solutions for improvements
• Continue to enhance organization and communications skills.
• Directly responsible for adhering to all company policies and procedures
• Safeguard company assets including source code, art work, tools, game design information and technical know how.
• Additional tasks in the area of a Development Manager
• Report to Executive Management
Requirements:
• Proven experience on a minimum of 2-4 complete titles/productions that have shipped, and proven expertise with large PC and console titles
• Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner
• Capable of balancing a project’s creative and visual requirements within schedule, budget and staff limitations
• Demonstrate an understanding of creative and technical design processes (technical background preferred) as well as ability to integrate them while ensuring that high production values are never compromised
Demonstrated ability to:
• Adopt existing development processes and look for improvements
• Inspire and lead individual leads and team while maintaining project management
• Balance impacts of deadlines and resources against quality requirements of a title
• Visually and verbally understand and communicate complex mechanical and emotional concepts
Demonstrated history of:
• Delivering projects on schedule
• Delivering work that is of the highest quality standards for visuals, audio, and functionality
• Managing well-executed pre-production and production
• Proven ability to communicate effectively with any member of development team (Art, Engineering, or Audio) and understand the basic mechanics of their workflow
• Proven ability to efficiently organize, lead and execute meetings with effective decisions
• Proven ability to evaluate development risks and provide contingency plans
• Proven presentation skills
• Proven written and verbal communication skills (face-to-face, via teleconference, and via telephone); must be able to communicate difficult and creative concepts in a clear and concise manner; capable of writing and understanding design documentation for any aspect of game development
Excellent understanding of:
• Pre-production and how, when done effectively, it eliminates problems later on in the production cycle
• Potential impact of production-phase change requests on quality, stability, and schedule
• State-of-the-art game development tools and methods
• Financial and logistical aspects and realities of software development at a publicly-owned company
• Design process/methodology and how it is integrated into game production
• How to maintain consistent, valuable improvements across multiple iterations of products within a franchise
SHEFFIELD: PROJECT MANAGER: £25-40,000 DEPENDING ON EXPERIENCE Opportunity to work in the North West. It will be working on an internal basis for a forward-thinking developer. It is working on the PSP. My client is seeking someone with at least 2 years experience in a project management/producing role within the games industry. A preference will be given to those with formal project management training. It will be working on a sure-fire hit title of a simulation nature. Urgent requirement.
LONDON: SENIOR PROJECT MANAGER/PRODUCER: £35-45,000 A blossoming studio with huge financial back up needs a senior level project manager/producer. It will be managing development internally of a next generation console title. It will be focussing on an action game. The requirement is for someone who is a highly skilled project manager. Games industry experience as a Producer is essential. It will be managing resources in terms of staff and equipment to include: budgeting and scheduling. Project Management qualification and knowledge of MSProject is ideal. Must be able to deliver on time and to budget. Urgent requirement.
CREATIVE PRODUCER: TO £65,000 638CP: SURREY: CREATIVE PRODUCER: £40-65,000 + BENEFITS AND BONUS
AAA opportunity for someone with a motivating personality. You will be the figurehead of the game, the guru, the evangelist of this title. You will be working on the latest nest generation consoles. You will be responsible for the game and making sure that you communicate effectively with marketing to get this game the best coverage possible. You will be responsible for the creative vision. You need design experience and most of all a personality. This will really be your baby. This is a senior level position and you need previous management experience and proven success within the games industry. You need to show a career path of constant achievement within gaming. Recent experience required. This is a top position for a real go-getter.
SCOTLAND: PRODUCER: SALARY £43K This company has a blazing track record of over 15 hit titles. It is now specialising in Massively Multiplayer online games.
Reports to: Project Manager
Manages/supervises: No-one directly other than potentially a Production Assistant or similar.
Works with: Pretty much everyone associated with project, but particularly the rest of management team (Project Manager, Technical Lead, Lead Artists, Lead Designer).
Core responsibilities:
Dependency tracking, milestone progress monitoring, schedule monitoring, hosting meetings/discussions where required, general trouble-shooting of development activities. Will tend to involve reporting significant issues to management team for discussion rather than taking unilateral action (at least initially).
Facilitation of development infrastructure ¡V dealing with requests for facilities from team, liaising with IT department, Admin dept, company management (Managing Director, Studio Manager).
Teamworking, leadership, motivation and communication facilitation ¡V organising and chairing demo sessions for team or management and occasionally rest of company, arranging occasional team nights out generally keeping management in touch with team and vice-versa, and keeping team happy (which hopefully isn't a huge challenge ƒº).
External communication (press, shows etc) ¡V although we generally keep this to a minimal level and let publishers handle the bulk of it.
Ongoing planning for launch and live support of the on-line game (using your invaluable experience in this area).
Additional responsibilities:
Ongoing communication with publisher in conjunction with Project Manager. Probably visits to publisher on occasion. Generally keeping publisher happy while accurately informed, and responding to publisher requests while not compromising project development.
Contributing to strategy for marketing/PR/community-relations.
Assisting Outsourcing Manager where required in managing external development (hopefully wouldn't be much if this as the Outsourcing Manager role is a separate full-time position on the team).
General awareness of business/company objectives as they relate to project and help ensure that project development strategy is in line with these.
Assist with definition, implementation and refinement of development processes.
Assist with determining medium to long-term development goals/milestones.
Opportunities (but not primary responsibility) for:
Input to the central game-design group responsible for major game design decisions.
Assisting Project Manager with personnel issues (disciplinary issues, counselling issues, possibly some recruitment).
Input to major project development decisions.
SURREY: DEVELOPMENT MANAGER: £40-60,000 Magical chance to work on a brilliant driving game with a twist for next gen and pc formats in sunny Surrey. It is working for an award-winning employer. It is working on an internal basis and it is a fantastic opportunity. Ideally you will have a technical background would be great although not essential. You will require well-honed project management skills. It will be working on console and PC titles, which will be sure fire hits. It will be scheduling, looking at risk, delivering projects on time and to budget, ensuring a certain level of quality is present.
1) Strong Project managers, (with ability to schedule and take decisions for the good of the project)
2) Man Management, (ability to manage staff and motivate teams and individuals to higher success)
3) Gamer. Must be passionate about gaming / have a strong interest.
4) Culture fit. Must be someone who can inspire others, focus on teamwork and most importantly have a strong sense of drive to achieve results.
If you can support your application with 2 sentences on each of the 4 points
DENMARK: GAME PRODUCER: PROJECT MANAGEMENT OF A DEVELOPMENT TEAM: £30-43,000 Work alongside a Game Director with a group of Leads to manage a game development team to develop and manage games projects for current and next-generation consoles and PC. Excellent communication, team and project management skills and a creative mind-set essential, as well as a strong determination to deliver the game on time, budget and in the highest possible quality. Experience with either games or multimedia production a REQUIRED.
Working closely with the company's Development Manager and the project management team, it is your job to make sure that the project is broken down, scheduled, budgeted, risk assessed and to manage both the development and production personnel accordingly. It is also your responsibility to keep a good working relationship to the publisher's producer, managing risk and expectations, change controls and coordination of localization, marketing and development for the team. You will work closely with the Game Director of the project to ensure that the game is produced to within budget and schedule to the design agreed..
Requirements and preferred skills:
• 3+ years experience with project management required
• Understanding and experience of implementing established software development systems (eg. PRINCE2) preferred
• Experience of managing cross-competence teams (artist and programmers) of 10+ persons required
• Budgeting and scheduling experience
• Risk and change management experience a big plus
• Client facing experience
• Knowledge of both creative and software development a big plus
• A passionate interest in computer games a must
• Hands-on experience with game production is a big plus
• Personnel management experience a big plus
It will also be an advantage, if you have knowledge of the tools we are using, namely MS Project, asset and configuration management and finally change and risk management. You are open, positive, responsible and a keen team player. The company has a strong corporate culture, which emphasizes inter-disciplinarity and our common interest in games of all kinds. We offer a position in a game studio unlike any other in Scandinavia - we look forward to hearing from you and hopefully welcoming you to the family
TECHNICAL PRODUCER: Successful next gen developer with a string of hit titles needs a Technical Producer. This is a go-getting company where no expense is spared on equipment and ensuring staff are kept happy. You will be working on first person shooter action titles. This is a well reputed firm.
Requirements:
- Games industry experience, having worked on at least one published product.
- Excellent presentation skills.
- MS Project experience.
- Programming background.
- Business Management (or similar) degree or development background (e.g. designer, programmer, QA).
- Good command of English language.
- Genuine enthusiasm and passion for video-games and their development is essential.
This position will include project management, team management, game localisation and liaising with the publisher.
It would suit a senior programmer looking for a producer role.
SHANGHAI: SENIOR PRODUCER: £60-90,000 Here is something different! This is the chance to work on AAA title in funky Shanghai. The place is like something from Blade Runner. This is a marvellous opportunity to work in this world renowned English speaking studio. It is an action/adventure title where your fine skills are required. This is a project management role and you will be responsible for resources to include time, equipment and staff. You will already have worked on AAA game and be itching to start on another one. This is a great opportunity to boost an already great career. You are only expected to stay for 2 years. Apply now!
SHANGHAI: PRODUCER: £50-75,000 :
If you were looking for an adventure, then you need look no further. This is a fine opportunity to work on the cutting edge technology in a vibrant and well resources atmosphere. It is an English speaking studio and you will be well looked after to make sure that your move to China will be stress-free. It is a big studio. You will be working on an action/adventure title. This is AAA title, lots of companies say AAA but this is truly AAA.
LEAD GAME DESIGNER A wonderful opportunity to live and work in the amazing city of Shanghai. If you want to hear more about this city, what it will be like to live there, and you fit the job description, then please get in contact with Alex straight away.
Position: Lead Game Designer
Job Type: Full Time
Responsibilities:
As leader of the design team, implementing the design vision, including story and gameplay elements, of the project, and coordinating with the leads of the production team. Report to Creative Director and Producer.
Requirements:
• Design credits on at least one AAA game title
• Minimum of three (3) years designer experience in the game industry
• Experience in game creation, character creation, documentation and script writing, including coordination with engineering and art
• Comprehensive understanding of Game Production processes, graphics, sound design, etc.
• Excellent written and oral English communication skills
• Task driven with good time management and problem-solving skills
• Commitment to personal and peer development and sharing best practices
• Willingness to relocate to Shanghai, China
Candidate Pluses:
• Conversational Mandarin and/or French
• Passionate video gamer, with a wide range of experience in multiple genres and platforms
• Previous role as Lead Game Designer or Creative Director
• Managerial experience and/or experience as a trainer
• Creative writing credits
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
LONDON: EXTERNAL PRODUCER: TO £35,000 Ambitious and forward-thinking publisher needs some great External Producers to manage console versions of sports games, licenses and original IP. It will be working on multi-platform games to include PS3 to PC
Here is what you need:
1. You definitely need previous experience working on an external basis.
2. This could be a step up for an Assistant Producer as they are looking at people from a variety of levels
Experience of any platform considered.
There will be some travel involved, working with Japanese, UK and European studios.
LONDON: PRODUCT DEVELOPMENT MANAGER – MOBILE AND ONLINE: TO £45,000 Leading central London based publisher that has a magician handkerchief of AAA titles needs you.
To manage the development of products within the New Media team. Products include not only mobile or online games but also, for example, packages and service offerings for online distribution.
Work with New Media business development team to define new products and establish development timescales and budgets.
For mobile games:
Work with development department (mobile producer) on development of reference and lead handset builds.
Manage relationship with porting team where outsourced.
Work with QA on testing and certification of games for release via operators.
Work with brand marketing team to ensure consistency for branded titles.
Work with both brand and marketing teams to ensure production of marketing assets for delivery to operators and distribution partners.
For online distribution:
Liaise with external partners – distributors, ISPs, portals etc. – to understand and, where possible, create new service offerings, packages, bundles etc.
Work with development, QA and mastering teams to ensure delivery and approval of code in a format suitable for online distribution via both electronic software delivery (ESD) and Games on Demand (GoD) services.
Work with marketing team to ensure delivery of associated assets in a form suitable for ESD and GoD
In addition to the areas outlined above, the New Media division is also active to a lesser extent in a number of other areas including interactive TV, online gaming, certain non-phone handhelds etc. The Product Development Manager will have a dual role as far as these areas are concerned: to manage the day-to-day activity of any development projects in these areas and, more generally, to keep abreast of the state of new markets and technologies in order to bring new opportunities to the company in a timely manner.
Delivery of mobile games to distribution on time and within budget.
Delivery of games and associated assets to online distribution partners within agreed timeframes.
Requirements:
Project management in an entertainment-based content industry
Web content production management
Mobile game production management
Understanding of online content and associated technologies.
Desirable: Solid understanding of mobile content development technologies – J2ME, BREW, iMode etc.
Understanding of online distribution technologies – current and near future
MIDLANDS: SENIOR DEVELOPMENT MANAGER: TO £50,000 + BONUS Do you have balls of steel? If so, read on…This fantastic developer needs someone to come and take this great opportunity and turn it into a reality. It will be working across 4 formats: PS2, PC, PSP and 360. It is working on an action adventure title. They need someone to manage the team, organise the schedules and manage the 2.5m budget. This is a financially robust company with an established track record.
To apply you must:
1. Proven man management experience within the games industry
2. Managed multiple format titles
3. Minimum 5 years games industry experience
4. Excellent proven project management skills
5. Have motivational skills
322MNLD: CAMBRIDGE: MINI GAMES LEAD: £25-35,000 322MNLD: CAMBRIDGE: MINI GAMES LEAD: £25-35,000
My client currently has over 500,000 paying subscribers and over 3 million active free players and is continuing to increase this number in order to become a significant operator in all the major online gaming markets worldwide.
In order to develop its portfolio, the company requires a Team Lead to head up the new business area of Web Java Games as part of it’s games umbrella. Using our own technologies which have been developed in house, we are looking to begin with web based Java Games and then using this to build a presence in the market and a dedicated audience base so as to be able to extend into the mobile games arena.
This person will lead the development of the business with guidance and support from Senior Management, with the overall view to developing a successful and profitable concern.
Ideal Candidate
This role is ideal for a games enthusiast who is articulate and energetic and who wishes to immerse themselves into the commercial dynamics of a successful and rapidly growing Games Company. Using my client’s resources and support, you will have the opportunity to help mould the development of the business unit from the outset and to significantly impact on its success.
It is likely that you come from an entrepreneurial background, possibly in the mobile games industry and are looking to take a step up into management, or alternatively you are passionate graduate with a good commercial instinct who is looking for an opportunity to make their mark in the Games industry. With extensive experience in creating Java Games in either a professional or recreational environment, you will have excellent communication skills, both verbal and written, strong organisation skills and proven ability to multi-task and to co-ordinate a variety of projects according to deadlines.
Line Manager
The position reports to the Head of Games Development and has significant exposure to the management and team. It will also head up a small team initially, with a view to building the team to four in the first quarter of activity.
Key Responsibility Areas
The main purpose of the role will be to steer the development of a successful and profitable Java games business unit. Working closely with the Head of Games Development, you will be involved in all areas of its development including designing of Java games, attracting and retaining new audiences and planning the growth and direction of the area itself.
Game Design (50%)
• Design (including Level Design) of entertaining and addictive Java games suitable for ultimate transition into the mobile games market;
• Managing the games development cycle in its entirety, working closely with the graphics and QA teams to deliver top quality products.
Team Leadership (30%)
Team leadership responsibility for a small team, building initially to four people, tasks will include:
• Assisting with the interview & selection of candidates
• Regular staff reviews
• Managing team’s workload within the constraints of project deadlines
Business Development (20%)
• Project management of overall growth of the business area, identifying potential areas for development;
• Scheduling of regular releases of new Java games;
• Securing the attraction and retention of new audiences through a variety of methods
Remuneration Package
We are keen to engage, develop and empower our staff, allowing them to make a real difference to the value and service we provide to our partners and customers, and recognise and value them for their contribution. As part of this, tangible benefits include:
• Negotiable salary - starting around £25k-£35k p.a. depending on experience
• Individual bonus dependent on achievement of personal objectives (up to 10% of salary)
• Team bonus dependent on performance of the business unit
• Discretionary quarterly profit pool bonus dependent on player growth
• Regular pay reviews
• Healthcare
• Gym membership
• 20 days holiday plus statutory bank holiday’s increasing by 1 day for each year of service up to a maximum of 30 days
• Monthly team clothing allowance
• Learning and development relevant to position
• Very active jollies programme
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
ASSOCIATE PRODUCER 332AP: WEST LONDON: ASSOCIATE PRODUCER: £25,000 - £33,000+stock options+bonus potential
+standard benefits (private medical, permanent health, pension, life assurance, and stock purchase plan)
Leading publisher whose products cover the action, adventure, action sports, racing, role-playing, simulation and strategy game categories. Driven partly by the enhanced capabilities of the next generation of platforms, the company believes that in the next few years there will be significant growth in the market for interactive entertainment software and therefore plans to leverage its skills and resources to extend its leading position in the industry.
Assisting producers in all aspects of the production of a game. Associate Producers are generally responsible for taking over whole sections of game production. These sections can be the production of AUDIO, VIDEO, and ASSET MANAGEMENT for the Main SKU, or management of the PRODUCTION TESTING, as well as complete responsibility for derivative products, such as ADD-ONS, PORTS, LOCALISATIONS, and OEM SKUs.
To apply you must have:
1. degree
2. 1 year production experience
3. At least 1 shipped multi-platform title.
MIDLANDS: EXTERNAL PRODUCER: £35-£60K + BENEFITS Wok on a host of AAA titles. Our client’s track record speaks for itself. Working with an array of third party developers, you’ll ensure the smooth delivery of our next generation of international hits.
This will include:
Liaising with developers to ensure each project is on course, plans are updated and code is delivered in a timely manner
Setting up and maintaining Risk and Issue registers for assigned projects and regularly updating each projects’ file
Working with the marketing department to ensure the generation and supply of marketing assets
Collaborating with Games Designers and QA to maximise the quality of each title within time and cost constraints
You’ll need:
• A minimum of 3 years’ relevant experience and a thorough understanding of project management techniques and methodologies
• The interpersonal skills to establish strong relationships with Developers and promote the company’s interests
• The ability to lead and inspire a multi-discipline team
• Superb negotiation skills
MIDLANDS: SENIOR PRODUCER – PRODUCT DEVELOPMENT: £35 – 60K+ BENEFITS All the excitement and adrenalin counts for nothing if the overall gaming experience falls short of expectations. So while we create the ground-breaking concepts that make hard-core gamers prick up their ears, you’ll provide the project management expertise that brings each game to life.
This will include:
Assisting in the development of detailed project plans
The day to day management of the production team
Working with the Chief Games Designer to maximize game quality within time and cost constraints
Liaising with the marketing team and coordinating the production and delivery of marketing collateral
You’ll need:
• At least three years’ industry experience and two successful games projects behind you
• A good understanding of the games development process and current project management methodologies
• First-class communication skills and the ability to lead and inspire a team
• Plenty of initiative, self-motivation and the ability to juggle different responsibilities
MIDLANDS: SENIOR INTERNAL PRODUCER: £35 – 60K + BENEFITS Getting to the next level. That’s what the world of gaming’s all about. And not just for the people who play the games, but for those who create them too. With that in mind, you’ll help our next generation of production gurus achieve the glory they deserve.
This will include:
Overseeing the development process within the studio and providing regular updates to the Studio Head
Acting as a mentor and conducting regular appraisals with junior members of the production team
Monitoring the workload of each team member and helping them to achieve their individual career goals
Standing in for the studio head in his or her absence
You’ll need:
At least five years’ industry experience and four successful games projects behind you
A good understanding of the games production process and current project management methodologies
First-class communication skills and the ability to lead and motivate a team
Plenty of initiative, self-motivation and the ability to juggle different responsibilities
AUSTRIA: INTERNAL PRODUCER: CIRCA £40,000 + RELOCATION + BONUS + PENSION + HEALTH Opportunity for those with great experience within the games industry to further bolster their CV. This will be working on next generation platforms and managing a truly AAA title. This will be an all action title with a huge budget.
To apply you need:
• At least 5 years industry experience
• At least 2 published titles to your name, preferably well-known ones
• Design experience and input
• Strong scheduling and project management experience
The company are interviewing now!
GAMES INDUSTRY EXPERIENCED PRODUCER: BEAUTIFUL AUSTRIA Do you want to work in a English speaking studio that develops hot titles in wonderful Vienna? Austria would be great for ski enthusiasts or snowboarders at this time of year.
To apply:
Qualifications:
Producing & industry experience (shipped AAA titles) required
Experience in managing internal projects
Enthusiasm for console games
Excellent communication skills
Strong team leading skills
Conflict resolution skills
Structured, goal-oriented
Knowledge and experience with managing game production cycles from first idea to shelf
Excellent spoken/written English
Of advantage:
EU citizenship
Profound knowledge of MS Project
Next Gen development experience (Xbox 360, PS3)
Profile:
Creating, communicating, and living vision for a next-gen title
Planning and controlling internal project with a team of Leads and the studio's Department Directors
Scheduling the project development team
Reporting to studio managing director
Joining the Studio Management board
Surrey Based Producer Games Experienced 920PROD: SURREY: PRODUCER: £35K-£40K PERMANENT OR £2750 - £3500 PCM
Leading developer of PSP titles will be managing this sure fire hit of a game based in fantasy and role playing. Working with Production Director initially to scope project and define milestones. Working with external outsourcers who will provide the code/art/design content. Other duties include client liaison, reporting of project status, work approval from outsourcers and quality control.
Games experience essential. Web/Flash experience an advantage. Should be used to working with outsourcers. Good project management skills. Strong inter personal skills – will be dealing with our client directly.
HOME BASED: REMOTELY WORKING: PRODUCER: £35-50,000 :Opportunity to work from home on a next generation racing title. If you already have experience of running distributed development that would be ideal. You will be self-motivated and work with developers who will be based at home. You will be mamaging resources in terms of budgets and scheduling. An internal or external producer would be considered for this position because of the set up of the development team – all being home based. You do need to have console production experience. Work will be conducted by phone, MSN, forums and internet. This is an urgent requirement for a smashing position. This is a position that has been already paying out huge bonuses – to the tune of a cool £35K per annum. Apply now.
LONDON: SENIOR EXTERNAL PRODUCER: £45-50,000 POSSIBLY MORE FOR THE RIGHT APPLICANT + BONUS + FULL CORPORATE BENEFITS * 2 Want to work for a publisher with a fresh attitude? Want to have all the resources you desire at your finger tips? Want to work on 360 and PS3? This games publisher needs 2 lead external producers to work on key titles. These are sure-fire hit titles and will be multiplatform.
You will have worked on the full development life cycle of a project from conception to completion. Ideally you will have multiplatform experience or have been the lead producer on a PS2 project.
This will be starting your own project not picking up someone else’s mess – whoopee!
There are 2 titles on horizon for PS3 and 360:
1. Action RPG
2. FPS action and adventure.
You will be managing an Associate producer in the UK and an associate abroad.
Some travelling will be required mainly to Europe.
Apply now!
LONDON: EXTERNAL PRODUCER: £30-35,000 + BONUS Want to work for a publisher with a fresh attitude? Want to have all the resources you desire at your finger tips? Want to work on 360 and PS3? This is an opportunity for someone that has experience of producing licenses. It will be based in central London at exclusive offices. An interest in sport would be a bonus as would producing award winning games for PS3 and 360!
SURREY: EXECUTIVE PRODUCER: £35-45,000 Are you already well versed in the gaming world? Respected developer based in surrey with three teams with significant experience developing games across range of genres (including simulation, action, first person shooters and racing) on PS2, Xbox, Gamecube and PC. They have most recently delivered the multi-player elements of hit titles. You will be managing other producers and be responsible for the overall direction of the projects. You will be picking up already running projects. This means that you certainly need to have previous experience at this level. This will entail a high level of resource management and scheduling.
MIDLANDS: MMO PROECT MANAGER: Creating new MMO games is the future of gaming. The MMO Project Manager ensures that the implementation of new MMOs is well planned and controlled to avoid delays, forgotten tasks, coordinate resources and ensure deadlines can be met
Administrative/Maintenance.
Act as the Project Manager for new MMO titles
To ensure projects are planned and documented to PRINCE2 standards
To attend all key project planning meetings.
To ensure work packages are defined for all external suppliers
To ensure all parties know and agree to delivery deadlines and timescales, the required standard of work
To track and monitor all project costs
To maintain the project risk log and other Prince2 documents
To manage and locate all project documents centrally in a repository using document management/control.
To identify resource allocation issues and timing risks.
Essential requirements to apply:
Prince2 qualified or very similar
5 years project management experience
Interest in MMO games
MIDLANDS: AXAPTA PROJECT MANAGER: £30,000 - £60,000 The role of the Project Manager is to plan, execute, and finalize projects according to strict deadlines and within budget. This includes acquiring resources and coordinating the efforts of team members and third-party contractors or consultants in order to deliver projects according to plan. The Project Manager will also define the project’s objectives and oversee quality control throughout its life cycle.
• Direct and manage project development from beginning to end, including documentation.
• Define project scope, goals and deliverables that support business goals in collaboration with senior management and stakeholders.
• Effectively communicate project expectations to team members and stakeholders in a timely and clear fashion.
• Estimate the resources and participants needed to achieve project goals.
• Draft and submit budget proposals, and recommend subsequent budget changes where necessary.
• Where required, negotiate with other department managers for the acquisition of required personnel from within the company.
• Set and continually manage project expectations with team members and other stakeholders.
• Delegate tasks and responsibilities to appropriate personnel.
• Identify and resolve issues and conflicts within the project team.
• Identify and manage project dependencies and critical path.
• Plan and schedule project timelines and milestones using appropriate tools.
• Track project milestones and deliverables.
• Develop and deliver progress reports, proposals, requirements documentation, and presentations.
• Determine the frequency and content of status reports from the project team, analyze results, and troubleshoot problem areas.
• Proactively manage changes in project scope, identify potential crises, and devise contingency plans.
• Define project success criteria and disseminate them to involved parties throughout project life cycle.
• Coach, mentor, motivate and supervise project team members and contractors, and influence them to take positive action and accountability for their assigned work.
• Build, develop, and grow any business relationships vital to the success of the project.
• Conduct project post mortems and create a recommendations report in order to identify successful and unsuccessful project elements.
• Develop best practices and tools for project execution and management.
Requirements:
Prince or similar project management experience
Axapta experience
MIDLANDS: PRODUCER: £28-35,000 Independent publisher in early 2004, growing out of the own-label publishing side of a small distribution outfit. They are profitable, expanding rapidly and publishing half a dozen SKUs per month. This growth and success has required hard work and a willingness to go beyond our comfort zones to explore new practices, products and processes: anyone joining the company will be expected to buy into this.
We need a driven, intelligent “translator” – someone who speaks the languages of Developer and Publisher fluently and can communicate between the two. We want someone who will create visibility and efficiency. If you can spot problems before they arise and build cost-effective solutions to these, if you understand all of the parts of the development and mastering process (from design to localization to submissions), and if you can see the game as a commercial product without getting cynical, then we want to hear from you. If you want to create a work of art, be part of a big machine, or take the credit for the developers’ work, then this is the wrong place for you.
It’s hard work: you’ll have half a dozen small projects to keep an eye on at any given time (delivery of sublicensed titles, etc.) and a couple of bigger projects, and time is a luxury you’ll rarely enjoy. The challenge is huge. You’ll be jumping on planes from time to time on short notice, swapping tasks from hour to hour, but there’s a huge sense of achievement to be had. Want a challenge?
SWEDEN: SENIOR CREATIVE PRODUCER: £60-80K + BONUS + ROYALTIES + RELOCATION This super successful developer requires a Senior Producer capable of leading one of their new projects. It will be one of their bigger titles. It is a developer with a undisputedly great track record.
The role will be leading one project, at present there is a team of 3-4 working on the concept stage
PC title
75 strong team and working largely with outsourcing: 4 leads reporting in and managing groups
Big multiplayer online title FPS. Good track record
High Quality AAA title
European nationality ideally although a visa can be sought for the right person.
A long experience from the Gaming industry as a designer and project manager. Experience from working in and perhaps even leading bigger AAA productions.
From concept phase to launch and on through to Post-Ship support. Sr. Producer does not mean Lead Designer, although looking for a person that could carry the design vision.
Responsible for the Implementing the vision of the project, which will result in a high quality, commercially successful product. Senior producer will ensure that his/her team members, primarily the Senior Development Director, have a solid schedule and deliver a quality project on time and within the budget.
Ramping up projects creating the requirement for this role
Creative Producer as well as top project manager
Working closely with dev director
Design-wise
Benefits: bonus, project and profit
Beautiful town, 2m people, close to nature, city built on islands
Studio is centrally located - good transport links. They are presently building a new high tech studio
BRIGHTON: PROJECT MANAGER: £20-35K (6 MONTHS ON-GOING) Excellent opportunity to work on an acclaimed Eye-toy development project. This is an excellent opportunity for the right person
• 2+ years experience as a Producer/Project Manager
• Strong Project Management Experience
• Excellent knowledge of Project Management software - MS Project
• The ability to work autonomously
• Strong relationship building skills
• Good communication and problem solving skills
Strong interpersonal and communication skills
• Knowledge of all areas of game development an advantage
MANCHESTER: INTERNAL PRODUCER: £30-45K DEPENDING ON EXPERIENCE Great opportunity to manage projects for a super successful studio. The track record of this company is brilliant.
There are presently 6 projects in development. This company is hyper successful and a cash rich studio. Working on action title for all next gen consoles to include PS3 also working on movie license – blockbuster. This is a secure company that has been going since 1996. Strong project management skills required. I'm looking for a producer/project manager.
Ideally the candidate would have experience in project scheduling & team management, would be organised & pro-active as they would be responsible for the development of a project from conception through to completion. Knowledge of the computer games software industry would be beneficial, however not essential.
Salary is negotiable and dependant on experience and we'd be looking for them to start ASAP.
MIDLANDS: INTERNAL PRODUCER: TO £45K Experienced producer required for well established and flourishing developer. You will have experience of producing video games. You must have at least one published title to your name. This will be working on strategy games for PC titles. This site has ample parking and nice swish offices. The company has great staff retention and provides staff development and a good career path. It will be managing a team of approx. 10 people. Urgent requirement.
SHEFFIELD: INTERNAL GAMES PRODUCER: £22-35,000 DEPENDING ON EXPERIENCE If you have published a game this could be the opportunity for you! It is working with an exuberant developer with an award winning trail. It will be working on all next generation formats.
Reporting to studio head:
Responsibilities include:
* Man-management of the development team and project (10+ staff)
* Producing and maintaining project documents including: schedule, risk analysis, issue tracking, milestone and deliverables
* Working directly with the lead programmer, artist, designer and others
* Liasing with project sponsors and development partners including outsourcing
* Day-to-day management of risks & issues arising in the development
* Driving the project to low risk, high quality, on time, on budget production
* Platforms include: PS2, XBox, PC, PSP and others
• General project management skills (scheduling, risk management etc)
• Must be passionate about games development and getting things done
• Highly diligent and excellent attention to details
• Excellent written and verbal communication skills
• Leadership management
• Committed to taking responsibility for their project
• Exceptional organisational skills
• Extensive MS Project experience
Experience
* Managed at least 2 projects (6+ staff) from start to finish
* Multiple years games development experience
Preferred
* Prince 2 / PMBOK
: LONDON: OUTSOURCING MANAGER/LEAD ARTIST: TO £45K Dynamic developer and publisher of video games require a producer with an artistic background or a senior artist with strong project management skills looking to take on a management role. Must be able to demonstrate strong project management skills and have the ability to show strong negotiation skills throughout. Must have a keen eye for detailing issues regarding artwork.
