Jobs
Environment Artists This London based team is looking for experienced Games Industry 3D modellers and Texture artists to generate environments (low to medium polygon density), textures (512 x 512) and architectural animations. 3DS Max and Photoshop are their primary packages, though a greater range of software experience is beneficial, in fact almost essential. Must be able to model and texture your own work.
Games Designer - HOT Hot Hot Games Designer Industry experience is not necessary but would be advantageous.Candidates should have good communication skills and the ability to develop game design ideas.This will be a good opportunity for a new designer to get into the industry and gain experience and new skills. There will be plenty of scope for learning and experiencing all aspects of new platform development. Genuine enthusiasm and passion for video-games and their development is essential. Next generation console development. Action/Strategy/Adventure.
Freelance Audio Designer (6 months) 3rd person stealth based game for x-box needs a games industry experienced audio designer. it will be recording sound effects and the manipulation of sound effects. based on-site. using programmes like cubase not programming in c++. if you are a musician too that is a bonus. you will be applying sound effects from a library, which must be manipulated and applied to the game. there will be the opportunity to record your own effects and voice-overs. it will be based in the office as you need to interact with the team there will not be any exceptions for anyone!
producer we are looking someone just starting in this area, so we are at the low end at £25k. a producer 1. extremely enthusiastic about games, 2. organised, 3. good with people, 4. logical, 5. should either have some skill as either an artist, designer or programmer too. 6. hard working, like games before life kind of thing. 7. responsible. this person does not need to already have had experience of being a producer. it may be that they were an assistant producer or managing art, design, code on a project. they should be able to show they can be responsible for others as well as themselves. it will be managing agb and gbc titles.
Animator An opportunity exists at this well-known company for a games industry experienced Animator to join the Liverpool studio. This studio houses a wealth of industry talent, between them having achieved a number of hit titles including the multi-million seller ‘Incoming’. You will be working as part of the team developing the Inline Skating game ‘Rolling’ for console formats. The ideal candidate will demonstrate proven skills in animation and be an expert when it comes to using the software associated with these skills, including 3D Studio Max/Character Studio/Biped and also Photoshop. A couple of published titles under your belt would also be a distinct advantage. Sample images (.jpgs) should accompany CV’s and will be instrumental in the decision making process when choosing candidates to progress to interview stage where a broad portfolio of 3D digital work should be presented.
Artist Are you great with Maya or Max and fluent in Photoshop? There are opportunities for animator’s illustrators, modellers and texture artists for both characters and environments. Working on gamecube, PS2, and X-Box action and driving games.
3D Artist To work on an original title. Good knowledge of a 3D modelling package, preferably 3DS Max. Knowledge of PhotoShop. To work on a high profile, well-known 3rd person action adventure Playstation 2 game.
Character Modeller You will conceptualise, model and texture characters for a cutting edge title to be released on next-generation consoles. Strong knowledge of either 3DS Max or Maya, good modelling & texturing ability, good freehand drawing skills and experience of character building would be an advantage. Should have at least 2 years industry experience and ideally at least one published game, though they will consider talented artists with less / no experience.
Artist London based company requires an artist with architectural background to work on computer generated architectural realisations. You will have experience in 3DS Max, Photoshop, high quality renders, etc. Games experience is not necessary, although a brilliant portfolio is. URGENT
Lead Designer Lead Designer for Racing titles. Must have lead experience of next gen consoles titles. ideal if you have some managerial experience. Usual petrol head game to atart and then one you can use your inspiration with!
Technical Artist This great company is looking for a Technical Artist with basic understanding of image/video compression, familiarity of 3D Package and EA internal API’s, good working knowledge of Image Manipulation Tools, intermediate knowledge of one 3D package. Preference for Degrees in Industrial Design, Engineering, Computer Science, Computer Graphics, CG Technical Direction. You should be able to demonstrate proficiency for creative approaches to problem solving and ability to think in 3D, good asset management practices and ability to communicate technical concepts, build and manage database packages and to navigate network structures. You will be pro-actively assisting project asset management, Assisting production team with technical aspects of CG production modelling, texturing, lighting, animation, Managing project web site, editing and modifying stand alone (i.e. Unix, C) and CG package scripts (i.e. Mel) to streamline various Artist tasks. Proficiently using Image Manipulation tools to manipulate raster data.
Background Artist If you have enormous amounts of artistic talent, this job could be for you! Other skills that would be an advantage are: 3D Studio Max, Photoshop, any game editing/level modding program such as Worldcraft. You MUST provide examples of 3D scenes or levels you have created. Work that demostrates your imagination and creativity and hand created textures. Examples of traditional artwork such as life drawing or sketches would be helpful too.
Artist You’ll be working on an Interactive TV project and may also be involved in mobile phone games development. Skillset wise, this company is looking for someone with illustration skills, Adobe Photoshop and Adobe Illustrator. Some knowledge of 3D Studio Max would be beneficial but not essential.
Artists (*2) This company requires a highly skilled games artist, with a thorough knowledge of Photoshop and texturing. A working knowledge of 3DS Max is essential, as is the willingness and ability to texture other peoples models. Proven modelling skills would be a definite advantage, and the successful applicant will be a keen gamer with an eye for what makes a good arcade game. They will also be a team player with experience in the games industry and a good background in modern game artist working practices. Minimum of one published title desirable.
Artist This company is looking for an Artist to join their team working on a Boxing series of games for Xbox and PS2. Good working knowledge of 3DS Max and Photoshop is essential. Character modelling experience in Character Studio would be a strong asset. The successful candidate will have a good quantity of computer-based artwork to demonstrate. Work examples MUST be provided to support CV.
Atist Interactive TV The above company are seeking an artist for their interactive television department. As digital television audiences increase so the demand for highly entertaining interactive content increases. To meet this demand, this company is looking to employ an artist to work in Interactive TV games development. You are a recent graduate with a recognised art qualification, have an excellent portfolio and ideally, have some experience of producing 2D graphics for computer games. Illustration skills and an appreciation of the demands of Interactive TV would be an additional asset.
Artist - Mobile phones This informal studio is responsible for developing exciting content for emergent platforms including interactive television and mobile phones. In addition, the team designs and maintains the company’s inter and intra-net. No game is complete without outstanding graphics and mobile phone games are no exception. With the introduction of colour graphics and a new generation of handsets with an emphasis on entertainment, here is an opportunity for you to explore the potential of this emergent technology. You are a recent graduate with a recognised art qualification, have an excellent portfolio and ideally, have some experience of producing 2D graphics for computer games. Illustration skills would be an additional asset.
Artist You will be working on level design modelling for this young and dynamic company. The game is an action adventure for the X-Box. Currently looking for an experienced 3D computer graphic artist/level designer to complement their team. Ideally you will have a well-rounded creative ability, at least two titles under your belt and should be fairly up to date with 3DS Max. You will also be confident at working in low and high and low polygonal detail.
Artist *2 This is a role reporting to the Lead Artist. The Artists will be working in a small team developing a super hero title for PS2 and XBox. The position requires at least 1 good published game OR 18 months full-time experience within the games industry. Good knowledge of 3D Studio Max is essential, but knowledge of Light Wave and Maya would be extremely useful. Must also work well in a small team.
GBC and GBA formats Artists 2D Working from schedules supplied by the Producer the artist must produce low colour artwork in support of the programmer assigned to the project. This artwork may be created initially by taking the original 'Next Generation' platform graphics into 3D Max or a similar 3D package or into Photoshop or similar 2D package, the colour depth is then reduced and in some cases a tileset is produced using Promotion or a similar tiling package. It may also be necessary to originate artwork in any of the above packages. At times the artist may also need to construct background maps from tilesets, produce fonts and sprites to specified sizes and colour depths. The position does not require the management of any staff, but good self-management, especially time and quality management, is essential. Good working knowledge of at least one of the following art packages: Photoshop, Promotion, Paintshop Pro, Farlux. Knowledge of 3ds Max, Maya, Softimage, Lightwave.
Lead Designer 353LD: LONDON: LEAD DESIGNER: £35,000-£40,000 + PENSION - DEPENDENT ON EXPERIENCE
Next generation console designer required. You must have at least 4 years experience, and be currently employed in the games industry. You must also have at least 2 published console title, (ps2/xbox/gamecube/ps1) not AGB, mobile telephone etc. You will of course have: high level of enthusiasm for games of all genres, up-to-date knowledge of the industry. High profile secret project for Next Gen console titles. Apply now!
Action adventure titles with strategy thrown in. Senior/Lead and team management experience. A high level of enthusiasm for games of all genres. An up-to-date knowledge of the industry. We need someone who is proactive not reactive, we need someone for this role who will be LEADING the team, not merely someone with buckets of enthusiasm
Game Designer Bouncy games company requires a very experienced designer with at least 5 years design experience. Designing for next generation consoles. Licenses, shooters and adeveture titles. They will pay more if you are hot! Apply now!
Experienced Games Designer - Next Gen Consoles Opportunity to work on next generation console titles. Working on racing games that will be on motorbikes. It will be for someone who really knows how code works. If you have any managerial experience then that would eb a major bonus.
Designer in Sweden 879DES: SWEDEN: DESIGNER: £NEG
Great opportunity to live with the beautiful people in the beautiful countryside. Come on be adventurous. Designer on Playstation2 hit title. It will be working on a 3rd person action title based on a well-known license. You will be responsible for the creation of game design and plan. You will create storylines and be involved with overall game creation. Level designing will be used too. You will be an integral part of the deign and creative process. With the Lead Designer you will write captivating storylines and dialogue. You will produce design documentation and details innovative game play mechanics. You need to have experience of the full development life cycle. If you have experience of the unreal editor package this is a plus but not essential.neralst
London Lead Designer 636LD: LONDON: LEAD DESIGNER: TO £40,000
Experienced lead games designer required to oversee the formation of next gen titles. Working on a variety of platforms including Xbox and PS2, you will need to have designed at least 2 console games to completion before, and have the ability to show a thorough understanding of game mechanics and the current games market. You will be a creative thinker, able to demonstrate the ability to innovate on old concepts as well as construct original ideas. In your role as designer you will be responsible for maintaining documentation, deconstructing the design, performing presentations to publishers, working closely with the code and art team leads, advising the level designers and maintaining the creative vision.
Must haves: designed at least 2 console games previously, 3-5 years industry experience preferred, ability to meet deadlines and perform to tight schedules essential, good communication skills, both written and oral, and sound analytical skills required, ability to create well-structured documentation essential, experience of working on online games advantageous
BRIGHTON: SENIOR DESIGNER 635SENDES: BRIGHTON: SENIOR DESIGNER: £27-35,000
Ps2 and Xbox title of a major Hollywood film, which encompasses jumping to the past and to the future. Filled with androids and very strange creatures. Responsibility for supervising the Junior Designer. Responsibility for taking level designs and using in-house Level Editor to set them up. An understanding of game objects, waypoints and scripting is required. Basic understanding of game design principles essential. Basic knowledge of 3D Studio Max is helpful. Console experience advantageous. The ability to test levels and report code bugs to coders and art glitches to artists. Must have experience in level layout for at least two released products. Supervisory experience would be advantageous. An opportunity to become a Lead Game Designer (at a later stage) is possible for the right candidate. (19.12.02)
Experienced Games Designer - Leading comapny in Scotland This Scottish Studio is on the lookout for a senior designer to join their team.
Their highly skilled and experienced staff form a team whose experience of the next-generation consoles is second to none. Since the Company's founding 10 years ago, their reputation and ability to deliver on time and to budget have secured them projects with a number of the leading publishers, with overwhelming success. They specialize in the development of AAA video games based on original or licensed properties on a variety of genres and platforms.
Are you experienced in game design? Do you want to be able to afford a house to live in and breathe fresh air? Here is the chance to relax and chill out whilst working on top titles. You can get a one bedroom flat for under £20K!!! It is one hour to Edinburgh and Glasgow. What else – the price of beer – v.cheap – marvellous, lots more all round! You will be working on next generation consoles – X-Box and PS2. It is a decent sized team of about 50. You will NOT be working on children’s titles more original action packed thrilling games! They already have their deals signed so your job will be secure.
Lead Next Generation Designer - !!! 567DES: CAMBRIDGE: NEXT GENERATION LEAD DESIGNER: £30-35,000 + SHARES + PENSION + BUPA + ROYALTIES
Do you wish to work on a character based fighting game – yes, please, I hear you cheer! Well , you must have some next generation design experience and have worked on some games with good reviews. If you have any experience of combat systems that is a real bonus as football and racing games are wrong, wrong, wrong for this role. You need to know the hooks in a game to make it a winner. This is a stable and highly talented studio, so only want similar people!
Mobile phone content designer - games - apply now! 957PROD: HOME COUNTIES: GAMES CONTENT PRODUCER DESIGNER: £MARKET RATE – APPROX £35K
Our fabulous market leading client wants a designer – is it you? If you have designed mobile games before then yes! Creating entertainment and personalization content design for mobile. Creates games and other mobile content design concepts. Incorporate software and hardware capabilities into content design. Differentiates the content for various market segments. Analyses and approves new materials to be used for products. You will be responsible for producing content concepts, game design & production, managing quality processes for content. Verifies the quality and appeal of games to the target markets. Identifies key issues and patterns from partial/conflicting data; takes a broad perspective to problems and spots new less obvious solutions. Manages own time to meet agreed targets; develops plans for specific work activities in own area over the short term, including forecasting resource requirements. In some cases, people dimensions may not apply. To apply you must have a minimum: University degree (Science/Technology) or corresponding experience. Typically: BA/MA or equivalent + Your background without question needs to incorporate:
· Experienced, fully competent games design with minimum of 2+ years experience as a game designer
· Basic project management skills required
· Shares own expertise with others
· Provides guidance and support to others
· Completes own role independently or with minimal supervision/guidance.
Designer, Level Designer, level layout, scripting Description: designer required to work on next gen game which will coincide with a major Hollywood film (in the making).
Skills/responsibilities:
Taking level designs and using in-house Level Editor to set these up.
An understanding of game objects, waypoints and scripting is required.
Basic understanding of game design principles.
Basic knowledge of 3D Studio Max is helpful.
The ability to test levels and report code bugs to coders and art glitches to artists.
Must have experience in level layout for at least one released product.
San Diego, Lead Game Designer - Next Generation - come on! 2054LGD: SAN DIEGO: USA: LEAD AND SENIOR GAME DESIGNER: £50,000+ EQUIVALENT DOE
Come and be responsible for implementing the vision of a next generation game title for PS2, Gamecube and Xbox for leading developer in the US. There is a great career progression path available in this company. It will be working on a high profile action, adventure style game. There may be some fighting there may also be some flying!
Required Experience
· Minimum 5 years game industry experience with a proven track record of a successful published first person shooter or action/adventure games in a Lead Designer capacity.
· Experience in designing and developing games for console systems in a collaborative environment.
· Experience in managing teams.
Required Skills
· Proven ability to create and direct game production at the interface, features, story content and engineering level.
· Ability to establish design schedules, create working design documents and ensure that prototypes are developed.
· Proven success in defining the creative vision and fun factor of a game while executing design and working through design revisions.
· Strong game literacy in console games.
Bonus Skills
· Fluency with 3D modeling software, Maya experience preferred.
· Development familiarity with Renderware.
· Familiarity with scripting and debugging tools.
· Experience creating new intellectual property, including characters, storylines and gameplay mechanics.
· Literacy in PC games, board games, and other game forms a plus.
· Film, TV or animation experience a plus.
· Art or architecture experience a plus.
· Programming experience a plus.
Samples are required with all design submissions
San Diego, Lead Game Designer - Next Generation - come on! 2054LGD: SAN DIEGO: USA: LEAD AND SENIOR GAME DESIGNER: £50,000+ EQUIVALENT DOE
Come and be responsible for implementing the vision of a next generation game title for PS2, Gamecube and Xbox for leading developer in the US. There is a great career progression path available in this company. It will be working on a high profile action, adventure style game. There may be some fighting there may also be some flying!
Required Experience
· Minimum 5 years game industry experience with a proven track record of a successful published first person shooter or action/adventure games in a Lead Designer capacity.
· Experience in designing and developing games for console systems in a collaborative environment.
· Experience in managing teams.
Required Skills
· Proven ability to create and direct game production at the interface, features, story content and engineering level.
· Ability to establish design schedules, create working design documents and ensure that prototypes are developed.
· Proven success in defining the creative vision and fun factor of a game while executing design and working through design revisions.
· Strong game literacy in console games.
Bonus Skills
· Fluency with 3D modeling software, Maya experience preferred.
· Development familiarity with Renderware.
· Familiarity with scripting and debugging tools.
· Experience creating new intellectual property, including characters, storylines and gameplay mechanics.
· Literacy in PC games, board games, and other game forms a plus.
· Film, TV or animation experience a plus.
· Art or architecture experience a plus.
· Programming experience a plus.
Samples are required with all design submissions
LEAD DESIGNER This well known and respected developer are looking for a talented Lead Designer to work in their fab studios based in a fantastic location in Gloucestershire.
You MUST have at least one year’s industry experience as a Lead Designer and be passionate about games and their design, and be able to demonstrate your skills.
The title you will be working on is at present top secret, so all will be revealed if you are selected for interview….
This is a great position for a great company, so apply today!
Lead Designer An experienced lead games designer is required to oversee the formation of next gen titles for this growing central London studio. Working on a variety of platforms including Xbox and PS2, you will need to have designed at least 2 console games to completion before, and have the ability to show a thorough understanding of game mechanics and the current games market. You will be a creative thinker, able to demonstrate the ability to innovate on old concepts as well as construct original ideas. In your role as designer you will be responsible for maintaining documentation, deconstructing the design, performing presentations to publishers, working closely with the code and art team leads, advising the level designers and maintaining the creative vision.
Required skills:
·Must have designed at least 2 console games previously
·3-5 years industry experience preferred
·Ability to meet deadlines and perform to tight schedules essential
·Good communication skills, both written and oral, and sound analytical skills required
·Ability to create well-structured documentation essential
·Experience of working on online games advantageous
·Ability to work under own initiative essential
LEAD DESIGNER A ‘world class’ lead designer is required to work for this great new developer based in Guildford. You will be working on a ‘people based’ simulation game for PS2, Xbox and PC. You will have pretty much a blank canvas as the project is only in the very early stages of development so you’ll really be able to influence the direction and look of the game.
There will also be the opportunity to purchase shares in the company. This is a fantastic opportunity to work for a company in their first stages of development and have lots and lots of creative input.
Salary is extremely competitive as they want the best of the best. You MUST have Lead experience in order to apply.
LEAD DESIGNER This well established developer based in Oxford are part of an even bigger Publisher, well respected and known worldwide for their top selling titles.
They are looking to fulfil the Lead Designer role on one or more internally developed games including: -
·To create, research and develop game concepts and produce concept design documentation for discussion with the Development Team and for internal assessment by the Company
·To produce competitive analysis documentation
·To produce concept design documentation for console manufacturer concept submission
·To produce full design documentation for the Development Team and console manufacturer submission
·To manage design revisions, maintaining documentation and effectively communicating the changes to the Development Team
·To liase constantly with the Development Team to ensure the design is properly implemented and to identify and resolve implementation issues
·To assist the Project Leader to produce schedules for the design process
·To liase constantly with the Project Leader to ensure milestones are achieved
·To identify and define proprietary tools and scripting languages required to implement game features and data
·To create game features and data using these tools
·To present game demonstrations
·To produce test schedules for Quality Assurance (document techniques to help thoroughly test the game flow and game play)
·Day to day management of the Design Team
·Conducting staff performance reviews
·Interviewing candidates
You must have lead design experience with at least 2 published titles developed from conception to completion and 5 years industry experience, along with being a keen gamer and keeping up to date on the current trends in the market.
You should also be educated to degree standard.
In return for your dedication and hard work, you will receive a competitive salary, life insurance, medical cover, and a lovely 25 days holiday a year!
GAME DESIGNER Our client was founded in 1987 and maintains operations in the United States, the United Kingdom, Germany, France, Spain, Australia and Japan. They develop, publish, market and distribute, under their own brand names, interactive entertainment software for a variety of hardware platforms, including Sony's PlayStation®2, Microsoft's Xbox(tm), and Nintendo's GameCube(tm) and Game Boy® Advance and, to a lesser extent, personal computer systems. They are one of the most successful game development and publishing groups in the world and offer a wide range of exciting career opportunities for those who know that creativity; quality and teamwork are keys to success. They offer highly competitive salary and benefit packages, as well as a casual work environment and a whole lot more! Our client is currently working on a top secret, high profile unannounced next gen project so, if all that sounds like you then here is what you need:
Description:
We are looking for two strong Lead Designers to work on new studio projects for Xbox / PS2 & PC. Both titles will be well-known, high profile and lucrative, a chance to really make your mark!
Responsibilities:
Create and develop a game concept and write game scripts;
Work with a development team of designers, artists, programmers, and sound designers through game production;
Provide direction and constructive criticism to junior level designers.
Work with the team to define creative vision and "fun factor," and work closely with members of the production team to execute design and work through design revisions as needed.
Requirements:
Minimum 3 years experience in Game Design;
Minimum 2 published console titles as a Designer;
Highly motivated with excellent communication skills;
Demonstrates a working knowledge of the technical restrictions and specifications for a wide variety of consoles and machines used in product development, with the ability to instruct others about the same;
Full understanding of design theory, and the ability to translate project objectives, guidelines, restrictions, etc. into a comprehensive, sound, and flexible project design document.
LEAD ACTION DESIGNER An awesome action massively multi-player game is coming to the Xbox! Do you have what it takes to define a new genre and create a bestselling title?
This is a rare opportunity to be involved in creating action style game play in the context of a massively multiplayer world. You will work closely with the Lead MMP Designer to define combat mechanics, understand the impact of character progression on the core mechanics, configure and tune level layouts, design challenging enemies, and deliver an exciting, ultimately rewarding experience. You will be one of the first to design a game that appeals to the console action game audience while introducing them to the ongoing subscription-based elements of an MMP.
As lead action designer, you will need to both create new, original ideas while working within the existing game design structure. You must be an outstanding communicator who has the ability to fit in with and take a leadership role in an existing team. Your day-to-day job will involve working closely with and setting the agenda for designers, world builders, and programmers.
Requirements
·The successful candidate should have a minimum of five years of game design experience. Ideally, you will have contributed to the design of two or more action games from inception to final ship.
·Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
·Able to understand the specific limitations and benefits of a console platform.
·Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
·Able to build on an existing game design structure.
·Demonstrated ability to construct interesting game levels in innovative, unexpected ways that enhance the central vision, without compromising the game’s consistency or continuity and without generating too much unique programming work for each level.
·Previous experience using game editors / scripting systems
·Excellent communication, interpersonal, leadership and organizational skills.
·Willing to accept and provide direction, work well under pressure, and handle multiple tasks
·Outstanding team skills
·Proven problem solving and analytical skills
Desirable
·Experience designing multiplayer games.
·Good drawing skills
·Design experience with consoles.
·Understanding of massively multiplayer online games.
·Avid gamer - Must be a big fan of action, console, and MMP games and able to discuss in detail other benchmark games.
LEAD ACTION DESIGNER Xbox Action-MMP An awesome action massively multi-player game is coming to the Xbox! Do you have what it takes to define a new genre and create a bestselling title? This is a rare opportunity to be involved in creating action style game play in the context of a massively multiplayer world. You will work closely with the Lead MMP Designer to define combat mechanics, understand the impact of character progression on the core mechanics, configure and tune level layouts, design challenging enemies, and deliver an exciting, ultimately rewarding experience. You will be one of the first to design a game that appeals to the console action game audience while introducing them to the ongoing subscription-based elements of an MMP. As lead action designer, you will need to both create new, original ideas while working within the existing game design structure. You must be an outstanding communicator who has the ability to fit in with and take a leadership role in an existing team. Your day-to-day job will involve working closely with and setting the agenda for designers, world, builders, and programmers.
Requirements
·The successful candidate should have a minimum of five years of game design experience. Ideally, you will have contributed to the design of two or more action games from inception to final ship.
·Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
·Able to understand the specific limitations and benefits of a console platform.
·Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
·Able to build on an existing game design structure.
·Demonstrated ability to construct interesting game levels in innovative, unexpected ways that enhance the central vision, without compromising the game’s consistency or continuity and without generating too much unique programming work for each level.
·Previous experience using game editors / scripting systems ·Excellent communication, interpersonal, leadership and organizational skills.
·Willing to accept and provide direction, work well under pressure, and handle multiple tasks
·Outstanding team skills
·Proven problem solving and analytical skills
Desirable
·Experience designing multiplayer games.
·Good drawing skills
·Design experience with consoles.
·Understanding of massively multiplayer online games.
·Avid gamer - Must be a big fan of action, console, and MMP games and able to discuss in detail other benchmark games.
Lead Artist The ideal candidate will have 4-5 years experience, and experience in managing people is essential. They don’t want any big ego’s and need someone who will be able to get on and do the job, obviously working to strict deadlines, and able to manage their staff and time well.
You should have 1 recent next gen title under your belt, and be proficient in either 3DSMax or Maya.
This is a great opportunity to work for a company in its first stages of growth, so you’ll really feel like part of the team.
Minimum, 5 year’s game industry experience.
Experience in developing games for console systems.
Experience in first person shooters and/or action adventure games.
Advanced knowledge, and experience of Maya software.
Extensive experience in software art or animation with strong proficiency in one or more of the following 2D and 3D software packages: Softimage, 3D Studio Max, Alias,
Lightwave, Filmbox, Photoshop, and Painter.
Must have traditional art skills and understanding of the fundamentals of art and design. Extensive experience in every aspect of 3D real-time videogame development including modeling, creation of texture maps, texture mapping, and animation.
SENIOR DESIGNER / LEAD DESIGNER 1313SENDES: CALIFORNIA: SENIOR DESIGNER / LEAD DESIGNER: ££DOE
This well-established and dynamic studio already has 5 deals signed – major ones at that! The focus is on next generation consoles and the PC. It concentrates on action adventure with a twist of strategy style titles. The publishers it develops for will make your mouth water, as you know how good the rewards will be!
We have several exciting opportunities for experienced and talented Game Designers. We're especially interested in people that have a background in game-system design as well as a good technical grounding and experience with scripting systems and/or C++.
Required Skills:
· 2+ years of game design experience on at least 1 published title
· Writing documentation that details game systems and describes content
· Mission/Scenario design
· 3D level design and scripting
· Excellent communication skills
Ideal Candidate:
Console design experience
· C++ experience
· Maya, Softimage or other retail 3D art application experience
· Dialog/VO writing experience
· Self-driven and able to work within a team environment with schedules and reliable milestone delivery
Senior Architect/ Team Leader OUr client is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. A position exists within their Canberra office to help design and create the basis of a new wireless computer games platform for multiplayer and massively multiplayer games for wireless devices, based on the award winning BigWorld™ Technology. The successful applicant will report to the Studio Manager and have dotted line report to the CTO based in Sydney.
This position is based in Canberra. This is an excellent opportunity for an ambitious and talented architect.
Responsibilities
· Leading the architecture and technical design
· Responsible for the technical implementation of the design.
· Building an enthusiastic programming team, including interviewing new programming staff that can develop quality code to deadline
· Writing of white papers outlining direction and key technology area of focus
· creating a master project timeline
· Managing all aspects of technology development
· Leading the Programming Team technically
· Programming task estimations and scheduling
Requirements
· Ability to write clearly and concisely.
· Approachable personality and good communicator
· Experience in all aspects of wireless cellular devices such as Nokia, Sony Ericsson and Motorola phones and systems
· Experience in J2ME, Symbian and Brew languages
Lead Game Designer Our client is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Designers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area.
Do you have what it takes to define a new genre and create a bestselling titles?
This is a rare opportunity to be involved in creating new, original game designs in the context of a massively multiplayer world.
You must be an outstanding communicator who has the ability to take a leadership role
Requirements :
· The successful candidate should have a minimum of three years of commercial game design experience. Ideally, you will have contributed to the design of at least one published title from inception to final ship.
· Able to produce high quality, entertaining products within tight time and cost constraints.
· Able to work with and direct a team of programmers, artists and sound engineers.
· Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
· Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
· Previous experience using game editors / scripting systems
· Excellent communication, interpersonal, leadership and organizational skills.
· Willing to accept and provide direction, work well under pressure, and handle multiple tasks
· Outstanding team skills
· Proven problem solving and analytical skills
· Avid gamer
Desirable
· Experience designing multiplayer games.
· Good drawing skills
· Understanding of massively multiplayer online games.
153TDE: CALIFORNIA: USA: TECHNICAL DESIGNER: $65,000-$75,000 - £36,000 – £42,000 My client is a new game development studio located in Carlsbad, CA and owned by one of the top worldwide video game publishers. We are focusing on next-generation console technology and development and are looking for good people to grow with us.
The primary focus of the Technical Designer is on designing, implementing and maintaining end user tools for Design department related tasks. They will leverage programming methods and techniques to find and implement solutions, and help be the bridge between the programming and design department. The Technical Designer will work within the production requirements and day to day operations of the design department and should work well under pressure, with little direction, and on a deadline.
Preferred Skills:
· 2+ Years industry experience as Designer
· Completed at least one game cycle from start to finish
· Experience working on or using other Design toolsets such as Unreal ED, WorldCraft, Hammer, etc
· Some knowledge of Maya, Max or other 3D package
· Must be proficient in Maya’s scripting language (MEL)
· Some experience with object oriented scripting languages such as Ruby, Lua, Python, JavaScript, ActionScript, etc.
Experience with C++, C#, MFC, OpenGL, etc. a plus
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
SENIOR DESIGNER: LEAMINGTON SPA: £23-31k Responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing their levels using in-house design tools.
Expectations:
· Working alongside other designers you will be responsible for contributing to all the game design documentation, including the Game Design Document and Level Design Document
· You will also be responsible for implementing your designs within the game engine and ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
Essential Qualities:
· Previous knowledge/experience of game design
· Written and verbal communications are essential
· Experience of working with licensed properties is beneficial
· Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design.
· Enthusiasm and knowledge of video games in general
· Manage time and resources in a well-organised and structured manner.
· Able to think creatively, to confidently sell ideas and work within tight deadlines
· Should be good at presenting their ideas clearly, concisely with enthusiasm
· Needs to be able to work effectively with other company employees by getting their input.
· Mature professional attitude and work ethic
· The ideal candidate will be thorough in their approach to problem solving and able to function independently when required
· A willingness and ability to learn is essential
Lead Designer: London to £35,000 Do you want to work on original IP? If you have worked on a published and top selling game, ideally AAA title then this could be for you. Amazing studio that is expanding and really going places. It has a number of deals signed and this will be working on a RPG for the PSP. It is one of the first opportunities of this type. The studio has a strong portfolio of games and a wide portfolio of titles for you to work on. Good career progression available.
MILTON KEYNES: DESIGNER. Great opportunity to get creative!!!
We're looking for a designer capable of working at the initial concept stage, all the way through to a highly detailed implementation specification.
Skills Required:
Familiarity with game engines and concepts/terminology for computer graphics
Excellent communication and interpersonal skills, verbal and written with varied audiences
Familiarity with programming/scripting languages
Ability to maintain project-related documents, schedules, lists, etc., using commercial software (e.g. Microsoft Office)
Willing and able to work closely with Programmers and Artists
Creativity and innovation
Enthusiastic
Problem solving
Team player
Experience:
Minimum of 3 years industry experience
Personal Attributes:
Self-motivated, team player
Open minded with a good sense of humour
Conscientious with proven ability to work under pressure
CHINA: CREATIVE DIRECTOR: lots of cash : £££’S + BONUS + RELOCATION + TRAVEL + HOUSING
Would you like to live in a city that looks like Blade Runner? But then only 40 minutes to the beach which is idyllic. 40p for a dvd and 60p for a beer – come on you know you want an exotic experience. Working on a survival horror console game in Shanghai studio.
Here is a brief overview of the position:
Creative Director
Under the leadership of the producer, the creative director works within the creative team to develop the overall vision of the game pertaining to interactivity, show, and marketing elements.
More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department. Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
The ideal Creative Director would be energetic, mature, totally passionate about games and with lots of gameplay systems/innovation ideas, they would have started in the industry as programmer in the SNES/Megadrive years then moved on to a lead programmer position in the PS1/N64 years before changing job as game designer in the PS2/Xbox years. Ideally in that last period he would have worked on at least two AAA best sellers.
Another profile would be: similar personality, started as an artist/tester on SNES/MD then level designer /lead level designer on PS1/N64 before becoming game designer.
CANADA: CREATIVE DIRECTORS: £££’S Would you like to work in a country that has one of the best standards of living in the world? The great outdoors and fresh air play a major part. Friendly natives and of course tip top games at this company.
It will be working on an action or platform console game in Canadian studio.
Here is a brief overview of the position:
Creative Director
Under the leadership of the producer, the creative director works within the creative team to develop the overall vision of the game pertaining to interactivity, show, and marketing elements.
More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department. Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
The ideal Creative Director would be energetic, mature, totally passionate about games and with lots of gameplay systems/innovation ideas, they would have started in the industry as programmer in the SNES/Megadrive years then moved on to a lead programmer position in the PS1/N64 years before changing job as game designer in the PS2/Xbox years. Ideally in that last period he would have worked on at least two AAA best sellers.
Another profile would be: similar personality, started as an artist/tester on SNES/MD then level designer /lead level designer on PS1/N64 before becoming game designer.
CHINA: SENIOR GAMES DESIGNER: £££’S + BONUS + RELOCATION + TRAVEL + HOUSING Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trend-setters and visionaries, shaping the future in Asia’s hottest city. It is 40 minutes to the most exotic beach and living in a blade runner style city. Very advanced city where the transport works and it will cost you 20p on the tube to get to work.
Sound interesting? We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Responsibilities:
Responsible for designing and developing products and product line concepts either independently or in collaboration with design team members. Report to your team leader and producer.
Requirements:
- The candidate will have at least 3 years experience in the game industry as a designer and been the main designer on at least 1 published product.
- Experience in all facets of world building and scenario design including feature implementation, AI scripting, 3D modeling, gameplay testing, gameplay tools and level visualization.
- Sense / Comprehensive understanding of all aspects of project function including graphics, sound design, etc
- Task driven and good time management and problem-solving skills
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
- A passion for creating and playing video games
CHINA: SENIOR LEVEL DESIGNER: £££’S + BONUS + RELOCATION + TRAVEL + HOUSING Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trendsetters and visionaries, shaping the future in Asia’s hottest city. It is 40 minutes to the most exotic beach and living in a blade runner style city. Very advanced city where the transport works and it will cost you 20p on the tube to get to work.
Sound interesting? We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Responsibilities:
Contributes to the creation of the level design according to Creative Direction guidelines. Report to your team leader.
