Jobs
SURREY: DIRECTOR/MANAGER OF STUDIO OPERATIONS: £50-70,000 Supremely successful games company needs a top notch operations person.
Key responsibilities:
• Ensures good understanding and implementation of studio strategy in studio ops, localization and support departments.
• Space Planning for teams (including relation-building and negotiations with facilities, move coordination, reconfigurations, budget building and tracking, process improvement suggestions.
• Manages Studio Ops and Localization department to budget.
• Keeps steady link to WW Ops partners.
• Works with DD teams and EPs to set up proper localization infrastructure and expectations in the team.
• Defines processes and requirements for product localization.
• Continuously updates WW PSM partners about studio and project status.
Skills and Knowledge Required
• Excellent Programme management skills
• Able to challenge the status quo and handle conflict constructively
• Able to be resourceful and innovative - identifying issues, implementing solutions to product issues and processes as required
• Strong interpersonal skills – with ability to influence (often without authority) & negotiate win-win solutions
• Outstanding ability to multi-task, prioritise and be flexible – able to adapt plans with directness to react to change and the reality of software development
Experience Required
• 3+ years programme management role experience – planning and managing project plans, identifying and mitigating risks and issues.
• Demonstrated ability to deliver a number of complex, time-bound projects simultaneously.
• Process ownership with demonstrated evolution in anticipation of customer needs.
• Trusted tactical advisor to senior management and influencer without formal authority.
• Successful interface with development engineers or other technical roles - able to speak their language, appreciate their challenges, and earn their respect.
• At least 3 years experience managing and developing a team planners/coordinators.
• Consultancy experience desirable. Relationship management experience directly applicable.
• Enthusiastic gamers encouraged to apply.
Behaviours/ Competencies
• Strong interpersonal and social skills; able to build and maintain business partner relationships.
• Experienced goal driven achiever with high productivity.
• Ability to see, understand and work within the wider picture.
• Enterprising creative solutions provider.
• High energy, dynamism.
• Flexible; comfortable in environment of constant change.
• Judicious risk taker; comfortable making decisions quickly, weighing experience and available information, even if incomplete.
• Unflappable; exhibits grace under pressure.
• Consistently demonstrates respect for others roles and contributions; able to trust and delegate.
Special Considerations
• The role require interface with 2 studios in North America; thus, conference calls and decision making after standard working hours will be required from time to time, particularly when product is approaching final through ship date..
o Note: You will be provided with a Blackberry/mobile phone and laptop computer with remote VPN access to provide flexibility off hours.
• Work load and hours also peak building up to holiday production, typically mid-August to mid-November each year. No annual leave should be planned in this period.
2001MDAD: CALIFORNAI: MANAGING DIRECTOR ANIMATION DEPARTMENT: $$$ Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
Responsible for the management of the animation team and department, consisting of character animators, technical animators, asset coordinators, and storyboard/cinematics artists. This position supervises the administrative functions of scheduling, planning, coordinating, estimating and budgeting for the animation department. This position manages the department, however, not the artistic content or vision of the game.
Essential Duties and Responsibilities include the following (but other duties may be assigned):
Manage the daily activities of the entire animation staff.
Manage the long term activities of the entire animation staff by creating schedules, establishing and tracking goals, and holding appropriate meetings.
Manage the department with regard to physical space, seating arrangements, hardware/software needs, reference library, etc.
Ensure that the team is complete all work assigned at the highest quality possible while staying on schedule.
Review game animations (real time and cinematics) on a daily basis to ensure that implementation is correct
Create, maintain and enforce animation schedules for multiple projects; this includes animation lists for characters, cinematics implementation plans, storyboard schedules, and other processes.
Work well with the rest of the development team and provide them with animation team status as necessary.
Stay informed of all current projects and be able to answer any necessary questions from animators.
Work with the tools department to communicate the animator’s needs for create new tools that would expedite the animation process.
Assemble, organize, and present candidate demo reels.
Hire animation employees.
Resolve department conflicts and take appropriate disciplinary action when necessary.
Create and deliver employee reviews and discuss them with HR at the appropriate time.
Understand how to view game characters and run levels to check on whether they’ve been correctly implemented.
Gather, create, study, and present relevant reference and inspirational material to animation department whenever appropriate.
Understand the entire process of creating cinematics; e.g. creating partial levels, setting up cameras and characters, animating, checking, and troubleshooting scenes.
Supervisory Responsibilities
The Managing Director is responsible for managing all members of the department, including character animators, storyboard/cinematics artists, technical animators, and asset coordinators.
Qualifications
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Education/Experience
3+ years of experience in animation production or department management. Previous experience holding the position of Animation Director, Animation Supervisor, Animation Production Manager, or Dept Head at a film or game company.
Computer Skills
Proficiency with basic office programs such as Word and Excel. Ability to learn and apply new software packages. Working knowledge of Maya and a non-linear editing program (such as Premiere) preferred.
Communication
Ability to articulate one’s thought and ideas effectively through written or verbal means. Ability to work well as part of a large team. Ability to communicate effectively with managers of other departments. Open and supportive attitude with members of animation department.
Physical Demands
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is frequently required to sit, stand, and walk equally.
Work Environment
The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
The noise level in the work environment is usually quiet.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
MIDLANDS: ACQUISITIONS MANAGER: £50-90,000 To identify AAA games in development or at concept stage which represent a clear commercial opportunity and to bring them into the Acquisitions Process.
•To present opportunities to the external studio management team and to the Acquisitions Committee Meeting.
•Set up and maintain relationships with designated developers.
•To maintain the developer contact database.
•To report progress with identified opportunities on a regular basis to the Head of External Development.
•To represent at exhibitions/events as required with the aim of building developer relationships.
•To arrange the evaluation of all game submissions by the Design Group.
•To act as a member of the external studio management team.
•To promote as the publisher of choice to the development community.
•To maintain a wide and in depth knowledge of games under development across the industry.
Required:
Degree level education
3 years games industry experience minimum
Minimum 1 year experience in a similar role
795TD FRANKFUT, GERMANY, TECHNICAL DIRECTOR 50 000 – 55 000 EUROS 795TD FRANKFUT, GERMANY, TECHNICAL DIRECTOR 50 000 – 55 000 EUROS
Roles and responsibilities:
• Works with the Creative Director, the Art Director and the Game Designer on establishing the technical impact of the creative direction
• Serves as a bridge between the R&D department and the Game Programmers
• Establishes guidelines for technical production so as to achieve the desired objectives in the most efficient manner
• Make sure that the guidelines are respected and maintained up to date with changes in tools, engine, design, etc.
Experience
• Extensive knowledge of programming tools and techniques of the game industry
• Extensive experience with optimization techniques to produce the best results while working under tight constraints
• Significant experience with determining the impact technical choices have on production
• Significant experience with game development
• Significant experience interacting with artistic as well as technical staff
Personal:
• Great problem solver
• Great communicator
• Great innovator
• Passionate about pushing the envelope
• Result oriented
Qualifications:
• 10 years of experience in C/C++ programming
• 5+ years of experience in the game industry
• At least three published titles
• Bachelor’s or Master’s degree in Computer Science or Engineering
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
CANADA: DIRECTOR OF MARKETING: £100,000 An action/adventure powerhouse, one of the world's largest and best-funded independent game developers. AAA titles with a stable and successful developer.
Head up all Marketing efforts for the global studio family. The Director of Marketing position is based in Canada and reports primarily to the CEO and President with additional matrix reporting accountability into the Vice President, Commercial Operations of parent company.
The Director of Marketing will drive marketing strategy and product marketing initiatives within the studio working to maximize the success of each of the studio's products/franchises. In addition, the Director of Marketing will provide leadership to the 12 members of the Marketing team, including the disciplines of Public Relations, Web and Community Development, Marketing, Analysis, and Promotional Art. This role will drive the marketing activities through the following mandates:
Create strong global brands:
Manage and lead the product marketing activities for products including working on design concepts, positioning, storyline, etc.
From concept to final ship-out, the Director of Marketing will work closely with the development team to maximize both product quality and, most importantly, market appeal.
Provide insightful research to support market driven product development:
Ensure a strong connection between the product development goals and the end user's requirements through quantitative and qualitative market research throughout the project's life cycle, as well as thorough analysis of broader entertainment trends and macro industry research and analysis.
Implement world class Public Relations and marketing plans:
Create and drive individual product marketing plans (including P & L) as well as long-term franchise and IP plans.
Drive the specific execution for the product marketing in PR, Advertising, Online Community Development, Trade Shows, and Retail Meetings on a worldwide basis.
Support for marketing communications will be provided by a central resource at the parent company.
Departmental responsibilities:
Mentor and provide leadership for the full Marketing team (PR, web and community development, marketing, analysis, and promotional art).
Skill Requirements:
Post-Secondary degree (Business, Marketing, Communications) and/or extensive experience in product marketing.
5 years experience in senior marketing roles with a minimum of 2 years in entertainment marketing with a heavy product focus. (Entertainment marketing experience must be from video game, film, music, fashion, and/or other mass market products and must include both strong analytic/market research, plus creative marketing work including competitive analysis.)
Experience with creating and executing a full communications plan: creative brief, print, online, and television advertising.
Demonstrated understanding of the development process for entertainment products is required.
Demonstrated track record of success in a marketing role working closely with game development teams in the creation/management of a successful game franchise (original IP, hit franchise and/or MMO).
Excellent communication and interpersonal skills as well as a blend of intuitive thinking and quantitative analysis are a must
539ADTECH EDMONTON, CANADA ASSISTANT DIRECTOR OF TECHNOLOGY £DEP ON EXP 539ADTECH EDMONTON, CANADA ASSISTANT DIRECTOR OF TECHNOLOGY £DEP ON EXP
Join fast growing company in Canada, Edmonton. One of the world's largest and best-funded independent game developers, aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content. Visa organised for you.
Duties and Responsibilities
• Assist in the development, implementation and ongoing adherence to a competitive technology roadmap.
• Build consensus between all stakeholders for the adoption of the technology roadmap.
• Act as the technology expert for evaluating third party submissions.
• Participate in and coordinate a technology advisory board with established guidelines and principles.
• Participate in project audits.
• Establish and maintain relationships with key strategic partners and vendors as required.
Skill Requirements
• Undergraduate degree, (computer science, business, engineering) extensive experience in cross disciplines of game production.
• Technological expertise - comprehension and awareness of the latest offerings of technology and the ability to maximize the impact of technology.
• Analytical ability - generate meaningful quantitative and qualitative analysis accompanied by insightful interpretation that can be applied in strategic or tactical decision making.
• Teamwork - ability to work in and lead teams of individuals from a variety of functional areas.
• Mentorship - share knowledge of company/project technology to create a framework where others can contribute ideas and processes.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
632CTO CHIEF TECHNOLOGY OFFICER, DHAKA, BANGLEDESH £114,000 632CTO CHIEF TECHNOLOGY OFFICER, DHAKA, BANGLEDESH £114,000
Fantastic opportunity for motivated individual!!! TOP SALARY & COMPANY BENEFITS!!!!
The position of Chief Technology Officer is a senior role reporting directly to the Studio Director. The ideal candidate should either currently hold a similar position or be able to demonstrate at interview that they are ready to move from a senior programming role into a more planning and commercially focused position.
You will be directly responsible for the successful creation and running of the Studio’s technology strategy.
You will be involved in the initial planning of the studios development infrastructure including the establishment of personnel training programmes, the design and policing of strict programming standards, the design, implementation, and enforcement of the studios technology strategy.
Possessing an excellent knowledge of programming within a C++ environment and educated in the latest PC video and audio hardware. You should also have direct experience of content creation through scripting.
Proven man management skills and the ability to organise effectively are essential.
Expected to understand the importance and benefits that a modular and object orientated development environment can bring to a studios productivity levels.
Though principally PC focused an experience of managing the successful deployment of PC projects onto console will be a distinct advantage.
Develop technology strategies that are client based with a strong product focus always with a strong commercial head.
Understand the Studio’s existing technology strategy and exploit it to its fullest potential across a range of products. Ensure the Studio is prepared to handle future hardware and platform releases and retains a commercial edge at all times.
Implement best-practice processes throughout the Studio with direct responsibility for managing the build process and product release process including all documentation.
Responsible for the creation and sign-off of the Studio’s Technical Design Documents and provide quick and accurate answers about the status of a given project.
Required to design and implement personnel recruitment programmes and carryout regular performance reviews.
You will have strong verbal and written communication skills and the ability to produce regular technology strategies and studio status reports for circulation to senior management. At a project level you will be expected to work directly with the individual project managers to prepare production schedules and task lists.
