Jobs

609TD: England: TECHNICAL DIRECTOR
Large game development studio requires a first rate Technical Director with a proven track record in the games industry Primary Responsibilities: - Identify technical problems that need to be solved, and work with producers, developers and other partners to solve them - Maintain knowledge of technical resources and solutions available throughout the company, and make them available to your development teams - Lead to process of evaluating project risks (technical and organizational), and possible solutions - Lead creation of realistic Technical Design Documents and schedules (working with production and development teams) - Assist producers in evaluating project milestones, and overall progress Audit development plans including technical designs, resource usage, task estimates, quality and risk. - Audit code for quality - Audit milestone deliverables for technical completion and quality - Optimize game development processes - Promote and implement software development best practices. - Provide trouble shooting, debugging and problem solving assistance. - Provide technical information about game console hardware and software development practices - Anticipate technical problems and communicate status to appropriate management level (team or cross-team). Qualifications: - B.S. in Computer Science or equivalent. - 6+ years of programming experience - 3+ years of game industry (or related) experience preferred. - 2 to 3 years of experience as a lead programmer - Games industry experience - Excellent knowledge of C/C++ - Significant experience in low-level programming and debugging (assembly language, writing directly to hardware) Accountable for all objectives with a dedication to the work - Effective time management. - Highly proactive with an ability to think outside of the box. - Detail-oriented and driven by results. - Excellent problem solving skills. - Excellent coding/development/debugging skills - Excellent communication skills - Exhibit enthusiasm, positive attitude, and achievement. If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0870 3000 987 or you can register on-line at www.change-job.com

TECHNICAL PRODUCER:
Successful next gen developer with a string of hit titles needs a Technical Producer. This is a go-getting company where no expense is spared on equipment and ensuring staff are kept happy. You will be working on first person shooter action titles. This is a well reputed firm. Requirements: - Games industry experience, having worked on at least one published product. - Excellent presentation skills. - MS Project experience. - Programming background. - Business Management (or similar) degree or development background (e.g. designer, programmer, QA). - Good command of English language. - Genuine enthusiasm and passion for video-games and their development is essential. This position will include project management, team management, game localisation and liaising with the publisher. It would suit a senior programmer looking for a producer role.

SHANGHAI: PRODUCER: £50-75,000
: If you were looking for an adventure, then you need look no further. This is a fine opportunity to work on the cutting edge technology in a vibrant and well resources atmosphere. It is an English speaking studio and you will be well looked after to make sure that your move to China will be stress-free. It is a big studio. You will be working on an action/adventure title. This is AAA title, lots of companies say AAA but this is truly AAA.

MIDLANDS: SENIOR DEVELOPMENT MANAGER: TO £50,000 + BONUS
Do you have balls of steel? If so, read on…This fantastic developer needs someone to come and take this great opportunity and turn it into a reality. It will be working across 4 formats: PS2, PC, PSP and 360. It is working on an action adventure title. They need someone to manage the team, organise the schedules and manage the 2.5m budget. This is a financially robust company with an established track record. To apply you must: 1. Proven man management experience within the games industry 2. Managed multiple format titles 3. Minimum 5 years games industry experience 4. Excellent proven project management skills 5. Have motivational skills

MIDLANDS: SENIOR PRODUCER – PRODUCT DEVELOPMENT: £35 – 60K+ BENEFITS
All the excitement and adrenalin counts for nothing if the overall gaming experience falls short of expectations. So while we create the ground-breaking concepts that make hard-core gamers prick up their ears, you’ll provide the project management expertise that brings each game to life. This will include: Assisting in the development of detailed project plans The day to day management of the production team Working with the Chief Games Designer to maximize game quality within time and cost constraints Liaising with the marketing team and coordinating the production and delivery of marketing collateral You’ll need: • At least three years’ industry experience and two successful games projects behind you • A good understanding of the games development process and current project management methodologies • First-class communication skills and the ability to lead and inspire a team • Plenty of initiative, self-motivation and the ability to juggle different responsibilities

HOME BASED: REMOTELY WORKING: PRODUCER: £35-50,000
:Opportunity to work from home on a next generation racing title. If you already have experience of running distributed development that would be ideal. You will be self-motivated and work with developers who will be based at home. You will be mamaging resources in terms of budgets and scheduling. An internal or external producer would be considered for this position because of the set up of the development team – all being home based. You do need to have console production experience. Work will be conducted by phone, MSN, forums and internet. This is an urgent requirement for a smashing position. This is a position that has been already paying out huge bonuses – to the tune of a cool £35K per annum. Apply now.

LONDON: SENIOR EXTERNAL PRODUCER: £45-50,000 POSSIBLY MORE FOR THE RIGHT APPLICANT + BONUS + FULL CORPORATE BENEFITS * 2
Want to work for a publisher with a fresh attitude? Want to have all the resources you desire at your finger tips? Want to work on 360 and PS3? This games publisher needs 2 lead external producers to work on key titles. These are sure-fire hit titles and will be multiplatform. You will have worked on the full development life cycle of a project from conception to completion. Ideally you will have multiplatform experience or have been the lead producer on a PS2 project. This will be starting your own project not picking up someone else’s mess – whoopee! There are 2 titles on horizon for PS3 and 360: 1. Action RPG 2. FPS action and adventure. You will be managing an Associate producer in the UK and an associate abroad. Some travelling will be required mainly to Europe. Apply now!

SURREY: DIRECTOR/MANAGER OF STUDIO OPERATIONS: £50-70,000
Supremely successful games company needs a top notch operations person. Key responsibilities: • Ensures good understanding and implementation of studio strategy in studio ops, localization and support departments. • Space Planning for teams (including relation-building and negotiations with facilities, move coordination, reconfigurations, budget building and tracking, process improvement suggestions. • Manages Studio Ops and Localization department to budget. • Keeps steady link to WW Ops partners. • Works with DD teams and EPs to set up proper localization infrastructure and expectations in the team. • Defines processes and requirements for product localization. • Continuously updates WW PSM partners about studio and project status. Skills and Knowledge Required • Excellent Programme management skills • Able to challenge the status quo and handle conflict constructively • Able to be resourceful and innovative - identifying issues, implementing solutions to product issues and processes as required • Strong interpersonal skills – with ability to influence (often without authority) & negotiate win-win solutions • Outstanding ability to multi-task, prioritise and be flexible – able to adapt plans with directness to react to change and the reality of software development Experience Required • 3+ years programme management role experience – planning and managing project plans, identifying and mitigating risks and issues. • Demonstrated ability to deliver a number of complex, time-bound projects simultaneously. • Process ownership with demonstrated evolution in anticipation of customer needs. • Trusted tactical advisor to senior management and influencer without formal authority. • Successful interface with development engineers or other technical roles - able to speak their language, appreciate their challenges, and earn their respect. • At least 3 years experience managing and developing a team planners/coordinators. • Consultancy experience desirable. Relationship management experience directly applicable. • Enthusiastic gamers encouraged to apply. Behaviours/ Competencies • Strong interpersonal and social skills; able to build and maintain business partner relationships. • Experienced goal driven achiever with high productivity. • Ability to see, understand and work within the wider picture. • Enterprising creative solutions provider. • High energy, dynamism. • Flexible; comfortable in environment of constant change. • Judicious risk taker; comfortable making decisions quickly, weighing experience and available information, even if incomplete. • Unflappable; exhibits grace under pressure. • Consistently demonstrates respect for others roles and contributions; able to trust and delegate. Special Considerations • The role require interface with 2 studios in North America; thus, conference calls and decision making after standard working hours will be required from time to time, particularly when product is approaching final through ship date.. o Note: You will be provided with a Blackberry/mobile phone and laptop computer with remote VPN access to provide flexibility off hours. • Work load and hours also peak building up to holiday production, typically mid-August to mid-November each year. No annual leave should be planned in this period.

604IM LIVERPOOL, ENGLAND IT MANAGER £OTE
Responsibilities: Managing the training/development and workload of 2 IT Support Technicians. Administrating Windows 2003 AD domain with 100+ users, 140+ PCs, 7 Win2k3 Server file servers, internal team webservers, a SubVersion source control server, Alienbrain servers, Exchange 2003 mail server. Providing desktop and hardware support, and building PC hardware to the specific requirement of users - systems include windows 98/2000/XP Pro, Mac OS X and Linux. Protecting the network from viruses and spam using Sophos and GFI Mail Security/Mail Essentials. Maintaining Sony video conferencing equipment. Maintaining external connectivity (leased line and phone system), and securing the FTP and mail servers and the rest of the network using hardware firewalls/routers Management of network traffic using HP switches, VLANs etc. Backing up important data using CA BrightStor ArcServe. Keeping up with IT and games industry developments, identifying useful new technologies, and implementing them if it can improve the company's working practices. Providing support for MS Office 97-2003, Outlook, Adobe Photoshop, Adobe Premier, MS Visual Studio .NET, NxN Alienbrain, Visual SourceSafe, SubVersion, Avid Softimage and XSI, Avid Xpress Pro HD, other proprietary applications developed internally, along with Sony and Microsoft development hardware. Maintaining Vicon motion capture studio, setting up cameras, providing capture and app support. Liaising with our publishers on technical and communications issues (eg, external connectivity to development servers, due diligence plans for disaster recovery etc.). MCSE/CCNA qualifications and Games Industry experience a bonus. If you would like to apply for this or know someone who might be suitable, please contact Kim kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"

MIDLANDS: MMO PROECT MANAGER:
Creating new MMO games is the future of gaming. The MMO Project Manager ensures that the implementation of new MMOs is well planned and controlled to avoid delays, forgotten tasks, coordinate resources and ensure deadlines can be met Administrative/Maintenance. Act as the Project Manager for new MMO titles To ensure projects are planned and documented to PRINCE2 standards To attend all key project planning meetings. To ensure work packages are defined for all external suppliers To ensure all parties know and agree to delivery deadlines and timescales, the required standard of work To track and monitor all project costs To maintain the project risk log and other Prince2 documents To manage and locate all project documents centrally in a repository using document management/control. To identify resource allocation issues and timing risks. Essential requirements to apply: Prince2 qualified or very similar 5 years project management experience Interest in MMO games

MIDLANDS: AXAPTA PROJECT MANAGER: £30,000 - £60,000
The role of the Project Manager is to plan, execute, and finalize projects according to strict deadlines and within budget. This includes acquiring resources and coordinating the efforts of team members and third-party contractors or consultants in order to deliver projects according to plan. The Project Manager will also define the project’s objectives and oversee quality control throughout its life cycle. • Direct and manage project development from beginning to end, including documentation. • Define project scope, goals and deliverables that support business goals in collaboration with senior management and stakeholders. • Effectively communicate project expectations to team members and stakeholders in a timely and clear fashion. • Estimate the resources and participants needed to achieve project goals. • Draft and submit budget proposals, and recommend subsequent budget changes where necessary. • Where required, negotiate with other department managers for the acquisition of required personnel from within the company. • Set and continually manage project expectations with team members and other stakeholders. • Delegate tasks and responsibilities to appropriate personnel. • Identify and resolve issues and conflicts within the project team. • Identify and manage project dependencies and critical path. • Plan and schedule project timelines and milestones using appropriate tools. • Track project milestones and deliverables. • Develop and deliver progress reports, proposals, requirements documentation, and presentations. • Determine the frequency and content of status reports from the project team, analyze results, and troubleshoot problem areas. • Proactively manage changes in project scope, identify potential crises, and devise contingency plans. • Define project success criteria and disseminate them to involved parties throughout project life cycle. • Coach, mentor, motivate and supervise project team members and contractors, and influence them to take positive action and accountability for their assigned work. • Build, develop, and grow any business relationships vital to the success of the project. • Conduct project post mortems and create a recommendations report in order to identify successful and unsuccessful project elements. • Develop best practices and tools for project execution and management. Requirements: Prince or similar project management experience Axapta experience

920TD SURREY, ENGLAND, TECHNICAL DIRECTOR £ 40,000 – £50,000
920TD SURREY, ENGLAND, TECHNICAL DIRECTOR £ 40,000 – £50,000 Specific experience and skills required • 7+ years of games industry experience. • Strong technical background, experience as lead programmer may be an advantage • Proactively Identifies likely issues and risks and plans to mitigate and resolve. • Keen eye for game quality. • Good knowledge of project management software. • Proven track record of shipped games. • Multiple managed projects as an integral part of the management process. • Has worked with external publishers and internal teams • Commercially aware of project costs and implications for the business. • Excellent verbal & written communication skills. • Multi-discipline technical understanding • Assertive when required. • Knows when to delegate. Job Summary The Studio Technical Director provides technical direction and guidance to the studio head and the studio’s teams. The studio TD acts as prime internal quality (both technical and product) at all stages of product development. In addition the studio TD provides support building strong development teams taking direct responsibility for mentoring and recruitment. Essential Functions Staff Management • Responsible for technical interview process within studio – for example will generally perform all 2nd interviews for programmers. • Responsible for planning and building a strong set of core teams • Mentor for senior technical staff • Career development reviewer for senior technical team • Drives training processes for technical staff Studio • Supports Studio Head in all areas of strategic development • Responsible for technical strategy planning supporting studio business goals • Provide sales support for studio pitches and sales meetings (e.g. initial project time estimates, suggesting high level technical solutions) • Undertake due diligence on sub-contractors / outsourcers • Maintain and nurture relationship with key technical partners (e.g. platform owners, publisher TD’s) Product Development • Provides guidance and advice on all technical aspects of project development • Acts as technical and quality audit at all stages of development from pitch preparation through to gold master • Ensures best practice processes are in use in all products throughout their lifecycle. • Drives the major architectural decisions of the studio’s projects • Undertake ongoing review of all technical areas of project development - continually detects technical risks and works with teams and Studio Head to resolve • Ensures that the best reuse of technology is made, both from other projects within the studio and from elsewhere in the company (e.g. central Tools and Technology team) Customer Relationship • Develop relationship with customer and own securing sequel and follow on business • Support group business development to open up new relationships If you would like to apply for this or know someone who might be suitable, please contact Kim kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"