Understanding of the development process in videogames/films (preferably animation)/TV (preferably animation) from start to finish is essential. Industry experience with at least 3 years in a similar senior role. Understanding of QA processes is also ideal.
Will require lots of travelling to Asia, in particular India, potentially China and will be asked to stay overseas for short bursts at a time as requested.
LONDON: EXTERNAL PRODUCER: £25-45,000 DEPENDING ON EXPERIENCE Exciting opportunity to join developer and publisher in central London. You must have at least 1 published title to apply. It will be working on high profile, next generation projects. You must have worked as a Producer in the games industry before! Strong resource and project management skills required. As a Producer you will work closely with the Product Manager to co-ordinate the development process. Experienced in working with developers, you will be expected to ensure the timely delivery of finished products within budget and to the highest specification. Some international travel may be required.
CANADA: PROJECT MANAGER: £35-50K Action/adventure powerhouse needs you! One of the world's largest and best-funded independent game developers, aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content. AAA developer.
The Project Manager leads multi-disciplinary teams through the game development lifecycle according to our production processes on specific game titles. This position manages the project side of game development, meeting the planned schedule, defined feature set and resource constraints to deliver a high-quality game to market. This position works closely with the Project Director, implementing the vision, scope, creative direction, feature set and quality levels defined by the PD.
Education and Experience:
University degree or graduate of a recognized post secondary program in project management is preferred.
3-5 years of experience with scheduling resources and managing projects of significant complexity.
Experience in Agile Project Management and use of SCRUM methodologies is preferred.
Experience in the Information Technology or entertainment industry is required.
Responsibilities
Develops, maintains and effectively executes the project plan to establish critical paths and recommended course of action for completing the game.
Plans and manages the production of the game, allocating resources and developing an effective and efficient schedule, budget and milestone plan to deliver the game.
Ensures timely and accurate asset flow - manages, coordinates and controls the delivery of assets, tools and features, localization and marketing/PR materials.
Works with the team leads to assign work and monitor progress.
Coordinates resources for the team.
Works with the Project Director to establish and communicate project goals, objectives, plans and milestones to the project team.
Works with functional managers to continuously manage trade-offs between quality, scope, resources and time during the project lifecycle.
Risk Management - Identify, analyze, prioritize, mitigate and communicate project risks.
Facilitates and involves others in problem solving, decision making and creative thinking.
Documents, communicates and administers key project management processes within the project team and across the company. Coach others on project management processes and best practices.
Stays current and is conversant with PM industry standards - educates & shares with other Production team members. Analyze applicability of new standards and implement when it makes sense.
Skills / Abilities / Knowledge / Personal Suitability
Able to identify and solve problems creatively without guidance.
Demonstrates excellent decision making skills, building upon the problem analysis to identify viable solutions and recommending or making a choice from amongst the options.
Strong verbal and written communication skills.
Strong interpersonal skills.
Strong problem solving and decision-making ability.
Ability to work under pressure and coordinate numerous activities and groups of people who need to cooperate to achieve maximum efficiency.
Ability to work collaboratively in a team environment is required.
Superior time management and organizational skills are essential.
Excellent attention to detail is essential.
Proficiency with Microsoft Office and a broad knowledge / familiarity with scheduling software.
Excellent analytical and mathematical skills are required.
MANCHESTER: MOBILE PRODUCER: £35-42K + BENEFITS World leader in mobile entertainment providing the distribution channels, content, brands and technology to bring mobile entertainment to a global mass-market audience. Our publishing division creates exceptional mobile entertainment.
Essential Responsibilities:-
Projects – actively lead all stages of a project life cycle in conjunction with the full project team (design, code, QA, etc). This includes pre-production, game development (accurate estimates, art implemented as requested), and smooth/timely handover into porting. Ensure all project deliverables are maintained to appropriate standards and the project is delivered on time to the required standard.
Project management – understand and apply “best practices” in project management techniques. This includes the creation of detailed schedules as defined by the current preferred methodology, and the creation and delivery of good quality, relevant documentation at the required times within the project lifecycle. Working with marketing to supply marketing material to support the release of the game.
Tools – Competent use of all tools used in the project management of mobile games. Also have an understanding of the complete tool chain for mobile game development. Stay abreast of new tools/technology.
Business Goals – gain an understanding of different I-play business units, their customers, goals, deliverables, and key dates (e.g. roadmap). Be capable of using this knowledge to plan-ahead, assess impact, synchronise & prioritise efforts, and identify red flags.
Mobile Games Expertise – Knowledge of mobile devices, mobile games, and carrier certification criteria, & carrier requirements.
KNOWLEDGE, SKILLS, QUALIFICATIONS AND EXPERIENCE REQUIRED:
Degree qualification, preferably in project management or related discipline would be ideal
Knowledge of the production process for the development of computer games.
Experience of running multiple projects using either a waterfall or agile development methodology.
Practical experience or a strong understanding of each aspect of the mobile game development process.
Knowledge and understanding of the tools required to develop games and mobile games in particular.
Ability to direct testing and manage an internal testing team.
Good communication skills and an ability to work both as a part of a team and on your own.
An awareness of the mobile games and games industry in general.
INDIA: STUDIO DIRECTOR: £45K TAX FREE + MAID, COOK, DRIVER AND ALL ACCOMODATION PAID If you have been a studio/manager director then this could be the adventure you have been waiting for.
This is a key role within the company. You will have direct responsibility for running the new overseas Development Studio.
You are required to be the vision holder and champion for the Studio both internally and externally providing inspiration to all those involved. You will need to be a strong communicator (both written and oral) with proven man management skills.
You will have sharp commercial sense with experience of running a large, multi-disciplined operation within budget.
You will be responsible for implementing the Studio recruitment strategy including the hiring of key staff with sign-off of job descriptions, salary scales, and final interview.
You will line-manage and mentor the Studio’s senior development team, including the Technical Director and Art Director.
You will be responsible for the development of the Studio’s operational philosophy whilst also working closely with the UK Head-Office to ensure the studio fits within the company’s overall business strategy.
Ensure the Studio is built round mature and well tested processes for reliable low risk project development.
Responsible for ensuring the Studio has in place and is enforcing key operational strategies such as a Network Security and Software Licenses.
Work with the Studio’s Senior Development Team to set quality goals for all studio products.
Ensuring the Studio is productive and cost effective and sits within the commercial strategy of the business.
Ensure the Studio has an effective internal and external communication strategy at all levels.
Be responsible for resolving any operational conflicts and unresolved development decisions at the Senior Development Management team level.
Working with the UK Managing Director and Finance Manager to set and monitor departmental budgets – taking action where necessary to maintain the financial goals set by the company.
Ensure that the Senior Development Management team operate as a highly skilled, focused, and goal driven team.
You should be flexible with the ability to step in with a hands-on management style during times of missing resource or periods of crunch time.
LEAMINGTON SPA: PROJECT MANAGER: £29-45,000 DEPENDING ON EXPERIENCE If you are an experienced project manager within the games industry then this award winning studio wants you.
You will oversee the Technical, Creative and Design Managers who lead the respective areas of the team.
Directly reporting to:
Development Manager (whilst working on "live" projects with monthly milestones)
Pitch Team Manager (whilst in between "live" projects and assisting with pitches)
Levels of Authority:
Entertainment of selected contractors when necessary up to current expensive limits
Entertainment of publishers as necessary up to the current expensive limits
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Project Manager.
To deliver the game on time, within budget and to a high quality
Primary point of contact for the publisher
Create and maintain a project plan (MS Project)
Defining project manpower and equipment requirements
Generating milestones and specific milestone deliverables for the contract
Establishing the processes through which the game will be developed
Delegation and prioritisation of tasks
Monitoring day-to-day running of the project, identifying and solving production problems
Ensure a realistic game scope
Oversee the Technical Manager, Creative Manager and Design Manager
Report effectively to Senior Management
Running team meetings and ensuring good communication
Primary representative in management meetings
Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
Review/appraise staff and deal with general performance management of the team
Delivery of milestones
Fully understand and fulfill the terms and conditions of the relevant contracts for the games
Liaise with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
Essential Qualities:
Proficient in MS Project, MS Office, Power Point, Excel
Good understanding of game development techniques
Games industry management experience essential
Confident self starter with good motivational skills
Strong inter-personal skills, tact and diplomacy
Good communicator with excellent presentation skills
Proven leadership skills essential
Enthusiasm and knowledge of video games in general
Ability to fit into a dynamic and creative team environment
Mature professional attitude and work ethic
Applicant needs to be comfortable working to deadlines
Attention to detail is essential and all tasks must be carried out to the highest standard
A Willingness and ability to learn is essential
BRIGHTON: PRODUCER/PROJECT MANAGER: £20K-£35K PER ANNUM Award winning studio in great location requires a Project Manager
• 2+ years experience as a Producer/Project Manager
• Strong Project Management Experience
• Excellent knowledge of Project Management software - MS Project
• The ability to work autonomously
• Good problem solving skills
• Strong interpersonal and communication skills
• Knowledge of all areas of game development an advantage
LONDON: PRODUCER: £35-45,000 Do you want to work on a Nintendo Revolution 360 project? It is an action based title. There is a strong team and this will be managing the project from the outset rather than taking over from someone else.
Scheduling, maintaining risk logs & project documentation, project quality control, ensuring effective inter-discipline communications
Familiar with Microsoft Project and Microsoft Office.
Previous shipped title experience required. Must have worked in the games industry. Strong project management skills. Good interpersonal and organisational skills. Existing knowledge of production process preferably with console focus.
AMSTERDAM: PROJECT MANAGER: £ DEPENDING ON EXPERIENCE Fantastic developer needs a fantastic Project Manager. It will be working on next generation console titles. This is an award winning developer with very high standards. The project manager is responsible for the efficient running of a game project. He/she creates and updates project schedules and roadmaps; as well as, produces status reports for internal and client use. Additional responsibilities include risk and issue management; change request management; timely identification of development problems; and the tracking and monitoring on project workflow.
Profile
We request an education University level, preferably in a technical discipline, and at least 3 years of experience in managing software projects. The right candidate is familiar with basic project management methods and tools and has a strong affinity with games. We are looking for a thorough character who doesn't take no for an answer!
This is not an urgent role but if you are a perfect match they wish to speak with you.
LONDON: SENIOR PRODUCER: £40-50K DEPENDING ON EXPERIENCE This is an exciting new venture, which is a developer and publisher of video games situated bang in the middle of London. They concentrate on high profile licenses for console titles. They are seeking a strong Producer to manage a team of Producers. This is an urgent requirement as you will be responsible for recruiting the team of Producers. You must have managed other producers before.
LONDON: PROJECT MANAGER/SCHEDULE MANAGER: £NEG Does not have to be games experienced. Football fan and Football Management Game fan REQUIRED. Current/Very recent pure Project Management employment REQUIRED. THIS IS A CURRENT AND NEXT GEN ROLE!!!!
Job Summary:
To manage the project schedule on development of the PC, Xbox 360, PlayStation 3 and PSP versions of the games.
To track the schedules on a daily basis ensuring all tasks are up-to-date.
To provide scheduling update reports to the Producer and Team.
To work overtime as and when necessary, for example to meet deadlines.
Main tasks:
Setting up project schedules with Producer
Maintaining project schedules on a daily basis
Ensuring correct tasks are being worked on at given time
Tracking schedules
Reporting schedule status to Producer on a daily basis
Reporting resource allocation to Producer weekly
Reporting schedule risks
Managing critical path and reporting its status to the Producer
Communicating schedules to team with Producer
Required
Minimum of 2 years Project Management experience.
Minimum of 1 successfully completed software development project from start to finish.
A good degree in a relevant subject.
Excellent knowledge of Microsoft Project or similar.
Excellent knowledge of MS office.
Nice to have:
Good understanding of computer games development cycles.
Project managed on a games development cycle from start to finish.
SENIOR PRODUCER: LONDON: TO £46K + BONUS + 25 DAYS HOLIDAY + MEDICAL INSURANCE + LIFE ASSURANCE You will be working on a external and internal basis and overseeing a variety of projects. You will be the director’s right hand man.
Well established developer and publisher require an experienced external producer for exciting titles. It will be working on: Xbox 360, PS3, PSP, PS2, DS, and PC. Responsible for the design, planning and tracking of a key title. This will require high-levels of creativity and project management to succeed.
• The driving force behind one key title. The keeper of the vision for this title.
• Work with the development team to create the project development plans and budgets.
• Track and control the project development plan, schedules and budgets.
• Negotiate contracts with developers, outsourcers and service providers.
• Identify risk areas, resource deficiencies and requirements of the projects.
• Prepare concept submission documents for platform holders, such as Sony and Microsoft.
• Assist the development team with design documentation and tuning gameplay.
• Assist the QA Manager with code submissions.
• Oversee the localisation of titles.
• Manage external resources including art outsourcing, video editing, audio recording and audio editing.
• Gather and select marketing materials from the development team.
• Assist the QA manager and QA leads in the development of test plans.
• Assist in the assessment of new products.
Travel to visit developer (anywhere in Europe).
• Must be educated to at least A-level standard.
• Relevant Degree is desirable.
MBA would be considered very desirable.
• Minimum of 5 years industry experience in a relevant development role.
• Must have considerable experience of working within a development team, preferably at the producer level.
• Presentation of game concepts to the board.
• Team player – evidence of working in a team.
• Excellent communication skills.
• Keen gamer!
In-depth knowledge of at least one of the following programming, art, design or QA.
MIDLANDS: ENVIRONMENT/ WORLD BUILDER £DOE Fancy joining a company reponcible for one of the biggest franchises in games history?
My client is looking for a talented environment artist to help produce AAA titles for Xbox 360 and PS3 in an award winning studio. We are currently looking to hire artists with exceptional skill and a top notch portfolio.
· Capable of quick, neat, realistic environment modelling
· Able to interpret concept art and source material into quality assets
· Advanced level of the tool set in Maya and Photoshop
· Ability to create quality texture maps to a Next Gen standard
· Understanding of form and shape
· Keen eye for lighting, and colour theory
· Art related background preferred
In addition to practical skills the applicant will also have to prove that they are
· A team player
· Self motivated and disciplined
· Capable to taking direction
· Excellent communicative skills
· Passion for games
Call Dylan on 0870 3000987 or email art@change-job.com
SURREY: PRODUCER/PROJECT MANAGER: £30-40K Super successful development studio in Surrey. Urgently requires this person for console and pc projects. These are high profile and previous products have won multiple awards.
Job
Ensure project is running smoothly on a day to day basis, proactively addressing problems as they arise.
Schedule
Gather project progress status and update schedule and task lists on day to day basis. Ensure schedule (and appropriate schedule summary) is published as required to the team and other project stakeholders.
Ensure team members have clear daily and weekly tasks and objectives.
Maintain project management document listing project history, including team structure, contact information, key dates, and historical changes to specification.
Process
Ensure specified development procedures are followed.
Reporting
Gather information for and compile weekly status report. (plus other reports as required).
Minute information and actions from leads and other project meetings, ensure minutes are circulated to relevant parties.
Ensure required status documents complied and delivered with milestone deliveries.
Communication
Follow agreed project communication processes, including day to day communication of project progress and issues with publisher.
Conduct project team meetings on a daily basis to address tactical development issues. (Including interactively building agenda and taking minutes).
Resource Management
Manage acquisition and allocation of assets against project resource plan.
Maintain and manage project reference materials as required.
Other
Manage and liaise with QA. (including directly managing any in-team testers)
Manage localisation process, liaising with publisher and localisers.
Ensure proper closure and archiving of project materials.
MUST HAVE PREVIOUSLY WORKED AS A GAMES PRODUCER/PROJECT MANAGER
NEWCASTLE: SENIOR PRODUCER: £45-65K DEPENDING ON EXPERIENCE Fantastically successful and stable company requires a Senior Producer. Experienced game producer to ensure the on time and on budget creation of high quality licensed software entertainment products. The Producer will monitor, coordinate, and drive all aspects of the development process including testing, marketing, sales, legal issues, localization issues, and project scheduling/tracking
The ideal candidate will have produced at least 10 game titles from inception to shipping, including 4 titles which have shipped over 1 million units. He/she will have excellent interpersonal skills. He/she will be able to organize, prioritize and manage multiple tasks. He/she will have relevant production & project management experience.
Frequent foreign travel will be required; applicants must have a valid passport
The producer will:
• Manage day to day development issues, attempting to predict and avoid problems, while being prepared to troubleshoot and provide conflict resolution as needed.
• Manage project budgets, balancing game features with resources and timeline.
• Understand, refine, and monitor adherence to licensed brand equity and product vision. Provide input for the design of games from concept through final tuning.
• Review and analyze all documents, task lists, schedules, milestones, and interim builds from developers. Create and modify schedules as needed.
• Review practicality of game design and technical design documents. Review milestone deliveries to ensure quality and consistency with design and licensed brand.
• Facilitate communication among internal departments.
• Develop and maintain good relationships with platform manufacturers and IP licensors.
• Maintain an up-to-date knowledge of video game market trends and customer requirements in the US and Europe.
• Source highly talented external resources to supplement all aspects of internal development.
• Provide mentorship for Assistant and Associate Producers.
• Work with QA Manager to review testing documentation and overall quality assurance process.
• Participate in product demonstrations and press interviews as needed.
• Travel and/or work at remote site as required.
SURREY: PRODUCER/PROJECT MANAGER: £30,000 - £40,000 Award winning simulation studio needs an already games experienced producer to hit the ground running.
To support day to day development of product, managing detailed project scheduling and task allocation, status communication and reporting.
Essential Functions
Delivery
Ensure project is running smoothly on a day to day basis, proactively addressing problems as they arise.
Schedule
Gather project progress status and update schedule and task lists on day to day basis. Ensure schedule (and appropriate schedule summary) is published as required to the team and other project stakeholders.
Ensure team members have clear daily and weekly tasks and objectives.
Maintain project management document listing project history, including team structure, contact information, key dates, and historical changes to specification.
Process
Ensure specified development procedures are followed.
Reporting
Gather information for and compile weekly status report. (plus other reports as required).
Minute information and actions from leads and other project meetings, ensure minutes are circulated to relevant parties.
Ensure required status documents complied and delivered with milestone deliveries.
Communication
Follow agreed project communication processes, including day to day communication of project progress and issues with publisher.
Conduct project team meetings on a daily basis to address tactical development issues. (Including interactively building agenda and minuting actions).
Resource Management
Manage acquisition and allocation of assets against project resource plan.
Maintain and manage project reference materials as required.
Other
Manage and liaise with QA. (including directly managing any in-team testers)
Manage localisation process, liaising with publisher and localizers.
Ensure proper closure and archiving of project materials
Exciting! LONDON: EXECUTIVE PRODUCER: DEPENDS ON EXPERIENCE World renowned company with excellent product needs an Executive Producer. The primary objective of an Executive Producer is to take responsibility for a group of projects. This will include account management and project management of both internal and external studios, depending on the projects, to ensure that the company delivers quality product to its consumer base on time and on budget. It will also require the management, supervision, mentoring and development of a number of staff which may include senior producers, producers and assistant producers.
KEY RESPONSIBILITIES:
Overall responsibility for a collection of projects.
To act as Project Champion for all projects within the defined group
Account manage development studios to build and maintain a successful relationships
Work closely with each development studio and define level of management and support required on a title-by-title, studio-by-studio, deal-by-deal basis
To project manage each product ensuring a consistent approach
To report on progress of development internally and escalate issues as required
To monitor and manage the P&L and cost infrastructure of products as required
To work with legal and licensing on licensing requirements of products to ensure licenses are agreed and abided by through the product life cycle
To act as a 'sales person' internally with sales and marketing departments, and promote the strengths of products from pre-production through product lifecycle
Work closely with Marketing to position and create strategic direction for products from pre-production stages
Work closely with Marketing through the product life cycle to ensure that all marketing requirements are planned and deliver in line with the product marketing strategy
To be involved in the new products process and evaluate games submissions and concepts in commercial terms.
KNOWLEDGE, SKILLS AND EXPERIENCE:
Proven ability with working on multiple titles at any given time
Recent experience of multiplatform development
Strong account management and project management skills
3-5 years experience in external games development including development of AAA titles
Manage inline process - Presentations to senior management on the return on investment of new product
Strong relationship building skills
Good communication and problem solving skills
Commercial and financial awareness
Strong verbal and numeric reporting skills
Attention to detail
Knowledge of key consumer groups within Europe
Knowledge of competitor products and sales trends within the industry
Ability to be visionary with the product, be creative and work closely with marketing on the positioning of titles
Knowledge and experience of PC and console games development
An ability to evaluate games from a commercial focus versus personal focus.
SWEDEN: EXECUTIVE CREATIVE PRODUCER: TO £90K + BONUS + RELOCATION + BENEFITS This is only for the purely super talented and those who have made the right choices and worked on top notch product. This requirement needs someone to hit the ground running.
Design background ideal
Console and PC
Developing new IP
4 projects presently running in studio
All major titles
You would be working on 1-2 projects
Must have AAA background.
Primary responsibilities
Lead the X project from the Concept phase, to Launch and on through to Post-Ship support.
Manage development to maintain state of the art gameplay in current and future interactive experience design and development.
Responsible for the vision of the project, which will result in a high quality, commercially successful product.
Will ensure that his/her team members, primarily the Sr. Development Director, have a solid schedule and deliver a quality project on time and within the budget.
Work closely with the Sr. Development Director, Lead Designers and Line Producers as they are direct reports.
Directly responsible for adhering to and administering all company policies and procedures.
Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties.
Other responsibilities
Work closely with Publishing partners to achieve overall goals.
Work closely with the Franchise’s Director and Creative Director to ensure that the product fits within the Franchise vision and meets the business goals.
Be a Production discipline leader within the Studio, to include hiring, training and mentoring quality production staff.
Goal Achievement
Deliver a product that:
Sells over 2M units.
Achieves a 90+ Metacritic Score
Generates over $23M in additional revenue in addition to the products sku sales.
Ships on time.
Requirements profile
Education
Preferably some kind of University degree/diploma.
Experience
A long experience from the Gaming industry as a designer. Experience from working in and perhaps even leading bigger AAA productions.
Experience of driving a project from day 1 through final, delivered on time and within budget limitations.
DESIGN MANAGER: GAME CONTENT TEAM LEADER: CAMBRIDGE CAMBRIDGE: : £40K PLUS
Developer and publisher of the MMORPG adventure game, is looking for an experienced content editor to manage our Online Content Team. The ideal candidate will have a proven track record in managing a small team of approx 5-10 people.
A unique company with a distinct company ethos of over achievement. We have grown 4 times in the last year, and continue to grow at a similar pace. We are looking for a candidate to thrive in this environment with energy, enthusiasm & natural ability to work at pace.
Key duties include:
• Managing the release schedule and content publishing aims to ensure the game is updated frequently and effectively updated;
• Managing the content team in the production of original and ingenious work, whilst ensuring that milestones are accomplished and schedules achieved on time;
• Being responsible for the content production process, proactively striving to make it as effective and efficient as possible;
• Ensuring a cohesive approach is maintained for the overall storyline development
• Building excellent working relationships with development teams to ensure high quality content is produced;
• Establishing a creative and productive environment through effective team coaching;
• Ongoing appraisal of team member's individual performances, helping them to work towards their own continuous personal development;
• Working closely in alignment with the company’s overall business strategy;
• Leading by example through commitment, passion and professionalism towards the games universe and gaming industry as a whole
Requirements:
• 2/3+ years' experience in games software development as a lead designer or developer working on published titles;
• Excellent written and verbal communication skills with proven ability to communicate enthusiastically, clearly and concisely to groups and individuals;
• Proven time and project management skills with demonstrable ability in handling multiple responsibilities concurrently whilst working well under deadline pressures;
• Great attention to detail;
• Solid problem-solving ability;
• Good creative writing skills with an imaginative flair for storyline ideas
LONDON: MOBILE PRODUCER: £40K MAYBE MORE IF YOU ARE GREAT + COMPANY BONUS (10 PER CENT), CAR ALLOWANCE (£5K), HEALTH INSURANCE, LIFE ASSURANCE, PENSION SCHEME World renowned developer and publisher of classic and go getting games need you on the mobile side.
The primary objective of a Producer is to account manage and project manage both our internal and external studios to ensure that delivers quality product to its consumer base on time and on budget.
KEY RESPONSIBILITIES:
Account manage development studios to build and maintain a successful relationship within
Work closely with each development studio and define level of management and support required on a title-by-title, studio-by-studio, deal-by-deal basis
To project manage each product ensuring a consistent approach for all products
To report on progress of development internally and escalate issues as required
To produce research and help to run focus group for products or genres as required
To work with legal and licensing on licensing requirements of products to ensure licenses are agreed and abided by through the product life cycle
To act as a 'sales person' internally with sales and marketing departments, and promote the strengths of products from pre-production through product lifecycle
Work closely with Marketing to position and create strategic direction for products from pre-production stages
Work closely with Marketing through the product life cycle to ensure that all marketing requirements are planned and deliver in line with the product marketing strategy
To be involved in the new products process and evaluate games submissions and concepts in commercial terms.
KNOWLEDGE, SKILLS AND EXPERIENCE:
Recent experience of multiplatform development
Strong account management and project management skills
Demonstrated experience in external games development
Strong relationship building skills
Good communication and problem solving skills
Commercial and financial awareness
Strong verbal and numeric reporting skills
Attention to detail
Knowledge of key consumer groups within Europe
Knowledge of competitor products and sales trends within the industry
Ability to be visionary with the product, be creative and work closely with marketing on the positioning of titles
Knowledge and experience of PC and console games development
An ability to evaluate games from a commercial focus versus personal focus.
LONDON: PRODUCER: £35-40K + COMPANY BONUS (10 PER CENT), CAR ALLOWANCE (£5K), HEALTH INSURANCE, LIFE ASSURANCE, PENSION SCHEME World renowned developer and publisher of classic and fabulous titles needs a next gen console and Pc producer.
The primary objective is to account manage and project manage both our internal and external studios to ensure that delivers quality product to its consumer base on time and on budget.
KEY RESPONSIBILITIES:
Account manage development studios to build and maintain a successful relationship
Work closely with each development studio and define level of management and support required on a title-by-title, studio-by-studio, deal-by-deal basis
Project manage each product ensuring a consistent approach for all products
Report on progress of development internally and escalate issues as required
Produce research and help to run focus group for products or genres as required
Work with legal and licensing on licensing requirements of products to ensure licenses are agreed and abided by through the product life cycle
Act as a 'sales person' internally with sales and marketing departments, and promote the strengths of products from pre-production through product lifecycle
Work closely with Marketing to position and create strategic direction for products from pre-production stages
Work closely with Marketing through the product life cycle to ensure that all marketing requirements are planned and deliver in line with the product marketing strategy
Be involved in the new products process and evaluate games submissions and concepts in commercial terms.
KNOWLEDGE, SKILLS AND EXPERIENCE:
Recent experience of multiplatform development
Strong account management and project management skills
1-2 years experience in external games development
Strong relationship building skills
Good communication and problem solving skills
Commercial and financial awareness
Strong verbal and numeric reporting skills
Attention to detail
Knowledge of key consumer groups within Europe
Knowledge of competitor products and sales trends within the industry
Ability to be visionary with the product, be creative and work closely with marketing on the positioning of titles
Knowledge and experience of PC and console games development
An ability to evaluate games from a commercial focus versus personal focus.
NORTH WEST ENGLAND: PRODUCER/PROJECT MANAGER: £30-40K + 20% BONUS + BENS + PAID OVERTIME PS3, Wii, 360, PS2 projects for an award winning AAA developer in North West. Blockbusting title that really gives amazing scope and would bolster even the most accomplished producer’s CV. Creative input and project management hybrid role. There is a designer on the project so not solely responsible for design. Good documentation is essential. Next generation experience is not essential. Urgent requirement.
DIRCTOR OF SHARED TECHNOLOGY Director of Shared Technology
A fantastic opportunity has arisen for an experienced Director of Shared Technology to join a dynamic and experienced team in the Newcastle Studio.
•Each of the Sharing Producers has a dotted line report to the Director of Shared Development. Maintain close communication with each sharing producer so that you are always up to date on the status of each shared system within each project at every studio.
•Work with each studio to incorporate their dependencies on shared systems into their project's development schedule. Should shared systems slip, ensure that each dependent project has the correct information to adjust their plans and work with them to help them do this. Teams have three main mechanisms for solving schedule conflicts: adding more resources to help the schedule, moving the needed date in their schedule, or reducing the requirements. The Director of Shared Development will help negotiating between the teams to make the schedules work out and ensure all involved parties are aware of any change in development.
•Monitor all shared systems and look for slippage or feature reduction that will impact other projects. Report these back to the Sharing Producers and to the CTO, VP of Worldwide Studios and the Studio Heads.
•Provide a weekly report to the Sharing Producers, CTO, VP of Worldwide Studios and the Studio Heads, succinctly updating the status of each shared system,
•Provide the necessary information (documentation, schedules, etc…) for the Technical Steering committee to identify additional opportunities for shared systems between each studio, and after performing due-diligence, share if appropriate.
•By working with the Sharing Producers, prioritize the shared systems and communicate this to the game teams, CTO, VP of Worldwide Studios and the Studio Heads so they can plan around these priorities.
•Work with CTG to help them ensure that all documentation for each shared system is maintained and up to date.
•Assist the game teams producing new shared systems in there creation of specification and feature requirements documentation. Help to ensure that this is communicated to all teams so that their feedback can be incorporated into the new system.
SOUTH WEST ENGLAND: SENIOR PRODUCER: £40-50K Successful games studio requires an experienced internal producer; they have made many well-known AAA titles and need you to ensure this on-going success. It is a relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday.
The opportunity to work on a great project in a great location!
Requirements:
- Must have worked on at least 2 published games as an internal producer.
- Business Management (or similar) degree.
- Good command of English language.
- MS Project experience.
- An interest in computer games.
The job will include project management, team management, game localization and liaising with the publisher.
GERMANY (ENGLISH SPEAKING STUDIO): PRODUCERTO £50,000 + BONUS + ROYALTIES :
AAA developer in Germany. You do not have to speak German as the studio and publisher are English speaking.
Great facts about this part of Germany: Best atmosphere, low crime rates, low cost of living, healthy environment – fresh air
You can drive on autobahns – drive as fast as you like! Fantastic beer, yummy sausages. Idyllic location - Historical city: Castles
Working as a producer that is more involved in project management and scheduling rather than having a creative input. It will be resource management and project management for AAA titles for PS3, PS2, Wii and 360.
GERMANY: DEVELOPMENT DIRECTOR: £NEG AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. They require a Development Director to manage the production of high profile titles. This is a detail oriented position requiring a dedication to process and performance. The company has an overriding commitment to the highest standards of quality in all areas of development and the game play experience.
Job Responsibilities:
• Manage a project from inception to ship.