Requirements:
- Minimum 2-3 years level design experience
- Strong 3D level editor skills
- Experience working with artists and programmers in a collaborative environment
- Experience in realizing the game designs and features into level
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
- A passion for creating and playing video games
Lead DESIGNER: Canada - Vancouver 646DES: VANCOUVER: DESIGNER: $60k CAD
This fantastic developer, based in Vancouver, Canada, is on the lookout for a talented designer to join their team.
The studio currently employs approximately fifty developers, and is working on a yet to be announced military video game to be published under the brand of one of the biggest publishers in the world, and they will soon begin development on a second original video game title.
Their offices are in close proximity to many restaurants, clubs, pubs and cafés and they provide their employees with a work environment that is fun, secure, financially rewarding and allows them to achieve personal excellence and professional growth. They have a casual working environment, competitive salaries and a desire to make excellent games.
This really would be a fabulous company to have on your CV.
You should have experience as a designer on next gen games, with at least 1 published title under your belt.
You will need to have good communication skills, both written and oral and be able to produce well structured and presented documentation for the design team.
You should be able to manage your time well, and the ability to draw would be an advantage.
BRISBANE/AUSTRALIA: LEAD DESIGNER: £DEPENDS ON EXPERIENCE Leading and highly successful developer in this haven called Brisbane needs you. You need to have developed for next generation consoles for at least one product. It is a strong and well renowned studio where only the premier talent is welcome. Relocation assistance available.
Someone with a strong creative background who has also solid experience in implementation using the tools at hand. I wouldn't want to go past 70K. Ideally console experience (as opposed to PC).
LEAMINGTON SPA: CONCEPT DESIGNER: £17-23,000 Ambitious and award winning next gen focused studio needs a Concept Designer who will be responsible for developing and creating innovative game mechanics for new concepts.
Duties
· You will be working with concept visualisers and high concept managers on the creative design elements of each game design
· Creating new original IP game designs and the creation of designs based upon publisher or external IP
Essential Qualities:
· Must have games-industry experience as a games designer with a specialty in high concept design skills, grounded by intimate familiarity with game and level design gained within a development team
· Ideally the applicant will have experience on more than one successful title in a design role.
· The applicant must have an enthusiastic imagination and a strong creative mind and must demonstrate highly developed 3D level design abilities on consoles
· Needs to be proficient at using standard computer package skills such as Word, Photoshop, Xara and InDesign
· A good working knowledge of customized design tools, map editors and design techniques is also desirable
· A sound understanding of game play principles, game play mechanics, level editing and population principles and an industry experienced, game players view of what makes a good game, and which concept qualities will appeal to potential publishing partners, are essential to the role
· The applicant must have extremely good written and oral communication skills and a written style that can adapt to the needs of the product being designed - that may range from children’s licensed properties to more adult oriented titles
· The ability to work on multiple projects simultaneously, across a wide range of game genres, with an ability to provide a wide variety of innovative ideas and styles for any given brief is a fundamental pre-requisite for this position
· Tact, diplomacy, a sense of humour and team spirit are also necessary requisites for the role, and the ideal candidate will be a self-motivated team player who is open minded and conscientious with a proven ability to work under pressure.
· The ability to evaluate ideas from different sources within the company and evolve concepts either alone with great freedom, or within a very closely defined direction is a necessary skill
· The ability or willingness to participate in company pitch team presentations to prospective clients will be advantageous
· A mature professional attitude and work ethic
· A thorough approach to problem solving and able to function independently when required
· Experience working to very tight deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
· A willingness and ability to learn is essential
· Ability to fit into a dynamic and creative team environment
MILTON KEYNES: SENIOR DESIGNER/DESIGNER: £30-35,000 (2 roles) World class developer within the very specialist genre of ‘world building’ games. With its proven management and development teams, proprietary graphics engine and tool chain, the company continues to grow at all levels. To date they have produced 6 highly regarded gamest that between them have sold nearly 3,000.000 units.
Game Designer Job description:
PRIMARY FUNCTIONS
q To develop the game design from concept through to highly detailed specification.
q To source and provide supporting specifications, details and reference materials to enable Programmers and Artists to achieve best implementation.
q To implement, test and tune game scenarios.
q Reports to: Lead Designer, Project leader
RESPONSIBILITIES
DESIGN
q Generate initial game concepts and Develop to the ‘concept doc’ stage
q Propose game-play ideas and specifications, and iteratively test their implementation.
q Assist in the Design the functionality of the front end, user interface, and audio.
q Create, refine and define the game’s scope (the scale, content and detail of its game world) and game-play (range, type & interplay of game mechanics) whilst maintaining its focus (core concept) and any necessary genre conventions.
q Produce clear, concise & precise documentation, from high level conceptual overviews to mid & low level functional specifications and implementation designs, as required.
q Careful analysis and evaluation of design concepts and methods to spot hidden problems (error trapping) and to arrive at the optimum design solutions for the game within developmental parameters.
q Create scenarios and scripts for the game.
q Where instructed collaborate with the Technical Writer and Producer on issues relating to the documentation and game Design.
q Generate narrative elements (back-story, text, dialogue) and characters as required by the game.
q Collaborate with the Lead Designer on issues relating to level design.
q Stay current on trends in games.
q Competitive analysis - Research relevant games in depth.
q Understand the target audience of the assigned game.
IMPLEMENTATION
q Place objects in levels / maps.
q Script Scenarios
TEST
q Test, balance, and tune all aspects of game-play.
q Test in-house tool sets (editors etc).
q Work closely with QA department during end phases of project.
REVIEW & DEMONSTRATION
q Critique the game-play related functionality of work-in-progress.
q Assist team lead/management/sales to explain & evangelize the game both internally & to publishers.
q Be able to demonstrate the game well and sell it’s strengths at trades shows and PR events
SKILLS
q Familiarity with game engines and concepts/terminology for computer graphics.
q Excellent communication and interpersonal skills, verbal and written with varied audiences.
q Familiarity with programming/scripting languages.
q Ability to maintain project-related documents, schedules, lists, etc., using commercial software (e.g. Microsoft Office).
q Willing and able to work closely with Programmers and Artists.
q Creativity and innovation.
q Enthusiastic
q Problem solving.
q Team player,
REQUIREMENTS
q Minimum of 2 years of experience designing games, including the completion of one full cycle of game production. Experience with designing, tuning, and balancing levels for games.
q Detailed knowledge of world-building and RTS games an advantage
CHINA: ONLINE DESIGNER: £££’S + BONUS + RELOCATION + TRAVEL + HOUSING Responsible for designing and developing products and product line concepts either independently or in collaboration with design team members. This position reports to the lead designer and producer.
Requirements:
- The candidate will have at least 3 years experience in the game industry as a designer and been a senior designer on at least 1 published online product.
- Strong knowledge on online game mechanics.
- Passionate about the survival horror genre.
- Familiar with all facets of world building and scenario design including feature implementation, AI scripting, 3D modeling, gameplay testing, gameplay tools and level visualization.
- Comprehensive understanding of all aspects of project development including graphics, sound design, and engineering.
- Task driven and good time management and problem-solving skills.
- Excellent written and oral English communication skills.
- Commitment to personal and peer development and sharing best practices.
- Willingness to relocate to Shanghai, China.
A passion for creating and playing video games
TECHNICAL DESIGNER: LONDON. This Mayor high profile company aims to become one of the most respected developers in the world.
Do you want to be part of it?
The Technical Designer will be an integral part of the design team working on an as-yet-unannounced new project. The role will involve using in-house proprietary tools to contribute to gameplay and mission design.
Essential:
Good logical reasoning and problem solving skills
Must be able to work from design documents and basic descriptions of events.
Able to spot errors and self-critique but also be inventive.
A passion for games.
Ability to learn quickly and work as part of a small team.
Desirable:
Some experience of scripting / programming.
Creative flair and an intuitive grasp for what looks good visually.
SOUTH WEST: SENIOR GAMES AND GAMES DESIGNER: £20-30,000 Super successful developer in the south west requires a games industry experienced designer.
Minimum of 1 year’s industry experience. Must have worked on at least 1 published product.
Experience of any of the following is preferred: first-person shooter, multiplayer games, third-person action game, modern military game, RTS game.
Genuine enthusiasm and passion for video-games and their development is essential.
NORTH WEST: DESIGNER: £20-27,000 If you want to be involved with a number one studio read on. You must have been a designer on a published project to apply. They are ONLY interested if you have published titles and will not consider titles that unluckily were canned. It will be working on all action racing titles for next generation consoles. Good businessmen run the company keeping it secure and a fun place to work. Urgent requirement.
NORTH WEST: SENIOR DESIGNER: £27-35,000 (MORE IF YOU ARE FANTASTIC) If you want to be involved with a number one studio read on. You must have been a lead or senior on a published project to apply. It will be working on all action racing titles for next generation consoles. Good businessmen run the company keeping it secure and a fun place to work. Urgent requirement.
401LGMDES: VANCOUVER: CANADA:LEAD GAMES DESIGNER: NEG + BENS 401LGMDES: VANCOUVER: CANADA:LEAD GAMES DESIGNER: NEG + BENS
The Lead Game Designer is responsible for creating and maintaining the gameplay vision in
support of the overall product vision. The Lead Designer, with the help of his/her design
team, must author and ensure the correct implementation of virtually every aspect of the
player’s gameplay experience and to ensure the game is “fun.”
RESPONSIBLITIES
• The with Producer and other leads to drive the team’s understanding of the project’s vision
• Develop and maintain each design to ensure they accurately reflect the project’s vision and
expectations of “fun”
• Ensure Narrative Director is aware of the Gameplay vision requirements that effect the
development of story, script and speech
• Develop prototype, pre-production and production plans with producers and other project
Leads
• Develop Design schedules in conjunction with the Producers and Assistant Producer, to meet the demands of milestone expectations and budget restrictions
• Manage tuning process to incorporate feedback from various sources such as QA team, exec team, usability testing and others as required
• Responsible for overseeing, mentoring an managing all design staff
• Stay in tune with trends and products emerging in the gaming marketplace
• Liaise with Producer and HR to determine recruiting needs and position / candidate criteria for entire project
• Support / assist Execs and Producers in any other required duties
SKILLS
• 3-5 Years of Game Design Experience essential in the video game industry.
• Proven ability at successful multi-tasking under considerable pressure
• Proven leadership and mentorship abilities
• Good interpersonal and communication skills as well as mentorship abilities are key in this role
• An avid game player
• Console experience required
• Lead experience required
• PS2 experience an asset
401GD: VANCOUVER/CANADA: GAME DESIGNER: NEG + EX. PACKAGE The Game Designer’s (GD) main responsibly is to create game mechanics, document design systems and develop single and
multiplayer missions. The GD oversees a major area of the game (single-player experience, multiplayer, gameplay, mechanics, etc.) and works with other designers to brainstorm and implement design concepts. Above all, the G.D.’s role is to ensure the game is “fun.” Good interpersonal and communications skills are a must.
Requirements
- At least one shipped AAA product (RTS or Action game experience preferred)
- The ability to design and understand complex systems
- Understanding of RTS and/or FPS level layout tools (such as the Max, Maya, the Warcraft editor, etc.) for creating game missions and environments.
- Experience with mission/level scripting, including AI, in- game interactive sequences, puzzles, objectives etc. a plus
- Team-First attitude.
- Excellent written and communication skills.
- A love for games and a desire to create compelling games that are original and successful in a competitive market.
Responsibilities
- Design, implement and test single-player mission, from initial concept to final candidate.
- Design, implement and balance multiplayer missions.
- Write and maintain Design Documents for internal and external use.
- Responsible for play testing and providing feedback to other team members.
- Work closely with other team members (other designers, art and programming) to implement design concepts.
- Lead brainstorming meetings.
- Help shape and herald the game’s vision.
- Story creation.
- Perform any other duties as assigned by the Lead Designer, Producer, or General Manager.
607LE: LEAMINGTON SPA: DESIGNER: LEVEL EDITOR: £17,000 - £23,000 Award winning next gen focused studio needs more talent – could this be you?
Description:
The Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing their levels using in-house design tools.
Expectations:
· Create and maintain the Game Design Documents
· Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
· Responsible for implementing your designs within the game engine using in-house tools
· Contributing innovative ideas towards all aspects of game design
· Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
· Critique the gameplay of levels in progress
· Engineer quests and goals to drive the story
· Provide competitive analysis of existing games
· Work with concept & storyboard artists to visualise concepts
· Training others to play the game and ensure they understand the vision of the game
· Present the game to the publisher and other teams as required
Essential Qualities:
· Previous knowledge / experience of game design
· Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
· Excellent written and verbal communication skills essential
· Able to take on board feedback from both the team and publisher
· Knowledge of video games and their appeal to the general public
· Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
· Should be good at presenting their ideas clearly, concisely with enthusiasm
· A broad understanding of the development process
· Mature professional attitude and work ethic
· The ideal candidate will be thorough in their approach to problem solving and able to function independently when required
· Applicant needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to learn is essential
253DESDIR: ALBERTA, CANADA: ASSISTANT DIRECTOR OF DESIGN: NEG + EXCELLENT BENEFITS 253DESDIR: ALBERTA, CANADA: ASSISTANT DIRECTOR OF DESIGN: NEG + EXCELLENT BENEFITS
Based in Alberta, by the Rocky Mountains this fantastic company requires an Assistant Director to direct and coach the lead designers. Designing and creating some of the best new games around and soon to be out this is your chance to shine and make a real difference in the industry.
Working closely with the Director of Design you will be required to support the department with organization, documentation, research and training within the Design department. Assisting the Director of Design with hiring writers and level designers and responsible for consistent design scheduling across all of the projects.
The Assistant Director will be responsible for collaboratively creating documentation best practices for writers, level designers and lead designers; and will assist the Director of Design and senior designers in researching new implementation processes and story telling techniques. They will assist the director and senior designers with research on behavioral and combat scripting, create training programs for writers and level designers and assist the director with strategic planning for the Design Department. Performs other related duties as required.
Education:
Successful completion of a Computer Science, Computer Engineering, English or Creative Writing degree from a recognized post-secondary institute is required.
Coursework in leadership, supervision, or management is preferred.
Equivalent combination of education and experience will be considered.
Experience:
Two years of experience managing projects and leading direct reports is required.
Two years experience working in a video development or entertainment industry is preferred.
Knowledge/Skills/Abilities:
A passion for role-playing games is required.
Excellent documentation and editing skills are required.
Superior organizational and scheduling skills are essential.
Ability to mentor and develop skills and abilities of departmental staff (writers and designers) is required.
Excellent communication skills (written, spoken and comprehension/listening) are required.
Flexible, adaptable, practical and effective with implementing change is required.
SENIOR WRITER Our client is based in beautiful Alberta, Canada, where the Rocky Mountains stand the west, speckled with hundreds of icy blue glaciers. Sliding off these serrated peaks are gin-clear lakes loaded with bull trout, ancient forests and the tumble of soft ranch lands rolling and stretching into sun-bleached wheat fields….
They are seeking to immediately hire writers to help development on new ground-breaking role playing games. They have hired one writer and are accepting applications for immediate vacancies.
Primary Task: Writing dialogue. Must be able to write interesting dialogue in a timely fashion.
Secondary Tasks: Coming up with story and puzzle ideas.
Minimum education:
Canadian applicants: no minimum education requirement; preferred: post-secondary diploma, certification or degree.
International applicants: for immigration purposes, minimum education requirement: post-secondary degree or diploma.
Familiarity with the fantasy genre and role-playing games is a must. Examples of work must be provided (see below).
Required Submission:
An example of writing must be provided for you to be considered for the position.
Here are the guidelines for the module:
·Make the module short. It should be a short interesting story that can be played within 15 to 30 minutes.
·Start the story off with a bang! If it doesn’t catch our interest with the first character, your submission will likely be discarded.
·There should be at least 3000 words of dialogue within the module.
·We will be judging your ability to write dialogue that is interesting and has personality. The characters you are writing have to be engaging in a manner that immediately draws in the reader.
·The dialogue must be fun and easy to read, not overly verbose.
·We will also be judging the structure of your dialogue. Does the dialogue flow logically? Does the player feel in control of the conversation?
Please contact change on 0044207 241 4545 for examples of the style of game dialogue that we are looking for
COMMON WRITING SUBMISSION MISTAKES:
1.Overly verbose dialogue. Dialogue should be succinct and easy to read.
2.Dialogue where the player has very little interaction. The player should feel that he is talking to an NPC, not being talked at.
3.Modern sounding dialogue. Do not use modern anachronisms or slang. Fantasy characters shouldn't sound like they come from the 21st century.
4.Boring first character. The first character the player talks to sets the tone for the entire module
Note: Resume submissions not including an example dialogue will not be considered.
505SGD: DUNDEE: SOTLAND: SENIOR DESIGNER Responsibilities:
The successful candidate will be expected to work closely with the Lead Designer on an original Massively Multiplayer Online PC title, which is breaking out of the usual MMOG conventions. This title is destined for an international market. They will work closely with the other team disciplines throughout. Their responsibilities will include:
· Contributing new ideas to the overall game design.
· Developing the framework of original game-play mechanics.
· Writing and updating detailed game-design documentation; turning ideas into concrete requirements (for interface, game modules, etc.)
· Developing the design in conjunction with Design, Art, Technical, and Production disciplines, and keeping them fully informed throughout.
· Working closely with other members of the production team on a day-to-day basis, turning design into code, art, or other final game assets.
· Game-balancing and game-play testing.
· Helping to scope the bounds of the project and schedule its production.
· Moving with the project into level creation, scripting, mission design, etc. (if appropriate).
Start Date:
Immediately.
Skills:
We are looking for people who can work well as part of a team, can cope under pressure, meet deadlines on schedule, and have the ability to communicate ideas both in writing and verbally. We need people with imaginative, creative minds, who also possess a natural flair for problem solving. However, the successful candidate must offer a straightforward and business-like approach to design. This includes the ability to:
· Analyse and develop games in terms of their functional parts – with a full appreciation of how these parts interact and depend on each other.
· Visualise original game-play; thinking five or six steps ahead of the player, especially within a massively multiplayer context.
· Draw on existing game ideas and concepts as appropriate.
· Demonstrate initiative and self-sufficiency, but also to work within agreed parameters.
· Work well within the design team and with the game team as a whole, drawing on the strengths of everyone involved.
· Demonstrate a hardheaded production focus: seeing quality game components developed to spec, on time, and to budget.
· Demonstrate an interest in process and process improvement.
· Demonstrate objectivity – not being too precious about ideas – and the ability to compromise.
Experience:
Previous industry experience and knowledge of games is essential.
Experience in any of the following an advantage:
· MMOG design and production.
· Scripting, mission design and map-editing in any standard 3D level-editing tool
· Editing for, or producing for, the Unreal engine.
· Console production experience.
· Ability to draw diagrams and schematics for the purposes of description.
· Ability to speak Korean, or any previous association with Korea.
Education:
We would like to hear from any designers with an advanced knowledge of games and game production. Higher Education is preferred but not essential, although good written and paper design skills are a must.
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
2054SGD: Senior Game Designer: California: DOE To apply for this position you will need the right to work in the states(either a HB1 visa or US citizenship)
Responsibilities:
Designs game at interface, content and engineering levels. Develops concepts and treatments for products. Writes game scripts.
Experience in all facets of world building and scenario design including feature implementation, AI scripting, 3D modeling, gameplay testing, gameplay tools and level visualization.
Conceptual understanding of gameplay including controller sensibility, player interface design, goals and, pacing and storytelling.
Requirements:
Minimum 5-8 years game design experience. Accountable for designing and developing products and project lines concepts.
Fluency in 3D modeling software, Renderware, PC games, board games. Familiarity in scripting and debugging tools. Experience in programming, film, TV, animation, art, or architecture. Must be proficient with all console-based platforms. Maya experience required.
Record of superior contributions to several software titles.
638LD: Surrey: Level Designers: Excellent + Benefits: Surrey Our Client is offering a unique opportunity for two talented and ambitious level designers to join their extremely successful team.
Working with the experienced design team, key responsibilities will include:
· Gameplay implementation using Lightwave and the proprietary level editing tools, including but not limited to:
· Traffic placement for Race and Crash modes
· Set-up up AI racers
· Set-up of Start and Finish positions and Checkpoints for all game modes
· Set-up of crash junctions
· Implementation of Race and Crash Mode Progression
· Set-up of Cameras
· Gameplay Balancing
· Scoring & Difficulty across entire game
· Assist with balancing of the Handling for all vehicles
· Production of Marketing assets including screenshots and videos
· Documentation Writing and Maintenance
Key Skills / Experience
· At least 2 years proven level design experience, preferably within the racing genre
· An in-depth understanding of, and passion for, console based racing games
· Able to design and build innovative, exciting and immersive gameplay experiences
· Able to think outside the box in a challenging creative environment
· Prior experience with at least one 3D art package such as Lightwave, 3DS Max or Maya
· Able to quickly learn new tools and packages
· A meticulous eye for detail
· Able to work effectively within a team
· A confident and effective communicator
LEVEL DESIGNER: VIENNA. Our Client is located in Vienna, Austria in the heart of Europe. They are responsible for some of the biggest console releases in recent history. They have a creative team of 60 employees who do not hesitate to take on new challenges, may they be technical, conceptual or content wise. As a team they stick together come hell or high water, with the common goal of striving for excellence in every project. Does this sound like the kind a team that you want to be part of? Yes! I thought so! Then this is what you need…
Qualifications:
Experience in level design of up to date 3D games
Technical understanding of game engines
Teamwork is a must
Enthusiasm for PC and console games
Good spoken/written English
Of advantage:
Knowledge with 3D software (e.g. Max, Maya, …) and Photoshop
Basic programming knowledge
Co-operation with community projects
Completed professional game project
Profile:
Creating levels for our present and upcoming projects
Testing & tuning
Create level concepts and sketches
Assistance with design concepts
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
LEMINGTON SPA: CONCEPT DESIGNER £16,000-£24,000 This is a fantastic opportunity to work for leading games Developer!
Description:
As a Concept Designer will be responsible for developing and creating innovative game mechanics for new concepts.
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Concept Visualiser.
· You will be working with concept visualisers and high concept managers on the creative design elements of each game design.
· Creating new original IP game designs and the creation of designs based upon publisher or external IP.
Essential Qualities
· A good working knowledge of customised design tools, map editors and design techniques is also desirable.
· A sound understanding of game play principles, game play mechanics, level editing and population principles and an industry experienced, game players view of what makes a good game, and which concept qualities will appeal to potential publishing partners, are essential to the role.
· The applicant must have extremely good written and oral communication skills and a written style that can adapt to the needs of the product being designed - that may range from children’s licensed properties to more adult oriented titles.
· The ability to work on multiple projects simultaneously, across a wide range of game genres, with an ability to provide a wide variety of innovative ideas and styles for any given brief is a fundamental pre-requisite for this position.
· Tact, diplomacy, a sense of humour and team spirit are also necessary requisites for the role, and the ideal candidate will be a self-motivated team player who is open minded and conscientious with a proven ability to work under pressure.
· The ability to evaluate ideas from different sources within the company and evolve concepts either alone with great freedom, or within a very closely defined direction is a necessary skill.
· The ability or willingness to participate in company pitch team presentations to prospective clients will be advantageous.
· A mature professional attitude and work ethic.
· A thorough approach to problem solving and able to function independently when required.
· Experience working to very tight deadlines.
· Attention to detail is essential and all tasks must be carried out to the highest standard.
· A willingness and ability to learn is essential.
· Ability to fit into a dynamic and creative team environment.
If you would like to apply for this or know someone who might be suitable, please contact Jon. jon@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
717LD: QUEENSLAND, AUSTRALIA: LEAD DESIGNER 717LD: QUEENSLAND, AUSTRALIA: LEAD DESIGNER:
Designer Profiles
Minimum Requirements
• Excellent Knowledge of Video Games
• Excellent Documentation Skills
• Excellent Verbal and Written Skills
• Console Experience
Preferable
• Bachelor Degree
• Programming Background
• Expertise in Many Facets of Game Design
• Personal/Hobby Game Projects
• Development Experience in Third Person Action/Adventure Games and/or FPS
• Passion for Developing Third Person Action/Adventure Games and/or FPS
Intermediate Level Additional Requirements
• Minimum Two Years Design Experience in Video Game Industry
• Minimum One Game Title Completed
Senior Level Additional Requirements
• Minimum Four Years Design Experience in Game Industry
• Minimum Two Game Titles Completed
Lead & Director Level Additional Requirements
• Minimum Five Years Design Experience in Game Industry
• Minimum Two Game Titles Completed, One Title as a Lead Design
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
121SGD: NEWCASTLE: SENIOR GAME DESIGNER General Overview of Position: To oversee the detailed game design of an assigned product, whilst also assisting with management of the design team. This will also involve monitoring the project through development to ensure that the game-play meets with the highest standard.
Main Duties and Responsibilities:
o Work with the Design Manager to maintain and implement the vision for the game.
o Should have the necessary skills to develop and produce concept and detailed design documents.
o Assist the Designer Manager in overseeing the implementation of features.
o Work closely with the Lead scripter to ensure game-play is implemented to a high standard.
o Contribute innovative ideas towards all aspects of the game design.
o Prioritize and meet deadlines, document and communicate progress, participate in design meetings.
Experience:
o To be familiar with and have participated significantly in the process of games design and development process.
o Requires a strong background in design with at least 3 years experience, 2 years' of such experience must be within a Designer role. Senior designer experience an advantage.
Personal and Interpersonal Skills
o Team skills, with an ability to lead.
o Should be a good communicator
o Good self-organization abilities
o Self-motivated
o Enthusiasm for on-going learning and development
o Enthusiasm for computer games
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)870 3000 987 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
920LEV: LEVEL BUILDER: LONDON £££ Leading developer currently requires a level builder to work on Advance Wars in our London Studio. Candidates will be required to build missions using our in-house proprietary tools. Programming experience would be beneficial as we use the LUA scripting language for game level scripts.
Ideally candidates should have:
· Previous level building experience
· Previous use of any 3D tools
· Programming experience
The role is available from the 5th January 2005 for a fixed-term duration of 3-4 months.
LEVEL DESIGNER: AUSTRIA: £NEG Our Client is located in Vienna, Austria in the heart of Europe. They are responsible for some of the biggest console releases in recent history. They have a creative team of 60 employees who do not hesitate to take on new challenges, may they be technical, conceptual or content wise. As a team they stick together come hell or high water, with the common goal of striving for excellence in every project. Does this sound like the kind a team that you want to be part of? Yes! I thought so! Then this is what you need…
Level Designer
Qualifications:
Experience in level design of up to date 3D games
Technical understanding of game engines
Teamwork is a must
Enthusiasm for PC and console games
Good spoken/written English
Of advantage:
Knowledge with 3D software (e.g. Max, Maya, …) and Photoshop
Basic programming knowledge
Co-operation with community projects
Completed professional game project
Profile:
Creating levels for our present and upcoming projects
Testing & tuning
Create level concepts and sketches
Assistance with design concepts
EDINBURGH, SCOTLAND: LEVEL DESIGNER £££ My client who is a leading Scottish developer who produces AAA titles is looking for a level designer.
We are looking for creative individuals with a flare for innovation and a real desire to push a games development to the limit. Please note that this is not a art position. Familiarity and use of scripting languages would be beneficial, the role will include designing and creating game missions using our extensive and powerful scripting language.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
DESIGN MANAGER: LEAMINGTON SPA: £26-38,000 Description:
The Design Manager is responsible for overseeing the game design creation, establishing core design features and managing all designers and level editors on the development team. The Design Manager is also the vision holder for the project.
Directly reporting to:
· Project Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Design Manager.
· To manage an effective and efficient design team, promoting good team morale
· To produce individual design task sheets from the project schedule
· To co-ordinate all design aspects of the project
· Establish, communicate and maintain the design focus and game vision
· Oversee all aspects of design including brainstorming, map creation, prototyping, level population, level scripting, testing and final implementation
· Create, maintain and oversee the Game Design Document
· Prepare marketing materials: walk-throughs & player’s guides
· Ensure that the Project Manager, Technical Manager and Creative Manager are aware of any changes to the design
· Work with the Technical and Creative Managers to ensure technical, visual and gameplay requirements are adhered to
· Running team meetings and ensuring good communication
· Ensure that all design requirements are met and corrective action should be taken are reached and react to correct if the project falls behind, or takes a new direction
· Work with any required external contractors and ensure all external work is correct and of the required quality, including scripts, storylines, etc.
· Review/appraise staff and deal with general performance management of the team
· Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
Essential Qualities:
· Previous experience in computer games development essential
· Industry management experience essential
· An appropriate degree in a relevant subject would be preferable
· Have a general knowledge of all packages that could be relevant to the project including Word, Photoshop & a relevant 3D package such as Maya or 3D Studio Max
· Have a general knowledge of major design issues involved in designing games including technical limitations, game mechanics, visual requirements, etc
· To have a clear vision of the final game
· Be able to keep team motivation high and enforce discipline
· Ability to communicate clearly and concisely
· High initiative and co-ordination skills
· People management skills are essential
· Resilience and strength of character
· Mature professional attitude and work ethic
· Applicant needs to be comfortable working to deadlines
· Ability to fit into a dynamic and creative team environment
Attention to detail is essential and all tasks must be carried out to the highest standard
BRIGHTON: LEAD DESIGNER: £26,500-36,500 High profile studio in glorious location. You will have great creative control of the project.
Key duties: lead the design of a high profile next-gen console game; recruit and manage a team of game designers; work directly with the client.
Requirements:
At least 2 years experience as a lead designer with at least 1 shipped title (preferably console) - more experience is an advantage. Excellent written and verbal communication and good man management skills needed. Experience of and interest in music games a big advantage.
: BRIGHTON: SENIOR GAMES DESIGNER: 6 MONTH CONTRACT: £28-37,000 PER ANNUM Creative and financially stable developer requires a Senior Designer to work in their Brighton Studio. The role is available immediately for a six-month fixed-term contract. The role will involve taking ownership of game vision and communicating this to the team. Candidates will be responsible for the creation and maintenance of game design document.Candidates will need to be technically fluent and able to work with the programming team. In addition to balancing the game to ensure it meets expectation and is fun to play.Candidates must have the following skills/experience:3+ years experience in senior games design role Ability to manage themselves and other designers Ability to provide accurate task estimates Excellent written and verbal communication skills Intimate knowledge of game design theory and execution
SOUTH EAST: GAMES INDUSTRY EXPERIENCED DESIGNER: £25-40,000 Sophisticated studio requires a first class game designer. The Game Designer should have experience of design, or specific level design on a driving or a first-person shooter game - if they don't have experience of this, but show a specific interest in getting started in either of those areas, it is still worth applying. You must be able to hit the ground running for this role. You must have worked for a games company in a design capacity before.
GAME DIRECTOR - CREATIVE MANAGEMENT OF A DEV TEAM 495GAME DIRECTOR - CREATIVE MANAGEMENT OF A DEV TEAM
Experienced Game Director with a deep-seated love of games to design to develop AAA-titles for consoles and PC. You will become part of our team dedicated to developing Deadline's future generation of games. Since this will be a central and senior role, we will be looking for the right candidate rather than rush to a decision. Candidates from outside the European Union should be aware that work permits can take up to 3 months to process. English is the working language of the company.
You will work closely with Creative Director, your Game Producer and our experienced development team to design and implement new game projects to prototype level, based either on internally developed IP's or on licenses, and subsequently be part of the sales process to publishers. You will be responsible for creating the design documentation and sales material (Powerpoint presentations, video trailers etc), including working with a manuscript writer, concept artist and sound designer to convey the game idea in the best possible way.
As Game Director you will create and burn for the vision of the game and one of your primary roles will be to inspire and motivate the development team to create that vision. You will be responsible for the creative management, integrity and quality of the project. Working closely with the company's Creative Director and the project management team (see our team structure description here it is your job to make sure that the "whole product" vision is integrated into all aspects of the game, from gameplay to art, sound and story. You will also work closely with the Game Producer of the project to ensure that the game is produced to budget and schedule and design the production accordingly.
Requirements and preferred skills:
Since this is a senior position, you must be interested in at least a 2 year placement.
Professional game design experience with at least one published 3rd person action title, preferably on next gen console is a requirement. If you have worked as an assistant designer on a title, you will have to convince us that you can take the whole responsibility for a project any way you can.
Professional level design (note, not graphical design, but gameplay and layout design) experience is a must.
Professional QA experience is a big plus.
You must play loads of games, have a lot of ideas and be able to bring them to life.
Graphics or programming education or experience is an advantage.
Education to at least Bachelor level a big advantage.
Good writing skills required.
Referees with senior positions at previous companies required
CHINA: £30-55,000: SENIOR MULTIPLAYER GAME DESIGNER + FULL RELOCATION Super successful studio with an emphasis on next gen development and AAA titles needs a Senior Multiplayer game designer.
Responsibilities:
Work with core creative team to create innovative co-op and team-based console multiplayer content for AAA title.
Requirements:
- Professional experience designing successful console-based multiplayer game, preferably for X-Box Live although not essential.
- Candidates must have solid industry experience, excellent communication skills and a huge enthusiasm for multiplayer games.
- Commitment to personal and peer development and sharing best practices
Willingness to relocate to Shanghai, China
CHINA: LEAD MISSION DESIGNER: £30-45,000 + Proven AAA studio, in fact one of the best studios in the world.
Responsibilities:
Break the story and gameplay into progressive and balanced missions, as well as multi-player gameplay as a member of a high-level design team for an upcoming AAA game.
Requirements:
- Prefer industry credits in level design and game design, as well as strong communication skills, an enthusiasm for military technology and games, as well as an RTS fan.
- Unreal experience is essential, and strong 3D level editor and scripting skills are preferable.
- Commitment to personal and peer development and sharing best practices
Willingness to relocate to Shanghai, China
CHINA: GAME DESIGNER – GAMEPLAY CREATION: £30-50,000 + FULL RELOCATION Creator of the greatest games of our time.
Responsibilities:
Create gameplay, mini-games and content for AAA Next Generation Console Game in cooperation with the Lead Designer and Creative Director.
Requirements:
- The candidate will have at least 3 years solid experience in the game industry as a designer and been the main designer on at least 1 published product.
- Sense / Comprehensive understanding of all aspects of project function including graphics, sound design, etc
- Task driven and good time management and problem-solving skills
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
A passion for creating and playing video games
CREATIVE DIRECTOR World leading developer requires a Creative Director. You must have a proven track record within the games industry and must have a totally impressive profile and a wow personality to boot.
Working in a city that looks like Blade Runner, but only 40 minutes to a beautiful beach. 40p for a DVD and 60p for a beer – come on you know you want an exotic experience. A great experience and possible to save a huge amount for your future.
Here is a brief overview of the position:
Creative Director
Under the leadership of the producer, the creative director works within the creative team to develop the overall vision of the game pertaining to interactivity, show, and marketing elements.