SWEDEN: SENIOR CREATIVE PRODUCER: £60-80K + BONUS + ROYALTIES + RELOCATION
This super successful developer requires a Senior Producer capable of leading one of their new projects. It will be one of their bigger titles. It is a developer with a undisputedly great track record. The role will be leading one project, at present there is a team of 3-4 working on the concept stage PC title 75 strong team and working largely with outsourcing: 4 leads reporting in and managing groups Big multiplayer online title FPS. Good track record High Quality AAA title European nationality ideally although a visa can be sought for the right person. A long experience from the Gaming industry as a designer and project manager. Experience from working in and perhaps even leading bigger AAA productions. From concept phase to launch and on through to Post-Ship support. Sr. Producer does not mean Lead Designer, although looking for a person that could carry the design vision. Responsible for the Implementing the vision of the project, which will result in a high quality, commercially successful product. Senior producer will ensure that his/her team members, primarily the Senior Development Director, have a solid schedule and deliver a quality project on time and within the budget. Ramping up projects creating the requirement for this role Creative Producer as well as top project manager Working closely with dev director Design-wise Benefits: bonus, project and profit Beautiful town, 2m people, close to nature, city built on islands Studio is centrally located - good transport links. They are presently building a new high tech studio

CANADA: PROJECT MANAGER: £35-50K
Action/adventure powerhouse needs you! One of the world's largest and best-funded independent game developers, aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content. AAA developer. The Project Manager leads multi-disciplinary teams through the game development lifecycle according to our production processes on specific game titles. This position manages the project side of game development, meeting the planned schedule, defined feature set and resource constraints to deliver a high-quality game to market. This position works closely with the Project Director, implementing the vision, scope, creative direction, feature set and quality levels defined by the PD. Education and Experience: University degree or graduate of a recognized post secondary program in project management is preferred. 3-5 years of experience with scheduling resources and managing projects of significant complexity. Experience in Agile Project Management and use of SCRUM methodologies is preferred. Experience in the Information Technology or entertainment industry is required. Responsibilities Develops, maintains and effectively executes the project plan to establish critical paths and recommended course of action for completing the game. Plans and manages the production of the game, allocating resources and developing an effective and efficient schedule, budget and milestone plan to deliver the game. Ensures timely and accurate asset flow - manages, coordinates and controls the delivery of assets, tools and features, localization and marketing/PR materials. Works with the team leads to assign work and monitor progress. Coordinates resources for the team. Works with the Project Director to establish and communicate project goals, objectives, plans and milestones to the project team. Works with functional managers to continuously manage trade-offs between quality, scope, resources and time during the project lifecycle. Risk Management - Identify, analyze, prioritize, mitigate and communicate project risks. Facilitates and involves others in problem solving, decision making and creative thinking. Documents, communicates and administers key project management processes within the project team and across the company. Coach others on project management processes and best practices. Stays current and is conversant with PM industry standards - educates & shares with other Production team members. Analyze applicability of new standards and implement when it makes sense. Skills / Abilities / Knowledge / Personal Suitability Able to identify and solve problems creatively without guidance. Demonstrates excellent decision making skills, building upon the problem analysis to identify viable solutions and recommending or making a choice from amongst the options. Strong verbal and written communication skills. Strong interpersonal skills. Strong problem solving and decision-making ability. Ability to work under pressure and coordinate numerous activities and groups of people who need to cooperate to achieve maximum efficiency. Ability to work collaboratively in a team environment is required. Superior time management and organizational skills are essential. Excellent attention to detail is essential. Proficiency with Microsoft Office and a broad knowledge / familiarity with scheduling software. Excellent analytical and mathematical skills are required.

CANADA: DIRECTOR OF MARKETING: £100,000
An action/adventure powerhouse, one of the world's largest and best-funded independent game developers. AAA titles with a stable and successful developer. Head up all Marketing efforts for the global studio family. The Director of Marketing position is based in Canada and reports primarily to the CEO and President with additional matrix reporting accountability into the Vice President, Commercial Operations of parent company. The Director of Marketing will drive marketing strategy and product marketing initiatives within the studio working to maximize the success of each of the studio's products/franchises. In addition, the Director of Marketing will provide leadership to the 12 members of the Marketing team, including the disciplines of Public Relations, Web and Community Development, Marketing, Analysis, and Promotional Art. This role will drive the marketing activities through the following mandates: Create strong global brands: Manage and lead the product marketing activities for products including working on design concepts, positioning, storyline, etc. From concept to final ship-out, the Director of Marketing will work closely with the development team to maximize both product quality and, most importantly, market appeal. Provide insightful research to support market driven product development: Ensure a strong connection between the product development goals and the end user's requirements through quantitative and qualitative market research throughout the project's life cycle, as well as thorough analysis of broader entertainment trends and macro industry research and analysis. Implement world class Public Relations and marketing plans: Create and drive individual product marketing plans (including P & L) as well as long-term franchise and IP plans. Drive the specific execution for the product marketing in PR, Advertising, Online Community Development, Trade Shows, and Retail Meetings on a worldwide basis. Support for marketing communications will be provided by a central resource at the parent company. Departmental responsibilities: Mentor and provide leadership for the full Marketing team (PR, web and community development, marketing, analysis, and promotional art). Skill Requirements: Post-Secondary degree (Business, Marketing, Communications) and/or extensive experience in product marketing. 5 years experience in senior marketing roles with a minimum of 2 years in entertainment marketing with a heavy product focus. (Entertainment marketing experience must be from video game, film, music, fashion, and/or other mass market products and must include both strong analytic/market research, plus creative marketing work including competitive analysis.) Experience with creating and executing a full communications plan: creative brief, print, online, and television advertising. Demonstrated understanding of the development process for entertainment products is required. Demonstrated track record of success in a marketing role working closely with game development teams in the creation/management of a successful game franchise (original IP, hit franchise and/or MMO). Excellent communication and interpersonal skills as well as a blend of intuitive thinking and quantitative analysis are a must

539ADTECH EDMONTON, CANADA ASSISTANT DIRECTOR OF TECHNOLOGY £DEP ON EXP
539ADTECH EDMONTON, CANADA ASSISTANT DIRECTOR OF TECHNOLOGY £DEP ON EXP Join fast growing company in Canada, Edmonton. One of the world's largest and best-funded independent game developers, aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content. Visa organised for you. Duties and Responsibilities • Assist in the development, implementation and ongoing adherence to a competitive technology roadmap. • Build consensus between all stakeholders for the adoption of the technology roadmap. • Act as the technology expert for evaluating third party submissions. • Participate in and coordinate a technology advisory board with established guidelines and principles. • Participate in project audits. • Establish and maintain relationships with key strategic partners and vendors as required. Skill Requirements • Undergraduate degree, (computer science, business, engineering) extensive experience in cross disciplines of game production. • Technological expertise - comprehension and awareness of the latest offerings of technology and the ability to maximize the impact of technology. • Analytical ability - generate meaningful quantitative and qualitative analysis accompanied by insightful interpretation that can be applied in strategic or tactical decision making. • Teamwork - ability to work in and lead teams of individuals from a variety of functional areas. • Mentorship - share knowledge of company/project technology to create a framework where others can contribute ideas and processes. If you would like to apply for this or know someone who might be suitable, please contact Kim kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"

632CTO CHIEF TECHNOLOGY OFFICER, DHAKA, BANGLEDESH £114,000
632CTO CHIEF TECHNOLOGY OFFICER, DHAKA, BANGLEDESH £114,000 Fantastic opportunity for motivated individual!!! TOP SALARY & COMPANY BENEFITS!!!! The position of Chief Technology Officer is a senior role reporting directly to the Studio Director. The ideal candidate should either currently hold a similar position or be able to demonstrate at interview that they are ready to move from a senior programming role into a more planning and commercially focused position. You will be directly responsible for the successful creation and running of the Studio’s technology strategy. You will be involved in the initial planning of the studios development infrastructure including the establishment of personnel training programmes, the design and policing of strict programming standards, the design, implementation, and enforcement of the studios technology strategy. Possessing an excellent knowledge of programming within a C++ environment and educated in the latest PC video and audio hardware. You should also have direct experience of content creation through scripting. Proven man management skills and the ability to organise effectively are essential. Expected to understand the importance and benefits that a modular and object orientated development environment can bring to a studios productivity levels. Though principally PC focused an experience of managing the successful deployment of PC projects onto console will be a distinct advantage. Develop technology strategies that are client based with a strong product focus always with a strong commercial head. Understand the Studio’s existing technology strategy and exploit it to its fullest potential across a range of products. Ensure the Studio is prepared to handle future hardware and platform releases and retains a commercial edge at all times. Implement best-practice processes throughout the Studio with direct responsibility for managing the build process and product release process including all documentation. Responsible for the creation and sign-off of the Studio’s Technical Design Documents and provide quick and accurate answers about the status of a given project. Required to design and implement personnel recruitment programmes and carryout regular performance reviews. You will have strong verbal and written communication skills and the ability to produce regular technology strategies and studio status reports for circulation to senior management. At a project level you will be expected to work directly with the individual project managers to prepare production schedules and task lists. Candidate Profile The ideal candidate will be proactive and self disciplined with a strong character, able to command respect and drive operations through to completion. The ideal candidate will be viewed as an industry leader with the experience and imagination to see where the industry needs to head. Formal Education Requirements A Bachelor of Computer Science or similar technical or engineering degree expected. Direct Games experience a plus. Salary Package and Benefits In addition to a good basic salary the package for these positions also includes: • A fully expensed luxury furnished & air-conditioned apartment over 2,200 square feet • A full time maid who is on hand to take care of all household duties • A full time driver and car on call 24/7 • A full time personal cook who is able to cater for all dietary needs • 1st Class healthcare is provided that includes all medical and dental needs • Paid return flights to the UK The total package is equivalent to a UK salary of approximately £114,000 If you would like to apply for this or know someone who might be suitable, please contact Kim kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"

INDIA: STUDIO DIRECTOR: £45K TAX FREE + MAID, COOK, DRIVER AND ALL ACCOMODATION PAID
If you have been a studio/manager director then this could be the adventure you have been waiting for. This is a key role within the company. You will have direct responsibility for running the new overseas Development Studio. You are required to be the vision holder and champion for the Studio both internally and externally providing inspiration to all those involved. You will need to be a strong communicator (both written and oral) with proven man management skills. You will have sharp commercial sense with experience of running a large, multi-disciplined operation within budget. You will be responsible for implementing the Studio recruitment strategy including the hiring of key staff with sign-off of job descriptions, salary scales, and final interview. You will line-manage and mentor the Studio’s senior development team, including the Technical Director and Art Director. You will be responsible for the development of the Studio’s operational philosophy whilst also working closely with the UK Head-Office to ensure the studio fits within the company’s overall business strategy. Ensure the Studio is built round mature and well tested processes for reliable low risk project development. Responsible for ensuring the Studio has in place and is enforcing key operational strategies such as a Network Security and Software Licenses. Work with the Studio’s Senior Development Team to set quality goals for all studio products. Ensuring the Studio is productive and cost effective and sits within the commercial strategy of the business. Ensure the Studio has an effective internal and external communication strategy at all levels. Be responsible for resolving any operational conflicts and unresolved development decisions at the Senior Development Management team level. Working with the UK Managing Director and Finance Manager to set and monitor departmental budgets – taking action where necessary to maintain the financial goals set by the company. Ensure that the Senior Development Management team operate as a highly skilled, focused, and goal driven team. You should be flexible with the ability to step in with a hands-on management style during times of missing resource or periods of crunch time.

607PM: LEAMINGTON SPA – PROJECT MANAGER – SALARY: £29,000 - £45,000
Description: As a Project Manager you will be responsible for the efficient running of a game development team. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality. You will oversee the Technical, Creative and Design Managers who lead the respective areas of the team. Directly reporting to: • Development Manager (whilst working on "live" projects with monthly milestones) • Pitch Team Manager (whilst in between "live" projects and assisting with pitches) Levels of Authority: • Entertainment of selected contractors when necessary up to current expensive limits • Entertainment of publishers as necessary up to the current expensive limits Expectations: Below is a non-exhaustive list of the Company’s expectations of the Project Manager. • To deliver the game on time, within budget and to a high quality • Primary point of contact for the publisher • Create and maintain a project plan (MS Project) • Defining project manpower and equipment requirements • Generating milestones and specific milestone deliverables for the contract • Establishing the processes through which the game will be developed • Delegation and prioritisation of tasks • Monitoring day-to-day running of the project, identifying and solving production problems • Ensure a realistic game scope • Oversee the Technical Manager, Creative Manager and Design Manager • Report effectively to Senior Management • Running team meetings and ensuring good communication • Primary representative in management meetings • Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department • Review/appraise staff and deal with general performance management of the team • Delivery of milestones • Fully understand and fulfill the terms and conditions of the relevant contracts for the games • Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials Essential Qualities: • Proficient in MS Project, MS Office, Power Point, Excel • Good understanding of game development techniques • Industry management experience essential • Confident self starter with good motivational skills • Strong inter-personal skills, tact and diplomacy • Good communicator with excellent presentation skills • Proven leadership skills essential • Enthusiasm and knowledge of video games in general • Ability to fit into a dynamic and creative team environment • Mature professional attitude and work ethic • Applicant needs to be comfortable working to deadlines • Attention to detail is essential and all tasks must be carried out to the highest standard • A Willingness and ability to learn is essential Training: Applicants will be trained on the job and will be expected to work on their own initiative. As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.