Candidate Profile
The ideal candidate will be proactive and self disciplined with a strong character, able to command respect and drive operations through to completion. The ideal candidate will be viewed as an industry leader with the experience and imagination to see where the industry needs to head.
Formal Education Requirements
A Bachelor of Computer Science or similar technical or engineering degree expected.
Direct Games experience a plus.
Salary Package and Benefits
In addition to a good basic salary the package for these positions also includes:
• A fully expensed luxury furnished & air-conditioned apartment over 2,200 square feet
• A full time maid who is on hand to take care of all household duties
• A full time driver and car on call 24/7
• A full time personal cook who is able to cater for all dietary needs
• 1st Class healthcare is provided that includes all medical and dental needs
• Paid return flights to the UK
The total package is equivalent to a UK salary of approximately £114,000
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
INDIA: STUDIO DIRECTOR: £45K TAX FREE + MAID, COOK, DRIVER AND ALL ACCOMODATION PAID If you have been a studio/manager director then this could be the adventure you have been waiting for.
This is a key role within the company. You will have direct responsibility for running the new overseas Development Studio.
You are required to be the vision holder and champion for the Studio both internally and externally providing inspiration to all those involved. You will need to be a strong communicator (both written and oral) with proven man management skills.
You will have sharp commercial sense with experience of running a large, multi-disciplined operation within budget.
You will be responsible for implementing the Studio recruitment strategy including the hiring of key staff with sign-off of job descriptions, salary scales, and final interview.
You will line-manage and mentor the Studio’s senior development team, including the Technical Director and Art Director.
You will be responsible for the development of the Studio’s operational philosophy whilst also working closely with the UK Head-Office to ensure the studio fits within the company’s overall business strategy.
Ensure the Studio is built round mature and well tested processes for reliable low risk project development.
Responsible for ensuring the Studio has in place and is enforcing key operational strategies such as a Network Security and Software Licenses.
Work with the Studio’s Senior Development Team to set quality goals for all studio products.
Ensuring the Studio is productive and cost effective and sits within the commercial strategy of the business.
Ensure the Studio has an effective internal and external communication strategy at all levels.
Be responsible for resolving any operational conflicts and unresolved development decisions at the Senior Development Management team level.
Working with the UK Managing Director and Finance Manager to set and monitor departmental budgets – taking action where necessary to maintain the financial goals set by the company.
Ensure that the Senior Development Management team operate as a highly skilled, focused, and goal driven team.
You should be flexible with the ability to step in with a hands-on management style during times of missing resource or periods of crunch time.
539DTECH EDMONTON, CANADA DIRECTOR OF TECHNOLOGY £DEP ON EXP 539DTECH EDMONTON, CANADA DIRECTOR OF TECHNOLOGY £DEP ON EXP
The Director of Technology is responsible for aiding in the creation and maintenance of the technology roadmap of my client and works with the current Director of Technology, Project Directors and Department Directors to ensure that a company-wide technology map is created and adhered to. This position would also have the goal of building and strengthening my client’s Intellectual Property portfolio through assisting in the identification of patentable concepts and providing recommendations for filing those concepts judged appropriate.
This role ensures that technology requirements, technology offerings and our (my client’s) technology roadmap are shared and adhered to by projects. This role would be responsible for identifying and clarifying the implications of decisions made around technology and tools; identifying the impact on production and on the technology roadmap. This role would verify that projects are following the agreed-upon technology decisions from project audits. As the appointed Director of Technology, the successful candidate will have the essential responsibility to maintain, enhance and further develop the advanced technology processes of the current directorship, while carving out a unique path of their own.
Duties and Responsibilities
•Work closely with the current Director of Technology in the development, implementation and ongoing adherence to a competitive technology roadmap, in order to assume the directorship role in the negotiated time frame.
•Build consensus between all stakeholders for the adoption of the technology roadmap.
•Act as the technology expert for evaluating third party submissions.
•Participate in and coordinate a technology advisory board with established guidelines and principles.
•Participate in project audits.
•Establish and maintain relationships with key strategic partners and vendors as required.
•Responsible for identifying conflict between production staff and projects or other departments concerning technological requirements and concerns.
•Performs other duties as required.
Skill Requirements
•Undergraduate degree, (computer science, business, engineering) extensive experience in cross disciplines of game production.
•Technological expertise - comprehension and awareness of the latest offerings of technology and the ability to maximize the impact of technology.
•Analytical ability - generate meaningful quantitative and qualitative analysis accompanied by insightful interpretation that can be applied in strategic or tactical decision making.
•Teamwork - ability to work in and lead teams of individuals from a variety of functional areas.
•Mentorship - share knowledge of company/project technology to create a framework where others can contribute ideas and processes
AUSTRALIA GAMES TECHNICAL DIRECTOR: $90,000 - $120,000 AUD Excellent international career opportunity with global visibility.
Create and drive technology strategies and direction for the region.
The successful applicant will receive relocation assistance and a six figure salary.
World leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology in the region. This newly created role reporting directly to the General Managers is responsible for technology across two successful and developing studios, located in Brisbane and Melbourne.
Working with licensed and new intellectual properties this position will be a critical player in the future direction and success of the company in the region. Key responsibilities of this position include:-
Creating and driving technology solutions and strategy across the region.
Promoting technology sharing within the region and across company globally.
Developing and improving our technical talent and ensuring sufficient resources.
Researching and implementing improvements in process and technology.
Providing technical standpoint for future growth and competitiveness
Architect and implement high-risk code development
To succeed in this role you will be a strong team player, effective communicator and have a passion for technology. Key position requirements include:-
Bachelor degree in computer science or equivalent, and a management or post graduate degree is desirable.
Proven track record in creating and implementing technology strategy and solutions.
Demonstrated knowledge of game technology and product life cycle.
Experience managing multiple employees and building successful and cohesive teams.
Strong 3D math background - Must be able to solve 3D math problems unattended.
This is a truly unique opportunity where you can take ownership and champion technology solutions. If you are up for the challenge then we want to hear from you.
Shanghai Studio: Sales Director: £Unlimited Job Responsibilities
Head up the local sales and logistics team to ensure the local sales strategy for retail and non-retail is designed and implemented in a way that enables turnover and profitability objectives set by top management to be achieved.
Define the sales strategy in liaison with top management to ensure sales and profitability objectives are met
Analyze competition, define targets, and evaluate market potential of new games
Collaborate with marketing team to optimize the life-cycle of our products
Follow-up on the approval process of games by publishing authorities
Identify and evaluate potential new revenue sources
Oversee the relation with our customers through the general sales conditions and the daily commercial relations
Define logistics specifications with the logistics manager
Initiate and build non-retail deals in liaison with top management
Participate in high-level sales negotiations with the sales managers
Continual search for best practices with regard to sales actions
Fully master the multimedia market (history, key players, segmentation…)
Ensure thorough reporting to top management
Job Requirements
Business University Graduate, fluent in Chinese and English
5 years experience in sales for FMCG, high tech company or publisher
Demonstrated analytical and sales skills
Strong knowledge of the market and personal interest in games
Good personality with target-oriented vision, team spirit, and ability to work under high pressure.
TECHNICAL KNOWLEDGE MANAGER UK’s leading publisher of computer games and one of the world’s leading developers and publishers of entertainment software is looking for a Manager to take a key role in supporting the Studios by leading Communication, Sharing, Congress initiatives and work close to Experts, Leads and CTOs.
Duties:
•Experts Meetings, Congress, Strategic Meetings
•Run the Technology Website
•Run the company-wide Asset Sharing system
•Help Technology and Content Sharing
•Help spreading Best Practices, Tips & Tricks
•Build Communication Tools
•Design Newsletters
•Help identify what works and what doesn’t
•Help identify solutions for better efficiency
Qualifications
•BSc and/or 3+ years of experience in the games industry.
•Experience in management, experience of running a team.
•Communication strategy
•Coordination. Organisation.
•Scheduling. planning
Technical Skills
•Microsoft Office
•Community Management
•Game Development experience
•Multiple development site coordination
•Huge Organization Skills
•Knowledge of many tools to communicate and share
•Ability to prioritise
•High attention to detail
•Targeting results
DIRCTOR OF SHARED TECHNOLOGY Director of Shared Technology
A fantastic opportunity has arisen for an experienced Director of Shared Technology to join a dynamic and experienced team in the Newcastle Studio.
•Each of the Sharing Producers has a dotted line report to the Director of Shared Development. Maintain close communication with each sharing producer so that you are always up to date on the status of each shared system within each project at every studio.
•Work with each studio to incorporate their dependencies on shared systems into their project's development schedule. Should shared systems slip, ensure that each dependent project has the correct information to adjust their plans and work with them to help them do this. Teams have three main mechanisms for solving schedule conflicts: adding more resources to help the schedule, moving the needed date in their schedule, or reducing the requirements. The Director of Shared Development will help negotiating between the teams to make the schedules work out and ensure all involved parties are aware of any change in development.
•Monitor all shared systems and look for slippage or feature reduction that will impact other projects. Report these back to the Sharing Producers and to the CTO, VP of Worldwide Studios and the Studio Heads.
•Provide a weekly report to the Sharing Producers, CTO, VP of Worldwide Studios and the Studio Heads, succinctly updating the status of each shared system,
•Provide the necessary information (documentation, schedules, etc…) for the Technical Steering committee to identify additional opportunities for shared systems between each studio, and after performing due-diligence, share if appropriate.
•By working with the Sharing Producers, prioritize the shared systems and communicate this to the game teams, CTO, VP of Worldwide Studios and the Studio Heads so they can plan around these priorities.
•Work with CTG to help them ensure that all documentation for each shared system is maintained and up to date.
•Assist the game teams producing new shared systems in there creation of specification and feature requirements documentation. Help to ensure that this is communicated to all teams so that their feedback can be incorporated into the new system.
LONDON: HEAD OF DEVELOPMENT: £80K+ Excellent opportunity to work for publisher and developer based in London town. It will be running and managing all aspects of development. There will be an on-going quest for acquisition, enhancement and expansion for this company. It is seeking a go getting individual who has excelled at a high level previously. You must have had a similar role before within the games industry as they need someone to hit the ground running. URGENT.
LONDON: STUDIO TECHNICAL DIRECTOR: £45-60K DEPENDING ON EXPERIENCE Wii and next gen focussed studio needs a technically brilliant and industry experienced Studio Technical Director. You will provide technical direction, strategy and guidance to the studio head and the studio’s teams.
The studio TD is actively involved in building strong development programming teams, taking direct responsibility for mentoring and recruitment. They are also responsible for establishing the processes and best practises for the studio’s technical teams, as well as overseeing technical plans and designs at both product (i.e. game) and studio-wide technology (i.e. engine architecture) levels.
Additionally, the Studio TD acts in an internal quality role: at both a technical and product level and at all stages of product development.
Must be industry experienced. Salary is dependant on position and experience.
NEW YORK/USA: EXECUTIVE PRODUCER: $DEPENDS ON EXPERIENCE This worldwide known AAA developer for next gen to include Wii and Xbox360 need an experienced Executive Producer. It will be working on original IP and these are all action titles. They are so well known it is phenomenal. Staff turnover is very low as and this is due to their on-going commitment to staff progression and career growth. Ideally you will already have a visa/right to work in USA, you will need to be a completely exceptional candidate to get a visa – you will need AAA all the way.
DIRECTOR OF MARKETING (AAA/MMO EXP A MUST) A Leading AAA studio is searching for a Director of Marketing to lead Marketing efforts for their Texas office with an exciting MMO project. The Director of Marketing reports jointly in a matrix reporting relationship to the Corporate VP of Marketing, who is located at the HQ offices in California, and to the Studio Director.
The Director of Marketing will develop and implement the marketing strategy and product marketing initiatives within the studio, working closely with Studio leadership, Retail box publishers and the VP of Marketing to maximize the success of each of their studio products and/or franchises. A critical function of this position is to provide leadership for the organization including the disciplines of Consumer Marketing, Public Relations, Customer Acquisition, Market Analysis and Brand Management. This role will drive the marketing activities through the following mandates:
Create strong global brands:
• Manage and lead the product marketing activities for the product including working with the product development team, retail box publisher and the corporate marketing team on design concepts, positioning, storyline, etc.
• Work with development team to define product positioning and feature sets.
• From concept to final ship-out, the Director of Marketing will work closely with the development team in order to maximize both the products' quality and its market appeal.
Provide insightful research to support market driven product development:
• Ensure a strong connection between the product development goals and the end user's requirements through quantitative and qualitative market research throughout the project's life cycles as well as thorough analysis of broader entertainment trends and macro industry research and analysis.