• Schedule planning with leads and the Senior Development Director for each phase of development.
• Mentoring and training of Leads, Project Manager / Assistant Project Manager.
• Work with Senior Development Director, studio executives and department leads for continual process improvement.
• Regular reporting on development progress. Run status and leads meetings.
• Directly responsible for adhering to all company policies and procedures.
• Safeguard company assets including source code, art work, tools, game design information and technical know how.
• Additional tasks in the area of a Development Director.
• Report to the Senior Development Director.
Requirements:
• Development Director / Project Manager on at least 1 shipped title on a major platform.
• +3 years of gaming industry experience.
• Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
• Proven ability to communicate effectively with any member of development team (Art, Engineering, Audio) and understand the basic mechanics of their workflow.
• Capable of balancing a project’s creative and visual requirements within schedule, budget and staff limitations.
• Proven ability to efficiently organize, lead and execute meetings with effective decisions.
• Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.
• Adopt existing development processes and look for improvements.
• Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff.
Excellent understanding of:
• Traditional development models as well as Agile, i.e. Scrum.
• Pre-production and how, when done effectively, it eliminates problems later on in the production cycle.
• Potential impact of production-phase change requests on quality, stability, and schedule.
• The financial realities of software development.
• Design process / methodology and how it is integrated into game production.
• How to maintain consistent, valuable improvements across multiple iterations of products within a franchise.
SPAIN: PRODUCER: £NEG This company has been established over 10 years and has developed first person action games that have been simultaneously published for PS2, Xbox and PC
Department Production Manager: Manage the day-to-day operation of the departments assigned including crew, crew scheduling, milestones, resources and deadlines to ensure that the production goals are met within budget and timelines.
Duties Include:
Assist Production Director in the development of master production schedule. • Setup departmental schedules and reporting systems, based upon the master production schedule and tracking system as discussed and agreed upon with the Production Director. • Effectively delegate production schedules and tracking systems to Department leads to manage, oversee and run departments, supervising their progress on a daily basis. • Identify schedule variances incurred from approved production schedule; recommend corrective action as necessary.
Qualifications Include:
• 2+ years of Project management experience in a software development environment, preferably in games development
• A thorough knowledge of videogame process and good knowledge of the creative side of videogame producing. • Excellent knowledge of project management tools and methodologies (Proficiency in the use of MS Project and MS Excel). • Strong team player with good communications skills and ability to facilitate resources across departments and divisions.
OXFORD: INTERNAL PRODUCER: TO £45K + 5 WEEKS HOLIDAY + MEDICAL + LIFE Next gen developer of top racing titles needs an industry experienced producer to work in this friendly and talented studio.
This position is for a senior producer, with experience of working on multiple projects and at least one product managed from start to finish. An interest in the driving genre would also be useful.
The producer will work alongside the Studio manager to deliver a varied range of titles on current and next-gen platforms, Xbox Live Arcade, and arcade cabinets.
The producer will be responsible for proactively managing the design, planning, budget, schedule and final delivery of multiple titles. This role requires high-levels of creativity, an exceptional eye for quality, and good organisation and project management skills.
• The driving force behind multiple titles. The keeper of the vision for these titles.
• Guide and manage an assistant producer.
• Work alongside department heads, studio management, and publisher contacts.
• Create and control project development plans, schedules, and budgets.
• Manage all departments and external contractors for the development teams.
• Control and direct outsourcers for art, sound and programming.
• Negotiate contracts with outsourcers and service providers.
• Identify risk areas, resource deficiencies and requirements of the projects.
• Prepare concept submission documents for platform holders, such as Sony and Microsoft.
• Assist in the creation of new concept proposals
Requirements
• MS Office (Word, Excel, PowerPoint)
• MS Project
• Familiarity with a bug database systems
• Minimum of 5 years industry experience in a relevant development role.
• Must have considerable experience of working within a development team, preferably at the producer level.
• Team player – evidence of working in a team.
• Excellent communication skills.
• Keen gamer!
• In-depth knowledge of at least one of the following disciplines: programming, art, design or QA.
DENMARK: GAME PRODUCER: £ SALARY ACCORDING TO EXPERIENCE Work alongside a Game Director with a group of Leads to manage a game development team to develop and manage games projects for current and next-generation consoles and PC. Excellent communication, team and project management skills and a creative mind-set essential, as well as a strong determination to deliver the game on time, budget and in the highest possible quality. Experience with either games or New Media development a major advantage.
Working closely with the company's Development Manager and the project management team, it is your job to make sure that the project is broken down, scheduled, budgeted, risk assessed and to manage both the development and production personnel accordingly. It is also your responsibility to keep a good working relationship to the publisher's producer, managing risk and expectations, change controls and coordination of localisation, marketing and development for the team. You will work closely with the Game Director of the project to ensure that the game is produced to within budget and schedule to the design agreed.
Requirements and preferred skills:
Strong project management skills, 3+ years experience required
Hands-on experience with games development on consoles preferred
Alternatively hands-on experience with new media development required
Understanding of and experience with established project management systems (eg. PRINCE2 or PMI) preferred
Strong team management and motivation skills required, experience from large cross-competence teams preferred
Budgeting and scheduling experience required
Risk and change management experience a big plus
Client management experience
Knowledge of creative software development a big plus
Experience with modern software development methodologies preferred
A passionate interest in computer games a must
Outsourcing management experience a plus
Knowledge of and experience with asset and configuration management preferred
Experience with HR tools and knowledge of general policies an advantage
Configuration and asset management experience a plus
You are open, positive, responsible and a keen team player. A strong corporate culture, which emphasizes inter-disciplinarily and our common interest in creating AAA-games. We offer a position in a game studio unlike any other in Europe - we look forward to hearing from you and hopefully to welcome you to the family.
BRISBANE, AUSTRALIA: ASSOCIATE PRODUCER: MARKET RATE, DEPENDING ON EXPERIENCE AAA developer on the gold coast needs you! This is a global developer of ultimately fantastic next gen titles. There is a need for two Associate Producers who have experience working on medium-to-large sized teams, preferably in the character action/adventure genre. I can not stress enough the candidate’s ability to manage projects, people and to produce products of high quality. The other half of this equation is that we have a team that highly values cultural fit. They are a close-knit team that are trying to do groundbreaking work and trust and good communication skills are a core value, as well as possessing very high professional standards. The Associate Producer roles are strongly tied to people and project management. They nearly fall into the role of Producer. One AP will be responsible for managing the Art team; the other will be responsible for managing the Programming team. A background in either of these areas is highly advantageous and the candidate must possess MS Project experience.
The following are the Job Requirements for the Associate Producer roles:
• Undergraduate degree, or distinguished college coursework in relevant fields or proven portfolio of industry experience.
• Significant experience in project management, people management and leadership
• Highly proficient in MS Project, Excel, Word, Outlook
• Extremely well organized
• Highly proficient communication skills
• Minimum four years experience in video game industry
• Minimum one game title completed as a project and people manager
HOORAY MANCHESTER: PRODUCER: TO £45K WILL GO HIGHER FOR RIGHT APPLICANT AAA developer that specializes in FPS games for next gen formats needs an industry experienced Producer. You will be working within a small production team, with the Production Director and other Production Managers, the successful candidate will primarily be responsible for managing sub teams on the project. The ideal candidate will have:
• Good communication
• Excellent facilitator
• Solid Excel experience
• Games industry experience having shipped absolute min 2 products
BIRMINGHAM: PRODUCER: TO £45K WILL GO HIGHER FOR RIGHT APPLICANT AAA developer that specializes in FPS games for next gen formats needs an industry experienced Producer. You will be working within a small production team, with the Production Director and other Production Managers, the successful candidate will primarily be responsible for managing sub teams on the project. The ideal candidate will have:
• Good communication
• Excellent facilitator
• Solid Excel experience
• Games industry experience having shipped absolute min 2 products
OXFORD: PROJECT LEAD/PRODUCER: TO £40K - XBLA, coin-op, IDE game developments, and in the future they could also be doing DS and Wii We are seeking a Project lead/producer for our casual games team. This person will manage XBLA, coin-op, IDE game developments, and in the future they could also be doing DS and Wii. Ideally they should have some relevant experience with these platforms and or experience of ‘casual’ style games, be creative, able to produce rapid product documentation and new product pitches
NEW YORK/USA: EXECUTIVE PRODUCER: $DEPENDS ON EXPERIENCE This worldwide known AAA developer for next gen to include Wii and Xbox360 need an experienced Executive Producer. It will be working on original IP and these are all action titles. They are so well known it is phenomenal. Staff turnover is very low as and this is due to their on-going commitment to staff progression and career growth. Ideally you will already have a visa/right to work in USA, you will need to be a completely exceptional candidate to get a visa – you will need AAA all the way.
Rocking in USA: Los Angeles or New York - You choose! Games Industry Experienced Producer This worldwide known AAA developer for next gen to include Wii and Xbox360 need an experienced Producer. It will be working on original IP and these are all action titles. They are so well known it is phenomenal. Staff turnover is very low as and this is due to their on-going commitment to staff progression and career growth. Ideally you will already have a visa/right to work in USA, you will need to be a completely exceptional candidate to get a visa – you will need AAA all the way.
CENTRAL LONDON: MOBILE PHONE GAMES PRODUCER: £25-32K + BENEFITS Distributor and developer of mobile phone games need an Assistant Producer. You will be working with external developer - all over the world with many in UK and Spain and India. To apply you must have produced at least one mobile game before. This is based in central London offices in a very swish location. Good career development opportunities.
Right hand Man/Woman - MIDLANDS: SENIOR PRODUCER: TO £50K This mainstream publisher needs a right hand man/woman for the director. It will be driving a team of 3 guys or girls. They are seeking someone who can see the bigger picture and proactively drive the rest of the team.
It will be working on a range of titles. Lots of DS and Wii is new area of focus. The director would like to spend more time beating the marketing guys and less time overseeing the development liaison team here, so this vacancy would now ideally suit someone more senior, who can take up the responsibilities running the team internally. This would require them to combine a more proactive approach with a good chunk of experience – problem with this is finding someone who fulfills those criteria and also has a can do attitude.
PS3 - SURREY: PRODUCER/PROJECT MANAGER: £38,000- £50,000 To work on a PS3 version of an established franchise. This person would take day-to-day ownership of the production on this high profile, licensed title.
Working with and reporting primarily to the Executive Producer, this person would be responsible for running the project schedule, reporting, day-to-day communication with publisher/IP holder, chairing/minuting meetings, risk assessment, resource management and general running of the development team
Essential
1st class or good 2:1 degree or can demonstrate extensive past experience in a similar role.
Experience with Microsoft Office and Project to a good level
Desirable Skills
Formal training in project scheduling
Having worked on a number of past titles in a similar role
This person should show an ability to work with minimum supervision and be self-motivated to achieve set goals.
Good organizational skills and a thorough understanding of development processes
Good communication skills and an ability to supply detailed, but clear information on issues
SHEFFIELD: PRODUCER/PROJECT MANAGER: £30-40K + pension, health + flexi-time + 20-25 days holiday Are you seeking an opportunity in the North West? This hot developer needs an industry experienced Producer/Project Manager. You must have worked on at least one published title. .It will be producing a Next-gen sports game - X360 & PS3. Ideally principal roles will all be sports fans.
mOBILE- mANIA ** NORTH WEST ENGLAND: MOBILE PRODUCER: £38-40,000 + 25 DAYS HOLIDAY, COMPANY CONTRIBUTORY PENSION SCHEME, SHARE OPTION SCHEME Leading mobile entertainment provider works with many of the major media and entertainment publishers to bring globally recognized mobile entertainment franchises to market, needs an experienced producer. It will be reporting to the Head of Content Development the Producers role is to deliver mobile game development projects on time.
Essential Responsibilities:-
Projects – actively lead all stages of a project life cycle in conjunction with the full project team (design, code, QA, etc). This includes pre-production, game development (accurate estimates, art implemented as requested), and smooth/timely handover into porting. Ensure all project deliverables are maintained to appropriate standards and the project is delivered on time to the required standard.
Project management – understand and apply “best practices” in project management techniques. This includes the creation of detailed schedules as defined by the current preferred methodology, and the creation and delivery of good quality, relevant documentation at the required times within the project lifecycle. Working with marketing to supply marketing material to support the release of the game.
Tools – Competent use of all tools used in the project management of mobile games. Also have an understanding of the complete tool chain for mobile game development. Stay abreast of new tools/technology.
Business Goals – gain an understanding of different business units, their customers, goals, deliverables, and key dates (e.g. roadmap). Be capable of using this knowledge to plan-ahead, assess impact, synchronise & prioritise efforts, and identify red flags.
Mobile Games Expertise – Knowledge of mobile devices, mobile games, and carrier certification criteria, & carrier requirements.
KNOWLEDGE, SKILLS, QUALIFICATIONS AND EXPERIENCE REQUIRED
• Degree qualification, preferably in project management or related discipline
• Knowledge of the production process for the development of computer games.
• Experience of running multiple projects ideally using an agile development methodology.
• Practical experience or a strong understanding of each aspect of the mobile game development process.
• Knowledge and understanding of the tools required to develop games and mobile games in particular.
• Ability to direct testing and manage an internal testing team.
• Good communication skills and an ability to work both as a part of a team and on your own.
• An awareness of the mobile games and games industry in general.
**LONDON: MOBILE PHONE GAMES PRODUCER: TO £35K** This mobile media company was founded in 2004. They are an international dynamic team with ambitious plans in the mobile space. They publish and distribute mobile entertainment content worldwide specializing in games, mobile TV & video and gambling. They have direct distribution deals with more that 95 global operators that offer our global content partners a potential reach of more than one billion customers.
The company works exclusively with external developers and you will be working with experienced and dedicated mobile development teams as well as with in-house porting and QA departments; and third parties. Our global mobile games portfolio is developed for both J2ME and BREW platforms. Game development encompasses both brand and own IP projects and we work with many prestigious brands from the movie, media and games markets.
Responsibilities:
Key areas of responsibility will be to:
• To manage the production cycle from concept to completion, including the submission processes for all assigned projects
• To manage external development groups on a ‘day-to-day’ basis and any 3rd party companies involved in each project, including IP owners and services providers, such as localisation and certification
• Produce detailed deliverable schedules for projects and their submission to our carrier partners and undertake regular reviews to ensure accuracy and risk analysis
• To coordinate efforts with sales & marketing to ensure maximum exposure and supply all relevant materials to achieve optimum positioning
• Liaison with QA to ensure projects are free from defects prior to release.
• Establish new and maintain current relationships with external development groups
• Offer insight and provide general recommendations to manager as to what products should be developed or acquired for publications
Skills and Experience
• A Passion for all things gaming. A background in either the games and/or mobile entertainment markets; 1+ years experience as mobile games producer preferred
• Good working knowledge / understanding of mobile games market
• Track record of successful / high-profile releases managed
• The ability to work in a fast-moving, challenging environment
• A keen interest in wireless entertainment
• Excellent interpersonal, analytical & negotiation skills
• Excellent user of computer packages & systems
* SOUTH WEST ENGLAND: INTERNAL PRODUCER: £25-30K** A relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday. What more could anyone want to work in this picturesque location. Although pretty there is certainly a lot of nightlife in this area too. This is the opportunity to work on a great project in a great location – it will be working on all action titles for all the latest next generation consoles. This is a highly regarded organisation.
Requirements:
- Must have worked on at least 1 published title as an internal producer.
- Business Management (or similar) degree.
- Good command of English language.
- MS Project experience.
- An interest in computer games.
The job will include project management, team management, game localisation and liaising with the publisher. Apply now!
OXFORD: PRODUCER: £30-50K AAA CONSOLE URGENT Gaming legends who are one of the largest independent game developers needs a Producer. It will be working on great games, including some of the top franchises in the world, for top publishers and on a range of formats covering Xbox 360, PlayStation 3, Wii, PSP, PlayStation 2 and PC.
Currently looking for a producer with some proven console games experience to take on exciting large titles with large publisher backing.
Requirements:
Skills:
Microsoft Project
Group leadership
Experience:
Experience of producing games for console formats
Published games preferred but not essential
**GERMANY: STUDIO DIRECTOR: TO £70K EXLUSIVELY TO CHANGE** Do you want to be 2nd in command? Reporting to the board for AAA developer? AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking.
Report into the board, stating risks, issues and translate these to the board and suggest solutions. Meet for weekly risk analysis and who is hiring. You may come from a non games software development process. People management is the key strategy here. You will be mentoring more junior producers, utilizing project management techniques and managing large scale budgets. Handling multiple games on multiple platforms. A hugely operational role. Apply now!
*** AAA Console Gaming SOUTH EAST: SENIOR PRODUCER: £60k We’re looking for an experienced producer to contribute to all games we make by managing our cross-project teams and supporting the production teams with expert interventions at times of need. This is a flexible role with a core set of responsibilities plus a number of choices of other areas to take on, providing an opportunity to carve out a job that exactly suits your skills and abilities. You would be reporting to the Studio Director and be part of the core management team of the studio.
Core Responsibilities:
• Scheduling and managing the cross project animation team
• Planning and managing mocap shoots
• Scheduling and managing the audio team
• Planning and managing VO recording
• Scheduling and managing the tools team
Other areas to potentially take on:
• Developing & planning a coherent tools strategy for the studio
• Developing the studio's project management processes
• Training and development for all production staff
• Troubleshooting production team problems
• Strategic planning and allocation of staff projects
This role is as big as you want to make it. It would suit an experienced senior Producer with a large number of successful projects under their belt, who wants to contribute to a whole Studio’s output,
Project Managers ahoy - ** SHEFFIELD: INTERNAL PRODUCER: £42-55K Mega games studio developing next gen consoles using unreal3.
Responsibilities include:
* Working directly with the team to make great games
* Man-management of a multi-disciplined team and project (20+ staff)
* Producing and maintaining project documents including: schedule, risk analysis, issue tracking, milestone and deliverables
* Liaising with project sponsors and development partners including outsourcing
* Day-to-day management of risks arising in the development
* Driving the project to low risk, high quality, on time, on budget production
* Platforms include: X360, PlayStation 3 and PC.
General project management skills (scheduling, risk management etc)
• Must be passionate about games development and getting things done
• Highly diligent and excellent attention to details
• Excellent written and verbal communication skills
• Leadership & motivational management
• Committed to taking responsibility for their project
• Exceptional organisational skills
• Extensive MS Project experience
Experience must haves:
* Managed multiple projects (10+ staff) through entire life cycle
* Multiple years successful games development experience
* Multiple shipped, recent titles
Preferred
• Agile Development (Scrum)
• Prince 2 / PMBOK
Valid Project Management experience is *essential* to this role.
231PM: MANCHESTER: PRODUCTION MANAGER (ONLINE): £35,000 - £40,000 + BONUS + HEALTH + This is the perfect opportunity to work on a very high profile title. It is all action. This eagerly anticipated title will be available on console as well as online formats. That is where you come into play – online.
If you have managed a team of 6 for an online project and have technical knowledge of networking and server development – you are perfect. If you are from a non games or games technical background with extensive networking knowledge and experience this could be the move you are waiting for although you must have some team management experience.
Responsibilities
• Schedule and track the development team.
• Create weekly reports for the management team.
• Proactively monitor development risks and action mitigations.
• Suggest, build and maintain project management systems to ensure the project runs smoothly.
• Liaise and track deliveries of outsourced project assets.
• Head up daily production meetings and track team action items.
Skills and Experience
- Ideal if Server/client experience and have done programming on server/IT – networking.
• In depth knowledge of project management methodologies including Prince 2, scrum / agile development.
• Able to demonstrate clear and concise verbal and written communication skills.
• A proven track record of managing successful large scale Next Gen teams
• Proficient in software packages such as MS Project / Project Server, Excel, Word, PowerPoint
• Strong problem solving abilities
• Excellent organisational skills and working methodology
• Experience with creating project budgets to meet objectives
• Technical knowledge of on-line systems is an advantage
LEAMINGTON SPA: PROJECT DIRECTOR: £31-54K + BENS Kapow! – this is a top vacancy that has arisen through the company’s success, it will be across the latest consoles on highly marketed titles. As a Project Director you will be responsible for the efficient running of one to two game development teams. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality.
Additional qualities specific to this role include:
To deliver the game/s on time, within budget and to a high quality
Primary point of contact for the publisher
Create and maintain appropriate project plan/s
Defining project manpower and equipment requirements
Generating milestones and specific milestone deliverables for the contract/s
Establishing the processes through which the game will be developed
Delegation and prioritisation of tasks
Monitoring day-to-day running of the project, identifying and solving production problems
Ensure a realistic game scope
Oversee the Technical, Art and Design Leads for the project/s
Report effectively to Senior Management
Running team meetings and ensuring good communication
Primary representative in management meetings
Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
Review/appraise staff and deal with general performance management of the team
Delivery of milestones
Fully understand and fulfill the terms and conditions of the relevant contracts for the games
Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
ALL MANAGERS.
• Proficient in MS Project, MS Office, Power Point, Excel
• Good understanding of game development techniques
• Industry management experience essential
• Confident self starter with good motivational skills
• Broad knowledge of current industry techniques and practices required
• Proactive attitude
• Strong inter-personal skills, tact and diplomacy
• Attention to detail is essential and all tasks must be carried out to the highest standard
• Proven leadership skills essential
• Enthusiasm and knowledge of video games in general
• Good team player
• Good communicator with excellent presentation skills
• Aspirations to develop people management skills
• Resilience and strength of character
• Mature professional attitude and work ethic
• Needs to be comfortable working to deadlines
• Ability to fit into a dynamic and creative team environment
NORTH WEST: PRODUCER/PROJECT MANAGER: £30K + £6K BONUS + PAID OVERTIME This is a world renowned games company and is always hitting the headlines in a positive way. This company is financially stable and has great games across all the latest consoles.
Experience - Should have industry experience in starting and finishing at least 2 projects where they were responsible for the scheduling & management of the team on at least a PS2/Wii console, but ideally one on PS3/360.
Skills – Must have good organisational and people management skills and be proficient in Microsoft Project, Excel & Word. Must be able to motivate a large team and work well under pressure.
BRIGHTON: SENIOR PRODUCER: £NEG Exciting operation forming a AAA studio on the south coast to focus on MMO and online games. They need experienced people who not only want to make great games but who want to make our Studio a great place to work – somewhere that inspires innovation and originality.
You will have the opportunity to be in at the beginning of this exciting new venture and will make a key contribution in determining what we do and how we do it. Our plans are ambitious.
Responsibilities:
• Project manage and co-ordinate activities through all stages of game development
• Liaise with Intermediary and Executive teams to ascertain development timelines and critical dependencies
• Schedule all elements of development activity to deliver to required deadlines
• Employ a range of project management tools and techniques to keep work on track and build contingency plans
• Manage a team, enabling high performance and developing capability
• Engender a positive, fun work environment
Experience & Capabilities:
• 3+ years experience in a similar role in the games industry
• At least 2 years in a team leadership role
• 2+ shipped titles
• Knowledge of the online gaming industry and MMO’s
• Strong communication skills and the flexibility to adapt style and approach to meet different needs and situations
• Confident and assertive – able to influence others who do not report directly
• Project Management tools and techniques
BRIGHTON: PROJECT/RESOURCE MANAGER: £NEG – EXCELLENT! Super studio with excellent reputation in beautiful studios on the south coast. This company is cash rich and makes online games – what more do you need to know – oh yes, they are brilliant games. The Third Party Development Manager will use their extensive experience of the Games Industry to lead and manage internal and external resources to ensure maximum productivity. As the first point of contact for multiple projects, the Third Party Development Manager will maintain vision and control and will assume overall responsibility for the management and completion of projects within both the timescale and budget allocated.
The Third Party Development Manager holds a key involvement in efforts to expand its development activities through both 1st and 3rd party studios.
Responsibilities include:
• Develop and grow the team of producers to ensure that the proper resources are allocated for them to manage their projects and that the appropriate training and support is given where necessary
• Coordinate internal communication on all current projects to ensure that all stakeholders are kept up to date with project status
• Coordinate with other entities to ensure that they are aware of the status of European development projects
• Work with product producers to ensure contractual milestones are upheld and feedback to their parties is appropriate
• Evaluate the current markets and propose directions on expanding the company portfolio
• Participate in Third Party contract negotiations and contribute through constructive feedback
Requirements:
• Educated to degree level or equivalent
• 7-8 years games industry experience with at least half of that in product development
• Experience of managing a team through multiple game projects
• Proven experience of negotiating contracts with suppliers and partners
• Fluency in English
• Good verbal and written communication skills
• Team player
• Ability to organise and prioritise work effectively
Preferred:
• Basic knowledge of an additional European language an advantage
Internal Producer 923PROD: SHEFFIELD: INTERNAL PRODUCER: £42-55K SHEFFIELD SM1
Mega games studio developing next gen consoles using unreal3.
Responsibilities include:
* Working directly with the team to make great games
* Man-management of a multi-disciplined team and project (20+ staff)
* Producing and maintaining project documents including: schedule, risk analysis, issue tracking, milestone and deliverables
* Liaising with project sponsors and development partners including outsourcing
* Day-to-day management of risks arising in the development
* Driving the project to low risk, high quality, on time, on budget production
* Platforms include: X360, PlayStation 3 and PC.
General project management skills (scheduling, risk management etc)
• Must be passionate about games development and getting things done
• Highly diligent and excellent attention to details
• Excellent written and verbal communication skills
• Leadership & motivational management
• Committed to taking responsibility for their project
• Exceptional organisational skills
• Extensive MS Project experience
Experience must haves:
* Managed multiple projects (10+ staff) through entire life cycle
* Multiple years successful games development experience
* Multiple shipped, recent titles
Preferred
• Agile Development (Scrum)
• Prince 2 / PMBOK
Valid Project Management experience is *essential* to this role.
Producer 921PROD: LONDON: PRODUCER: £35-45K
Wii development for this technology focused and highly esteemed studio in central London. You will be reporting into the Development Director, the producer will be responsible for Scheduling, maintaining risk logs & project documentation, project quality control, ensuring effective inter-discipline communications.
You must be:
Familiar with Microsoft Project and Microsoft Office.
Previous shipped title experience required.
Strong project management skills.
Good interpersonal and organisational skills.
Existing knowledge of production process preferably with console focus
Senior Producer/ Internal Producer/ Art Producer 903PROD: BATH: SENIOR PRODUCER/PRODUCER/ART PRODUCER/INTERNAL PRODUCER: £35-45K,
A relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday. What more could anyone want to work in this picturesque location. Although pretty there is certainly a lot of nightlife in this area too. This is the opportunity to work on a great project in a great location – it will be working on all action titles for all the latest next generation consoles. This is a highly regarded organisation.
Experience
Must have at least one published PS2, PS3, Xbox, Xbox 360 project.
Requirements:
Must have worked on at least one published title as an internal producer.
Business Management (or similar) degree.
Good command of English language.
MS Project experience.
An interest in computer games.
The job will include project management, team management, game localization and liaising with the publisher.
Production coordinator 717PC: BRISBANE, AUSTRALIA: PRODUCTION CO-ORDINATOR, DEPENDING ON EXPERIENCE,
Spanking developer in hot Australia working on AAA next generation consoles requires a Production Coordinator.
In this integral role, you will be assisting the Senior Producer and development team in following development tasks through to completion. You are super organized, energetic, fantastic at multi-tasking, have excellent people and communication skills and are familiar with game products, technologies and procedures.
Primary Responsibilities:
• Assist the Senior Producer and Creative Director with asset management.
• Fulfill publisher requests for documentation, resources, etc
• Assist in coordinating internal and external resources to aid in meeting production schedules.
• Assist in coordinating documentation and tracking editing processes.
• Administrative support of the team.
Required:
• Experience with basic PC applications and in particular, proficiency in MS Office
• Prior experience in games in a role such as testing is desirable
• Completion of university degree in a relevant field is desirable.
Preferences:
• Strong time management and organizational skills
• A love of administrative tasks with excellent attention to detail
• Effective communication skills with employees at all levels
• An ability to juggle multiple tasks and keep your cool
• A ‘can-do’ and very positive attitude
• A strong commitment to being a team player yet able to work autonomously and pro-actively
• Huge amounts of flexibility and adaptability.
Producer Germany NO YY Producer / Projectmanager , Munich Germany between 30 (Junior) to 40-50 (middle) and (senior) 60-70k
Koch Media was formed by the Austrian entrepreneur Franz Koch and Klemens Kundratitz in 1994 during the huge global growth of interactive software. The parent, Koch group itself, has had market leading companies in music, media manufacturing, books and DVD since 1976.
Proudly unique in the market, Koch Media publishes and distributes software for a range of formats including PC, PSP, PS2, DS and Wii as well as future platforms and consumer electronics devices. Koch Media differentiates itself by offering value-added services to its business partners including full software publishing, marketing and PR management through a highly experienced team. Publisher relationships with the likes of Square Enix, Sony Online Entertainment, Blackbean Games, Paradox and GSC in games sit alongside Nero, Kaspersky, Mr Site and Onspeed in software.
Koch Media’s own publishing operations include Deep Silver games and Europress which develops and publishes games for a younger audience. In 2006, Koch was appointed by Nintendo as its preferred distribution partner and in 2007 was presented the MCV Distribution Team of the Year at the Industry Excellence Awards.
Comprised of industry veterans with a shared passion for creating fun, innovative products, Koch Media is developing original and licensed properties for the next generation of interactive entertainment. We believe that everyone plays a significant role in the process of developing products, meaning all team members contribute their ideas and are important to the success of the project.
Currently we are looking for talented people who share our strong commitment towards excellence as we created new opportunities in our internal studios in Munich and Vienna.
Establishing completely new brands and product lines, this is one of the most promising roles in a growing and prospering industry. Candidates from other entertainment areas are welcome - TV, film, edutainment software or music industry backgrounds can be a benefit.
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Producer
Position Summary
The Producer manages the development process of a variety of developments across all platforms and genres. He/She will be responsible for defining the scope and budget for games, identifying the appropriate internal/external resources to create the game, coordinating the production process and filling in all other gaps to ensure the project will be developed in time, budget and quality. The Producer will work closely with clients, service providers, artists, sound designers, testers and all other members of the production teams.
Position Responsibilities
Primary Responsibilities:
- Maintain and update project schedules to reflect current project realities
- Identify and isolate issues within the project before and put in place risk management strategies
- Ensure work is completed in accordance with project deadlines
- Provide quality feedback, including evaluations of content and suggestions for improvement
- Undertake research, including competitive analysis
- Coordinate with team leads and goal-based “strike teams” to triage, prioritize, and delegate project tasks
- Facilitate communication and cooperation in the project team
- Report daily to the Executive Producer and work closely with all members of the project team such as Product Manager and QA Lead
- Integrate external feedback and test reports in the internal production process
Secondary Responsibilities:
- Identify improvements in development process
- Evaluate new ideas and product visions
- Verify specified product goals
- Devise and establish development and company processes that nurture, challenge, and grow the team to reach their highest potential.