795QAM: GERMANY – QA MANAGER – SALARY: DEP ON EXP
This is a fantastic opportunity to work in Germany as a QA Manager Essential experience / skills: • 4y+ experience in the games industry • Shipped at least 3 high-profile titles on multiple platforms • Excellent communication, interpersonal and organizational skills • Experience with multiplatform testing procedures • Experience with console certification procedures • Experience leading a QA dept • Experience training new QA personnel • Experience creating test plans • Experience coordinating with other test departments (publisher/developer side) and external testing groups • Experience testing multiplayer games • Willing to relocate to Germany • Takes initiative and is willing to expand his own horizon • Passion for making games • Ability to contribute innovative and original ideas towards streamlining the QA process • Willing to accept and provide direction, work well under pressure, and handle multiple tasks Duties: • Give regular status reports on build quality and performance • Communicate directly to project leads about quality issues • Train new QA personnel • Establish testing procedures • Oversee certification processes • Continue to enhance leadership and communications skills • Directly responsible for adhering to all company policies and procedures. • Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties. • The safeguarding of the company’s assets including source code, art work, tools, technical know-how. • Provide input to department project status meetings. • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity. • Demonstrates a desire to learn and grow professionally

SENIOR PRODUCER: LONDON: TO £46K + BONUS + 25 DAYS HOLIDAY + MEDICAL INSURANCE + LIFE ASSURANCE
You will be working on a external and internal basis and overseeing a variety of projects. You will be the director’s right hand man. Well established developer and publisher require an experienced external producer for exciting titles. It will be working on: Xbox 360, PS3, PSP, PS2, DS, and PC. Responsible for the design, planning and tracking of a key title. This will require high-levels of creativity and project management to succeed. • The driving force behind one key title. The keeper of the vision for this title. • Work with the development team to create the project development plans and budgets. • Track and control the project development plan, schedules and budgets. • Negotiate contracts with developers, outsourcers and service providers. • Identify risk areas, resource deficiencies and requirements of the projects. • Prepare concept submission documents for platform holders, such as Sony and Microsoft. • Assist the development team with design documentation and tuning gameplay. • Assist the QA Manager with code submissions. • Oversee the localisation of titles. • Manage external resources including art outsourcing, video editing, audio recording and audio editing. • Gather and select marketing materials from the development team. • Assist the QA manager and QA leads in the development of test plans. • Assist in the assessment of new products. Travel to visit developer (anywhere in Europe). • Must be educated to at least A-level standard. • Relevant Degree is desirable. MBA would be considered very desirable. • Minimum of 5 years industry experience in a relevant development role. • Must have considerable experience of working within a development team, preferably at the producer level. • Presentation of game concepts to the board. • Team player – evidence of working in a team. • Excellent communication skills. • Keen gamer! In-depth knowledge of at least one of the following programming, art, design or QA.

LONDON: TECHNICAL SOFTWARE MANAGER: £60K + DEPENDING ON EXPERIENCE
Leading developer of Development Kits (SDKs) based on its industry leading mobile technologies; these are delivered internally to the Game Studio, and also licensed commercially to some of the leading hardware and software players in the mobile gaming industry. This is a senior role and will involve planning and liaison with the company’s R&D activities; co-ordination with product definition/product managers, and planning delivery of the final commercial product. Additional duties will include day-to-day project management of technology modules into the company's games studio. The successful candidate will have a strong track record in delivering commercial grade software, and managing the software development process to completion. This includes project management, software development process, oversight of documentation, change control management, version control management, planning, and cost control. Skills/experience required: Minimum 7 years experience in managing software projects with focus on delivery of enterprise software, including SDKs and/or middleware. Proven software design lifecycle planning and execution experience. Ability to multitask in a highly competitive and fast moving mobile technology development. Experience with formal project management methods like Prince2 or equivalent. Good instinct for risk assessment. Excellent communication skills. Hands on lead engineer experience. Strong academic background.

AUSTRALIA GAMES TECHNICAL DIRECTOR: $90,000 - $120,000 AUD
Excellent international career opportunity with global visibility. Create and drive technology strategies and direction for the region. The successful applicant will receive relocation assistance and a six figure salary. World leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology in the region. This newly created role reporting directly to the General Managers is responsible for technology across two successful and developing studios, located in Brisbane and Melbourne. Working with licensed and new intellectual properties this position will be a critical player in the future direction and success of the company in the region. Key responsibilities of this position include:- Creating and driving technology solutions and strategy across the region. Promoting technology sharing within the region and across company globally. Developing and improving our technical talent and ensuring sufficient resources. Researching and implementing improvements in process and technology. Providing technical standpoint for future growth and competitiveness Architect and implement high-risk code development To succeed in this role you will be a strong team player, effective communicator and have a passion for technology. Key position requirements include:- Bachelor degree in computer science or equivalent, and a management or post graduate degree is desirable. Proven track record in creating and implementing technology strategy and solutions. Demonstrated knowledge of game technology and product life cycle. Experience managing multiple employees and building successful and cohesive teams. Strong 3D math background - Must be able to solve 3D math problems unattended. This is a truly unique opportunity where you can take ownership and champion technology solutions. If you are up for the challenge then we want to hear from you.

Shanghai Studio: Sales Director: £Unlimited
Job Responsibilities Head up the local sales and logistics team to ensure the local sales strategy for retail and non-retail is designed and implemented in a way that enables turnover and profitability objectives set by top management to be achieved. Define the sales strategy in liaison with top management to ensure sales and profitability objectives are met Analyze competition, define targets, and evaluate market potential of new games Collaborate with marketing team to optimize the life-cycle of our products Follow-up on the approval process of games by publishing authorities Identify and evaluate potential new revenue sources Oversee the relation with our customers through the general sales conditions and the daily commercial relations Define logistics specifications with the logistics manager Initiate and build non-retail deals in liaison with top management Participate in high-level sales negotiations with the sales managers Continual search for best practices with regard to sales actions Fully master the multimedia market (history, key players, segmentation…) Ensure thorough reporting to top management Job Requirements Business University Graduate, fluent in Chinese and English 5 years experience in sales for FMCG, high tech company or publisher Demonstrated analytical and sales skills Strong knowledge of the market and personal interest in games Good personality with target-oriented vision, team spirit, and ability to work under high pressure.

TECHNICAL KNOWLEDGE MANAGER
UK’s leading publisher of computer games and one of the world’s leading developers and publishers of entertainment software is looking for a Manager to take a key role in supporting the Studios by leading Communication, Sharing, Congress initiatives and work close to Experts, Leads and CTOs. Duties: •Experts Meetings, Congress, Strategic Meetings •Run the Technology Website •Run the company-wide Asset Sharing system •Help Technology and Content Sharing •Help spreading Best Practices, Tips & Tricks •Build Communication Tools •Design Newsletters •Help identify what works and what doesn’t •Help identify solutions for better efficiency Qualifications •BSc and/or 3+ years of experience in the games industry. •Experience in management, experience of running a team. •Communication strategy •Coordination. Organisation. •Scheduling. planning Technical Skills •Microsoft Office •Community Management •Game Development experience •Multiple development site coordination •Huge Organization Skills •Knowledge of many tools to communicate and share •Ability to prioritise •High attention to detail •Targeting results

SWEDEN: EXECUTIVE CREATIVE PRODUCER: TO £90K + BONUS + RELOCATION + BENEFITS
This is only for the purely super talented and those who have made the right choices and worked on top notch product. This requirement needs someone to hit the ground running. Design background ideal Console and PC Developing new IP 4 projects presently running in studio All major titles You would be working on 1-2 projects Must have AAA background. Primary responsibilities Lead the X project from the Concept phase, to Launch and on through to Post-Ship support. Manage development to maintain state of the art gameplay in current and future interactive experience design and development. Responsible for the vision of the project, which will result in a high quality, commercially successful product. Will ensure that his/her team members, primarily the Sr. Development Director, have a solid schedule and deliver a quality project on time and within the budget. Work closely with the Sr. Development Director, Lead Designers and Line Producers as they are direct reports. Directly responsible for adhering to and administering all company policies and procedures. Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties. Other responsibilities Work closely with Publishing partners to achieve overall goals. Work closely with the Franchise’s Director and Creative Director to ensure that the product fits within the Franchise vision and meets the business goals. Be a Production discipline leader within the Studio, to include hiring, training and mentoring quality production staff. Goal Achievement Deliver a product that: Sells over 2M units. Achieves a 90+ Metacritic Score Generates over $23M in additional revenue in addition to the products sku sales. Ships on time. Requirements profile Education Preferably some kind of University degree/diploma. Experience A long experience from the Gaming industry as a designer. Experience from working in and perhaps even leading bigger AAA productions. Experience of driving a project from day 1 through final, delivered on time and within budget limitations.

STUDIO TECHNICAL DIRECTOR
Post ID LM28 Post Studio Technical Director Grade 10-11 Salary range DOE Permanent/Fixed-term/Contractor/Consultant Permanent Studio London Date when candidate needs to be in post When possible Outline of Duties The Studio Technical Director provides technical direction, strategy and guidance to the studio head and the studio’s teams. The studio TD is actively involved in building strong development programming teams, taking direct responsibility for mentoring and recruitment. They are also responsible for establishing the processes and best practises for the studio’s technical teams, as well as overseeing technical plans and designs at both product (i.e. game) and studio-wide technology (i.e. engine architecture) levels. Additionally, the Studio TD acts in an internal quality role: at both a technical and product level and at all stages of product development. Specific experience and skills required Must be industry experienced. Salary is dependant on position and experience.

DIRCTOR OF SHARED TECHNOLOGY
Director of Shared Technology A fantastic opportunity has arisen for an experienced Director of Shared Technology to join a dynamic and experienced team in the Newcastle Studio. •Each of the Sharing Producers has a dotted line report to the Director of Shared Development. Maintain close communication with each sharing producer so that you are always up to date on the status of each shared system within each project at every studio. •Work with each studio to incorporate their dependencies on shared systems into their project's development schedule. Should shared systems slip, ensure that each dependent project has the correct information to adjust their plans and work with them to help them do this. Teams have three main mechanisms for solving schedule conflicts: adding more resources to help the schedule, moving the needed date in their schedule, or reducing the requirements. The Director of Shared Development will help negotiating between the teams to make the schedules work out and ensure all involved parties are aware of any change in development. •Monitor all shared systems and look for slippage or feature reduction that will impact other projects. Report these back to the Sharing Producers and to the CTO, VP of Worldwide Studios and the Studio Heads. •Provide a weekly report to the Sharing Producers, CTO, VP of Worldwide Studios and the Studio Heads, succinctly updating the status of each shared system, •Provide the necessary information (documentation, schedules, etc…) for the Technical Steering committee to identify additional opportunities for shared systems between each studio, and after performing due-diligence, share if appropriate. •By working with the Sharing Producers, prioritize the shared systems and communicate this to the game teams, CTO, VP of Worldwide Studios and the Studio Heads so they can plan around these priorities. •Work with CTG to help them ensure that all documentation for each shared system is maintained and up to date. •Assist the game teams producing new shared systems in there creation of specification and feature requirements documentation. Help to ensure that this is communicated to all teams so that their feedback can be incorporated into the new system.

LONDON: HEAD OF DEVELOPMENT: £80K+
Excellent opportunity to work for publisher and developer based in London town. It will be running and managing all aspects of development. There will be an on-going quest for acquisition, enhancement and expansion for this company. It is seeking a go getting individual who has excelled at a high level previously. You must have had a similar role before within the games industry as they need someone to hit the ground running. URGENT.

GERMANY: SENIOR DEVELOPMENT DIRECTOR: £NEG
AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. They require a Senior Development Director to manage the production of high profile titles and franchises. This is a hands-on position requiring the successful candidate to manage large teams and processes and to lead by example. This position also requires significant coordination with other department heads as well as external partners. The company has an overriding commitment to the highest standards of quality in all areas of development and the game play experience. Job Responsibilities: • Manage multiple projects from inception to ship. • Schedule planning for each phase of development, including budget and continual risk-assessment reporting. • Mentoring and training of Leads, Project Manager / Assistant Project Manager. • Work with studio executives and department leads for continual process improvement. • Directly responsible for adhering to all company policies and procedures. • Safeguard company assets including source code, art work, tools, game design information and technical know how. • Additional tasks in the area of a Senior Development Director. • Report to Executive Management. Requirements: • Development Director / Principle Project Manager on a minimum of 4 shipped titles on a major platform. • +6 years of gaming industry experience. • Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner. • Capable of balancing a project’s creative and visual requirements within schedule, budget and staff limitations. • Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. • Adopt existing development processes and look for improvements. • Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff. Excellent understanding of: • Traditional development models as well as Agile, i.e. Scrum. • Strategic allocation of resources for maximum effect. • Pre-production and how, when done effectively, it eliminates problems later on in the production cycle. • Console and PC development processes. • Potential impact of production-phase change requests on quality, stability, and schedule. • The financial realities of software development. • Design process / methodology and how it is integrated into game production. • How to maintain consistent, valuable improvements across multiple iterations of products within a franchise. • Project management across multiple platforms, titles and franchises. • State-of-the-art game development tools and methods.

LONDON: STUDIO TECHNICAL DIRECTOR: £45-60K DEPENDING ON EXPERIENCE
Wii and next gen focussed studio needs a technically brilliant and industry experienced Studio Technical Director. You will provide technical direction, strategy and guidance to the studio head and the studio’s teams. The studio TD is actively involved in building strong development programming teams, taking direct responsibility for mentoring and recruitment. They are also responsible for establishing the processes and best practises for the studio’s technical teams, as well as overseeing technical plans and designs at both product (i.e. game) and studio-wide technology (i.e. engine architecture) levels. Additionally, the Studio TD acts in an internal quality role: at both a technical and product level and at all stages of product development. Must be industry experienced. Salary is dependant on position and experience.

Right hand Man/Woman - MIDLANDS: SENIOR PRODUCER: TO £50K
This mainstream publisher needs a right hand man/woman for the director. It will be driving a team of 3 guys or girls. They are seeking someone who can see the bigger picture and proactively drive the rest of the team. It will be working on a range of titles. Lots of DS and Wii is new area of focus. The director would like to spend more time beating the marketing guys and less time overseeing the development liaison team here, so this vacancy would now ideally suit someone more senior, who can take up the responsibilities running the team internally. This would require them to combine a more proactive approach with a good chunk of experience – problem with this is finding someone who fulfills those criteria and also has a can do attitude.

Technical Director
Are you a Lead or Senior Programmer who wants to now lead a team working on some really exciting next gen projects. Well if you do then get in touch as we have a very exciting role working for a leader in the games world. Based in London you will lead and mentor a team of programmers whilst ensuring that the future projects are carefully planned and executed, above all you should be focussed on making fun games that we can all enjoy.

Sales-smiths and Marketeers wanted £excellent!!
London based EC2 specialist recruiter seeks Sales and Marketing talent for the world's biggest video game publishers and studios - think you've got what it takes to bring AAA titles to market, neutralising (well, analysing) all that stand in your way? We currently represent all the biggest names in the business; drop me a line and I’ll shamelessly name-drop a few for you. Whether you're up and coming or anindustry experienced Sales Ninja / Marketing Guru, if you are ready for a move up or just thinking of what new challenge could be out there for you; get in touch and let’s see where it takes us. You can either; register your details at www.change-job.com; email me for further details at aj@change-job.com or call AJ on 0870 3000 987.