• Provide consistent feedback to studio production group in terms of platform trends, competitive activities, retail sales and consumer trends.
• Provide insight and research into growing trends in online gaming and entertainment business models.
• Cooperate closely with the retail box publisher marketing research group.
• Help studio and HQ management research competitive pricing and innovate in new business models for the product(s) in development.
Implement world class Public Relations and marketing plans:
• Co-develop and execute the Franchise Marketing Plan with the retail box publisher, which includes product positioning, target market identification and analysis, volume forecasting, budgeting, category & competitive analysis and pricing analysis.
• Measure and report on the effectiveness of all marketing initiatives.
• Partner with the Studio Directors, the CEO and President to help drive individual product P&L as well as a long-term franchise and IP plans, together with the VP Marketing and Studio Project Leads.
• Drive in conjunction with the retail box publisher the development and execution of all consumer marketing materials, including advertising, packaging, retail, PR and online community.
• Support for marketing communications will be provided by the retail box publisher and central resources at the parent company.
Departmental responsibilities:
• Build and develop a marketing team dedicated to the Texas studio.
• Mentor and provide leadership for the full Marketing team (PR, marketing, analysis and promotional art).
• Coordinate and cooperate closely with the community management team across 2 sites.
Skill Requirements:
• Post-Secondary degree is preferred (business, marketing, communications) and/or extensive experience in product marketing.
• 5-7 years experience in senior marketing roles ideally with a heavy MMO or online gaming product focus.
• Experience in marketing Triple A video game products strongly preferred.
• Experience in online marketing (video game, film, music, fashion, and/or other mass market products) is required.
• Experience in both viral and retention marketing strongly preferred.
• Experience working with International Marketing teams on global launches.
• Must include both strong analytic/market research, plus creative marketing work including competitive analysis.
• Significant Market Research experience is highly desired.
• Community-building experience highly desired.
• Must have strong experience working with 3rd Parties and managing partner relationships.
• Experience with creating and executing a full communications plan: creative brief, print, online, and television advertising.
• Demonstrated understanding of the development process for consumer products is highly desired but not required.
• Demonstrated track record of success in a marketing role working closely with high tech development teams or similar creative development teams in the creation/management of a successful product.
• Experience working in a highly energized, fast-paced team atmosphere with constantly competing priorities.
• Experience in planning/running consumer events is a plus.
• Excellent communication and interpersonal skills as well as a blend of intuitive thinking and quantitative analysis are a must.
• Demonstrated experience managing and mentoring broad-skilled marketing teams.
• Ability to travel (including international) up to 30%, as needed to execute effectively.
SENIOR DIRECTORS: £NEG PACKAGE My client has a number of senior director roles to fill in their boardroom, the following positions are available now:
TECHNICAL DIRECTOR
MARKETING DIRECTOR
HR DIRECTOR
FINANCE DIRECTOR
SALES DIRECTOR
BUSINESS DEVELOPMENT DIRECTOR
PRODUCT DIRECTOR
If you have experience of fast growth, high technology businesses and are looking for a company about to change the face of film and graphics with revolutionary products then pelase drop us a line to talk further about this excellent opportunity. Experience within Film, New Media, TV, Games, Graphics, and High tech environments is required.
Technical Director Are you a Lead or Senior Programmer who wants to now lead a team working on some really exciting next gen projects. Well if you do then get in touch as we have a very exciting role working for a leader in the games world. Based in London you will lead and mentor a team of programmers whilst ensuring that the future projects are carefully planned and executed, above all you should be focussed on making fun games that we can all enjoy.
Sales-smiths and Marketeers wanted £excellent!! London based EC2 specialist recruiter seeks Sales and Marketing talent for the world's biggest video game publishers and studios - think you've got what it takes to bring AAA titles to market, neutralising (well, analysing) all that stand in your way? We currently represent all the biggest names in the business; drop me a line and I’ll shamelessly name-drop a few for you.
Whether you're up and coming or anindustry experienced Sales Ninja / Marketing Guru, if you are ready for a move up or just thinking of what new challenge could be out there for you; get in touch and let’s see where it takes us.
You can either; register your details at www.change-job.com; email me for further details at aj@change-job.com or call AJ on 0870 3000 987.
**GERMANY: STUDIO DIRECTOR: TO £70K EXLUSIVELY TO CHANGE** Do you want to be 2nd in command? Reporting to the board for AAA developer? AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking.
Report into the board, stating risks, issues and translate these to the board and suggest solutions. Meet for weekly risk analysis and who is hiring. You may come from a non games software development process. People management is the key strategy here. You will be mentoring more junior producers, utilizing project management techniques and managing large scale budgets. Handling multiple games on multiple platforms. A hugely operational role. Apply now!
Senior Producer We, one of the leading recruiters in the gaming industry are looking for recruiting for gaming legends, who are one of the largest independent game developers and who needs an Senior Producer in Sweden
Online producer, working with the online parts of a triple platform game, 360, PS3 and PC. Senior profile with focused on project management rather than design.
Essentials:
- Developing new IP
- 4 projects presently running in studio
- All major titles
- You would be working on 1-2 projects
- Must have AAA background.
Primary responsibilities:
Lead the X project from the Concept phase, to Launch and on through to Post-Ship support.
Manage development to maintain state of the art gameplay in current and future interactive experience design and development.
Responsible for the vision of the project, which will result in a high quality, commercially successful product.
Will ensure that his/her team members, have a solid schedule and deliver a quality project on time and within the budget.
Directly responsible for adhering to and administering all company policies and procedures.
Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties.
Qualifications
Minimum three years
Agile methods such as Scrum.
University degree or equivalent
Training in project management.
English is required
Swedish advantage but not necessary.
If you would know someone in this area please let us know or-
We have other producer roles available also on our website www.change-job.com
Development director 922DD DEVELOPMENT DIRECTOR 35-55K BRIGHTON, BRIGHTON (09/04/08)
Development Director
Required to join the team the rising star of music and party game development, based in Brighton.
Reporting to the Studio Head, the Development Director will be a key member of the senior management team and will share responsibility for 5+ projects and management of 100+ staff.
Working with Executive Producers and other senior management to fulfill our studio strategy, they will also be responsible for:
• developing and implementing studio wide production process
• supporting Executive Producers
• deployment of staff, within the studio and with outsource partners
• sign-off responsibility of key project milestones
• liaison with clients.
Skills (Essential)
• excellent communication, both verbal and written
• autonomous / high initiative work style
• effective management style
• excellent organisation and time management
• excellent project management skills
• some specific knowledge of games development
Skills (Desirable)
• experience with Agile development methodologies, particularly SCRUM
• experience developing project management policy within a development company
• recruitment and staff development skills
• financial management skills
• some specific knowledge of games development
• passion for casual videogame market
We’re looking for a proven successful manager, ideally from the videogame industry but otherwise from comparable creative/software industries, able to use their own initiative and insight to develop policies; and their management and communication skills to see those polices through to effective implementation. A driven, conscientious and quality-sensitive individual to join a senior management team looking to innovate.
Salary - £35k to £50k (role adaptable to experience of candidate). Other benefits include membership of senior management bonus scheme.
Project Directors 607 PD PROJECT DIRECTOR ARCADE LEAMINGTON SPA, WARWICHSHIRE
Attractive salary, benefits and a great career opportunity.
As a Project Director you will be responsible for the efficient running of one to two game development teams. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality.
You will oversee the Technical, Art and Design Leads who govern the respective areas of the team.
Additional qualities specific to this role include:
• To deliver the game/s on time, within budget and to a high quality
• Primary point of contact for the publisher
• Create and maintain appropriate project plan/s
• Defining project manpower and equipment requirements
• Generating milestones and specific milestone deliverables for the contract/s
• Establishing the processes through which the game will be developed
• Delegation and prioritisation of tasks
• Monitoring day-to-day running of the project, identifying and solving production problems
• Ensure a realistic game scope
• Oversee the Technical, Art and Design Leads for the project/s
• Report effectively to Senior Management
• Running team meetings and ensuring good communication
• Primary representative in management meetings
• Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
• Review/appraise staff and deal with general performance management of the team
• Delivery of milestones
• Fully understand and fulfill the terms and conditions of the relevant contracts for the games
• Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
Directly reporting to:
• Development Director and Arcade Director (whilst working on "live" projects with monthly milestones)
• Arcade Director (whilst in between "live" projects and assisting with pitches)
Levels of Authority:
• Entertainment of selected contractors when necessary up to current expensive limits
• Entertainment of publishers as necessary up to the current expensive limits
Senior Producer Studio Head 390 SEN PROD: SENIOR PRODUCER/ STUDIO HEAD LONDON : L
This person effectively be another senior production member to help with the project logistics such as team issues, project planning, client relations. And also help run the studio generally. It would help if they were creative.
His / her skills would include:
• Management of teams and projects
• Hands on production
• Running meetings
• Project problem solving
• Staff development
• Business development
• Project planning
• Direction setting
• Budgets, staffing, Profit and loss, contract development all a bonus.
If you have any questions then please do not hesitate to ask.
Senior Producer Studio Head 390 SEN PROD: SENIOR PRODUCER/ STUDIO HEAD LONDON : L
This person effectively be another senior production member to help with the project logistics such as team issues, project planning, client relations. And also help run the studio generally. It would help if they were creative.
His / her skills would include:
• Management of teams and projects
• Hands on production
• Running meetings
• Project problem solving
• Staff development
• Business development
• Project planning
• Direction setting
• Budgets, staffing, Profit and loss, contract development all a bonus.
If you have any questions then please do not hesitate to ask.
Senior Producer 111 SP - NEWCASTLE SENIOR PRODUCER UP TO £60K
• A company in Newcastle is looking for an experienced Senior Producer to ensure the on time and on budget creation of high quality licensed software entertainment products. The Sr. Producer will monitor, coordinate, and drive all aspects of the development process including testing, marketing, sales, legal issues, localization issues, and project scheduling/tracking.
• The Sr. Producer will:
• Work with studio management and department leads to establish and maintain the game’s vision, feature set, scope, staffing plan, schedule and budget.
• A natural leader: people believe in what you lay out, listen to the direction you give them, and are willing to follow you. You are ready and willing to lead the charge.
• Interested in being in the trenches, involved with day to day decisions, while also being able to maintain a strong high-level vision.
• Ability to lay out the overall development plan for a game, providing input for the design of games and nurturing the project from concept to implementation to ship.
• Ability to take broad direction from studio and company senior management.
• Manage day to day development issues, attempting to predict and avoid problems, while being prepared to troubleshoot and provide conflict resolution as needed.
• Manage project budgets, balancing game features with resources and timeline.
• Maintain an up-to-date knowledge of video game market trends and customer requirements in the US and Europe.
• Work with QA Manager to review testing documentation and overall quality assurance process.
• Participate in product demonstrations and press interviews as needed.
• The ideal candidate will have produced at least 10 game titles from inception to shipping, including 4 titles which have shipped over 1 million units. He/she will have excellent interpersonal skills. He/she will be able to organize, prioritize and manage multiple tasks.
• Foreign travel will be required;
Studio Director 795SDD: GERMANY: STUDIO DIRECTOR: TO £70K
Do you want to be 2nd in command? Reporting to the board for AAA developer? AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking.
Report into the board, stating risks, issues and translate these to the board and suggest solutions. Meet for weekly risk analysis and who is hiring. You may come from a non games software development process. People management is the key strategy here. You will be mentoring more junior producers, utilizing project management techniques and managing large scale budgets. Handling multiple games on multiple platforms. A hugely operational role. Apply now!
Senior Producer 777SP: LONDON: SENIOR PRODUCER: £46K + BONUS + 25 DAYS HOLIDAY + MEDICAL + LIFE
You will be working on a external and internal basis and overseeing a variety of projects. You will be the director’s right hand man.
Well established developer and publisher require an experienced external producer for exciting titles. It will be working on: Xbox 360, PS3, PSP, PS2, DS, and PC. Responsible for the design, planning and tracking of a key title. This will require high-levels of creativity and project management to succeed.
• The driving force behind one key title. The keeper of the vision for this title.
• Work with the development team to create the project development plans and budgets.
• Track and control the project development plan, schedules and budgets.
• Negotiate contracts with developers, outsourcers and service providers.
• Identify risk areas, resource deficiencies and requirements of the projects.
• Prepare concept submission documents for platform holders, such as Sony and Microsoft.
• Assist the development team with design documentation and tuning gameplay.
• Assist the QA Manager with code submissions.
• Oversee the localisation of titles.
• Manage external resources including art outsourcing, video editing, audio recording and audio editing.
• Gather and select marketing materials from the development team.
• Assist the QA manager and QA leads in the development of test plans.