More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department. Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
The ideal Creative Director would be energetic, mature, and totally passionate about games and with lots of gameplay systems/innovation ideas. Ideally in that last period he would have worked on at least two AAA best sellers.
LEVEL DESIGNER: AUSTRIA: £NEG Our Client is located in Vienna, Austria in the heart of Europe. They are responsible for some of the biggest console releases in recent history. They have a creative team of 60 employees who do not hesitate to take on new challenges, may they be technical, conceptual or content wise. As a team they stick together come hell or high water, with the common goal of striving for excellence in every project. Does this sound like the kind a team that you want to be part of? Yes! I thought so! Then this is what you need…
Level Designer
Qualifications:
Experience in level design of up to date 3D games
Technical understanding of game engines
Teamwork is a must
Enthusiasm for PC and console games
Good spoken/written English
Of advantage:
Knowledge with 3D software (e.g. Max, Maya, …) and Photoshop
Basic programming knowledge
Co-operation with community projects
Completed professional game project
Profile:
Creating levels for our present and upcoming projects
Testing & tuning
Create level concepts and sketches
Assistance with design concepts
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
NEWCASTLE: EXPERIENCED VIDEO GAMES DESIGNER: £20-35,000 Stable but exciting studio that is part of a super powered group wants an experienced video games designer. Great AAA projects and job stability. Friendly studio.
Responsibilities:
Create and maintain Game Design Documents.
Assist the Lead Designer in overseeing the implementation of features.
Write TV sports-style commentary scripts.
Contribute to the gameplay; mechanics; moves and abilities of in-game athletes.
Responsible for implementing your designs within the game engine using in-house tools.
Contribute innovative ideas towards all aspects of the game design.
Research into game’s subject matter and fully understand the rules of the sport.
Prioritize and meet deadlines, document and communicate progress, participate in design meetings.
Requirements:
At least 2 years of industry experience in position of Game Designer or equivalent.
Strong verbal and written communication skills.
Extensive knowledge of games in all genres across all platforms.
Demonstrable ability to effectively document original ideas and concepts.
Strong interpersonal skills - able to interact well with team members of different disciplines.
Willing to respond to and adapt to criticism.
Working knowledge of major Microsoft Office applications.
Deep passion for games as a craft.
Good positive attitude and outlook.
MUST enjoy making and playing sports games!!!
SURREY: LEVEL DESIGNER: £££ EXCELLENT + BENEFITS Our Client is offering a unique opportunity for a talented, ambitious and experienced level designer to join their extremely successful team.
Requirements include:
- Must be smart, energetic level/mission designers with a proven track record for solid implementation.
- Experience in 3D layout tools required
- Experience with RenderWare Studio a plus.
- Should have at least two published games to your credit
- Experience building a living world game a plus.
- College degree or equivalent job experience required.
920EYE: BRIGHTON: EYE TOY GAME DESIGNER: £20,00 - £28,000 Permanent/Fixed-term/Contractor/Consultant
6 Months FTC ¡V Negotiable up to permanent role for exceptional candidate
Date when candidate needs to be in post
01-08-05
Outline of Duties
„X Lead EyeToy prototyping work
„X Working as sole designer within a small team
„X Brainstorm new concepts
„X Produce detailed design specifications
Specific experience and skills required
„X 2+ years experience in a design role preferred
„X Good written skills essential
„X Able to communicate ideas clearly and effectively in order to drive rapid prototyping
„X Creative thinking more important than tools-related experience
„X Specific EyeToy experience would be beneficial
607DM: LEAMINGTON SPA: MIDLANDS: DESIGN MANAGER: £26,000 - £38,000 + BENEFITS Description:
The Design Manager is responsible for overseeing the game design creation, establishing core design features and managing all designers and level editors on the development team. The Design Manager is also the vision holder for the project.
Directly reporting to:
• Project Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Design Manager.
• To manage an effective and efficient design team, promoting good team morale
• To produce individual design task sheets from the project schedule
• To co-ordinate all design aspects of the project
• Establish, communicate and maintain the design focus and game vision
• Oversee all aspects of design including brainstorming, map creation, prototyping, level population, level scripting, testing and final implementation
• Create, maintain and oversee the Game Design Document
• Prepare marketing materials: walk-throughs & player’s guides
• Ensure that the Project Manager, Technical Manager and Creative Manager are aware of any changes to the design
• Work with the Technical and Creative Managers to ensure technical, visual and gameplay requirements are adhered to
• Running team meetings and ensuring good communication
• Ensure that all design requirements are met and corrective action should be taken are reached and react to correct if the project falls behind, or takes a new direction
• Work with any required external contractors and ensure all external work is correct and of the required quality, including scripts, storylines, etc.
• Review/appraise staff and deal with general performance management of the team
• Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
Essential Qualities:
• Previous experience in computer games development essential
• Industry management experience essential
• An appropriate degree in a relevant subject would be preferable
• Have a general knowledge of all packages that could be relevant to the project including Word, Photoshop & a relevant 3D package such as Maya or 3D Studio Max
• Have a general knowledge of major design issues involved in designing games including technical limitations, game mechanics, visual requirements, etc
• To have a clear vision of the final game
• Be able to keep team motivation high and enforce discipline
• Ability to communicate clearly and concisely
• High initiative and co-ordination skills
• People management skills are essential
• Resilience and strength of character
• Mature professional attitude and work ethic
• Needs to be comfortable working to deadlines
• Ability to fit into a dynamic and creative team environment
• Attention to detail is essential and all tasks must be carried out to the highest standard
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
DUNDEE, SCOTLAND: LEVEL DESIGNER £18,000-£32,000 My client who is located in beautiful Dundee and is one of the most respected developers in the UK is looking for a level Designer: This is a great opportunity to work on AAA next gen consoles and hand helds.
You will need:-
• At least one published title as a level designer on credits
• To use Maya or be very familiar with other packages so can pick up Maya quickly
• Will use proprietary level editor tool.
• Focus of role will be execution of design and gameplay balancing of aspect of level design they are responsible for.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
920GDSU: SURREY: GAME DESIGNER: £20,000 - £25,000 F/Term 6-12 months An opportunity to work on this fantastic game for one of the UK’s fastest growing developers with the freedom a fixed term contract offers. This vacancy needs to be filled ASAP so please get in contact straight away.
Responsibilities would include:
• Writing pitch and game design documents
• Working with the team to come up with great ideas for new mobile phone games
• Maintaining the game’s direction while working with code, art and management to ensure titles are delivered on time and on budget.
The successful candidate will have the following skills and experience:
• Comprehensive knowledge of games and the games industry
• Previous experience in either the mobile phone or console/PC games sectors; with at least 3 shipped titles
• Excellent written communication skills
• The ability to lead a design team and assist Level Designers
• A love of games and an understanding of what makes games fun
This role is available immediately and on a fixed-term contract.
920GDSH: SHEFFIELD: GAME DESIGNER: TO £30,000 An opportunity has arisen in this leading developers Sheffield studio for a designer. Working on a AAA next gen console game, the role will involve the conceptualisation and direction of project within the studio as well as:
• Provide a one-stop design for all game aspects including general features, content, levels, and scripts
• Brainstorming with the team to generate ideas for new games
• Writing pitch and game design documents
• Maintaining the game’s direction while working with code, art and management to ensure titles are delivered on time and on budget
The ideal candidate will have the following skills and experience:
• Comprehensive knowledge of games and the games industry
• Previous experience in console/PC games sectors; with at least 3 shipped titles
• Excellent listening, oral and written communication
• Analytical approach to game design
• A love of games and an understanding of what makes games fun
Both fixed term and permanent will be considered.
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
ADELAIDE: AUSTRALIA: LEVEL DESIGNER: £££ My client based in beautiful Adelaide is looking for a talented Level Designer to join their highly successful studio. My client is looking for the best talent to work on exciting AAA budget character based action games for PS2 and Next Generation consoles
Essential Requirements:
Experience with game content development tools such as UnrealEd, Q3Radiant, Crytek Sandbox
Passion for creating and playing cutting-edge games for consoles
Great sense for what makes a game, or level, fun to play
Ability to work independently but take direction when needed
Contribute positively and work collaboratively in a team environment
Ability to think creatively to resolve technical challenges and limitations
Good written and verbal communication skills
The following attributes will be considered a distinct advantage:
Strong game design skills
Experience creating levels in 3D Studio Max 6 or other 3D level editors
Have shipped AAA PC or console titles
Scripting experience
Value tuning experience (setting up AI/Physics/SFX behaviours)
Games Industry experience
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
717DES: BRISBANE: AUSTRALIA: DESIGNER: £28,000 - £52,000 Is designing games your dream job? Do you like open world games like GTA, Far Cry and Half-Life!? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?
Now’s your chance!
My client in Australia is looking for Designers for their next game. They plan on smashing the charts – and you can be a part of the design team that does it!
Skills Required
• Ability to make cool, fun missions and environments that fit into an existing game design and fiction
• Ability to develop and spec out key game features and shepherd them through prototyping and implementation
• Desire and ability to learn on the job
• Ability to take direction and accept critical review of your work
• Passion for and broad knowledge of console games with an ability to critically analyse them
• Excellent communication skills
Responsibilities:
• Develop and document clear and concise specs for missions, environments & features
• Use proprietary world building, configuration and scripting tools to create missions and environments
• Work and contribute in an open design environment – we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
• Work within and communicate with a large team
BRISBANE, AUSTRALIA: WORLD BUILDER/ARTIST (LEVEL EDITOR): £NEG Over the past couple of decades, beautiful, lush Brisbane has grown into the first rank of Australia's cosmopolitan cities. It boasts a warm climate, low cost of living, plenty of restaurants, clubs, and nightlife, and an expansive waterfront park stretched along its riverbank.
My client has built a superb reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
If you would like to work on AAA blockbuster titles in this fantastic location then you need the following:-
Mandatory Attributes:
Multiple project experience with:
• 3D Studio Max or other high end 3d software
• Level-creation software (Industry standard or proprietary application)
• Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
• Creating high quality low poly 3D models following exact specifications
• Applying 2d textures to geometry
• Creating original, convincing textures for models
• Creating levels/maps to adhere to pre-designed gameplay mechanics
Preferred Attributes:
• Proven ability to take direction and work harmoniously within a team environment
• Ability to organize and communicate effectively
• Next generation game development experience
• Qualification (preferably degree) in a design discipline
• A traditional art background
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
717MDES: BRISBANE: AUSTRALIA: MULTIPLAYER DESIGNER: £28,000 - £52,000 Is designing games your dream job? Do you like open world games like GTA, Far Cry and Half-Life!? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?
Now’s your chance!
My client in Australia is looking for Multiplayer/Split screen Designers for their next game. They plan on smashing the charts – and you can be a part of the design team that does it!
Skills Required
• Ability to analyse strengths and weaknesses in a multiplayer game and balance and tune weapons and enemies accordingly
• Ability to make cool, fun multiplayer missions that fit into an existing game design and fiction
• Ability to develop and spec out multiplayer features and shepherd them through prototyping and implementation
• Desire and ability to learn on the job
• Ability to take direction and accept critical review of your work
• Passion for and broad knowledge of console games (especially multiplayer) with an ability to critically analyse them
• Excellent communication skills
Responsibilities:
• Develop and document clear and concise specs for multiplayer missions
• Configure and tune weapons, enemies and missions for a compelling multiplayer experience
• Use proprietary world building, configuration and scripting tools to create multiplayer missions
• Work and contribute in an open design environment – we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
• Work within and communicate with a large team
NETHERLANDS: LEVEL DESIGNER: £18,000-£35,000 This is a fantastic opportunity to work for this leading developer in Holland working on AAA titles.
As a Level Designer you will be responsible for the creation of levels for an upcoming AAA, team based FPS for the Next Generation Consoles and PCs. Starting with a basic idea you will create a level design, thinking about the bigger picture of all levels, the game flow and storytelling within them. You will work closely with the Lead Designer to implement, test and refine gameplay. Using the Unreal editor you will have to build levels in which story and gameplay are blended into an extraordinary game experience.
Requirements
• Proven talent in creating FPS levels
• Excellent understanding of game flow and level design techniques
• Strong analytical skills and an interest in the human psyche
• Talent in lighting, shadowing and compositing a scene
• Good communication skills and the ability to work in a team
• Ability to be flexible and work within schedule
• An independent and pro-active work attitude
Desirable skills
• Previous employment in the games industry and a passion for games
• Good knowledge of interface and interaction design
• Experience with design of Architecture and Landscapes
• Experience with interactive storytelling, narrative FPS levels or Machima
• Skills in the Unreal editor, 3Ds MAX and Photoshop
Playable levels on CD or DVD including your best work are required for this position.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
MIDLANDS: GRAPHIC DESIGNER: £20,000-£30,000 Very busy and rapidly growing company is looking for a Graphic Designer with experience in the games industry.
We are looking for a highly organized designer to work on print design, layout, and associated admin tasks (delivery and submission to SCEE and MS, etc.). You will be part of a multi-disciplined team (working particularly closely with marketing people), and will also be liaising with freelancers and agencies. Although we can take either a medium weight or heavy weight designer, good organizational skills are absolutely required. You will either have already done this sort of work within the games industry, or will have a truly awesome portfolio.
COMMUTABLE FROM DERBY, NOTTINGHAM, BEDFORD, BIRMINGHAM, BUCKS, CAMBS
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
GERMANY: LEVEL DESIGNER: £15,000 - £40,000 "Working for this prestigious company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it…….this is what you’ll need:
Objective:
My client is seeking experienced action game level designers who can work together with programmers and artists to build solid, visually stunning environments for cutting edge projects.
Responsibilities:
• Responsibilities include but are not limited to using the game editor to layout and populate game worlds. The Level Designer must also be able to work with fellow team members to originate content and facilitate game play. Day to day activities include building levels, placing AI as well as gameplay testing and refining. We are looking for a candidate that is motivated, confident and willing to meet deadlines.
Qualifications sought:
• Strong knowledge of games
• Familiar with all facets of world building and scenario design (including feature implementation, AI scripting, gameplay testing, gameplay tools and level visualization)
• At least 2 shipped successful (75% or better on Game Rankings) titles.
• Familiarity with a qualified Game Editor (CryEngine Sandbox preferred)
• Working knowledge of 2D Art tools (Photoshop preferred)
• Working knowledge of 3D Art tools (3DS Max preferred)
• Possesses a comprehensive understanding of all aspects of project development including graphics, sound design and engineering.
• Task driven employee with good time management and problem solving skills.
• Excellent written and oral English communication skills.
• A passion for creating playing video games.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
NEWCASTLE: CREATIVE WRITER: £DEPENDS ON EXPERIENCE Opportunity to work for booming next gen studio. They are in desperate need of a games industry experienced Creative Writer. You will need to illustrate examples of this and ideally provided with the application. This is only available as a full-time and on-site role. If you have the imagination apply now.
NEWCASTLE: DESIGNER: £DEPENDS ON EXPERIENCE World renowned development studio with AAA titles under it’s belt needs a top end Designer. It will be working on the latest next gen games. There is a history of racing titles with a twist here. You need to have been a designer for at least one year although there are opportunities for those who are industry veterans too.
SEATTLE: LEVEL DESIGNER: $75,000-$90,000 Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
My client based in beautiful Seattle is an industry-leading independent developer of console, PC, mobile and web-based games. Formed in 1994. They have designed and produced 18 original games for worldwide distribution on virtually every major platform - from SEGA Genesis to 64b PCs.
My clients titles span a wide range of product genres including FPS, RTS, puzzle, arcade, adventure, hunting and simulation - and target markets that include hardcore gamers, casual gamers, value buyers and children. In addition to our genre and market diversity, my client develops for a wide variety of gaming platforms including PSP, PS2, Xbox, PCs and mobile phones.
My client is seeking Unreal level designers to join this already successful team. You must have excellent communication, interpersonal, and organizational skills; ability to work well under pressure and deadlines; and a love of computer/console games.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
: SWEDEN: ASSOSCIATE PRODUCER/DESIGNER: £20-35,000 Award-winning developer of interactive entertainment based in Stockholm, Sweden. The company has more than 210 employees and develops games on basically all existing platforms.
Job description
We’re looking for Associate Producers who wants to work with our next generation game titles. As Associate Producer you will push and innovate the game design within your specific area of the game. One of your main tasks is to coach and make sure that your part of the team is inspired and innovative. You’ll also strive to incorporate the overall vision of the game into your parts of the project. On a daily basis you will help with keeping the social and practical work environment at the office at a professional and pleasant level.
Required Qualifications
2-4 years of Professional experience from game development
Proven track record of contribution to published games
Skilled game designer who easily formulates ideas, verbally and in written form
Fluent English skills (knowing Swedish is not required but an advantage)
Playing and enjoying computer games on a regular basis
You are inspired to work as a leader and designer. You’re goal oriented, can handle different types of people and are able to make a team work towards set goals. Something we find of vital importance is that you continuously try to find improvements.
638GD: SOUTH EAST: GAMES DESIGNER: £25,000 to £40,000 + FANTASTIC BENEFITS A brand new vacancy has just become available for a game designer to work on a next gen AAA all action game for a top developer. Not only will you be working on one of the companies flag ship next gen products you will be given an excellent salary and someof the best benefits and bonuses available in the games industry. We are looking for experienced games designers of at least two years with AAA experience.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
SENIOR INTERACTIVE WEB DESIGNER: £30,000-£35,000 My client, a new media company who are based in Central London, is looking for an experienced Interactive advertising Web Designer to join their already very successful team.
You must have a strong portfolio, proven in web design preferably in advertising and have a superb knowledge of Flash animation.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
LEAD GAME DESIGNER A wonderful opportunity to live and work in the amazing city of Shanghai. If you want to hear more about this city, what it will be like to live there, and you fit the job description, then please get in contact with Alex straight away.
Position: Lead Game Designer
Job Type: Full Time
Responsibilities:
As leader of the design team, implementing the design vision, including story and gameplay elements, of the project, and coordinating with the leads of the production team. Report to Creative Director and Producer.
Requirements:
• Design credits on at least one AAA game title
• Minimum of three (3) years designer experience in the game industry
• Experience in game creation, character creation, documentation and script writing, including coordination with engineering and art
• Comprehensive understanding of Game Production processes, graphics, sound design, etc.
• Excellent written and oral English communication skills
• Task driven with good time management and problem-solving skills
• Commitment to personal and peer development and sharing best practices
• Willingness to relocate to Shanghai, China
Candidate Pluses:
• Conversational Mandarin and/or French
• Passionate video gamer, with a wide range of experience in multiple genres and platforms
• Previous role as Lead Game Designer or Creative Director
• Managerial experience and/or experience as a trainer
• Creative writing credits
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
265LLD: MADRID: LEAD LEVEL DESIGNER: £28,000-£40,000 My client who is based in beautiful Madrid is looking for an experienced Lead Level Designer to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
General Responsibilities
• You will be responsible for managing the level design team for an upcoming PS3/Xbox360 title and ensuring that the implementation of missions adheres to the core ideas and values of the game.
• You will report to the creative lead
• This includes the following general responsibilities:
o Management of a team of 6 to 10 designers.
o Supervision and management of level design documentation (e.g. mission design documents, level editor tool requirements, etc.).
o Creation and implementation of the level design pipeline for the project.
o Providing direction, guidance and training to level designers in all areas, ensuring that quality benchmarks are met and that missions adhere to the core game design.
o Creation and management of the level design schedule.
o Managing feedback (both internal and external) on game design.
Requirements
• 3+ years of commercial experience in a level design role, including at least 1+ year in a senior role.
• Experience of at least 1 complete development cycle for a console game.
• Strong organizational, interpersonal, and communication skills.
• Working knowledge of a scripting language.
• Working knowledge of first person shooter editors (eg. Hammer, Unreal, Sandbox, etc.)
• Willingness and ability to relocate to a foreign country.
Plusses
• Previous experience mentoring and managing teams.
• Working knoweldge of 3D studio max
• Working knowledge of LUA.
• Spanish language skills.
• Experience living and working in a non English speaking country (6+ months).
Portfolio
• A map (single or multiplayer) built using any commercial editor. This should showcase your knowledge of level design, scripting and gameplay. This map should be supported by documentation detailing the design intentions, interesting features, detailed breakdown of game-play and the process from concept to implementation (in total, no more than 5 pages).
• Examples of work from past titles shipped or otherwise, including documentation, screenshots, walkthroughs, etc.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
265LD: MADRID: LEVEL DESIGNER: £25,000-£35,000 My client who is based in beautiful Madrid is looking for an experienced Level Designer to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
Responsibilities
• Reporting to the lead level designer, you will be responsible for designing missions for upcoming PS3/Xbox360 title.
• This includes the following general responsibilities:
o Creation and maintenance of level design documentation.
o Creating, implementing and testing missions in the game, using a proprietary, in-house editor.
o Communication of the level design to other designers or the rest of the development team.
o Ensuring that missions adhere to the core game experience.
o Managing feedback (both internal and external) on level design.
Requirements
• 2+ years of commercial experience in a level design role.
• Experience of at least one complete development cycle for a game.
• Working knowledge of current first person shooter editors (e.g. Radiant, Unreal, Sandbox, etc.)
• Experience with scripting languages.
• Strong communication and organizational skills.
• Ability to take responsibility and work independently.
• Able to take criticism and learn quickly.
• Willingness and ability to relocate to a foreign country.
Plusses
• Working knowledge of Maya or other 3D modeling packages.
• Working knowledge of scripting using LUA.
• Spanish language skills.
• Experience living and working in a non English speaking country (6+ months).
Portfolio
• A map (single or multiplayer) built using any commercial editor. This should showcase your knowledge of level design, scripting and gameplay. This map should be supported by documentation detailing the design intentions, interesting features and the process from concept to implementation (in total, no more than 5 pages)
• Any examples of work from past titles, shipped or otherwise. Pls list specific level design work if from shipped title and a short description of what you worked on.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
GAME DESIGNER - MADRID!! GAME DESIGNER
This is a fantastic opportunity to live and work in one of Europe’s most beautiful and lively cities: Madrid, the capital of Spain. A life style of siestas, tapas, fiestas, rooftop swimming pools, Real Madrid, spectacular cultural and arts venues and museums…. and creating AAA games for the next generation of consoles for one of the games world’s favorite publishers.
The Project
The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. In addition this are two other unannounced projects that are strictly under close guard at the moment, but promise to be spectacular.
The Team
Although the majority of employees are Spaniards (the vast majority of whom speak fluent English) they are gradually expanding the number of international employees. They wish to continue this by recruiting specialised and highly skilled staff from abroad. Currently on their staff are developers from various countries, including the United States of America, France, Ireland, the United Kingdom and Denmark.
General responsibilities
You will be responsible for the game design of an upcoming PS3/Xbox360 title and ensuring that all game systems and mechanics adhere to the core ideas and values of the game.
You will report to the lead game designer
This includes but is not limited to the following general responsibilities:
• Creation and maintenance of the game design document.
• Designing various aspects of the game such as cameras, controls, etc.
• Providing direction and guidance to level designers in all game design specific matters.
• Communication of the game design to other designers or the rest of the development team.
• Review of level designs to ensure adherence to core game design
• Managing feedback (both internal and external) on game design.
Specific responsibilities
Become the “point person” in one or more areas of expertise, e.g.:
• AI behavior.
• Physics setup.
• Scripting.
• Online & Multiplayer.
• Story writing, dialogue and cinematic.
As the “point person” your responsibilities will include:
• Develop, troubleshoot and implement areas of expertise.
• Document and communicate all relevant information pertaining to area/s of expertise to other designers and dept. leads.
• Contribute to and collaborate with other designers on the game design.
Requirements
• 3+ years of commercial experience in either game or level design roles.
• Experience of at least one complete development cycle for a console game.
• Strong communication and organisational skills.
• Ability to take responsibility and work independently.
• Able to take criticism and learn quickly.
• Willingness and ability to relocate to a foreign country.
Pluses
• Working knowledge of Maya or other 3D modeling packages.
• FPS design experience.
• Working knowledge of FPS level editors (Radiant, Unreal, Sandbox, etc.).
• Experience of scripting using LUA.
• Spanish language skills.
• Experience living and working in a non English speaking country (6+ months).
Portfolio
• A game design proposal for either a hypothetical game or a shipped product (no more than 2 pages).
• Any examples of work from past titles, shipped or otherwise. Pls list specific game or level design work if from shipped title and a short description of what you worked on.
Benefits
• Performance related bonus.
• Relocation package.
• Travel and hotel expenses for interview.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
LEAD GAMES DESIGNER We are looking for a person with experience leading a development team, who has good management skills and an excellent understanding of game design.
You will be working closely with the company's founders to take a new game which is currently at the concept stage and oversee its development into a full commercial product. Organising the production process efficiently and ensuring component projects are delivered on time will be vital to ensuring the game is delivered ready for launch on time.
You must be organised, must be able to think creatively and must understand business objectives. You will be leading a young team and working with an in-house programming language and a game engine which is designed specifically for publishing online.
We are looking for someone who is energetic, ambitious and bright and who wants to take on the exciting challenge of taking a game from inception to market.
Qualifications:
- 2/3+ years' experience in games software development at lead designer working on triple A titles
- Prior production experience with PC games is a big plus.
- Experience with programming would be a HUGE bonus
- Game knowledge/game industry knowledge.
- Effective communication skills.
- Demonstrated ability to work well within a team.
- Strong project management and organisational skills.
- Bachelors' degree or equivalent work experience.
- Familiarity with online gaming industry history and trends.
- Self motivated, with strong work ethic and ability to work with limited supervision.
- Flexibility to adapt to changing priorities.
- Attention to detail.
- A positive, can-do attitude.
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)870 3000 987 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
322MNLD: CAMBRIDGE: MINI GAMES LEAD: £25-35,000 322MNLD: CAMBRIDGE: MINI GAMES LEAD: £25-35,000
My client currently has over 500,000 paying subscribers and over 3 million active free players and is continuing to increase this number in order to become a significant operator in all the major online gaming markets worldwide.
In order to develop its portfolio, the company requires a Team Lead to head up the new business area of Web Java Games as part of it’s games umbrella. Using our own technologies which have been developed in house, we are looking to begin with web based Java Games and then using this to build a presence in the market and a dedicated audience base so as to be able to extend into the mobile games arena.
This person will lead the development of the business with guidance and support from Senior Management, with the overall view to developing a successful and profitable concern.
Ideal Candidate
This role is ideal for a games enthusiast who is articulate and energetic and who wishes to immerse themselves into the commercial dynamics of a successful and rapidly growing Games Company. Using my client’s resources and support, you will have the opportunity to help mould the development of the business unit from the outset and to significantly impact on its success.
It is likely that you come from an entrepreneurial background, possibly in the mobile games industry and are looking to take a step up into management, or alternatively you are passionate graduate with a good commercial instinct who is looking for an opportunity to make their mark in the Games industry. With extensive experience in creating Java Games in either a professional or recreational environment, you will have excellent communication skills, both verbal and written, strong organisation skills and proven ability to multi-task and to co-ordinate a variety of projects according to deadlines.
Line Manager
The position reports to the Head of Games Development and has significant exposure to the management and team. It will also head up a small team initially, with a view to building the team to four in the first quarter of activity.
Key Responsibility Areas
The main purpose of the role will be to steer the development of a successful and profitable Java games business unit. Working closely with the Head of Games Development, you will be involved in all areas of its development including designing of Java games, attracting and retaining new audiences and planning the growth and direction of the area itself.
Game Design (50%)
• Design (including Level Design) of entertaining and addictive Java games suitable for ultimate transition into the mobile games market;
• Managing the games development cycle in its entirety, working closely with the graphics and QA teams to deliver top quality products.
Team Leadership (30%)
Team leadership responsibility for a small team, building initially to four people, tasks will include:
• Assisting with the interview & selection of candidates
• Regular staff reviews
• Managing team’s workload within the constraints of project deadlines
Business Development (20%)
• Project management of overall growth of the business area, identifying potential areas for development;
• Scheduling of regular releases of new Java games;
• Securing the attraction and retention of new audiences through a variety of methods
Remuneration Package
We are keen to engage, develop and empower our staff, allowing them to make a real difference to the value and service we provide to our partners and customers, and recognise and value them for their contribution. As part of this, tangible benefits include:
• Negotiable salary - starting around £25k-£35k p.a. depending on experience
• Individual bonus dependent on achievement of personal objectives (up to 10% of salary)
• Team bonus dependent on performance of the business unit
• Discretionary quarterly profit pool bonus dependent on player growth
• Regular pay reviews
• Healthcare
• Gym membership
• 20 days holiday plus statutory bank holiday’s increasing by 1 day for each year of service up to a maximum of 30 days
• Monthly team clothing allowance
• Learning and development relevant to position
• Very active jollies programme
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
CHIEF GAMES DESIGNER x 5 How world you like to be designing games for the next generation? Working on a diverse portfolio of games and genres? From sports to FPS to completely original IP, working alongside some of the best people in the industry? My client requires 5 Chief Game Designers for various projects and offers some of the best benefits and salaries in the industry as well as a financial secure studio with excellent further prospects.
Duties will include:
• The organisation of, and involvement in, the conceptualisation and direction of our next generation of international hits
• Overseeing all the studio’s projects through the entire development process
• Ensuring that all completed titles adhere to their original visions and meet the highest standards within required timescales
• Coordinating the Games Designers in researching all projects within the studio
• Managing the morale, motivation and development of the design team
You’ll need:
• A minimum of 5 years’ games design experience, with at least 2 completed titles
• A passion for creating great games and a head full of innovative ideas that’ll push the boundaries of conventional gaming
• An in-depth knowledge the games industry and the development process
• The experience and interpersonal skills to lead and inspire a team of designers
SENIOR ONLINE GAME DESIGNER Job Description
The successful candidate will have previous experience within a similar role in the games industry and should have worked on successfully published titles. The candidate will have ideally worked across a variety of genres and successfully published titles and have experience of design for online and multiplayer gaming. Senior designer candidates will need to demonstrate excellent communication skills both written and verbal, a quality approach to development and a passion for all things games related.
Role & Responsibilities
• Ability to create game & level designs from a high-level concept or framework through to a detailed and final GDD (Game Design Document) and provide input to TDD’s (Technical Design Document) as appropriate.
• A deep understanding of game mechanics and gameplay systems
• Creation and maintenance of high standard design documents.
• Ability to interpret and apply design, technical, test and UI guidelines from publishers, development partners as required.
• Maintaining a consistent vision of the project across all design requirements.
• Designing environments, mission scenarios, interactive encounters and combat situations either independently or in collaboration with design team members.
• Working closely with artists & programmers on the development and refinement of tools and engine features.
• Working closely with QA managers and play testers both internal and external to identify & resolve gameplay and level design issues.
• An understanding of localisation issues and ability to resolve issues at a design and content level.
• Technical understanding of games technologies including mobile platforms a plus.
• Knowledge of 3D software (3DS Max) a plus.
• Experience of using a scripting system or basic programming knowledge is a plus.
Personal Qualities
• Strong team working skills and ethos,
• The ability to offer constructive feedback to programmers and artists while providing clear rationales behind design decisions.
• Ability to clearly explain what is right and wrong about a level design, gameplay mechanics with reference to key design principles.
• Good management skills and the ability to foster teamwork and a positive atmosphere.
• Excellent organisational, analytical & communication skills.
• Strong attention to detail.
• Flexible and adaptable with the ability with changing project and development requirements.
LEAD GAME DESIGNER: SCOTLAND Work with a talented Team on a high-profile, next generation MMO game. Interact closely with all departments in order to resolve design and technical issues and maintain the core design features for the creation of a AAA title.
An opportunity to work with an existing development team to craft a genuinely original, massively multiplayer online entertainment product with enormous potential to be The Next Big Thing.
As a key member of the project’s management team the successful candidate will assume responsibility for all design functions, driving the design staff towards delivery of a stellar product.
Responsibilities
• Coordinating an effective team of designers, including collaboration with in-house User Experience team.
• Working with all functional areas to translate an ambitious vision into a series of realistic goals.
• Delivery of appropriately detailed requirements & specifications with respect to the Product Vision and Project Plan provided by the project’s key stakeholders.
• Timely review of all user-facing features to maximise iteration efficiency.
• Maintaining clear and concise verbal/written communication throughout the design team.
• Inspiring the team towards transparent product goals and project objectives.
Experience Required
• 5+ years in a professional product design role with at least one shipped title (ideally MMO).
• Team leadership, preferably within a major entertainment project.
Experience Preferred
• Formal project and/or personnel management training.
• The realities of commercial product development, particularly on a large scale.
• MMO & Virtual World development and community building.
• Tailoring product to meet the needs of a specific audience.
• In depth games knowledge across multiple platforms and multiple genres, particularly MMOs.
• At least 2 years experience in the industry.
Knowledge/Skills Required
• Strong organizational, interpersonal, and communication skills.
• A positive leader who can comfortably motivate, mentor & coach direct reports.
• Appreciation of just how much design is enough, quickly identifying and curbing unnecessary ‘gold plating’.
• Good time and task management skills.
• A structured approach to work and ability to prioritise effectively.
• Demonstrable understanding of the typical games development process.
• An imaginative, creative mind with a natural flair for problem solving.
• Ability to overcome truly unique design challenges.
• Strong work ethic and passion to create ‘the next big thing’.
At least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, MS Expression Design and Blend would be ideal. Photoshop and Flash experience essential
NEWCASTLE: CREATIVE DIRECTOR CIRCA £35,000 As Project Creative Director/Lead Designer, you are responsible for establishing and maintaining the vision of your game, including, from a high-level, the fundamental game design and gameplay as well as the setting, style and "fiction" of the game-world. Taking direction from the studio head and other upper management, you will then work closely with the project producer, technology director, and art director to make sure all the elements of the project come together into a high-quality AAA title with a strong central vision. You will talk extensively with both the developers on the team as well as upper-level management to make sure everyone knows exactly what game is being made. To apply:
• Minimum five years of professional game development experience.
• Minimum of one AAA PS2, Xbox, or Gamecube (or some combination thereof) title shipped in a Lead Design role or higher.
• Strong background in game design a must.
• Strong background in programming or art a big plus.
• Professional writing skills; able to write extensive documentation of all types.
• Strong verbal and communication skills. Able to talk easily with all departments about all aspects of the project.
• Interested in being in the trenches, involved with day to day decisions, while also being able to maintain a strong high-level vision.
• Strong knowledge of game development methodology and practices.
• Extensive knowledge of games both past and present.
• Ability to lay out the overall development plan for a game, nurturing the project from concept to implementation.
• Intense creativity and a passion to innovate, going beyond what is directly asked of you.