**GERMANY: STUDIO DIRECTOR: TO £70K EXLUSIVELY TO CHANGE**
Do you want to be 2nd in command? Reporting to the board for AAA developer? AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. Report into the board, stating risks, issues and translate these to the board and suggest solutions. Meet for weekly risk analysis and who is hiring. You may come from a non games software development process. People management is the key strategy here. You will be mentoring more junior producers, utilizing project management techniques and managing large scale budgets. Handling multiple games on multiple platforms. A hugely operational role. Apply now!

UK Marketing Manager
Working in the unique and fast moving field of Virtualisation, we require a proven marketing professional to ensure we maintain the stability and global status our clients expect. This is a senior, seasoned, heavyweight marketing professional role. Key elements for this role are: - able to lead the development of our Marketing strategy and ‘own’ it’s successful execution across the region, by including all stakeholders in the development process to maximise demand and increase effectiveness in our chosen customer and prospect segments and through our partner eco-system. - focus on understanding our customers needs by segment, and customer type with in the segment and tune our solutions message to address their needs - able to find right balance between innovative field execution in the context of a strategic plan. - develop and lead a high performing marketing team focussed on driving growth in the UK/Ireland market Major Function and Responsibilities: This seasoned professional must provide leadership in driving all marketing initiatives and programs in the UK and Ireland in close collaboration with the local sales team and the Northern European marketing manager. These activities are strongly related on the further development of the partner and end-user community and the awareness of our solutions in the different market segments. Key objectives: Take ownership of the marketing strategy and execution in the UK & Ireland focusing on the following key areas: Generate awareness and demand creation of our solutions across our chosen market segments. Further development of the two-tier distribution network (resellers, SI’s, ISV’s, alliances, and distributors) in order to meet the revenue targets and to address new market segments. Develop customer (end-user) marketing strategy to drive up-sell and cross-sell opportunities, lead the development of a customer lifecycle process Connect our partner marketing initiatives to our own strategic marketing messages and goals. Job descriptions: The key activities of this role will include: - Develop the marketing plan for the UK & Ireland in close collaboration with the UK Management team and the Northern European marketing manager. - Gain extensive knowledge on the different market segments and generate plans to enter new markets. - Work closely together with the local PR agency to improve the awareness of our solutions and overall strategy moving forward. - Drive and control the pipeline management process including tracking and tracing. - Control and maintain contact d/bases for partners, distributors, alliances, end-users, and other stakeholders. - Support and manage the partner network regarding all marketing related activities. - Develop and leverage on local alliance relationships and ISV’s. - Work closely together with the local sales team and other internal stakeholders to make sure that the plan and execution is in line with overall strategy. - Manage and control the UK marketing budget, including the co-op and MDF funds. - Manage, develop and grow the UK’s customer community. - Produce and publish customer case stories and best practices. Measurements: The person will be measured on: - Effective implementation of (partner) marketing plans - 100% and effective utilization of the co-op funds - Improved PR awareness (number of articles versus objective) - Number of generated qualified leads versus target, pipeline managed to ensure UK meets revenue goals. - Budget management and control to target - Number of customer case stories versus target - Integration of our strategic partners into our marketing plans Candidate Profile: Education: Professional marketing qualification Degree/ MBA Language: Fluent in English Proven track record of marketing leadership at a senior level with a leading technology or associated organisation. Previous Experience: • The candidate has held senior marketing position(s) at either a software, hardware or organisation, selling products via a two tier distribution model. • Has developed and implemented result driven marketing strategies and developed the associated marketing programs, supporting collateral and measurement practices with proven results • Proven experience with creative agencies to execute on effective PR & Communications strategies • Used to working in a fast pace, changing international environment. Personal Profile: • Able to provide leadership to ‘own marketing’ in the region • Able to articulate our strategy and develop impactful programmes that internal teams can rally around and feel the impact of, within the context of the local market • Is a confident, personable, marketing savvy leader • Understands how to get the best from both their own team and lead the collaboration with other contributing stakeholders • Understands the connection between effective field marketing and increased sales performance • Capable of working closely with internal stakeholders and customers, both channel partners and end users to represent our products and solutions • Enthusiastic, agile team player with ‘make it happen, can do attitude’ • The candidate should be able to cope with constant change • Ability to work and make decisions independently. • Excellent communication and presentation skills • Experienced with working in a global marketing team

Senior Account Director
Our client a creative integrated/digital marketing agency with more than 50 personnel has an opportunity for an SAD to work on 3 of their FMCG European client accounts. The mix of offline (30%) and online (70%) involved mean the work is varied, creative and interesting. The ideal candidate will have worked at Account director level for a minumum of 2 years and now be ready for the challenges involved in managing senior level multiple clients marketing campaigns and strategy. The opportunities are awesome as this position has become available thanks to organic growth and new business wins and the directors are looking to continue to grow the business, develop staff and have fun whilst doing it. You must be passionate about digital marketing and have brilliant client service skills. The team is multi lingual so fluent European languages coupled with fluent English are an advantage.

Digital Account Director
Our client a Creative Digital Design & Build Agency with international accounts has an opporuntity to join its Client Service team. The agency is about 100 strong in London with Offices in Europe as well. As an established agency they are structured to provide support training and career development to staff. They want to be more creative and are building their teams with this in mind. Excellent work, reasonable hours and very plush office are just some of the perks.

***LEAMINGTON SPA: DEVELOPMENT MANAGER: £50-80K
Reporting to the Studio Manager the Development Manager has overall responsibility for the product’s production, ensuring that the product is delivered on time, within budget, meeting quality specifications. The role involves planning, organising and resourcing the project and managing a team of 30+ people. The Development Manager will be the Product Owner’s point of contact for all production-related queries and is responsible for keeping the Product Owner informed of all areas of the product. The role requires someone who is able to undertake production tasks of high difficulty with minimal direct supervision. The successful candidate will have a proven track record and is expected to demonstrate strong leadership, planning and organisation, decision-making and communication skills. Key Responsibilities • Working with the PO and Studio Manager to deliver a high-quality product on time and to budget specification. • Undertaking, planning, organising and resourcing the product. • Ability to seek out and assimilate information, build plans, understand impediments and identify solutions • Development and on-going monitoring of the organisation, execution and control of project activities. • Maintain effective communications with team members, PO and upper management throughout the duration of the project, and manage the team leads of sub-areas of the project. • Create Milestone documents, and prepare, coordinate and submit regular milestone deliverables to senior management and externals. • Develop and clearly communicate project goals and expectations to the team leads and team through frequent performance and progress feedback. • Practice team development through effective open communication, reinforcing the professional growth of the team members, and establishing clearly defined goals and program objectives. • Ensure the team follows as directed by assigning tasks and deadlines to team leads, and that all staff understand schedule, deadlines, task (what’s to be achieved), leaving no ambiguity. • Follow up with team leads on a regular basis monitoring progress and performance. • Assimilate information to enable key decision-making and information dissemination to the team. • Track project and at any time be prepared to report on project to senior management, and proactively reporting if not on target. • Ensure that new team members (both new employees and project transfers) are made welcome and are successfully integrated into the team. • Manage interpersonal conflict effectively using tact and diplomacy. • Responsible for the productivity and organization of entire team, including their physical and psychological well-being. Person Specification The successful candidate will: • Demonstrate exceptional leadership in project management, evangelist, and enforcer of best practice • Be a proven motivator and team leader, with the ability to drive teams forward while maintaining strong morale, focus and efficiency • Show an eye for detail and have proven organizational skills. • Demonstrate excellent written, verbal and aural communication skills; • Demonstrate excellent technical awareness and skills, including competent working knowledge of MS Project and Excel, which are essential for planning and tracking of the project in addition to the ability to understand technological issues. • Have the ability to anticipate problem areas and initiate appropriate and decisive corrective action. • Be able to balance technical solutions with time, cost and human factors; and to devote the necessary time to planning, directing and controlling team activities. • Have proven ability to meet deadlines in a fast-paced environment. • Proven ability to track overall budget and spending to ensure control of development costs Skills and Experience • Has extensive practical project management experience, managing budget and spending to ensure control of development costs. • Has held responsibility in the delivery of AAA product titles over long (2+ years) / short production cycles. • Managed development teams of 30+ people. • Has knowledge, understanding and experience of Scrum or other Agile project management methodologies • An awareness of the Studio’s tools and techniques would be an advantage. • A good knowledge of multi-platform Racing genre computer game products. • Knowledge of technical restrictions and specifications for consoles and machines used in game development. • Experience of working with multiple stakeholders (internal and external) with multiple goals.

Lead Artist/Art Manager - Birmingham £40k
One of the UK major AAA studios who are owned by one of the largest Publishers is looking for a Lead/ Art Manager for their Birmingham Studio. Basically they need somebody who can take charge of Art issues on a daily basis. For recruitment they don’t really have a contact and the artists lack a leader. Whilst not requiring an Art Director they do need a Senior Lead Artist who can lead both creatively and man manage. The ideal person for this role would be a pre existing Lead artist who has had a few years under their belt. Requirements: -Art management at a top level -Leadership. -Great art skills and the desire to build a team. - The desire to wwork for one of the biggest brands in games.

Senior Producer
We, one of the leading recruiters in the gaming industry are looking for recruiting for gaming legends, who are one of the largest independent game developers and who needs an Senior Producer in Sweden Online producer, working with the online parts of a triple platform game, 360, PS3 and PC. Senior profile with focused on project management rather than design. Essentials: - Developing new IP - 4 projects presently running in studio - All major titles - You would be working on 1-2 projects - Must have AAA background. Primary responsibilities: Lead the X project from the Concept phase, to Launch and on through to Post-Ship support. Manage development to maintain state of the art gameplay in current and future interactive experience design and development. Responsible for the vision of the project, which will result in a high quality, commercially successful product. Will ensure that his/her team members, have a solid schedule and deliver a quality project on time and within the budget. Directly responsible for adhering to and administering all company policies and procedures. Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties. Qualifications Minimum three years Agile methods such as Scrum. University degree or equivalent Training in project management. English is required Swedish advantage but not necessary. We have other producer roles available also on our website www.change-job.com

Senior PRoducter
Super studio with excellent reputation in beautiful studios on the south coast. This company is cash rich and makes online games – what more do you need to know – oh yes, they are brilliant games. The Third Party Development Manager will use their extensive experience of the Games Industry to lead and manage internal and external resources to ensure maximum productivity. As the first point of contact for multiple projects, the Third Party Development Manager will maintain vision and control and will assume overall responsibility for the management and completion of projects within both the timescale and budget allocated. The Third Party Development Manager holds a key involvement in efforts to expand its development activities through both 1st and 3rd party studios. Responsibilities include: • Develop and grow the team of producers to ensure that the proper resources are allocated for them to manage their projects and that the appropriate training and support is given where necessary • Coordinate internal communication on all current projects to ensure that all stakeholders are kept up to date with project status • Coordinate with other entities to ensure that they are aware of the status of European development projects • Work with product producers to ensure contractual milestones are upheld and feedback to their parties is appropriate • Evaluate the current markets and propose directions on expanding the company portfolio • Participate in Third Party contract negotiations and contribute through constructive feedback Requirements: • Educated to degree level or equivalent • 7-8 years games industry experience with at least half of that in product development • Experience of managing a team through multiple game projects • Proven experience of negotiating contracts with suppliers and partners • Fluency in English • Good verbal and written communication skills • Team player • Ability to organise and prioritise work effectively Preferred: • Basic knowledge of an additional European language an advantage

Project Manager
444 PM PROJECT MANAGER, We are currently hiring an experienced Project Manager to support the development of an established console franchise, backed by one of the world's most respected publishers. The role will require the successful candidate to support both the Studio Head and Producer and to motivate and monitor the team in order to achieve AAA results and deliver a ground-breaking product that remains true to its roots. As such, the candidate must possess excellent management and communication skills, as well as considerable enthusiasm for the role. Skill Requirements/Responsibilities: • Project planning, tracking, and reporting; risk and scope management in order to ensure that milestones are in line with schedule; management of risk and scope. • MS Project & Office proficiency. • Understanding and application of project management principles and frameworks, including Agile Development/SCRUM. • Stakeholder Management, including liaising with the Publisher and PR/Marketing agencies and negotiating change requests. • Handling key relationship with the licensor to keep the game in-brand. The ideal candidate will have worked in the games industry for 5+ years and have experience on at least 2 AAA titles, although proof of similar levels of experience in other software industries will be considered.

Development director
922DD DEVELOPMENT DIRECTOR 35-55K BRIGHTON, BRIGHTON (09/04/08) Development Director Required to join the team the rising star of music and party game development, based in Brighton. Reporting to the Studio Head, the Development Director will be a key member of the senior management team and will share responsibility for 5+ projects and management of 100+ staff. Working with Executive Producers and other senior management to fulfill our studio strategy, they will also be responsible for: • developing and implementing studio wide production process • supporting Executive Producers • deployment of staff, within the studio and with outsource partners • sign-off responsibility of key project milestones • liaison with clients. Skills (Essential) • excellent communication, both verbal and written • autonomous / high initiative work style • effective management style • excellent organisation and time management • excellent project management skills • some specific knowledge of games development Skills (Desirable) • experience with Agile development methodologies, particularly SCRUM • experience developing project management policy within a development company • recruitment and staff development skills • financial management skills • some specific knowledge of games development • passion for casual videogame market We’re looking for a proven successful manager, ideally from the videogame industry but otherwise from comparable creative/software industries, able to use their own initiative and insight to develop policies; and their management and communication skills to see those polices through to effective implementation. A driven, conscientious and quality-sensitive individual to join a senior management team looking to innovate. Salary - £35k to £50k (role adaptable to experience of candidate). Other benefits include membership of senior management bonus scheme.