- Work with leads and stakeholders to build a quality-focused, cost-aware project plan (budget, milestones, headcount, schedule)
Position Qualifications/Requirements
- Wide range or scope of experience or interest in entertainment productions across all platforms
- Self motivated with superb work ethic and a desire to make world class games
- Ability to take direction and effective listening skills
- Ability to troubleshoot and isolate faults, sometimes within severe time constraints
- Sharp attention to detail, highly analytical
- Willingness and ability to remain focused in a driven, high pressure, team-oriented environment
- Experience managing a project budget
- Fluency in English
Technical Requirements
- Bachelors Degree (or equivalent) in CS or similar
- Experience in risk analysis and mitigation
- Experience with scheduling tools
Soft-Skill Requirements
- Effective interpersonal, verbal and written communication skills
- Excellent organizational skills
- Willingness to be flexible with hours when working with resources on the other side of the world
Game producer NO X : , LONDON 35 000 OR MORE IF SUITABLE CANDIDATE
Large / Story: Game Producer
We are currently seeking a producer to manage the production of a Virtual Greyhound Racing game. Building on our success with Virtual Horse Racing, this project will set new standards in the world of virtual racing. This is a unique opportunity to lead a small talented team in an unusual and exciting production.
As Producer, you will use your knowledge of 3D game pipelines and technologies to oversee the creative (art ) and technical development (programming) of the game. You will be responsible for managing the production team, developing and maintaining schedules and budgets and ensuring deadlines and milestones are met. In short you will be responsible for the timely delivery and final quality of the game.
Responsibilities
Ć Define the game content, schedule and milestones in collaboration with the team
Ć Manage the production, ensuring quality objectives and deadlines are met
Ć Liaising with the client and third-party suppliers
Ć Ensure tasks are best assigned to team members according to individual skills and experience as well as to the pipeline flow to achieve the most effective use of resources.
Ć Nurture team motivation, foster and maintain positive working relationships both internally and with external organizations
Ć Ensure the team is using the most appropriate tools and techniques.
Ć Manage team meetings
Ć Communicate project perspectives and requirements throughout the team and help them to deliver on objectives
Your skills and qualities
Ć Excellent knowledge of 3D game production methodologies, pipelines and technical requirements
Ć Experience developing and maintaining schedules and budgets
Ć Able to balance production considerations of quality and creativity with resource, time and cost in decision-making
Ć Leadership and communication skills to motivate and guide team individuals to produce their best work.
Ć Excellent project management and organizational skills.
Ć Very good attention to detail
Ć Excellent written and verbal communication skills
Ć Positive attitude and outlook
Ć Must have a good sense of humor
Ć No mean people need apply
We are currently seeking a producer to manage the production of a Virtual Greyhound Racing game. Building on our success with Virtual Horse Racing, this project will set new standards in the world of virtual racing. This is a unique opportunity to lead a small talented team in an unusual and exciting production.
As Producer, you will use your knowledge of 3D game pipelines and technologies to oversee the creative (art ) and technical development (programming) of the game. You will be responsible for managing the production team, developing and maintaining schedules and budgets and ensuring deadlines and milestones are met. In short you will be responsible for the timely delivery and final quality of the game.
795 Technical Project Manager Technical Project Manager
Requirements:
• A background in programming
• Previous experience working with a team of software developers
• Articulate in English, both written and spoken
Pluses:
• C++ experience
• SCRUM master experience
• Experience in the game industry
• Knowledge of bug tracking systems
Responsibilities:
• Assist Lead R&D team with project management
• Act as primary point of contact for R&D group for internal teams and external partners
• Coordinate the bug assignment process
• Drive improvements in visibility of R&D development progress, plans and documentation
• Report to R&D Lead Programmer & R&D Graphics Lead Programmer
Experienced Game PRoducer Experienced Game Producer
We are looking for an experienced producer to work on a superlative next gen title. You will be responsible for ensuring all parts of the workforce work towards a shared goal while providing feedback to senior management. You will also ensure that we deliver our games on time, to high standard and on budget.
Skills & Experiernced
Excellent verbal and written communications skills
At least 2 years experience in the games industry
Strong understanding of project management methodologies
Excellent management abilities
Educated to degree level or higher
The ideal candidate will be self motivated, with an ability to multi-task in a pressurised environment. A passion for games is essential
Senior PRoducer 795 SENIOR PRODUCER FRANKFURT GERMANY
Requirements:
• Has shipped at least one title as Lead Designer or Producer. Console a plus.
• Previous hands on experience in the implementation of game play, game play systems, and level designs.(preferably level design) .
• Excellent understanding of player expectations.
• Superb writing skills.
• Ability to work in a proactive and positive way with other department leads.
• Articulate in English in both spoken and written formats.
• Displays initiative and passion for creating high quality and engaging games.
Responsibilities:
• Reports to the Creative Director and Development Director about all aspects of the project in order to execute the project's production while proactively pushing the quality bar and fun factor of the title.
• Directly responsible for management and inspiration of the design team on a day to day basis.
• Works closely with the Lead Designer in overseeing and managing the level design process and production pipeline from both an aesthetic and game play perspective.
• Coordinate with all disciplines (management, art, programming, audio, and animation) to ensure the project's vision is stable and clear.
• Problem solver.
• Assist in any additional design documentation and in-game dialogue writing.
• Has an expansive knowledge base of games of all genres and platforms.
• Ability to contribute innovative and original ideas towards all aspects of game production and development.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Remains focused, motivated and effective on all tasks through completion.
• Perform any other duties as assigned by Creative Director or Development Director with accountability and responsibility defined prior to the commencement of these duties.
• Professional.
Senior Producer 115 SENIOR PRODUCER/CREATIVE PRODUCER
This client is looking for a Senior Producer/Creative Producer for future projects. As Senior Producer you are expected to have a deep knowledge about the games industry and extensive experience in game production. You are also expected to excel as a leader.
Job Description:
In this company you will be responsible for management of a full project together with a team of talented developers. You will be working as part of the project management team and communicate with the publisher on a daily basis.
Required Qualifications:
More than 3 published AAA titles with at least one on the Xbox 360 or the PlayStation 3
More than 5 years leadership experience in the games industry
More than 7 years of total industry experience
A passion for games and a good eye for current and future video gaming trends
Fluent in written and spoken English
Desired Qualifications:
Experience of working with external IPs is a strong extra merit
Experience of FPS and action games
Experience is working closely with publishers within the industry
Duration:
Full time probationary employment. The position should be entered during summer or fall 2008.
Salary:
Monthly, negotiable.
SENIOR PRODUCER, WEST SUSSEX Position Overview
To develop and manage a new project team and facilitate the delivery of AAA products.
Key Responsibilities:
o Managing project process and providing schedule data for publisher
o Ongoing risk management
o Communicating project status to senior management
o Helping maintain project vision
o Motivating team to fulfill project objectives
o Establishing and managing external contractors where necessary
o Helping leads with personnel management, mentoring and performance reviews.
Knowledge, Skills & Experience:
o Minimum 2:1 Degree with strong A level results or equivalent
o Minimum of one quality project delivered
o Experience of managing a large project team (20+)
o Strong programming background
o Must have experience of internal development as a producer
o Able to demonstrate knowledge of a wide range of project management methodologies
o Broad knowledge of games industry
o Excellent organizational, analytical and communication skills
o Strong negotiation and people management skills
o Adept at building relationships both internally and with 3rd parties
o Ability to converse with all levels of management
o Good attention to detail
o Flexible and adaptable
o A passion for strategy games.
Senior Interactive Project Manager: ** Home counties - UK - £40K Excellent opportunity for an experienced Senior Interactive Project Manager with proven commercial experience gained within a design/communications agency environment. You would bring with you experience in producing creative and innovative strategies and solutions, and assist in driving and shaping the digital vision and strategy for this creative communications agency.
Yes, we do some web stuff, but more interestingly we design and develop more intimate interactions, games and challenges involving tilting plasma screens, inflatable jackets, water jets, the Wii and anything else your imagination can think of. We work alongside a creative team of print and 3D designers, as well as specialists in the fields of special effects and the latest 3D display technologies (i.e. very large format displays, such as seamless plasmas and LED walls). These applications are deployed at events worldwide and there are opportunities to travel.
Working on award winning accounts for global brands, you would be responsible for scoping, driving and delivering high quality and exciting interactive solutions.
There will be client facing responsibility along with the responsibility for the management and development of project teams.
The ideal candidate for this role would have:
• A strong background (5+ years experience) in interactive design and/or development
• Experience of working with off line installed applications using the Flash platform and leading solutions such as SWF Studio, Zinc, AIR etc…
• Strong project management and client facing skills
• The experience/ability to lead and develop a team
• The ability to think creatively and communicate ideas clearly
• The ability and desire to develop new ideas and concepts
Description
To project manage and drive the development of creative interactive media, providing innovative strategies and solutions for our clients.
Working with a team of designers and developers – to identify new and creative solutions, and achieve individual potential, whilst ensuring a high standard of project delivery.
Main responsibilities:
• Project Manage, and derive the development of current and new solutions as part of the production team (design and development)
• Ensuring deadlines are met, and production of all interactive projects are to a high standard
• Research and development of new and upcoming technologies, with a view to incorporating in future projects.
• Liaise with project managers on a weekly basis, to review projects and update on priorities and schedule.
• Ensure initial development project meetings involve design, development and technical so all parties involved from the outset of each project.
• Drive all development projects, liaising with Client Services.
• Assist Business Development in developing new media business.
Key interfaces:
COO
Flash Designers & Developers
Project Managers
Creative Team
Technical Project Manager: Germany - urgent * Requirements:
• A background in programming
• Previous experience working with a team of software developers
• Articulate in English, both written and spoken
Pluses:
• C++ experience
• SCRUM master experience
• Experience in the game industry
• Knowledge of bug tracking systems
Responsibilities:
• Assist Lead R&D team with project management
• Act as primary point of contact for R&D group for internal teams and external partners
• Coordinate the bug assignment process
• Drive improvements in visibility of R&D development progress, plans and documentation
• Report to R&D Lead Programmer & R&D Graphics Lead Programmer
SENIOR PRODUCER* HIT TITLE NEWCASTLE This exceptional studio is looking for an experienced Senior Producer to ensure the on time and on budget creation of high quality licensed software entertainment products. The Sr. Producer will monitor, coordinate, and drive all aspects of the development process including testing, marketing, sales, legal issues, localization issues, and project scheduling/tracking.
The Sr. Producer will:
• Work with studio management and department leads to establish and maintain the game’s vision, feature set, scope, staffing plan, schedule and budget.
• Champion the game with the team to help maintain and drive energy, enthusiasm and urgency to the team.
• Ensure that the project is delivered on time, that milestone goals are set and achieved, and that the team meets the ship date target.
• A natural leader: people believe in what you lay out, listen to the direction you give them, and are willing to follow you. You are ready and willing to lead the charge.
• With strong verbal and communication skills, you are able to talk easily with all departments about all aspects of the project and facilitate communication among all internal disciplines of the team.
• Interested in being in the trenches, involved with day to day decisions, while also being able to maintain a strong high-level vision.
• Ability to lay out the overall development plan for a game, providing input for the design of games and nurturing the project from concept to implementation to ship.
• Intense creativity and a passion to innovate, going above and beyond existing game designs and advancing the medium.
• Ability to take broad direction from studio and company senior management.
• Manage day to day development issues, attempting to predict and avoid problems, while being prepared to troubleshoot and provide conflict resolution as needed.
• Manage project budgets, balancing game features with resources and timeline.
• Understand, refine, and monitor adherence to licensed brand equity and product vision.
• Review and analyze all documents, task lists and interim builds from developers. Create and modify schedules as needed.
• Review practicality of game design and technical design documents.
• Review milestone deliveries to ensure quality and consistency with design and licensed brand.
• Develop and maintain good relationships with platform manufacturers and IP licensors.
• Maintain an up-to-date knowledge of video game market trends and customer requirements in the US and Europe.
• Source highly talented external resources to supplement all aspects of internal development.
• Provide mentorship for all of the production staff.
• Work with QA Manager to review testing documentation and overall quality assurance process.
• Participate in product demonstrations and press interviews as needed.
• Travel and/or work at remote site as required.
The ideal candidate will have produced at least 10 game titles from inception to shipping, including 4 titles which have shipped over 1 million units. He/she will have excellent interpersonal skills. He/she will be able to organize, prioritize and manage multiple tasks. He/she will have relevant production & project management experience.
Foreign travel will be required; applicants must have a valid passport.
SWEDEN: GAME DIRECTOR/CREATIVE DIRECTOR
Forard thinking studio is looking for a Game Director/Creative Director for future projects. As Game Director/Creative Director you are expected to have a deep knowledge about the games industry and extensive experience in game production. You are also expected to excel as a leader.
Job Description
You will be responsible for managing a full project, with a team of talented developers. You will be working as part of the project management team and communicate with the publisher on a daily basis. You will carry the creative vision and uphold the standard for the creative aspects of the game.
Required Qualifications
More than 3 published AAA titles with at least one on the Xbox 360 or the PlayStation 3
More than 5 years leadership experience in the games industry
More than 7 years of total industry experience
A passion for games and a good eye for current and future videogaming trends
Fluent in written and spoken English
Desired Qualifications
Experience of working with external IPs is a strong extra merit
• Experience of FPS and action games
• Experience is working closely with publishers within the industry
SCOTLAND: MMO PRODUCER: £45K :You will be working making a hot title into an MMO. You will be responsible for working closely with the APB development team on establishing and managing the release process for a massively-multiplayer online game in development, and for co-ordinating development support for the live service throughout beta phases, commercial launch and beyond. This position will report directly to the Senior Producer of the project.
Responsibilities
• Work with the development team to plan and execute the release of live online game content.
• Co-ordinate Live support from development team – organize action in response to live service issues requiring development support.
• Development Planning & Scheduling – Work with producers and development team to establish and maintain targets / schedules for the various phases of release (Friends and Family, Closed Beta, Open Beta, and Commercial Release.)
• Arbitrate live game issues– This position will be a main point of contact between the development team and the customer support, quality assurance and community management teams.
Qualifications Required
• Bachelor's degree in a relevant subject area e.g. Business Administration / Project Management.
Experience Required
• 1 shipped title in a production role on a large development team.
Experience Preferred
• 2 – 4 years experience working in the development or live service of an MMO game.
Knowledge/Skills Required
• Excellent communication and negotiation skills.
• Strong organisational ability.
• An interest in providing a quality service to gamers.
• Ability to work flexible hours to support a live service.
Knowledge / Skills Preferred
• Understanding of the operational environments of MMO games.
• Good awareness of the online videogame industry.
LEAMINGTON SPA: PROJECT DIRECTOR: £31-54K + BENS, Kapow! – This is a top vacancy that has arisen through the company’s success; it will be across the latest consoles on highly marketed titles. As a Project Director you will be responsible for the efficient running of one to two game development teams. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality.
Additional qualities specific to this role include:
To deliver the game/s on time, within budget and to a high quality
Primary point of contact for the publisher
Create and maintain appropriate project plan/s
Defining project manpower and equipment requirements
Generating milestones and specific milestone deliverables for the contract/s
Establishing the processes through which the game will be developed
Delegation and prioritization of tasks
Monitoring day-to-day running of the project, identifying and solving production problems
Ensure a realistic game scope
Oversee the Technical, Art and Design Leads for the project/s
Report effectively to Senior Management
Running team meetings and ensuring good communication
Primary representative in management meetings
Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
Review/appraise staff and deal with general performance management of the team
Delivery of milestones
Fully understand and fulfill the terms and conditions of the relevant contracts for the games
Liaise with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
ALL MANAGERS.
• Proficient in MS Project, MS Office, Power Point, Excel
• Good understanding of game development techniques
• Industry management experience essential
• Confident self starter with good motivational skills
• Broad knowledge of current industry techniques and practices required
• Proactive attitude
• Strong inter-personal skills, tact and diplomacy
• Attention to detail is essential and all tasks must be carried out to the highest standard
• Proven leadership skills essential
• Enthusiasm and knowledge of video games in general
• Good team player
• Good communicator with excellent presentation skills
• Aspirations to develop people management skills
• Resilience and strength of character
• Mature professional attitude and work ethic
• Needs to be comfortable working to deadlines
• Ability to fit into a dynamic and creative team environment
GERMANY: SENIOR PRODUCER: £50K, FRANKFURT You do not have to speak German as the studio and publisher are English speaking. They require a Senior Producer to manage the production of high profile titles. This is a detail oriented position requiring a dedication to process and performance. The company has an overriding commitment to the highest standards of quality in all areas of development and the game play experience.
Requirements:
• Has shipped at least one title as Lead Designer or Producer. Console a plus.
• Previous hands on experience in the implementation of game play, game play systems, and level designs.(preferably level design) .
• Excellent understanding of player expectations.
• Superb writing skills.
• Ability to work in a proactive and positive way with other department leads.
• Articulate in English in both spoken and written formats.
• Displays initiative and passion for creating high quality and engaging games.
Responsibilities:
• Reports to the Creative Director and Development Director about all aspects of the project in order to execute the project's production while proactively pushing the quality bar and fun factor of the title.
• Directly responsible for management and inspiration of the design team on a day to day basis.
• Works closely with the Lead Designer in overseeing and managing the level design process and production pipeline from both an aesthetic and game play perspective.
• Coordinate with all disciplines (management, art, programming, audio, and animation) to ensure the project's vision is stable and clear.
• Problem solver.
• Assist in any additional design documentation and in-game dialogue writing.
• Has an expansive knowledge base of games of all genres and platforms.
• Ability to contribute innovative and original ideas towards all aspects of game production and development.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Remains focused, motivated and effective on all tasks through completion.
• Perform any other duties as assigned by Creative Director or Development Director with accountability and responsibility defined prior to the commencement of these duties.
• Professional.
Outsourcing Manager - Oxford - 30-40K Responsibilities:
Outsource partner selection and managing ongoing relationships
Outsource asset selection, scheduling and progress tracking
Ensuring outsourced assets remain on time and on budget
Ensure consistency of quality and project vision
Skills:
Previous experience preferred, or excellent management and negotiation skills
Good understanding of art is essential, for example someone who has been a games artist in the past
Salary:
£30-40k depending on their past industry experience
SURREY: WII AND DS PRODUCER: £TBA We are looking for an experienced Producer to work on a Wii and DS game. Main duties for the role will include running of a games project across two skus, working closely with the development team. You will be confident with project management, conflict resolution and risk management. Essential skills for the role include; strong people management and internal games development, project management and Microsoft Project to expert/advanced level. Desirable skills include: experience of Agile development methodologies, project management, experience of developing games for children, experience developing for Wii and/or DS platforms. You should be a confident self-starter who has shipped several games. Ideally you will also be an enthusiastic gamer.
* : BRISBANE/AUSTRALIA: LEAD DESIGNER/PRODUCER: $DOE This is an amazing opportunity to go to the land of OZ. Working for one of the greats this is an opportunity not to be missed. You need to heave worked as a lead designer/producer on consoles already. You must have a proven track record. Full visa and relocation will be organized for you and this is certainly a treat to go to the land of Oz rather than watch the Wizard of Oz.
Producer/designer Canada 793PD: CANADA: PRODUCER/DESIGNER: £NEG AND VISA AVAILABLE
Sports crazy studio needs a Gameplay Producer/Designer will bring a passion for baseball and a deep understanding of sports videogame mechanics to the franchise, helping design, implement and tune gameplay controls and features for future iterations of the game.
*GERMANY: EXECUTIVE PRODUCER: 75K – 84K EURO. PLUS SPECIAL BONUS Next gen focused studio with a strong financial security and AAA games needs an executive Producer.
Responsibilities:
• Support the creative vision for a franchise or multiple projects along with the appropriate producers, directors and leads.
• Supervises the projects creative development to maintain its focus areas and vision of the game.
• Create new game concepts that align with the vision and business objectives.
Oversee creation of detailed game requirements and design documents.
• Provide leadership and direction to Producers and act as a mentor.
• Design, coordinate and oversee the evaluation of competitive products and the inspiration this process provides.
• Upon request from the company, attend trade shows and press events to represent the products and / or company.
• Additional tasks in the area of a Senior Producer.
• Work with studio executives and department leads for continual process improvement.
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
• Provide input to department project status meetings.
• Coordinate with other studio groups including art and production to achieve project objectives.
• Ability to communicate in English. Established interpersonal and organizational skills. Must work well in a team oriented environment
• Takes initiative and is willing to expand own horizon
• Show a strong passion for making the highest quality state of the art games.
• Ability to contribute innovative and original ideas towards all aspects of game production and development
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Complete all tasks in a timely manner and to a consistent high quality standard
• Remains focused, motivated and effective on all tasks through completion.
• Good communication and writing skills and create documentation where required.
• Perform any other duties as assigned by Executive Management with accountability and responsibility defined prior to the commencement of these duties.
• The safeguarding of the company’s assets including source code, art work, tools, technical know-how.
• Demonstrates a desire to learn and grow professionally.
• Report to Executive Management.
Requirements:
• Previous experience in a producer role.
• Has shipped multiple AAA titles.
• Possess a strong background in game design
• Proven ability to produce high quality, top selling games
• Ability to support and drive the creative vision across multiple projects
• Creation of detailed product requirements and design documents
Pluses:
• Familiar with Agile Development
• Exceptional analytical and creative problem solving skills
• Strong attention to detail
• Excellent oral and written communication skills; polished professional; communicates with impact
• Able to handle multiple and sometimes competing priorities
• Is flexible and agile – ability to adapt quickly and be effective in new situations
• Possesses passion, energy, enthusiasm to drive results; action oriented
• Views challenges as opportunities; tenacious and focused. Role model a positive attitude and a strong, committed work ethic.
NEWCASTLE INTERNAL PROJECT MANGER/PRODUCER: £45-60K DEPENDING ON EXPERIENCE • I am looking for a Senior Producer/Project Manager - It would be working on a triple AAA driving games title for next gen platforms. Leadership and project management skills would be key.
• Experience managing large teams
* Games LONDON: PROJECT MANAGER: TO £50k We are working on a major franchised AAA movie title, and the role of the Project Manager will be to work in tandem with the project’s Creative Lead/Producer to deliver a high quality product. The successful candidate will be responsible for ensuring timely delivery of the project, to spec and within budget. Main duties for the role will involve planning milestone deliverables and schedules, dealing with day-to-day task allocation and tracking, solving problems as they arise and reporting back to senior management, as well as compilation of key production documentation (risk lists, milestone deliverable lists, staffing plans, etc) and liaison with the publisher. Essential skills for the role include proven project management experience over a number of project cycles, good communication, documentation and reporting abilities,
excellent problem solving skills and strong people management. PSP experience would be a definite advantage.
Producer
As Producer you are responsible for the overall strategy and vision for the development of the game. You sit at the head of a team to ensure a AAA product is shipped, on time, within budget, and of course with a motivated team & streamlined organization!
Responsibilities include:
In collaboration with the creative director:
-Leads the development and validation of the content of the main deliverables (FPP, E3 demo, alpha, etc.)
-Takes part in the development of the vision for games and has it approved by the senior producer, executives, and editorial group
-Takes part in the development of the main features of games
-In collaboration with the pipeline technical director, makes technological decisions affecting the game
Establish a project’s scope and milestones
-Develops and proposes a project scope to the senior producer
-Establishes important dates for the achievement of milestones for the project as a whole and has them approved by the senior producer
-Shares the project plan with the team
-Makes sure the team meets deadlines for deliverables
-Studies analyses proposed by the coordinator and identifies risks
-Proposes a viable and optimal recovery plan to obtain objectives
-Ensures changes in scope and dates are approved by the senior producer
Establish the budget and ensure the project’s profitability
-Establishes the operating budget for the project as a whole and has it approved by the senior producer
-Monitors project expenditures on an ongoing basis
-Proposes changes to the budget to the senior producer when required
Ensure the optimal organization of the team’s work
-In collaboration with the associate producer and core team, establishes the work methods and processes to be implemented
-Ensures that the core team’s roles and responsibilities are clearly defined.
-Defines the optimal team structure for achieving objectives at each phase of production.
Selection and management of associate producers, creative director and core team
-Takes part in decisions regarding hiring & promotions within the team
-Responsible for the development of team members
-Conducts performance evaluations on direct reports and performs salary reviews for team members
-Completes the information needed prior to payment of bonuses and profit bonuses and proposes outstanding team and/or individual recognition
Qualifications
-Experience shipping at least one online game as Producer.
-Has lived through a complete production from start to finish, with a good understanding of the finaling and submission process.
-Good understanding of the various skill sets needed to create a game and what each profession should focus on during a given phase of development. Demonstrates a real passion for playing games, with thorough knowledge of competitive products and companies.
-Strong project management and organizational skills with previous management responsibilities.
-The ability to develop strong working relationships with internal partners (central groups, QA etc.).
-Strong presentation skills.
-A good understanding of budget management.
-A good understanding of legal and licensing requirements.
-Flexible approach to travel.
TECHNICAL PRODUCER - LONDON - £26-35K Platforms
PC, PS3
Term of Employment
Permanent
Role Overview
Key Responsibilities
- Day to day tracking, updating and reporting of code schedules.
- Tracking of related dependant projects.
- Day to day progress and issue tracking.
- Organising meetings and tracking action points.
Experience/Skills
Essential
- Project scheduling software (Hansoft, MS Project or other).
- Experienced in tracking multiple sub projects in an organised manner.
- Good communication skills, both written and verbal.
- Good organisation skills, particularly within a rapidly changing environment.
- Office software (Email, Word, Excel, Powerpoint).
Highly Desirable
- Programming languages and methods.
- Experience of development life cycle.
- Experience with Online Services
- QA and bug fixing procedures.
- Bug tracking software.
Useful
- Source control – perforce or other.
- Experience of Web Development
- Collaborative websites – wikis, intranets.
EXECUTIVE PRODUCER - NORTH ENGLAND - SALARY DOE My client is investing heavily in the online space. They are looking for an experienced producer with at least one published online title to help realise there vision of the way people will play driving games online in the future.
PRODUCER - AAA LONDON STUDIO - £50,000 Role Overview:
•Responsible for the timely delivery of all titles developed by the franchise (internal and external), in accordance with the quality standards set by the Game Director and Discipline Leads, while continuously improving the work-life balance of the team
•Defining, evangelising and enforcing a best practice production methodology for the franchise
Key Skills/Experience:
Experience
•Successfully shipped at least 2 projects from inception to completion as a producer
•Proven track record of managing 20+ teams
•Outsourcing experience
•PS3 and/or social gaming would be an advantage
Skills
•Demonstrate strong communication and leadership skills
•Ability to be part of a team and delegate efficiently
•Project management and organisational skills required
•Flexible approach to facilitate the changing needs of the business
•Ability to promote personal and team motivation to create a united team
Key areas of responsibility:
Game development
•Responsible for the delivery of all titles developed by the franchise, internally, externally or via licensing, to the quality set by the Game Director and the time and cost standards set by the Production Manager
•Resolve time-cost-quality conflicts escalated by Discipline Leads within the franchise
•Supervise post-mortem execution at the end of each title, and ensure approved issues are turned into action points
Project/Team management
•Define a schedule and budget and track the teams progress against it, identify critical paths, key risks, change and slippage and put solutions in place to mitigate them
•Define and enforce production processes as set by the Production Manager to ensure efficiency, focus and strong morale
•Balance production considerations with quality and creativity in decision-making
•Carry out secondary line management responsibilities for the Discipline Leads including personal development, training and appraising
•Coordinate the organisation and scheduling of regular team meetings
Communication
•Point-of-contact for anything relating to the development and delivery of the title
•Maintain effective communication with the entire team, at all levels
•Report to the Production Manager on project development
•Ensure good and constant communication between internal groups e.g. QA
The successful candidate will have a combination of the above skills and a proven track record in dealing with similar responsibilities.
Assistant Producer 303AP: LONDON: ASSISTANT PRODUCER: £20-25,000
Excellent opportunity for Assistant Producer. It would be an advantage to be able to speak Japanese and have a degree. You must already be working as at least an Assistant Producer; they will not consider anyone without this experience. You should be proactive and self-motivated. You need to be adaptable and hit the ground running. It will be working with external developers on next gen products. Important to know the strengths and weaknesses of various formats - consoles.
STUDIO MANAGER - AUSTRALIA Our client develops for a wide range of game styles and genres. Many of their titles have been for GB and GBA although they've developed for PS 1, Sega Saturn, PC and currently for PS2. They are also approved N-Gage developers, Xbox, Gamecube and soon Sony PSP. The current PS 2 title is a FPS.
The job would most suit someone who wants to spend time in Australia, in a games company, earning a good salary, and able to make a difference. Open to discuss profit sharing for measurable progress.
The company has number of upcoming titles on N-Gage, PS 2, GBA, and potentially more PS 2 and an X-box game. The person will be working on all of our titles in terms of overseeing the day to day running and delivery of the projects. This is not a producer job. If you have successfully managed a studio before apply now www.change-job.com!
AUSTRALIAN DOLLARS A$120,000 –
WHICH IS £60K HERE ALTHOUGH BETTER STANDARD OF LIVING
BUSINESS DEVELOPMENT DIRECTOR/VP Responsibilities:
Leading publisher is looking for a dynamic individual to direct the identification and pursuit of new business opportunities for the software organization to increase product sales and market share. Oversees financial analysis, due diligence and legal review of potential new business opportunities for the company such as strategic partnerships, licensing of outside products, talent and joint ventures.
Establish and develop new revenue-generating opportunities
Directs strategic analysis of market trends, competition and identification of new growth opportunities.
Ensures that leads presented from within the organization are investigated and evaluated and, if appropriate, pursued.
Closes deals that generate substantial revenue and/or market share.
Manages relationships with major strategic partners.
Assesses viability of license costs, through cost models.
Ability to read and interpret P&L with a strong financial awareness.
Negotiates major inbound licensing deals and contracts in conjunction with the Licensing Director.
Requirements:
8 or more years experience with five or more in management.
Bachelor’s degree in Business or related field.
Exceptional track record of identifying and garnering new business opportunities.
Proven ability to achieve revenue expectations.
Strong business acumen of the licensing industry and an ability to understand product life cycle and business model process for game development.
Gaming enthusiast with minimum 5 years industry experience.
Extensive networking relationships within the gaming and film industry.
Highly motivated and ambitious.
US APPLICANTS ONLY PLEASE
LONDON: EXTERNAL PRODUCER: £28-40,000 + CAR ALLOW + PENSION + HEALTH + SHARES AAA project needs a hot Producer. It will be surely one of the largest titles to hit our shelves for some time. It will be working on one project for a well-established and financially robust publisher. There is not any in-house development - all of this will be done externally. You will be managing the external development studio to direct the process to keep projects to time and budget. You will be reporting to a Senior/Executive Producer, as this is such a large project.
You really need to have this in-depth market knowledge to apply.
Requirements:
Previous industry experience as an External Producer
Previous experience handling development for Next Generation Consoles.
Exclusive to Change, apply through our website www.change-job.com
LONDON: BUSINESS DEVELOPMENT/ACQUISTIONS: £40-65,000 Top publisher is looking to becoming a fighting force and expand on opportunities in the UK and European markets. As such they are setting up a new outfit right in central London.
Your role will be to pick up new IP and evangelize the ideas then adopting and producing for the life cycle of the project.
It is a new IP scout role so they want business development/acquisitions people with a production based background, a technical/production background is a prerequisite. This role is only open to people that have already worked within the games industry. Exclusive to Change, apply through our website www.change-job.com
FROM HOME: CONTRACT PRODUCER: £2000: START MID MARCH New exciting games technology developer requires an external producer to outsource development and integrate business rules.