: CANBERRA, AUSTRALIA: DESIGN DIRECTOR: Leading Australian games company is looking for a talented senior game designer to work as Design Director on upcoming next generation console and PC titles. You will be responsible for creating, documenting and communicating game design concepts for one or more titles. As well, you will be required to work with our design tools to implement game mechanics or parameters and test and tune those. You may be required to do a certain amount of level building or design as well though this is not the major focus of the role.
We take game design very seriously. You should be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You should be capable of analysing and critiquing game designs and using that analysis to inform your own design sensibilities. We expect you to be familiar with our products and be able to speak critically about them.
This position requires a high degree of creativity. You will be required to form a "vision" of the game and use that vision to inform your design decisions. An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.
As Design Director, you will not only be directing the work on the design team but also providing design parameters to the art and technology teams. You must be capable of critiquing the game art as it pertains to the overall creative direction of the project. Similarly, you must be capable of providing a creative direction to the technology team.
You will work with a lead designer who is responsible for scheduling and managing the design team. You will not be directly supervising the game design team but rather will work with the lead designer.
Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and PR duties.
Required skills
Thorough understanding of contemporary game design theory and state of the art
Ability to apply this understanding to creating your own game designs
Great communication and documentation skills
Understanding of technological and production limitations and ability to use those to inform game design
Understanding of and desire to create first-person shooter gameplay
Ability to meet deadlines
Ability to work and contribute effectively in a team environment
Creative talent!
Desirable skills
Understanding of contemporary 3D first-person engine technologies and editing tools
Ability to use basic programming or scripting tools
To apply for this position, you will need to submit:
Resume.
Cover letter explaining why you would be a good match
Reel or CD of original work, which should show examples of all or some of the following:
Levels or other game content. This should be viewable using existing third party game engines or modified engines that can be freely downloadable.
Game or level design documents
Any other supporting material that demonstrates your artistic or game design skills and thinking.
USA: LA: LEAD & SENIOR DESIGNER: £DEPENDS ON EXPERIENCE Leading studio based in LA has an exciting opportunity for a Senior Game Designer and a Lead Designer for a next-generation action adventure game. You will be instrumental in designing game mechanics characters, puzzles, levels and story arc for Next Gen platforms. You will partner directly with team leaders to participate in the design of an exciting and high profile new intellectual property.
Responsibilities:
• Work with producers, Design Director and other team leaders to design campaigns and levels for a next generation Action adventure.
• Collaborate with artists, engineers, producers and others to create a new and ground-breaking IP for next-gen consoles.
• Take direction and then run with it, owning substantial game design responsibility.
• Communicate accurate information to team leaders and others, including status, risks and needs.
• Encourage and value feedback, incorporating it into design.
Requirements:
• Strong focus on designing puzzles and levels for action adventure games.
• Ability to translate game mechanics designs into full and fun level designs
• Willingness and ability to design within technical and other constraints
• Experience with Action Script and the Unreal Engine
• Good listening skills, ability to take and understand direction ? and encourage feedback
• Good communication skills, ability to effectively verbalize design issues as well as risks and concerns
• Self-management skills, ability to effectively run with the responsibilities with minimal hand-holding
• Ability to proactively anticipates and adjusts for problems
• Ability to effectively collaborate with other team members both within and outside design group
• Desire to promotes a culture of creativity and collaboration
• Effective time management skills to ensure optimal results Skills and Experience:
• 5+ years of game design experience
• Credit as game designer on at least one published console action adventure title
• Strong skills using game design tools
• Strong computer skills (very comfortable in MS Word, Excel, Visio, etc)
• Self-motivation
• A passion for games
• Bachelor's degree preferred
DUNDEE: SENIOR GAMES DESIGNER: £37-45K Senior Games Designer with 2 hit titles to your name required for high profile project in Scotland. It will be working on a big budget title for an MMOG. It will require you to have some great ideas to direct the project and really put your mark on it. In addition you will need excellent documentation skills. The position is working in a highly talented team with some key members of the games industry who really are guru level.
111LGDES: NEWCASTLE: LEAD GAME DESIGNER: £TBD 111LGDES: NEWCASTLE: LEAD GAME DESIGNER: £TBD
Description: My client is looking for a multi-faceted, industry experienced individual to fill the critical path of Lead Game Designer.
RESPONSIBILITIES
• Reports to Project Creative Director.
• Maintain GDD and all other related documentation.
• Lead, manage and mentor a team of up to 5 gameplay designers.
• Lead designers and other team members in feature-specific meetings.
• Drive the creation of game features and mechanics.
• Create, standardize and maintain reference levels for gameplay prototyping.
• Maintain gameplay tuning, balancing, and performance.
• Update tasks in Test Track Pro or related software.
Requirements: • Must have a minimum of 5 years in the Industry as a Game Designer.
• Must have shipped one or more titles as a Lead, Level or Systems Designer in a management role on either the Xbox or PS2.
• Must be detail oriented, an open communicator, and a team player.
• Must be willing and able to take direction from the Creative Director.
• Able to innovate new ideas and mechanics.
• Solid working knowledge of any number of different genres and gameplay mechanics.
• Able to discuss both practically and philosophically the why’s and how’s of different genres and their mechanics.
• Highly organized, detail-oriented, and a believer in transparency in design and communication.
• Can perform set tasks, and guide others, with minimal coaching from the Creative Director.
• Solid working knowledge of MS Office suite.
• Know the ins-and-outs of different mission/objective scripting systems.
• Real management experience a must (ability to direct day-to-day work of up to five direct reports; able to set goals and manage personal and professional growth of direct reports; able to make realistic schedules in a fast and flexible environment).
• Valuable skills include UnrealEd 2 or 3, Maya, PhotoShop, MS Visio, MS PowerPoint, Wiki.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
SWEDEN: SENIOR CREATIVE PRODUCER: £60-80K + BONUS + ROYALTIES + RELOCATION This super successful developer requires a Senior Producer capable of leading one of their new projects. It will be one of their bigger titles. It is a developer with a undisputedly great track record.
The role will be leading one project, at present there is a team of 3-4 working on the concept stage
PC title
75 strong team and working largely with outsourcing: 4 leads reporting in and managing groups
Big multiplayer online title FPS. Good track record
High Quality AAA title
European nationality ideally although a visa can be sought for the right person.
A long experience from the Gaming industry as a designer and project manager. Experience from working in and perhaps even leading bigger AAA productions.
From concept phase to launch and on through to Post-Ship support. Sr. Producer does not mean Lead Designer, although looking for a person that could carry the design vision.
Responsible for the Implementing the vision of the project, which will result in a high quality, commercially successful product. Senior producer will ensure that his/her team members, primarily the Senior Development Director, have a solid schedule and deliver a quality project on time and within the budget.
Ramping up projects creating the requirement for this role
Creative Producer as well as top project manager
Working closely with dev director
Design-wise
Benefits: bonus, project and profit
Beautiful town, 2m people, close to nature, city built on islands
Studio is centrally located - good transport links. They are presently building a new high tech studio
860LDES: CHINA: LEAD DESIGNER: £TBD 860LDES: CHINA: LEAD DESIGNER: £TBD
Ensure that the features of our game are implemented to a standard that meets or exceeds all the benchmark games in our genre through superior quality.
Contribute to the conception of game ideas and systems and propose brilliant ideas and solutions. Be responsible for the quality of the design and detailed implementation of all game rules, modes and systems, including UI, Front End, Game Modes, Combat System, Rewards, Pacing and Balancing.
Responsibilities:
Understand the Editorial Brief and the intentions of the Creative Director about the game design.
Define the design intentions with the production and design team.
Clearly define the core feature set.
Deliver detailed design and implementation of all core game systems.
Work with the Creative Director and other Leads to solve design issues as they arise.
Requirements:
thorough understanding of war, strategy, rpg, sports and shooting games
extensive experience of AAA game development – especially detailed game systems and balancing – and with production processes and issues
familiar with commercial success factors [sales] and critical success factors [reviews]
excellent written and verbal communication skills – willing and able to work very closely with the design team and with all leads
analysis, risk evaluation and problem solving
Experience in all facets of world building and scenario design including feature implementation, AI scripting, 3D modeling, gameplay testing, gameplay tools and level visualization.
Sense / Comprehensive understanding of all aspects of project function including graphics, sound design, etc
Task driven and good time management and problem-solving skills
Commitment to personal and peer development and sharing best practices
Willingness to relocate to Shanghai, China
A passion for creating and playing video games
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
265SGDES: MADRID/SPAIN: SENIOR GAME DESIGNER: NEG DEPENDING ON EXPERIENCE 265SGDES: MADRID/SPAIN: SENIOR GAME DESIGNER: NEG DEPENDING ON EXPERIENCE
Senior Game Designer >>>
SUMMARY Help develop the Game Vision into a Fun, Exciting, Sexy and Cool Game while maintaining focus on Core Game Features. Develop and implement standards and best practices within the Game Design Team. Assist the Game Design Team Lead in training, managing and mentoring the Game Design Team. Communicate and work with the other Project Teams and their Team Leads to ensure the Game Design is correctly communicated and implemented throughout all Game Areas.
EXPERIENCE • Min 1 published FPS or 3rd Person Action title
• Min 3 years design experience
RESPONSIBILITY • Assist the Game Design Team Lead in all aspects of the game design process.
• Take responsibility for development of sections of the game design, e.g. AI, Physics, Game Mechanics, Front-End, etc.
• Be responsible for training and mentoring of junior designers.
• Responsible for maintenance and management of game design documentation, including development and implementation of best practices.
• Help maintain and manage Game Design Team schedules.
REQUIREMENTS Essential >>>
• Extensive experience with all aspects of game design.
• Experience of at least one full development cycle.
• Extensive knowledge of FPS genre.
• Previous experience with mentoring small teams.
• Excellent communication skills.
Beneficial >>>
• Professional development experience in the FPS genre.
• Experience with Modding.
• Experience with MS Project.
• Spanish language skills.
SALARY Up to €XXX pa depending on experience.
BENEFITS • Performance related bonus.
• Relocation package.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
265DLEAD: MADRID/SPAIN: DESIGN LEAD: NEG DEPENDING ON EXPERIENCE 265DLEAD: MADRID/SPAIN: DESIGN LEAD: NEG DEPENDING ON EXPERIENCE
SUMMARY The Design Lead heads the project’s Design Department. He reports directly to the Producer and works alongside the project’s programming and art department leads. The Lead Designer needs to be able to manage, mentor & recruit for the Game Design Team, the Level Design Team & the Writer. Ultimately responsible for all aspects of design, taking the Game Vision and do what is necessary to create a Fun, Exciting, Sexy and Cool Game while maintaining focus on Core Game Features.
EXPERIENCE • Min 2 published titles as a lead.
• Min 5 years design experience.
RESPONSIBILITY • Communication of all aspects of the Design to both external and internal parties.
• Assist your Team Leads in all aspects of Game & Level Design.
• Develop and fine tune the Game Design, Level Design, Design Pipelines as well as in-house Design Toolsets.
• Be responsible for recruiting, training and mentoring of designers.
• Ensure the game we develop is the game we have designed.
REQUIREMENTS Essential >>>
• Comprehensive understanding of both game and level design.
• Demonstrable analytical design skills.
• Excellent documentation and communication skills.
• Strong ability scheduling a design team & managing external dependencies.
• Proven success leading small to medium sized teams.
• Experience of at least two full development cycles.
Beneficial >>>
• Experience with MS Project.
• Spanish language skills.
SALARY Up to €XXX pa depending on experience.
BENEFITS • Performance related bonus.
• Relocation package.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
111LSDES: NEWCASTLE: LEAD SCENARIO DESIGNER: £TBD 111LSDES: NEWCASTLE: LEAD SCENARIO DESIGNER: £TBD
Category: Design
Description: My client is looking for a detail-oriented Lead Scenario Designer to oversee the implementation of the levels and scenarios for a new next-generation action/driving IP.
Responsibilities
• Work closely with Creative Director and writers to provide input on the story and help define scenarios for the single player experience.
• Provide direction to other scenario designers in the creation of fun missions, encounters, and scenarios.
• Use a modified version of the Unreal 3 technology to implement the single-player campaign with an eye to fun and over-the-top action.
Requirements: • Must have a minimum of 4 years in the Industry as some type of Game Designer.
• Must have shipped one or more console titles as a Senior Level/Scenario Designer or above.
• You must be detail oriented, an open communicator, and a team player.
• You must be willing and able to take direction from the Creative Director.
• Solid production and organization skills
• Solid working knowledge of a number of different genres and gameplay mechanics.
• Solid understanding of the rules of “fun and interesting gameplay.”
• Know the ins-and-outs of different mission/objective scripting systems.
• Real management skills and experience is a must:
o Ability to direct day-to-day work of up to 5 direct reports.
o Able to set goals for direct reports.
o Able to make realistic schedules in a fast and flexible environment.
• Familiarity with 3D modeling software packages (UnrealEd, Max, and/or Maya) for use in blocking out levels. (Do not need to be able to create shipping quality 3D models, textures, texturing, or lighting.)
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
539SGD: ALBERTA, CANADA: SENIOR GAMES DESIGNER: £DEPENDING ON EXPERIENCE Duties
• Primary Task: Reports to the Lead Designer and Project Director to deliver core gameplay elements. Conceives game systems; including combat, UI, inventory, progression, levels, NPC actions, play balance and reward schemes. Oversees the design implementers of these systems and provides a first pass check on deliverables. Acts as an information conduit from Design to other departments.
• Secondary Tasks: Aids in: project management, developing test plans, preparing critical stage analyses, and staff management issues.
Education
Minimum education (preferred but not mandatory): Four year post-secondary degree with an emphasis in computer science, or equivalent experience.
Preferred: BSc.
Experience
• 3+ years of professional game design experience.
• Worked as a designer on 2+ published (preferably AAA) action, adventure and/or combat-oriented games.
Skill Set
• Familiarity with the fantasy and science fiction genre and role-playing games is a must.
• Excellent written and verbal communication skills.
• Proven ability to work well in a team environment.
• Superior organization skills and works well under deadlines.
• Practical experience with C++ and/or C#.
• Aptitude in a non-design development skill (e.g., art, audio, programming, cinema, animation, etc.)
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
321LSDES SEATTLE, LEAD SCENARIO DESIGNER £DEP ON EXP 321LSDES SEATTLE, LEAD SCENARIO DESIGNER £DEP ON EXP
Category: Design
Description: Top games company is looking for a well-read, detail-oriented Lead Scenario Designer to oversee the implementation of the single player campaign/story for a new next-generation IP.
RESPONSIBILITIES
• Work closely with Creative Director and Lead Writer to provide input on the story and help define scenarios for the single player experience.
• Provide direction to direct reports in the creation of fun missions, encounters, and scenarios.
• Define characters and bit-players as interesting NPCs.
• Implement the Single-player campaign with an eye to fun, cool, and continuity.
Requirements: QUALIFICATIONS
• Must have a minimum of 6 years in the Industry as some type of Game Designer with 2 or more years of lead experience.
• Must have shipped one or more titles as a Functional Lead with direct reports on either the Xbox or PS2.
• Must be detail oriented, an open communicator, and a team player.
• Must be willing and able to take direction from the Creative Director.
Solid production and organization skills.
• Solid working knowledge of a number of different genres and gameplay mechanics.
• Solid understanding of the rules of ?fun and interesting gameplay.?
Tapped into pop-culture: What?s hip, what will be hip. . .
• Know the ins-and-outs of different mission/objective scripting systems.
• Real management experience a must: ability to direct day-to-day work of up to 5 direct reports; able to set goals and manage personal and professional growth of direct reports; able to make realistic schedules in a fast and flexible environment.
• Excel, Word, UnrealEd 2 or 3, Maya, PhotoShop, Wiki.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
NEWCASTLE: SENIOR DESIGNER: £32-38,000 + BONUS + BENS Globally known video game developer that is producing hot titles for next gen consoles needs a Designer. It will be working on action based racing games for the latest consoles.
Responsibilities include:
Creation of game systems, user interface, mechanics and other content. Robust knowledge of past, current and upcoming story/action games is a requirement. Experience with game systems design (on shipped titles) is a requirement.
Other responsibilities include:
* Creation of game rules and systems that facilitate progressive gameplay dynamics.
* Participation in the development of gameplay prototypes.
* Communication with other team members regarding ideas, features and systems.
* Implementation and revision of gameplay via iterative design process.
* Development of game design documentation for associated systems, environments and characters.
* Collaboration in defining creative vision and technical specification for games.
MIDLANDS: LEAD DESIGNER: £27-40K If you want to be involved with a number one studio read on. You must have been a lead or senior on a published project to apply. It will be working on all action-racing titles for next generation consoles. Good location and company benefits. People tend to stay at this company as the staff are treated very well. Urgent requirement.
988SDES: AMSTERDAM: SENIOR DESIGNER: NEG DEPENDING ON EXPERIENCE Playstation 3 high action title needs a games industry experienced designer. It is working on AAA title. This developer already had a plethora of awards and needs hard core talent.
Working alongside the Lead Designer, a Senior Designer plays a pivotal role in formulating the game vision and game goals. He/ she will work closely with the Lead Designer, monitoring and managing design output and is jointly responsible for the quality of all design output. Previous console game development experience is essential to this role. Ideally he / she already has some experience in a lead or senior designers role, alternatively is an experienced designer looking to make the next step up in his / her career.
A Senior Designer is expected to:
•Have strong conceptual and visualization skills along with proven creative writing experience
•Have an analytical and curious mind and thrives on problem solving
•Enjoys working as part of a team, with excellent people and communication skills, taking the lead whenever necessary
•Be able to demonstrate his/ her level design skills using level editors
•Have preferably experienced with scripting languages and has experience of game testing. An understanding of 3D packages is desirable, but not essential
Tasks and Responsibilities:
•Work with the Lead Designer to formulate and implement the game vision and game goals
•Clearly define and articulate the game design
•Help define the design team workflow and production process
•Be accountable for quality of all design elements
•Innovate and challenge the design
•Establish designer tool requirements
•Guard the game vision
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
Oxford: Lead Designer: £DOE This fantastic developer/publisher of all format computer games is looking for a talented Lead Designer to join their ranks!
They have been going for over 15 years and have some great titles under there wing!
Requirements:
- Proven track record working in design on a number of AAA products!
- Experience as a lead designer
- Experience managing a team of designers
- Enthusiasm and passion for video games!
DESIGN MANAGER: GAME CONTENT TEAM LEADER: CAMBRIDGE CAMBRIDGE: : £40K PLUS
Developer and publisher of the MMORPG adventure game, is looking for an experienced content editor to manage our Online Content Team. The ideal candidate will have a proven track record in managing a small team of approx 5-10 people.
A unique company with a distinct company ethos of over achievement. We have grown 4 times in the last year, and continue to grow at a similar pace. We are looking for a candidate to thrive in this environment with energy, enthusiasm & natural ability to work at pace.
Key duties include:
• Managing the release schedule and content publishing aims to ensure the game is updated frequently and effectively updated;
• Managing the content team in the production of original and ingenious work, whilst ensuring that milestones are accomplished and schedules achieved on time;
• Being responsible for the content production process, proactively striving to make it as effective and efficient as possible;
• Ensuring a cohesive approach is maintained for the overall storyline development
• Building excellent working relationships with development teams to ensure high quality content is produced;
• Establishing a creative and productive environment through effective team coaching;
• Ongoing appraisal of team member's individual performances, helping them to work towards their own continuous personal development;
• Working closely in alignment with the company’s overall business strategy;
• Leading by example through commitment, passion and professionalism towards the games universe and gaming industry as a whole
Requirements:
• 2/3+ years' experience in games software development as a lead designer or developer working on published titles;
• Excellent written and verbal communication skills with proven ability to communicate enthusiastically, clearly and concisely to groups and individuals;
• Proven time and project management skills with demonstrable ability in handling multiple responsibilities concurrently whilst working well under deadline pressures;
• Great attention to detail;
• Solid problem-solving ability;
• Good creative writing skills with an imaginative flair for storyline ideas
NOTTINGHAM: LEAD DESIGNER: £DOE Work on exciting MMO product in the midlands. Highly creative role for person who has already worked as a senior/Lead Designer.
A Lead Designer is required to possess excellent technical, leadership and problem solving skills. It is a role best suited to a highly resourceful and practical thinker, someone able to both conceptualise and realize a given design. A natural leader and a clear communicator, the lead designer must be able to turn his hand to any number of highly varied tasks, whether in simple documentation or in technical design.
The Lead Designer must also be able to understand project-wide concerns, communicating and often assisting producers in the task of scheduling the project, and suggesting ways to develop and improve working processes both inside and outside the design team.
Using in-house and commercial tools, the Lead Designer will head-up the task of populating the game worlds with all required design controls, and will also assist in in-house tool design and development.
The Lead Designer takes full responsibility for the fun-factor within their game, and as such is given the creative freedom and respect to develop a project in the direction that they see fit.
SKILL REQUIREMENTS/RESPONSIBILITIES:
• Display a passion for design work, video games and the entertainment software industry
• Should have the necessary skills to develop and produce “concept” and “design” documents
• Possess an excellent working knowledge of design tools, map editors, and design techniques
• Demonstrates a good working knowledge of the technical restrictions and specifications for various game consoles
• Possess excellent written and oral communication skills, essential in sharing ideas and concepts with other team members
• The Lead Designer should display the following personal characteristics:
a) Flexibility and adaptability.
b) Assertiveness and confidence.
c) Enthusiasm and imagination
d) Well organized and self-disciplined.
e) Able and willing to devote the necessary time to planning, directing and controlling the projects design team activities.
f) Ability to anticipate problem areas and initiate appropriate and decisive corrective action/s before they become problems.
g) Ability and enthusiasm to learn new tools quickly and competently
h) Willing to make decisions and see them through to completion.
• Able to work independently on design tasks of a complex nature with little or no supervision.
• Become well versed in all departmental policies and procedures.
• Assists Producer in ensuring that the project satisfies Monumental Games development standards
• Consistently strive to maintain or exceed the highest quality standards of the Design Department
• Can be called upon to provide routine assistance and support to Designers.
• Previous experience within a similar role.
NORTH WEST ENGLAND: LEAD DESIGNER: £30-40K + 20% BONUS + BENS + PAID OVERTIME PS3, Wii, 360, PS2 projects for an award winning AAA developer in North West. Blockbusting title that really gives amazing scope and would bolster even the most accomplished designer’s CV. Creative input a must.
It will be designing an action packed fantasy world-style game. You can really get your juices flowing on this one. You will need good documentation skills. Ideally you will have been a senior or lead designer before. Apply now this job is hot!
MIDLANDS: SENIOR DESIGNER: TO £45K If you have at least 3 published games this developer is keen to meet with you. They are working on lifestyle, action titles for next generation consoles. They employ ambitious people and encourage fun & adventurous lifestyles to delivering fresh, original & innovative console intellectual property for a new mass market audience.
LONDON: SENIOR DESIGNER: £30-40K Great opportunity in cutting edge Technology Company in central London creating 3d games for mobile although the process is similar to that of the console/PC processes so Mobile experience is not needed
You need to be a classic Traditional Game Designer who is probably been in a senior design role or at least led a project or two before. Or they may have been Pitch Document designers before.
Exceptional written skills and the ability to describe game designs with as much visual aids as possible: Diagrams mock models etc.
London: Senior Designer: £GOOD-DOE An enthusiastic Senior Game Designer is required to design and lead new projects for the brightest light in mobile game development. You will have previous experience in either a lead or senior game design role on one or more projects from start to finish and the ability to explain what is involved in this process. As Senior Game Designer you will be expected to manage one or more Junior Designers and play a noticeable role in increasing their ability within the discipline of design.
In return you can expect to work on the biggest games within mobile development in a fast paced and highly challenging environment.
Responsibilities
- Instrumental in defining & maintaining the projects creative direction
- Creation of project documentation
- Balance game features
- Provide feedback to management on game quality
- Mentor the Junior Designer(s) assigned to your project
- Ensure all individuals on the project are aware of the design and objectives
Personal Qualities
- Able to hit the ground running from day one
- Ability to generate well thought through and innovative ideas
- Excellent communication and interpersonal skills, approachable and decisive
- Pro-active approach to work with ability to deliver quality and on time
London: LEAD Designer: £GOOD-DOE An enthusiastic Lead Game Designer is required to design and lead new projects for the brightest light in mobile game development. You will have previous experience in either a lead or senior game design role on one or more projects from start to finish and the ability to explain what is involved in this process. As Lead Game Designer you will be expected to manage one or more Junior Designers and play a noticeable role in increasing their ability within the discipline of design.
In return you can expect to work on the biggest games within mobile development in a fast paced and highly challenging environment.
Responsibilities
- Instrumental in defining & maintaining the projects creative direction
- Creation of project documentation
- Balance game features
- Provide feedback to management on game quality
- Mentor the Junior Designer(s) assigned to your project
- Ensure all individuals on the project are aware of the design and objectives
Personal Qualities
- Able to hit the ground running from day one
- Ability to generate well thought through and innovative ideas
- Excellent communication and interpersonal skills, approachable and decisive
- Pro-active approach to work with ability to deliver quality and on time
- Experience being a lead designer required
SENIOR GAME DESIGNER: TO £40K This position provides an exciting opportunity to join one of the worlds leading developers of Social Simulation and World Building Strategy Games.
Primary Duties
• You will be a key team member with direct responsibility for all aspects of the product design from concept right through to detailed production specifications.
• To be a vision holder and champion for the product. Your passion for the product will drive the team.
• Be skilled in implementing game scripts, authoring levels using in-house tools, and working with the Quality Assurance team design strategies to test and tune the product
Profile for the ideal candidate
• Minimum of 2 years experience designing games, must have worked on at least one commercially released games title.
• Have in depth experience of different game genres (especially world building and social simulation)
• Be knowledgeable about current product trends with the ability to produce sound competitive analysis through researching current game reviews and industry articles
• Capable of producing clear and concise documentation, including:
Internal Product Concepts
Product Pitches
Design Overviews
Detailed Production Design Specification
Marketing and Press Briefings
• Create, refine and define the game’s scope (the scale, content and detail of its game world) and game-play (range, type & interplay of game mechanics) whilst maintaining its focus (core concept) and any necessary genre conventions.
• Be a strong team player with the ability to interface and support other team members including the Project Manager, Product Producer, Art and Programming Leads.
• Have experience of using a scripting language, with the ability to create, test, and refine game-play scenarios
• Excellent written and oral communication skills.
• Experience with designing, tuning, and balancing levels for games.
• Have a good working knowledge of the Microsoft Word, Excel, Visio and Power Point.
• Able to meet tight deadlines and operate in ‘crunch’ mode if required
• Have an overwhelming passion for games!
BRISBANE/AUSTRALIA: LEAD DESIGNER: £MARKET RATE Here comes the sun. AAA next gen character action/adventure genre. They are a close-knit team that are trying to do groundbreaking work and trust and good communication skills are a core value, as well as possessing very high professional standards.
The following are the Job Requirements for the Lead Designer role:
• Minimum Five Years Design Experience in Game Industry
• Minimum Two Game Titles Completed, One Title as a Lead Designer
• Excellent Knowledge of Video Games
• Excellent Documentation Skills
• Excellent Verbal and Written Skills
• Console Experience
MANCHESTER: SENIOR DESIGNER: TO £40K One of Europe's most respected independent game development studios. The studio has over 15 years development experience on a variety of platforms. Making extremely popular next generation titles.
Qualifications
• Senior or lead experience on at least one released title, preferably console.
• Minimum 5 years games production experience. Must have been involved with games from concept through to completion.
• Self-motivated and enthusiastic individual.
Job Requirements
• A good understanding of all aspects of gameplay: control, player feedback, mechanics, game progression, reward and difficulty curves, etc.
• Ability to identify and analyse problems and to design creative and achievable solutions.
• Excellent documentation skills: creation and maintenance of detailed yet concise design documents and other project documents (schedules, etc) using Word, Excel, Visio, etc.
• Excellent communication skills (both written and verbal). Candidate must be able to address team members and other members of the organisation clearly and unambiguously.
• Good knowledge of code and art related development issues and the ability to work well with these departments.
• Good knowledge of games past and present.
Bonus Skills
• Level design experience.
• Programming experience.
• Art experience.
• Creative writing abilities.
Example design documentation will be required. Please include any other materials you feel relevant to your application.
Lead Games Designer My client a leading light in the world of action filled high octane games are looking for a shiny new Lead Designer to work on their upcoming sure to be smash hit blockbuster titles, with new projects in development and working on next-gen and existing platforms this is a role where you can do more than just blow the bloody doors off. The responsibilities for the right person are outlined below:
ACCOUNTABLE TO: PROJECT MANAGER and CREATIVE DIRECTOR
JOB PURPOSE:
• To lead the game design team on a particular project.
• To oversee the detailed game design of the project.
• To ensure that the game design is planned, documented and tracked effectively.
• To instigate and manage processes which ensure that game design development is both efficient and creative.
KEY SKILLS AND EXPERIENCE REQUIRED:
• Ability to direct a team’s game design development.
• Proficiency in game design at both the macro level and the micro level.
• An understanding of game mechanics, progression and presentation, and how individual design choices can affect the overall feel of the game.
• Effective and inspiring communication of game design elements to all development staff.
MAIN RESPONSIBILITES:
• Managing the game design team: planning, allocating and tracking tasks.
• To ensure that design tasks are focused on, or support, the core of the game design.
• To direct and aid the game designers with their design work, and to ensure that the game design documentation is maintained.
• To design elements of the game as required.
• Inter- and intra-departmental liaison to include meetings, playthroughs etc.
• To work in conjunction with the project manager on recruitment, appraisals and disciplinary procedures as required.
• Responsibility for the team’s on-going learning and development.
PERSONAL AND INTERPERSONAL SKILLS:
• Strong leadership ability
• Ability to innovate and problem-solve
• Effective communication with creative, technical and non-technical parties.
• Ability to organise own work, and the work of others.
• Pro-active and self-motivated
• Enthusiasm for computer games.
So if this is the right role for YOU! Simply send us your details and some documentation showing off your skills and ability to take on this superb role.
NEXT GENERATION: FPS: BIRMINGHAM: DESIGNER: TO £40K Next gen FPS game. Our client is currently looking for an exceptional Game Designer to join its growing Design Department. Working with like minded individuals you’ll be able to easily and quickly take aspects of the game’s macro vision and document these such that they can be used by the design, art and programming teams to deliver genuinely AAA content. A natural communicator with an infectious passion for computer games, you’ll find it easy to work with the art and programming teams on a daily basis, helping them firstly understand the requirements and limitations of game features and then to deliver on both the quality and time constraints of those features.
Able to easily motivate those around you, you’ll be passionate about analysing and creating exceptional videogame entertainment. A focused self-starter, you’ll find it easy to deliver your opinions not only to members of the design team but also to the project team and management group, your knowledge of games both past and present helping you illuminate your ideas and supporting your decisions. You will be able to creatively solve complex design challenges, communicating these solutions not only the design team but also the programming, art and management teams. First Person Shooter/Action Adventure experience is preferable, but not essential. Because of the diverse nature of Design Roles in other companies, and because methods and processes vary so greatly, we will consider all applications from passionate, experienced individuals who don’t necessarily have experience of our exact tool chain or methodology. Passion and commitment to game design, and a great track record, are essential, however, as you will be central to the design process from the beginning to the end of your project. This said, the ideal candidate will fulfil most of the following criteria:
• Three or more published titles, at least one of which should be a console title.
• Experience of rapid visualisation, prototyping and scripting tools such as Sketchup, Virtools, Python and LUA.
• First person shooter editor experience, ideally in UnrealED as this is our current engine, but others such as Hammer, HL2 Ed, and RenderWare Studio will suffice.
• Experience with Max and/or Maya.
• Sound knowledge of the MS Office suite.
• Excellent communication, mediation, and problem resolution skills.
• Excellent planning and time management skills.
• Great presentation skills.
• Some knowledge of programming and coding practices would be beneficial, but not essential.
TANTALISING BIRMINGHAM: TECHNICAL DESIGNER: TO £45K Next gen, FPS sure fire hit games. This studio is currently looking for an exceptional Technical Designer to join its growing Design Department. Working with likeminded individuals you’ll be able to easily and quickly take the vision for an aspect of the game’s design and abstract this into a detailed technical specification that can be used by the programming team as a basis for their engineering plans and development schedule. With a background in Computer Science or videogame programming, coupled with several years experience in game design, you’ll find it easy to work and communicate with talented technical staff, helping them understand the required functionality of any tool, feature or system requirement, approaching complex problems in appropriate and effective ways. A clear and logical thinker, you’ll be adept at taking creative abstracts and turning these into detailed technical specifications.
As a focused and pragmatic problem solver you’ll be able to collaborate with the coding team on feature iteration, working through usability and functionality problems before the roll out of features to the wider team.
First Person Shooter/Action Adventure experience is preferable, although not essential, but a passion for computer games is a must as you will be involved in all aspects of your game’s design from inception/ideation to delivery.
Because of the diverse nature of design roles in other companies, and because methods and processes vary so greatly, we will consider all applications from passionate, experienced individuals who don’t necessarily have direct experience of our exact tool chain and methodology. Passion and commitment to game design, and a great track record, are more important. This said, the ideal candidate will fulfil many of the following criteria:
• Two or more published titles, at least one of which should be a console title.
• Good working knowledge of C++, C# or other applicable code/script experience.
• First person shooter editor experience, ideally in UnrealED as this is our current engine, but others such as Hammer, HL2 Ed, and RenderWare Studio will suffice.
• Experience of Max and/or Maya.
• Excellent knowledge of the MS Office suite including MS Visio.
• Excellent verbal and written communication skills.
• Superb mediation and problem resolution skills.
• Enthusiasm, drive, and personal motivation.
Able to creatively approach technical design challenges.
Historic and quaint: OXFORD: LEAD DESIGNER: £40K This fantastic developer/publisher of all format computer games is looking for a talented Lead Designer to join their ranks!
They have been going for over 15 years and have some great titles under there wing!
Requirements:
- Proven track record working in design on a number of AAA products!
- Experience as a lead designer
- Experience managing a team of designers
- Enthusiasm and passion for video games!
AAA on the beach: LOS ANGELES/USA: GAMES DESIGNER: $OPEN All the other companies describe themselves as AAA, this company is truly AAA. They make games even your gran has heard of. It is for next gen formats such as Wii and Xbox360. They need an experienced games designer. Ideally you will have a visa for USA already, you will need to be absolutely exceptional otherwise!
Games Designers wanted all levels - APPLY NOW! My client a great games studio is looking for intelligent, obsessive gamers to expand its design group. We are looking for both rookies and experienced designers, and will consider people who have not worked in the games industry before. Not just a player of games - someone who is driven to fully understand their internal workings and use that knowledge to win.