Project Directors
607 PD PROJECT DIRECTOR ARCADE LEAMINGTON SPA, WARWICHSHIRE Attractive salary, benefits and a great career opportunity. As a Project Director you will be responsible for the efficient running of one to two game development teams. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality. You will oversee the Technical, Art and Design Leads who govern the respective areas of the team. Additional qualities specific to this role include: • To deliver the game/s on time, within budget and to a high quality • Primary point of contact for the publisher • Create and maintain appropriate project plan/s • Defining project manpower and equipment requirements • Generating milestones and specific milestone deliverables for the contract/s • Establishing the processes through which the game will be developed • Delegation and prioritisation of tasks • Monitoring day-to-day running of the project, identifying and solving production problems • Ensure a realistic game scope • Oversee the Technical, Art and Design Leads for the project/s • Report effectively to Senior Management • Running team meetings and ensuring good communication • Primary representative in management meetings • Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department • Review/appraise staff and deal with general performance management of the team • Delivery of milestones • Fully understand and fulfill the terms and conditions of the relevant contracts for the games • Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials Directly reporting to: • Development Director and Arcade Director (whilst working on "live" projects with monthly milestones) • Arcade Director (whilst in between "live" projects and assisting with pitches) Levels of Authority: • Entertainment of selected contractors when necessary up to current expensive limits • Entertainment of publishers as necessary up to the current expensive limits

Senior Producer Studio Head
390 SEN PROD: SENIOR PRODUCER/ STUDIO HEAD LONDON : L This person effectively be another senior production member to help with the project logistics such as team issues, project planning, client relations. And also help run the studio generally. It would help if they were creative. His / her skills would include: • Management of teams and projects • Hands on production • Running meetings • Project problem solving • Staff development • Business development • Project planning • Direction setting • Budgets, staffing, Profit and loss, contract development all a bonus. If you have any questions then please do not hesitate to ask.

Senior Producer Studio Head
390 SEN PROD: SENIOR PRODUCER/ STUDIO HEAD LONDON : L This person effectively be another senior production member to help with the project logistics such as team issues, project planning, client relations. And also help run the studio generally. It would help if they were creative. His / her skills would include: • Management of teams and projects • Hands on production • Running meetings • Project problem solving • Staff development • Business development • Project planning • Direction setting • Budgets, staffing, Profit and loss, contract development all a bonus. If you have any questions then please do not hesitate to ask.

Project Manager
922PROD: BRIGHTON: PROJECT MANAGER: £35-45K + FLEXI + 20-25 DAYS HOLIDAY Leading developer of music and party games in the UK, with many renowned titles under their belt. They also have original titles in development Reporting into the Development Director, the producer will be responsible for Scheduling, maintaining risk logs & project documentation, project quality control, ensuring effective inter-discipline communications. Familiar with Microsoft Project and Microsoft Office. Previous shipped title experience required. Strong project management skills. Good interpersonal and organizational skills. Existing knowledge of production process preferably with console focus

Producer
921PROD: LONDON: PRODUCER: £35-45K Wii development for this technology focused and highly esteemed studio in central London. You will be reporting into the Development Director, the producer will be responsible for Scheduling, maintaining risk logs & project documentation, project quality control, ensuring effective inter-discipline communications. You must be: Familiar with Microsoft Project and Microsoft Office. Previous shipped title experience required. Strong project management skills. Good interpersonal and organisational skills. Existing knowledge of production process preferably with console focus

Studio Director
795SDD: GERMANY: STUDIO DIRECTOR: TO £70K Do you want to be 2nd in command? Reporting to the board for AAA developer? AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. Report into the board, stating risks, issues and translate these to the board and suggest solutions. Meet for weekly risk analysis and who is hiring. You may come from a non games software development process. People management is the key strategy here. You will be mentoring more junior producers, utilizing project management techniques and managing large scale budgets. Handling multiple games on multiple platforms. A hugely operational role. Apply now!

Project Manager
795PM: GERMANY: PROJECT MANAGER: £25-30K AAA titles for PS3, PS2, Wii and 360, based in Germany. You do not have to speak German as the studio and publisher are English speaking. Required: Project Manager to support the production of high profile titles. This is a detail oriented position requiring a dedication to process and performance. The company has an overriding commitment to the highest standards of quality in all areas of development and the game play experience. Job responsibilities: • Schedule planning across the project with Leads. • Tracking weekly progress in development. • Preparing weekly status meetings. • Take minutes in production meetings and distribute them to the participants. • Highlighting risks on progress and provide solutions • People-problem solving and motivation practices • Coordinate with external partners for the delivery of builds, art assets and other communications as required. • Tracking development processes and provides solutions to management for improvements. • Continue to enhance organization and communications skills. • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity. • Directly responsible for adhering to all company policies and procedures • Additional tasks in the area of a Project Manager. • Report to: Development Director Requirements: • Previous experience in project management whether on IT projects or through education. • Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner. Demonstrated ability to: • Thoroughly understand logistical aspects and realities of software development. • Adopt existing development processes and look for improvements. • Understand issues and potential roadblocks in development and how to resolve them. • Proven ability to efficiently organize, lead and execute meetings with effective decisions. • Proven ability to evaluate development risks and provide contingency plans.

Art Manager
From Sponge Bob to American Idol From Bratz to Bad Boys II (Start asap) A well-known and prestigious studio is looking for an Art Manager. This position comes with a superb salary and brilliant benefits and it will put the successful applicant in an excellent position to move up and ahead in his/her career. An opportunity like this will not come very often! In order to be considered for the role the applicant should have previous experience in leading a medium/large team. Furthermore, it is essential to be able to provide a successful track record in game development. Additionally the successful candidate needs to have the following skills, qualities and assets: • To manage an effective and efficient art team, promoting good team morale • Establish, maintain and communicate an appropriate and consistent visual style. • To define, prioritise and delegate art tasks, ensuring high quality and consistency with the art style are maintained. • Liaise with the Project Director to ensure tasks are relevant to the schedule and project goals are met. • Create, maintain and oversee the Art Design Document • To define and oversee an efficient asset creation pipeline. • Work with the Technical and Design Managers to define and communicate technical limitations and guidelines, ensuring these are adhered to. • Work with the Technical and Design Managers to ensure technical, visual and gameplay requirements are met. • To manage an effective and efficient art team, promoting good team morale • Establish, maintain and communicate an appropriate and consistent visual style. • To define, prioritise and delegate art tasks, ensuring high quality and consistency with the art style are maintained. • Liaise with the Project Director to ensure tasks are relevant to the schedule and project goals are met. • Create, maintain and oversee the Art Design Document • To define and oversee an efficient asset creation pipeline. • Work with the Technical and Design Managers to define and communicate technical limitations and guidelines, ensuring these are adhered to. • Work with the Technical and Design Managers to ensure technical, visual and gameplay requirements are met. • Is responsible for all 2D and 3D asset creation (including conceptual art, animation, texture creation and application, model building, and cinematics) • To direct and manage subcontractors: communicate requirements, sign off work and supply critical feedback as and when required. • Ensure that all art requirements are met for each milestone, and corrective action is taken should the project fall behind or take a new direction. • Running team meetings and ensuring good communication. • Liaise with the PR department to provide marketing assets as and when needed. • Review/appraise staff and deal with general performance management of the art team. • Coordinate internal/external recruitment for team vacancies in conjunction with the Recruitment Department

Project Manager/ Producer
NO YY Producer / Projectmanager Munich Germany between 30 (Junior) to 40-50 (middle) and (senior) 60-70k The company was formed by an Austrian entrepreneur in 1994 during the huge global growth of interactive software. Proudly unique in the market, the company publishes and distributes software for a range of formats including PC, PSP, PS2, DS and Wii as well as future platforms and consumer electronics devices. They differentiate tehmselves by offering value-added services to its business partners including full software publishing, marketing and PR management through a highly experienced team. Publisher relationships with the likes of Square Enix, Sony Online Entertainment, Blackbean Games, Paradox and GSC in games sit alongside Nero, Kaspersky, Mr Site and Onspeed in software. In 2006, they were appointed by Nintendo as its preferred distribution partner and in 2007 was presented the MCV Distribution Team of the Year at the Industry Excellence Awards. Comprised of industry veterans with a shared passion for creating fun, innovative products, Currently we are looking for talented people who share our strong commitment towards excellence as we created new opportunities in our internal studios in Munich and Vienna. Establishing completely new brands and product lines, this is one of the most promising roles in a growing and prospering industry. Candidates from other entertainment areas are welcome - TV, film, edutainment software or music industry backgrounds can be a benefit. ---------------------- Producer Position Summary The Producer manages the development process of a variety of developments across all platforms and genres. He/She will be responsible for defining the scope and budget for games, identifying the appropriate internal/external resources to create the game, coordinating the production process and filling in all other gaps to ensure the project will be developed in time, budget and quality. The Producer will work closely with clients, service providers, artists, sound designers, testers and all other members of the production teams. Position Responsibilities Primary Responsibilities: - Maintain and update project schedules to reflect current project realities - Identify and isolate issues within the project before and put in place risk management strategies - Ensure work is completed in accordance with project deadlines - Provide quality feedback, including evaluations of content and suggestions for improvement - Undertake research, including competitive analysis - Coordinate with team leads and goal-based “strike teams” to triage, prioritize, and delegate project tasks - Facilitate communication and cooperation in the project team - Report daily to the Executive Producer and work closely with all members of the project team such as Product Manager and QA Lead - Integrate external feedback and test reports in the internal production process Secondary Responsibilities: - Identify improvements in development process - Evaluate new ideas and product visions - Verify specified product goals - Devise and establish development and company processes that nurture, challenge, and grow the team to reach their highest potential. - Work with leads and stakeholders to build a quality-focused, cost-aware project plan (budget, milestones, headcount, schedule) Position Qualifications/Requirements - Wide range or scope of experience or interest in entertainment productions across all platforms - Self motivated with superb work ethic and a desire to make world class games - Ability to take direction and effective listening skills - Ability to troubleshoot and isolate faults, sometimes within severe time constraints - Sharp attention to detail, highly analytical - Willingness and ability to remain focused in a driven, high pressure, team-oriented environment - Experience managing a project budget - Fluency in English Technical Requirements - Bachelors Degree (or equivalent) in CS or similar - Experience in risk analysis and mitigation - Experience with scheduling tools Soft-Skill Requirements - Effective interpersonal, verbal and written communication skills - Excellent organizational skills - Willingness to be flexible with hours when working with resources on the other side of the world

607 Project Director
607 PD PROJECT DIRECTOR ARCADE Attractive salary, benefits and a great career opportunity. As a Project Director you will be responsible for the efficient running of one to two game development teams. It will be your responsibility to ensure that the game is completed on time, within budget and to a high quality. You will oversee the Technical, Art and Design Leads who govern the respective areas of the team. Additional qualities specific to this role include: • To deliver the game/s on time, within budget and to a high quality • Primary point of contact for the publisher • Create and maintain appropriate project plan/s • Defining project manpower and equipment requirements • Generating milestones and specific milestone deliverables for the contract/s • Establishing the processes through which the game will be developed • Delegation and prioritisation of tasks • Monitoring day-to-day running of the project, identifying and solving production problems • Ensure a realistic game scope • Oversee the Technical, Art and Design Leads for the project/s • Report effectively to Senior Management • Running team meetings and ensuring good communication • Primary representative in management meetings • Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department • Review/appraise staff and deal with general performance management of the team • Delivery of milestones • Fully understand and fulfill the terms and conditions of the relevant contracts for the games • Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials Directly reporting to: • Development Director and Arcade Director (whilst working on "live" projects with monthly milestones) • Arcade Director (whilst in between "live" projects and assisting with pitches) Levels of Authority: • Entertainment of selected contractors when necessary up to current expensive limits • Entertainment of publishers as necessary up to the current expensive limits

Producer Germany
NO YY Producer / Projectmanager , Munich Germany between 30 (Junior) to 40-50 (middle) and (senior) 60-70k Koch Media was formed by the Austrian entrepreneur Franz Koch and Klemens Kundratitz in 1994 during the huge global growth of interactive software. The parent, Koch group itself, has had market leading companies in music, media manufacturing, books and DVD since 1976. Proudly unique in the market, Koch Media publishes and distributes software for a range of formats including PC, PSP, PS2, DS and Wii as well as future platforms and consumer electronics devices. Koch Media differentiates itself by offering value-added services to its business partners including full software publishing, marketing and PR management through a highly experienced team. Publisher relationships with the likes of Square Enix, Sony Online Entertainment, Blackbean Games, Paradox and GSC in games sit alongside Nero, Kaspersky, Mr Site and Onspeed in software. Koch Media’s own publishing operations include Deep Silver games and Europress which develops and publishes games for a younger audience. In 2006, Koch was appointed by Nintendo as its preferred distribution partner and in 2007 was presented the MCV Distribution Team of the Year at the Industry Excellence Awards. Comprised of industry veterans with a shared passion for creating fun, innovative products, Koch Media is developing original and licensed properties for the next generation of interactive entertainment. We believe that everyone plays a significant role in the process of developing products, meaning all team members contribute their ideas and are important to the success of the project. Currently we are looking for talented people who share our strong commitment towards excellence as we created new opportunities in our internal studios in Munich and Vienna. Establishing completely new brands and product lines, this is one of the most promising roles in a growing and prospering industry. Candidates from other entertainment areas are welcome - TV, film, edutainment software or music industry backgrounds can be a benefit. ---------------------- Producer Position Summary The Producer manages the development process of a variety of developments across all platforms and genres. He/She will be responsible for defining the scope and budget for games, identifying the appropriate internal/external resources to create the game, coordinating the production process and filling in all other gaps to ensure the project will be developed in time, budget and quality. The Producer will work closely with clients, service providers, artists, sound designers, testers and all other members of the production teams. Position Responsibilities Primary Responsibilities: - Maintain and update project schedules to reflect current project realities - Identify and isolate issues within the project before and put in place risk management strategies - Ensure work is completed in accordance with project deadlines - Provide quality feedback, including evaluations of content and suggestions for improvement - Undertake research, including competitive analysis - Coordinate with team leads and goal-based “strike teams” to triage, prioritize, and delegate project tasks - Facilitate communication and cooperation in the project team - Report daily to the Executive Producer and work closely with all members of the project team such as Product Manager and QA Lead - Integrate external feedback and test reports in the internal production process Secondary Responsibilities: - Identify improvements in development process - Evaluate new ideas and product visions - Verify specified product goals - Devise and establish development and company processes that nurture, challenge, and grow the team to reach their highest potential. - Work with leads and stakeholders to build a quality-focused, cost-aware project plan (budget, milestones, headcount, schedule) Position Qualifications/Requirements - Wide range or scope of experience or interest in entertainment productions across all platforms - Self motivated with superb work ethic and a desire to make world class games - Ability to take direction and effective listening skills - Ability to troubleshoot and isolate faults, sometimes within severe time constraints - Sharp attention to detail, highly analytical - Willingness and ability to remain focused in a driven, high pressure, team-oriented environment - Experience managing a project budget - Fluency in English Technical Requirements - Bachelors Degree (or equivalent) in CS or similar - Experience in risk analysis and mitigation - Experience with scheduling tools Soft-Skill Requirements - Effective interpersonal, verbal and written communication skills - Excellent organizational skills - Willingness to be flexible with hours when working with resources on the other side of the world