• Assist in the assessment of new products.
Travel to visit developer (anywhere in Europe).
• Must be educated to at least A-level standard.
• Relevant Degree is desirable.
MBA would be considered very desirable.
• Minimum of 5 years industry experience in a relevant development role.
• Must have considerable experience of working within a development team, preferably at the producer level.
• Presentation of game concepts to the board.
• Team player – evidence of working in a team.
• Excellent communication skills.
• Keen gamer!
In-depth knowledge of at least one of the following programming, art, design or QA.
Project Manager/ Producer NO YY Producer / Projectmanager Munich Germany between 30 (Junior) to 40-50 (middle) and (senior) 60-70k
The company was formed by an Austrian entrepreneur in 1994 during the huge global growth of interactive software. Proudly unique in the market, the company publishes and distributes software for a range of formats including PC, PSP, PS2, DS and Wii as well as future platforms and consumer electronics devices. They differentiate tehmselves by offering value-added services to its business partners including full software publishing, marketing and PR management through a highly experienced team. Publisher relationships with the likes of Square Enix, Sony Online Entertainment, Blackbean Games, Paradox and GSC in games sit alongside Nero, Kaspersky, Mr Site and Onspeed in software.
In 2006, they were appointed by Nintendo as its preferred distribution partner and in 2007 was presented the MCV Distribution Team of the Year at the Industry Excellence Awards.
Comprised of industry veterans with a shared passion for creating fun, innovative products, Currently we are looking for talented people who share our strong commitment towards excellence as we created new opportunities in our internal studios in Munich and Vienna.
Establishing completely new brands and product lines, this is one of the most promising roles in a growing and prospering industry. Candidates from other entertainment areas are welcome - TV, film, edutainment software or music industry backgrounds can be a benefit.
----------------------
Producer
Position Summary
The Producer manages the development process of a variety of developments across all platforms and genres. He/She will be responsible for defining the scope and budget for games, identifying the appropriate internal/external resources to create the game, coordinating the production process and filling in all other gaps to ensure the project will be developed in time, budget and quality. The Producer will work closely with clients, service providers, artists, sound designers, testers and all other members of the production teams.
Position Responsibilities
Primary Responsibilities:
- Maintain and update project schedules to reflect current project realities
- Identify and isolate issues within the project before and put in place risk management strategies
- Ensure work is completed in accordance with project deadlines
- Provide quality feedback, including evaluations of content and suggestions for improvement
- Undertake research, including competitive analysis
- Coordinate with team leads and goal-based “strike teams” to triage, prioritize, and delegate project tasks
- Facilitate communication and cooperation in the project team
- Report daily to the Executive Producer and work closely with all members of the project team such as Product Manager and QA Lead
- Integrate external feedback and test reports in the internal production process
Secondary Responsibilities:
- Identify improvements in development process
- Evaluate new ideas and product visions
- Verify specified product goals
- Devise and establish development and company processes that nurture, challenge, and grow the team to reach their highest potential.
- Work with leads and stakeholders to build a quality-focused, cost-aware project plan (budget, milestones, headcount, schedule)
Position Qualifications/Requirements
- Wide range or scope of experience or interest in entertainment productions across all platforms
- Self motivated with superb work ethic and a desire to make world class games
- Ability to take direction and effective listening skills
- Ability to troubleshoot and isolate faults, sometimes within severe time constraints
- Sharp attention to detail, highly analytical
- Willingness and ability to remain focused in a driven, high pressure, team-oriented environment
- Experience managing a project budget
- Fluency in English
Technical Requirements
- Bachelors Degree (or equivalent) in CS or similar
- Experience in risk analysis and mitigation
- Experience with scheduling tools
Soft-Skill Requirements
- Effective interpersonal, verbal and written communication skills
- Excellent organizational skills
- Willingness to be flexible with hours when working with resources on the other side of the world
607 Project Director 607 PD PROJECT DIRECTOR ARCADE
Attractive salary, benefits and a great career opportunity.
As a Project Director you will be responsible for the efficient running of one to two game development teams. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality.
You will oversee the Technical, Art and Design Leads who govern the respective areas of the team.
Additional qualities specific to this role include:
• To deliver the game/s on time, within budget and to a high quality
• Primary point of contact for the publisher
• Create and maintain appropriate project plan/s
• Defining project manpower and equipment requirements
• Generating milestones and specific milestone deliverables for the contract/s
• Establishing the processes through which the game will be developed
• Delegation and prioritisation of tasks
• Monitoring day-to-day running of the project, identifying and solving production problems
• Ensure a realistic game scope
• Oversee the Technical, Art and Design Leads for the project/s
• Report effectively to Senior Management
• Running team meetings and ensuring good communication
• Primary representative in management meetings
• Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
• Review/appraise staff and deal with general performance management of the team
• Delivery of milestones
• Fully understand and fulfill the terms and conditions of the relevant contracts for the games
• Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials
Directly reporting to:
• Development Director and Arcade Director (whilst working on "live" projects with monthly milestones)
• Arcade Director (whilst in between "live" projects and assisting with pitches)
Levels of Authority:
• Entertainment of selected contractors when necessary up to current expensive limits
• Entertainment of publishers as necessary up to the current expensive limits
Producer Germany NO YY Producer / Projectmanager , Munich Germany between 30 (Junior) to 40-50 (middle) and (senior) 60-70k
Koch Media was formed by the Austrian entrepreneur Franz Koch and Klemens Kundratitz in 1994 during the huge global growth of interactive software. The parent, Koch group itself, has had market leading companies in music, media manufacturing, books and DVD since 1976.
Proudly unique in the market, Koch Media publishes and distributes software for a range of formats including PC, PSP, PS2, DS and Wii as well as future platforms and consumer electronics devices. Koch Media differentiates itself by offering value-added services to its business partners including full software publishing, marketing and PR management through a highly experienced team. Publisher relationships with the likes of Square Enix, Sony Online Entertainment, Blackbean Games, Paradox and GSC in games sit alongside Nero, Kaspersky, Mr Site and Onspeed in software.
Koch Media’s own publishing operations include Deep Silver games and Europress which develops and publishes games for a younger audience. In 2006, Koch was appointed by Nintendo as its preferred distribution partner and in 2007 was presented the MCV Distribution Team of the Year at the Industry Excellence Awards.
Comprised of industry veterans with a shared passion for creating fun, innovative products, Koch Media is developing original and licensed properties for the next generation of interactive entertainment. We believe that everyone plays a significant role in the process of developing products, meaning all team members contribute their ideas and are important to the success of the project.
Currently we are looking for talented people who share our strong commitment towards excellence as we created new opportunities in our internal studios in Munich and Vienna.
Establishing completely new brands and product lines, this is one of the most promising roles in a growing and prospering industry. Candidates from other entertainment areas are welcome - TV, film, edutainment software or music industry backgrounds can be a benefit.
----------------------
Producer
Position Summary
The Producer manages the development process of a variety of developments across all platforms and genres. He/She will be responsible for defining the scope and budget for games, identifying the appropriate internal/external resources to create the game, coordinating the production process and filling in all other gaps to ensure the project will be developed in time, budget and quality. The Producer will work closely with clients, service providers, artists, sound designers, testers and all other members of the production teams.
Position Responsibilities
Primary Responsibilities:
- Maintain and update project schedules to reflect current project realities
- Identify and isolate issues within the project before and put in place risk management strategies
- Ensure work is completed in accordance with project deadlines
- Provide quality feedback, including evaluations of content and suggestions for improvement
- Undertake research, including competitive analysis
- Coordinate with team leads and goal-based “strike teams” to triage, prioritize, and delegate project tasks
- Facilitate communication and cooperation in the project team
- Report daily to the Executive Producer and work closely with all members of the project team such as Product Manager and QA Lead
- Integrate external feedback and test reports in the internal production process
Secondary Responsibilities:
- Identify improvements in development process
- Evaluate new ideas and product visions
- Verify specified product goals
- Devise and establish development and company processes that nurture, challenge, and grow the team to reach their highest potential.
- Work with leads and stakeholders to build a quality-focused, cost-aware project plan (budget, milestones, headcount, schedule)
Position Qualifications/Requirements
- Wide range or scope of experience or interest in entertainment productions across all platforms
- Self motivated with superb work ethic and a desire to make world class games
- Ability to take direction and effective listening skills
- Ability to troubleshoot and isolate faults, sometimes within severe time constraints
- Sharp attention to detail, highly analytical
- Willingness and ability to remain focused in a driven, high pressure, team-oriented environment
- Experience managing a project budget
- Fluency in English
Technical Requirements
- Bachelors Degree (or equivalent) in CS or similar
- Experience in risk analysis and mitigation
- Experience with scheduling tools
Soft-Skill Requirements
- Effective interpersonal, verbal and written communication skills
- Excellent organizational skills
- Willingness to be flexible with hours when working with resources on the other side of the world
Account director 112 ACCOUNT DIRECTOR LONDON
Around 60k
About US
Four partners all of whom had come from large agency backgrounds founded this company in October 2002. The principles of integrated thinking, commercial understanding, creative excellence and a dedication to delivery and value for money underpin our philosophy as an agency. This has helped us to grow from a team of four, five years ago, to a team of 60 today. We are passionate about what we do and how we do it.
Today we have a select range of blue chip clients including Nestle Purina, BlackBerry, Disney, KFC, Gillette, Duracell, Oral-B, Slendertone, Shock Absorber, Aston Martin & Hasbro. We are a full service, cross discipline marketing agency. Interactive media is the fastest growing area of our business. We have built a reputation for demystifying the role of the channel as a commercial tool, bringing to it our experience as marketers first, and technologists second; decoders rather than coders. Our interest has always been in what the media can add to our clients’ sales and marketing ambitions, never in what the technology can do for its own sake. Ultimately we treat interactive media as we do all other channels, one more option available. We enjoy the freedom new media offers, but we also understand the limits each technology imposes.
Whilst we work hard we also ensure that the team enjoy themselves whilst they are working and also afterwards. There is an annual company ski trip and a summer & Christmas party too. We have a 6-monthly bonus scheme which is open to all staff.
Reporting and Context
The position reports to Client Services Main Responsibilities of the RoleDirector.
Managing the day to day running of projects with multiple clients
Ensuring all work is completed to client (& agency) satisfaction – both own and that of team members;
Manage, develop, train and motivate team members;
Overseeing creative development – from creative briefs to final execution, ensuring highest standards are maintained and timings are met;
Ensuring delivery of digital product to highest level;
Controlling significant budgets on behalf of the client;
Accurate forecasting and delivery of revenue for team. Forecast update required monthly by Client Services Director;
Working with the Account Managers and other team members to identify opportunities with existing clients;
Proactively developing the client relationship.
Specific Account responsibilities:
• The role requires strong management of a diverse range of clients who range from senior brand managers to marketing executives;
• The Account Director will be responsible for the day-to-day project delivery of our output for all of the creative and technical work produced for these clients;
• The role requires strong time management, project management and a proactive nature;
• Knowledge of Interactive is essential. Additional knowledge of print, direct mail and POS preferred;
• Ideally, the chosen candidate will have previously worked on web builds and micro sites;
• Impressive grasp of the creative and production process – to help maintain the highest levels of finished creative work across the account and contribute to further award winning campaigns;
• Previous FMCG experience is desirable, but not essential.
Skills and Experience Required:
Technical
• Windows, Excel, PowerPoint and MS Outlook skills;
• Good understanding of Interactive (80:20 digital to offline account);
• Production and technical knowledge desirable;
• Financial management & analytics (numeric skills);
• Previous experience in digital is essential.
Professional
• Presentation skills (oral expression);
• Strong proactive thinker;
• Team player;
• Excellent interpersonal and communication skills
Managerial
• Self-motivated and entrepreneurial with the desire to take advantage of the many opportunities on this diverse account; there are significant opportunities to grow accounts
• The ability to manage, develop, train and motivate team members;
• Excellent time management and organisational skills are essential;
• Able to support the Client Services Director;
• Able to manage multiple client relationships;
Character
The ideal candidate will be innovative, driven and have strong interpersonal skills. The ability to interact at a senior level with clients in order to develop the strategic direction of the business is essential. We’re really looking for a team player who isn’t afraid to ‘get their hands dirty’. The Account Director should be adept at managing their own time but be equally able to support their team as well as the Client Services Director when required. We are entering an exciting period of growth and should only attract those who wish to rise to this challenge and develop with the agency.
Director of Development 505 Director of Development Dundee
Salary depending on experience
This company is looking for a Director of Development to oversee development of all our their studio’s titles.