Tick as many things off the list below as possible, but at least one from each section:
Education:
• Computer Science degree (or similar) 2:1 or better
• History Degree 2:1 or better
• Any other degree 2:1 or better
Play (and usually win):
• PC strategy games
• Tabletop wargaming
• All other PC & console games
• Board games
• Paper RPGs
Work experience:
• Games design
• Games programming
• Games art
• Games production
• Programming
• Systems analysis
• Program design
• AI
• Historical research
So if this could be your dream job apply right now.
SENIOR GAME DESIGNER World renowned studio with hit titles aplenty – all AAA by the way! Need a games industry experienced Designer.
The main responsibilities will be:
Documenting and producing specifications for game systems, user interface, mechanics and other content.
Robust knowledge of past, current and upcoming story/action games is a requirement. Experience with game systems design (on shipped titles) is a requirement.
Other responsibilities include:
* Creation of game rules and systems that facilitate progressive gameplay dynamics.
* Participation in the development of gameplay prototypes.
* Communication with other team members regarding ideas, features and systems.
* Implementation and revision of gameplay via iterative design process.
* Development of game design documentation for associated systems, environments and characters.
* Collaboration in defining creative vision and technical specification for games.
If this sounds like your dream role, or would like to know more, please don’t hesitate to contact us at qa@change-job.com or call on 0870 3000 987
SENIOR LEVEL DESIGNER/ MISSION SCRIPTER My client a leading light in the world of action filled high octane games are looking for a shiny new Senior Level Designer/Scripter to work on their upcoming sure to be smash hit blockbuster titles, with new projects in development and working on next-gen and existing platforms this is a role where you can do more than just blow the bloody doors off. The responsibilities for the right person are outlined below:
• Must have previous experience with a game scripting language or high level programming language.
• Must have strong problem solving skills.
• Must be willing to learn and work in Unreal Kismet scripting environment.
• Previous console experience is an advantage.
• Previous scripting language experience is an advantage.
Ideally the candidate has extensive knowledge in both world design and mission design, being able to showcase both level layout design and mission design.
• Previous Unreal development experience is an advantage.
Personal and Interpersonal Skills:
• Must work well in a team environment.
• Must be self motivated.
• Must have a passion for creating and playing video games.
• Must have good communication skills, both verbal and written.
• Must have a passion for learning new technology.
If this sounds like a role you could excel in, please contact us at qa@change-job.com or call on 0870 3000 987
SENIOR/LEAD DESIGNER This is an opportunity to work at one of Europe's most respected independent game development studios. The studio has over 15 years development experience on a variety of platforms. They are looking for a highly talented senior designer to join their multi-award winning studios in Manchester, and work on some truly AAA titles.
The ideal candidate must have/be:
• Senior or lead experience on at least one released title, preferably console.
• A minimum 2 years games production experience. Must have been involved with games from concept through to completion.
• Self-motivated and enthusiastic individual.
Job Requirements
• A good understanding of all aspects of game play: control, player feedback, mechanics, game progression, reward and difficulty curves, etc.
• Ability to identify and analyse problems and to design creative and achievable solutions.
• Excellent documentation skills: creation and maintenance of detailed yet concise design documents and other project documents (schedules, etc) using Word, Excel, Visio, etc.
• Excellent communication skills (both written and verbal). Candidate must be able to address team members and other members of the organisation clearly and unambiguously.
• Good knowledge of code and art related development issues and the ability to work well with these departments.
• Good knowledge of games past and present.
If this sound like the perfect job for you, or would like to find out more, please contact us at qa@change-job.com or call on 0870 3000 987
LEAD DESIGNER This is a great opportunity to work for a really well established developer. They are currently working on 3 games for a first party publisher and require a Lead Designer at their plush, Central London studio.
Their Main duties will include:
• Planning and creating the design of the game.
• Working with the creative director to define the scope of design of the game.
• Mentoring design team staff.
• Distributing and critiquing work for design team staff.
Skills for the perfect candidate include
• Experience of working on AAA titles
• Game Building: Level Design, System / Mechanics, Narrative / Story Construction.
• Scheduling / Tracking dependencies.
• Line Management.
• Concept Creation.
• Cut scene experience.
• Marketing / Product PR
If this sound like you, please contact us at qa@change-job.com or call on 0870 3000 987
LEAD DESIGNER One of Europe’s top Independent developers is currently working on an exciting new game franchise, and are looking to expand their team. They require an experienced lead designer to create and build the content for the first game in our franchise.
The studio has a team of dedicated professionals, who are driven to produce high quality and fun titles. There is a genuine team spirit, and great opportunities to enjoy yourself doing a job you’ll love.
The project is yet to be announced, but is built on Nintendo’s hugely successful Wii platform.
The main duties will include:
• Create and build content
• Design content.
• Assist in creating tools.
• Manage other designers.
• Manage asset creation.
They ideal candidate must have:
• Lead Design Experience
• Industry experience
• 1 Published Game
• Experience in using and designing tools
• Managing at least 2 other designers
• Console games development
• Wii experience
• LUA scripting
If this sound like the perfect job for you, or would like to find out more, please contact us at qa@change-job.com or call on 0870 3000 987
LEAD DESIGNER One of Europe’s top Independent developers is currently working on an exciting new game franchise, and are looking to expand their team. They require an experienced lead designer to create and build the content for the first game in our franchise.
The studio has a team of dedicated professionals, who are driven to produce high quality and fun titles. There is a genuine team spirit, and great opportunities to enjoy yourself doing a job you’ll love.
The project is yet to be announced, but is built on Nintendo’s hugely successful Wii platform.
The main duties will include:
• Create and build content
• Design content.
• Assist in creating tools.
• Manage other designers.
• Manage asset creation.
They ideal candidate must have:
• Lead Design Experience
• Industry experience
• 1 Published Game
• Experience in using and designing tools
• Managing at least 2 other designers
• Console games development
• Wii experience
• LUA scripting
If this sound like the perfect job for you, or would like to find out more, please contact us at qa@change-job.com or call on 0870 3000 987
MANCHESTER! SENIOR DESIGNER! TODAY! APPLY WITHIN! UP TO £45K! You will be working on World in Conflict, an innovative Action Strategy console game in a Cold War setting "gone hot!"
The game features both single player and online multiplayer modes where players get to command multiple and varied military forces.
The Senior Designer is responsible for generating ideas and designs for all aspects of the game.
Would obviously suit RTS fans and those just driven by great gameplay.
Main Responsibilities
• Create and maintain detailed yet concise design documents, schedules etc
• Communicate all design activity clearly and unambiguously with other members of the studio
Skills Required
• A good understanding of all aspects of gameplay :control, player feedback, mechanics, game progression, reward and difficulty curves etc
• The ability to identify and analyse problems and to design reactive and achievable solutions
• Excellent documentation skills
• Excellent communication skills
• Good knowledge of code and art related development issues and the ability to work well with these departments
• Good knowledge of games past and present
Contact Dylan on 0870 3000987 or email dylan@change-job.com
SENIOR GAME DESIGNER - SCOTLAND The creators of the no.1 hit game are looking for a Senior/Game Designer to join their team on their next ground breaking title.
Work with a talented Team on a high-profile, next generation MMO game. Interact closely with all departments in order to resolve design and technical issues and maintain the core design features for the creation of an AAA title.
Key Responsibilities
• Create design documents; requirements and specifications
• Create original and compelling content
• Review and provide feedback on systems and game balance
• Explore edge cases and find acceptable solutions from both a technical and aesthetic standpoint
• Collaborate with the team on various aspects of the game and be able to communicate effectively with technically-oriented team members
• Work with the QA department in developing test scripts
• Self-manage scheduled tasks and report problems and progress clearly
• Work with the Lead Gameplay Designer to ensure quality and consistency throughout all areas of the game
Experience Required
• 3+ years professional design experience.
• At least 1 shipped AAA title
Knowledge/Skills Required
• Excellent written/verbal communication
• Strong analytical mentality/conceptual way of thinking
• Passion for and broad knowledge of various genres of games and an ability to critically analyze them
• Ability to understand and balance complex game systems
• Ability to create compelling and engaging content
• Ability to work closely with all disciplines and be responsive to feedback
• Able to work under pressure, managing multiple activities in an organized manner
• Ability to work with initiative and not need constant supervision
• Good understanding of feature iteration within reasonable schedules
• Advanced understanding of game logic and problem solving
• Willingness to take the initiative to learn new skills, and contribute wherever needed in the product development process
• Excellent math skills
Knowledge in the following areas a plus:
• 5+ years industry experience
• 2+ shipped AAA titles
• Extensive experience with Perforce
• Practical experience with data management in relational DB structures
• Experience with live game operation
• In depth games knowledge across multiple platforms and genres particularly MMO and action games
LEAD DESIGNER - AUSTRALIA Looking for a Lead Designer who is willing and able to work on an intense third-person shooter-brawler.
My client is looking for this very rare breed of creative thinker who knows how to inspire a team and at the same time can organise thoughts and plan solutions.
Requirements:
• Previous experience working on high profile action titles
• Proven ability to design engaging gaming experiences
• At least two published titles and subsequent production experience from concept to delivery
• Ability to manage others; encourage, mentor and discipline
• Ability to think like the end user
• Communication skills to easily liaise with programming, sound, art and animation teams.
• Advanced written English and creative writing skills
• Visual storytelling interest, a love of movies, books and games a must
• Education - Degree level education preferable
DESIGNER The successful applicant will nned to build a very thorough understanding of all competitors, and a sympathetic understanding of the requirements of the target markets. The successful applicant will need to be able to translate this knowledge into effective design and feature solutions for the tool.
Other tasks will include the definition of the workflow and GUI of the product, and the communication of these requirements to the production team and the company as a whole. This will also involve an active role in directing the product feature roadmap in conjunction with the management.
If this sounds interesting so far, please contact: sandra@change-job.com
CREATIVE DIRECTOR Germany – Up to £80k DOE One of the premier developers in the world is looking for an experienced Creative Director to support, enhance and bring to life the vision of multiple projects and franchises.
This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next-Gen platforms.
The role of the Creative Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design.
Job Responsibilities:
§ Define and support the creative vision for a franchise or multiple projects along with the appropriate directors and leads
§ Champion exceptionally high but achievable production values
§ Inspire, mentor and support production teams in the creation of a unified vision
§ Provide input, direction and mentoring support to creative and design leads
§ Enforce the creative vision throughout the development cycle
§ Work with studio executives and department leads for continual process improvement
§ Show a strong passion for making the highest quality state of the art games
§ Contribute innovative and original ideas towards all aspects of game production and development
§ Takes initiative and is willing to expand own horizon
§ Present the work of the team and the project in a professional manner
§ Capable of balancing a project's creative and visual requirements within schedule and staff limitations
§ Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised
§ Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
§ Experience with technology and pipelines
Potential impact of production-phase change requests on quality, stability and schedule
§ Reports to Executive Management
Full relocation etc will be provided.
AAA TITLE SEEKS DESIGNER – LONDON. UP TO 40K. AAA Title seeks two designers to join highly successful game brand team. This highly prestigious role requires a high standard of work and provides an excellent opportunity for career development at the cutting edge of the gaming industry. The designer would be working alongside simulation and emulation technology, A.I. and neural nets, alongside universities around the world and with many colleagues with papers published on ground breaking topics related to this game. The role is logic based and not a level design position.
Requirements:
2/3 years experience in games industry, preferably from a strategic games background.
Good written and communication skills.
Proven analytical skills.
The ability to meet tight deadlines.
Self motivated.
An interest in professional football.
Experience in working in sports games would be an advantage but not essential.
THE NETHERLANDS, GAME DESIGNER 788GD – THE NETHERLANDS, GAME DESIGNER, - £23,000 - £40,000
An opportunity to work as a key player in this very switched on Dutch developer of original games for advertising and promotion for, a wide range of corporate clients, based near Amsterdam. Established over 5 years this small company has produced over 50 games on short 2 month development cycles and seeks a sociable person to fit into their small team of 7.
The Game Designer will already have designed games for 2 years or be a graduate with a sound grasp of the industry and will work a 40 hour week. Overtime is rewarded with time off, there is a pension option available and local daily travel expenses are paid by the employer. All work is on site and the successful candidate would need to relocate or be living within an hour of the office. This is a permanent position.
The candidate must be/have:-
• A great conceptor with lots of ideas about new 2d and 3d games and characters in the computer design environment
• Flexible in working tasks to help the team and responsive to client feedback regarding corporate image
• Open personality and sociable to fit in and add to the existing team.
The candidate will preferably be:-
• Experienced in tools such as Flash and Unity 3D
• Able to show experience in the 3D environment
• image of company casual games, tools like flash, unity 3d,, candidates capable of 3d work, unity advantage., 6 people, small team, 5 years old, games for specific clients, developing games for brand awareness, or a product.
SWEDEN: GAME DIRECTOR/CREATIVE DIRECTOR
Forard thinking studio is looking for a Game Director/Creative Director for future projects. As Game Director/Creative Director you are expected to have a deep knowledge about the games industry and extensive experience in game production. You are also expected to excel as a leader.
Job Description
You will be responsible for managing a full project, with a team of talented developers. You will be working as part of the project management team and communicate with the publisher on a daily basis. You will carry the creative vision and uphold the standard for the creative aspects of the game.
Required Qualifications
More than 3 published AAA titles with at least one on the Xbox 360 or the PlayStation 3
More than 5 years leadership experience in the games industry
More than 7 years of total industry experience
A passion for games and a good eye for current and future videogaming trends
Fluent in written and spoken English
Desired Qualifications
Experience of working with external IPs is a strong extra merit
• Experience of FPS and action games
• Experience is working closely with publishers within the industry
* : BRISBANE/AUSTRALIA: LEAD DESIGNER/PRODUCER: $DOE This is an amazing opportunity to go to the land of OZ. Working for one of the greats this is an opportunity not to be missed. You need to heave worked as a lead designer/producer on consoles already. You must have a proven track record. Full visa and relocation will be organized for you and this is certainly a treat to go to the land of Oz rather than watch the Wizard of Oz.
840CD: AUSTRALIA, CANBERRA: CREATIVE DIRECTOR: £DEPENDS ON YOUR EXPERIENCE We are seeking a visionary Creative Director our next groundbreaking title. This exciting opportunity will challenge the candidate to raise the creative bar beyond that of our last project, 2007's seminal award winning project.
The Creative Director will collaborate with our studio's other leads and directors to develop a bold and exciting vision for our next game. The creative director will be able to maintain a holistic and high-level view of the game, and is responsible for ensuring the art, audio and design of the game is imbued with this vision.
The successful candidate will have an excellent grasp of the challenges in non-linear game narratives, and will be responsible for developing deep and compelling themes, characters, back story and narrative devices as befitting our leading reputation. There will be opportunities to work with other leading writers, from Hollywood and within the industry, in order to craft a unique and memorable narrative experience.
The Creative Director will be content focused, and will be proactive in ensuring that the content teams are generating the quality and consistency of material that his or her vision requires. This will involve overseeing the casting and direction of voice talent, licensing audio\visual material, and art and audio content review.
The Creative Director is the flag-bearer for the vision of the game and will be expected to champion it externally, as well as to our team and the company as a whole. In this role you will be able to speak articulately and be persuasive about why the creative direction is exceptional, generate excitement and enthusiasm, and keep the team creatively focused and on track. You will also be called upon to engage with marketing in order to actively promote the product.
This is a unique opportunity to play a pivotal role in the development of our next blockbuster, and work with a highly talented team devoted to the development of AAA products that genuinely raise the bar in game design and technology.
Producer/designer Canada 793PD: CANADA: PRODUCER/DESIGNER: £NEG AND VISA AVAILABLE
Sports crazy studio needs a Gameplay Producer/Designer will bring a passion for baseball and a deep understanding of sports videogame mechanics to the franchise, helping design, implement and tune gameplay controls and features for future iterations of the game.
Creative Director - Melbourne $$$High
We are seeking an experienced Creative Director to join our studio at our Melbourne location. Reporting to the Head of Studio, this demanding yet rewarding role is responsible for creating design targets, and maintaining the design of all games within the studio. The Creative Director maintains the design integrity throughout the entire project, ensuring consistency and the highest competitive quality.
Role:
Leading all designers in the conception and implementation of all game features.
Providing direction to the team in the creation of innovative game mechanics and an engaging player experience.
Maintaining a collaborative relationship with other Directors.
Architecting the creation of all design documentation.
Works with Tech Director to define and review pipeline for all design data, including all internal tools.Help with generation of schedules for design team members.
Hiring of new design team members.
Working with the Producer on the focus and scope of the game over the course of development.
Final tuning and refinement of the game-play.
Knowledge of design tools.
Hands-on prototyping of game content during concept development phase.
Requirements:
At least 6 years as a designer or equivalent in the game industry.
Experience with a game development team of 30 people or more.
One or more shipped titles in a lead design role that includes direct reports.
Demonstrable knowledge of design concepts and the ability to apply them.
Experience with creating games for consoles.
Solid scheduling and organizational skills, as well as clear people skills.
Location: Melbourne
Start Date: ASAP
Duration: Permanent
Salary: Salary negotiable dependant upon experience.
Visa and Relocation assistance available to the successful candidate.
Apply Here
Please note: Only Successfull Applicants will be contacted
DESIGN DIRECTOR - PHOENIX – SALARY $$$HIGH Design Director is accountable for the overall game experience and for all design processes related to this including but not limited to content, style, gameplay, scripts, and user interface.
PRINCIPAL GAME DESIGNER – PHOENIX – SALARY $$$HIGH Game designers conceive of, communicate, and hold the vision of the game throughout production. They inspire the team to build unique and innovative products. With an innate sense of how to identify and communicate fun game play experiences, our designers foster creative and productive work environments.
SENIOR GAME DESIGNER – PHOENIX – SALARY $$$HIGH Game designers conceive of, communicate, and hold the vision of the game throughout production. They inspire the team to build unique and innovative products. With an innate sense of how to identify and communicate fun game play experiences, our designers foster creative and productive work environments.
SENIOR DESIGNER, AMSTERDAM, £30k - £48k Super developer of PS3 and Xbox games is developing a strategy game and an action game. My client offers an attractive benefits package comprising of Pension, Travel expenses to and from work and rewarded overtime. The company has been established over 5 years and has a stable workforce of 40 professionals in their office in Amsterdam. All work is onsite.
The Senior Game Designer will work a 40 hour week and will have excellent interpersonal skills to be able to fit in and communicate effectively with the existing team, will be a Dutch speaker (training can be given to the ideal candidate) and has defined career prospects to rise to Lead Designer in the organisation.
Responsibilities
• Responsible for 1 game project in its entirety on a 1.5 year cycle
• Meet with artists and other areas to perfect concepts in production
The Candidate must
• Have 2-3 years experience in an industry Design role
• Have taken 1 title through to completion in a Design role
• Be Dutch speaking or prepared to learn and communicate in Dutch on a daily basis.
The Candidate will be
• Currently working as a Senior Designer at a leading game studio
• Looking to work in The Netherlands
• Educated to degree or HBO standard, preferably in an industry related major.
• A proficient user of MS Office and Flash
PRINCIPAL COMBAT DESIGNER – BOSTON – SALARY DOE We are looking for a talented, experienced game designer to be the driving force behind the combat experience in on our next big project, an unannounced shooter.
Responsibilities:
You will be responsible for conceiving, documenting and tuning things like: AI behaviors, player weapons and powers, design concepts and mechanics. Additionally, you will be required to work with our design tools to implement game mechanics.
This position requires you to coordinate the combat across the single player and multiplayer experiences. As such, you will probably be required to work with level designers to help craft specific combat sequences, though this is not the major focus of the role. Also, you'll have to work closely with AI programmers, animators and artists.
You must be familiar with the current state-of-the-art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and using that analysis to inform your own design sensibilities. Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.
Required Experience and Skills:
This position requires a high degree of creativity. You will be required to work with the team to form a "vision" of the combat experience and use that vision to inform your design decisions.
An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.
Above all we are looking for somebody with enthusiasm, passion and the desire to create the best combat experience possible.
When Applying for this Position:
Please remember to include: video or save games that exemplify the type of work you've done in previous projects. Game design documents, writing samples and/or game analysis should be submitted as appropriate.
MLB GAMEPLAY PRODUCER/DESIGNER – SAN FRANCISCO - $$$HIGH The MLB Gameplay Producer/Designer will bring a passion for baseball and a deep understanding of sports videogame mechanics to our baseball franchise, helping design, implement and tune gameplay controls and features for future iterations of the game.
Design Lead - Isle of Wight Oue Client needs an experienced Games Designer to take responsibility for core design tasks and take on some tasks and responsibilities from the Creative Director. Ideally the candidate should have experience of managing or leading other design staff and be comfortable with working side by side with the production team. This is not a pure design role.
Prepared to relocate.
3+ years professional games design experience.
Worked on at least one project from conception to completion.
Oversee the creation and then subsequent maintenance of design documentation.
Able to balance creative vision with the practical compromises necessary to accommodate client feedback.
Work closely with Production team to ensure features are fitting into budget and schedule.
Work closely with code and art teams to ensure features are fitting into specification.
Able to self manage their schedule to accommodate some responsibilities on all projects.
Spots and solves issues rapidly, preferably before they occur from a pure design pov.
Day to day responsibilities for detail design sign off.
Able to communicate ideas, problems and solutions both across to the team and upwards to management.
Be responsible for some publisher liaison, especially through the design phase.
Excellent communication skills, verbally, written and pictorially
SENIOR SHADER DESIGNER AND DEVELOPER Do you have an eye for detail and photo realism and a comprehensive understanding of shader design, development and implementation? Do you want to work on premier Basketball, Baseball and Hockey titles for Xbox 360, PS3, and Wii consoles? Come join us where we have been developing AAA titles for the past 10 plus years. We have consistently produced top rated sports products. You will work with top development teams in a fun, cutting-edge environment.
• design, implement, and support high performance, multi-platform real time shader development
• work closely with various teams to implement and tweak shader technology
• evaluate, and enhance existing real time shader technology
• work closely with engineers to ensure shaders are game ready, and implemented fully and correctly
• meet or beat industry standards for real time shaders in next generation console development
• must have an Art background, keen eye for photo realism, an excellent comprehension of lighting and color theory
• must have 2+ years shader development experience
• must have proven experience in developing multiple input shaders
• must have expertise in shader languages such as Cgfx or HLSL
• must have exceptional problem-solving and troubleshooting skills
• must have ability to accurately and realistically schedule tasks
• must have ability to complete assigned tasks in a timely fashion with a high degree of quality
• must have ability to work in a highly collaborative team environment
• must have excellent written and verbal communication skills
• must have a passion for games
• we are located in sunny Marin just north of San Francisco
• this is a full time position with benefits
• you will be part of team of seasoned, highly successful developers
• we have a long consistent track record of starting, finishing and shipping high quality products on time
LEAD SYSTEMS DESIGNER Lead the Systems Design team and interact closely with all departments in order to resolve design and implementation issues and maintain the core design features for the creation of a world-class, genre-breaking online action game. Reports to the Lead Gameplay Designer
•Effectively coordinate and lead the team of systems designers
•Create, maintain, and coordinate design documentation including the overall structure and organization of such documentation
•Review and manage the balancing of game-play systems to ensure the product’s critical and commercial success
•Coordinate and own all version control workflows and integration policies/needs for the design teams
•Liaise with Tech teams to establish and coordinate optimal implementation strategies from a design perspective
•Participate in regular, hands-on interaction with producers and other leads to ensure that ongoing implementation and refinement meet design needs
•Be prepared to receive constructive criticism, and respond to it positively
•Understand and meet design goals within the realities of commercial product development, particularly on a large scale
•At least 5 years of game design experience in the games industry, including at least 2 years of senior or equivalent (leadership) game design experience on shipped products
•At least 2 shipped AAA action and/or online titles
•Extensive experience with Perforce and version control process
•Practical experience with data management in relational DB structures
•Experience with “live” game operation
•In depth games knowledge across multiple platforms and genres particularly MMO and online action games
CONCEPT DESIGNER - – MIDLANDS – DOE
As a Concept Designer will be responsible for developing and creating innovative game mechanics for new concepts.
EXPECTATIONS:
Below is a non-exhaustive list of the Company's expectations of the Concept Designer.
• You will be working with concept visualisers and high concept managers on the creative design elements of each game design
• Creating new original IP game designs and the creation of designs based upon publisher or external IP
ESSENTIAL QUALITIES:
• Must have games-industry experience as a games designer with a specialty in high concept design skills, grounded by intimate familiarity with game and level design gained within a development team
• Ideally the applicant will have experience on more than one successful title in a design role.
• Must have an enthusiastic imagination and a strong creative mind and must demonstrate highly developed 3D level design abilities on consoles
• Needs to be proficient at using standard computer package skills such as Word, Photoshop, Xara and InDesign
• A good working knowledge of customised design tools, map editors and design techniques is also desirable
• A sound understanding of game play principles, game play mechanics, level editing and population principles and an industry experienced, game players view of what makes a good game, and which concept qualities will appeal to potential publishing partners, are essential to the role
• Must have extremely good written and oral communication skills and a written style that can adapt to the needs of the product being designed - that may range from children's licensed properties to more adult oriented titles
• The ability to work on multiple projects simultaneously, across a wide range of game genres, with an ability to provide a wide variety of innovative ideas and styles for any given brief is a fundamental pre-requisite for this position
• Tact, diplomacy, a sense of humour and team spirit are also necessary requisites for the role, and will be a self-motivated team player who is open minded and conscientious with a proven ability to work under pressure.
• The ability to evaluate ideas from different sources within the company and evolve concepts either alone with great freedom, or within a very closely defined direction is a necessary skill
• The ability or willingness to participate in company pitch team presentations to prospective clients will be advantageous
• Professional attitude and work ethic
• Thorough approach to problem solving and able to function independently when required
• Experience working to very tight deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn is essential
• Ability to fit into a dynamic and creative team environment
SENIOR TECHNICAL GAME DESIGNER – FRANKFURT - €DOE •Experience and working knowledge of design tools and techniques.
•Excellent organizational, communication, presentation and interpersonal skills.
•Production knowledge of First Person Shooter games.
•Must have worked as a Senior Designer/Designer on two shipped Projects, and/or Lead Designer on one shipped project.
Preferences:
•Two or more shipped game credits in a technical or senior design role, preferably top tier titles.
•Vast experience with 3D technologies (game engines) and tools, scripting languages, AI implementation, and scenario design.
•The ability to articulate a clear focused-vision to a designer, artist, programmer, tester, producer, and most of all, to the publisher.
•The ability to lead a team behind a feature task, giving guidance towards a focused goal.
•The ability to describe complex systems in a clear, concise, and easily understood manner.
•A true passion for games, both on PC and Console, with a clear up-to-date concept of market / consumer trends.
•The ability to challenge assumptions and bring about innovative solutions while working in an team environment.
•Dedicated to the project and team; a true team member.
•An eye for clever design solutions, level optimization, and improving workflows.
Responsibilities:
•Assist the development team with tasks such as game tuning, game design and play test feedback.
•Tweaking of weapons and vehicles and other primary core gameplay elements.
•Execute game and level design production assignments according to the Game Design Document as directed by Lead Designer and/or Creative Director in a timely fashion using the Crytek Sandbox Game Design Tool.
•Documentation including keeping design documents and internal communication tools up-to-date.
•Feature design and gameplay implementation including working with other departments to implement said features.
•Participate in extensive MP and SP testing.
•Assist in design documentation and in-game dialogue writing.
•Work with lead designers on level design and game play ideas.
•Writing test plans for the QA department.
•Keep managers apprised of any issues which impede the ability to maintain the rate of level and game production to that outlined in the current project schedule.
•Ensure levels are optimized for network play
SENIOR COMBAT DESIGNERS – BUDAPEST, HUNGARY
We are looking for a Senior Combat Designer to join our design team. You love accessible combat systems that empower players to do awesome actions. You play current console action games and know exactly how to pare down the controls to the buttons that matter. You can design systems that let players flow through a room full of enemies and tell their buddies how good it felt. Given a vision, can you run with it and make it work together with your team?
Requirements:
Has shipped on 1 or 2 AAA console action games as a Senior Designer
•Average of MC 80+
•Experience with designing for 1st and 3rd person current generation console games
•Experience with creating systemic and accessible accessible combat systems
•Familiar with agile development methods
•A true gamer who knows all details of the latest blockbuster titles by heart, and knows how to make them better
•Passion for intense action and drive to make the best game ever
•Willing to relocate to Budapest, Hungary
Job Responsibilities:
Take ownership of the combat system from design to ship
•Evolve and iterate the design
•Work together with the Creative Director and report to Production Management
•Please familiarize yourself with the unique Culture in our homepage’s culture section prior to applying/the interview (+ weblink)
•Please be prepared to speak about our company’s products, download and play the demos if you haven’t already
GAME DESIGNER – NEW YORK - $$$HIGH •Designing core multiplayer features in a AAA console FPS. Examples include:
o Special weapon mechanics
o Unique player abilities
o Online features
•Creating detailed design documentation and working closely with programmers, artists, and UI designers teams to implement multiplayer features.
•Guiding the design of a feature throughout implementation, iteration, and polish, ensuring it meets the quality standard and vision for the product.
•Tuning & balancing systems to meet the quality and accessibility goals of the design, and hold up under the stress of competitive multiplayer gameplay.
•Taking over the design for existing features when necessary, and driving them throughout development.
•Analyzing feedback and data from multiplayer playtests and iterating the design.
•Coordinating with QA and providing test specifications.
•Bringing new and innovative ideas to the project in the area of multiplayer gameplay.
•Remaining current on industry trends and techniques in multiplayer game design
•Strong background in game design practice & theory.
•Minimum of one AAA console title shipped in a design role.
•Strong knowledge of the FPS product space.
•A mature, professional attitude and work ethic. You need to be able to champion your ideas, yet accept and value the ideas of others.
•Strong organizational skills: ability to drive a feature from concept to design documentation to implementation to iteration and polish
•
•Previous design experience working with vehicle based multiplayer games.
•Previous work with features or content designed specifically for XBOX Live and/or PSN.
•Work designing online features such as matchmaking/lobbying systems or community-oriented features such as website integration or player interaction systems.
•Familiarity with the Unreal Engine, Unreal Script.
•Experience balancing a AAA multiplayer game and a wide array of systems and content.
• Demonstrable success in creating fun, commercially viable, and high-quality multiplayer gameplay through mechanics/systems.
– SENIOR GAMES DESIGNER – AMSTERDAM - €DOE
Senior Game Designer
The Game Designer creates, documents and communicates game concepts and functional designs to producers, artists and programmers to develop various new gameplay ideas and mechanics. The Game Designer will create functional prototypes and document game and functional designs required to effectively communicate the overall gameplay experience. Evaluating, updating and communicating the game design and its documentation are the key tasks of the Game Designer.
Requirements
Wide experience as a designer in the professional games industry, including a few published titles
Knowledge of effective game design principles and methods
Ability to translate game ideas and mechanics to explanatory visual and textual documentation
Excellent written and verbal communication skills explanatory visual and textual documentation
SENIOR DESIGNER – MELBOURNE, AUSTRALIA - $DOE •Proven ability to translate high-level concept to detailed mechanic/system design.
•Proven ability to drive feature development from rough prototype to successful ‘finished’ standard.
•Proven understanding of approaches to and implementation of game structure, pacing and rhythm.
•Ability to critically reflect on own design work and the work of others and identify next steps/solutions.
•Strong conceptual skills.
•Excellent documentation and communication skills.
•Ability to adjust philosophy and approach to different projects.
•Ability to define work within and consider all aspects of design, i.e. development time, budget, man hours, team size etc.
•Maintains active interest in game beyond documentation – including play testing, focus testing, reviewing feedback from QA and ensuring the game stays true to the vision of design team.
Experience & Qualifications:
•Minimum 3 years experience in a Senior game design role.
•At least 1 AAA quality game shipped.
•Tertiary education in Art, English literature, Design or related disciplines.
•Experience in a level design capacity (using level editors).
•Understanding of 3D packages (Maya, 3DSMax) highly desirable
•Experience on Driving/Racing games highly desirable.
•Scripting language experience highly desirable.
•Creative writing and/or professional writing a bonus
Responsibilities:
Role Responsibilities:
•Work with the Lead Designer to formulate the game vision and goals . Help communicate these to the development team and external stakeholders.
•Assist in the development of high-level game structure, goals and aesthetics.
•Identify and design game mechanics/systems in support of the game vision and under direction from the Lead Designer.
•Write clear, concise and accurate design documentation. Maintain and update as necessary.
•Drive the iteration and development of game features and lead feature ‘tiger teams’ as required.
•Help define the design team workflow and production processes and provide guidance to design team on the execution of these.
•Lead brainstorming sessions and harvest new design ideas as required.
•Establish designer tool requirements.
Senior Position Responsibilities
•Create high quality work with minimal assistance.
•Assist with staff training.
•Assist with team appraisals/performance management.
•Be aware of potential risks to the project and bring to the attention of management.
•Ensure personal work and team work is meeting documented standards.
•Ensure that all design changes laid down by the senior or lead designer are implemented accurately and in a timely manner.
•Regularly play-test game builds and highlight issues, where appropriate.
– VANCOUVER, CANADA – LEVEL SCRIPTERS / LEVEL DESIGNER If you’re interested in working for a company that has released a huge library of AAA titles, are extremely creative, have the passion and drive to push your work beyond excellence, and have always wanted to be in a place that encourages creative freedom, then this is the place for you!
We are currently looking for skilled and experienced gameplay scripters to work on creating exciting levels, and interactive encounters and events for our current project – Max Payne 3.
The successful candidates will work alongside an experienced and talented design team, working to create some of the most exciting and innovative content in video games today.
Required
•Experience with scripting missions and gameplay content for at least one shipped console or PC title
•Experience with designing levels and gameplay events and implementing the events
•Excellent communication skills
•Ability to work well in a team environment
•Ability to receive feedback well and implement it in a timely manner
•Ability to work well under pressure and deliver effectively to deadlines
•Owns a PS3 or XBOX 360
•At least 3 years of industry experience
Desired
• Familiarity with 3D editors/software
• Excellent documentation skills
• Video Game Fanatic!
• Owns both a PS3 and XBOX 360
DUNDEE, SCOTLAND – SENIOR GAME DESIGNER - £DOE We are looking for a highly experienced Senior Game Designer to work on a high-profile, next generation online action game. This position will have a significant impact on determining the success of release as well as expanded responsibilities in post-release live development.
Reports to Design Lead.
Key Responsibilities
•Create, maintain, and coordinate design documentation, including the overall structure and organization of such documentation.
•Liaise with other disciplines to anticipate and help troubleshoot development and live issues in terms of Design responsibility.
•Explore edge cases and find acceptable solutions from a balance of pragmatism and quality-focus.
•Identify and drive improvements to the Design processes, tools, and workflows.
•Review and provide feedback on overall game quality and structure.