Game producer
NO X : , LONDON 35 000 OR MORE IF SUITABLE CANDIDATE Large / Story: Game Producer We are currently seeking a producer to manage the production of a Virtual Greyhound Racing game. Building on our success with Virtual Horse Racing, this project will set new standards in the world of virtual racing. This is a unique opportunity to lead a small talented team in an unusual and exciting production. As Producer, you will use your knowledge of 3D game pipelines and technologies to oversee the creative (art ) and technical development (programming) of the game. You will be responsible for managing the production team, developing and maintaining schedules and budgets and ensuring deadlines and milestones are met. In short you will be responsible for the timely delivery and final quality of the game. Responsibilities Ć Define the game content, schedule and milestones in collaboration with the team Ć Manage the production, ensuring quality objectives and deadlines are met Ć Liaising with the client and third-party suppliers Ć Ensure tasks are best assigned to team members according to individual skills and experience as well as to the pipeline flow to achieve the most effective use of resources. Ć Nurture team motivation, foster and maintain positive working relationships both internally and with external organizations Ć Ensure the team is using the most appropriate tools and techniques. Ć Manage team meetings Ć Communicate project perspectives and requirements throughout the team and help them to deliver on objectives Your skills and qualities Ć Excellent knowledge of 3D game production methodologies, pipelines and technical requirements Ć Experience developing and maintaining schedules and budgets Ć Able to balance production considerations of quality and creativity with resource, time and cost in decision-making Ć Leadership and communication skills to motivate and guide team individuals to produce their best work. Ć Excellent project management and organizational skills. Ć Very good attention to detail Ć Excellent written and verbal communication skills Ć Positive attitude and outlook Ć Must have a good sense of humor Ć No mean people need apply We are currently seeking a producer to manage the production of a Virtual Greyhound Racing game. Building on our success with Virtual Horse Racing, this project will set new standards in the world of virtual racing. This is a unique opportunity to lead a small talented team in an unusual and exciting production. As Producer, you will use your knowledge of 3D game pipelines and technologies to oversee the creative (art ) and technical development (programming) of the game. You will be responsible for managing the production team, developing and maintaining schedules and budgets and ensuring deadlines and milestones are met. In short you will be responsible for the timely delivery and final quality of the game.

795 Technical Project Manager
Technical Project Manager Requirements: • A background in programming • Previous experience working with a team of software developers • Articulate in English, both written and spoken Pluses: • C++ experience • SCRUM master experience • Experience in the game industry • Knowledge of bug tracking systems Responsibilities: • Assist Lead R&D team with project management • Act as primary point of contact for R&D group for internal teams and external partners • Coordinate the bug assignment process • Drive improvements in visibility of R&D development progress, plans and documentation • Report to R&D Lead Programmer & R&D Graphics Lead Programmer

CREATIVE DIRECTOR Germany – Up to £80k DOE
One of the premier developers in the world is looking for an experienced Creative Director to support, enhance and bring to life the vision of multiple projects and franchises. This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next-Gen platforms. The role of the Creative Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design. Job Responsibilities: § Define and support the creative vision for a franchise or multiple projects along with the appropriate directors and leads § Champion exceptionally high but achievable production values § Inspire, mentor and support production teams in the creation of a unified vision § Provide input, direction and mentoring support to creative and design leads § Enforce the creative vision throughout the development cycle § Work with studio executives and department leads for continual process improvement § Show a strong passion for making the highest quality state of the art games § Contribute innovative and original ideas towards all aspects of game production and development § Takes initiative and is willing to expand own horizon § Present the work of the team and the project in a professional manner § Capable of balancing a project's creative and visual requirements within schedule and staff limitations § Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised § Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff § Experience with technology and pipelines Potential impact of production-phase change requests on quality, stability and schedule § Reports to Executive Management Full relocation etc will be provided.

SENIOR PRODUCER, WEST SUSSEX
Position Overview To develop and manage a new project team and facilitate the delivery of AAA products. Key Responsibilities: o Managing project process and providing schedule data for publisher o Ongoing risk management o Communicating project status to senior management o Helping maintain project vision o Motivating team to fulfill project objectives o Establishing and managing external contractors where necessary o Helping leads with personnel management, mentoring and performance reviews. Knowledge, Skills & Experience: o Minimum 2:1 Degree with strong A level results or equivalent o Minimum of one quality project delivered o Experience of managing a large project team (20+) o Strong programming background o Must have experience of internal development as a producer o Able to demonstrate knowledge of a wide range of project management methodologies o Broad knowledge of games industry o Excellent organizational, analytical and communication skills o Strong negotiation and people management skills o Adept at building relationships both internally and with 3rd parties o Ability to converse with all levels of management o Good attention to detail o Flexible and adaptable o A passion for strategy games.

ART MANAGER – CAMBRIDGE – 30 -45K DOE
711AM - ART MANAGER – CAMBRIDGE – 30 -45K DOE This company are seeking a highly organised, technically knowledgeable and creative manager to work on an industry-pioneering machinima tool that enables users to create their own movies. This is a great opportunity to undertake a versatile and rewarding role within a young growing company. Reporting to the COO, the Art Manager’s primary role is one of project management, coordinating the production and management of all external art production, in combination with managing internal productivity in support of the outsourcing process, and the development roadmap. A technically knowledgeable and capable 3D artist, this is a critical senior role with a mandate to ensure the highest quality of released art within our products. In addition, the role requires a strong understanding and production capability for 3D art (modelling, texturing and animation), in order to communicate the company vision and requirements to outsourcing partners, and to coordinate iterative reviews of all externally created assets, to ensure suitably high quality solutions. The Art Manager will strategically build the Company’s creative capability, from establishing a strong art team that delivers high quality assets for integration into company products, to liaising with the CTO and engineering to understand the engine capabilities, and be involved in the conception, design and implementation of new engine features from an art point of view. In conjunction with engine capabilities, the Art Manager will assist with defining the look and style of art as represented in product output, and communicate this to both internal and external artists, and the company as a whole. Duties and Responsibilities • Supervise the outsource production pipelines and workflows o Support the sourcing and approval of vendors, plus training and due diligence alongside the COO o Support the legal and financial management of vendors. Assist with the drafting and execution of contracts. o Prepare bidding packs (Art Briefs, Tech Spec, etc.) and ensure vendors have all information required to formulate their bid o Co-ordinate the day to day running of the contracts ensuring good communication between companies is maintained; and assist the outsourcers to meet our requirements by equipping them with all information required to keep to the agreed schedule. • Implement the company’s strategic plans o Develop and implement the management strategy and plans for deliverable quality and production processes o Develop and maintain production infrastructure strategies o Support the creation of an outsource reference and information database o Deliver regular reports to communicate the art and outsourcing status • Manage and develop direct reporting staff o Monitor staff performance according to agreed standards and take necessary action to advise individuals according to their performance levels o Undertake periodic staff reviews as part of the company appraisal process • Manage internal Art Team productivity o Plan and manage departmental activities in accordance with agreed budgets and timescales o Establish and implement the required communication strategy for the improvement and awareness of quality issues o Remain up-to-date on all aspects of internal production management • Coordinate the specification of all product art content o Create High Level Art Briefs for product Content Packs o Establish detailed Art Briefs to external suppliers o Where appropriate, economically create, or organise the creation of pilot assets for internal and external reference, that set the required standard • Final responsibility for all assets in development, whether internally or externally produced o Carry out early stage asset review and feedback o Ensure all assets achieve the agreed company standard before integration with the product o Monitor, communicate and apply quality standards created or maintained by the market, and where appropriate integrate within internal quality management systems Personal Attributes • Must possess excellent management skills - lead and direct by example o Have excellent written and verbal communication skills and can effectively communicate technical and creative briefs and feedback o Exceptional attention to detail o Have excellent troubleshooting abilities and resourcefulness o Be task-driven with excellent time management skills and the ability to prioritise and schedule your own work • Be prepared for overseas trips visiting key vendors, particularly at the ‘on-boarding / training’ stage alongside project leads • Consistently demonstrate effective planning and scheduling skills: o Assist in the development of the plan for organising, executing and controlling project activities o Provide input on development schedules and see them through to their successful conclusion o The ability to work within budget commitments, be responsive to deadlines and work well under pressure o Someone who thinks creatively to resolve technical challenges and limitations, and learns quickly as project needs change • A passionate, enthusiastic and self-driven individual, with a genuine interest in creative media (games and film), user experience, and good design Experience The right candidate will have some of the following: • At least three years experience of creating in-game art assets preferred • Familiarity with technical concepts of real time rendering • Expert in 3D Studio Max and Photoshop • A proven understanding of current 3D art creation techniques o A keen eye for lighting, shading, colour, detail and form o Proven Next Gen modelling and texturing skills (through original art and photo reference) o Proven understanding of natural motion and animation skills for organic and inorganic models o Experience of character and object rigging o Knowledge of lip-synching and facial animation techniques • Strong background in project management • Possess an understanding of the outsourcing process • Strong understanding of the client/customer relationship; plus experience in working with sub contractors and building effective working relationships • Possess strong documentation skills including an advanced knowledge of Microsoft Office products such as Word, Excel, Outlook and Microsoft Project

ART MANAGER – CAMBRIDGE – 30 -45K DOE
711AM - ART MANAGER – CAMBRIDGE – 30 -45K DOE This company are seeking a highly organised, technically knowledgeable and creative manager to work on an industry-pioneering machinima tool that enables users to create their own movies. This is a great opportunity to undertake a versatile and rewarding role within a young growing company. Reporting to the COO, the Art Manager’s primary role is one of project management, coordinating the production and management of all external art production, in combination with managing internal productivity in support of the outsourcing process, and the development roadmap. A technically knowledgeable and capable 3D artist, this is a critical senior role with a mandate to ensure the highest quality of released art within our products. In addition, the role requires a strong understanding and production capability for 3D art (modelling, texturing and animation), in order to communicate the company vision and requirements to outsourcing partners, and to coordinate iterative reviews of all externally created assets, to ensure suitably high quality solutions. The Art Manager will strategically build the Company’s creative capability, from establishing a strong art team that delivers high quality assets for integration into company products, to liaising with the CTO and engineering to understand the engine capabilities, and be involved in the conception, design and implementation of new engine features from an art point of view. In conjunction with engine capabilities, the Art Manager will assist with defining the look and style of art as represented in product output, and communicate this to both internal and external artists, and the company as a whole. Duties and Responsibilities • Supervise the outsource production pipelines and workflows o Support the sourcing and approval of vendors, plus training and due diligence alongside the COO o Support the legal and financial management of vendors. Assist with the drafting and execution of contracts. o Prepare bidding packs (Art Briefs, Tech Spec, etc.) and ensure vendors have all information required to formulate their bid o Co-ordinate the day to day running of the contracts ensuring good communication between companies is maintained; and assist the outsourcers to meet our requirements by equipping them with all information required to keep to the agreed schedule. • Implement the company’s strategic plans o Develop and implement the management strategy and plans for deliverable quality and production processes o Develop and maintain production infrastructure strategies o Support the creation of an outsource reference and information database o Deliver regular reports to communicate the art and outsourcing status • Manage and develop direct reporting staff o Monitor staff performance according to agreed standards and take necessary action to advise individuals according to their performance levels o Undertake periodic staff reviews as part of the company appraisal process • Manage internal Art Team productivity o Plan and manage departmental activities in accordance with agreed budgets and timescales o Establish and implement the required communication strategy for the improvement and awareness of quality issues o Remain up-to-date on all aspects of internal production management • Coordinate the specification of all product art content o Create High Level Art Briefs for product Content Packs o Establish detailed Art Briefs to external suppliers o Where appropriate, economically create, or organise the creation of pilot assets for internal and external reference, that set the required standard • Final responsibility for all assets in development, whether internally or externally produced o Carry out early stage asset review and feedback o Ensure all assets achieve the agreed company standard before integration with the product o Monitor, communicate and apply quality standards created or maintained by the market, and where appropriate integrate within internal quality management systems Personal Attributes • Must possess excellent management skills - lead and direct by example o Have excellent written and verbal communication skills and can effectively communicate technical and creative briefs and feedback o Exceptional attention to detail o Have excellent troubleshooting abilities and resourcefulness o Be task-driven with excellent time management skills and the ability to prioritise and schedule your own work • Be prepared for overseas trips visiting key vendors, particularly at the ‘on-boarding / training’ stage alongside project leads • Consistently demonstrate effective planning and scheduling skills: o Assist in the development of the plan for organising, executing and controlling project activities o Provide input on development schedules and see them through to their successful conclusion o The ability to work within budget commitments, be responsive to deadlines and work well under pressure o Someone who thinks creatively to resolve technical challenges and limitations, and learns quickly as project needs change • A passionate, enthusiastic and self-driven individual, with a genuine interest in creative media (games and film), user experience, and good design Experience The right candidate will have some of the following: • At least three years experience of creating in-game art assets preferred • Familiarity with technical concepts of real time rendering • Expert in 3D Studio Max and Photoshop • A proven understanding of current 3D art creation techniques o A keen eye for lighting, shading, colour, detail and form o Proven Next Gen modelling and texturing skills (through original art and photo reference) o Proven understanding of natural motion and animation skills for organic and inorganic models o Experience of character and object rigging o Knowledge of lip-synching and facial animation techniques • Strong background in project management • Possess an understanding of the outsourcing process • Strong understanding of the client/customer relationship; plus experience in working with sub contractors and building effective working relationships • Possess strong documentation skills including an advanced knowledge of Microsoft Office products such as Word, Excel, Outlook and Microsoft Project