Responsibilities
• Work with the Production teams to ensure the development schedule is as accurate and efficient as possible, that project teams meet / exceed milestones and objectives, and the ultimate products are delivered to the highest standard possible.
• To constantly strive for keeping the development teams as productive as possible, identifying and implementing studio wide processes top achieve this.
• Pro-active in identifying and resolving problems, assessing priorities, analyzing and managing risk and coordinating intra-company development efforts.
• Develop and support project production staff faced with the issues of ambitious and high profile projects.
Education Preferred
• Good BSc or equivalent in a relevant subject
Experience Required
• At least 3 years experience in a Project Management / Senior Production / Senior Development role having been responsible for the full life cycle of development of more than one title simultaneously.
Knowledge/Skills Required
• Strong communicator, mediation and conflict resolution skills.
• Able to identify and initiate development process improvements.
• Track record of delivering quality products.
• Experience of running multiple sizeable games development teams.
Head of MMO 322 HEAD OF MMORPG, CAMBRIDGE
Would you like to be responsible for the games development strategy of one of our next major Massively Multiplayer Online Game offerings?
This company, developer and publisher of browser based online games is looking for an exceptional individual to join us and oversee the entire games development strategy, from concept to creation, of our next major MMOG, whilst also building and leading the development team itself.
Reporting into the Head of Studio and working closely with the key project stakeholders, the successful candidate will provide leadership and strategic direction, and oversee the game’s development into a full commercial product. They will also be responsible for the game’s overall concept, design and commercial performance.
This monumental yet highly rewarding role requires the highest levels of passion, experience, energy and commitment as we look to push forward our ambitious growth plans and shape an exciting future filled with yet more success by adding to our exciting product portfolio.
Key duties include:
Working within a small team of key personnel to create concept and design documents for an entirely new MMORPG;
Creating a product development strategy and project timeline, accurately forecasting cost, resources needed and reporting on project progress to key stakeholders;
Working closely with the Recruitment team to hire key professionals and build the development team;
Evaluation and evolution of production processes, ensuring maximum creativity and productivity within the development environment;
Ensuring our game development teams are working effectively towards business goals by providing them with operational support and inspirational leadership;
Continual advancement of game development lifecycles, ensuring a cohesive approach is maintained for the overall development of the game;
Ongoing appraisal of team managers’ and members individual performances, helping them to work towards their own continuous personal development and team objectives;
Coordination of teams working in parallel with the creative development team as the project grows and passes through various developmental stages (QA, Translation, Graphics, Tools, Web Content, PR and Audio);
Essential requirements:
Strong leadership skills, with a true lead by example approach;
Experience within a Lead Designer or similar position, with an excellent understanding of MMORPG design mechanics;
Ability to identify trends in the entertainment industry in order to anticipate strategies relevant to the development of the project;
Knowledge of player behaviours, motivations and profiles;
Knowledge of game development methods and practices, with an understanding of game design oriented to multiplayer environments;
Excellent written and verbal communication skills with proven ability to communicate enthusiastically, clearly and concisely to groups and individuals;
The ability to adapt, re-prioritise and immediately solve problems according to the needs of a fast-moving working environment;
A deep, proven passion for computer gaming and design;
Excellent project management skills;
Also useful:
Executive Producer or equivalent level experience within the games industry;
Experience of localisation in either games or software;
Knowledge or experience of developing products for multiple platforms;
Salary: Very competitive (negotiable, depending on experience), plus excellent benefits package including annual bonus, private health care, gym membership and relocation fund.
Location: Cambridge, UK.
CREATIVE DIRECTOR Germany – Up to £80k DOE One of the premier developers in the world is looking for an experienced Creative Director to support, enhance and bring to life the vision of multiple projects and franchises.
This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next-Gen platforms.
The role of the Creative Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design.
Job Responsibilities:
§ Define and support the creative vision for a franchise or multiple projects along with the appropriate directors and leads
§ Champion exceptionally high but achievable production values
§ Inspire, mentor and support production teams in the creation of a unified vision
§ Provide input, direction and mentoring support to creative and design leads
§ Enforce the creative vision throughout the development cycle
§ Work with studio executives and department leads for continual process improvement
§ Show a strong passion for making the highest quality state of the art games
§ Contribute innovative and original ideas towards all aspects of game production and development
§ Takes initiative and is willing to expand own horizon
§ Present the work of the team and the project in a professional manner
§ Capable of balancing a project's creative and visual requirements within schedule and staff limitations
§ Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised
§ Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
§ Experience with technology and pipelines
Potential impact of production-phase change requests on quality, stability and schedule
§ Reports to Executive Management
Full relocation etc will be provided.
SENIOR PRODUCER, WEST SUSSEX Position Overview
To develop and manage a new project team and facilitate the delivery of AAA products.
Key Responsibilities:
o Managing project process and providing schedule data for publisher
o Ongoing risk management
o Communicating project status to senior management
o Helping maintain project vision
o Motivating team to fulfill project objectives
o Establishing and managing external contractors where necessary
o Helping leads with personnel management, mentoring and performance reviews.
Knowledge, Skills & Experience:
o Minimum 2:1 Degree with strong A level results or equivalent
o Minimum of one quality project delivered
o Experience of managing a large project team (20+)
o Strong programming background
o Must have experience of internal development as a producer
o Able to demonstrate knowledge of a wide range of project management methodologies
o Broad knowledge of games industry
o Excellent organizational, analytical and communication skills
o Strong negotiation and people management skills
o Adept at building relationships both internally and with 3rd parties
o Ability to converse with all levels of management
o Good attention to detail
o Flexible and adaptable
o A passion for strategy games.
Head of Technology - Web / New Media My client, a leader in the world of New Media and Advertising, have an urgent requirement for a Head of Technology.
My client works with a select range of well known blue chip clients and work as a full service, cross discipline, marketing agency. My client has grown from a team of four, five years ago, to a team of 60 today. They are passionate about what they do and how they do it. Interactive media is the fastest growing area of my clients business.
My client needs someone with management experience as well as the following technologies :
SQL Server
ASP.NET
C#
CSS
HTML, XML, XHTML
Ideally you will hold Microsoft certification (MCAD / MCSD)
This role is located in Central London.
This role will pay up to £50k + an excellent benefits, including annual ski trip and summer and xmas parties! There is also a 6 monthly bonus scheme.
**CANADA: DIRECTOR OF HUMAN RESOURCES: FULL RELOCATION AND SIX FIGURE SALARY Part of the world’s largest game studios, has created some of the world's best-selling titles and award-winning titles. The games have continually achieved critical and commercial success. All of our published titles are in the top 5% highest rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today close to 500 staff at its two locations and continues to grow. We have sold over 20 million games (including engine licenses) in the past ten years! Our games have received many top industry awards, and we are proud that our Edmonton studio location has been recognized as a top employer in Canada, awarded the following for 2008:
* Canada's Top 100 Employers
** Financial Post Canada's Top 10 Best Companies to Work For
Dynamic Director of Human Resources to lead Quality in the Workplace objectives. This role is a member of the studio leadership team, reporting jointly to the General Manager and to the VP of HR for Games.
PRIMARY RESPONSIBILITIES:
• Responsible for the overall stewardship of culture, setting clear direction and priorities for the studio within the HR realm in partnership with the wider Human Resources organization.
• Stewardship of all HR activities and projects for the studios, including but not limited to: workforce planning & analysis, talent acquisition, relocation, work visas, orientation, performance management, employee relations, benefits, compensation and training & development.
• Consults with multiple business stakeholders to proactively evolve and adapt HR programs and practices to successfully navigate and compete within a dynamic industry.
• Leading and developing an award winning and high performance Human Resources team.
• Ensuring that it’s the best place for team-oriented talent.
QUALIFICATIONS:
• Successful completion of a related degree program for a recognized post secondary institute.
• Completion of course work in HR training, management, strategic planning, finance, marketing, communications, conflict resolution and coaching is preferred.
• A minimum of 7+ years of progressively complex human resources generalist experience in a medium to large-sized organization (multi-location, multinational – Canada & US preferred) combined with a minimum of 4+ years of management experience leading direct reports and assessing/strategically planning human resource services is required.
• Experience working in an entrepreneurial environment highly desirable.
• Relevant HR experience in a software development, entertainment or comparable creative, high technology environment is preferred.
• Proven track record of successful HR development as a valued business partner in a creative organization
• Strong facilitation skills through all modes of communication (written and verbal).
• Strong interpersonal skills that will support the effectiveness of conflict resolution (seek to understand, and then be understood), as well as the ability to successfully partner with a variety of multidisciplinary senior management
• Analytical ability, including the capability to generate meaningful quantitative and qualitative analysis accompanied by insightful interpretation that can be applied in strategic or tactical decision making.
• Teamwork - demonstrated ability to work in and lead teams of individuals from a variety of functional areas.
• Communication skills - outstanding communicator, both written and verbal, including the ability to influence peer and executive management.
• Quality of work – able to complete complex tasks consistently, both for quality and quantity
• Flexibility – able to successfully facilitate and implement HR processes in a highly creative environment
• Ability to travel domestically and internationally
Art Director - Melbourne - $$$HIGH
Due to a restructure we are seeking an experienced Art Director to join our studio at our Melbourne location.
Reporting to the Head of Studio, this challenging and rewarding role is responsible for creating visual targets, and maintaining the look and feel of all art within the game. The Art Director maintains the visual integrity throughout the entire project, ensuring consistency and the highest competitive quality.
Role:
Takes an active role in planning of projects, authoring/maintaining style guides, gathering reference material and commissioning concept illustrations.
Defines and plans the scope of work with the Producer in addition to techniques used to ensure the delivery of AAA quality art.
Regularly reviews, provides feedback and works with Production to approve the art content being built.
Reliably specs out new projects and ensures the Art team have the number of resources and time needed to deliver AAA quality art.
Creates and maintains estimates and schedules (during pitch process and early stages of game development) until process is taken on by Producer and Leads.
Works with the Head of Studio, other Directors and Producers on a regular basis to ensure that product vision and quality benchmarks are being met in addition to studio resource allocation, project planning and management.
Provides mentorship, coaching and performance management of lead artists on a game team as well as team members in collaboration with the Lead Artists. Compels the art team to think beyond their known skills and techniques to allow for growth and visual improvement.
As required, assists Art Leads and individual artists on specific tasks to ensure successful visual flow.
Requirements:
Exhibit enthusiasm, positive attitude, and charisma. Must be a proven leader.
3+ years of management experience in the game industry with at least one shipped title as a manager.
6+ years of artistic experience.
Working knowledge of the various aspects of game development.
Exceptional level of competence in at least one field of game art.
Detail-oriented and driven by results.
Excellent problem solving skills.
Strong oral and written communication skills.
The ability to motivate and inspire those around them.
Location: Melbourne
Start Date: ASAP
Duration: Permanent
Salary: Salary negotiable dependant upon experience.
Visa and Relocation assistance available to the successful candidate.
Apply Here
Please note: Only Successfull Applicants will be contacted
Creative Director - Melbourne $$$High
We are seeking an experienced Creative Director to join our studio at our Melbourne location. Reporting to the Head of Studio, this demanding yet rewarding role is responsible for creating design targets, and maintaining the design of all games within the studio. The Creative Director maintains the design integrity throughout the entire project, ensuring consistency and the highest competitive quality.
Role:
Leading all designers in the conception and implementation of all game features.
Providing direction to the team in the creation of innovative game mechanics and an engaging player experience.
Maintaining a collaborative relationship with other Directors.
Architecting the creation of all design documentation.
Works with Tech Director to define and review pipeline for all design data, including all internal tools.Help with generation of schedules for design team members.
Hiring of new design team members.
Working with the Producer on the focus and scope of the game over the course of development.
Final tuning and refinement of the game-play.
Knowledge of design tools.
Hands-on prototyping of game content during concept development phase.
Requirements:
At least 6 years as a designer or equivalent in the game industry.
Experience with a game development team of 30 people or more.
One or more shipped titles in a lead design role that includes direct reports.
Demonstrable knowledge of design concepts and the ability to apply them.
Experience with creating games for consoles.
Solid scheduling and organizational skills, as well as clear people skills.
Location: Melbourne
Start Date: ASAP
Duration: Permanent
Salary: Salary negotiable dependant upon experience.
Visa and Relocation assistance available to the successful candidate.
Apply Here
Please note: Only Successfull Applicants will be contacted
ART DIRECTOR - NOVATO CA $$$HIGH
You've probably been drawing since you can remember…perhaps you’re a painter, maybe you're even an eccentric sculptor wearing an old flight-suit covered in plaster, we don't know. What we do know is that at some point you realized that video games became the most promising form of creative expression you could imagine. What could be better than playing a key role in architecting entire 3D worlds for an audience to explore filled with characters whose costumes and very personalities you have helped create?