•Assist Design leadership in collecting, filtering, and analyzing game feedback from various internal and external sources such as the community and publishing partners etc
•Helping to mentor and train design staff.
Experience Required
•5+ years of professional game design, including design leadership experience.
•At least 2 shipped AAA persistent online and/or action titles.
Knowledge/Skills Required
•Excellent written/verbal communication especially in regards to clear, elegant documentation that succinctly communicates intent.
•Able to analyse public and internal feedback from all areas to determine necessary design goals to improve APB post-release.
•Proven ability to work under pressure, managing multiple activities in an organized manner.
•Ability to work with initiative and not need constant supervision.
•Ability to work closely with all disciplines and be responsive to feedback.
•Strong analytical mentality/conceptual way of thinking.
•Ability to understand and balance complex game systems.
•Advanced understanding of game logic and problem solving.
•Passion for and broad knowledge of various genres of games and an ability to critically analyze them .
•Willingness to take the initiative to learn new skills, and contribute wherever needed in the product development process .
• An in depth understanding of live operations and processes for online games, especially persistent worlds.
Preferred
•7+ years professional game design experience
•3+ years in a design leadership role
LIVERPOOL: DESIGNERS: £35-45,000 DEPENDS ON EXPERIENCEExperienced Designer We are currently looking for an experienced/senior designer to join our talented action team on a new title based on an established licence,. The successful applicant will work with the Creative Director and Lead Designer to design and implement gameplay mechanics.
As an applicant, you should be able to demonstrate the following skills:
Proven ability to design and help create engaging gaming experiences (preferably experience in a 1st/3rd person shooter)
A proven ability to design distinct elements of the game design and take them from concept through to implementation.
Take responsibility for the refinement and overall quality of this element of the design.
Proven ability to own elements of game mechanics and communicate these clearly and effectively to the game team and management team.
Ability to work with the Art Director, animation, audio and game code teams to provide clear documentation and to ensure that all parties are fully up to date at all times
Creative ability that can be channelled and adapted to any type of game going forward
Able to work within a large team on a high pressure project with strict deadlines.
A comprehensive understanding of games and gameplay mechanics, combined with the ability to quickly identify, analyse and ultimately rectify elements of the game design where appropriate.
Things we need to see...
You must have a proven track record in design and have shipped at least one high quality title in the last 5 years in a similar design role.
Things we like to see...
Enthusiasm; a real love for the work.
Talent - this is far more important than qualifications for us!
Commitment to both the product and the team.
The ability to see a project through to the end.
Ability to work under time pressure
An honest CV, and a good demo/samples of work.
Applying for this role:
Firstly, thanks for your interest. Create triple-A titles across several platforms, and offer a good salary, bonuses, pension benefits, medical benefits, a private health care package, and overtime pay.
SENIOR DESIGNER We are currently looking for an experienced/senior designer to join our talented action team on a new title based on an established licence,. The successful applicant will work with the Creative Director and Lead Designer to design and implement gameplay mechanics. You must have 5 years minimum experience to qualify for this position.
As an applicant, you should be able to demonstrate the following skills:
Proven ability to design and help create engaging gaming experiences (preferably experience in a 1st/3rd person shooter)
A proven ability to design distinct elements of the game design and take them from concept through to implementation.
Take responsibility for the refinement and overall quality of this element of the design.
Proven ability to own elements of game mechanics and communicate these clearly and effectively to the game team and management team.
Ability to work with the Art Director, animation, audio and game code teams to provide clear documentation and to ensure that all parties are fully up to date at all times
Creative ability that can be channelled and adapted to any type of game going forward
Able to work within a large team on a high pressure project with strict deadlines.
A comprehensive understanding of games and gameplay mechanics, combined with the ability to quickly identify, analyse and ultimately rectify elements of the game design where appropriate.
Things we need to see...
You must have a proven track record in design and have shipped at least one high quality title in the last 5 years in a similar design role.
BIRMINGHAM: SENIOR GAMES DESIGNER Do you want to work on AAA racing titles? Are you an experienced games designer at a senior level? If so, read on this could be just what you are waiting for with one of England’s super studios!
General Overview of the position:
Involved in the conceptualization and direction of project(s) within the studio. Responsible for the design of a project and to monitor that project through development ensuring that it adheres to the vision and direction, meeting the highest standard within required timescales in conjunction with senior members of the Design Team
Main duties and responsibilities:
Conceptualisation
• Arrange and facilitate appropriate design meetings and contribute considered comments and thoughts to the concepts being discussed
• Ensure that thorough notes are taken and the concepts being discussed are fully understood
• Submit games concepts for consideration of the Chief Games Designer.
• Make valuable contributions to both the concept and vision of the projects within the studio.
Research
• Use all sources available to research the relevant area(s) of design
• Coordinating the Games Designers in researching the project
• Play and review objectively competing products
• Assist in the construction of the required consumer research projects.
• Review and report on consumer research
• Investigate potential sources of research information
Documentation
• Assist the Chief Games Designer in setting the design documentation standards
• Ensure that all allocated design work is documented in accordance with the standards outlined and set by the Chief Games Designer.
• Produce the required documentation in the timeframe agreed with the Line Manager
• Ensure all relevant design documentation is up to date
• Ensure the vision of the game is clear in all documentation
• Check Games Designers documentation
Communication and Implementation
• Ensure decisions allocated at design meeting are fully carried out and that the vision is carried through
• Communicate clearly with the design and development teams, ensuring documentation is fully understood and implemented correctly.
• Report back regularly to the Line Manager on all areas.
• Act as point of contact for feedback on the project (where appropriate)
Game Balancing and Play Testing
• Oversee the play testing and balancing of all areas of the game, ensuring they are in line with the vision and direction as set by the Design Team.
• To play and suggest appropriate changes to games currently in development and prototyping
• To liaise constantly with the Quality Assurance Team Leader on all relevant issues
• To communicate regularly with other development team members on Game Balancing issues.
AUSTRALIA/SURFERS PARADISE: LEAD DESIGNER: £GOOD + RELOCATION My client is one of the largest video game developer and a leading independent development studio in the worldwide game development community. It’s vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.
Requirements:
• Minimum four years of professional game development experience
• Minimum of one AAA PS2, Xbox, or Gamecube (or some combination thereof) title shipped in Lead Design role
Responsibilities:
Lead Responsibilities:
• Maintain a full understanding of the project requirements, and continually work with the Producer to ensure completion within schedule/milestones
• Work with the Producer/Publisher to establish, maintain and implement the vision for the game
• Produce and effectively communicate all required design-specific documentation for the project, including the General Design Document, product-specific material, level-maps or similar graphic representations for the design, detailed character and asset profiles,
• Work closely with the Producer and Publisher to establish, clarify, determine and represent scope and vision
• Liaise with the Producer, project team and Quality Assurance department to ensure that the product meets the desired levels of quality in gameplay and design
Responsibilities:
• Provide focus on the game's core mechanics and fun, involving and rewarding game play
• Liaise directly with the Lead Artist and Lead Programmer to represent the vision and design specifications for the product
• Manage and provide direction, motivation and leadership to the project’s design team
• Ensure that design has considered all aspects and requirements for continuity, connectivity, objectives and thematic style
• Ensure that QA feedback on gameplay is incorporated into the design (ie non-bug issues like gameplay balance etc)
• Ensure that Focus Testing feedback is examined and incorporated into the design
• Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc)
• Perform additional tasks as requested
Skills, Knowledge and Experience:
• Strong background in game design, with exceptional knowledge of the discipline
• Professional writing skills; able to write extensive documentation of all types
• Strong verbal and communication skills
• Able to talk easily with designers with different specialisations as well as programmers and artists
• Able to understand the tools the design team uses and able to assist others in learning them
• Extensive knowledge of games both past and present
• Intense creativity and a passion to innovate, going above and beyond existing game designs and advancing the medium.
*NEWCASTLE: SENIOR GAME DESIGNER: TO £45K AAA Studio making exciting products needs a Senior Games Designer apply, so what are you waiting for?
Job Requirements:
- A thorough understanding of games design and the development process;
- At least 5 years experience in the industry, having at least two completed titles in a Senior Designer role;
- Experience in leading and managing a small team.
Job Responsibilities:
- Work with the Lead Designer to maintain and implement the vision for the game;
- Should have the necessary skills to develop and produce concept and clear and easy to follow design documents;
- Work closely with other teams to communicate the design and ensure that the game-play is implemented to a high standard;
- Contribute innovative ideas and solutions towards all aspects of the game design;
- Prioritize and meet deadlines, document and communicate progress, participate in design meetings.
Desirable Skills:
- Team skills;
- Should be a good communicator;
- Good self-organization abilities;
- Self-motivated;
- Enthusiasm for on-going learning and development;
- Enthusiasm for computer games
– MALMO, SWEDEN– LED LEVEL DESIGNER – SALARY £DOE (Lead Level Designer)
The lead world designer will oversee the design of all environmental content and ensure that it reflects the art style, the game vision and fully utilizes the games’ unique features.
You will be responsible for planning the game world’s design and coaching the members of your team while keeping them committed to the project. You will also take an important part on the definition of the production pipeline, identifying best practices and optimizing the productivity of your team. Finally you will be responsible for the quality of the game world.
The Lead World Designer should be setting examples of communication, initiative, teamwork, and productivity while working to improve the skill and knowledge of the animation team through direction, education, and mentoring.
Responsibilities:
• Work closely with the Art Director and Creative Director to develop levels/environments that fit the projects style, using appropriate reference materials
• Responsible for the level of artistic and technical quality of the world, in accordance with the expectations of the Creative Director and the Producer
• Be part of the core team; work closely with the other core team members in order to share a common vision about the game personality
• Seeks out innovative ways to prototype gameplay ideas
• Work together with the design team to balance gameplay across the game world
• Manage the team of level/world designers: direction, education and mentoring
• Develop tools & refine pipelines for the world creation production process
• Mentor less experienced level/world designers
• Work with designers, programmers and audio to ensure the quality of the game world for all aspects of the project
• Create and maintain documents outlining game world needs
• Check assets for technical integrity before integrating them into the game.
Profile:
• A passion to create believable, interesting, funny and yet fantastic environments with the understanding that gameplay comes first
• Minimum of 3 years of relevant experience as level designer
• Successfully shipped at least one AAA game, or demonstrable equivalent experience
• Strong level design skills is a MUST as you will be working close together with the team on the production pipeline.
• Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting.
• Strong communication skills
Qualifications:
• Must have solid understanding and demonstrated ability to work with Maya, 3DS Max, Unreal or other game authoring package.
• Scripting or programming experience preferred
• Experience managing junior level designers
• Must demonstrate initiative and strong problem-solving skills in regard to all types of rigging and animation techniques.
Sample Work Required:
Portfolio demonstrating proficiency and talent, previous work etc.
• Samples, demonstrations, or documentation of tools\pipelines developed to overcome previous challenges.
This is a permanent (full time) position and requires relocation to Malmö, Sweden.
– QUEBEC, MONTREAL– LED LEVEL DESIGNER – SALARY £DOE Position Description The Lead Level Designer is a senior level designer whose main responsibility is to manage the level design team and guide them in all aspects of producing a game level. They lead by example and act as mentor and coach to the level design staff. They have strong influence over all design decisions of the level design team.
Responsibilities:
• Take charge of a team of Level Designers. Coach them in the art of creating truly engaging levels, from conception and design to implementation and polish.
• Work closely with the other Team Leads and Technical Leads to execute on the overall vision for the levels.
• Actively promote tight collaboration between the Level Design and Game Design groups, including regular reviews of the state of the game.
• Acquire and propagate necessary information to the level design staff, including both design elements and technical procedures.
• Work within the constraints of the existing game systems, content pipelines, performance and memory budgets, and visual requirements.
• Identify and prioritize problems and bottlenecks in the level design workflow, and proactively help to find solutions.
• Coordinate focus tests.
Requirements:
• 5+ years of game production experience in Level Design
• 3+ shipped titles, at least one of which was in a leadership role
• Strong level design skills, and the ability to clearly communicate their vision to others
• Ability to collaborate with creative and technical staff in a diplomatic manner
• Excellent leadership qualities in order to effectively lead a team
• Strong written and verbal communication skills
• Strong problem identification and solving skills
• Passion for video games
• Willing to relocate to Montreal, Canada for full-time employment. Must be able to work in Canada to apply
: DERBY: SENIOR DESIGNER: TO £37K Are you passionate about creating and implementing compelling and fun games?
Experience:
At least 3 years’ game industry design experience is required, including a full production cycle, from beginning to end, on at least 1 published game, a senior or lead design role on at least 2 published games, and the proven ability to design engaging game play experiences.
Responsibilities:
Design and implementation of gameplay using our in-house engine tools
Critically review the product at each stage of development
Iteratively balance and fine tune game play elements
Work to a functional brief, within technical constraints
Be responsive to deadlines and work well under pressure
Collaborate productively within a multi-disciplined team environment
Work effectively with minimal levels of guidance, prioritising and scheduling your own work
Skills:
Proficient in the use of game editors and scripting tools
A good understanding of the game development process, including technical limitations and opportunities
Understanding of game design fundamentals
An analytical approach to game play
3d modelling skills an advantage
Good communication skills, willingness to accept and follow direction
Resourceful, practical and self-critical thinker
Self-motivated and organised, with strong time management and delegation skills
The company is one of Europe's largest independent game developers working on great games, including some of the top franchises in the world, for top publishers and on a range of formats covering Xbox 360, PlayStation 3, Wii, PSP, PlayStation 2 and PC.
– LIVERPOOL, UK –SENIOR DESIGNER – SALARY £DOE
An upbeat Senior Designer to work with a talented team on an exciting, high profile action game. The role requires you to create and communicate inspirational game design for all areas of the title.
Responsibilities:
• Understanding the vision of the Game Director, then designing key gameplay features and systems to a very high standard which bring the vision to life
• Communicating this design to the team through both visual design techniques and traditional documentation
• Actively promoting what’s great about the design to the team
• Running brainstorm meetings to generate great ideas
Experience:
• In a Senior Design role, shipped at least one successful action game
• Worked as core team member during early stages of development
• Can demonstrate your designs in a successful game
Required Attributes:
• Encyclopaedic knowledge of games, especially 3rd / 1st person action
• Enthusiastic, confident, positive personality
• Demonstrate an extensive working knowledge of game design theory
• Communicate clearly with the team
– MARIN, USA – MULTIPLAYER SYSTEMS DESIGNER – SALARY $DOE
We are looking for a dedicated, passionate and personable Multiplayer Systems Designer to join us on an exciting unannounced project. As a Multiplayer Systems Designer, you'll be in charge of taking high level goals and translating them into game systems and moment-to-moment experiences.
You’ll need to think on your feet during heated brainstorming sessions, drill down for detailed documentation and possess the technical acumen to dive in and hook it all up yourself when necessary. You’ll also need a strong understanding of multiplayer gameplay, online communities and gameplay balance to keep a holistic view of how it all fits together when the rubber meets the road.
A bit of a jack of all trades, if you will. And we hope you will. Come join us!
RESPONSIBILITIES
•Primary ownership for the design, prototyping and fostering of one or more multiplayer gameplay systems, including scoring rules, game modes, matchmaking, lobbies and community features
•Lead, coordinate and participate in collaborative, interdisciplinary sub-teams to implement and balance game features from initial design to final polish
•Author, revise and provide feedback on internal design documentation, including feature specifications and implementation guides
•Continually iterate, balance and tune features and gameplay based on feedback from design leads, QA and teammates
•Organize and facilitate play testing sessions, then generate reports and action items based on the feedback
QUALIFICATIONS
Education / Experience:
•3+ Years of game development experience
•One shipped multiplayer title
•Previous experience with gameplay scripting or programming languages
•At least one shipped title in the current generation of consoles
•Experience with Xbox Live and/or Playstation Network implementation
CREATIVE DIRECTOR – QUEBEC, CANADA - $DOE We are seeking a dynamic leader with experience leading a team of creative individuals. The selected candidate will have demonstrated the ability to lead and develop the design and creative vision of online game projects as well as the ability to collaborate with multi-faceted teams of game designers, artists and programmers to build compelling entertainment products.
Specifically for the Online Studio, the Creative Director is responsible for the quality of each individual project under his supervision. The incumbent is a coach and advisor to the team, as well as the referred owner of each project. He ensures his team’s knowledge and skills development and keeps them current on the latest trends in the online games industry, especially MMOs and social network games. He must have the ability and interest to design, evaluate, tweak and balance the fine details on a daily basis if needed.
Responsibilities
• Assume responsibility for the quality while mindful of timelines of all creative tasks within the Online Studio
• Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback
•Provide constructive criticism to staff by identifying potential improvements and offering suggestions
• Mentor and train the creative staff within the Online Studio as well as maintain and keep current on industry knowledge of competitive games, successful genres, market trends and innovative game mechanics
•Design compelling games based on new or existing intellectual properties
• Maintain awareness of consumer demographics and psychographics within the Massively Multiplayer and Online social network Game Markets.
• Provide support to Game Designers in the application of the business model on the game design by helping designing creative and effective acquisition and retention mechanics
• Develop new intellectual properties that take into account the most recent market trends and identify franchise and brand extension opportunities
• Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff
• Work with other Creative Directors to grow the creative departments within the company
• Hire new staff in line with company requirements
Requirements
•A minimum of 5 years of relevant experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors, ideally within the MMO sector
• Solid experience overseeing multiple projects simultaneous
• Relevant experience managing a game development process using the industry milestones
• Proven track record with at least one online game gone live and operated
• Solid ability to effectively pitch game concepts in writing, verbally or live presentations
• Must showcase solid creativity and innovation skills
• Ability to prioritize tasks and delegate appropriately
• Ability to recognize the strengths and weakness of staff as well as to coach and develop the team.
– BRISBANE & MELBOURNE, AUSTRALIA – LEAD LEVEL DESIGNERS
Lead Responsibilities:
• Maintain a full understanding of the project requirements, and continually work with the Lead Artist to ensure completion within schedule/milestones
• Manage a team of Level Designers, and handle team work allocation
• Ensure team standards are being met (checking work, build check-lists etc)
• Working under direction of the lead artist and the producer
• Implementing cut scenes and working closely with the cut scene team
• Arrange Level Standards for entire Level Team
• Work with Lead Programmer to arrange Tech Spec
• Ensure completion of Levels on time and to budget
• Work with Lead Programmer to do builds as required
• Supply regular updates to producer on current status
• Interview new staff as required
• Training new level design staff in use of in-house tools and procedures.
• Handle staff appraisals as required
Responsibilities:
• Integrate Art and Programming Assets into Sire (Krome's Editor)
• Maintain up to date Game Data for assigned project
• Building, constructing and designing levels of a console games
• Design and construct levels using Sire software and adapting to ongoing software improvements
• Implementation and testing of assets
• Working closely with coders to implement new functionality
• Ensure that any new assets are stable and do not cause any problems
• Play testing of all levels to ensure that game play matches the documentation
• Redesigning the levels and the game play of these levels to improve the overall game
• Fine tuning and tweaking all elements of the level design process and game play
• Perform additional tasks as requested
• Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc)
Skills, Knowledge and Experience:
• Experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors
• Ability and understanding of working in a 3d Environment
• Thorough understanding of the game production process
• Ability to take direction and pass this on to the team
• Excellent written and oral English communication skills
Positions in Brisbane & Melbourne
–FRANKFURT, GERMANY – SENIOR LEVEL DESIGNER • Minimum 4 Years professional experience
• Excited, passionate and motivated
• Must work well in a team oriented environment
• Excellent organizational, communication, presentation and interpersonal skills
• Experienced and working knowledge of design tools, techniques and methodologies
• Ability to challenge assumptions and bring about innovative solutions
• Excellent written and spoken English
• Must be willing to relocate to Frankfurt, Germany
Preferences:
• Working knowledge of CryEngine Sandbox toolset
• At least 1 shipped AAA titles on PC, Xbox360 or PS3
• Experience in a senior position
• Strong communicator, able to easily present ideas and information to the team
• Understanding of game design theory, practice, pacing and mission flow
• Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc.
• Experience in SCRUM
Responsibilities:
• Work with Lead Level Designer on level design and game play ideas.
• Execute level design production assignments Lead Level Designer and Creative Director in a timely fashion using the Crytek Sandbox Game Design Tool.
• Work on game concepts, gameplay mechanics, entity mechanics, and enemy design.
• Use the CryEngine Sandbox level editor to implement designs, layout levels, entity creation, gameplay lightning, script events and manipulate AI behaviors.
• Mentor and supervise less experienced designers to increase overall level design quality.
• Assist in design documentation and in-game dialogue writing.
• Coordinate with other studio groups including art and production to achieve project objectives.
• Provides guidance and assistance where required, and is willing to accept guidance and assistance when required.
• Shows a strong passion for making the highest quality state of the art games.
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
• Provide input to department project status meetings.
• Takes initiative and is willing to expand own horizon.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Good communication and writing skills, and create documentation where required.
• Demonstrates a desire to learn and grow professionally.
• Report to: Lead Level Designer
–SENIOR LEVEL DESIGNER – SWEDEN – SALARY DOE We are looking for a Senior Level Designer to join our team. As a Senior Level Designer will work with one of our major projects and create levels in our inhouse toolset. You will be part of a highly dedicated team of level designers. Experience from tools such as Radiant, Hammer or Unreal is preferred. The position is full time, on site at our studio in Uppsala, Sweden. Located just north of Stockholm.
Experience
• A minimum of two years of experience from working in the games industry
• Several years of experience from creating levels in Radiant, Hammer or Unreal.
• At least one shipped title
Skills
• Great artistic skills in creating highly detailed environments
• Good skills in texturing and lighting is meriting
• Great communication skills
• Deep knowledge of game pacing and design of single player levels
• Good understanding of the technical aspects to creating levels (memory budgets etc)
London, Lead Designer – £35-45k We are looking for an exceptionally talented Designer who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
• Strong level design skills in a professional package e.g. Unreal, Hammer etc.
• Proven ability to take a level through all stages of production.
• Experience on at least 2 console projects at a Senior Level.
The candidate will ideally have the following qualities:
• Strong communication skills.
• 'Unreal Engine' Game experience.
• Good eye for details.
• Able to work as part of a team.
• Be a keen gamer.
London, Lead Designer One of the London’s leading studio is looking to fill this position
Role Overview
• Define the creative vision of the project with the assistance of the Creative Lead
• Responsible for the quality and timely delivery of the work produced by the designers
• Provide creative feedback on game concepts to help plan and organise the work
• Design some features for the project, leaving time for other Lead duties
• Responsible for spreading good practices and knowledge about their area(s) of expertise amongst the team
Job Description
Key areas of responsibility:
Game development
• Responsible for the quality of the product and the timely delivery of game design assets
• Responsible for ensuring the technical capabilities of the target platform(s) are known and understood by the design team and taken advantage of where appropriate
• Responsible for defining the creative vision and direction of the project with the assistance of the Creative Lead and Art Director
• Review and provide feedback to the game designers about their work
• Evangelise production and game design best practice
• Assign QA bugs to designers and ensure the bug database is cleared
Project management
• Apply and use processes and templates as provided by the Producer
• Work with the Producer to determine the day-to-day workloads and assignments of a team of game designers
• Liaise with the Producer to define milestones and ensure that they are achieved
• Provide the Creative Leads and Producers with alternatives/options to manage change requests and resolve time-cost–quality conflicts
• Maintain an up-to-date knowledge of industry practice and standards, and ensure game design team remains competitive and amongst the best in the industry
Communication
• Maintain effective communication with Lead Programmer and Lead Artist and understand the constraints/issues they have, and balance the game design and implementation with these
• Report weekly to the Producer on the titles in development
• Responsible for ensuring the creative vision is understood by all the designers
• Represent the designers in management discussions and planning meetings
• Ensure the game design team is aware of project vision, key dates and milestones
Team Management
• Responsible for identifying and recommending development and training opportunities for the game design team
• Responsible for the development and career progression of the game design team
• Day-to-day line management of the designers, including recruitment and appraisals
• Ensure that teams maintain and strong morale, focus and efficiency
• Work with the Producers to improve team work-life balance and team efficiency
• Ensure design team is using the most appropriate tools and techniques
• Hold presentations, demos, interviews, etc. as needed, to internal and external audiences
Senior Game Designer Germany We are looking for a Senior Game Designer to join our design team. You love accessible combat systems that empower players to do awesome actions. You play current console action games and know exactly how to break them down and make them better. You love taking ownership of a wild idea scratched on a napkin and follow through all disciplines and iterations, until it is in the game and the most awesome feature ever. Given a vision, you run with it together with your team.
Requirements:
• Has shipped on 1 or 2 AAA console action games as a Senior Designer
• Average of MC 80+
• Experience with designing for 1st and 3rd person current generation console games
• Experience with creating systemic and accessible game systems
• Familiar with agile development methods
• A true gamer who knows all details of the latest blockbuster titles by heart, and knows how to make them better
• A team motivator and catalyst for pushing quality
• Passion for intense action and drive to make the best game ever
Willing to relocate to Budapest, Hungary
Responsibilities:
• Take ownership of game systems from design to ship
• Evolve and iterate the design
• Mentor and guide junior members of the team
• Empower, challenge and motivate yourself and everybody on the design team
• Work together with the Creative Director
• Report to: Production Management
Lead Designer Canada My client is one of the largest video game developer and a leading independent development studio in the worldwide game development community. It’s vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.
•
• Job Description
The Lead Game Designer is the champion of the Director’s creative vision. He or she acts as the leader and liaison for a team of designers. He or she creates and elaborates the core principles of the game. He or she develops new mechanics and original concepts, while pushing the technological, production and creative boundaries. His or her goal is to lead the team to produce an outstanding and compelling game that will provide the player with an unforgettable experience.
Responsibilities
• Drive a design team in the creation and delivery of high quality games;
• Provide design leadership and inspiration to achieve unparalleled game-play, environments, characters, AI, physics, feedback and control interfaces;
• Work with the producer, creative director and other leads to coordinate the design team throughout the life of the project;
• Commit to deadlines and work with the production to set projects priorities;
• Direct and develop all game design documents on a macro and micro level, and drive the development process in a creative;
• Develop concepts to communicate the creative vision by combining visual aids, environment maps, data sheets, storyboards and concept art, with the assistance of the art team;
• Help build better, more efficient processes with your entire design team. Work with your design team to establish scripting, play balancing and world building tool requirements.
• Keep on top of game-play, environment and feature trends within the industry, and especially within the specific genre of the project
• Interface with clients to maintain the game’s vision through to completion as their primary design liaison
• To be able to challenge others with tact
• Develops his team talent pool by acting as a coach and mentor. Assess your team’s work on a daily and provide constructive feedback and/or training when necessary
• Manage your direct reports’ semi and annual performance review
• Contribute to providing a work environment conducive to employee engagement
Additional Info • You must have 5+ years industry experience in a Senior role on at least 3 released console titles
• Experience managing a design team
• Deep knowledge of the video game industry
• Excellent creative and technical communications skills (written and oral)
• Excellent conceptualization skills
• Excellent team player
• Interest in visual arts, comics and movies
• Creative and detail-oriented mindset
• Demonstrated skills in research and analysis
• Capacity to meet deadlines
• Knowledge of animation
• Expertise with Photoshop, Maya and/or 3D Studio Max a plus
• Must play games of all genres and be able to describe their strengths and weaknesses in a way that all can understand
• Drawing skills a definite asset
Canada Lead Designer
we are looking for innovative, creative and dynamic people, who are ready for challenges and willing to make their mark within, as well as in the video game industry. As leader in the game industry and is one of the most important game developer in the Quebec City area. We want to broaden our market and get off the beaten track!
Job Description:
The Lead Game Designer will plan, detail, and supervise the work of game designers. The incumbent will ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. The incumbent will also actively participate in the creation and development of the game design by supporting the Creative Director.
The main and routine tasks of the project lead, game design are to:
-Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment;
-Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
-Allocate duties and follow the evolution of the team’s progress on game design deliverables;
-Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts;
-Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations;
-Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.);
-Carry out performance follow ups and assessments;
Profile:
- Minimum of 7 years as a game designer. Experience supervising a game design team a significant asset. Any other relevant experience.
-Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
-Communication skills (inter-team, etc.);
-Management and planning skills;
-Ability to adapt to situations;
-Strong analytical skills;
-Ability to work as part of a team;
-Client focus (internal and external).
China: Senior Designer :£great + Full Relocation 941SD China: Senior Designer :£great + Full Relocation
• Design major game features and systems of target audiences and within given technical or artistic constraints, including adjusting and adapting design if necessary.
• Refine game mechanics and or play mechanics while working collaboratively with design team, programming team and art team.
• Has an understanding of various game constructions aspects, such as use of tools, scripting, event implementation, etc.
• Create and maintain game design documentation, technical specs, and presentations.
• Able to respond constructively and promptly to information requests, feedback, analysis, and critiques of game systems.
• Demonstrates a high level of creativity and innovation in computer and video game design.
• Keeps members of the development team in communication loop as design evolve and are finalized.
• Works with development team to ensure timely design buy-in.
• Mentors and helps to grow junior designers.
Requirements:
• 3+ years experience in the games industry. Shipped at least 2 titles in a designer/senior designer role, from concept through final.
• Experience designing and tuning game systems for game.
• Clear and concise writing ability.
• Capable of making key design decisions and balance tradeoffs, without sacrificing the established vision and quality standards.
• Excellent MS Word, Excel, and Project Skills.
• Must be flexible with the ability to multi-task and to work well under pressure and meet deadlines
• Mandarin language abilities are a plus, but not required
Canada Creative Director - £££ Depending on experience
Our client is seeking a dynamic leader with experience directing a team of creative individuals. The selected candidate will have demonstrated the ability to lead the design and creative vision of simultaneous projects as well as the ability to collaborate with teams of game designers, artists and programmers to build compelling entertainment and social products.
Specifically for our Handheld and Mobile division, the Creative Director bears the responsibility of the quality of each individual project under his/her supervision. He coaches and advises the creative team.
He/she is also directly in charge of all members of the design department.
Responsibilities:
• Assume responsibility for the quality while mindful of timelines of all creative tasks within the Handheld and Mobile division.
• Design compelling games/applications for licenses or sequels to proven franchises
• Develop new intellectual properties that take into account the most recent market trends in the mobile space
• Create, review and provide feedback for new game/application concepts from initial pitch phase to detailed design documentation
• Define & design proof of concepts for new game/application ideas, whether on paper or functional
• Provide constructive criticism to staff by identifying potential improvements and offering suggestions
• Demonstrate “on-the-floor” leadership by constantly reviewing game builds and providing constructive feedback
• Mentor and train the creative staff within the Handheld and Mobile division
• Maintain and keep current on industry knowledge of competitive games/applications, successful genres, and innovative game mechanics
• Maintain awareness of consumer demographics and psychographics within the social market
• Identify franchise and brand extension opportunities
• Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff
• Work with other Creative Directors to grow the creative departments within the company
• Ensure that the Handheld and Mobile division executive is aware of the direction and priorities of the design team
• Hire new creative staff in line with company requirements
• Design fun and exciting experiences for all ages
Key Requirements:
• Recognized by peers as being passionate about games and other entertainment industries
• Proven creative success on platforms such as iPhone, DS and smartphone
• Ability to create experiences that will appeal to a more mass market audience
• A wide understanding of pop culture
• Must showcase strengths in imagination and creativity
• Extensive experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors
• A thorough understanding of the game/application development process from initial concept to ship including theoretical design in the areas of prototyping, mechanics, pacing, usability, level ramp, story, meta-structure, aesthetics, and creative vision
• Knowledgeable with regard to the advantages and shortcomings of current gaming platforms, including DS and mobile
• Experience overseeing multiple projects simultaneously
• Ability to think cross-platform to ensure consistency across multiple target platforms
• Ability to research and communicate game market trends, patterns
• Ability to pitch new products, ideas and designs to the company and partners
Artificial Mind & Movement provides a creative and relaxing working environment complemented by a very rigorous development methodology. Internal development standards follow the SCRUM Agile Development Methodology, allowing teams to deliver products on time and on budget. By merging a mature work philosophy within a highly creative environment and experienced professionals, the studio is able to produce innovative and cutting-edge games.
546 LD – Canada Lead Designer £35-45K
Our client is looking for a lead game designer possessing at least 5 years of experience and have participated in the completion of major projects. The individual should be ambitious and have a keen sense of leadership, with a desire to push their own limits and guide their team to the highest possible standards of business quality. The lead game designer must also keep up-to-date with new technologies and act as proactive trainer amongst their team by passing along their knowledge and experience they hold in the field of game design. The successful candidate will work onsite, from our offices located in Saguenay (Quebec, Canada) for 6-12 months with the possibility of relocating to Quebec at a later date.
Main tasks :
• Work in symphony with the different departments of expertise to ensure consistency throughout the game and maintain a respect for the global scenario;
• Understand the customer's needs and ensure that the game will respond appropriately;
• Asses and monitor the various game projects in development;
• Responsible for the performance and results of their team;
• Evolve and grow the team through the accomplishment of tasks;
• Motivate the team to achieve the objectives of the company.
Qualifications :
• Knowledge of the market and its trends;
• Knowledge of the different functions of available games in the market;
• Knowledge of the functions of different consoles;
• Knowledge in project management;
• Bilingual (French, English.)
Attributes :
• Excellent work quality and strong attention to detail;
• Creativity (originality and resourcefulness in finding solutions);
• Execution in a timely manner;
• Sense of responsibility;
• Enhanced critical senses;
• Respect deadlines, focusing on the achievement of superior results;
• Solid team player;
• Excellent communicator (oral and written) and good interpersonal skills;
• Adapts well, versatile, flexible, open-minded;
• Have a "customer oriented" attitude (internally and externally);
• Work under pressure, tolerance of stress;
• Passion for video games.
Hiring criteria :
• Must have a minimum of 5 years of work experience in the gaming industry, including at least three years as a game designer, and have participated in the complete development of published games
• Willing to relocate Saguenay
SCRIPT-WRITER - STORY TELLER - designer 121DES: MIDLANDS: DESIGNER/STORY SCRIPT WRITER: £15-22K + BENS
Funky studio that specialises in next gen console action. If you can write stories they need you! To work with concept artists, Publishers producer, to write and design story, plots scripts and level ideas for both original and licensed games. You have to be: computer literate. You will also be requested for suitable example work to be submitted with the application form. Must have writing qualifications. Preferably somebody with good working knowledge of games requirements. Some experience in writing for film or TV is essential. We will want to judge the person on the projects they have worked on. If they have other demos like a script they have written, we should like to see this. Must understand what does and doesn't work in computer games. Puzzles, playability, etc. Must have an extensive understanding of script format, story structure and character development. You must live, eat and breather games!