Initially a contract with a fixed price contract, which could be done remotely. It will be a verification of assumptions and findings
£2000.00 fixed price - could do in the evenings. It is due diligence - 5 days work over a month - evenings/weekends, so could be done in conjunction with a permanent position.
They are hoping although it is not essential that the person go straight into a 9-month contract on a permanent basis. It is a start up so person looking for an equity holding, head up games area eventually
You need:
· Experience of creating preferably driving games for PC format
· Good understanding of industry and pitfalls.
· Technically aware and creative guy
LONDON: PERMANENT PRODUCER: £45,000 + EQUITY New exciting games technology developer requires an external producer to outsource development and integrate business rules.
Initially a contract with a fixed price contract, which could be done remotely. It will be a verification of assumptions and findings
£2000.00 fixed price - could do in the evenings. It is due diligence - 5 days work over a month - evenings/weekends, so could be done in conjunction with a permanent position.
They are hoping although it is not essential that the person go straight into a 9-month contract on a permanent basis. It is a start up so person looking for an equity holding, head up games area eventually
You need:
· Experience of creating preferably driving games for PC format
· Good understanding of industry and pitfalls.
· Technically aware and creative guy
LONDON: PRODUCER: £36-40K + CAR ALLOW + PENSION + HEALTH + SHARES One of the most successful UK publishers based in London is looking for an experienced and motivated producer who is driven by the desire to create the greatest games possible. The candidate should have a minimum of four years experience in a producer role dealing with console titles. The ideal candidate will either be working for a publisher or will have experience of managing external development in their career to date.
The candidate will be joining a growing team of very experienced industry veteran producers who work exclusively on a single title or license. The job represents an opportunity for the successful candidate to play a major role within the team where they can make the greatest use of their knowledge and experience.
LONDON/NEW DELHI: £45,000 MAYBE MORE – (CONTRACT TO PERMANENT) + EQUITY STAKE Golden opportunity for the adventurous. If you have worked in the quality assurance area of the games industry in a managerial capacity for over 3 years then read on. This flourishing publisher needs an experienced QA Manager to set up a test facility. Initially it will be testing PC games and then it will move on to Xbox and PS2 titles within a matter of months. This is a financially vibrant company that can offer entrepreneurial opportunities to the right person. It will be setting up from scratch. This is why it is ESSENTIAL that you have both the games and managerial experience. This must be demonstrated clearly on your resume that you have the knowledge and capability to handle a project of this size. It will be establishing resource requirements and assisting with the business plan to implement this project. There will be a test team in India to manage which will be English speaking so knowledge of Indian language is not essential. There will be the chance to structure the team and decide whether to have a UK test team to compliment the main test facility in India. There will of course be travel to India for training and interviewing purposes. Once the team in India is set up it is estimated that it will be required to visit perhaps once a month. Completely urgent requirement!
SHANGHAI: CHINA: ART TECHNICAL DIRECTOR: £££ Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trend-setters and visionaries, shaping the future in Asia’s hottest city. You can buy a meal for two for £4, a beer costs 50p, and you can get to a beautiful beach within 40 minutes.
Sound interesting? Let’s be honest, it sounds amazing! We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
The Technical Director will play a key role in bringing the vision of the game to the technical capabilities of the tools and the engine. He/she will work with the creative staff to make them aware of the possibilities and the limitations.
Responsible for the successful game production and development by managing technical risks and opportunities: making key art design and implementation decisions with the development teams; providing solutions to problem solving and educating the team on technical best practices.
Responsibilities
Defines the technological strategy with the development team of the project: pipeline, tools, and key development procedures.
Assesses technical risk and mitigation plan.
Establishes standards and procedures to track and measure projects progression.
Evaluates development teams, identifying strengths, problem areas, and developing plans for improving performance.
Research new technology and tools as opportunities for game innovation and development excellence.
Works with the Producer, the Art Director and the Lead Game Designer on establishing the technical impact of the creative direction
Works with technology, artistic and technical production leads on establishing guidelines for the production so as to achieve the desired objectives in the most efficient manner
Make sure that the guidelines are respected and maintained up to date with changes in tools, engine, design, etc.
Requirements
Bachelor or Master degree in Fine Arts, computer Science or Engineering
At least 5-8 years solid experience with 3d modeling, 3D animation, texturing, lighting, and effects tools and techniques
Experienced with optimization techniques to produce best looking results while working under tight constraints
knowledgeable of scene rendering techniques and implementations
Significant experience with determining the technical implications and possible implementations of creative decisions
Significant experience interacting with artistic as well as technical staff
Knowledge of programming concepts and techniques
Result oriented
Excellent written and oral English communication skills;
Commitment to personal and peer development and sharing best practices;
Willingness to relocate to Shanghai, China;
A passion for creating and playing video games
Experience in Unreal is a plus.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
PARIS/NOTTINGHAM: SENIOR EXTERNAL PRODUCER: £60,000 + RELOCATION + BONUSES + REGULAR TRAVEL COSTS TO VISIT HOME OR SETTLE FAMILY IN PARIS Do you have over 10 years experience in the video game industry, and at least 7 years in Project Management, with one AAA title minimum? If so, we need to hear from you.
World leading publisher needs you to be integrated in the Third Party department, you’ll be in charge of the production of a shooter game for next-generation consoles, developed by a high level and recognized external studio.
Fully responsible for driving the success of this game, you will guarantee its quality and adequacy to the market.
Key objectives for this role are:
- Defining the game concept in collaboration with development teams
- Defining the milestones’ schedule and content
- Validating delivered milestones in relation with the objectives
- Managing the relationship with internal departments (editorial, marketing, legal…) and external partners when necessary
Profile:
Assertiveness, diplomacy, together with excellent skills in organization and perfect communication are key competencies for this role. French is not necessary. It can help for integration, but it’s not at all a request for the position, all the job will be in English.
MIDLANDS: ACQUISITIONS MANAGER: £50-90,000 To identify AAA games in development or at concept stage which represent a clear commercial opportunity and to bring them into the Acquisitions Process.
•To present opportunities to the external studio management team and to the Acquisitions Committee Meeting.
•Set up and maintain relationships with designated developers.
•To maintain the developer contact database.
•To report progress with identified opportunities on a regular basis to the Head of External Development.
•To represent at exhibitions/events as required with the aim of building developer relationships.
•To arrange the evaluation of all game submissions by the Design Group.
•To act as a member of the external studio management team.
•To promote as the publisher of choice to the development community.
•To maintain a wide and in depth knowledge of games under development across the industry.
Required:
Degree level education
3 years games industry experience minimum
Minimum 1 year experience in a similar role
LONDON: I-MODE MANAGER: £30-35K + BENS Leading publisher of mobile phone games based in London and the mobile game division was founded in Europe in 2002 and is rapidly expanding.
As part of the Commercial team, based in London, you will be responsible for developing and maintaining strong relationships with key i-mode mobile network operators and technology partners
Your key tasks will include
Management of company’s six current i-mode sites across Europe with the aim of increasing customer satisfaction and consequently subscriber numbers, and thus revenue
Maximising revenue generated from company’s existing network operator accounts through a proactive and creative approach to managing these relationships
Work closely with key stakeholders within the European and Japanese teams, to ensure a cohesive approach to the ongoing development and maintenance of the sites. This will include
identifying and agreeing on a product roadmap for the European market
planning and overseeing phased site updates, and managing the site community to increase customer stickiness to sites
some basic product/site testing prior to launch of new games on the portals
Increase/exceed sales growth in line with the overall business plan and targets.
Day-to-day management and updating of Mobile website.
Monitor the industry closely, providing market intelligence to assist the business development planning. Report market activity to senior management on a regular basis.
Regular travel within Europe and possibly Japan.
Candidate Profile
In-depth knowledge and experience of the mobile and new media sector.
Background within the games industry and/or consumer internet marketing is highly preferred.
Graduate calibre with a strong background in Account Management and/or Sales.
Enthusiastic, highly commercial, and creative
Excellent interpersonal skills at all levels. Able to influence decision-makers.
Strength and tenacity in seeking new business opportunities
Strong team player.
Other European languages would be advantageous.
Required Knowledge and Experience:
Significant experience and understanding of the mobile and new media industry, with a keen interest in cutting-edge technology and the digital economy.
Keen interest in gaming (on any platform)
A good understanding of consumer insight, and ideally some prior experience of direct marketing and customer acquisition and retention
Candidates of particular interest will be those that can demonstrate a thorough understanding of the dynamics of the mobile gaming marketplace and can propose and undertake a course of action that will allow the company to outperform the competition.
*GLORIOUS SAUSAGES AND BEER - GERMANY: EXTERNAL PRODUCER: 40-60K EUROES = TO £41K + RELOCATION + 28 DAYS HOLIDAY ** Great opportunity to work for go-getting publisher based in Germany. The role will be based in Germany although as this is an international studio German is NOT required.
The studio is English speaking. The teams are internationally based that you will have to with: UK, Singapore, Slovakia, Germany, Belgium, Austria, Hungary or Japan.
Area of responsibility:
Establishment and maintenance of a creative, professional relationship with the development team
Team support during formulation of the game design and project plan in cooperation with the Project Controller
Evaluation of the end product's international marketability
Ensure all deadlines and the optimal two-way flow of information
Constant project status overview
Process coordination throughout the entire course of development
Milestone examination and release
Market observation, trend recognition, research and analysis
Formulation of documentation transcripts and reports
Internal and external product presentations
Qualifications:
Several years experience as a computer game producer
Good verbal and written communication skills
Sure command of both written and spoken English
Very good knowledge of the products, the market and the development process
Ability to work under pressure and meet short deadlines
Ability to reach decisions taking into account and analyzing various factors
Pronounced management skills and diplomatic abilities
Combination of creative abilities and analytical thought
Willingness to travel on business trips as part of the job
External Producer We, one of the leading recruiters in the gaming industry are looking for recruiting for gaming legends, who are one of the largest independent game developers and who needs an external Producer in London
One of the most successful UK publishers based in London is looking for an experienced and motivated producer who is driven by the desire to create the greatest games possible. The candidate should have a minimum of three years experience in a producer role dealing with console titles. The ideal candidate will either be working for a publisher or will have experience of managing external development in their career to date.
The candidate will be joining a growing team of very experienced industry veteran producers who work exclusively on a single title or license. The job represents an opportunity for the successful candidate to play a major role within the team where they can make the greatest use of their knowledge and experience.
Requirements:
Min 3 years experience as producer
Great managerial skills
Project management skills
Liaise between departments
We have other producer roles available also on our website www.change-job.com
External Producer 788PROD: SLOVAKIA: EXTERNAL PRODUCER: 60K EUROES = £45K + RELOCATION+28 DAYS HOLIDAY,
Great opportunity to work for go-getting publisher based in Germany. The role will be based in Germany although as this is an international studio German is NOT required.
In this international, English speaking team we work on a Next Generation production based on Unreal Engine 3 and look for an internal Producer to support the last 12 month of the running production cycle as well as the parallel start of a new Preproduction.
The candidate would have to be willing to move to Bratislava/Slovakia whereas it is also possible to live in Vienna which is only an hour away.
We would like to see the following essential points covered:
- Proven track record of finished projects
- Proven scheduling ability
- Proven console experience (preferably PS2/X-box minimum)
- Ability to improve the team performance by introducing industry best practices where applicable
- Good man-management skills.
Production Coordinator Our great client one of the best known in the UK with many hit titles under their belt is looking for a production coordinator to assist the Producer and/or the Associate Producer in sub-modules of the game production. You will not be responsible for budgets or contracts, although you might be asked to participate in approving payments. Main duties include coordinating production work in all aspects, as well as helping to schedule and to organize the team. Coordinating work might encompass the following: production testing and testing coordination, assets coordination and management; documentation creation and coordination, hint line & hint book, localization, setting up workstations, or administrative assistance. Usually, the system and processes are set up by Producers or Associate Producer with assistance from the Production Coordinator, who often times will then take charge of the actual work to be or coordinated or completed. A degree is preferred but not essential but you must have excellent interpersonal, organizational and analytical skills as well as a good technical knowledge of PC’s. You must have proven production or QA experience working in games, and be familiar with PC and console submissions. You need to be reliable, flexible and a forward thinking team worker with a strong interest in new technologies and a passion for games.
Assistant Producer in Scotland 53AP: ASSISTANT PRODUCER: DUNDEE: SCOTLAND: £20-27,000 DEPENDING ON EXPERIENCE
If you already have some producing experience as an assistant then this could be the one for you. You must have had some producing experience sorry to all those with none! If you are under paid and working on some lame projects then fear no more… This is the answer. Want to work on next gen and Massively multiplayer online games. You will be working on hit franchises; they have 15 hit titles under their belt. This is new type of racing title with a certain edge. When you get in front of these people and see the ideas you are going to want to be there urgently!!!
Assisant Producer - London Are you bright, dynamic, and confident in your ability? If so, read on. You need to have your finger on the pulse of the video games industry. This is producing for a leading company that will sure to have job security and the company is financially buoyant. They want people to have an idea of where the industry is going. They produce a variety of fantastic tiles that will make you salivate when you find out what they are, across a variety of platforms.
537ASPRO: ALBERTA, CANADA: ASSISTANT PRODUCER: £DOE+BENS This is your opportunity to join a culture, which is highly entrepreneurial and based on values of quality, integrity and humility. Here is a chance to be a member of a stable and successful video game developer with a 100% success record of producing Triple A titles.
Our Client is seeking qualified applicants for the position of Assistant Producer. The Assistant Producer reports to the Producer Director (PD) and supports the PD by carrying out tasks to alleviate workload demands. The Assistant Producer is responsible for providing overall project support by tracking, organizing, monitoring progress, coordinating pre-determined tasks through to completion and coordinating details. The successful candidate will assist in the planning (indicating milestones and deliverables), creation, scheduling and on going synchronization of the project schedule; and data input for tracking and monitoring of progress. The candidate will manage project documentation by creating meeting minutes (concisely summarizes and clarifies discussions in meeting notes); editing existing intranet/wiki documents; editing new documents for grammar and spelling; and maintaining the audit process documents and audit result documentation. In addition the candidate will assist in the maintenance of the project bug tracking database by inputting bugs and ensuring accurate and complete communication of information to the team. The Assistant Producer assists the PD and team leads in assessing the progress and quality of the project and the ongoing assessment and design of the bug tracking / task management system. Performs other production-related duties as necessary.
Qualifications:/Education
Successful completion of a related and recognized post secondary program (example: Business, Project Management and/or Computer Science).
Experience
Two years of experience in a structured work environment where deadlines are specified and met
Technical background (preferably a Computer Science degree, Engineering Degree, or technical art background)
Prior management experience a plus
Duties/Responsibilities
Innate ability to manage multiple and competing tasks at one time is a required ability.
Great attention to detail and ability to follow tasks through to completion.
Excellent documentation and editing skills are required.
Superior organizational and scheduling skills are essential.
Excellent communication skills (written, spoken and comprehension/listening) is required.
Self motivated and capability of anticipating future requirements is essential.
Ability to prioritize and clarify the team's needs is essential.
Flexible, adaptable and practical.
253DESDIR: ALBERTA, CANADA: ASSISTANT DIRECTOR OF DESIGN: NEG + EXCELLENT BENEFITS 253DESDIR: ALBERTA, CANADA: ASSISTANT DIRECTOR OF DESIGN: NEG + EXCELLENT BENEFITS
Based in Alberta, by the Rocky Mountains this fantastic company requires an Assistant Director to direct and coach the lead designers. Designing and creating some of the best new games around and soon to be out this is your chance to shine and make a real difference in the industry.
Working closely with the Director of Design you will be required to support the department with organization, documentation, research and training within the Design department. Assisting the Director of Design with hiring writers and level designers and responsible for consistent design scheduling across all of the projects.
The Assistant Director will be responsible for collaboratively creating documentation best practices for writers, level designers and lead designers; and will assist the Director of Design and senior designers in researching new implementation processes and story telling techniques. They will assist the director and senior designers with research on behavioral and combat scripting, create training programs for writers and level designers and assist the director with strategic planning for the Design Department. Performs other related duties as required.
Education:
Successful completion of a Computer Science, Computer Engineering, English or Creative Writing degree from a recognized post-secondary institute is required.
Coursework in leadership, supervision, or management is preferred.
Equivalent combination of education and experience will be considered.
Experience:
Two years of experience managing projects and leading direct reports is required.
Two years experience working in a video development or entertainment industry is preferred.
Knowledge/Skills/Abilities:
A passion for role-playing games is required.
Excellent documentation and editing skills are required.
Superior organizational and scheduling skills are essential.
Ability to mentor and develop skills and abilities of departmental staff (writers and designers) is required.
Excellent communication skills (written, spoken and comprehension/listening) are required.
Flexible, adaptable, practical and effective with implementing change is required.
130QAL: STOCKHOLM: Quality Assurance Lead: ££Neg Fancy a change of scenery, and a new challenge? We are looking for an experienced QA Lead to work on a high-profile, PC and console game in the beautiful city of Stockholm. No need for extra languages as the studio is English speaking; simply a drive to produce one of the best games possible. As a QA Lead you will work closely with our Project Manager to ensure that milestones are met and all deliverables are made and working properly. You will also manage a testing team as needed and co-ordinate your work with another QA team.
Requirements:
• Relevant experience from similar tasks.
• Good technical understanding of 3D games and technology.
• Ability to troubleshoot and identify software and hardware problems.
• Experience from database administration and project management.
• Possess a creative "can-do attitude" and great social skills.
• A strong passion for games and the games industry
To apply for the position as QA Lead, please send us a detailed CV, cover letter telling us who you are and list the games you have worked on before and what you contributed with to the specific title. All applicants are required to relocate to work full-time in Sweden
: SHEFFIELD: ASSISTANT DVD PRODUCERS: £17-22,000 + PENSION + SHARE OPTIONS Quick witted, ambitious and persistent, Assistant DVD Producers needed. When dealing with internal product development teams across multiple projects, producers should be able to communicate with clarity and play a team leadership role. The same confidence is required in working with our external suppliers and partners from the entertainment industry. The role manages aspects of studio production including audio and visual scripting, video recording and CGI design including those professional software applications aligned with the motion picture and DVD authoring industries. Understanding video production processes will be a clear advantage but not a preference against valuable Project Manager or Producer/Assistant Producer skills gained from within the computer games industry.
MAIN DUTIES TO ASSIST DVD PRODUCER ON LARGE PROJECT:
· You will make a creative contribution to proposal/initial design stages. You are responsible for brainstorming of new product ideas and concepts for feasibility evaluation and have involvement in decision-making process in terms of strategic direction, product design and selection of product area.
· You are expected to develop procedures so that projects are carried out as efficiently as possible.
· You will carry out detailed analysis of product design and specification and agree milestones and deliverables with the relevant managers and team-members.
· You will be expected to establish and lead the team, deliver relevant prototypes and identify capital equipment necessary for you to undertake the work.
· You must monitor a project’s progress and make recommendations on actions to be taken to maintain the product on completion. You will be the primary representative for your project at Management, Production, and Milestone Review meetings.
You should also be able to identify, understand and evaluate key enabling technologies and business partnerships for the product area and promote new opportunities in the marketplace.
ESSENTIAL REQUIREMENTS
Previous experience in either games or TV/film industry
Experience leading or managing projects
Calm under pressure
638DM: Surrey: Development Managers: ££DOE Are you a highly organised and dynamic Associate Producer?
If so we need you to manage and support the development teams of our excellent and innovative clients.
Key skills/experience required:
Educated to degree level
Proven people/project management skills
Genuine experience of delivering projects on-time and on-budget
Able to think outside the box in a challenging environment
Able to juggle several different tasks and priorities at once
Excellent verbal and written communication skills
Direct games development experience is not as essential as strong organisational and people skills. Candidates from all forms of media, including TV, radio and book/magazine publishing will be considered.
This is a unique opportunity to transfer your project management skills into the vibrant video games industry.
If you or anybody you know is interested in applying for this role, please contact jobs@change-job.com or call 0044 207 241 4545 to explain why you are interested in the position and why you believe your previous experience makes you suitable for the job.
420PM: Netherlands: Project Manager: £DOE You know everything about planning and have the skills it takes to manage a team of artists, programmers and designers. Your goal is to set up the planning for the team, and then achieve the milestones and deadlines with the team. You are very communicative, so you know what’s going on in the team and in this fast paced and forward thinking company.
You will work on a daily basis with staff of the team, which is responsible for the design and content quality of the game. You will be working in close collaboration with the Production Manager.
Requirements
Minimum of 3 years of experience in a similar position
Knowledge of planning tools such as MS Project
Able to work and think in a very organized manner
Ability to work in a team
Able to analyze and improve the work process of the team
Ability to be flexible
Very good communicative skills
An independent and pro-active work attitude
Desirable skills
Previous employment in the games or movie industry
A passion for games
English language, in writing and verbally
GLOBAL TECHNOLOGY DIRECTOR: London OR California My prestigious client is seeking a Global Technology Director for a new development operation. They are looking for a very strong candidate who has an excellent technical background in the games industry, with knowledge of console technology and preferably exposure to next generation hardware. Experience of driving results from 3rd party developers would be a great benefit. This role could be based in either London or California depending on the candidate.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
SOUTH: ASSISTANT PRODUCER/JUNIOR DEVELOPMENT DIRECTOR: TO £40K DEPENDENT ON EXPERIENCE Fantastic opportunity for external and internal Associate or Assistant Producers to work on market leading products. It will be based in the south and working on mainly console titles. They will accept applications from those with PC and of course console experience. For the Assistant Producer position they are expecting candidates to have a creative input/edge, development directing will be more process orientated looking at risk, due diligence. You MUST have worked within the games industry before in a managerial capacity. It will be working on-site at external developers. It will be ensuring projects are delivered on time and to budget. They are a number of roles available covering action, sport and driving genres. Great career path. Apply now! www.change-job.com
LONDON: ASSISTANT PRODUCER: £25K Fantastic opportunity for that all important move into an Assistant Producer role. Next gen console and PC based publisher and developer urgently needs an enthusiastic Assistant Producer.
Assisting with the design, planning and tracking of the development of internally and externally produced titles.
Assisting the producer and development team to create the project development plans and budgets.
Assist the producer to track and control the project development plan, schedules and budgets.
Help identify risk areas, resource deficiencies and requirements of the projects.
Help prepare concept submission documents for platform holders, such as Sony and Microsoft.
Assist the producer and development team with design documentation and tuning gameplay.
Assist the QA Manager with code submissions.
Overseeing the localisation of titles.
Managing external resources including art outsourcing, video editing, audio recording and audio editing.
Gather and select marketing materials from the development team.
Assist the QA manager and QA leads in the development of test plans.
Assist in the assessment of new products
SKILLS REQUIRED TO APPLY:
MS Office (Word, Excel, PowerPoint)
MS Project
Familiarity with a bugs database system.
Must be educated to at least A-level standard.
Relevant Degree is desirable.
Minimum of 1 year industry experience in a relevant development role.
Team player – evidence of working in a team.
Excellent communication skills.
Keen gamer!
In-depth knowledge of at least one of the following programming, art, design or QA.
LONDON: ASSISTANT PRODUCER: £25K Fantastic opportunity for that all important move into an Assistant Producer role. Next gen console and PC based publisher and developer urgently needs an enthusiastic Assistant Producer.
Assisting with the design, planning and tracking of the development of internally and externally produced titles.
Assisting the producer and development team to create the project development plans and budgets.
Assist the producer to track and control the project development plan, schedules and budgets.
Help identify risk areas, resource deficiencies and requirements of the projects.
Help prepare concept submission documents for platform holders, such as Sony and Microsoft.
Assist the producer and development team with design documentation and tuning gameplay.
Assist the QA Manager with code submissions.
Overseeing the localisation of titles.
Managing external resources including art outsourcing, video editing, audio recording and audio editing.
Gather and select marketing materials from the development team.
Assist the QA manager and QA leads in the development of test plans.
Assist in the assessment of new products
SKILLS REQUIRED TO APPLY:
MS Office (Word, Excel, PowerPoint)
MS Project
Familiarity with a bugs database system.
Must be educated to at least A-level standard.
Relevant Degree is desirable.
Minimum of 1 year industry experience in a relevant development role.
Team player – evidence of working in a team.
Excellent communication skills.
Keen gamer!
In-depth knowledge of at least one of the following programming, art, design or QA.
LEAMINGTON SPA: BUSINESS DEVELOPMENT ASSISTANT: £20-31,000 6 MONTHS THEN PERM? Working for leading next gen developer of computer games it will be your responsibility to assist in the overseeing of subcontractors and the smooth running of the pitch team
Subcontracting
• Restructure and maintain the subcontractors database which entails regularly researching and checking which companies are doing subcontracting, which have gone bust, what reputations they have and what projects they are working on and generally updating contact details. Needs to be done for European, East European, Asian and American contractors.
• Keep the following documents and folders up to date and “fresh”:
Contractor first contact email
NDA
Generic contract
Internal how to subcontract procedure
Sample tests database
Contract file
Subcontract overall spreadsheet
• Check and prompt that test response from company to testing Contractors is carried out and supplied
• Check and prompt that signed contracts and milestones are logged in the overall spreadsheet
• Check and prompt on each contractual milestone for sign off
Pitch Team
• Run and update a new Publishers database with fully updated contact details, profiles, pitch logs to record contact.
• Create, compile and monitor a design asset database in conjunction with the Design Manager and the design group.
• Keep the Pitch Team filing system organised and up to date.
• Compile and submit Pitch Team weekly time sheets.
• Track and log pitch team requests and in conjunction with the External Projects Manager/Business Development create a time schedule for the Pitch Team then monitor and update.
• Receive, log and advise on staff Green Light submissions.
Liaising with Business Development Associate to prepare and organise with Project Managers for regular:
• Pitch Team design reviews of demo and live projects
• 45 minute competition snapshots
• project reviews with the directors
Essential Qualities:
• Mature professional attitude and work ethic
• Thorough and experienced knowledge of the games industry
• Knowledge and experience of database creation and running
• Marketing/Advertising and Sales training would be advantageous
• Enthusiasm for and knowledge of games
• Professional business attitude and a diplomatic and analytical approach
• Will be thorough in their approach to problem solving and able to function independently
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• MUST HAVE WORKED IN THE GAMES INDUSTRY ALREADY
880TAP: OXFORD GAMES TESTER/ASSOCIATE PRODUCER: £15-20,000 + PENSION (5% OF SALARY) & BONUS' This is a fantastic opportunity for any games testers who have high aspirations and may want to become an associate producer. Working for this young, trendy company you will have a big say towards the input of the game and how it eventually turns out. The role requires someone who has a good working knowledge of hardware manufacturer TRC's and has experience in both producing test plans and games testing. The successful candidate will test games against milestone deliverables to ensure compliance in advance of milestone delivery to the publisher and will also support the development team in testing versions prior to submission to the publisher looking out for any major bugs that would hinder testing by the publisher. To apply please ensure that you meet the following criteria :
- Previous Experience of producing test plans.
- An Interest in sports is preferable but not essential.
- A Good working knowledge of hardware manufacturer TRC's.
- Aspirations to become a producer in the future.
- A good level of education and an ambitious attitude.
- Experience in games testing.
Assistant Producer: Scotland This company has a blazing track record of over 15 hit titles. It is now specialising in Massively Multiplayer online games.
They are seeking an Assistant Producer. This will provide a good career path for the right candidate and bolster anyone’s CV/resume.
Responsibilities:
Working with the Project Manager to ensure timely delivery of the highest quality project possible.
Skills required:
Skills Required
Must possess the ability to handle multiple tasks from the team in an organized fashion, prioritizing these tasks effectively.
Must have excellent organizational, problem solving, and project management skills.
Excellent planning, communication, and interpersonal skills.
Must be self-directed and detail oriented with a strong desire to contribute to a uniquely creative environment.
Very strong Initiative with a desire to learn and be challenged
Knowledge of the following areas a plus
Familiarity with Unreal Engine 3 or with the Unreal Technology suite
Demonstrated knowledge and experience of the customary procedures and development strategies in MMO titles
Working knowledge of Perforce software or other source control software
A solid technical background
LONDON: ASSOCIATE PRODUCER: £25-30,000 + BONUS Do you want to work for a cool company with hot titles? Opportunities to start in central London after Christmas. It will be assisting with the producing of titles for PS3 and 360
It will be working as an Associate for Leads Producers; you must already have experience of being an Associate Producer in the games industry. Preferably 1-2 years although not experienced with the full development cycle ready.
This is a career move with promotion to full producers within 1.5 years should you perform to plan.
MIDLANDS: PRODUCER: £28-35,000 Independent publisher in early 2004, growing out of the own-label publishing side of a small distribution outfit. They are profitable, expanding rapidly and publishing half a dozen SKUs per month. This growth and success has required hard work and a willingness to go beyond our comfort zones to explore new practices, products and processes: anyone joining the company will be expected to buy into this.
We need a driven, intelligent “translator” – someone who speaks the languages of Developer and Publisher fluently and can communicate between the two. We want someone who will create visibility and efficiency. If you can spot problems before they arise and build cost-effective solutions to these, if you understand all of the parts of the development and mastering process (from design to localization to submissions), and if you can see the game as a commercial product without getting cynical, then we want to hear from you. If you want to create a work of art, be part of a big machine, or take the credit for the developers’ work, then this is the wrong place for you.
It’s hard work: you’ll have half a dozen small projects to keep an eye on at any given time (delivery of sublicensed titles, etc.) and a couple of bigger projects, and time is a luxury you’ll rarely enjoy. The challenge is huge. You’ll be jumping on planes from time to time on short notice, swapping tasks from hour to hour, but there’s a huge sense of achievement to be had. Want a challenge?
ASSISTANT PRODUCER: SOUTH WEST ENGLAND: £20-27,000 Successful games studio requires an experienced internal producer; they have made many well-known AAA titles and need you to ensure this on-going success. It is a relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday.
The opportunity to work on a great project in a great location!
Requirements:
- Games industry experience, having worked on at least one published product
- Education to A level or above
- Excellent presentation skills
- Good command of English language
- Genuine enthusiasm and passion for video-games and their development is essential
This position will include project management, team management and game localisation.
***GET IT NOW - MANCHESTER: INTERNAL ASSOCIATE PRODUCER: £20-27K DEPENDING ON EXPERIENCE Great opportunity to manage projects for a super successful studio. The track record of this company is brilliant.
There are presently 6 projects in development. This company is hyper successful and a cash rich studio. Working on action title for all next gen consoles to include PS3 also working on movie license – blockbuster. This is a secure company that has been going since 1996. Strong project management skills required.
I'm looking for a producer/project manager.
Ideally the candidate would have experience in project scheduling & team management, would be organised & pro-active as they would be responsible for the development of a project from conception through to completion. Knowledge of the computer games software industry would be beneficial, however not essential.
I would like someone who has experience; however I am prepared to review CV's of candidates who have the necessary skills, but not much experience. This would then be an assistant/associate role, however.
Salary is negotiable and dependant on experience and we'd be looking for them to start ASAP.
CANADA: ASSISTANT PRODUCER: £25-40K DEPENDING ON EXPERIENCE Undisputedly the leaders in video games development need an Associate Producer capable of leading development for a significant subset of game functionality, an expansion pack or post-release content module.