You like to communicate your visions with pictures, and you have a team of the industry's best environment artists, character modelers and animators waiting to be set in motion like a wound clockwork. You love it when someone asks you "what should this look like?" You are familiar with the intricacies of creating art for real time, 3D worlds, but your ideas about games are frequently unorthodox, and occasionally esoteric. Does this sound like you?
Job Responsibilities:
Interpret the Creative Director’s vision for the project into a compelling, cohesive and coherent visual language.
Set artistic direction and oversee its implementation in art, animation, and interface design.
Develop and ensure quality assurance protocols for artwork.
Develop and maintain a comprehensive art bible for the project.
Review and approve artists’ work and preside over all art/content reviews.
Set and approve the visual design and content for the project, ensuring that the artistic style and content are innovative, appropriate, and consistent.
Oversee the visual development of the project, encouraging input from team members but making final decisions on the visual quality, style, and mood of assets.
Communicate the visual design and development of the project to the art team and production through art specifications, style guides and discussions, including environmental design, character design, prop design, graphic design, lighting, special effects, and reference material.
Visually direct and mentor the artists on the team.
Work closely with the Lead Artist and Lead Animator to maximize aesthetic innovation, quality, and art resources, while assuring adherence to budget constraints.
Direct and contribute to the creation, definition, and development of character designs, background drawings, and other art aspects of games.
Ensure that all aesthetic choices work in harmony with the game design.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to project goals.
Qualifications:
Art directed a shipped game, preferably on a next-gen console.
5+ years professional experience in 2D and 3D art production.
Demonstrated ability to work with a high degree of self-direction.
Ability to work in a collaborative team setting, under tight deadlines and strict technical constraints.
Skills:
Excellent skills with Photoshop and/or Painter. Experience with 3D Studio Max, Maya, or the Unreal Engine highly preferable.
Broad traditional art skills in the areas of color theory, composition, form and graphic design.
Highly collaborative and able to communicate gracefully both visually and verbally.
Proven management and team-building skills.
Extensive knowledge of gaming industry art styles, technology and tools.
GRAPHIC TECHNICAL DIRECTOR - QUEBEC - SALARY NEG Desscription:
We are currently looking for a Technical Director. This person will be responsible for selecting, preparing and adapting tools that will be used throughout the graphic aspect of production. This person will act as liaison between programmers and artists.
Main responsibilities will be:
- Test chosen or developed engine, request improvements, verify related documentation, and correct and/or produce new documents whenever needed
- Develop or find the best possible tools (Ex: 3DS Max, etc) and methods in order to improve and assist the graphic team in their work:
- Provide ongoing technical support regarding tools and engine to every graphic team members
- Produce documents on tools, methods, trainings, processes, and engine limits for consultation and future references
Profile:
- Minimum of 4 years experience as Technical Artist, Assistant Technical Director of other relevant position
- Excellent knowledge and understanding of the production process of a video game
- Excellent knowledge of 3ds max
- Strong interest in developing tools
- Able to find solutions to technical challenges throughout production
- Able to share his/her knowledge and to communicate in both English and French (written and spoken)
- Capacity to work under pressure
- Strong organizational skills and work methods
ART MANAGER – OXFORD - £34K + BENEFITS & BONUSES. This is a senior role directing the creative vision for serious games, and managing outsource artists.
Must have
• Proven ability to direct art and assure quality.
• Ability to flesh out basic concepts into full, beautiful, artistic visions that fit our games.
• Digital art capabilities, particularly for mock-ups and user interfaces.
• Knowledge of Photoshop and Illustrator.
• Experience doing art production for interactive games on at least one, preferably multiple, of the following platforms: Console, PC, Mobile, Online.
• Ability to produce work within and replicate a variety of art styles.
• 3D technical experience, preferably in 3D Studio Max or Blender.
• Strong portfolio of work, mostly digital.
• Good communication skills with confidence in giving detailed useful instructions via email.
Desirable
• Flash knowledge is useful but not essential.
• Working relationships with a number of freelance artists.
Our ideal person will
• Provide creative direction and enforcement of look, feel and UI.
• Design and create product-related sales and marketing materials.
• Help find, review, and direct external art resources.
• Perform quality assurance on received art
• Manage and oversee the on-time completion and receipt of art assets
• Consistently deliver high-quality results on-time and on-budget.
• Help create concept documents and assets.
ART DIRECTOR - QUEBEC - SALARY NEG Senior Art Director
Experience: Senior Level (5 years+ and/or 2 AAA titles and/or 2 years experience in Sim-Racing)
Functions: Management, Art, Visual Design, Review, Support and Training
We are looking for an experienced and talented Senior Art Director.
Working in an agile environment, he will collaborate with the managers, the artists and the leads.
The successful candidate will supervise the art department of this leading-edge studio and establishes and supervises the direction and the creation of visual content in game software as well as within the marketing department.
He will train the new members of the art department.
One of his duty will be the implementation of new policies and procedures within the art department.
He will be able to communicate the vision for the overall visual flow and in doing so, he will be accountable for the quality of the art across all assigned projects in the studio.
Reporting to the Studio Manager and the Producer, the Senior Art Director works in partnership with the Lead Designer, the Creative Artist and the PR to manage the art vision and design of all studio projects, ensuring they are of the highest possible industry standards and beyond.
This is one the highest position in the studio infrastructure. Will have possibility to invest him/herself in the company decisions.
Job Description:
-Responsible for the artistic concept of game, as well as the look-and-feel of all art in game.
-Manages all the artists within the studio as the Lead Artist, Chief Coordinator and Designer, the creative game project from concept to completion.
-Designing the Art Bible.
-Participate to the branding image of the company, the advertising and the promotions; including interface design, typography and iconography.
-Create design consistency across multiple projects.
-Provide scope of work and timeline estimates to Project Managers for incoming projects.
-Official reviewer of the arts of a game project.
-Determine the technical and artistic challenges that must be met to achieve the art vision and ultimately ensure the vision is fully adhered to and realized.
-To ensure the morale and productivity of the art team remains high and help the art team members to resolve any problems.
-Utilize past experiences to develop a campaign vision and creative strategy that is unique, of high quality and suits the project.
-Actively participates in brainstorm sessions for the game project, as well as for the online advertising and web site development.
-Generates unexpected, original and innovative ideas.
-Running team meetings and ensuring good communication.
-Review/appraise staff and deal with general performance management of the team.
Required Skills:
-Bachelor's Degree in Arts History, Arts & Science, Fine Arts, Visual Arts, Communication or Equivalence
OR
-Bachelor's Degree in Management with experience in equivalent position
-Expert-level skills in team management, at least 3 years demonstrated experience + 2 AAA titles as Art Director (or related)
-Minimum of 5 years experience in the gaming industry (and/or related field, and/or in Sim-Racing)
-A strong background in art design/2d and illustration, at least 5 years demonstrated experience with a portfolio
-Adobe Creative Suite 3 or 4 expert (Photoshop, Illustrator, InDesign and Acrobat Pro), at least 5 years demonstrated experience with a portfolio
-Experience with other Adobe's software (Flash, Dreamweaver and Photoshop Lightroom)
-Experience with Microsoft Office suite (at least Word, Excel, Outlook and Powerpoint)
-Familiar with game development process and limitations
-Must have excellent understanding of the processes of concepts, design, modeling, texturing and animation in games (basic), preferably for multiple platforms
-Strong skills in illustration, drawing and photograph
-Strong
-Familiar with 3d modeling/rendering software such as 3ds Max or Maya
-Ability to thrive under pressure and function effectively in a fast paced environment
-Strong artistic skills across a variety of art mediums
-Entrepreneurial; innovative, results-oriented and capable of being "hands-on"
-Excellent communicator
-Fluent in English and/or in French (more language a plus)
-Highly detail-oriented
-High standard of professionalism
-Knowledge of computer and operating systems (Windows, Mac and Linux) and skills across a variety of software programs and tools
-An ethos to "get things done"
-Delivery of milestones
Other skills:
-Video editing and Visual FX (Adobe After Effects and Premiere Pro OR equivalent)
-MS Project, Visio and Publisher a plus
-Avid participation in one or more online communities is a strong indicator of success in this position, with bonus points for video game and/or sport car game and simulation communities
-Excellent technical understanding of art processes and cutting-edge techniques in all main art disciplines a must (including Animation, characters, environments, vehicles, visual effects, UI)
-Good knowledge of Level/Map Editor
Other:
-Collaborative; sees her/himself as a team player, and enjoys collaborating with the other team members.
-A fully functional sense of humor is a plus.
-Good taste.
-An eye for detail and color.
-Proven commitment and follow-though on projects.
-Desire to collaborate/share/learn with Lead Designer and team staff of all levels.
-Must have an active interest in video games.
-Respects contributions of others and the value they bring to the organization.
-Perfectionist at heart, but able to be pragmatic when it comes to hitting deadlines!
Additional Information:
-Want to relocate in Canada, Quebec, Laval, Montreal or surroundings
-Open to travel between the studios (Canada, China, India, USA, Poland and/or UK)
-Applicants with recommendations or referrals are preferred
-Applicants with experience in racing and/or sim-racing are preferred
Technical Director Responsibilities:
Manage the programmer team, the R&D team, the IT team, and the technical artist/animator team.
Select, analyze and choose the technologies used in the studio.
Recruit and train new programmers, IT, and technical artists/animators.
Manage priorities, establish priorities.
Effectively produce codes for games.
Promotes and coordinates technical knowledge harvesting within the organization.
Tracks and identifies new opportunities to improve our methodology and training offerings.
Enforces standard policies and procedures.
Requirements:
Degree holder or above, major in computer science or equivalent.
Strong computer science background.
At least five years game engine programming experience.
Extensive knowledge of all areas of game technologies including 3D graphics, animation, collision, physics, 3D sound, game code, AI, network, game production pipeline and tools, etc.
Proficient in C, C++.
At least two years tech-team management experience.
Ability to think and act strategically
Have shipped games on console ( preferred next gen)Excellent management skills.
Excellent oral and written English.
Excellent working attitude, excellent self-learning and problem solving ability.
Excellent teamwork and communication skills.
A passion for creating and playing games.
TECHNICAL DIRECTOR - VANCOUVER - SALARY NEG Technical Director required to lead the technical development of a variety of original and licensed video games.
Technical Director Responsibilities:
•Approximately 50% management and 50% hands on programming
•Develops and maintains the technical vision of the game
•Works closely with the Lead Designer, Art Director, Sound Director and Producer
•Contributes to the creative direction of the project
•Coordinates and manages the activities of team members to ensure timely completion and delivery of tasks
•Timely communication with all stakeholders, both internal and external
•Determines technical resources required to complete the project
•Exhibits leadership, motivation and direction to ensure timely delivery of high quality games
•Contributes to company wide technical direction, research and development and innovation
•Conducts annual reviews of direct reports
•Develops strategies for the professional development of all technical team members
Qualifications:
•Must have shipped at least one console title as a Technical Director or two or more titles as a Lead or Senior Programmer
•Have experience with one or more video game consoles including: Wii, Gamecube, Playstation 2, Playstation 3, Xbox, or Xbox 360
•Exceptional oral and written communication skills.
•Ability to communicate effectively with all project members, senior management and external stakeholders
•Relevant university degree preferably Masters of Computing Science or higher or equivalent experience
•Self motivated, positive problem solving, multi tasking and time management skills
•Expert knowledge of C++ and other computer languages commonly utilized in video game development
¡K Director of Public Relations ¡K San Francisco, US ¡K DOE Our Client seeks a well-respected, well-connected creative and energetic Director of Public Relations to evangelize award winning sports brand and products. ¡§We¡¦re the best at what we do! Are you?¡¨
Founded in 1988, Visual Concepts is widely regarded as one of the industry¡¦s top studios, and is responsible for the full development of the critically-acclaimed 2K Sports line of videogames, including the #1-rated and #1-selling NBA videogame franchise. Visual Concepts is a subsidiary of Take-Two Interactive Software, Inc. (TTWO).
SUMMARY:
Develop and manage all communications strategies and programs, as well as directing all public relations activities.
JOB RESPONSIBILITIES:
„X Lead all US PR efforts for 2K Sports: define media coverage objectives for each product and plan product launches, media interviews, press tours, and events.
„X Collaborate with executives, product managers, developers to develop strategic plans and manage both internal team and external PR firm throughout implementation.
„X Lead and manage development of internal public relations team.
„X Develop relationships with industry media contacts and serve as spokesperson when appropriate.
„X Develop and maintain strong relationships with partners and developers.