SCRIPTWRITER 121DES: MIDLANDS: DESIGNER/STORY SCRIPT WRITER: £15-22K + BENS
Funky studio that specialises in next gen console action. If you can write stories they need you! To work with concept artists, Publishers producer, to write and design story, plots scripts and level ideas for both original and licensed games. You have to be: computer literate. You will also be requested for suitable example work to be submitted with the application form. Must have writing qualifications. Preferably somebody with good working knowledge of games requirements. Some experience in writing for film or TV is essential. We will want to judge the person on the projects they have worked on. If they have other demos like a script they have written, we should like to see this. Must understand what does and doesn’t work in computer games. Puzzles, playability, etc. Must have an extensive understanding of script format, story structure and character development. You must live, eat and breathe games!
DESIGNER If you can demonstrate creative writing skills and are highly imaginative this could be the job for you. In order to work in this friendly and established team, who favour creativity over experience you must have excellent planning abilities and laying out of design documents. The ability to illustrate would be a bonus but is not essential. Games experience is not essential but would help your application. Salary would be negotiable depending on ability but the successful applicant is entitled for the company bonus scheme after a three month trial period. As well as the above, they are looking for people who display maturity in themselves and in their work.
Desinger Our fantastic client in Dundee is looking for a designer to create missions for a new AAA game on the Xbox. You will be working from the initial idea to producing full mission design documentation through to final game implementation using in house scripting languages and level editors. You will need to contribute new ideas to the overall game design. To gain this position you need to have experience of scripting languages and game editors. Previous industry experience is preferred but not essential. Ideal candidate would have 2 years industry experience and 1 published game. You need to work well in a team and cope well under pressure. You need to be a fantastic communicator with the ability to communicate ideas both written and verbal. The most important skills is you need to be imaginative have a creative mind and a natural flair for problem solving. A good standard of education is needed preferably with a degree but that is not essential but your written skills must be excellent. Coders wanting to move to design will also be considered. Call for more information or apply today to not miss out on this great opportunity.
JUNIOR DESIGNER One of the most exciting and dynamic companies in the interactive entertainment business is expanding and is looking for talented and energetic individuals to join their games and development teams located in Brisbane, capital of sunny Queensland, Australia. They are going to be working on a successful simulator franchise.
The Junior Game Designer will be primarily responsible for coordinating, facilitating and documenting the game design process. He must also act in a creative, editorial and administrative capacity with regards to design documents and peripheral materials. This position is for a minimum period of two years
Responsibilities
Initiate, maintain and distribute design documents
Work with technical staff to ensure feasibility of the design
Create design documents in consultation with the project director, which are logically formulated and useful to technical, creative and marketing staff
Develop designs in consultation with the project director which comply with the brief but add depth and imagination
Create designs in consultation with the project director, which are feasible in both technical and economic terms
Ensure the inclusion of all relevant staff in the design process
Resolve contentious issues and act as moderator between disagreeing parties
Meet deadlines
Maintain a strong direction throughout the design of the product
Provide Artists with specifications for modules and then review on a regular basis, giving adequate direction to ensure Artists can accurately complete their tasks
Provide programmers with specifications for modules and then review on a regular basis, giving adequate direction to ensure Programmers can accurately complete their tasks
Other duties may be assigned
Qualifications/ Education
A high degree of familiarity with, and an active interest in computer games and electronic entertainment products of all genres and in particular simulation products
A mind disposed towards creative but practical ideas required. Ability to work both in a team and autonomously, often in demanding and stressful situations
A good level of computer literacy required. Demonstrated ability to initiate, maintain and distribute design documents
Ability to work within time and budgetary constraints required
An excellent knowledge of trains and/or real world experience with the operations of trains or train systems (for example signaling) is highly advantageous
Knowledge of C++ would be an advantage
Knowledge of 3D Studio Max an advantage
Language skills
Excellent English written and oral communication skills required
511AE: Sheffield: England: APPLICATION ENGINEER Responsibilities:
· Creation of DVD application modules for use in Customer products. These modules provide the mechanics for
o Puzzles
o Games
o Catalogues
o Quizzes
o Interactive extras
· Create and deliver high quality product demonstrations and proof of concepts
· Work with, educate and train DVD-Extra customers on ways to derive the greatest value from their investment.
· Assist in the provision of Customer Support
Qualifications:
· Programming experience in Java, C++ or JavaScript.
· Experience using XML, Databases and SQL.
· Experience of the following PC applications:
o Multimedia tools such as video and graphics editing applications, e.g. Macromedia Director, Macromedia Flash, Adobe After Effects, etc.
o Microsoft Office applications, including Access.
· Experience in the following would also be beneficial:
o Video and/or DVD creation
o Encoders
o Web technologies, e.g. HTML
o Graphic Design software such as Photoshop and Fireworks
o Motion Graphics
o Video editing
o Graphic Design
· Familiarity with CRM software desirable.
· Strong interpersonal skills and excellent communication skills: written, verbal and presentation.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
SOUTH WEST: ASSOCIATE GAMES DESIGNER: £15-22,000 OPPORTUNITY FOR ENTHUSIASTIC DESIGNER WITH SAMPLES. GENUINE ENTHUSIASM AND PASSION FOR VIDEO-GAMES AND THEIR DEVELOPMENT IS ESSENTIAL. THIS WILL BE A GOOD OPPORTUNITY FOR A NEW DESIGNER TO GET INTO THE INDUSTRY AND GAIN EXPERIENCE AND NEW SKILLS. THERE WILL BE PLENTY OF SCOPE FOR LEARNING AND EXPERIENCING ALL ASPECTS OF NEW PLATFORM DEVELOPMENT.
772TEST: NORTH WEST: TESTER – WITH SOME DESIGN EXPERIENCE: £NEG A testing position with a difference!! The usual testing responsibilities form a large part of this job, which means you must be passionate about games. The difference is that you will be required to get involved with games design, needing creativity, commitment and willingness to learn. This is the perfect position for those wanting to progress into game design etc. allowing you to gain experience and knowledge about the industry and this prestigious company.
JUNIOR GAMES DESIGNER: £12-16,000 The opportunity you have been waiting for! Here’s the chance to work for a future generation focused and award-winning studio. They are seeking a Junior Designer. The Junior Designer is responsible for assisting the Design Team & generating ideas and designs for all aspects of the game specified via the game design document. Work with the team to see the design through to completion, implementing and editing their levels using in-house design tools.
Expectations:
Assist the design team to;
· Create and maintain the Game Design Documents
· Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
· Responsible for implementing your designs within the game engine using in-house tools
· Contributing innovative ideas towards all aspects of game design
· Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
· Critique the gameplay of levels in progress
· Engineer quests and goals to drive the story
· Provide competitive analysis of existing games
· Work with concept & storyboard artists to visualise concepts
· Training others to play the game and ensure they understand the vision of the game
· Present the game to the publisher and other teams as required
Essential Qualities:
The Junior Designer will be working towards the following skill level;
· Must be proficient with 3D Studio Max (or similar 3D package)
· Previous knowledge / experience of game design is beneficial
· Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
· Excellent written and verbal communication skills essential
· Able to take on board feedback from both the team and publisher
· Knowledge of video games and their appeal to the general public
· Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
· Should be good at presenting their ideas clearly, concisely with enthusiasm
· A broad understanding of the development process
· Mature professional attitude and work ethic
· Will be thorough in their approach to problem solving and able to function independently when required
· Needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
· A willingness and ability to learn is essential
· Ability to fit into a dynamic and creative team environment
THERE WILL BE A HUGE NUMBER OF APPLICANTS SO ENSURE THE ESSENTIAL QUALITIES ARE OBVIOUS ON YOUR RESUME/CV
607JDE: LEAMINGTON SPA: MIDLANDS: JUNIOR DESIGNER: £12,000 - £16,000 + BENEFITS YOU MUST SUBMIT SAMPLES OF DESIGN DOCUMENTS IF YOU WANT TO APPLY FOR THIS ROLE
The Junior Designer is responsible for assisting the Design Team & generating ideas and designs for all aspects of the game specified via the game design document. Work with the team to see the design through to completion, implementing and editing their levels using in-house design tools.
Directly reporting to:
• Design Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Junior Designer.
Assist the design team to;
• Create and maintain the Game Design Documents
• Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
• Responsible for implementing your designs within the game engine using in-house tools
• Contributing innovative ideas towards all aspects of game design
• Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
• Critique the gameplay of levels in progress
• Engineer quests and goals to drive the story
• Provide competitive analysis of existing games
• Work with concept & storyboard artists to visualise concepts
• Training others to play the game and ensure they understand the vision of the game
• Present the game to the publisher and other teams as required
Essential Qualities:
The Junior Designer will be working towards the following skill level;
• Must be proficient with 3D Studio Max (or similar 3D package)
• Previous knowledge / experience of game design is beneficial
• Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
• Excellent written and verbal communication skills essential
• Able to take on board feedback from both the team and publisher
• Knowledge of video games and their appeal to the general public
• Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
• Should be good at presenting their ideas clearly, concisely with enthusiasm
• A broad understanding of the development process
• Mature professional attitude and work ethic
• Will be thorough in their approach to problem solving and able to function independently when required
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn is essential
• Ability to fit into a dynamic and creative team environment
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
NORTH WEST: GUI TECHNICAL/SCRIPTOR: £18,000-£35,000 My client who is a leading AAA developer is looking for a GUI Technical/Scriptor to join its already very successful team. Working as a bridge between the gui art team and the code team, the gui technical member will build a framework for the gui designers to populate with assets. Working in conjunction with the gui designers and the code team, the technical member will, using scripting techniques such as Lur script, concentrate on producing the “Mechanics” of the interface. Be responsible for associated issues such as how to technically implement controller navigation from a spec provided the Lead gui designer, and how to successfully meet and implement Sony TRC requirements when applied to the Motorstorm interface design.
A suitable skill set would include:
o Lur scripting ability or aptitude to learn – preferably with experience on an Interface project
o Understanding of complex issues of dealing with multi format media assets and their integration into a scripted interface design.
o Specific knowledge of technical aspects of Alias Maya, Adobe Premiere and After effects would be a distinct advantage for this role.
o An interest in the creative visual side of interface design and the desire to provide technical solutions in a visually led interface design team.
o Ability to work with game design scripters a bonus.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
607JDES: LEAMINGTON SPA: JUNIOR DESIGNER: £12,000 - £16,000 607JDES: LEAMINGTON SPA: JUNIOR DESIGNER: £12,000 - £16,000
Description:
The Junior Designer is responsible for assisting the Design Team & generating ideas and designs for all aspects of the game specified via the game design document. Work with the team to see the design through to completion, implementing and editing their levels using in-house design tools.
Directly reporting to:
• Design Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Junior Designer.
Assist the design team to;
• Create and maintain the Game Design Documents
• Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
• Responsible for implementing your designs within the game engine using in-house tools
• Contributing innovative ideas towards all aspects of game design
• Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
• Critique the gameplay of levels in progress
• Engineer quests and goals to drive the story
• Provide competitive analysis of existing games
• Work with concept & storyboard artists to visualise concepts
• Training others to play the game and ensure they understand the vision of the game
• Present the game to the publisher and other teams as required
Essential Qualities:
The Junior Designer will be working towards the following skill level;
• Must be proficient with 3D Studio Max (or similar 3D package)
• Previous knowledge / experience of game design is beneficial
• Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
• Excellent written and verbal communication skills essential
• Able to take on board feedback from both the team and publisher
• Knowledge of video games and their appeal to the general public
• Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
• Should be good at presenting their ideas clearly, concisely with enthusiasm
• A broad understanding of the development process
• Mature professional attitude and work ethic
• Will be thorough in their approach to problem solving and able to function independently when required
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn is essential
• Ability to fit into a dynamic and creative team environment
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
772IDES: NORTH WEST: INTERFACE DESIGNER: £TBD 772IDES: NORTH WEST: INTERFACE DESIGNER: £TBD
PREREQUISITES:
You will be part of the Interface Art team designing and creating new interface assets. You will be developing common interface ergonomics that may take into account licensing issues. You will predominantly be working with Alias Maya and Adobe Photoshop as Core tools, you may also be required to produce video sequences to demonstrate design ideas.
REQUIREMENTS:
Demonstrated abilities:
Work efficiently following to a written or verbal brief and report to a Team Lead and an Art Director.
Excellent organization skills and attention to detail.
Candidates should be a self-starter and eager to learn.
UNDERSTANDING:
Background in Graphical User Interface design (Console, PC, CD-Rom, Web)
Background in traditional mediums, such as print design, illustration, and painting.
Have experience working independently and in collaboration with teams.
Exposure to 3D graphics.
Experience in following art schedules.
A good understanding of User Interface fundamentals
SOFTWARE:
Core Skills:
-Alias Maya – (Good generalist skills ie Modelling, Animation, Shading)
-Adobe Photoshop
-Adobe Illustrator
Desirable skills:
-Adobe Premiere Pro
-Adobe After Effects
-Macromedia Dreamweaver
-Macromedia Flash or Director or similar authoring package (with understanding of associated scripting)
RESPONSIBILITIES:
Responsible for reporting status of Work in Progress to Team Lead
Adhere to good asset management practices
PROFESSIONAL:
Remains focused, motivated and effective on all tasks through completion
Demonstrate a desire to learn and grow professionally
Ability to remain calm and pragmatic in stressful/crisis situations
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
920JDES: BRIGHTON: JUNIOR/STAFF DESIGNER: UP TO £20,000 PER ANNUM 920JDES: BRIGHTON: JUNIOR/STAFF DESIGNER: UP TO £20,000 PER ANNUM
Outline of Duties:
EyeToy prototyping work, working within a small team
Brainstorm new concepts
Produce design specifications
Specific experience and skills required:
2+ years experience in a design role preferred, but not essential
Good written skills essential
Able to communicate ideas clearly and effectively in order to drive rapid prototyping
Creative thinking more important than tools-related experience
Specific EyeToy experience would be beneficial
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
604SDES LIVERPOOL, ENGLAND SOUND DESIGNER £DEPENDING ON EXPERIENCE 604SDES LIVERPOOL, ENGLAND SOUND DESIGNER £DEPENDING ON EXPERIENCE
My client is currently looking for a Sound Designer to create and implement sounds on various projects. Skills in sample editing and audio manipulation are required, along with experience of stereo and multi channel audio software. An understanding of studio mixing, DSP effects, surround sound implementation, field recording skills and XML editing experience will also be beneficial but are not essential
We are always happy to see work from graduates, and a CV and demo displaying a creative ability and original audio ideas are always welcomed. Chosen candidates will have the opportunity to work at a very successful company on numerous AAA titles.
Things we like to see...
• Dedication to games, especially in the area in which you want to specialise.
• Enthusiasm; a real love for the work.
• Commitment to both the product and the team.
• Talent - this is far more important than qualifications for us!
• The ability to see a project through to the end.
• Knowing how to work under pressure, for long hours, as part of a close-knit team.
• An honest CV, and a good demo/samples of work.
Things we don't particularly look for:
• Games industry experience.
• Qualifications in the relevant subject (they can help, but aren't essential!).
Requirements:
We'd like to see some of the below in your CV:
• College work.
• Games you have worked on.
• Work done in your spare time.
• A CV showing audio skills and creativity.
• Any additional skills you may be able to add to our existing team.
We don't need to see all the work you've ever done but remember your initial application is based on the work you send, so think carefully about the work you include.
We get an awful lot of CVs to look through and essentially what we're looking to see is something original (i.e. something more than a few library SFX overlaid to an existing movie). Presentation isn't important and a selection of folders on a disk is fine. (Websites are great too if they're easy to navigate and files can be easily downloaded)
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
604SODES LIVERPOOL, ENGLAND SOUND DESIGNER £DEPENDING ON EXPERIENCE 604SODES LIVERPOOL, ENGLAND SOUND DESIGNER £DEPENDING ON EXPERIENCE
My client is currently looking for a Sound Designer to create and implement sounds on various projects. Skills in sample editing and audio manipulation are required, along with experience of stereo and multi channel audio software. An understanding of studio mixing, DSP effects, surround sound implementation, field recording skills and XML editing experience will also be beneficial but are not essential
We are always happy to see work from graduates, and a CV and demo displaying a creative ability and original audio ideas are always welcomed. Chosen candidates will have the opportunity to work at a very successful company on numerous AAA titles.
Things we like to see...
• Dedication to games, especially in the area in which you want to specialise.
• Enthusiasm; a real love for the work.
• Commitment to both the product and the team.
• Talent - this is far more important than qualifications for us!
• The ability to see a project through to the end.
• Knowing how to work under pressure, for long hours, as part of a close-knit team.
• An honest CV, and a good demo/samples of work.
Things we don't particularly look for:
• Games industry experience.
• Qualifications in the relevant subject (they can help, but aren't essential!).
Requirements:
We'd like to see some of the below in your CV:
• College work.
• Games you have worked on.
• Work done in your spare time.
• A CV showing audio skills and creativity.
• Any additional skills you may be able to add to our existing team.
We don't need to see all the work you've ever done but remember your initial application is based on the work you send, so think carefully about the work you include.
We get an awful lot of CVs to look through and essentially what we're looking to see is something original (i.e. something more than a few library SFX overlaid to an existing movie). Presentation isn't important and a selection of folders on a disk is fine. (Websites are great too if they're easy to navigate and files can be easily downloaded)
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
CAMBRIDGE: ONLINE CONTENT TEAM LEADER: £25K Developer and publisher of the MMORPG adventure game, is looking for an experienced content editor to manage our Online Content Team. The ideal candidate will have a proven track record in managing a small team of approx 5-10 people.
A unique company with a distinct company ethos of over achievement. We have grown 4 times in the last year, and continue to grow at a similar pace. We are looking for a candidate to thrive in this environment with energy, enthusiasm & natural ability to work at pace.
Key duties include:
§ Develop, plan and manage online content with the aim of maximising our players gaming experience;
§ Coordinate and manage the weekly file copying of online content updates;
§ Write news stories/press releases and distribute to gaming publications;
§ Responsible for the quality, accuracy and relevancy of all online content;
§ Manage key online content projects, communicating with development teams;
§ Lead a small Online Content Team and its activities;
Requirements:
Proven experience managing teams – details of size, how managed and how long, how you planned work and checked work.
Technical aptitude to pick up tools easily;
Excellent English writing and editing skills;
Great attention to detail and solid problem-solving skills;
Ability to communicate enthusiastically, clearly and concisely to groups and individuals;
Proven time management and project management skills;
Ability to handle multiple responsibilities concurrently and work well under deadline pressure;
Keen interest in computer games or RPGs;
A high level of general computer system literacy;
Also useful:
Degree level education or equivalent experience;
Experience in editing on-line content (preferably in the video games industry);
322CDES CAMBRIDGE, ENGLAND 2D CREATIVE DESIGNER/COPYWRITER £18,000 - £22,000 322CDES CAMBRIDGE, ENGLAND 2D CREATIVE DESIGNER/COPYWRITER £18,000 - £22,000
Developer and publisher of online games, seeks a highly creative, enthusiastic and energetic Junior Designer to join our creative team. This role will be to support the design team in the production of artwork for both print and online advertising, including on-line banners and press advertising.
Key duties include:
Manage advertising and banners campaigns;
Control and organise release schedules;
Thinking creatively about getting educational messages / banners out to players in a fun type of way;
Responsible for copywriting and communications of the company’s literature: brochures, banners, advertising material, online communication, presentations, press releases;
Work effectively and be self motivated to take responsibility for project delivery within strict timescales;
Requirements:
Experience using Macromedia Flash and Photoshop or Paintshop;
Proficiency producing 2D Graphics and web site design;
Good drawing skills, with experience of sketching out storyboards and other artwork;
Ability to demonstrate creative concepts and art direction;
Experience of quality control including a keen eye for detail in all areas from artwork through to finished piece;
Excellent writing and communication skills, being able to express a message clearly, briefly and persuasively;
A positive communicator with the ability to work collaboratively with staff from all areas of the Agency;
Energetic, enthusiastic, self-motivated with a strong work ethic and high level of initiative;
Communication, Art and Design or equivalent degree.
Also useful:
3D graphics experience would be a bonus, but it is not essential.
An interest in computer games or RPGs;
Salary: £18k - £22k depending on experience, annual bonus, health care, gym membership and other benefits.
Location: Cambridge. Candidates must be able to work in Cambridge or to re-locate.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
903AGDES BATH, ENGLAND ASSOCIATE GAMES DESIGNER £DEPENDING ON EXPERIENCE 903AGDES BATH, ENGLAND ASSOCIATE GAMES DESIGNER £DEPENDING ON EXPERIENCE
Top Games Company near Bath developing games for current and next-gen platforms is looking for an Associate Games Designer
Genuine enthusiasm and passion for video-games and their development is essential this will be a good opportunity for a new designer to get into the industry and gain experience and new skills. There will be plenty of scope for learning and experiencing all aspects of new platform development.
A relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday.
The opportunity to work on a great project in a great location!
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
926TD: BRIGHTON: TESTER / DESIGNER: SALARY: £16,000 TO £20,000: 8 MONTH CONTRACT Are you an experienced tester who’s looking to get into Design?? Read on for a fabulous opportunity!
Outline of Duties
Key Tasks:
• Testing the implementation of various modes in game (e.g. songs are divided up correctly for Duets, Medleys, Micro Medleys, Pass the Mic etc) and providing feedback to the song transcribers.
• Checking lyrics for accuracy against the audio and video for each track.
• Testing of the latest game code and reporting bugs / issues with songs.
Specific experience and skills required
Key Skills
• Attention to detail
• Communication - written and oral
• Methodical working practice
• Musical ability (much of the testing involves singing).
Software used
• Excel
• Sourcesafe
• Sony Custom Tools
• Sony internal bug reporting database
This position would be a good stepping stone for someone looking to move from QA into design.
926TD: BRIGHTON: TESTER / DESIGNER: SALARY: £16,000 TO £20,000: 8 MONTH CONTRACT Are you an experienced tester who’s looking to get into Design?? Read on for a fabulous opportunity!
Outline of Duties
Key Tasks:
• Testing the implementation of various modes in game (e.g. songs are divided up correctly for Duets, Medleys, Micro Medleys, Pass the Mic etc) and providing feedback to the song transcribers.
• Checking lyrics for accuracy against the audio and video for each track.
• Testing of the latest game code and reporting bugs / issues with songs.
Specific experience and skills required
Key Skills
• Attention to detail
• Communication - written and oral
• Methodical working practice
• Musical ability (much of the testing involves singing).
Software used
• Excel
• Sourcesafe
• Sony Custom Tools
• Sony internal bug reporting database
This position would be a good stepping stone for someone looking to move from QA into design.
924JDES: SURREY, ENGLAND: JUNIOR DESIGNER: £15,000 - £18,000 924JDES: SURREY, ENGLAND: JUNIOR DESIGNER: £15,000 - £18,000
Are you a junior looking to get into design…….will look no further!!!!!
Outline of Duties:
Creation of content for RS routes, working as part of a team.
The candidate will be using an internal toolkit to lay and adjust track, as well as editing terrain and placing buildings, trees & other art assets
Specific experience and skills required:
This is an entry level post into the games industry. However experience in any of the following areas would be an advantage
•Level design / development using a toolkit
•Any terrain or scenery work on games
•Experience of placing audio within games
•QA experience
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
GAME DESIGNER - MILTON KEYNES - £DOE Known as one of the best worldwide strategy game developers require a games designer to join their talented ranks!
Primary Duties
You will be a key team member with direct responsibility for all aspects of the product design from concept right through to detailed production specifications.
To be a vision holder and champion for the product. Your passion for the product will drive the team.
Be skilled in implementing game scripts, authoring levels using in-house tools, and working with the Quality Assurance team design strategies to test and tune the product
Profile for the ideal candidate
Minimum of 2 years of experience designing games, including the completion of one full cycle game production.
Have in depth experience of different game genres (especially world building and social simulation)
Be knowledgeable about current product trends with the ability to produce sound competitive analysis through researching current game reviews and industry articles
Capable of producing clear and concise documentation, including:
Internal Product Concepts
Product Pitches
Design Overviews
Detailed Production Design Specification
Marketing and Press Briefings
Create, refine and define the game’s scope (the scale, content and detail of its game world) and game-play (range, type & interplay of game mechanics) whilst maintaining its focus (core concept) and any necessary genre conventions.
Be a strong team player with the ability to interface and support other team members including the Project Manager, Product Producer, Art and Programming Leads.
Have experience of using a scripting language, with the ability to create, test, and refine game-play scenarios
Have a good ability in generate narrative elements such as back-story, text, or character dialogue.
Experience with designing, tuning, and balancing levels for games.
Have a good working knowledge of the Microsoft Word, Excel, Visio and Power Point.
Able to meet tight deadlines and operate in ‘crunch’ mode if required
Have an overwhelming passion for games!
Flash Quality Assessor - £Great - Durban Based near the beach under the South African sunshine of Durban you’ll be working for a great company making online games such as gambling titles.
Your cost of living will be low and your job satisfaction and remuneration high.
Currently they need a:
Flash Quality Assessor
The purpose of this position is to ensure the quality of all Flash artwork.
Duties:
These include:
- Quality assuring final Flash artwork
- Producing Flash builds
- Managing Flash checksheets
Behaviour:
- Contributing to Team Success
- Managing Work (includes Time management)
- Innovation/Creativity
- Displays Company Values
Required Qualifications:
DTP Qualification
Matric Senior Certificate
Web Design Certification
Required Skills:
Desk Top Publishing Course
Desk Top Publishing where there is an emphasis on perfecting graphic detail
Flash
MS Excel
MS Outlook
MS WORD
Photoshop CS
Understanding of business objectives and processes
XML
Qualified? Email Dylan@change-job.com or call 0870 3000987
Game Designer / Illustrator £ Great - Durban Based near the beach under the South African sunshine of Durban you’ll be working for a great company making online games such as gambling titles.
Your cost of living will be low and your job satisfaction and remuneration high.
Currently they need a:
Game Designer / Illustrator
The purpose of this position is:
To conceptualise, design and produce innovative game characters, interfaces and animations for the Derivco Game Portfolio.
Duties:
These include:
- Conceptualising new game brands
- Conceptualising new game characters
- Designing game interfaces
- Conceptualising and designing storyboards
- Designing and producing animations
Behaviour:
- Contributing to Team Success
- Managing Work (includes Time Management)
- Innovation/Creativity
- Displays Company Values
Required Qualifications:
DTP Certification
Graphic Design or Fine Art Qualification
Matric Senior Certificate
Required Skills:
Between 4 - 6 years Design work experience
Efficient at working on multiple projects simultaneously under tight deadlines
Excellent Character design and Illustration skills
Excellent typography and visual design skills
Excellent working knowledge in relevant PC software packages (Photoshop, Freehand, Flash)
Extensive knowledge of a broad spectrum of new web technology components and solutions
Good communication skills
Highly creative and imaginative, with a strong sense of form and colour
Minimum 3 years experience in Web/ Multimedia orientated design and development
Strong visual problem solving skills in successfully interpreting creative briefs
Qualified? Contact dylan@change-job.com or call 0870 3000987
Junior Games designers roles x 2 HOT, HOT, HOT! If you want to be involved with a number one studio read on. You will be developing for PS3. It will be working on high profile and exciting licenses. You must show an unusual application and enthusiasm for the games industry to apply. It will be working on all action-racing titles for next generation consoles. Good businessmen run the company keeping it secure and a fun place to work. They currently have room in the team for 2 Junior Designers / Scripters so apply now for a chance to work with a number 1 studio that offers great benefits and dream titles to work on. This is a great opportunity to get your career revved up in the right direction.
Games-mad Web Designer needed for big AAA developer in Dundee. A heavyweight games company making MMO action games is looking for a passionate and experienced (3 years +) web designer to create the on-line vision for one of its upcoming titles.
Their last game was one of this highest reviewed on the Xbox360 and they need a serious gamer/ web designer with top 2D, Action Script, design and layout skills.
The company is on a very secure footing with our game projects signed with top-tier partners and a recent $31m investment! So you can have some of that money if you meet the following requirements.
Responsibilities
• Develop the layout and interface design for a user-friendly, functional, and aesthetic website
• Produce sketches, graphics, templates, layouts, themes, typography, visual and audio standards in collaboration with the Lead Artist and Audio Lead.
• Define the user model and user interface
• Implement website designs
• Proactively manage project time
Experience Required
• 3+ years' development experience in a web design role with at least 1 website developed from start to finish.
• Experience working with developers in collaborative website development
• Experience in designing usable web-based interfaces
Knowledge/Skills Required
• Photoshop (Advanced to expert)
• Flash (Advanced to expert)
• A working knowledge in HTML/CSS (Firefox and Internet Explorer)
• Strong knowledge of visual and user interface design
• Excellent communication and team working skills
Knowledge/Skills in the following areas a plus
• A passion for games and game development
• Previous experience in designing community websites
• Academic background in media arts, industrial arts, communication design, HCI or related fields
• Knowledge of JavaScript and/or ActionScript for rapid prototyping purposes
• A portfolio containing previous website related works
• A working knowledge of Fireworks
• Experience with Dreamweaver or any other website development environment tools
Interested? Contact Dylan dylan@change-job.com or call 07879 814808
632SDES: MILTON KEYNES: XML SCRIPTER/ DESIGNER £doe This is a fast-moving and exciting design position working on new products.
My Client who is a successful PC/ Console developer of strategy games is looking for an enthusiastic and dynamic person with excellent XML scripting abilities together with design and concept flair, to be a key member of our design team. This is a fast-moving and exciting position working on new products.
They’re looking for an enthusiastic and dynamic person with excellent XML scripting abilities together with design and concept flair, to be a key member of our design team.
Primary Duties
• Implementing game or prototype scripts
• Production of game or prototype design
Profile for the ideal candidate
• Have in depth experience of different game genres or platforms
• Be knowledgeable about current products or trends
• Capable of producing clear and concise documentation
• Be a strong team player with ability to interface with other team members
• Excellent skills in XML scripting language, with ability to test, create and refine gameplay scenarios.
• Experience with designing, tuning and balancing levels for games
• Have a good working knowledge of MS Word, Excel, Power Point and Publisher
• Able to meet tight deadlines
• Passion for games
Interested? Contact Dylan on 0870 3000987 or email dylan@change-job.com
GRADUATE DESIGNER Are you an outstanding graduate looking to break into the games industry? Are you trying to earn that key experience to get your foot in the door and start a prosperous career in gaming? If so, we could have the perfect role for you!
Our client is a well established developer based in Surrey. They are independent developers with a passion for games that cross all genres and all platforms. They thrive on innovative, open and enthusiastic teams and we work on all kinds of projects whether they’re multi-platform AAA titles or smaller.
They are looking for someone who can create and build and design content, as well as someone who can learn and test new tools. They must be self-motivated and well organised individual, who works well with a team. They should also be driven to produce the best possible results with the resources available and should be prepared to acquire many new skills.
The ideal candidate should have:
• University/Collage qualification in Game Design, Game production or relevant subject.
• Experience in using existing tools (such as Unreal or Hammer).
• Console games knowledge essential.
• Preferably have used LUA scripting
If this sound like the perfect job for you, or would like to find out more, please contact us at qa@change-job.com or call on 0870 3000 987
DESIGNER - SCOTLAND Good news on a Monday...
World famous studio is looking for a Designers to join their team on their next ground breaking title.
They are looking for designers to join their expanding design department. You will be responsible for a significant part of the design of an exciting and groundbreaking online entertainment experience. The role represents a very good opportunity to make a big contribution to the final product
They are looking for a candidate with an eclectic mixture of skills, equally analytical and creative, who can draw on a wide range of sources to inspire their work.
Responsibilities
You will report to the lead designer, and will be charged with a section of the project which you will be expected to design from concept to completion based on input from the lead designer, senior producer and creative director. You will be part of a small development team and will be required to work closely with all the departmental teams to resolve design and technical issues while preserving core features.
Knowledge/Skills Required
• Ability to systematically break down high level feature summaries to prepare comprehensive yet concise design documentation.
• Creative flair – thinking laterally and recognising alternative approaches to a brief.
• Strong attention to detail and a logical mind to think through designs; spotting flaws, loopholes and problems before they are implemented.
• Excellent interpersonal skills – engaging developers and communicating ideas effectively.
• Ability to listen to others and recognise good ideas whilst maintaining a clear product vision. Previous experience using game editors, and any statistical analysis tools that would aid in balance and play pattern projections.
• Adequate visual communication skills to efficiently convey new concepts.
• Knowledge of the games market and a keen interest in playing games as well as analysing what makes them tick.
Knowledge/Skills in the following area a plus:
• Games development experience.
Game Designers Game Designer positions of all levels are available for a stable company based in Cambridge.
Must have:
- broad experience of playing games
- demonstrate a good understanding of player mentality / psychology
- be aware of gameplay mechanisms
- have excellent verbal and written skills
- possess the ability to work closely with a team
- have excellent communication skills
- ideally be educated to degree level
- preferably residing in the UK already
These positions are NOT available for freelance/work from home basis.
FLASH/ UI ARTIST NEEDED FOR QUALITY GAMES DEVELOPER IN LONDON £30K Are you a Flash genius with great Actionscript 2 skills? Want to work for a very successful online game developer in London? Look no further.
My successful client which was established by some of the biggest names in the industry is looking for someone to look after the front-end/ HUD in their new game…. you’ll need to prove:
• Superior Flash skills
• Action Script 2 at an expert level (it will be tested)
• Photoshop brilliance.
- Great web skills.
If you have previous experience making all-singing all-dancing Flash graphics for big developers then this is the job for you.
Get in touch today and please provide samples then we’ll talk further
DESIGNER/PROGRAMMERS x 2 World Leader AAA Studio are looking for talented C++ programmers that have experience of Gameplay programming with design skills to join our highly motivated and creative team. If you think you have what it takes, drop us a line.
Responsibilities:
• Advanced C++ programming skills (other languages would be a bonus too!)
• Design skills
Qualifications:
• A good understanding of console programming.
Skills:
• A passion for playing and making a new generation of games.
–LEAMINGTON SPA, GRAPHIC DESIGNER – SALARY £DOE
The role of Graphic Designer is to provide graphic-based assistance and support to all teams, with particular focus on promotional and marketing materials.
Specific requirements for this role:
This involves the design and production of graphics for a wide range of requirements, such as websites, logos, flyers and advertising. The role also involves the creation and overseeing of print jobs and liaising with external companies where required.
The candidate must be able to demonstrate professional design skills, as well as a good working knowledge of print and web principles.
Below is a non-exhaustive list of the Company's expectations of the Graphic Designer.
GRAPHIC DESIGN TASKS (INC. PRINT DESIGN):
• Design, creation, assembly and co-ordination of:
• Logos, flyers and brochures for print
• Advertising for both print and web
• Designs for PowerPoint templates and graphics
GAME UI & MENU DESIGNS:
• Conceptualise and prototype interface functionality, look, and feel.