The candidate must have experience releasing previous titles in the game industry, for both PC and/or console markets. Specific examples of creative leadership and vision provided in those titles should be provided. You must have taken an idea from concept through development to completion, while managing the development process along the way.
The Associate Producer is an experienced team leader, with good communication skills and an ability to motivate others to be their best. Experience in project management of creative assets or technical features and managing the schedule and tasks for a team of people is essential.
Any experience using Agile/Scrum would be great! Although not essential.
Responsibilities
Vision and Creative Direction
Capable of leading scrum teams to deliver a subset of game functionality, from concept to release.
Evaluating game play and fun-factor of the product. Provides a critical view to improving the game's design or implementation.
Reviews the content in the game, providing constructive feedback and improvement suggestions.
Assist with external communications and coordinating information flow (interviews, screenshots, demos) to marketing, press, and publishers.
Exhibits passion and salesmanship to provide motivation for the team and all involved in the project.
Team Interactions, Leadership & Management
Coaching others through their knowledge and experience to help build an effective team.
Leads and manages the effectiveness of their assigned teams, dealing with communication and conflict issues to keep the team on track.
Works closely with the functional leads and team members and peers in other departments and project teams.
Interact, understand and communicate with senior managers within the company.
Project Management
Supports Producers/Project Managers with the scheduling of development staff, ensures that appropriate assets are coordinated for use by assigned team(s), and that work flows in a smooth, efficient manner.
Assists in creating and maintaining production budgets, schedules and deadlines for assigned teams.
Assists in the creation of project management documents and management of scrum team backlog and task lists.
Skills / Abilities / Personal Suitability
Professional Skills
Three to four years of production support experience, or one to three years of producing experience on a game project.
Experience successfully releasing games to market is a significant asset.
Successful completion of a related and recognized post secondary program (example: Business, Project Management and/or Computer Science).
Three years of experience in a structured work environment where deadlines are specified and met.
Technical background is an asset. (Preferably a comp sci degree, engineering degree, or technical art background.)
Solid knowledge of video games (PC and console) is preferred.
General Management Skills
Prior management experience a plus.
Ability to manage multiple and competing tasks at one time is a required ability.
Great attention to detail and ability to follow tasks through to completion.
Ability to prioritize and clarify the team's needs is essential.
Excellent documentation and editing skills are required.
Superior organizational and scheduling skills are essential.
Human Relation Skills
Excellent communication skills (written, spoken and comprehension/listening) is required.
Self motivated and capability of anticipating future requirements is essential.
Flexible, adaptable and practical
CAMBRIDGE: ONLINE CONTENT TEAM LEADER: £25K Developer and publisher of the MMORPG adventure game, is looking for an experienced content editor to manage our Online Content Team. The ideal candidate will have a proven track record in managing a small team of approx 5-10 people.
A unique company with a distinct company ethos of over achievement. We have grown 4 times in the last year, and continue to grow at a similar pace. We are looking for a candidate to thrive in this environment with energy, enthusiasm & natural ability to work at pace.
Key duties include:
§ Develop, plan and manage online content with the aim of maximising our players gaming experience;
§ Coordinate and manage the weekly file copying of online content updates;
§ Write news stories/press releases and distribute to gaming publications;
§ Responsible for the quality, accuracy and relevancy of all online content;
§ Manage key online content projects, communicating with development teams;
§ Lead a small Online Content Team and its activities;
Requirements:
Proven experience managing teams – details of size, how managed and how long, how you planned work and checked work.
Technical aptitude to pick up tools easily;
Excellent English writing and editing skills;
Great attention to detail and solid problem-solving skills;
Ability to communicate enthusiastically, clearly and concisely to groups and individuals;
Proven time management and project management skills;
Ability to handle multiple responsibilities concurrently and work well under deadline pressure;
Keen interest in computer games or RPGs;
A high level of general computer system literacy;
Also useful:
Degree level education or equivalent experience;
Experience in editing on-line content (preferably in the video games industry);
BIRMINGHAM: INTERNAL ASSOCIATE PRODUCER: £18-25K Developer that concentrates on racing games needs an Associate Producer. This could be the perfect opportunity for a keen QA person. It will be working on handheld and console versions of a hit title. You will need:
Good written and spoken English
Professional attitude
Passion for games
Previously worked in the games industry at least at QA level
Prepared to work long hours
Self-starter
Creative
Knowledgeable about the games industry.
Apply now!!!
AMSTERDAM: ASSISTANT PRODUCER: £22-30K DEPENDING ON EXPERIENCE Fantastic developer needs an experienced Assistant Producer. It will be working on next generation console titles. This is an award winning developer with very high standards. The Assistant Producer assists the production team with the day to day running of creative teams/projects as well as internal and external project communication throughout the game development process, ensuring the highest quality product is delivered to schedule. His / her initial work focus will be on supporting the management of the visual concept work, both for internal and outsourced production.
Responsibilities:
- Outsourcing traffic management:
• Tracking progress on internal status of deliverables/assets
• Organizing and coordinating the delivery of items to outsourcing companies
• Delivery, versioning and archiving of all art assets
• Coordinating and tracking feedback on deliverables from outsource companies
• Being the main point of contact for outsourcing companies; update producer on progress
- Team management support:
• Project administration, filing and archiving of artwork
• Task and milestone planning and tracking
• Gathering information for briefs
• Tracking review & approval process; setting up briefing & approval meetings
- Communication and coordination:
• Coordinate and organize visits, demos, photo shoots, etc.
• Assist producer in communication with other internal teams; keep other teams updated
Profile
• Confident self-starter with good motivational skills
• Strong inter-personal skills, tact and diplomacy
• Good communicator
• Good organization skills
• Keen eye for detail, high quality standards
• Ability to fit into a dynamic, creative team environment
• Good knowledge of video games in general, artwork and art production process
• Excellent command of English
• Assistant Producer needs to be comfortable working to deadlines/perform under stress
Experience:
• Bachelor degree (or equivalent) in relevant area
• At least 2 years experience in production environment preferably in games development, film or advertising at an international company
LONDON: ASSISTANT PRODUCER: Football fan and Football Management Game fan REQUIRED. Current/Very recent console submissions REQUIRED. THIS IS A CURRENT AND NEXT GEN ROLE!!!!
Job Summary:
To help manage the development of the Xbox 360, PlayStation 3 and PSP versions of the football games.
Management of console standards requirements.
To provide production level support when required.
To work overtime as and when necessary, for example to meet deadlines.
Main tasks:
Task management of console team with Producer and Lead Platform programmer.
Management of console standards
Console version delivery
Console version build notes
Management of standards bugs with Producer
Daily status updates to Producer
Required to apply:
Minimum of 3 years commercial experience.
Minimum of 1 published console title – at least one working as Assistant Producer/Lead tester on any one of PSP/Xbox360/Xbox/PS2.
Good understanding of computer games development cycles.
A good degree in a relevant subject.
Excellent knowledge of console standards.
Excellent knowledge of bug tracking systems.
Excellent knowledge of MS office.
Ideally:
Multiple published titles on a variety of console formats
1 published Xbox 360 working as Assistant Producer/Lead tester
Excellent knowledge of Microsoft Project or similar.
BRIGHTON: PROJECT MANAGER – ASSOCIATE PRODUCER: £18,500- £32,500 PER ANNUM This hot dev studio needs a project manager with totally top notch skills. You will be working on a highly marketable next generation product.
Key duties:
assist producer in project management and team management for a console development team working on a high profile next gen title.
To apply you must have:
At least 1 years experience as an associate producer or project manager with at least 1 shipped title (preferably console) - more experience is an advantage.
Good communication and man management skills needed.
Good project management skills needed.
ENTRY LEVEL PRODUCING ROLE - BIRMINGHAM: GRADUATE PRODUCER: £18-22,000 If you have an undeniable passion for games this IS what you have been waiting for. To apply for this role you must be a graduate and have achieved a minimum of a 2.i. You will be assisting in producing a world renowned racing title for next generation formats. You will need project management skills. You need to have a spark and a CV that stands out. Remember there are going to be lots of applicants for a role such as this. Ensure you have detailed your passion for games on your CV. You need to also give 5 points as to why you should be selected for this role, reasons should have evidence attached – just saying you are hard working is not appropriate unless you can give a scenario to back this up.
JUST THE JOB - LONDON: ASSISTANT PRODUCER: £21-23,000 This is the perfect chance to break into a producing role with a recognized publisher. You’ll be assisting senior producers with design, planning and scheduling, contributing to the development of multiple titles covering all platforms and genres.
Working with internal and external teams this position offers an exciting opportunity to develop your skills and expand your games industry experience.
Applicants will have worked on at least one finished title and be able to demonstrate creativity and problem solving skills.
LONDON: ASSISTANT PRODUCER – MOBILE PHONE GAMES: £20-23K + BENEFITS Distributor and developer of mobile phone games need an Assistant Producer. You will be working with external developer - all over the world with many in UK and Spain and India. This could be a step up role for someone looking to get into producing although you must have worked with mobile phones in the past. You must have experience managing a creative project of some sort. If you know the ins and outs of mobile phones apply now.
** Mobile phone games - CENTRAL LONDON: ASSISTANT PRODUCER/DEPLOYMENT OPERATOR: £18-20K + BENS :
A leading mobile content publisher with a growing portfolio of global brand licenses and with a reputation for outstanding sports games and mobile video content needs you.
Key Responsibilities
Responsible for packaging and submission of games content to distribution partners (operators, portals, etc)
Communication of submission status to the sales team
Account management of distribution partners (with regards to content delivery)
Key Competencies
Excellent attention to detail
Experience with spreadsheets and databases
Excellent organizational, prioritisation and communication skills
Must enjoy working as part of a team with strong empathy for the difficulties of balancing priorities with other's needs.
Preferred Competencies
Experience of using Metaflow packaging/submission tools
Good knowledge of mobile phone handsets
Experience of content management systems
A genuine interest in international sport
Please provide bullet points on how you match the competencies key and preferred will help
**Dive into an AP role - no AP experience req - SOUTH EAST: ASSISTANT PRODUCER: £18-25,000 DEPENDS ON EXPERIENCE 601AP: SOUTH EAST: ASSISTANT PRODUCER: TO £24,000
Perfect step up into producing job! AP to assist on an as-yet unannounced action title for next generation consoles. We are looking for a "do-er" - someone prepared to roll their sleeves up and get stuck in to help keep the project moving. Happy to do anything from organising a mo-cap shoot, to chairing meetings, to making a round of tea, to scheduling/project tracking.
The ideal candidate will possess the following qualities, write a paragraph describing scenarios when you have shown the following:
• Efficient
• Organised
• Detail-oriented
• Resourceful
• Diplomatic
• Adept at multi-tasking
• Obsessive player of games in multiple genres
In addition, you should have:
• Games industry experience and/or 2.1 degree or better, ideally in a relevant subject
• Excel and/or MS Project skills
Finally, knowledge/experience of any of the following would be a bonus:
• Project management
• Motion capture
• Voice over production
• TV/film production, post-production or direction
• 3d art packages
• Programming
• Games journalism
• Games pr or marketing
• Office management
• Web skills
• Database skills
**GUILDFORD: ASSOCIATE PRODUCER: £24-30K This is an opportunity for an ambitious junior producer to work for the headquarters team at the UK’s largest games developer with the prospect of being involved across multiple studios in a broad range of console, PC and handheld developments.
Duties:
Gathering status and progress information on all of the projects in the company’s studios.
analysis.
Managing the internal game progress review programme.
Reviewing and providing quality feedback on games in development.
Undertaking general games industry research to support the studios.
Maintenance of the development elements of the companies intranets.
Providing general support to the CEO.
Essential:
Good verbal and written communications skills.
Must be a self starter and well organized.
A basic understanding of MS project.
Knowledge of excel.
Must be able to create builds of console games from ISO’s (and equivalent).
A passion to learn.
Desirable
Web site design/ maintenance
A broad knowledge of the games industry.
Some experience in a development environment (either as a junior producer or in a senior QA role).
Qualification to A-level/HND required first degree preferable.
Must have some experience in a media sector, (pref games industry experience.)
Must be very well organized.
Must have an interest in computer games
Associate Producer 921AP ASSOCIATE PRODCUER – 22-28K (09/04/08)
Associate Producer
The Studio has a focus on action and strategy titles with a concentration on consoles and was the team behind the critically acclaimed Battalion Wars for Nintendo. Nestled between Borough Market and The Tate Modern on the bank of the river Thames, the well-placed and modern office includes a café, gym, 24 hour access and excellent travel links (nearest train and tube London Bridge or Waterloo). Its location allows for easy access to some of London’s top bars, restaurants and other entertainments.
The Associate Producer role is suited to a candidate with solid experience in the games industry (2+ years), with a good portion of that time in an associate or assistant producer role. During this time they should have picked up a firm knowledge of project management methodology and the use of techniques, software and documentation to support this.
The AP needs to be organised, proactive and have good time management skills. They need to be able to communicate well with the team and be able to chase up problems and hard to get information from them. They need to ensure that they complete their requested tasks in a timely manner with a reasonable amount of supervision.
In summary the AP is required to support the project producer in running the project as a whole wherever possible or required.
The role is for as yet unannounced Wii titles for top tier publishers, working on new IP and current franchises.
Main Duties:
• working closely with the Producer to help ensure the smooth running of the project, team and studio
• updating project-specific documentation
• liaising with team to gather information and status update on tasks and issues
Skills (Essential)
• excellent communication, both verbal and written
• skilled in the use of MS Office – specifically Excel
• use and experience of bug tracking software
Skills (Desirable)
• knowledge of different project methodologies
• skilled in MS Project
• experience of localization
• ideally will have knowledge and experience of an entire project lifecycle
The Person
• previous games experience on at least one project
• proven ability to chase down issues and information
• proven ability to self-motivate and time manage
• energy and enthusiasm about making games
Assistant Producer 505 AP ASSISTANT PRODUCER
Assistant Producer
Job Description
The Assistant Producer's primary mission is to schedule, follow up on, track, and actively assist team members with the successful completion of their agreed upon goals. The Assistant Producer is a Producer in training, and will learn proper production methodology while implementing their new skills in a hands-on environment under the direction of Producers on the team. At times the Assistant Producer will assist with bug database management, outsourcing, localization, as well as a host of other tasks.
Responsibilities
• Assist the leads and other departments in determining between high and low priority items, focusing on areas yielding the greatest return, and making sound judgements based on what requires a "sense of urgency".
• Participate in ongoing milestone evaluation, and work with Project Manager or Producer to maintain the project schedule.
• Provide managerial support for the team leads.
• Cultivate a positive and cohesive team, inspire the cooperation and confidence of others, and promote the project’s "common vision"
Qualifications Preferred
• Bachelor's degree in a relevant subject area e.g. Business Administration / Project Management.
Experience Required
• 3+ years' development experience with a minimum of 1 complete development cycle, or an equivalent combination of education and experience.
Skills Required
• Must possess the ability to handle multiple tasks from the team in an organized fashion, prioritizing these tasks effectively.
• Must have excellent organizational, problem solving, and project management skills.
• Excellent planning, communication, and interpersonal skills.
• Must be self-directed and detail oriented with a strong desire to contribute to a uniquely creative environment.
• Very strong Initiative with a desire to learn and be challenged
Knowledge of the following areas a plus
• Demonstrated knowledge and experience of the customary procedures and development strategies in games titles
• Working knowledge of Perforce software or other source control software
• A solid technical background
Associate Producer 903AP: SOUTH WEST ENGLAND: ASSOCIATE PRODUCER - SALARY £20K+
A relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday. What more could anyone want to work in this picturesque location. Although pretty there is certainly a lot of nightlife in this area too. This is the opportunity to work on a great project in a great location – it will be working on all action titles for all the latest next generation consoles. This is a highly regarded organisation.
Requirements:
Games industry experience, having worked on at least one published product
Education to A level or above
Excellent presentation skills
Good command of English language
Genuine enthusiasm and passion for video-games and their development is essential
This position will Ainclude project management, team management and game localisation.
Project Manager 795PM: GERMANY: PROJECT MANAGER: £25-30K
AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. Required: Project Manager to support the production of high profile titles. This is a detail oriented position requiring a dedication to process and performance. The company has an overriding commitment to the highest standards of quality in all areas of development and the game play experience.
Job responsibilities:
• Schedule planning across the project with Leads.
• Tracking weekly progress in development.
• Preparing weekly status meetings.
• Take minutes in production meetings and distribute them to the participants.
• Highlighting risks on progress and provide solutions
• People-problem solving and motivation practices
• Coordinate with external partners for the delivery of builds, art assets and other communications as required.
• Tracking development processes and provides solutions to management for improvements.
• Continue to enhance organization and communications skills.
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
• Directly responsible for adhering to all company policies and procedures
• Additional tasks in the area of a Project Manager.
• Report to: Development Director
Requirements:
• Previous experience in project management whether on IT projects or through education.
• Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
Demonstrated ability to:
• Thoroughly understand logistical aspects and realities of software development.
• Adopt existing development processes and look for improvements.
• Understand issues and potential roadblocks in development and how to resolve them.
• Proven ability to efficiently organize, lead and execute meetings with effective decisions.
• Proven ability to evaluate development risks and provide contingency plans.
Associate Producer 719AP: LOS ANGELES: USA: ASSOCIATE PRODUCER: DEPENDING ON EXPERIENCE
Developer of high-profile titles for some of the top publishers in the industry. With a series of best-selling hit releases, has built a reputation as a premier developer of innovative, award winning games for all major platforms.
Primary Responsibilities:
• Supports Production by executing a variety of tasks related to game project development, from concept to release.
• Assists in ensuring adherence to budgets and schedules.
• Coordinates with resources throughout the company and/or third party vendors to ensure successful completion of assigned projects.
• Monitors production budgets, schedules and deadlines for product-related materials.
• Supports limited aspects of the short-term objectives of assigned unit/team/projects.
• Carries out routine tasks and procedures of assigned unit/team/projects.
Required:
• College degree preferred.
• Must have completed one full project cycle on a recognized AAA entertainment title.
• Must have at least two years experience in the industry in the same or a similar role.
• Proven ability to work with a team effectively and ability to delegate responsibility.
• Must maintain a strong working knowledge of game development trends and technology
• We prefer the candidate to be familiar with MS Office Suite (including MS Project), database bug tracking software, and source code control tools like Perforce, or Source Safe.
• A definite plus if the candidate has knowledge of game programming concepts.
• Must be legally authorized or able to obtain legal authorization to work in the US.
• A passion for creating and playing GREAT games!
Assistant Producer 880AP: OXFORD: ASSISTANT PRODUCER: £23-28K – BENS + RELOCATION + CAREER DEVELOPMENT, EXIENT, CHARLES CHAPMAN TECHN. DIRECTOR
Someone interested in sports and racing games,
This game developer of console productions with a reputation for producing high quality sports and racings games for handheld consoles. Its titles include; FIFA (2003-present), Madden NFL (2005-present), Tiger Woods (2007-present), NASCAR (2007/8), Need For Speed (2007-present), SSX, FIFA World Cup 2006 and FIFA Street, across platforms including; NDS, PSP and PS2. The company is currently expanding its production and development base into High Definition Console productions, whilst maintaining a strong and healthy focus on its core Standard Definition and Handheld Console business.
ROLE AND DUTIES
- Create, evaluate and maintain the game design, constructively
- Champion gameplay and protect the core experience from dilution
- Communicate design perspective and requirements throughout the team
- Implement & refine gameplay using Designer-friendly in-house tools
- Foresee the ramifications and potential impact of design elements
- Partake in production of formal GDD
- Monitor game throughout development ensuring it adheres to vision
- Meet the highest standard within required timescales
- Assist Production
EDUCATION
- Educated to Degree level preferential (though not essential) raw talent is more important
EXPERIENCE
- Experience with sports and/or racing titles preferred (though not essential)
- Minimum 4+ years development experience
SKILLS AND QUALITIES
- Passionate cross-genre, cross-platform gamer
- Team player: diplomatic and tactful
- High self motivation, proactive when issues arise
- Excellent oral and written communications, can create usable documents
- Fast learner, adaptive, creative
- Flexible and able to commit to the demands of games development
- Ambitious, hardworking risk-taker
- Ability to manage less experienced team members
- A positive can-do attitude, unafraid of a challenge
- Produces excellence and nothing less
Project Manager/ Producer NO YY Producer / Projectmanager Munich Germany between 30 (Junior) to 40-50 (middle) and (senior) 60-70k
The company was formed by an Austrian entrepreneur in 1994 during the huge global growth of interactive software. Proudly unique in the market, the company publishes and distributes software for a range of formats including PC, PSP, PS2, DS and Wii as well as future platforms and consumer electronics devices. They differentiate tehmselves by offering value-added services to its business partners including full software publishing, marketing and PR management through a highly experienced team. Publisher relationships with the likes of Square Enix, Sony Online Entertainment, Blackbean Games, Paradox and GSC in games sit alongside Nero, Kaspersky, Mr Site and Onspeed in software.
In 2006, they were appointed by Nintendo as its preferred distribution partner and in 2007 was presented the MCV Distribution Team of the Year at the Industry Excellence Awards.
Comprised of industry veterans with a shared passion for creating fun, innovative products, Currently we are looking for talented people who share our strong commitment towards excellence as we created new opportunities in our internal studios in Munich and Vienna.
Establishing completely new brands and product lines, this is one of the most promising roles in a growing and prospering industry. Candidates from other entertainment areas are welcome - TV, film, edutainment software or music industry backgrounds can be a benefit.
----------------------
Producer
Position Summary
The Producer manages the development process of a variety of developments across all platforms and genres. He/She will be responsible for defining the scope and budget for games, identifying the appropriate internal/external resources to create the game, coordinating the production process and filling in all other gaps to ensure the project will be developed in time, budget and quality. The Producer will work closely with clients, service providers, artists, sound designers, testers and all other members of the production teams.
Position Responsibilities
Primary Responsibilities:
- Maintain and update project schedules to reflect current project realities
- Identify and isolate issues within the project before and put in place risk management strategies
- Ensure work is completed in accordance with project deadlines
- Provide quality feedback, including evaluations of content and suggestions for improvement
- Undertake research, including competitive analysis
- Coordinate with team leads and goal-based “strike teams” to triage, prioritize, and delegate project tasks
- Facilitate communication and cooperation in the project team
- Report daily to the Executive Producer and work closely with all members of the project team such as Product Manager and QA Lead
- Integrate external feedback and test reports in the internal production process
Secondary Responsibilities:
- Identify improvements in development process
- Evaluate new ideas and product visions
- Verify specified product goals
- Devise and establish development and company processes that nurture, challenge, and grow the team to reach their highest potential.
- Work with leads and stakeholders to build a quality-focused, cost-aware project plan (budget, milestones, headcount, schedule)
Position Qualifications/Requirements
- Wide range or scope of experience or interest in entertainment productions across all platforms
- Self motivated with superb work ethic and a desire to make world class games
- Ability to take direction and effective listening skills
- Ability to troubleshoot and isolate faults, sometimes within severe time constraints
- Sharp attention to detail, highly analytical
- Willingness and ability to remain focused in a driven, high pressure, team-oriented environment
- Experience managing a project budget
- Fluency in English
Technical Requirements
- Bachelors Degree (or equivalent) in CS or similar
- Experience in risk analysis and mitigation
- Experience with scheduling tools
Soft-Skill Requirements
- Effective interpersonal, verbal and written communication skills
- Excellent organizational skills
- Willingness to be flexible with hours when working with resources on the other side of the world
121 Outsorcing Producer 121 Outsourcing producer
Job Title Outsource Producer
Accountable to Production Manager
Summary The Outsource Producer is responsible for the coordination of all assets created off-site. The ideal candidate will have both extensive project management skills as well as up-to-date knowledge of the production pipeline. The Outsource Producer will work closely with the Producer, Art Director and Art Leads, while reporting to the Production Manager.
Requirements • Production support experience on at least 1 to 2 completed projects, in either is an art management capacity or in an outsource management role.
• Candidates should have knowledge of 3D modelling packages and 2D art packages.
• The ability to define outsource requirement based on the scope of the project.
• Experience scheduling and coordinating the delivery of assets so they coincide with project milestones.
• Experience in establishing processes for the delivery of assets via FTP, asset tracking software, etc…
• Experience working with one or more asset tracking software.
Responsibilities • Gather analytics and report findings to internal clients
• Establish and maintain relationships with outsourcing partners.
• Liaise between development studio and worldwide outsourcing talent teams. Initiate and manage relationship
• Drive negotiations and finalize contracts.
• Provide the primary interface between the team and external parties.
• Manage requirements and guidelines.
• Establish and maintain integration & quality assurance process.
• Plan and track project progress regarding outsourcing.
Desirable Skills • Must be able to work with and as part of multiple teams, both internal and external.
• Must possess excellent oral and written communication skills as well as good instructional abilities.
• Good information-handling skills.
• Excellent self-organization and self-motivation abilities.
• Enthusiasm for on-going learning and development.
• Enthusiasm for computer games
Assistant Producer 2 X Assistant Producer (20-27k)
We are looking for two Assistant Producers to join the expanding Production department. You will be working on one of two sports titles helping with the finer aspects of scheduling and team management throughout the development life cycle of the product. The role will include project management, team management, game localisation, game design and balancing, build assessment, bug database maintenance and the management of press assets. You must have the following qualities:
• Games industry experience, having worked on at least one published product.
• Able to provide support to the development team.
• An appreciation of online gaming is an advantage.
• Excellent interpersonal skills.
• Ability to learn quickly and turn your hand to a variety of tasks.
• Ability to rapidly adjust to changes and think on your feet.
• An understanding of PC operation, including file management and backup of data.
• Excellent communication skills, with the ability to liaise competently with all staff.
• Excellent presentation skills.
• Excellent time management skills.
• Excellent organisational skills.
• A working knowledge of MS Project.
• A keen interest in game design is advantageous.
CREATIVE DIRECTOR Germany – Up to £80k DOE One of the premier developers in the world is looking for an experienced Creative Director to support, enhance and bring to life the vision of multiple projects and franchises.
This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next-Gen platforms.
The role of the Creative Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design.
Job Responsibilities:
§ Define and support the creative vision for a franchise or multiple projects along with the appropriate directors and leads
§ Champion exceptionally high but achievable production values
§ Inspire, mentor and support production teams in the creation of a unified vision
§ Provide input, direction and mentoring support to creative and design leads
§ Enforce the creative vision throughout the development cycle
§ Work with studio executives and department leads for continual process improvement
§ Show a strong passion for making the highest quality state of the art games
§ Contribute innovative and original ideas towards all aspects of game production and development
§ Takes initiative and is willing to expand own horizon
§ Present the work of the team and the project in a professional manner
§ Capable of balancing a project's creative and visual requirements within schedule and staff limitations
§ Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised
§ Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
§ Experience with technology and pipelines
Potential impact of production-phase change requests on quality, stability and schedule
§ Reports to Executive Management
Full relocation etc will be provided.
Associate producer
111 ASSOCIATE PRODUCER, NEWCASTLE
This studio is a leading developer, publisher, and marketer of interactive entertainment software. Their videogames are available for play on all major videogame platforms including the Playstation3 computer entertainment system, Xbox360 video game system from Microsoft, Nintendo Wii, and Nintendo DS. The studio is legendary in the industry with early breakthrough titles.
o Job title: Associate Producer
o Salary: £16 - £25k
o Location and hours: Newcastle – As required
o Hierarchy and reporting lines: Producer/Senior Producer
o Role overview: To work with the Senior Producer and assist with the delivery of projects to the agreed quality, budget and timescales.
o Functional responsibilities:
• Work with multiple groups to scope, budget, plan, and schedule art assets.
• Work with department managers on resource allocations.
• Plan and maintain project schedules; work with specific groups, internal and external teams, and other business teams to coordinate delivery of assets.
• Facilitate communication among team members and departments.
• Direct day to day work of assigned team members.
• When conflicts occur, bring people together, listen, mitigate, and resolve issues.
• Assist in the creation of engagement docs, requirement packets, and other necessary documentation.
• Assist in tracking deliverables and expectations in other groups as necessary.
o Skills required:
• At least 2 years of games industry experience
• Strong communication, organizational and interpersonal skills
• Reliable, motivated and dependable
• The ability to adapt to change and challenges that arise during production
• Proficient in MS Office applications and MS Project
o Skills desired:
• Proven successful delivery of at least one previous project beneficial
o Education and experience:
• Preferably educated to degree level
**IRELAND/BELFAST: ASSISTANT PRODUCER: £20-30k + BENS Work on quality, original, funs games. PC only title this year with cross-platform title the following year, with Xbox360 and PS3 platform development currently progressing on schedule. Good treatment of staff.
Responsibilities
Assist in all phases of internal product development, including management, planning, scheduling, budgeting, staffing, programming, technology, design, art, audio, localization scheduling and management, QA management, and final submission.
Build and track development schedules.
Coordinate internal and external resources and dependencies.
Promote communication within the production team and with other departments and companies.
Organize and maintain all documentation pertaining to game development.
Manage production testing, internal approvals, licensor approvals, localization, archiving, and other aspects of game production.
Assist with tracking and organizing assets.
Assist in maintaining and enhance necessary processes for product development.
Participate and take notes for meetings with the project team to discuss status, resolve issues & share information.
Help facilitate QA management and direction for responsible projects.
Requirements
Shipped at least 1 title in a Production role.
Excellent interpersonal, communication, project management & scheduling skills.
Strong capability to multitask and prioritize.
Must be passionate about games development.
Organized self-starter willing to assume responsibility.
Good comprehension of all aspects of game production.
Familiarity with MS Word, MS Project, MS Excel & asset/configuration management software.
Desirable
Min. of 2 years games dev or production experience on at least 2 main SKUs, or equivalent responsibility working with software developers, artists or A/V production.
Knowledge of general gaming culture.
Experience one of the following game development disciplines: 3D Art, Design, Programming, QA or localization.
Experience managing external suppliers.
Knowledge of PC hardware, operating systems and standard APIs for which platform developers are producing.
Senior Associate Producer Department:
Production
Our ideal candidate possesses outstanding communication skills, and can work well with a team of designers, programmers and artists designing and implementing cutting edge AAA games.
JOB DESCRIPTION:
The Associate Producer is responsible for supporting the production staff throughout the full production cycle (pre-production, production and any post shipment development work). The AP should work to uncover morale issues, improve communication, determine potential production/process problems or improvements and help to focus the team on the critical path. The AP will provide support to the Producer in communicating and maintaining the vision of the product as well as helping to maintain any corporate or licensor relationships.
The AP walks a fine line between representing production and being seen as an integral part of the development staff. The AP will face communication challenges and must support the Producer by uncovering morale issues. Many of these issues will not be voiced to upper management but need to be surfaced through effective communication and the on-going presence of the AP. The AP must be willing to challenge the productivity of individuals and the effectiveness of established processes/pipelines set up by more technical individuals.