„X Keep 2K team and executives informed about industry news and monitor perceptions and reviews of 2K products and the 2K Sports brand.
„X Manage product PR budgets.
QUALIFICATIONS:
Education and experience: Bachelor¡¦s degree in Public Relations, Communications, or Journalism and 7+ years of successful, progressively responsible public relations experience, including experience managing an internal PR team and working with PR agencies. Journalism and/or agency background a plus. Videogame industry experience a plus. Sports-specific PR experience highly preferred.
Skills:
„X Excellent interpersonal, planning, and written and verbal communications skills.
„X Confident leader with ability to persuade and positively influence
„X Energetic self-starter with ability to work as part of a team as well as individually.
„X Ability to work flexibly under pressure in order to deal with multiple changing business priorities.
„X Must have and be willing to demonstrate a track-record of creative and unique approaches to PR activities, events and stories.
„X Comfortable in a dynamic, fast-paced environment
„X Strong PC skills, including MS Word, Excel, and PowerPoint.
REPORTS TO: VP of Marketing
HEAD OF SOFTWARE DEVELOPMENT
Cutting edge, prize winning company which aims to become a leading international developer and marketer of interactive entertainment products which specialise in linking real & digital experiences.
The company is about to secure major investment and wishes to fill the key position of Head of Software Development. The successful applicant’s primary role will be to manage the company’s software team which will develop ‘3D’ computer games for the PC platform which will offer both offline single player and online multiplayer features and experiences.
The successful candidate must have;
• A primary background in coding interactive products for the PC platform
• 3-5 years experience managing teams developing 3D computer games and applications – delivering on time and to budget.
• Ability to manage asset developers such as ‘3D’ modellers and ‘2D’ graphics designers.
The following will also count as an advantage;
• Experience working with a selection of software development kits for the PC platform
• A successful track record in delivering interactive entertainment products for leading international game publishers
• Familiarity with multiple browser based 3D platforms (Shockwave 3D, Unity, others).
A competitive package is offered, commensurate with experience, including salary and participation in a company stock option scheme
– CREATIVE DIRECTOR – SANTIAGO, CHILE - $DOE
Artificial Mind & Movement is seeking a dynamic leader with experience directing a team of creative individuals. The selected candidate will have demonstrated the ability to lead the design and creative vision of multiple simultaneous projects as well as the ability to collaborate with multi-faceted teams of game designers, artists and programmers to build compelling entertainment products.
Specifically for Games, the Creative Director bears the responsibility of the quality of each individual project under his supervision. He is not only a coach and advisor to the team, but the actual owner of each project. He is also directly in charge of all members of the design department.
Responsibilities
• Assume responsibility for the quality while mindful of timelines of all creative tasks within the Games Studio
• Design compelling games for licenses or sequels to proven franchises
• Develop new intellectual properties that take into account the most recent market trends
• Create, review and provide feedback for new game concepts from initial pitch phase to detailed design documentation
• Define & design proof of concepts for new game ideas, whether on paper or functional
• Provide constructive criticism to staff by identifying potential improvements and offering suggestions
• Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback
• Mentor and train the creative staff within the Games Studio
• Maintain and keep current on industry knowledge of competitive games, successful genres, and innovative game mechanics
• Maintain awareness of consumer demographics and psychographics within the Downloadable Games Market
• Identify franchise and brand extension opportunities
• Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff
• Work with other Creative Directors to grow the creative departments within the company
• Ensure that the Games Studio Head is aware of the direction and priorities of the design team
• Hire new staff in line with company requirements
Requirements
• Recognized by peers as being passionate about games and other entertainment industries
• Must showcase strengths in imagination and creativity
• 5+ years of experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors
• A thorough understanding of the game development process from initial concept to ship including theoretical design in the areas of prototyping, mechanics, pacing, usability, level ramp, story, meta-structure, aesthetics, and creative vision
• Knowledgeable with regard to the advantages and shortcomings of current game consoles such as the PS3, Xbox 360, Wii, PSP and DS
• Experience overseeing multiple projects simultaneously
• Ability to recognize the strengths and weakness of staff
• Ability to effectively pitch game concepts in writing, verbally or live
• Ability to prioritize tasks and delegate appropriately
** Speaking Spanish is an asset
– ART DIRECTOR – MIDLANDS, UK – UP TO £48K
The Art Manager is responsible for unifying the artistic vision of their project. They are in charge of both the games visual appearance and quality, directing this vision and communicating it to the project team, client and studio. They are also responsible for the day to day management of the projects art team ensuring they are working at an optimum level and within the specified art style and technical guidelines at all times.
EXPECTATIONS:
Below is a non-exhaustive list of the Company's expectations of the Art Manager.
• To establish, define and develop the visual style of the project. To translate the visual expectations of both the publisher and studio, incorporating these into a single, consistent vision whilst respecting relevant brands, industry benchmarks and the overall direction of the studio.
• To lead and manage an effective and efficient art team, promoting good team morale in an open and creative environment.
• To define, prioritise and delegate art tasks, ensuring high quality and consistency with the art style are maintained.
• Work with the projects managers and leads to define and communicate technical limitations and guidelines, ensuring these are adhered to whilst ensuring all technical, visual and game-play requirements are met.
• Ensure that all art requirements are met for each milestone and corrective action is taken should the project fall behind or take a new direction.
• To define and evaluate publisher expectations, entering in all relevant formal and informal communications with the client when required to ensure a strong and mutually beneficial relationship.
• To define and oversee an efficient asset creation pipeline keeping a high level of communication with the central Technology Team.
ESSENTIAL QUALITIES:
• Art Skills
• Appreciation and ability to make good artistic judgements on form, colour and composition.
• A good understanding of the basic principles of lighting.
• A basic working knowledge and general understanding of human anatomy.
• Good natural artistic ability and flair.
• Ability to develop and communicate ideas and concepts in a visual manner - both digitally and using traditional media.
• A good understanding and working knowledge of the relevant 2D and 3D software packages being used in development.
• A good understanding of most art creation processes including modelling, UV layout, texturing, rigging, skinning, animation, performance capture, lighting and surfacing.
Game Development
• Full understanding and experience of the entire game production cycle and associated issues.
• Managing and supporting client expectations
• Working within a ‘shifting goals' features, timescales and budgetary environment.
• Full understanding and experience of a games art and animation pipeline and how it connects and crosses over with a games design and functionality. Also including all the major technical limitations associated with the intended target hardware.
• Good high level knowledge of the entire game development pipeline, understanding where all content is delivered from creation to the Studios environment and the general flow of this content and data to the projects target hardware.
• In order to stay competitive and industry aware, a broad knowledge of current techniques and practices and an awareness of both current and future quality benchmarks being produced throughout the wider industry.
Management & Leadership
• Be able to keep team motivation high and enforce discipline.
• Ability to communicate clearly, and concisely.
• Attention to detail and a commitment to quality are essential ensuring that all tasks must be carried out to the highest possible standard.
• High initiative and co-ordination skills.
• Ability to schedule tasks in line with the projects milestone structure.
• People management skills are essential.
• Resilience and strength of character.
• Professional attitude and work ethic.
• Ability to fit into and lead a dynamic and creative team environment
– ANIMATION DIRECTOR – PARIS, FRANCE – €DOE
Job Title Artistic Director Animation
Job Posting Category Animation
Employment Type Employment
Rentals Paris - Montreuil
________________________________________
Requirements
Artistic Director of Animation.
Responsibilities:
- You will develop the charter of artistic entertainment in line with the creative direction of the project.
Get in touch with the team leaders' expectations for quality and content using documentation or strong visual reference.
- You follow and validate the animations produced respecting the Charter art.
- You will participate actively in design and problem solving related to animation systems Tremps real.
You check the quality of animations built in collaboration with the Technical Director of Animation.
Profile:
- A minimum of one year of experience in managing a team of animators
- A portfolio demonstrating your skills animations (including cartoon)
-Excellent knowledge of 3DSMAX and / or Motion Builder
Connaisances-steps of the Setup and Rigging
- Desire and ability to learn new softwares
-Interest in the game
-Desire and ability to work in teams
CREATIVE DIRECTOR – QUEBEC, CANADA - $DOE We are seeking a dynamic leader with experience leading a team of creative individuals. The selected candidate will have demonstrated the ability to lead and develop the design and creative vision of online game projects as well as the ability to collaborate with multi-faceted teams of game designers, artists and programmers to build compelling entertainment products.
Specifically for the Online Studio, the Creative Director is responsible for the quality of each individual project under his supervision. The incumbent is a coach and advisor to the team, as well as the referred owner of each project. He ensures his team’s knowledge and skills development and keeps them current on the latest trends in the online games industry, especially MMOs and social network games. He must have the ability and interest to design, evaluate, tweak and balance the fine details on a daily basis if needed.
Responsibilities
• Assume responsibility for the quality while mindful of timelines of all creative tasks within the Online Studio
• Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback
•Provide constructive criticism to staff by identifying potential improvements and offering suggestions
• Mentor and train the creative staff within the Online Studio as well as maintain and keep current on industry knowledge of competitive games, successful genres, market trends and innovative game mechanics
•Design compelling games based on new or existing intellectual properties
• Maintain awareness of consumer demographics and psychographics within the Massively Multiplayer and Online social network Game Markets.
• Provide support to Game Designers in the application of the business model on the game design by helping designing creative and effective acquisition and retention mechanics
• Develop new intellectual properties that take into account the most recent market trends and identify franchise and brand extension opportunities
• Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff
• Work with other Creative Directors to grow the creative departments within the company
• Hire new staff in line with company requirements
Requirements
•A minimum of 5 years of relevant experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors, ideally within the MMO sector
• Solid experience overseeing multiple projects simultaneous
• Relevant experience managing a game development process using the industry milestones
• Proven track record with at least one online game gone live and operated
• Solid ability to effectively pitch game concepts in writing, verbally or live presentations
• Must showcase solid creativity and innovation skills
• Ability to prioritize tasks and delegate appropriately
• Ability to recognize the strengths and weakness of staff as well as to coach and develop the team.
– ART DIRECTOR –QUEBEC, CANADA – $DOE
For the development of several original games for the Nintendo DS and Wii for a new publisher, we are looking for an Artistic Director with a minimum of 3 years of experience. You will be responsible for the quality and conformity of the graphic production for our games on Nintendo DS and Wii.
Main tasks:
• Supervise and support the art team (modeler, texturer, animator) in the production process so that the finished product suits our clients demands.
• Maintain communication with the external client (producer, distributor, license holder, publisher) and participate at the product presentation of the client.
• Communicate to the team the graphic style and specific objectives necessary.
• Be able to adapt to different styles
• Work with the sound designer to insure that the coherence of every facet of the game is in sync within the game.
• Assure the quality, uniformity and content of the games graphic production through all of the production process.
• Assist the project manager for assigning job tasks to the team and determine a schedule and deadline for a project.
• Manage different contracts.
• Participate in elaboration and evolution of new graphic techniques.
Qualifications:
• Very good knowledge of animation techniques, modeling, texturing, effects, and sound
• Drawing / Concepting skills
• Excellent knowledge of anatomic principles and design
• Basic knowledge of art history
• Perfect bilingual (French and English), writing and speaking
Characteristics:
• Able to positively influence other
• Able to mobilize and motivate employees
• Able to clearly present ideas
• Artist with management ability
• Strong sense of responsibility
• Respect deadlines, ability to work under pressure
• Focuses on achieving superior results
• Strong team player
• Spirit of analysis and synthesis
• Adaptability and flexibility
• "Customer oriented" attitude (internal and external)
Hiring criteria:
• Primary: Analysis of portfolio
• Education in graphic design, computer graphics or multimedia
• At least 3 years of relevant experience
• Ready to move to Saguenay
• Willing to learn French
– ART DIRECTOR – QUEBEC CITY, CANADA – $DOE
We’re currently looking for an Art Director who will be in charge of defining the visual and artistic
style of our games. The ideal applicant will have at least three years of experience as an art
director or lead artist. He/She has the desire to create engaging visuals that are coherent with the
game’s vision. The ideal applicant has the desire to innovate and redefine the limits of the
videogame visuals.
As an Art Director, the applicant will be in charge of setting the example, elevate the overall
quality of the team and demonstrate a passion to define, lead and execute a unified vision for
every project of the studio.