ART MANAGER – CAMBRIDGE – 30 -45K DOE
This company are seeking a highly organised, technically knowledgeable and creative manager to work on an industry-pioneering machinima tool that enables users to create their own movies. This is a great opportunity to undertake a versatile and rewarding role within a young growing company. Reporting to the COO, the Art Manager’s primary role is one of project management, coordinating the production and management of all external art production, in combination with managing internal productivity in support of the outsourcing process, and the development roadmap. A technically knowledgeable and capable 3D artist, this is a critical senior role with a mandate to ensure the highest quality of released art within our products. In addition, the role requires a strong understanding and production capability for 3D art (modelling, texturing and animation), in order to communicate the company vision and requirements to outsourcing partners, and to coordinate iterative reviews of all externally created assets, to ensure suitably high quality solutions. The Art Manager will strategically build the Company’s creative capability, from establishing a strong art team that delivers high quality assets for integration into company products, to liaising with the CTO and engineering to understand the engine capabilities, and be involved in the conception, design and implementation of new engine features from an art point of view. In conjunction with engine capabilities, the Art Manager will assist with defining the look and style of art as represented in product output, and communicate this to both internal and external artists, and the company as a whole. Duties and Responsibilities • Supervise the outsource production pipelines and workflows o Support the sourcing and approval of vendors, plus training and due diligence alongside the COO o Support the legal and financial management of vendors. Assist with the drafting and execution of contracts. o Prepare bidding packs (Art Briefs, Tech Spec, etc.) and ensure vendors have all information required to formulate their bid o Co-ordinate the day to day running of the contracts ensuring good communication between companies is maintained; and assist the outsourcers to meet our requirements by equipping them with all information required to keep to the agreed schedule. • Implement the company’s strategic plans o Develop and implement the management strategy and plans for deliverable quality and production processes o Develop and maintain production infrastructure strategies o Support the creation of an outsource reference and information database o Deliver regular reports to communicate the art and outsourcing status • Manage and develop direct reporting staff o Monitor staff performance according to agreed standards and take necessary action to advise individuals according to their performance levels o Undertake periodic staff reviews as part of the company appraisal process • Manage internal Art Team productivity o Plan and manage departmental activities in accordance with agreed budgets and timescales o Establish and implement the required communication strategy for the improvement and awareness of quality issues o Remain up-to-date on all aspects of internal production management • Coordinate the specification of all product art content o Create High Level Art Briefs for product Content Packs o Establish detailed Art Briefs to external suppliers o Where appropriate, economically create, or organise the creation of pilot assets for internal and external reference, that set the required standard • Final responsibility for all assets in development, whether internally or externally produced o Carry out early stage asset review and feedback o Ensure all assets achieve the agreed company standard before integration with the product o Monitor, communicate and apply quality standards created or maintained by the market, and where appropriate integrate within internal quality management systems Personal Attributes • Must possess excellent management skills - lead and direct by example o Have excellent written and verbal communication skills and can effectively communicate technical and creative briefs and feedback o Exceptional attention to detail o Have excellent troubleshooting abilities and resourcefulness o Be task-driven with excellent time management skills and the ability to prioritise and schedule your own work • Be prepared for overseas trips visiting key vendors, particularly at the ‘on-boarding / training’ stage alongside project leads • Consistently demonstrate effective planning and scheduling skills: o Assist in the development of the plan for organising, executing and controlling project activities o Provide input on development schedules and see them through to their successful conclusion o The ability to work within budget commitments, be responsive to deadlines and work well under pressure o Someone who thinks creatively to resolve technical challenges and limitations, and learns quickly as project needs change • A passionate, enthusiastic and self-driven individual, with a genuine interest in creative media (games and film), user experience, and good design Experience The right candidate will have some of the following • At least three years experience of creating in-game art assets preferred • Familiarity with technical concepts of real time rendering • Expert in 3D Studio Max and Photoshop • A proven understanding of current 3D art creation techniques o A keen eye for lighting, shading, colour, detail and form o Proven Next Gen modelling and texturing skills (through original art and photo reference) o Proven understanding of natural motion and animation skills for organic and inorganic models o Experience of character and object rigging o Knowledge of lip-synching and facial animation techniques • Strong background in project management • Possess an understanding of the outsourcing process • Strong understanding of the client/customer relationship; plus experience in working with sub contractors and building effective working relationships • Possess strong documentation skills including an advanced knowledge of Microsoft Office products such as Word, Excel, Outlook and Microsoft Project

* SHANGHAI, CHINA, TECHNICAL DIRECTOR: £VERY GOOD AND FULL RELOCATION
Manage the programmer team, the Tools team, the IT team, the Engine team, and the technical artist/animator team. Select, analyze and choose the technologies used in the studio. Recruit and train new programmers, IT, and technical artists/animators. Manage priorities, establish priorities. Effectively produce codes for games. Promotes and coordinates technical knowledge harvesting within the organization. Tracks and identifies new opportunities to improve our methodology and training offerings. Enforces standard policies and procedures. Requirements: Degree holder or above, major in computer science or equivalent. Strong computer science background. • At least five years game engine programming experience. Extensive knowledge of all areas of game technologies including 3D graphics, animation, collision, physics, 3D sound, game code, AI, network, game production pipeline and tools, etc. Proficient in C, C++. • At least two years tech-team management experience. Ability to think and act strategically • Have shipped games on console (preferred next gen) Excellent management skills. Excellent oral and written English. If non-Chinese, basic Mandarin is a plus. Excellent working attitude, excellent self-learning and problem solving ability. Excellent teamwork and communication skills. A passion for creating and playing games.

ART DIRECTOR - NOVATO CA $$$HIGH
You've probably been drawing since you can remember…perhaps you’re a painter, maybe you're even an eccentric sculptor wearing an old flight-suit covered in plaster, we don't know. What we do know is that at some point you realized that video games became the most promising form of creative expression you could imagine. What could be better than playing a key role in architecting entire 3D worlds for an audience to explore filled with characters whose costumes and very personalities you have helped create? You like to communicate your visions with pictures, and you have a team of the industry's best environment artists, character modelers and animators waiting to be set in motion like a wound clockwork. You love it when someone asks you "what should this look like?" You are familiar with the intricacies of creating art for real time, 3D worlds, but your ideas about games are frequently unorthodox, and occasionally esoteric. Does this sound like you? Job Responsibilities: Interpret the Creative Director’s vision for the project into a compelling, cohesive and coherent visual language. Set artistic direction and oversee its implementation in art, animation, and interface design. Develop and ensure quality assurance protocols for artwork. Develop and maintain a comprehensive art bible for the project. Review and approve artists’ work and preside over all art/content reviews. Set and approve the visual design and content for the project, ensuring that the artistic style and content are innovative, appropriate, and consistent. Oversee the visual development of the project, encouraging input from team members but making final decisions on the visual quality, style, and mood of assets. Communicate the visual design and development of the project to the art team and production through art specifications, style guides and discussions, including environmental design, character design, prop design, graphic design, lighting, special effects, and reference material. Visually direct and mentor the artists on the team. Work closely with the Lead Artist and Lead Animator to maximize aesthetic innovation, quality, and art resources, while assuring adherence to budget constraints. Direct and contribute to the creation, definition, and development of character designs, background drawings, and other art aspects of games. Ensure that all aesthetic choices work in harmony with the game design. Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to project goals. Qualifications: Art directed a shipped game, preferably on a next-gen console. 5+ years professional experience in 2D and 3D art production. Demonstrated ability to work with a high degree of self-direction. Ability to work in a collaborative team setting, under tight deadlines and strict technical constraints. Skills: Excellent skills with Photoshop and/or Painter. Experience with 3D Studio Max, Maya, or the Unreal Engine highly preferable. Broad traditional art skills in the areas of color theory, composition, form and graphic design. Highly collaborative and able to communicate gracefully both visually and verbally. Proven management and team-building skills. Extensive knowledge of gaming industry art styles, technology and tools.

*GERMANY: EXECUTIVE PRODUCER: 75K – 84K EURO. PLUS SPECIAL BONUS
Next gen focused studio with a strong financial security and AAA games needs an executive Producer. Responsibilities: • Support the creative vision for a franchise or multiple projects along with the appropriate producers, directors and leads. • Supervises the projects creative development to maintain its focus areas and vision of the game. • Create new game concepts that align with the vision and business objectives. Oversee creation of detailed game requirements and design documents. • Provide leadership and direction to Producers and act as a mentor. • Design, coordinate and oversee the evaluation of competitive products and the inspiration this process provides. • Upon request from the company, attend trade shows and press events to represent the products and / or company. • Additional tasks in the area of a Senior Producer. • Work with studio executives and department leads for continual process improvement. • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity. • Provide input to department project status meetings. • Coordinate with other studio groups including art and production to achieve project objectives. • Ability to communicate in English. Established interpersonal and organizational skills. Must work well in a team oriented environment • Takes initiative and is willing to expand own horizon • Show a strong passion for making the highest quality state of the art games. • Ability to contribute innovative and original ideas towards all aspects of game production and development • Willing to accept and provide direction, work well under pressure, and handle multiple tasks • Complete all tasks in a timely manner and to a consistent high quality standard • Remains focused, motivated and effective on all tasks through completion. • Good communication and writing skills and create documentation where required. • Perform any other duties as assigned by Executive Management with accountability and responsibility defined prior to the commencement of these duties. • The safeguarding of the company’s assets including source code, art work, tools, technical know-how. • Demonstrates a desire to learn and grow professionally. • Report to Executive Management. Requirements: • Previous experience in a producer role. • Has shipped multiple AAA titles. • Possess a strong background in game design • Proven ability to produce high quality, top selling games • Ability to support and drive the creative vision across multiple projects • Creation of detailed product requirements and design documents Pluses: • Familiar with Agile Development • Exceptional analytical and creative problem solving skills • Strong attention to detail • Excellent oral and written communication skills; polished professional; communicates with impact • Able to handle multiple and sometimes competing priorities • Is flexible and agile – ability to adapt quickly and be effective in new situations • Possesses passion, energy, enthusiasm to drive results; action oriented • Views challenges as opportunities; tenacious and focused. Role model a positive attitude and a strong, committed work ethic.

ART MANAGER – OXFORD - £34K + BENEFITS & BONUSES.
This is a senior role directing the creative vision for serious games, and managing outsource artists. Must have • Proven ability to direct art and assure quality. • Ability to flesh out basic concepts into full, beautiful, artistic visions that fit our games. • Digital art capabilities, particularly for mock-ups and user interfaces. • Knowledge of Photoshop and Illustrator. • Experience doing art production for interactive games on at least one, preferably multiple, of the following platforms: Console, PC, Mobile, Online. • Ability to produce work within and replicate a variety of art styles. • 3D technical experience, preferably in 3D Studio Max or Blender. • Strong portfolio of work, mostly digital. • Good communication skills with confidence in giving detailed useful instructions via email. Desirable • Flash knowledge is useful but not essential. • Working relationships with a number of freelance artists. Our ideal person will • Provide creative direction and enforcement of look, feel and UI. • Design and create product-related sales and marketing materials. • Help find, review, and direct external art resources. • Perform quality assurance on received art • Manage and oversee the on-time completion and receipt of art assets • Consistently deliver high-quality results on-time and on-budget. • Help create concept documents and assets.

Engine Licensing Manager
Requirements: •Seeking dynamic, motivated professional with outstanding interpersonal skills and minimum of three years prior experience in licensing business •Must be able to function independently with little oversight or direction, while performing multiple tasks simultaneously. •Skilled at conveying complex technical concepts in sales presentations to individuals and groups with varying levels of expertise. •Possess outstanding technical background, with solid understanding of a wide array of software technologies as well as passion for quickly gaining expertise in new systems. •Previous experience in high end graphic effects rendering systems and pipelines, or video game production environments desired. •A team player with strong organizational and leadership skills is required •Experience overseeing trade show exhibits a plus •Programming background a plus •Able to travel as needed. Responsibilities: •Initial point of contact and responder for all engine sales enquiries and leads •Serve as chief contact through the pre-sales, sales, and initial post-sale training process •Organize and develop both live and pre-recorded product presentations •Available to travel to meet with potential clients worldwide on a monthly basis •Help develop sales, marketing, promotional and training plans and materials •Additional tasks in the area of a Licensing Manager. •Ability to communicate in English. Established interpersonal and organizational skills. Must work well in a team oriented environment •Willing to relocate to Frankfurt, Germany •Ability to contribute innovative and original ideas towards all aspects of game production and development •Willing to accept and provide direction, work well under pressure, and handle multiple tasks •Complete all tasks in a timely manner and to a consistent high quality standard •Remains focused, motivated and effective on all tasks through completion. •Good communication and writing skills and create documentation where required. •Report to Engine Business Manager.

Technical Director
Job Responsibilities: • Coordinate the integration of cross platform toolsets and engine code. •Actively communicate with R&D and game teams. •Oversee and assist with console specific programming and integration tasks on the game team side. •Represent game team requests and champion solutions to R&D. •Show a strong passion for making the highest quality state of the art games. •Contribute innovative and original ideas towards all aspects of game production and development. •Work with department leads for continual process improvement. •Directly responsible for adhering to all company policies and procedures. •Safeguard company assets including source code, art work, tools, game design information and technical know how. •Takes initiative and is willing to expand own horizon. •Additional tasks in the area of a Technical Director. •Report to Executive Management. Requirements: •Technical Director on a minimum of 3 shipped titles on a major platform. •+5 years of gaming industry experience. •Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner. •Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. •Adopt existing development processes and look for improvements. •Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff. •Passion for making games. Excellent understanding of: •Strong technical architecture skills. •Solid understanding of C++ in a games development environment. •Deep experience with current Console and PC development processes. •State-of-the-art game development tools and methods. •Traditional development models as well as Agile, i.e. Scrum. •Strategic allocation of resources for maximum effect. •Potential impact of production-phase change requests on quality, stability, and schedule. •Design process / methodology and how it is integrated into game production.