RESPONSIBILITIES:
•Assist in the development of schedules that translate project goals into action
•Assist team in adhering to project schedule and budgets
•Monitor same schedule, budget, and deadlines
•Coordinate with resources, internal and external, to ensure successful completion of project
•Promote and facilitate process improvements
•Carry out routine daily tasks and procedures of assigned project
•Communicate revisions, changes and information related to the game
•Assist in coordination of intercompany resources
•Reviewing and maintaining information on the state of competing products
•Supporting Marketing and PR with materials as required by the Producer
•Act as a change agent for process improvements
•Involvement in presentations of the product to the team, Corporate Management and any licensors
•Interact with team members (across all disciplines)
•May interact with external/internal vendors
•Communicate daily with Producer to ensure accurate, up to date information is provided
REQUIREMENTS:
•5+ years of Production experience
•5+ years of Game specific development experience
•2+ Full Production Cycles
•Minimum 5 years Project Management experience
•Proven strong negotiation, mediation and conflict resolution skills
•Effective communication skills (written & verbal) across all levels
PRODUCER - NORTH ENGLAND - SALARY DOE
Producer position leading a Driving game for the Wii. Ideal candidate will have experience of directing and managing multiple projects with at least 2 published titles, preferably on HD consoles. The role requires a thorough knowledge of Project Management, Team Leadership & video game production processes from Pre-Production to Gold Master
• At least 2 published titles (preferably on HD consoles)
• Ability to appropriately select and implement different Project Management processes based on project criteria & restrictions
• Working knowledge of all Microsoft Office programs (especially Excel, Project, Visio & Word)
• Experience in managing multiple small teams (around 30 people)
• Knowledge of and experience in taking a game through final. Specifically QA, Localisation & 1st Party Submissions
• Ability to work autonomously whilst adhering to agreements and plans made by the Senior Management Team
• Direct, Plan, Track and Manage all aspects of the DLC packs from inception to delivery within time and budget constraints
• Team Management: Hiring, Mentoring and Performance Management of team members as required
• Must be able to work with and as part of multiple teams, both internal and external.
• Must possess excellent oral and written communication skills as well as good instructional abilities.
• Good information-handling skills.
• Excellent self-organization and self-motivation abilities.
• Enthusiasm for on-going learning and development.
• Experience with Online gaming
Look: Spain: Spanish Speaking Lead QA: 24,000 Euros Great opportunity for a Senior QA Team Leader to join one of the major developers in Spain. We offer an exciting chance to lead a QA team working on multi-platform titles based on original IP. Previous experience leading and managing a medium team is essential as well as being highly experienced in the games industry with a thorough understanding of testing methodologies. Areas of expertise should include (but not be limited to) video gaming testing, production and project management. We require a responsible and detail-oriented candidate with strong organizational, analytical, problem solving, communication and relationship management skills.
REQUIREMENTS
• 3y+ experience in the games industry with at least 1 year in a seniority role with supervision responsibilities.
• Excellent communication, interpersonal and organizational skills.
• Experience organizing and managing a team of QA Testers.
• Good understanding of game methodologies and best QA practices.
• Experience using agile methodology Scrum or similar.
• Experience problem solving and reporting bugs.
• Experience of running asset tests.
• Experience managing bug reporting systems.
• Leadership qualities and the ability to manage and mentor the junior testers.
• Ability to work on own initiative.
• Be able to deliver to deadlines to meet key milestones.
• Ability to do recruitment of new staff.
• Experience working closely with other Departments (Art, Design, etc) to develop a clear and fundamental understanding of the game requirements and goals.
• Experience in a video game development studio or publishing company
• Experience examining games for certification failures (TCR, TRC, Lot Check)
• Shipped at least 2 high-profile titles on multiple platforms
• Platforms Experience (at least two or more): PSP, PS3, NDS, Wii, Xbox 360, PC.
• Word, Excel, Access, Outlook, Project, tracking tools, dev tools, etc.
• Proficient with English and Spanish.
DUTIES
• Lead a medium sized team of Testers across multiple disciplines.
• Lead the daily testing activities and report production on multiple projects and platforms.
• Allocate testers across projects.
• Monitor overall project Quality Assurance requirements.
• Maintain and optimize guidelines, QA processes and tools.
• Develop testing plans and procedures.
• Train other testers giving technical guidance.
• Implement QA metrics and testing solutions to the most challenging problems on project.
• Be the point of contact for external technical dealings including outsourcing.
• Deal with any other QA issues related to the project.
• Examine games for bugs, certification failures and performance issues.
• Organize, maintain and burn builds as necessary.
• Document, track and verify completion of miscellaneous project tasks.
• Performing and supervising Focus Groups on usability/playability.
• Compile status reports and write project final reports.
• Oversee certification processes.
• Men manage the resources in QA Department.
Production Coordinator Award winning 3D animation studio in Soho focused primarily on commercials seeks a Production Coordinator. Must have previous professional film/tv/commercials production experience with cel or computer animation exposure a definite plus. (Would help to actually like animation!) Attention to detail, production management skills and being a self starter are all important traits. Ability to take and give direction also necessary. Company is smallish, so the successful candidate will be expected to perform many different tasks, from the mundane to the sublime. This job is predominantly an office/production job where animation/creative ability is secondary (but not discouraged!). Ideally, the candidate sees her/himself as a producer in a few years time and is eager to assume responsibility wherever possible.
People skills:
Winning manner; well spoken; decent negotiating skills.
Computer Skills
Absolutely Necessary: Excel, Word, Filemaker, Internet Explorer, Outlook, PC & Mac knowledge
Highly Desired: Photoshop, Illustrator, Quark
Would be nice: Maya, Unix, After Effects, Final Cut,
Employment Terms
One month trial leading to staff position or extension of trial period for additional 2 months
Pay Scale:
£375 to 450 per week depending on experience
Hours:
M-F 9 am to 6 pm with a few late nights thrown in...
Production Coordinator Award winning 3D animation studio in Soho focused primarily on commercials seeks a Production Coordinator. Must have previous professional film/tv/commercials production experience with cel or computer animation exposure a definite plus. (Would help to actually like animation!) Attention to detail, production management skills and being a self starter are all important traits. Ability to take and give direction also necessary. Company is smallish, so the successful candidate will be expected to perform many different tasks, from the mundane to the sublime. This job is predominantly an office/production job where animation/creative ability is secondary (but not discouraged!). Ideally, the candidate sees her/himself as a producer in a few years time and is eager to assume responsibility wherever possible.
People skills:
Winning manner; well spoken; decent negotiating skills.
Computer Skills
Absolutely Necessary: Excel, Word, Filemaker, Internet Explorer, Outlook, PC & Mac knowledge
Highly Desired: Photoshop, Illustrator, Quark
Would be nice: Maya, Unix, After Effects, Final Cut,
Employment Terms
One month trial leading to staff position or extension of trial period for additional 2 months
Pay Scale:
£375 to 450 per week depending on experience
Hours:
M-F 9 am to 6 pm with a few late nights thrown in...
Production Coordinator Award winning 3D animation studio in Soho focused primarily on commercials seeks a Production Coordinator. Must have previous professional film/tv/commercials production experience with cel or computer animation exposure a definite plus. (Would help to actually like animation!) Attention to detail, production management skills and being a self starter are all important traits. Ability to take and give direction also necessary. Company is smallish, so the successful candidate will be expected to perform many different tasks, from the mundane to the sublime. This job is predominantly an office/production job where animation/creative ability is secondary (but not discouraged!). Ideally, the candidate sees her/himself as a producer in a few years time and is eager to assume responsibility wherever possible.
People skills:
Winning manner; well spoken; decent negotiating skills.
Computer Skills
Absolutely Necessary: Excel, Word, Filemaker, Internet Explorer, Outlook, PC & Mac knowledge
Highly Desired: Photoshop, Illustrator, Quark
Would be nice: Maya, Unix, After Effects, Final Cut,
Employment Terms
One month trial leading to staff position or extension of trial period for additional 2 months
Pay Scale:
£375 to 450 per week depending on experience
Hours:
M-F 9 am to 6 pm with a few late nights thrown in...
LONDON: JUNIOR ASSOCIATE PRODUCER: £18-27,000 Is this opportunity you have been waiting for? Do you want to step up into that elusive Associate Producer role from QA? This is a role for those with a raw passion for games. You must have a basic understanding of development. Bundles of enthusiasm too.
You will be working as a shadow producer in this country on sports games for PS3 or 360 – so needs to like sports titles or working on an undisclosed title not of the sports genre – probably
If you think that you have what it takes – devotion, knowledge and passion, apply now but competition will be tough.
Strong communication/organisation/managerial/diplomacy/industry knowledge
Ideal for someone wanting to get into games that has been in a similar industry but loves games.
To apply make sure you have a top notch CV and state 5 reasons why you would be the next best Associate Producer.
Freelance Children's Book Editor If you have edited children's books then we have a freelance opportunity for you. You MUST have experience. Samples will be required. It is to edit 3 books containin 10 stories of about 2000 words.
Freelance Children's Book Editor If you have edited children's books then we have a freelance opportunity for you. You MUST have experience. Samples will be required. It is to edit 3 books containin 10 stories of about 2000 words.
TRAINING COACH/CUSTOMER RELATIONS - MANAGER: Excellent opportunity to join the Customer Relations team at this rapidly growing games company. Developer and publisher of the massively popular and expanding multiplayer online adventure game, is looking for a Training Coach to join the team on a permanent basis.
Key duties include:
„X To coach, review and monitor individual and team performances against set competencies/goals
„X To drive, motivate and inspire the Customer Relations team towards team targets
„X To provide support, coaching and training to Customer Relation team members in group and 1:1 environments
„X Inducting and supporting new Customer Relations Team members during their probation/trial periods
„X To run and provide feedback to trials
„X Develop and produce guidelines for in-house systems and procedures, including quality checks and sampling of work from the Customer Relations team
„X Identify, develop and maintain in-house training
Requirements:
„X Have excellent written and verbal skills
„X Ability to present ideas with clarity and in a persuasive, diplomatic and influential style
„X Ability to work independently to agreed time scales
„X Experience of managing teams & coaching individuals
„X Excellent IT skills, especially Excel
Also useful:
„X Degree education/or a equivalent qualification
„X Experience of implementing significant changes in working practice
„X A high level of general computer system literacy
„X An interest in computer games
LONDON: Project Manager Testing: £25-40,000 depending on experience
Leading provider of digital entertainment and gaming content and software to over 15,000 pay to play terminals throughout the UK. It provides consumers with the broadest range of up to date entertainment, betting, gaming and music. If you want to be a part of this read on.
Role Purpose:
• To ensure company meets its planned testings targets to meet product release deadlines
• To provide planning and project management resources for the testing cycle
• To manage and review end-to-end and user acceptance testing priorities based on business objectives to ensure on time delivery of all software releases
• To motivate testers and manage delivery of all testing activities
• To document all key end-to-end processes from content/functionality creation to content testing from commercial and operations teams
• To ensure all key processes are followed to achieve quality products that meet consumer needs
• Team management of evening testing staff
Testing Project Management Responsibilities:
• Day to day prioritisation of tasks for testing teams
• Identification of testing requirements for all new commercial and operational projects
• To manage the pipeline of testing, highlight and resolve any bottlenecks, review and reshuffle priorities within the testing.
• Ensure all system testing are delivering to the satisfaction of the commercial and operational teams in terms of timely and quality delivery
• Regularly review processes with team lead of system testing, product leads and strategic test manager
• Team management and prioritisation of evening testing units
• Support testing plans with detailed project plans, anticipating 6 weeks ahead all testing requirements and dependencies
Process and Training Responsibilities:
• Own all documentation and training of key processes of the commercial and operational teams
• Review all training needs for commercial and operational teams
• Train all new product leads, product lead assistants and content teams
• Identify process improvements
• Identify KPI and measurements to track performance of teams and deliverables
Personal Attributes and Skills:
• Proactive, dynamic person who can command authority and discipline to get things done to schedule
• Must work well with large teams of individuals and have very good influencing skills
• Strong organisational skills
• Strong communication skills (written and verbal)
• Good knowledge of Power point, Excel, Visio, Microsoft Project
• Minimum of 2-3 years experience in project management and ideally specification/process mapping
• Proven experience in process documentation
GERMANY: PROJECT MANAGER: £NEG AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. Required: Project Manager to support the production of high profile titles. This is a detail oriented position requiring a dedication to process and performance. The company has an overriding commitment to the highest standards of quality in all areas of development and the game play experience.
Job responsibilities:
• Schedule planning across the project with Leads.
• Tracking weekly progress in development.
• Preparing weekly status meetings.
• Take minutes in production meetings and distribute them to the participants.
• Highlighting risks on progress and provide solutions
• People-problem solving and motivation practices
• Coordinate with external partners for the delivery of builds, art assets and other communications as required.
• Tracking development processes and provides solutions to management for improvements.
• Continue to enhance organization and communications skills.
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
• Directly responsible for adhering to all company policies and procedures
• Additional tasks in the area of a Project Manager.
• Report to: Development Director
Requirements:
• Previous experience in project management whether on IT projects or through education.
• Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
Demonstrated ability to:
• Thoroughly understand logistical aspects and realities of software development.
• Adopt existing development processes and look for improvements.
• Understand issues and potential roadblocks in development and how to resolve them.
• Proven ability to efficiently organize, lead and execute meetings with effective decisions.
• Proven ability to evaluate development risks and provide contingency plans.
SENIOR PRODUCER , NEWCASTLE Established Games Studio in Newcastle is looking for an experienced Senior Producer to ensure the on time and on budget creation of high quality licensed software entertainment products. The Sr. Producer will monitor, coordinate, and drive all aspects of the development process including testing, marketing, sales, legal issues, localization issues, and project scheduling/tracking.
The Sr. Producer will:
• Work with studio management and department leads to establish and maintain the game’s vision, feature set, scope, staffing plan, schedule and budget.
• Champion the game with the team to help maintain and drive energy, enthusiasm and urgency to the team.
• Ensure that the project is delivered on time, that milestone goals are set and achieved, and that the team meets the ship date target.
• A natural leader: people believe in what you lay out, listen to the direction you give them, and are willing to follow you. You are ready and willing to lead the charge.
• With strong verbal and communication skills, you are able to talk easily with all departments about all aspects of the project and facilitate communication among all internal disciplines of the team.
• Interested in being in the trenches, involved with day to day decisions, while also being able to maintain a strong high-level vision.
• Ability to lay out the overall development plan for a game, providing input for the design of games and nurturing the project from concept to implementation to ship.
• Intense creativity and a passion to innovate, going above and beyond existing game designs and advancing the medium.
• Ability to take broad direction from studio and company senior management.
• Manage day to day development issues, attempting to predict and avoid problems, while being prepared to troubleshoot and provide conflict resolution as needed.
• Manage project budgets, balancing game features with resources and timeline.
• Understand, refine, and monitor adherence to licensed brand equity and product vision.
• Review and analyze all documents, task lists and interim builds from developers. Create and modify schedules as needed.
• Review practicality of game design and technical design documents.
• Review milestone deliveries to ensure quality and consistency with design and licensed brand.
• Develop and maintain good relationships with platform manufacturers and IP licensors.
• Maintain an up-to-date knowledge of video game market trends and customer requirements in the US and Europe.
• Source highly talented external resources to supplement all aspects of internal development.
• Provide mentorship for all of the production staff.
• Work with QA Manager to review testing documentation and overall quality assurance process.
• Participate in product demonstrations and press interviews as needed.
• Travel and/or work at remote site as required.
The ideal candidate will have produced at least 10 game titles from inception to shipping, including 4 titles which have shipped over 1 million units. He/she will have excellent interpersonal skills. He/she will be able to organize, prioritize and manage multiple tasks. He/she will have relevant production & project management experience.
Foreign travel will be required; applicants must have a valid passport.
SOFTWARE ENGINEERING MANAGER Our client, one of the games industries best known and respected companies and they are looking for a Software Engineering Manager to implement software engineering practices for large development team (30+ people). To gain this post you will have at least 5 years experience in a similar role where you have had experience of successfully implementing software engineering practices for a large development team along with a knowledge of current software engineering best practises in C++. You need Experience of UML and software engineering methodologies. You also need BSc or MSc in science or engineering discipline, with strong analytical skills project planning and management skills along with great people and interpersonal, communication and management skills.
Technical Manager/Lead Programmer: £Excellent Leading next generation developer requires a technical manager. You need to have strong coding and man management skills. You will be managing a team of 12 with a huge emphasis on scheduling, planning and budgeting. You will be the technical guru for the team. You need to have worked on at least one AAA title. You must be a fantastic coder although there will not be heavy hands on coding. You need to be a proactive manager. Great benefits.
211TECH: London: England: TECHNOLOGY DEVELOPMENT MANAGER: DOE Purpose
· To manage the production of the company-wide shared technology suite using standard management techniques (i.e. goal setting, scheduling & planning, resource allocation, task tracking, risk reduction, coaching/mentoring, negotiations, etc)
· To interface effectively with the game production teams to provide a robust, timely technology service based on the game development schedule requirements.
· To promote communication on, learning of, and optimally productive use of the shared technologies.
Responsibilities
· Establish and adapt the working practices of the technology programmers to effectively balance support, development, and new technologies research requirements.
· Collect, prioritise, assign, and track requests from game teams in conjunction with the technology architect; negotiating as required.
· Responsible for the technology programmers schedule including: short, medium, and long term scheduling; adjusting the schedule to meet game team requests; communicating status on overall team progress and individual task progress; and tracking schedule progress for individual team members ensuring corrective action is taken as appropriate.
· Responsible for ensuring that agreed deliverables are made on time, are well-tested, and include support as required. Removes stalls from the process.
· Responsible for technology programmer staffing levels and for managing short-term programmer allocations to the game teams.
· Works with the technology architect to prepare and present technology proposals and implementation/support plans to client teams.
· Provides insight to anticipate technical or project problems and suggests solutions.
Required Skills/Experience
· Must have experience leading and scheduling a large-sized team of programmers on at least 2 successful projects.
· Must be a team player and know the importance of listening to game team clients.
· Experience defining, designing, implementing, and supporting production process for creative software teams.
· Experience in requirements analysis and negotiating tradeoffs between conflicting requirements.
· Computer science/engineering (or equivalent) degree.
Bonus Skills
· Experience in managing a central programming team.
607TECHMAN: Leamington Spa: England: LEAD PROGRAMMER: 35000 Duties/Job Description
To manage an effective and efficient team, promoting good team morale. To produce individual programming task sheets from the project schedule. To co-ordinate all technical aspects of the project. To liase with the Creative Manager, Project Manager and Tech Team. Communicate the vision, listen and mediate. Oversee and manage all programming tasks, maintain a consistent coding style and quality. Prepare Technical Design documentation, Milestone Reports, etc. Ensure that the Creative Manager is aware of any changes to the specification, and limitations of either hardware or software. Ensure that all project milestones are reached and take appropriate action if the project falls behind, or takes a new direction. Ensure all work produced meets the project’s requirements. Ensure delivery of milestones and all respective documentation on the specified dates. Ensure these are delivered to the publisher on the specified date. Ensure that the Project Manager is aware of the delivery, progress and of any serious issues.
Qualifications
It is not essential to have formal qualifications for this role but they are beneficial. Applicants will be requested for suitable example work to be submitted with the application form.
Technical Skills Required
Computer literate. (Windows etc.) Previous experience in computer games development essential. Managerial experience preferable. Hands on experience of game development and technical knowledge of development platforms are required. Good knowledge of C/C++ Have a general knowledge of all Packages that could be relevant to the project including Visual C++, Source Safe and preferably Microsoft Project. Have a general knowledge of all major techniques involved in creating games (eg collision, basic physics, animation, memory management and optimisation of algorithms and platforms).
Personal Qualities Required
Enthusiasm and knowledge of video games in general. Ability to fit into a creative, young and friendly Team environment. To have a clear vision of the final game. Be able to keep team motivation high and enforce discipline. Ability to communicate clearly, and concisely. High initiative and co-ordination skills. People management skills are essential. Resilience and strength of character.
Type of Training given
The job requires use of several in-house software tools unique and specific to the job. Applicants will be trained on the job but also be expected to work on their own initiative and be self-disciplined / pro-active.
Special Notes
These jobs require real dedication and a passion for games. Making games is hard work, this is no ordinary office job. The right person can make an excellent career out of this opportunity, with the chance of promotion in a fast growing company. In 18 months or less the game they helped create should be on the shelves around the world. Whilst the hours are 9-5.30, Monday to Friday, there will be times when overtime is needed to meet project deadlines.
153TDE: CALIFORNIA: USA: TECHNICAL DESIGNER: $65,000-$75,000 - £36,000 – £42,000 My client is a new game development studio located in Carlsbad, CA and owned by one of the top worldwide video game publishers. We are focusing on next-generation console technology and development and are looking for good people to grow with us.
The primary focus of the Technical Designer is on designing, implementing and maintaining end user tools for Design department related tasks. They will leverage programming methods and techniques to find and implement solutions, and help be the bridge between the programming and design department. The Technical Designer will work within the production requirements and day to day operations of the design department and should work well under pressure, with little direction, and on a deadline.
Preferred Skills:
· 2+ Years industry experience as Designer
· Completed at least one game cycle from start to finish
· Experience working on or using other Design toolsets such as Unreal ED, WorldCraft, Hammer, etc
· Some knowledge of Maya, Max or other 3D package
· Must be proficient in Maya’s scripting language (MEL)
· Some experience with object oriented scripting languages such as Ruby, Lua, Python, JavaScript, ActionScript, etc.
Experience with C++, C#, MFC, OpenGL, etc. a plus
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
638FE: Texas: USA: FIELD APPLICATION ENGINEER This is an ideal position for an experienced programmer who is looking for a new role in the games industry, the opportunity to earn a large pay packet and travel the USA extensively. This position is to provide on-site Pre and post sales support on game development software to my clients US based customers. You will work closely with the Sales and Business Development teams, providing detailed hands-on information about the middleware products to potential customers and partners. Preparing demos and help with deployment of cutting edge game engines for their customers. The candidate must be willing to travel extensively and be accustomed to a highly dynamic environment. Must have the ability to learn and execute technically in a fast pace environment. We are looking for a candidate that is highly technical with some business acumen in the games industries.
Qualifications:
• Bachelors degree in Computer Science, Electrical Engineering, or related field
• Proficient in C/C++ with 3 to 5 years of experiences.
• 1-2 years 3D Experience with Direct 3D, OpenGL or proprietary 3D API, in a console game development environment.
• Experience of RW Graphics a plus
• Knowledge of Game Physics, AI, Sound…
• Experience of using 3D modeling tools
Excellent personal, and communication skills are also required.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
LONDON: TECHNICAL DIRECTOR/MANAGER: £40-70,000 (NEG) Strong publisher is seeking a Technical Director/Manager for their London based set-up. They are seeking someone that has previously worked in this position at another games developer/publisher. It is essential that you have a technical background based in games production. It will help to advise the other production staff on technical developments, possibilities and to assist with problems with the developers. Exclusive to Change, apply through our website www.change-job.com
BUSINESS DEVELOPMENT DIRECTOR Senior level role for exciting and financially robust publisher in central London. This role requires previous experience at a senior level within the gaming industry. You need to have done this role before, as you need to hit the ground running, as there are exceptionally ambitious expansion plans. It will be concentrating on mainstream gaming and new technologies. More details to follow. Exclusive to Change, to apply register at www.change-job.com
607THC: Lemington Spa: England: TECHNICAL MANAGER The Technical Manager is responsible for overseeing the programmers and is responsible for creating the Technical Design Document. The job holder will define programming standards and ensure that all programming tasks are carried out on time and to a high quality. They are also responsible for maintaining a stable code base.
Directly reporting to:· Project Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Technical Manager.
· To manage an effective and efficient team, promoting good team morale
· To define, prioritise and delegate programming tasks, ensuring high quality and consistency with the coding style are maintained.
· To co-ordinate all technical aspects of the project.
· Work with Tech Team to ensure best use of tools and technology.
· To liaise with the Project Manager to ensure that tasks are relevant to the schedule and projects goals are met.
· Create, maintain and oversee the Technical Design Document
· Ensure that the Creative and Design Managers are aware of any changes to the specification, and limitations of either hardware or software
· Work with the Creative and Design Managers to define and communicate technical limitations and guidelines, ensuring these are adhered to
· Ensure that all technical milestones are reached and take appropriate action if the project falls behind, or takes a new direction
· Responsible for producing stable milestone/interim builds
· Work with the Project Manager to ensure these are delivered to the publisher
· Running team meetings and ensuring good communication.
· Review/appraise staff and deal with general performance management of the art team.
· Coordinate internal/external recruitment for team vacancies in conjunction with the Recruitment Department
Essential Qualities:
· Previous experience in computer games development essential
· Industry management experience preferable
· Hands on experience of game development and technical knowledge of development platforms are required.
· Have good knowledge of relevant programming packages (Visual C++, Source Safe and preferably Microsoft Project)
· Have a general knowledge of all major techniques involved in creating games (e.g. collision, basic physics, animation, memory management and optimisation of algorithms and platforms)
· Be able to keep team motivation high and enforce discipline
· Ability to communicate clearly, and concisely
· High initiative and co-ordination skills
· People management skills are essential
· Resilience and strength of character
· Mature professional attitude and work ethic
· Applicant needs to be comfortable working to deadlines
· Ability to fit into a dynamic and creative team environment
· Good problem solving ability
· Attention to detail is essential and all tasks must be carried out to the highest standard
Training:
Applicants will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
155DD: South East: England: Development Director Premiere developer requires a Development Director to look after 3rd party developers on next gen titles. We are looking for a candidate with a technical background but has strong management and organisational skills. You could be a Lead Programmer looking for their next challenge, or a Technical Manager wanting to work on prestigious AAA next gen titles.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
189TM: London: England: TECHNICAL MANAGER A new position is available to join a brand new mobile games project for a major developer in London, to be responsible for establishing, developing and running their new I-mode platform, taking responsibility for localisation and compatibility issues across Europe. This is an excellent opportunity to join an exciting project at the beginning that has huge growth potential.
The ideal candidate will have:
· A maths/computer science degree or equivalent
· Be fluent in written and spoken English and ideally speak French, German or Spanish
· Have technical experience of managing I-mode services
· Have experience of localising and porting games onto a variety of European I-mode handsets
· Have experience of programming in J2ME
· Have excellent interpersonal skills
· Be able to work as part of a small and closely knit team
· Be prepared to travel to the far east regularly to meet with developers
If you think are suitable for this position, or know someone else who might be, please contact Alex ASAP on +44 20 7241 4545 alex@change-job.com
QA MANAGER: £22-30,000 PER ANNUM (H6 MONTH CONTRACT) Well established, award-winning and financially stable studio requires a gems industry experienced QA Manager. You will be responsible for the overall smooth running of the QA department.
Directly reporting to:
· Development Director
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the QA Manager.
· Determine resource levels to support current and future QA requirements
· Determine equipment levels to support the QA department on all game formats
· Ensure that Focus Testing is carried out at the prescribed time for each title
· Develop working practices for the QA department in agreement with senior management and PM’s
· To carry out staff reviews as required
· To undertake internal training where required
· To drive the development of the internal tracking software such that it continues to meet the needs of the company
· To carry out Bug testing when required
Essential Qualities:
· Able to demonstrate excellent written and verbal communication skills
· Methodical, self-starter
· Mature professional attitude and work ethic
· The ideal candidate will be thorough in their approach to problem solving and able to function independently when required
· Ability to fit into a dynamic and creative team environment
· Applicant needs to be comfortable working to deadlines
860CTO: Shanghai: China: MMOG CHIEF TECHNOLOGY OFFICER Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trend-setters and visionaries, shaping the future in Asia’s hottest city. You can buy a meal for two for £4, a beer costs 50p, and you can get to a beautiful beach within 40 minutes.
Sound interesting? Let’s be honest, it sounds amazing! We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Competitive compensation, bonus plan, relocation package, travel allowance and housing allowance offered to qualified candidates. We provide all necessary travel and visa documentation and services.
Responsibilities:
Managing a team of young, talented programmers on an MMOG team, ensuring targets are met and driving development forward.
Requirements:
· Bachelor’s degree or above, major in computer science or equivalent
· 4 years+ game development experience, WHICH MUST CONTAIN EXPERIENCE ON AT LEAST ONE MMOG
· Managerial OR Lead experience
· Proficient in C/C++ programming with 4 years+ experience
· Excellent written and oral English communication skills
· Commitment to personal and peer development and sharing best practices
· Willingness to relocate to Shanghai, China
· A passion for creating and playing video games
Please contact alex@change-job ASAP if you wish to apply for this position or if you know anyone else who might be suitable, please pass on these
details.
330DE: Ireland: DIRECTOR OF ENGINEERING Director of Engineering (Senior Management Position)
Responsibilities:
Ensure that the engineering capability (a key point of competitive advantage), is enhanced, strengthened, and appropriately scaled, both organically and through the successful integration (engineering element) of future acquisitions.
Responsible for leading and developing the engineering team and ensuring that the research and product development efforts are effectively co-ordinated, aligned and responsive to the company’s short-term and strategic business goals.
Through effective communications and engagement, cultivate a culture of outstanding customer focus, technical excellence, quality and enthusiasm, with other teams, our customers / partners and other key stakeholders.
Skills required:
· Proven leadership ability with strong people management skills. Will have managed an engineering team of 30+ in a software development company. Will have 5+ years of management experience.
· Deep understanding of software development processes, testing and QA, and the infrastructure around software development.
· Ideally will have a working knowledge of many of C, C++, C#, .NET, Python, Assembler, embedded software, real time systems, multi-processing.
· Masters level in Computer Science, Software Engineering or equivalent qualification.
A full job specification will be available to review for selected candidates.
If you would like to apply for this position, or you know someone who would be suitable, please contact Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on. You can register on-line at www.change-job.com
607TMA: England: TECHNICAL MANAGER Description:
The Technical Manager is responsible for overseeing the programmers and is responsible for creating the Technical Design Document. The job holder will define programming standards and ensure that all programming tasks are carried out on time and to a high quality. They are also responsible for maintaining a stable code base.
Directly reporting to:
• Project Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Technical Manager.
• To manage an effective and efficient team, promoting good team morale
• To define, prioritise and delegate programming tasks, ensuring high quality and consistency with the coding style are maintained.
• To co-ordinate all technical aspects of the project.
• Work with Tech Team to ensure best use of tools and technology.
• To liaise with the Project Manager to ensure that tasks are relevant to the schedule and projects goals are met.
• Create, maintain and oversee the Technical Design Document
• Ensure that the Creative and Design Managers are aware of any changes to the specification, and limitations of either hardware or software
• Work with the Creative and Design Managers to define and communicate technical limitations and guidelines, ensuring these are adhered to
• Ensure that all technical milestones are reached and take appropriate action if the project falls behind, or takes a new direction
• Responsible for producing stable milestone/interim builds
• Work with the Project Manager to ensure these are delivered to the publisher
• Running team meetings and ensuring good communication.
• Review/appraise staff and deal with general performance management of the programming team.
• Coordinate internal/external recruitment for team vacancies in conjunction with the Recruitment Department
Essential Qualities:
• Previous experience in computer games development essential
• Industry management experience preferable
• Hands on experience of game development and technical knowledge of development platforms are required.
• Have good knowledge of relevant programming packages (Visual C++, Source Safe and preferably Microsoft Project)
• Have a general knowledge of all major techniques involved in creating games (e.g. collision, basic physics, animation, memory management and optimisation of algorithms and platforms)
• Be able to keep team motivation high and enforce discipline
• Ability to communicate clearly, and concisely
• High initiative and co-ordination skills
• People management skills are essential
• Resilience and strength of character
• Mature professional attitude and work ethic
• Applicant needs to be comfortable working to deadlines
• Ability to fit into a dynamic and creative team environment
• Good problem solving ability
• Attention to detail is essential and all tasks must be carried out to the highest standard
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
LONDON: SENIOR OPERATIONS MANAGER: £50-55,000 Working for forward thinking and globally successful games publisher. It will be working on an EMEA guise.