Responsibilities
•Define artistic style of the game
•Communicate and ensure the visual components are consistent and coherent with the
artistic vision of the game
•Share your knowledge and experience with the artists and production team
•Keep good communication with Art editorial to ensure overall visual quality of the
company is met
Requirements
•3+ years of relevant industry experience as either an Art Director, assistant Art Director, or
Lead Artist
•Bachelor of Arts degree desired
•Excellent knowledge and understanding of the video game development process
•Strong portfolio demonstrating an excellent understanding of both 2D and 3D mediums
•Exceptionally strong management and communication skills
•Proficient in Photoshop,3ds Max 9, and all other graphic-related tools and software
•Strong interpersonal, problem solving and analytical abilities
•Ability to work effectively in both individual and team settings
•Bilingual (English and French)
Design Director Requirements:
• 10+ years games experience
• Previous experience in a similar role
Responsibilities:
• Create design consistency across multiple projects
• Line manager responsibility for multiple designers
• Ensure design documentation is suitable for implementation
• Responsibility for usability testing of all games
• Specifying and arranging training for the design team
• Tracking gameplay trends
• Setting the direction of game design within the company
• Representing the company at industry events
• Contributing to the senior management team
• Perform additional tasks as requested
• Interstate travel
Skills and Knowledge:
• Proficiency in Microsoft Office
• Experience in Google Sketchup
• Experience in Adobe Photoshop
• Excellent communication skills
• An understanding of information architecture
• A passion for gameplay and gaming
• Skills displayed in multiple realms, including games, design, level design, level editors, gameplay and scripting
STUDIO HEAD - MONTREAL - SALARY DOE POSITION PROFILE AND REQUIREMENTS
Mission
The game executive’s mission is to direct and orchestrate a multi-disciplinary group of individuals into delivering an outstanding quality video game product on time and on budget, thereby achieving high client satisfaction (internal or external) in a profitable fashion. The GE has complete ownership of a product’s development cycle from conception to completion including technical, creative and financial responsibilities.
Roles and responsibilities
• Business development:
Identify creative, technical and market opportunities for existing product line extensions and new products.
Prepare project proposals for potential clients and partners as directed by the company president.
Manage dealings and necessary follow ups with these potential partners.
• Customer service:
Manage relationships with current clients, including ensuring good communications throughout development, understanding and managing expectations…
Ensure agreements are respected and key milestones met.
• Team management:
Build and mentor a high performance collaborative team of approximately 65 people, including a creative director, artistic director, programming director as well as game directors and their teams.
Hire, train, supervise, motivate and mentor team members on an ongoing basis.
Manage performance assessment, review systems and compensation for the team.
Ensure the team understands and embraces corporate direction.
Roles and responsibilities (continued)
• Project management:
Build a budget and a plan for each project that articulate return on investment.
Give clear direction on projects under their supervision, and arbitrate conflicting views when necessary.
Oversee development process to ensure that key project milestones are established, met and ideally surpassed.
Ensure appropriate market testing is incorporated in the product development process.
Ensure product branding is optimal to leverage market reaction and effectively position the product.
Take final responsibility for the quality of the end product.
Manage resource allocation in a profitable way.
Act as spokesperson for the project to senior management, throughout the organization as well as externally as directed by senior management.
• Administrative responsibilities:
Generally ensure a profitable operation delivering or surpassing established plans.
Forecast and manage budget reports on a regular basis.
Ensure follow up on client payments as per agreements.
Experience and professional expertise
5+years experience in the videogame industry as an executive.
Experience in managing a large creative/technical team
Solid client servicing experience of US or English Canada based client.
Personal profile
• Passionate about game playing
• Result oriented individual
• Entrepreneurial style
• Strong team management skills
• Strong business acumen
• Experience and sensitivity to brand building
• Fluent in English, French an asset
Professional profile - « Savoir-faire »
Customer focus
• is dedicated to meeting or surpassing the expectations and requirements for internal and external customers
• gets first-hand customer information and uses it for improvements in products and services
• acts with customers in mind
• establishes and maintains effective relationships with customers and gains their trust and respect
Timely decision making
• makes effective decisions in a timely manner, sometimes with incomplete information and under tight deadlines and pressure
• able to make a quick but good decision
Innovation management
• is good at bringing the creative ideas of others to market
• has good judgement about which creative ideas and suggestions will work
• has a sense about managing the creative process of others
• can facilitate effective brainstorming
• can project how potential ideas may play out in the marketplace
Negotiating
• can negotiate skillfully in tough situations with both internal and external groups
• can settle differences with minimum noise
• can win concessions without damaging relationships
• can be both direct and forceful as well as diplomatic
• gains trust quickly of other parties to the negotiations
• has a good sense of timing
Building effective teams
• blends people into teams when needed
• creates strong morale and spirit in his/her team
• shares wins and successes
• fosters open dialogue
• lets people finish and be responsible for their work
• defines success in terms of the whole team
• creates a feeling of belonging in the team
Professional profile -
Dealing with ambiguity
• can effectively cope with change
• can shift gears comfortably
• can decide and act without having the total picture
• isn’t upset when things are up in the air
• doesn’t have to finish things before moving on
• can comfortably handle risk and uncertainty
Drive for results
• can be counted on to exceed goals successfully
• is constantly and consistently one of the top performers
• very bottom-line oriented
• steadfastly pushes self and others for results
Academic background
• People in this position might come from quite diverse backgrounds.
• University degree
– ART DIRECTOR – GERMANY– €DOE
Position Summary
The AD oversees art production, defines problems and provides solutions. Taking an active role in pre-production and planning of the project – from the preparation of design documentation, conceptual drawings, reference material and storyboards to the definition and planning of the scope of work - the incumbent ensures high art quality by driving and implementing creative direction.
Position Responsibilities
- Managing the Art Team
- Giving mood directions for general style, modeling, texture, lighting, etc.
- Troubleshooting and Assisting artists
- Defining art pipelines and Finding solutions for game requirements
Position Requirements
- At least 5 years of experience in the Games Industry
- At least one shipped AAA Title as Art Director
- Strong traditional Art, Illustration and Concept Art skills
- Strong understanding of Technical Specifications
- Perfect managing skills
- A passion for video games
- Fluency in English
Technical Requirements
- Familiarity with art tools such as 3DSMAX and Photoshop
- A strong background in many facets of video game artwork
- Expertise in modeling and 2D-Art, especially as it relates to movie and video game development
- Excellent knowledge and understanding of cutting edge techniques and tools
- Experience with next-gen consoles
Soft-Skill Requirements
Excellent communication, interpersonal and multi-tasking skills
- Ability of being self-critical and giving constructive criticism
- Excellent time management skills
- Ability to motivate others and yourself
- Problem solving capabilities
Bonus
- Degree in Traditional Arts (BA or equivalent)
- Unreal Engine 3 development experience
Creative Director Canada This leading studio is seeking a dynamic leader with experience leading a team of creative individuals. The selected candidate will have demonstrated the ability to lead and develop the design and creative vision of online game projects as well as the ability to collaborate with multi-faceted teams of game designers, artists and programmers to build compelling entertainment products.
Specifically for the Online Studio, the Creative Director is responsible for the quality of each individual project under his supervision. The incumbent is a coach and advisor to the team, as well as the referred owner of each project. He ensures his team’s knowledge and skills development and keeps them current on the latest trends in the online games industry, especially MMOs and social network games. He must have the ability and interest to design, evaluate, tweak and balance the fine details on a daily basis if needed.
Responsibilities
• Assume responsibility for the quality while mindful of timelines of all creative tasks within the Online Studio
• Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback
•Provide constructive criticism to staff by identifying potential improvements and offering suggestions
• Mentor and train the creative staff within the Online Studio as well as maintain and keep current on industry knowledge of competitive games, successful genres, market trends and innovative game mechanics
•Design compelling games based on new or existing intellectual properties
• Maintain awareness of consumer demographics and psychographics within the Massively Multiplayer and Online social network Game Markets.
• Provide support to Game Designers in the application of the business model on the game design by helping designing creative and effective acquisition and retention mechanics
• Develop new intellectual properties that take into account the most recent market trends and identify franchise and brand extension opportunities
• Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff
• Work with other Creative Directors to grow the creative departments within the company
• Hire new staff in line with company requirements
Requirements
•A minimum of 5 years of relevant experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors, ideally within the MMO sector
• Solid experience overseeing multiple projects simultaneous
• Relevant experience managing a game development process using the industry milestones
• Proven track record with at least one online game gone live and operated
• Solid ability to effectively pitch game concepts in writing, verbally or live presentations
• Must showcase solid creativity and innovation skills
• Ability to prioritize tasks and delegate appropriately
• Ability to recognize the strengths and weakness of staff as well as to coach and develop the team.
Canada Creative Director - £££ Depending on experience
Our client is seeking a dynamic leader with experience directing a team of creative individuals. The selected candidate will have demonstrated the ability to lead the design and creative vision of simultaneous projects as well as the ability to collaborate with teams of game designers, artists and programmers to build compelling entertainment and social products.
Specifically for our Handheld and Mobile division, the Creative Director bears the responsibility of the quality of each individual project under his/her supervision. He coaches and advises the creative team.
He/she is also directly in charge of all members of the design department.
Responsibilities:
• Assume responsibility for the quality while mindful of timelines of all creative tasks within the Handheld and Mobile division.
• Design compelling games/applications for licenses or sequels to proven franchises
• Develop new intellectual properties that take into account the most recent market trends in the mobile space
• Create, review and provide feedback for new game/application concepts from initial pitch phase to detailed design documentation
• Define & design proof of concepts for new game/application ideas, whether on paper or functional
• Provide constructive criticism to staff by identifying potential improvements and offering suggestions
• Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback
• Mentor and train the creative staff within the Handheld and Mobile division
• Maintain and keep current on industry knowledge of competitive games/applications, successful genres, and innovative game mechanics
• Maintain awareness of consumer demographics and psychographics within the social market
• Identify franchise and brand extension opportunities
• Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff
• Work with other Creative Directors to grow the creative departments within the company
• Ensure that the Handheld and Mobile division executive is aware of the direction and priorities of the design team
• Hire new creative staff in line with company requirements
• Design fun and exciting experiences for all ages
Key Requirements:
• Recognized by peers as being passionate about games and other entertainment industries
• Proven creative success on platforms such as iPhone, DS and smartphone
• Ability to create experiences that will appeal to a more mass market audience
• A wide understanding of pop culture
• Must showcase strengths in imagination and creativity
• Extensive experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors
• A thorough understanding of the game/application development process from initial concept to ship including theoretical design in the areas of prototyping, mechanics, pacing, usability, level ramp, story, meta-structure, aesthetics, and creative vision
• Knowledgeable with regard to the advantages and shortcomings of current gaming platforms, including DS and mobile
• Experience overseeing multiple projects simultaneously
• Ability to think cross-platform to ensure consistency across multiple target platforms
• Ability to research and communicate game market trends, patterns
• Ability to pitch new products, ideas and designs to the company and partners
Artificial Mind & Movement provides a creative and relaxing working environment complemented by a very rigorous development methodology. Internal development standards follow the SCRUM Agile Development Methodology, allowing teams to deliver products on time and on budget. By merging a mature work philosophy within a highly creative environment and experienced professionals, the studio is able to produce innovative and cutting-edge games.
Game Director – Nottingham UK £ TBC
To build on the growth and success of our Online Games, we are expanding the size of the Online team and as a result are looking for a dynamic and results driven Game Director.
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Areas of Responsibility
• The Game Director is responsible for the management and production of the highest possible quality Games, whilst ensuring delivery to the agreed schedule.
• You will be the 'vision' holder for the Games and have overall responsibility for game design and content alongside working with the publisher to develop the strategic vision of the games.
• You will manage all Publishing relationships and contractual issues, negotiating/finalising complex contracts with Head of Online.
• Ensure the project's business objectives and creative vision are understood and maintained.
• Build and maintain effective relationships with stakeholders, external partners and suppliers.
• Provide weekly reports to the Studio Head and Monthly Board updates on development activity and game progress.
• To be overall responsible for the management of the team as well as their individual development at Monumental Games.
________________________________________
Preferred Experience
• Sound knowledge and ideally proven experience of the Gaming Industry/challenges, new technology - specifically Online and ideally MMOs.
• Strong commercial acumen with a solid understanding of the online gaming industry.
• Ability to assess and create challenging yet realistic business development plan.
• Good communication and presentation skills with a demonstrated ability to influence others.
• High self confidence with the ability to interface effectively with all levels of management, team and external stakeholders. Contract negotiation experience.
• Strong problem solving, analytical skills and attention to detail, understanding of the short, medium and longer term business strategy.
• Hands-on, energetic style with a positive "can do" attitude.
• Proven team leader and developer of teams.
• Understanding of different technologies, tools, formats, and relative or technical approaches that are available.
• Evaluation of production risk.
• Passion for Online games.
• Coaching/Mentoring of multi-disciplined team.
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