CREATIVE DIRECTOR – MELBOURNE -
We are seeking an experienced Creative Director to join our studio at our Melbourne location. Reporting to the Head of Studio, this demanding yet rewarding role is responsible for creating design targets, and maintaining the design of all games within the studio. The Creative Director maintains the design integrity throughout the entire project, ensuring consistency and the highest competitive quality. Role: Leading all designers in the conception and implementation of all game features. Providing direction to the team in the creation of innovative game mechanics and an engaging player experience. Maintaining a collaborative relationship with other Directors. Architecting the creation of all design documentation. Works with Tech Director to define and review pipeline for all design data, including all internal tools.Help with generation of schedules for design team members. Hiring of new design team members. Working with the Producer on the focus and scope of the game over the course of development. Final tuning and refinement of the game-play. Knowledge of design tools. Hands-on prototyping of game content during concept development phase. Requirements: At least 6 years as a designer or equivalent in the game industry. Experience with a game development team of 30 people or more. One or more shipped titles in a lead design role that includes direct reports. Demonstrable knowledge of design concepts and the ability to apply them. Experience with creating games for consoles. Solid scheduling and organizational skills, as well as clear people skills.

ART DIRECTOR - QUEBEC - SALARY NEG
Senior Art Director Experience: Senior Level (5 years+ and/or 2 AAA titles and/or 2 years experience in Sim-Racing) Functions: Management, Art, Visual Design, Review, Support and Training We are looking for an experienced and talented Senior Art Director. Working in an agile environment, he will collaborate with the managers, the artists and the leads. The successful candidate will supervise the art department of this leading-edge studio and establishes and supervises the direction and the creation of visual content in game software as well as within the marketing department. He will train the new members of the art department. One of his duty will be the implementation of new policies and procedures within the art department. He will be able to communicate the vision for the overall visual flow and in doing so, he will be accountable for the quality of the art across all assigned projects in the studio. Reporting to the Studio Manager and the Producer, the Senior Art Director works in partnership with the Lead Designer, the Creative Artist and the PR to manage the art vision and design of all studio projects, ensuring they are of the highest possible industry standards and beyond. This is one the highest position in the studio infrastructure. Will have possibility to invest him/herself in the company decisions. Job Description: -Responsible for the artistic concept of game, as well as the look-and-feel of all art in game. -Manages all the artists within the studio as the Lead Artist, Chief Coordinator and Designer, the creative game project from concept to completion. -Designing the Art Bible. -Participate to the branding image of the company, the advertising and the promotions; including interface design, typography and iconography. -Create design consistency across multiple projects. -Provide scope of work and timeline estimates to Project Managers for incoming projects. -Official reviewer of the arts of a game project. -Determine the technical and artistic challenges that must be met to achieve the art vision and ultimately ensure the vision is fully adhered to and realized. -To ensure the morale and productivity of the art team remains high and help the art team members to resolve any problems. -Utilize past experiences to develop a campaign vision and creative strategy that is unique, of high quality and suits the project. -Actively participates in brainstorm sessions for the game project, as well as for the online advertising and web site development. -Generates unexpected, original and innovative ideas. -Running team meetings and ensuring good communication. -Review/appraise staff and deal with general performance management of the team. Required Skills: -Bachelor's Degree in Arts History, Arts & Science, Fine Arts, Visual Arts, Communication or Equivalence OR -Bachelor's Degree in Management with experience in equivalent position -Expert-level skills in team management, at least 3 years demonstrated experience + 2 AAA titles as Art Director (or related) -Minimum of 5 years experience in the gaming industry (and/or related field, and/or in Sim-Racing) -A strong background in art design/2d and illustration, at least 5 years demonstrated experience with a portfolio -Adobe Creative Suite 3 or 4 expert (Photoshop, Illustrator, InDesign and Acrobat Pro), at least 5 years demonstrated experience with a portfolio -Experience with other Adobe's software (Flash, Dreamweaver and Photoshop Lightroom) -Experience with Microsoft Office suite (at least Word, Excel, Outlook and Powerpoint) -Familiar with game development process and limitations -Must have excellent understanding of the processes of concepts, design, modeling, texturing and animation in games (basic), preferably for multiple platforms -Strong skills in illustration, drawing and photograph -Strong -Familiar with 3d modeling/rendering software such as 3ds Max or Maya -Ability to thrive under pressure and function effectively in a fast paced environment -Strong artistic skills across a variety of art mediums -Entrepreneurial; innovative, results-oriented and capable of being "hands-on" -Excellent communicator -Fluent in English and/or in French (more language a plus) -Highly detail-oriented -High standard of professionalism -Knowledge of computer and operating systems (Windows, Mac and Linux) and skills across a variety of software programs and tools -An ethos to "get things done" -Delivery of milestones Other skills: -Video editing and Visual FX (Adobe After Effects and Premiere Pro OR equivalent) -MS Project, Visio and Publisher a plus -Avid participation in one or more online communities is a strong indicator of success in this position, with bonus points for video game and/or sport car game and simulation communities -Excellent technical understanding of art processes and cutting-edge techniques in all main art disciplines a must (including Animation, characters, environments, vehicles, visual effects, UI) -Good knowledge of Level/Map Editor Other: -Collaborative; sees her/himself as a team player, and enjoys collaborating with the other team members. -A fully functional sense of humor is a plus. -Good taste. -An eye for detail and color. -Proven commitment and follow-though on projects. -Desire to collaborate/share/learn with Lead Designer and team staff of all levels. -Must have an active interest in video games. -Respects contributions of others and the value they bring to the organization. -Perfectionist at heart, but able to be pragmatic when it comes to hitting deadlines! Additional Information: -Want to relocate in Canada, Quebec, Laval, Montreal or surroundings -Open to travel between the studios (Canada, China, India, USA, Poland and/or UK) -Applicants with recommendations or referrals are preferred -Applicants with experience in racing and/or sim-racing are preferred

HEAD OF SOFTWARE DEVELOPMENT
Cutting edge, prize winning company which aims to become a leading international developer and marketer of interactive entertainment products which specialise in linking real & digital experiences. The company is about to secure major investment and wishes to fill the key position of Head of Software Development. The successful applicant’s primary role will be to manage the company’s software team which will develop ‘3D’ computer games for the PC platform which will offer both offline single player and online multiplayer features and experiences. The successful candidate must have; • A primary background in coding interactive products for the PC platform • 3-5 years experience managing teams developing 3D computer games and applications – delivering on time and to budget. • Ability to manage asset developers such as ‘3D’ modellers and ‘2D’ graphics designers. The following will also count as an advantage; • Experience working with a selection of software development kits for the PC platform • A successful track record in delivering interactive entertainment products for leading international game publishers • Familiarity with multiple browser based 3D platforms (Shockwave 3D, Unity, others). A competitive package is offered, commensurate with experience, including salary and participation in a company stock option scheme

CREATIVE DIRECTOR – QUEBEC, CANADA - $DOE
We are seeking a dynamic leader with experience leading a team of creative individuals. The selected candidate will have demonstrated the ability to lead and develop the design and creative vision of online game projects as well as the ability to collaborate with multi-faceted teams of game designers, artists and programmers to build compelling entertainment products. Specifically for the Online Studio, the Creative Director is responsible for the quality of each individual project under his supervision. The incumbent is a coach and advisor to the team, as well as the referred owner of each project. He ensures his team’s knowledge and skills development and keeps them current on the latest trends in the online games industry, especially MMOs and social network games. He must have the ability and interest to design, evaluate, tweak and balance the fine details on a daily basis if needed. Responsibilities • Assume responsibility for the quality while mindful of timelines of all creative tasks within the Online Studio • Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback •Provide constructive criticism to staff by identifying potential improvements and offering suggestions • Mentor and train the creative staff within the Online Studio as well as maintain and keep current on industry knowledge of competitive games, successful genres, market trends and innovative game mechanics •Design compelling games based on new or existing intellectual properties • Maintain awareness of consumer demographics and psychographics within the Massively Multiplayer and Online social network Game Markets. • Provide support to Game Designers in the application of the business model on the game design by helping designing creative and effective acquisition and retention mechanics • Develop new intellectual properties that take into account the most recent market trends and identify franchise and brand extension opportunities • Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff • Work with other Creative Directors to grow the creative departments within the company • Hire new staff in line with company requirements Requirements •A minimum of 5 years of relevant experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors, ideally within the MMO sector • Solid experience overseeing multiple projects simultaneous • Relevant experience managing a game development process using the industry milestones • Proven track record with at least one online game gone live and operated • Solid ability to effectively pitch game concepts in writing, verbally or live presentations • Must showcase solid creativity and innovation skills • Ability to prioritize tasks and delegate appropriately • Ability to recognize the strengths and weakness of staff as well as to coach and develop the team.

PROJECT MANAGER - LONDON - SALARY £40,000- 45,000
I am looking for a Programme / Project manager to work for a Mobile Games Technology Studio in London. You would need a minimum 5 years industry experience in a formal project management role with experience and proven track record with demonstrable achievements in previous roles. You need to have the qualifications and ability to own the function and define and implement project / programme management processes, systems and reporting structures in regards schedules, resource and budgeting and demonstrate a capability to provide analysis and solutions to schedule, resource and budget conflicts and requirements. This role is focused on providing clear analysis to project management issues and require strong communication and reporting/ documentation skills to inform, studio management and development teams as to delivery requirements. You do not necessarily need have to a games background and but it is essential you have a strong technical software background not general games production.

– ART MANAGER -LEAMINGTON SPA - SALARY to £50K
The Art Manager is responsible for unifying the artistic vision of their project. They are in charge of both the games visual appearance and quality, directing this vision and communicating it to the project team, client and Studio. They are also responsible for the day to day management of the project's art team ensuring they are working at an optimum level and within the specified art style and technical guidelines at all times. Team Management • To lead and manage an effective and efficient art team, promoting good team morale in an open, creative environment. • To ensure good quality communications within the team at all times, including regular team meetings, internally published documentation and also less formal interactions such as brainstorming and critique sessions. • To effectively train and mentor an Assistant Art Manager (when one is assigned), both supporting and empowering them through their development to becoming an Art Manager. • They must support and nurture their abilities to direct an artistic vision, helping to build confidence in making good artistic decisions and then communicating these decisions in a clear, concise and often visual manner. • They must train the Assistant Art Manager in all base functions of being an effective manager including planning and scheduling, organisation, communication, recruitment, client management and most importantly, managing, motivating and leading a creative team. • Identify and action any training or mentoring requirements for members of their team. • To deal with general performance management of the art team, reviewing/appraising staff and setting clear and relevant goals to ensure artists progression. • Work with the projects managers and leads to define and communicate technical limitations and guidelines, ensuring these are adhered to whilst ensuring all technical, visual and game-play requirements are met. • Liaise with the Project Director to ensure all tasks are relevant to the schedule and project goals are met. • To define and oversee an efficient asset creation pipeline keeping a high level of communication with both Tech Team and Art R&D. • To define, prioritise and delegate art tasks, ensuring high quality and consistency with the art style are maintained. • Coordinate internal/external recruitment for team vacancies in conjunction with the HR Department. • Art Direction • To establish, define and develop the visual style of the project. To translate the visual expectations of both the client and Studio, incorporating these into a single, consistent vision whilst respecting relevant brands, industry benchmarks and the overall direction of the Studio. • Create, maintain and publish effective and relevant documentation to communicate the visual style and technical guidelines of the project. • In adherence to the overall Studio direction, Art Managers are expected to fully communicate the intended visual style for their project to the Studio Art Director. Any relevant documentation (Art Design Document) will require sign off to ensure quality, clarity and that the needs and expectations of the Studio are met as well as the client's. • To direct and manage subcontractors. Communicating the requirements, visual style and pipeline required to complete work. Sign off work and supply critical feedback as and when required. • Studio & Art Department • Together with the Project Director, manage a high level of quality communications with the Studio Art Director during all stages of the projects development. This should, at a minimum, include the following; • Art kick-off meetings at the start of pre-development to ensure all aspects of art and art technology adhere to the proposed deliverables, are within the scope of budget and stay in line with the Studio's strategic goals. • Regularly art reviews of the game during all stages of development, to ensure that quality, pipeline and procedure are of the highest quality possible. This may also include publishing minutes from these review meetings and ensuring any relevant action points are upheld. • Communicating all relevant and significant changes to deliverables and to the schedule as well as any client relationship issues. • Post mortem meetings and documentation to ensure all lessons are learnt and communicated to all that could benefit. • Manage a good level of communications with Art R&D and Tech Team to ensure any new techniques and pipelines are understood by both groups. To ensure any relevant knowledge or technique that could benefit the wider Studio is communicated. • To support the development of all members of the Art department, supporting the Blitz Academy encouraging artists to create and/or attend modules whilst managing the internal cost of allowing them to do so. • Liaise with the PR and Media departments to provide the highest quality marketing assets possible as and when required. • Client Management & Deliverables • Ensure that all art requirements are met for each milestone and corrective action is taken should the project fall behind or take a new direction. • Assist the Project Director in all art related communications with the projects publisher and support where applicable with all relevant areas of client management. • To define and evaluate client expectations, entering in all relevant formal and informal communications with the client when required to ensure a strong and mutually beneficial relationship. To establish the right role boundaries Essentials • Art Skills • Appreciation and ability to make good artistic judgements on form, colour and composition. • A good understanding of the basic principles of lighting. • A basic working knowledge and general understanding of human anatomy. • Good natural artistic ability and flair. • Ability to develop and communicate ideas and concepts in a visual manner - both digitally and using traditional media. • A good understanding and working knowledge of the relevant 2D and 3D software packages being used in development. • A good understanding of most art creation processes including modelling, UV layout, texturing, rigging, skinning, animation, performance capture, lighting and surfacing. • Game development • Full understanding and experience of the entire game production cycle and associated issues. • Managing and supporting client expectations • Working within a ‘shifting goals' features, timescales and budgetary environment. • Full understanding and experience of a game's art and animation pipeline and how it connects and crosses over with a game's design and functionality. Also including all the major technical limitations associated with the intended target hardware. • Good high level knowledge of the entire game development pipeline, understanding where all content is delivered from creation to the BlitzTech environment and the general flow of this content and data to the projects target hardware. • In order to stay competitive and industry aware, a broad knowledge of current techniques and practices and an awareness of both current and future quality benchmarks being produced throughout the wider industry is essential. • Management & Leadership • Be able to keep team motivation high at all times and also, when required, to action effective performance management. • Ability to communicate clearly, and concisely. • Attention to detail and a commitment to quality are essential ensuring that all tasks are carried out to the highest possible standard. • High levels of initiative and co-ordination skills. • Ability to schedule tasks in line with the projects milestone structure. • People management skills are essential. • Resilience and strength of character. • Professional attitude and work ethic. • Ability to fit into and lead a dynamic and creative team environment.