The objective of Central Ops is to ensure optimal supply chain performance and to initiate and control program management of improvements for all operational processes. A high priority of the of the role will be to drive the relationship with key vendors (including Technicolor) and key suppliers (Sony DADC, Sonopress, Nintendo…) in order to maximise the performance of the Supply chain for the most efficient cost .
Key responsibilities
Planning & Control
• Ensure adequate monitoring of complete critical path on a continuous basis with local territories, manufacturers and distributors. This includes in particular the management of POP critical path working closely with the London based creative team and the POP vendors.
• Monitor and follow up with suppliers and/ or vendors on supply chain non-conformance in planning and production based on Service Level agreements and Key Performance Indicators
• Decision making (approval) with regard to (local) critical path and related matters
• Communication with Country Directors regarding escalated issues with Supply Chain partners
• Planning & Control of statutory requirements for supply chain processes (e.g. SOX)
Strategic and tactical
Business partner SL-management for planning & production:
• Perform contract negotiations for manufacturing (with Strategic Sourcing)
• Design yearly agreement on (strategic) objectives for the total supply chain and per partner for planning and production
• Set up and/or periodic review of SL-agreement and KPIs with supply chain production partners
• Review (check with Local Territories) and sign off (long-term) capacity plans of manufacturers
Ensuring use of the European SC solution (policies, processes, systems):
• Check if use of policies, processes, systems, procedures within supply chain processes are according to SC Model and to needs of stakeholders, contracts, legal and local requirements
• Initiate and manage strategic and operational SC improvements for supply chain performance
• Manage improvements of systems through the Governance model and ensure prioritization of Games tickets
• Facilitate sharing of supply chain best practices for supply chain processes across LTs and partners
• Driving and coordinating multi territory objectives for supply chain processes (direct shipments forecasting, improving forecast accuracy, stock obsolescence proposals, returns forecasting, etc.)
• Communication and training of games in SC policies, processes, systems, procedures
Operational activities
New release process
• Create & review consolidated new release product planning
• Organize Central/Local Ops meeting to monitor operational status per territory
• Identify direct shipments (execution by Central Ops)
• Create critical path and communicate milestone dates to all involved parties
Back catalogue process
• Define stock level rules for Back Catalogue management including safety stock levels
• Create & review consolidated back catalogue product planning
Stock management
• Review and approve reuse and destruction proposal prepared by Central Ops
• Find a buyer for sell off working with local sales teams
• Ensure that local sales teams agree commercial terms with buyer of sell off (including rework and distribution costs)
POP process management
• Consolidate Pan European POP demand plan.
• Coordinate work orders with Print vendor(s)
• Coordinate the creation of SAP purchase orders in local territories and Esco according to demand plan and critical path.
IT Systems
• Create request for new vendor, finished goods and merchandise
• Create materials in front of house systems
Financial processes
• Approve payment of manufacturer invoice
• Set up product master (requests go to US)
• Maintain product master in case of master issues
Profile & skills
The candidate must have at least 3 years of experience in a Supply chain management role and 5 years at least in Operations, manufacturing and purchasing in the Electronic or media publishing industries.
An expertise of the video game industry , its supply chain processes (including those of 1st party) and its key operations players is a clear plus to be immediately operational.
Contact skills, ability to drive vendors and a total reliability in monitoring execution of processes are key skills.
Experience in managing a team is required
Required to be fluent in English.
Bachelor’s University degree
2001TD: Burbank: USA: TECHNOLOGY DIRECTOR This is a rare opportunity to be a key part of an experienced team within one of the best games companies in the USA. You will be responsible for the management, direction, and long-term strategy of the Tools and Technology Department. This department is responsible for the design and implementation of all core run-time technology, development tools and production processes that underlie our projects
Major Responsibilities:
• Maintain intimate knowledge of all aspects of the production process.
• Direct the research and evolution of 3rd party tools and products for use in our projects.
• Collaborate with the engine team on the design, development and integration of new run-time technologies.
• Work closely with the core system architects on the design and implementation of new systems.
• Ensure that the best possible hardware and software infrastructure is in place to support production needs, allocate developer time, manage workloads and create schedules to meet the needs of ongoing projects by forecasting staffing needs.
• Ability to organize and manage concurrent projects and tasks. Ability to provide strong leadership and direction to a group of engineers working in a wide range of disciplines.
• Guide the professional growth and career development of all members of the department.
• Oversee ongoing technical training and skill development within the department.
Qualifications:
• Education and/or Experience: Bachelor's degree (B.S.) or higher from four-year college or university with emphasis in Computer Science or related discipline.
• Minimum 10 years professional experience in software development with at least 5 years experience in the games industry or visual effects industry.
• Minimum of 4 years experience in a management or lead role.
Computer Skills: Experience with common software packages used in development including MS VisualStudio.net, Perforce and Maya. Experience with formalized software coding and testing practices. Excellent coding skills for knowledge purposes only.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
609MTD: England: South East: TECHNICAL DIRECTOR OF MOBILE GAMES How would you like to join a team committed to staying at the bleeding edge of interactive entertainment? My client is committed to bringing the highest quality most immersive interactive gaming experience to this emerging platform.
We have an exciting opportunity for a Technical Director. You will be responsible for working with production and development teams to make ensure that schedules are appropriate to the project scope as well as helping to identify and solve problems relating to development and deployment of mobile games in a way that meets the date and quality objectives of the title. In this role, your interpersonal strengths as well as your demonstrated ability to organize, prioritize and manage multiple projects will be called upon to help shape the future of mobile games.
Primary Responsibilities:
• Identify technical problems that need to be solved, and work with producers, developers and other partners to solve them
• Maintain knowledge of technical resources and solutions available throughout the studio and rest of the company, and make them available to your development teams
• Lead to process of evaluating project risks (technical and organizational), and possible solutions
• Lead creation of realistic Technical Design Documents (TDD) and schedules (working with production and development teams)
• Assist producers in evaluating project milestones, and overall progress
Audit development plans including technical designs, resource usage, task estimates, quality and risk.
• Audit code for quality
• Audit milestone deliverables for technical completion and quality
• Optimize game development processes
• Promote and implement software development best practices.
• Provide trouble shooting, debugging and problem solving assistance.
• Provide technical information about game console hardware and software development practices
• .Anticipate technical problems and communicate status to appropriate management level (team or cross-team).
•
Qualifications:
• B.S. in Computer Science or equivalent.
• 6+ years of programming experience
• 3+ years of game industry (or related) experience preferred.
• 2 to 3 years of experience as a lead programmer
• Mobile industry experience a plus but not required
• Excellent knowledge of C/C++ as well as mobile platforms such a BREW and J2ME
• Significant experience in low-level programming and debugging (assembly language, writing directly to hardware)Accountable for all objectives with a dedication to the work
• Effective time management.
• Highly proactive with an ability to think outside of the box.
• Detail-oriented and driven by results.
• Excellent problem solving skills.
• Excellent coding/development/debugging skills
• Excellent communication skills
• Exhibit enthusiasm, positive attitude, and achievement.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
609TPR: England: South East: TECHNICAL PRODUCER - MOBILE An exciting opportunity is now available for a Porting Producer. You will be responsible for all aspects of organizing, planning, and managing game development to ensure mobile game port builds are successfully delivered to a diverse range of handsets to date and quality objectives. You will Report to the Senior Director of Operations and partner with Management, QA, Sales, Marketing, and other team members as required. In this role, your interpersonal strengths as well as your demonstrated ability to organize, prioritize and manage multiple projects will be called upon to help shape the future of mobile games.
Responsibilities:
• Coordinate and manage the complete process for porting mobile video games to targeted mobile platforms.
• Initiate, foster and maintain positive working relationships with external developers, porting contractors as well as internal customers globally.
• Plan and manage work process flow and deliverables from external developers.
• Review and analyze game port builds for progress/quality.
• Coordinate progress and development of game play, game design, and visual quality issues with porting contractors.
• Partner with QA to identify, prioritize, and correct game bugs.
• Participate in product demonstrations and press interviews as needed.
• Manage production schedules to ensure milestones are delivered on time, design documents are kept current, and budgets are maintained.
• Assist Publishing, Legal with contract documents and amendments.
Qualifications:
• 2+ years experience in development, porting, and/ or QA testing of mobile phone video games at Associate Producer or Production Coordinator level.
• Prior experience managing external vendor/contractor efforts to meet challenging schedules.
• Game knowledge/game industry knowledge.
• Effective communication skills; demonstrated success with business partners.
• Demonstrated ability to work well within a team.
• Strong project management and organizational skills.
• Bachelors' degree or equivalent work experience.
• Experience with Java-based web application development, experience with J2EE, Brew and J2ME preferred
• Some wireless technical knowledge a plus
• Familiarity with wireless gaming industry history and trends
• Familiarity with video game development cycles
• Self motivated, with strong work ethic and ability to work with limited supervision
• Flexibility to adapt to changing priorities
• Attention to detail
• A positive, can-do attitude
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
609MPR: England: South East: MOBILE PRODUCER You will be responsible for all aspects of organizing, planning, and managing game development to ensure mobile game reference builds are successfully delivered to date and quality objectives. You will Report to the Head of Product Development for Mobile, and partner with Management, QA, Sales, Marketing, and other team members as required. In this role, your interpersonal strengths as well as your demonstrated ability to organize, prioritize and manage multiple projects will be called upon to help shape the future of mobile games.
Primary Responsibilities:
• Accept responsibility for the timely and economically rewarding creation of productions within a given brand, with a strong emphasis on gameplay elements, replayability and effective use of hardware and software interfaces.
• Manage development to maintain state of the art gameplay in current and future interactive experience design and development.
• Responsible for recognizing, finding and developing economically viable mobile game concepts
• Work closely with franchise teams to ensure consistency across the franchise (mobile, console, etc)
• Responsible for developing concepts in a timely manner.
• Prepares accurate and reasonable project budgets
• Manage external developers
• Partner closely with technical directors in the formation and execution of schedules, deliverables and technical plans
• Initiate, foster, maintain and manage others toward positive working relationships with internal and external organizations critical to both current and future development process.
• Responsible for overseeing documentation, testing and QA processes for primary builds and working with interfacing with porting producers on ports.
• Establish new, and maintain current relationships with outside developers
• Liaise with Sales & Marketing departments around go-to-market strategies and changed in the deployment lanscape
• Offer insight and provide general recommendations to manager as to what products should be developed.
• Accept responsibility for the Production group's prospecting process that identifies and develops product concepts which exploit targeted opportunities.
• Provide leadership on mobile patterns and customer requirements, in Europe and other territories. Be able to use this knowledge to develop new and innovative products.
• Accept responsibility for products display and personify quality and performance.
• Directly responsible for adhering to and administering all company policies and procedures.
• Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties.
• The safeguarding of the company’s assets including source code, art work, tools, technical know-how.
Qualifications:
• 2/3+ years experience in production of mobile games at producer, senior producer or executive producer level
• Prior production experience with Handheld, PC or console games is a bug plus
• Game knowledge/game industry knowledge.
• Effective communication skills; demonstrated success with business partners.
• Demonstrated ability to work well within a team.
• Strong project management and organizational skills.
• Bachelors' degree or equivalent work experience.
• Experience with Java-based web application development, experience with J2EE, Brew and J2ME preferred
• Some wireless technical knowledge a plus
• Familiarity with wireless gaming industry history and trends
• Familiarity with video game development cycles
• Self motivated, with strong work ethic and ability to work with limited supervision
• Flexibility to adapt to changing priorities
• Attention to detail
• A positive, can-do attitude
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
194PDD: Sweden: PROGRAMMER DEVELOPMENT DIRECTOR Award winning games developer based in Stockholm, Sweden is looking for a Programming Development Director. This large studio develops AAA games in all existing platforms and offers a fantastic working environment and excellent career prospects.
Jobdescription:
We are looking for two Development Directors (DD) to take an active role in the production of our new productions. As a PDD you will be responsible for the day to day management over your project. Together with a Technical Director (TD) you will be responsible over all programming aspects in your project. You will make sure that the project plan is continuously updated and that the results are tracked. This will include planning and coordination of our production to make sure that our games are delivered in time and with exceptional quality. As a DD you will work closely with our Executive Producers, Producers, TD and other DD’s. You will also have administrational responsibility over all the programmers and is to coach them in order to improve performance.
Responsibilities
General responsibility over the programming team as well as its day to day work
Engage the programmers in individual time estimations of their tasks and critically and realistically scrutinize it against the complete project plan.
Work with the Project Group in order to define the deliverables of each milestone.
Make sure everybody understand both the short and the long term goals.
Required Qualifications:
Several years of experience of project management as Lead Programmer, System-Architect or Technical Project Manager in long projects
Excellent skills in project management.
You are very interested in interactive games and the ambition to take part in developing the next success
You can handle different types of people and enjoy being a leader
You’re goal oriented and are able to make a team work towards set goals. Something we find of vital importance is that you continuously try to find improvements. Workload is varying and overtime often occurs before milestone deliveries.
Benefits: full relocation, 5 weeks vacation, bonus scheme, healthcare, childcare.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987
or you can register on-line at www.change-job.com
339FAE: WORK FROM HOME: Field Application Engineer A unique position for a unique candidate, this is an opportunity that requires a great understanding of the games development community, the industry as a whole, and requires someone with the expert technical knowledge and understanding of the tools and products used in games development, both current and future.
You will need to demonstrate at least 4 years games industry experience working in a technical role. This could be a lead programmer or technology manager/director, or a CTO.
Description
Build and develop long-term technical relationships with key strategic games developer and publisher accounts at the most senior level. Influence account strategy as a trusted technical advisor. Acts as an advocate of the account internally.
Takes responsibility for technical integration of Physics SDK and advanced effects in customer product and working to establish tools workflow architecture design within accounts, projects and proposals.
Serve as the main technical point of contact providing technical leadership to accounts, especially at the senior management level.
Develop and give presentations that address customers' immediate and long-term requirements and how they can be met. Be able to comfortably and credibly present to both technically focused and business focused customers at all levels of management.
Provide both pre-sales technical advice as well as advice on how to use technology to solve business problems. Articulate the company vision as it relates to specific market segments. Position products in terms of business advantage rather than technical specifications. Assist customers in finding complete solutions to business problems.
REQUIRED KNOWLEDGE:
• Requires a BS (Masters Degree preferred).
• Games Development experience.
• 4+ years of Systems Engineering, Professional Services, or Game Development experience, or equivalent combination of training and experience.
• Typically includes experience in project or program management, consulting and in design of technical solutions architectures using core contemporary technologies (C, C++, PPC& MIPS Assembly, OpenGL, DirectX, TCP/IP, Rendering Engines, Physic Engines, Nintendo Games Development Libraries, Sony Game Development Libraries, Web Services, Windows).
• Strong Knowledge of Software Development Cycle and, C & C++ programming.
• Proven Track record of developing Director of technology and CTO relationships.
• Excellent oral and written skills focused on variety of audience, technical, business and financial.
• Excellent teamwork skills, with proven ability to work across functional areas in the organization.
• Experience ideally would include P&L responsibility
• 5+ years in a direct sales organization.
If you would like to apply for this position, or you know someone who would be suitable, please contact Alex +44 (0)870 3000 987 alex@change-job.com. Please feel free to pass this on. You can register on-line at www.change-job.com
609TD: England: TECHNICAL DIRECTOR Large game development studio requires a first rate Technical Director with a proven track record in the games industry
Primary Responsibilities:
- Identify technical problems that need to be solved, and work with producers, developers and other partners to solve them
- Maintain knowledge of technical resources and solutions available throughout the company, and make them available to your development teams
- Lead to process of evaluating project risks (technical and organizational), and possible solutions
- Lead creation of realistic Technical Design Documents and schedules (working with production and development teams)
- Assist producers in evaluating project milestones, and overall progress
Audit development plans including technical designs, resource usage, task estimates, quality and risk.
- Audit code for quality
- Audit milestone deliverables for technical completion and quality
- Optimize game development processes
- Promote and implement software development best practices.
- Provide trouble shooting, debugging and problem solving assistance.
- Provide technical information about game console hardware and software development practices
- Anticipate technical problems and communicate status to appropriate management level (team or cross-team).
Qualifications:
- B.S. in Computer Science or equivalent.
- 6+ years of programming experience
- 3+ years of game industry (or related) experience preferred.
- 2 to 3 years of experience as a lead programmer
- Games industry experience
- Excellent knowledge of C/C++
- Significant experience in low-level programming and debugging (assembly language, writing directly to hardware) Accountable for all objectives with a dedication to the work
- Effective time management.
- Highly proactive with an ability to think outside of the box.
- Detail-oriented and driven by results.
- Excellent problem solving skills.
- Excellent coding/development/debugging skills
- Excellent communication skills
- Exhibit enthusiasm, positive attitude, and achievement.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0870 3000 987
or you can register on-line at www.change-job.com
920TD SURREY, ENGLAND, TECHNICAL DIRECTOR £ 40,000 – £50,000 920TD SURREY, ENGLAND, TECHNICAL DIRECTOR £ 40,000 – £50,000
Specific experience and skills required
• 7+ years of games industry experience.
• Strong technical background, experience as lead programmer may be an advantage
• Proactively Identifies likely issues and risks and plans to mitigate and resolve.
• Keen eye for game quality.
• Good knowledge of project management software.
• Proven track record of shipped games.
• Multiple managed projects as an integral part of the management process.
• Has worked with external publishers and internal teams
• Commercially aware of project costs and implications for the business.
• Excellent verbal & written communication skills.
• Multi-discipline technical understanding
• Assertive when required.
• Knows when to delegate.
Job Summary
The Studio Technical Director provides technical direction and guidance to the studio head and the studio’s teams. The studio TD acts as prime internal quality (both technical and product) at all stages of product development. In addition the studio TD provides support building strong development teams taking direct responsibility for mentoring and recruitment.
Essential Functions
Staff Management
• Responsible for technical interview process within studio – for example will generally perform all 2nd interviews for programmers.
• Responsible for planning and building a strong set of core teams
• Mentor for senior technical staff
• Career development reviewer for senior technical team
• Drives training processes for technical staff
Studio
• Supports Studio Head in all areas of strategic development
• Responsible for technical strategy planning supporting studio business goals
• Provide sales support for studio pitches and sales meetings (e.g. initial project time estimates, suggesting high level technical solutions)
• Undertake due diligence on sub-contractors / outsourcers
• Maintain and nurture relationship with key technical partners (e.g. platform owners, publisher TD’s)
Product Development
• Provides guidance and advice on all technical aspects of project development
• Acts as technical and quality audit at all stages of development from pitch preparation through to gold master
• Ensures best practice processes are in use in all products throughout their lifecycle.
• Drives the major architectural decisions of the studio’s projects
• Undertake ongoing review of all technical areas of project development - continually detects technical risks and works with teams and Studio Head to resolve
• Ensures that the best reuse of technology is made, both from other projects within the studio and from elsewhere in the company (e.g. central Tools and Technology team)
Customer Relationship
• Develop relationship with customer and own securing sequel and follow on business
• Support group business development to open up new relationships
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
TECHNICAL KNOWLEDGE MANAGER UK’s leading publisher of computer games and one of the world’s leading developers and publishers of entertainment software is looking for a Manager to take a key role in supporting the Studios by leading Communication, Sharing, Congress initiatives and work close to Experts, Leads and CTOs.
Duties:
•Experts Meetings, Congress, Strategic Meetings
•Run the Technology Website
•Run the company-wide Asset Sharing system
•Help Technology and Content Sharing
•Help spreading Best Practices, Tips & Tricks
•Build Communication Tools
•Design Newsletters
•Help identify what works and what doesn’t
•Help identify solutions for better efficiency
Qualifications
•BSc and/or 3+ years of experience in the games industry.
•Experience in management, experience of running a team.
•Communication strategy
•Coordination. Organisation.
•Scheduling. planning
Technical Skills
•Microsoft Office
•Community Management
•Game Development experience
•Multiple development site coordination
•Huge Organization Skills
•Knowledge of many tools to communicate and share
•Ability to prioritise
•High attention to detail
•Targeting results
STUDIO TECHNICAL DIRECTOR Post ID LM28
Post Studio Technical Director
Grade 10-11
Salary range DOE
Permanent/Fixed-term/Contractor/Consultant Permanent
Studio London
Date when candidate needs to be in post When possible
Outline of Duties
The Studio Technical Director provides technical direction, strategy and guidance to the studio head and the studio’s teams.
The studio TD is actively involved in building strong development programming teams, taking direct responsibility for mentoring and recruitment. They are also responsible for establishing the processes and best practises for the studio’s technical teams, as well as overseeing technical plans and designs at both product (i.e. game) and studio-wide technology (i.e. engine architecture) levels.
Additionally, the Studio TD acts in an internal quality role: at both a technical and product level and at all stages of product development.
Specific experience and skills required Must be industry experienced. Salary is dependant on position and experience.
LEAMINGTON SPA: TECHNICAL MANAGER: £29-40K Award winning developer needs a Technical Manager is responsible for overseeing the programmers and is responsible for creating the Technical Design Document. The job holder will define programming standards and ensure that all programming tasks are carried out on time and to a high quality. They are also responsible for maintaining a stable code base.
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Technical Manager.
• To manage an effective and efficient team, promoting good team morale
• To define, prioritise and delegate programming tasks, ensuring high quality and consistency with the coding style are maintained.
• To co-ordinate all technical aspects of the project.
• Work with Tech Team to ensure best use of tools and technology.
• To liaise with the Project Manager to ensure that tasks are relevant to the schedule and projects goals are met.
• Create, maintain and oversee the Technical Design Document
• Ensure that the Creative and Design Managers are aware of any changes to the specification, and limitations of either hardware or software
• Work with the Creative and Design Managers to define and communicate technical limitations and guidelines, ensuring these are adhered to
• Ensure that all technical milestones are reached and take appropriate action if the project falls behind, or takes a new direction
• Responsible for producing stable milestone/interim builds
• Work with the Project Manager to ensure these are delivered to the publisher
• Running team meetings and ensuring good communication.
• Review/appraise staff and deal with general performance management of the programming team.
• Coordinate internal/external recruitment for team vacancies in conjunction with the Recruitment Department
Essential Qualities:
• Previous experience in computer games development essential
• Industry management experience preferable
• Hands on experience of game development and technical knowledge of development platforms are required.
• Have good knowledge of relevant programming packages (Visual C++, Source Safe and preferably Microsoft Project)
• Have a general knowledge of all major techniques involved in creating games (e.g. collision, basic physics, animation, memory management and optimisation of algorithms and platforms)
• Be able to keep team motivation high and enforce discipline
• Ability to communicate clearly, and concisely
• High initiative and co-ordination skills
• People management skills are essential
• Resilience and strength of character
• Mature professional attitude and work ethic
• Applicant needs to be comfortable working to deadlines
• Ability to fit into a dynamic and creative team environment
• Good problem solving ability
• Attention to detail is essential and all tasks must be carried out to the highest standard
LEAD GAMES PROGRAMMER, CANBERRA, AUSTRALIA •Lead of team of Junior & Senior Programmers (team of 5)
•Superior demonstrated understanding of C/C++
•A solid understanding of OO design principles
•At least five years experience in a commercial games environment
•Strong demonstrated staff management experience
•At least three years experience working with current generation game console technology
•Must have shipped at least two game titles working in a senior coding capacity
•Superior communication skills and interest in working with our game developers in a cooperative team environment
•Commitment to code quality, documentation and sound testing procedures
•Genuine interest in game development and game technology
Additional Experience and Skills (desirable but not essential):
•Tertiary educational qualifications in computer science and mathematics
•Working knowledge or better of 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
LEAD PROGRAMMER - AUSTRALIA (MELBOURNE/NSW)
Strong C++ as well as other programming language skills.
Ability to lead and manage a team of programmers across multiple disciplines (AI, Networking etc.)
Able to manage multi-platform development.
Solid understanding of all game development areas including AI, physics, networking and so on.
Coordinate with fellow project department leads to aid in creation of game art, code and design guides and pipelines.
Leads the creation of realistic Technical Design Documents (TDD etc.)
Continually assesses and mitigates risk in the project.
Sets the vision, planning, staffing and tracking of the project with the Producer and other Leads.
Acts as a mentor to all programmers on the team.
Is able to take up the slack and help out in most game programming areas if required.
Manage or oversee the build processes.
Excellent written and verbal communication skills.
Ability to multi-task.
Ability to work collaboratively in a team environment.
Strong work ethic.
Very good interpersonal skills.
Technical problem solving skills.
Positive attitude.
Self-starter who takes initiative and ownership and has the ability to work under pressure and see things through to completion.
EDUCATION/RELEVANT EXPERIENCE
Bachelor degree in Computer Science or equivalent education/experience.
Experience in the same or similar role leading a multi-platform project.
Experience developing on 360/PS3/PC and Wii platforms.
5+ yrs game development experience.
TECHNICAL DIRECTOR - VANCOUVER - SALARY NEG Technical Director required to lead the technical development of a variety of original and licensed video games.
Technical Director Responsibilities:
•Approximately 50% management and 50% hands on programming
•Develops and maintains the technical vision of the game
•Works closely with the Lead Designer, Art Director, Sound Director and Producer
•Contributes to the creative direction of the project
•Coordinates and manages the activities of team members to ensure timely completion and delivery of tasks
•Timely communication with all stakeholders, both internal and external
•Determines technical resources required to complete the project
•Exhibits leadership, motivation and direction to ensure timely delivery of high quality games
•Contributes to company wide technical direction, research and development and innovation
•Conducts annual reviews of direct reports
•Develops strategies for the professional development of all technical team members
Qualifications:
•Must have shipped at least one console title as a Technical Director or two or more titles as a Lead or Senior Programmer
•Have experience with one or more video game consoles including: Wii, Gamecube, Playstation 2, Playstation 3, Xbox, or Xbox 360
•Exceptional oral and written communication skills.
•Ability to communicate effectively with all project members, senior management and external stakeholders
•Relevant university degree preferably Masters of Computing Science or higher or equivalent experience
•Self motivated, positive problem solving, multi tasking and time management skills
•Expert knowledge of C++ and other computer languages commonly utilized in video game development
LEAD R & D PROGRAMMER: €DOE •Lead the Research & Development division (4-5 programmers) , Previous R & D Experience perfect
•Train new R&D programmers
•Develop (for various platforms), support, and document
oReusable graphics engines and game frameworks
oAdministration and level design tools
oGame Prototypes
You must:
•Have a degree in computer science, mathematics or physics, or the equivalent
•Have at least 4 years of professional experience in developing software for multiple platforms and operating systems
•Have mastered most common programming and scripting languages, especially Java, C#, C++, PHP, AS3 and Ruby.
•Love computer games
•Take pride in the quality of your work and that of your team
•Work independently but also fit into our team
Ideally, you would also:
•Understand the complete development process of browser-based MMOGs
•Have helped to program at least one launched Web or BG/MMOG project
•Have lead programming teams
•Speak German or willing to learn German in classes (client provides)
GRAPHIC TECHNICAL DIRECTOR - QUEBEC - SALARY NEG Desscription:
We are currently looking for a Technical Director. This person will be responsible for selecting, preparing and adapting tools that will be used throughout the graphic aspect of production. This person will act as liaison between programmers and artists.
Main responsibilities will be:
- Test chosen or developed engine, request improvements, verify related documentation, and correct and/or produce new documents whenever needed
- Develop or find the best possible tools (Ex: 3DS Max, etc) and methods in order to improve and assist the graphic team in their work:
- Provide ongoing technical support regarding tools and engine to every graphic team members
- Produce documents on tools, methods, trainings, processes, and engine limits for consultation and future references
Profile:
- Minimum of 4 years experience as Technical Artist, Assistant Technical Director of other relevant position
- Excellent knowledge and understanding of the production process of a video game
- Excellent knowledge of 3ds max
- Strong interest in developing tools
- Able to find solutions to technical challenges throughout production
- Able to share his/her knowledge and to communicate in both English and French (written and spoken)
- Capacity to work under pressure
- Strong organizational skills and work methods
SENIOR SHADER DESIGNER AND DEVELOPER Do you have an eye for detail and photo realism and a comprehensive understanding of shader design, development and implementation? Do you want to work on premier Basketball, Baseball and Hockey titles for Xbox 360, PS3, and Wii consoles? Come join us where we have been developing AAA titles for the past 10 plus years. We have consistently produced top rated sports products. You will work with top development teams in a fun, cutting-edge environment.
• design, implement, and support high performance, multi-platform real time shader development
• work closely with various teams to implement and tweak shader technology
• evaluate, and enhance existing real time shader technology
• work closely with engineers to ensure shaders are game ready, and implemented fully and correctly
• meet or beat industry standards for real time shaders in next generation console development
• must have an Art background, keen eye for photo realism, an excellent comprehension of lighting and color theory
• must have 2+ years shader development experience
• must have proven experience in developing multiple input shaders
• must have expertise in shader languages such as Cgfx or HLSL
• must have exceptional problem-solving and troubleshooting skills
• must have ability to accurately and realistically schedule tasks
• must have ability to complete assigned tasks in a timely fashion with a high degree of quality
• must have ability to work in a highly collaborative team environment
• must have excellent written and verbal communication skills
• must have a passion for games
• we are located in sunny Marin just north of San Francisco
• this is a full time position with benefits
• you will be part of team of seasoned, highly successful developers
• we have a long consistent track record of starting, finishing and shipping high quality products on time
– SENIOR TECHNICAL ARTIST X 2 (1 XRIGGING SPECIALIST & 1 X SCRIPTING SPECIALIST)- BRISBANE, AUSTRALIA – SALARY DOE •3+ years experience in the videogame industry with 2+ shipped titles as a technical artist and at least 1 project in current-gen
•Strong overall artistic ability (composition, colour, 3D modelling, texturing, etc.) and an understanding of general artistic aesthetics
•
•Strong understanding of rendering, budgets and other technical issues related to performance
•
•Strong understanding of rendering, vertex and pixel shaders is preferred
•
•Experience in developing material, shader, and effects for current gen projects and platforms
•
•A strong understanding of personal schedule management
•
•Loves console games, with an ability to critically analyse them
•
•Strong verbal and written communication skills
•
•Strong troubleshooting skills
•
•A thorough understanding of modern 3d engines and the technology behind them
•
•Any additional programming skills or a strong technical and aesthetic understanding of in-game special FX are highly regarded
•
Responsibilities:
General Technical Artist responsibilities:
•Implement and solve complex visual problems for the game
•Help refine and optimize process and pipeline for game asset creation
•Work in visual R&D, performance monitoring, standard setting, as well as process and pipeline creation
•R&D both new techniques and solutions to complex problems posed by the game design/direction
•Collaborate with the art director, graphic programmers, and technical art team in developing and defining triple-A quality visual effect stylization, shaders and materials
•Comprehensive understanding of technical issues between programming and art with the ability to dissect, interpret and communicate complex topics to all parts of the team
Rigging specific:
•Creating rigs, character control rigs, setup & weighting for character models
•Effectively implementing new tools and techniques for the r |