• Create game front end menu systems
• Create game head-up displays
• Design and implement console specific front ends and menu systems
• Create ‘graphic design' centric game art assets
WEB TASKS:
• Initial web design concepts created to a high standard, to the provided brief with both design and functionality considered.
• Redesign and problem-solving to requirements of each Website as required
• Ability to build websites using HTML and/or Flash
• Provide final artwork to Web Coder for implementation
ESSENTIAL QUALITIES:
• Highly creative and enthusiastic attitude
• Advanced knowledge of Photoshop, InDesign and Illustrator or similar.
• Intermediate to advanced knowledge of Flash, Dreamweaver/raw HTML.
• Comfortable working to deadlines, and to multi-task
• Good technical understanding of Print a benefit
• Willingness and ability to learn essential
• Ability to mentor junior staff
• Professional attitude and work ethic
• Thorough approach to problem solving and able to function independently when required
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn is essential
Level Designer/Environment Artist LEVEL: LIVERPOOL: LEVEL DESIGNER: Do you have the skill? You should be an enthusiastic person with 3DS Max skills already and an art background. You will be producing levels/environments for a Playstation 2 action adventure title. It is a funky studio who know their onions! You should provide relevant examples as many environments and as possible!
Junior Designer Ps2 and Xbox title of a major Hollywood film, which encompasses jumping to the past and to the future. Filled with androids and very strange creatures. You will take level designs and use in-house level editor to set these up. You must have an understanding of game objects, waypoints and scripting is required and basic understanding of game design principles. A knowledge of 3D Studio Max is helpful. You must also be able to test levels and report code bugs to coders and art glitches to artists. You should also have experience in level layout for at least one released product.
Designer 353DES: LONDON: DESIGNER: £20-25,000 DEPENDENT ON EXPERIENCE
Next generation console designer required. You must have at least 2 years experience, and currently employed in the games industry. You must also have at least 1 published console title, (ps2/xbox/gamecube/ps1) not AGB, mobile telephone etc. You will of course have: high level of enthusiasm for games of all genres, up-to-date knowledge of the industry. High profile secret project for Next Gen console titles. Apply now!
Design Co-ordinator 607DC: LEAMINGTON SPA: DESIGN CO-ORDINATOR: £16-18,000
Funky games company requires a Design Co-ordinator to work as an integral member of a team to help produce a new game project. The DC will be responsible for writing the original game design document in conjunction with the rest of the team and overseeing its implementation with particular regard to gameplay throughout the development process. The role will also involve ensuring the game plays well and meets the requirements of the client. This is not a pure ‘designer’ role and the DC does not have final say about design issues but must work closely with the team as part of a collaborative process. You will need: Computer literate. (Windows etc.), Previous knowledge of game development.
Experience of being a design leader, manager or producer on a game will be an advantage. Any business qualifications, writing ability and good negotiation skills preferred. Applicants will be required to submit suitable examples. Management skills. Microsoft Project /Excel/Word (+ graphic packages preferred) Outlook. Must understand what does and doesn’t work in computer games – puzzles, playability etc. Microsoft Project skills and knowledge would be an advantage. Write a paragraph to support your application and submit relevant samples and this could be for you!
Lead Programmer/Games Designer Good all round experienced games programmer with excellent communication, concept and design skills – enough to contribute significantly to the early stages of a game design document. A flexible approach to middleware is required: we’d rather not have you reinventing the wheel, but if the car breaks down, we’d like you to know how to fix it. Intelligence required here – both real and artificial. The position is working for a small independent developer working on a highly original portfolio of genre-defying titles. If you want to make your eighteenth FPS or your sixteenth sports title, then they probably aren’t the place for you. If you want to work on something strikingly different, overtly cinematic, unhealthily ambitious and cosily contained within a small team environment, then this might be your chance.
Level Designer, 1 year industry experience required 699LD: SOUTH WEST: LEVEL DESIGNER * 3: £18-25,000
Opportunity to work on next generation console title, which is sci-fi genre. You must have previous experience of level building, experience of 3D Modelling, 3DS Max preferably, experience with script writing or basic knowledge of programming. You must have at least 1 year's industry experience. We have an opportunity for an experienced and talented Level Designer to join our team in the picturesque town of Cheltenham. This is an exciting chance to work on a third person action adventure title. Responsibilities: Designing 3D levels and game play, placement of objects and balancing game play. Requirements: Previous experience of level building, experience of 3D modelling, 3DS Max preferably, experience with scripting language or basic knowledge of programming, at least 1 year's industry experience, Passion for games
Game Designer with gaming experience Beautiful surroundings and a great product - who could ask for more? You must have a mMinimum of 1 year’s industry experience and genuine enthusiasm and passion for video-games and their development is essential. one title is a war game and the othe is unannounced. Both are for next gen console experience!
921DES: LONDON, ENGLAND: DESIGNER: £18,000 - £30,000 (CONTRACT OR PERMANENT) 921DES: LONDON, ENGLAND: DESIGNER: £18,000 - £30,000 (CONTRACT OR PERMANENT)
Top Games Company in London looking for a designer to do the following:
• Gameplay mechanics/system development. The senior designer will be responsible for the implementation and tuning of key game features and systems – e.g. melee combat, AI tuning etc.
• Contribute to paper design – includes both system and level design briefs.
• Assist with game level reviews and conduct user testing on prototype features as necessary.
• Reports directly to Lead Designer.
Skills required for this position:
• Previous experience on action-oriented games is essential. The candidate should have at least 3 years experience and one published game to his/her credit.
• Experience in multiple design disciplines. Work on melee combat systems ideal.
• Excellent communication skills
• Strong analytical and organisational skills.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
Designer in Sweden - you must have experience 232DES: SWEDEN: DESIGNER: £NEG
This dynamic company want game designers for PC and console. Their target market is the older market. They are presently working on action, adventure, and horror titles rather like resident evil. They are presently developing a game based on a movie license. The are interested in a person that is involved with creating low level designs and to assist the Lead Designer. It is not so much concentrating on the concept but how concepts are turned into good games. You must have game design experience.
Designer This fantastic company that have been established for over 5 years with a great catalogue of games under their belt are looking for a designer to work on a new project for the PS2. The studio is based near Milton Keynes very close to the M1. They are a relaxed and friendly company who pride themselves on their cutting edge technology. The position is working on a new game and the details are still under wraps! They need a talented and experienced games designer. For this position you need to have Passion and enthusiasm for all aspects of computer gaming so you must be a game player. You must be able to produce coherent, commercial and fun game concepts and be able to turn these concepts into thorough, robust and workable designs. Skilled at level design, difficulty progression and user-interface design. Flexible and adaptable; able to quickly rework or refine areas of a design during the development process. Able to assist in 'selling' concepts both internally and to external customers, through presentations and the production of presentation materials. You need 3 years games industry experience preferably next gen with some titles under your belt. On top of this you need to be self motivated and open minded with a proven ability to work under pressure. Most of all you need a good sense of humour as the company have a relaxed and friendly attitude and are looking for someone in the same mind set to join them. To work in a great environment with a company that is known for valuing its staff, apply today!
CENTRAL LONDON This small and friendly studio are starting development of a new project in early September and require an experience designer to join their expanding team. Currently based just outside Camden they will be relocating to the Soho area within the next month, so the location speaks for itself!
The project is, as always, top secret, but is a story driven character based game. The project is a ‘progressive world game’ so you should have good story telling abilities and ideally be experienced in working on a game with strong character progression.
The ideal candidate will have 4-5 years experience and have one recent game under their belt. They don't want any big ego's and need someone who will be able to get on and do the job, obviously working to strict deadlines, and able to manage their time well.
This is a great opportunity to work for a company in it's first stages of growth, so you'll really feel like part of the team.
TECHNICAL DESIGNER Our client is seeking to immediately hire a Technical Designer to help development on new ground-breaking role playing games. They have had two technical designers join their team and are looking for more candidates for immediate vacancies.
Duties:
·Primary Task: Scripting dialogue, cut-scenes and in-game events. Setting up and populating game levels.
·Secondary Tasks: Updating documentation that details the level design in the game. Data entry for creatures, items, etc.
Education:
Minimum education (preferred but not mandatory): Two to four year programming degree or diploma, or equivalent experience.
Preferred: Experience with database design and implementation.
Skill Set:
·Familiarity with the fantasy genre and role-playing games is a must.
·Must have practical programming experience.
·They must have completed programming projects on their own time.
·Familiarity with C++
·Must have some experience with the NWN editor.
·Examples must be provided (see below).
Required Submission:
An example of game design via the Neverwinter Nights toolset must be provided for you to be considered for the position. Here are the guidelines for the module:
·Make the module short.
·All scripting must be well commented.
·The module must have at least one puzzle. A puzzle is an obstacle that the player must solve to continue through the adventure. Should involve complex scripting. Must be stable.
·The module MUST have one in-game cutscene.
·The module must have at least one event. An event is a set of actions that a group of NPCs perform when the player sets off a trigger. Should involve complex scripting. Must be stable.
·There must be at least one store, XP handout, dialogue file, journal entry and encounter.
·There should be at least two areas.
·We will be judging the complexity, stability and organization of the scripting in the module
·The submission module should only take about 15 minutes or less to play
DESIGNER Formed in 1999 by three games industry veterans, our client focuses on the wireless interactive entertainment services such as SMS, WAP and Java.
Owned by a major developer, they are developing wireless content for release on all current and forthcoming mobile devices.
They are now seeking a designer to join their growing team.
You should have 1-2 years experience and have designed games for either mobile or GBA. Please don’t send through any samples of quake type levels, just real old school games as that’s what you’ll be working on.
They can offer you a great location, competitive salary, and they are financially stable in the current market
DESIGNER This fantastic developer, based in Vancouver, Canada, is on the lookout for a talented designer to join their team.
The studio currently employs approximately fifty developers, and is working on a yet to be announced military video game to be published under the brand of one of the biggest publishers in the world, and they will soon begin development on a second original video game title.
Their offices are in close proximity to many restaurants, clubs, pubs and cafés and they provide their employees with a work environment that is fun, secure, financially rewarding and allows them to achieve personal excellence and professional growth. They have a casual working environment, competitive salaries and a desire to make excellent games.
This really would be a fabulous company to have on your CV.
You should have experience as a designer on next gen games, with at least 1 published title under your belt.
You will need to have good communication skills, both written and oral and be able to produce well structured and presented documentation for the design team.
You should be able to manage your time well, and the ability to draw would be an advantage.
DESIGNER Founded in 1993, our client is based in Adelaide; South Australia and is looking for a talented designer to join their team.
Their first title, released in 1998, was a worldwide hit. From there the company has grown and is now considered by many to be the among the world's premier game developers.
Their focus at present is spread between PlayStation 2, X-Box and PC and plans to develop games for GameCube in the foreseeable future. Two distinct Action and Racing divisions at the company work with a dedicated Technology team and Test department.
The company’s proprietary Difference Engine drives their titles. This was the first PC engine in the world to support unlimited textures and 60 frame per second high resolution graphics. Their first two releases received consistently high reviews, and both were awarded 'Racing Game of the Year' by sections of the gaming media.
So…what do they want from you?
You should be an experienced designer with a few next-gen games under your belt. If you’ve worked on a racing game then even better!
You should be able to produce articulate design documentation and able to understand the specific limitations and benefits of a console platform
You should have excellent communication, interpersonal, leadership and organizational skills and the ability to meet deadlines and perform to tight schedules is essential.
DESIGNER One of the most exciting and dynamic companies in the interactive entertainment business is expanding and is looking for talented and energetic individuals to join their games and development teams located in Brisbane, capital of sunny Queensland, Australia. They are going to be working on MMORPG’s
The Game Designer will be responsible for the substantial elements of the design of the game. They will coordinate with the Lead designer and identify and document appropriate design solutions within technical and budget constraints. Your time will be divided between design work and communicating the design to the team. The position is for a minimum of two years
Responsibilities
Produce and maintain design documentation and supporting technology (spreadsheets and test tools)
Communicate the design to the team
Design game elements
Provide motivation and creative direction to the team
Required Qualifications/ Education
Essential
At least two years design experience with one or more massively multiplayer games
At least three years of industry experience
Good understanding or current technology as it relates to the games industry
Excellent Microsoft Office skills
Desirable
A degree or equivalent qualification in a relevant discipline
Strong mathematical background and understanding
Knowledge of designing and creating game related tools
Knowledge if UML or similar design method
Language skills
Excellent English written and oral communication skills required
GAME DESIGNER (CAMERAMAN) Our Client is one of the leading International producers, publishers and Distributors. They have officers in 22 different countries and their games are sold in over 50. They are dedicated to delivering high quality, cutting edge video games titles and are currently looking for staff for their Montreal Studio. The city of Montreal has a low cost of living, low crime rate, excellent schools, entertainment and sports facilities. This major studio can offer you secure employment and good advancement opportunities. Sounds pretty good? Here’s what they’re looking for:
GAME DESIGNER (CAMERAMAN 3D REAL-TIME)
· The candidate must have knowledge of cinematic language and a developed eye to perform striking framing movements with the movie camera instinctively and quickly. Experiences in photography, video, or cinema.
· Ability to animate a 3D movie camera. Knowledge of a 3D interface and the basic principles of movie cameras. Experience with 3DS Max is preferable.
· The candidate must have played at several video games in the third person to understand the challenges of the movie camera. Be familiar with the intentions of gameplay of the level designer. The assistant cameraman works jointly with the level designer and should be able to understand where to place the movie camera to serve the gameplay and bring an artistic element.
· Technical aptitude and troubleshooting skills necessary to work with a Real-time 3D game engine as well as creating, integrating and defining tools.
Game Designer Minimum of 1 year’s industry experience. Must have worked on at least 1 published product.Experience of any of the following is preferred: first-person shooter, third-person action game, modern military game, RTS game.Genuine enthusiasm and passion for video-games and their development is essential.
CANADA: MONTREAL: games DESIGNER: $NEG CAD Urgent requirement from our exclusive client who are looking for a really amazing GAME DESIGNER
- For a non-violent, adult, MTV, original concept
- Must have AAA title
- Top class studio experience
Start ASAP.
DUNDEE/SCOTLAND: SENIOR GAMES DESIGNER: £NEG + HEALTH + LIFE ASSURANCE Games Designer both on a full time permanent role based here in Dundee (traveling to the states either on short trips or long term a definite possibility). Obviously can't give too many details on project but suffice to say its AAA. Here's a run down of the kind of applicants we want to see:
· Previously held a lead position preferably on a racing title
· Previous experience of working on licensed titles
· Have at least 1 next gen AAA title in role as Lead from start to finish
· Team leading experience ideal although not essential
· Understands the industry from both a publisher and developer point of view
· Proven team/people management skills
COPENHAGEN: GAME DESIGNER: 40-70,000 EUROS Experienced Game Designer with a deep-seated love of games to design and develop AAA-titles for consoles and PC. You will become part of our team dedicated to developing future generation of games. Candidates from outside the European Union should be aware that work permits can take up to 3 months to process. English is the working language of the company.
You will work closely with the Creative Director, our Game Producer and our experienced prototype development team to design and implement new game projects to prototype level, based either on internally developed IP's or on licenses, and subsequently be part of the sales process to publishers. You will be responsible for creating the design documentation and sales material (PowerPoint presentations, video trailers etc), including working with a manuscript writer, concept artist and sound designer to convey the game idea in the best possible way.
During the production phase you will work either as Game Director or Lead Designer on the project, depending on your level of experience and competence.
As Game Director you will create and burn for the vision of the game and one of your primary roles will be to inspire and motivate the development team to create that vision. You will be responsible for the creative management, integrity and quality of the project. Working closely with the company's Creative Director and the project management team,it is your job to make sure that the "whole product" vision is integrated into all aspects of the game, from gameplay to art, sound and story. You will also work closely with the Game Producer of the project to ensure that the game is produced to budget and schedule and design the production accordingly.
As Lead Designer, you would be part of the project management team and work closely with the Game Director and other leads to motivate and coordinate the production. You will lead the level design team and be responsible for inventing and implementing fun gameplay, and for making sure that the Game Director's overall vision is integrated into the gameplay and level layout. You must be strong in the areas of layout and character tuning. If the game isn't fun to play, then nothing else matters. The Lead Level Designer must be flexible enough to work within technical and license restrictions but strong enough to defend important design decisions. Working with the Game Director and the team as a whole, the Lead Level designer must have the perspective to work creatively and cooperatively to create a AAA quality title. Level Designers work in our in-house editor, which basically is like playing with Lego. You are not going to code or work in Max at all, but experience in either field is an advantage.
Requirements and preferred skills:
· Since this is a senior position, you must be interested in at least a 2 year placement at the company
· Professional game design experience with at least one published 3rd person action title, preferably on next gen console is a requirement. If you have worked as an assistant designer on a title, you will have to convince us that you can take the whole responsibility for a project any way you can.
· Professional level design (note, not graphical design, but gameplay and layout design) experience is a must.
· Professional QA experience is a big plus.
· You must play loads of games, have a lot of ideas and be able to bring them to life.
· Graphics or programming education or experience is an advantage.
· Education to at least Bachelor level a big advantage.
· Good writing skills required.
· Referees with senior positions at previous companies required.
Application material:
Please send your CV, a motivated application and some examples of design documentation that you have designed and written, preferably for a published game. All material will be treated as confidential, however we cannot return materials. All material should preferably be sent electronically as email attachments up to 50Mb. If you require an FTP address please send an email to the address below.
FRANCE: CREATIVE DIRECTOR: £££ Working on high profile and world-renowned title for on-line gaming. You must have a high caliber game design background and impressive titles to match.
Under the leadership of the producer, the creative director works within the creative department to develop the overall vision of the game pertaining to interactivity, show, and marketing elements. More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department . Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
SHANGHAI: CREATIVE DIRECTOR: £££ Tremendous opportunity to work on action/adventure, first person shooter for next gen consoles. It is working on a great chance to work on a top title that is a sure fire hit and you will reap the rewards.
Under the leadership of the producer, the creative director works within the creative department to develop the overall vision of the game pertaining to interactivity, show, and marketing elements. More specifically, the individual is in charge of:
* Creating the game's vision, in collaboration with other members of the creative department (Hollywood Talent, MGM). Within this team, in charge of interactivity elements;
* Communicating the vision to the production team;
* Validating the content, jointly with the producer, with the editing department, and integrating feedback from the department;
* Integrating the vision and monitoring quality, in collaboration with the Creative Committee;
* Heading the Creative Committee, managing ideas and building consensuses.
Job requirements:
* Extensive work experience on AAA games
* Capable of exerting influence and providing positive leadership
* Sharp sense of creativity
* Ability to listen
* Oral and written communication skills
* Expertise in game design
* Sufficient artistic skill to ensure that artistic direction is maintained
* Comprehension of marketing issues
Designer in Leamington Spa Booming Games Company needs a Designer who will be responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing their levels using in-house design tools.
Duties
· Create and maintain the Game Design Documents
· Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
· Responsible for implementing your designs within the game engine using in-house tools
· Contributing innovative ideas towards all aspects of game design
· Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
· Critique the gameplay of levels in progress
· Engineer quests and goals to drive the story
· Provide competitive analysis of existing games
· Work with concept & storyboard artists to visualize concepts
· Training others to play the game and ensure they understand the vision of the game
· Present the game to the publisher and other teams as required
Essential Qualities:
· Previous knowledge and industry experience of game design is essential
· Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
· Excellent written and verbal communication skills essential
· Able to take on board feedback from both the team and publisher
· Knowledge of video games and their appeal to the general public
· Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
· Should be good at presenting their ideas clearly, concisely with enthusiasm
· A broad understanding of the development process
· Mature professional attitude and work ethic
· The ideal candidate will be thorough in their approach to problem solving and able to function independently when required
· Applicant needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
· A willingness and ability to learn is essential
LEAMINGTON SPA: CONCEPT DESIGNER £24,000- £34,000 This is a fantastic opportunity to work for leading games Developer!
Description:
The applicant must be an industry experienced games designer with a speciality in high concept design skills, grounded by intimate familiarity with game and level design gained within a development team. Ideally the applicant will have experience on one or more successful titles in a design role.
Directly reporting to:
· Concept Team Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Senior Game Concept Designer.
· Responsible for developing and creating innovative game mechanics for new concept and will be working with concept visualisers on the creative design elements of each game design.
· Creating new original IP game designs and the creation of designs based upon publisher or external IP.
Essential Qualities:
· Must have games-industry experience as a games designer with a specialty in high concept design skills, grounded by intimate familiarity with game and level design gained within a development team
· Ideally the applicant will have experience on more than one successful title in a design role.
· The applicant must have an enthusiastic imagination and a strong creative mind and must demonstrate highly developed 3D level design abilities on consoles
· Needs to be proficient at using standard computer package skills such as Word, Photoshop, Xara and InDesign
· A good working knowledge of customised design tools, map editors and design techniques is also desirable
· A sound understanding of game play principles, game play mechanics, level editing and population principles and an industry experienced, game players view of what makes a good game, and which concept qualities will appeal to potential publishing partners, are essential to the role
· The applicant must have extremely good written and oral communication skills and a written style that can adapt to the needs of the product being designed - that may range from children’s licensed properties to more adult oriented titles
· The ability to work on multiple projects simultaneously, across a wide range of game genres, with an ability to provide a wide variety of innovative ideas and styles for any given brief is a fundamental pre-requisite for this position
· Tact, diplomacy, a sense of humour and team spirit are also necessary requisites for the role, and the ideal candidate will be a self-motivated team player who is open minded and conscientious with a proven ability to work under pressure.
· The ability to evaluate ideas from different sources within the company and evolve concepts either alone with great freedom, or within a very closely defined direction is a necessary skill
· The ability or willingness to participate in company pitch team presentations to prospective clients will be advantageous
· A mature professional attitude and work ethic
· A thorough approach to problem solving and able to function independently when required
· Experience working to very tight deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
· A willingness and ability to learn is essential
· Ability to fit into a dynamic and creative team environment
NETHERLANDS: LEVEL DESIGNER £16,000 - £40,000 This is a fantastic opportunity to work for this leading developer in Holland working on AAA titles.
As a Level Designer you will be responsible for the creation of levels for an upcoming AAA, team based FPS for the Next Generation Consoles and PCs. Starting with a basic idea you will create a level design, thinking about the bigger picture of all levels, the game flow and storytelling within them. You will work closely with the Lead Designer to implement, test and refine gameplay. Using the Unreal editor you will have to build levels in which story and gameplay are blended into an extraordinary game experience.
Requirements
· Proven talent in creating FPS levels
· Excellent understanding of game flow and level design techniques
· Strong analytical skills and an interest in the human psyche
· Talent in lighting, shadowing and compositing a scene
· Good communication skills and the ability to work in a team
· Ability to be flexible and work within schedule
· An independent and pro-active work attitude
Desirable skills
· Previous employment in the games industry and a passion for games
· Good knowledge of interface and interaction design
· Experience with design of Architecture and Landscapes
· Experience with interactive storytelling, narrative FPS levels or Machima
· Skills in the Unreal editor, 3Ds MAX and Photoshop
NEWCASTLE: DESIGNER: £20-30,000 Renowned world wide developer, this studio specializes in car/action racing games, needs an experienced games designer. You must have worked within the games industry as a designer for at least 2 years. This is a stable company and offer a long term career.
Game Designer
Are you an excellent storyteller with game design experience?
Have you an active imagination?
You will be working on next gen platform with character and driving based aspects.
You need to have a can do attitude.
Imaginative creative writing skills
Excellent planning and layout for design documents
The ability to illustrate would be a bonus but not essential
Skills
• Design experience at every level of the game process including conception, specification, high level design, low level design and implementation. To be capable of producing design documentation to suit any reader as well as formulating game systems and overseeing their implementation.
• Technical document creation. Taking a design concept and transforming it into a format that the programmers can use to implement the required features.
• Scripting – experience using TCL, Lua, PHP, and Python.
• Programming –experience using C/C++.
Leadership and Organisational skills
• Managing a small team
• Creation of concept document.
• Initial specification of the playable demo.
• Researching the franchise and ensuring that the game design makes best possible use of existing concepts and assets.
• Creation of high-level design ideas, mechanics, and writing the game design document.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987
or you can register on-line at www.change-job.com
115EDES: SWEDEN: ENVIRONMENT DESIGNER: NEG DEPENDING ON EXPERIENCE 115EDES: SWEDEN: ENVIRONMENT DESIGNER: NEG DEPENDING ON EXPERIENCE
Top Games Company in Sweden is looking for an Environment Designer responsible for designing, modeling and lighting 3D architectural, gameplay-rich environments. You will be collaborating with Lead Artist and Lead Level Designer/Lead Designer to design visually stunning, atmospheric environments, and implement innovative gameplay mechanics. The job is available immediately and will be full time on location in Uppsala, 70km north of Stockholm, Sweden.
Qualifications:
• 2+ years previous experience in computer gaming or related field, creating run-time environments.
• Strong understanding of 3D game space and level flow
• Strong team skills and the ability to take initiative
• Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering)
• Work well under stress and to be creative with limited assistance
• Passion for playing and developing games
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
DESIGNER: LEAMINGTON SPA: £16-24,000 Successful next generation developer requires a games industry experienced Designer.
Description:
The Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing and editing their levels using in-house design tools.
Expectations:
· Create and maintain the Game Design Documents
· Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
· Responsible for implementing your designs within the game engine using in-house tools
· Contributing innovative ideas towards all aspects of game design
· Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
· Critique the gameplay of levels in progress
· Engineer quests and goals to drive the story
· Provide competitive analysis of existing games
· Work with concept & storyboard artists to visualize concepts
· Training others to play the game and ensure they understand the vision of the game
· Present the game to the publisher and other teams as required
Essential Qualities:
· Must be proficient with 3D Studio Max (or similar 3D package)
· Previous knowledge / experience of game design is beneficial
· Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
· Excellent written and verbal communication skills essential
· Able to take on board feedback from both the team and publisher
· Knowledge of video games and their appeal to the general public
· Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
· Should be good at presenting their ideas clearly, concisely with enthusiasm
· A broad understanding of the development process
· Mature professional attitude and work ethic
· Will be thorough in their approach to problem solving and able to function independently when required
· Needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
· A willingness and ability to learn is essential
· Ability to fit into a dynamic and creative team environment
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate
LEVEL DESIGNERS NEEDED - All levels - AUSTRALIA Every fancied working in Australia?
Well now you can.
Our client was founded in 1985 with the purpose of developing world-class AAA computer games. The company is one of Australia’s leading game developers with development studios in Sydney and Canberra, developing innovative, quality technology and computer games with high design and production values.
Their developers have worked on multiplatform game development projects and original titles as well as franchises.
If you're after the opportunity to work with a brilliant team (with a swimming pool on the roof, seriously!), working on world leading technology and a groundbreaking game, then please show us what you've got! Here’s what they are looking for:
Lead Level Designer and World Builder vacancies urgently need to be filled.
Experience developing levels for games on PC or console is essential. Your understanding of gameplay and your ability to configure and tune level layouts, will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. You will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both your own, and your co-workers, levels.
Essential Experience
• Demonstrated ability to construct interesting game levels
• Multiplayer level design experience
• Previous games industry experience
• Previous experience using game editors / scripting systems
• Ability to design to given specifications
• Ability to analyze and tune level layouts to maximize gameplay
• Good communication skills
• Good collaborative team skills
• Ability to schedule and prioritise tasks
• Ability to provide accurate time estimates on deliverables.
• A passion for all games and game development.
Desirable Experience
• 3DS Max modeling experience.
• Python or other scripting language experience.
• Good drawing skills
• Understanding of MMOGs
The company has a great relocation package that makes it easy for you: including flights, a flat for a month, car hire and a fridge full of food.
Apply now and rediscover the sun.
Submission Guidelines
To apply, in addition to your CV, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You'll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.
Contact dylan@change-jobs.com
SURREY: GAMES DESIGNER: £25-32,000 Leading surrey-based developer requires a mission designer to work in our Surrey studio, opportunity for both permanent and 6-month contract role.The role is required to work on a multi-platform; first person shooter game.Candidates must be enthusiastic and creative with a good understanding of what makes games fun to play. A working knowledge of 3DS Max would be advantageous, as would a proven track record of working in this capacity.
MILAN/ITALY: DESIGNER: 30.000 Euros Leading Italian developer needs a designer. The preferred experience would be Racing, RPG and RTS. It will be designing for the PS2, Xbox and PSP. Start point PC and PS2 with the future generations of these. It will be working on a type of role playing game and they need an individual with great imagination and documentation skills. Ideally racing and role-playing background. Defining details of design, design document, feedback to team and direction.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
DESIGNER: LEAMINGTON SPA: £16-24,000: 6 MONTH SHORT TERM CONTRACT Successful next generation developer requires a games industry experienced Designer.
Description:
The Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing and editing their levels using in-house design tools.
Expectations:
Create and maintain the Game Design Documents
Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
Responsible for implementing your designs within the game engine using in-house tools
Contributing innovative ideas towards all aspects of game design
Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
Critique the gameplay of levels in progress
Engineer quests and goals to drive the story
Provide competitive analysis of existing games
Work with concept & storyboard artists to visualize concepts
Training others to play the game and ensure they understand the vision of the game
Present the game to the publisher and other teams as required
Essential Qualities:
Must be proficient with 3D Studio Max (or similar 3D package)
Previous knowledge / experience of game design is beneficial
Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
Excellent written and verbal communication skills essential
Able to take on board feedback from both the team and publisher
Knowledge of video games and their appeal to the general public
Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
Should be good at presenting their ideas clearly, concisely with enthusiasm
A broad understanding of the development process
Mature professional attitude and work ethic
Will be thorough in their approach to problem solving and able to function independently when required
Needs to be comfortable working to deadlines
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to learn is essential
Ability to fit into a dynamic and creative team environment
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate
DESIGNER: LEAMINGTON SPA: £16-24,000: 6 MONTH SHORT TERM CONTRACT Successful next generation developer requires a games industry experienced Designer.
Description:
The Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing and editing their levels using in-house design tools.
Expectations:
Create and maintain the Game Design Documents
Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
Responsible for implementing your designs within the game engine using in-house tools
Contributing innovative ideas towards all aspects of game design
Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
Critique the gameplay of levels in progress
Engineer quests and goals to drive the story
Provide competitive analysis of existing games
Work with concept & storyboard artists to visualize concepts
Training others to play the game and ensure they understand the vision of the game
Present the game to the publisher and other teams as required
Essential Qualities:
Must be proficient with 3D Studio Max (or similar 3D package)
Previous knowledge / experience of game design is beneficial
Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
Excellent written and verbal communication skills essential
Able to take on board feedback from both the team and publisher
Knowledge of video games and their appeal to the general public
Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
Should be good at presenting their ideas clearly, concisely with enthusiasm
A broad understanding of the development process
Mature professional attitude and work ethic
Will be thorough in their approach to problem solving and able to function independently when required
Needs to be comfortable working to deadlines
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to learn is essential
Ability to fit into a dynamic and creative team environment
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate
607SDE: LEAMINGTON SPA: MIDLANDS: SENIOR DESIGNER: £24,000 - £34,000 + BENEFITS Next generation console development studio, exciting new games and a financially stable company.
Overview
Description:
A Senior Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing their levels using in-house design tools.
Directly reporting to:
• Design Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Senior Designer
• Working alongside other designers you will be responsible for contributing to all the game design documentation, including the Game Design Document and Level Design Document
• You will also be responsible for implementing your designs within the game engine and ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
Essential Qualities:
• Previous knowledge/experience of game design
• Written and verbal communications are essential
• Experience of working with licensed properties is beneficial
• Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design.
• Enthusiasm and knowledge of video games in general
• Manage time and resources in a well-organised and structured manner
• Able to think creatively, to confidently sell ideas and work within tight deadlines
• Should be good at presenting their ideas clearly, concisely with enthusiasm
• Needs to be able to work effectively with other company employees by getting their input.
• Mature professional attitude and work ethic
• Will be thorough in their approach to problem solving and able to function independently when required
• Ability to fit into a dynamic and creative team environment
• A willingness and ability to learn is essential
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
607DE: LEAMINGTON SPA: MIDLANDS: DESIGNER: £16,000 - £24,000 + BENEFITS The Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing and editing their levels using in-house design tools.
Directly reporting to:
• Design Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Designer.
• Create and maintain the Game Design Documents
• Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
• Responsible for implementing your designs within the game engine using in-house tools
• Contributing innovative ideas towards all aspects of game design
• Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
• Critique the gameplay of levels in progress
• Engineer quests and goals to drive the story
• Provide competitive analysis of existing games
• Work with concept & storyboard artists to visualise concepts
• Training others to play the game and ensure they understand the vision of the game
• Present the game to the publisher and other teams as required
Essential Qualities:
• Must be proficient with 3D Studio Max (or similar 3D package)
• Previous knowledge / experience of game design is beneficial
• Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
• Excellent written and verbal communication skills essential
• Able to take on board feedback from both the team and publisher
• Knowledge of video games and their appeal to the general public
• Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
• Should be good at presenting their ideas clearly, concisely with enthusiasm
• A broad understanding of the development process
• Mature professional attitude and work ethic
• Will be thorough in their approach to problem solving and able to function independently when required
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn is essential
• Ability to fit into a dynamic and creative team environment
Training:
The jobholder will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
414AD: SCOTLAND: ASSOCIATE GAME DESIGNER: £25,000 Pro rata A great opportunity to work with cutting edge game design on AAA next gen consoles and hand helds, for some one looking at either making a break into design or to work on a more prestigious title and company. You will need to have some design experience at a junior level in game design or level design.
You will work with and support the Game Designer as his assistant and will require good communication and documentation skills, as well as a good understanding of the development process.
If you would like to apply for this position, or you know someone who would be suitable, please contact:
Alex +44 (0)20 7241 4545 alex@change-job.com. Please feel free to pass this on.
You can register on-line at www.change-job.com
920GDS: BRIGHTON: GAME DESIGNER: £20,000 - £26,000 An opportunity has arisen for this new studio of one of the UK’s fasting growing developers for a designer.
The role will involve the conceptualization and direction of project(s) within the studio.
• Provide a one-stop design for all game aspects including general features, content, levels, scripts
• Brainstorming with the team to generate ideas for new games
• Writing pitch and game design documents
• Maintaining the games direction while working with code, art and management to ensure titles are delivered on time and on budget
The ideal candidate will have the following skills and experience:
• Comprehensive knowledge of games and the games industry
• Previous experience in console/PC games sectors; with at least 3 shipped titles
• Excellent listening, oral and written communication
• Analytical approach to game design
• A love of games and an understanding of what makes games fun
Both fixed term and permanent will be considered.
SURREY: LEVEL DESIGNER: £25,000-35,000 A fantastic opportunity has arisen to work for one of the UK’s fastest growing developers in their exciting Surrey studio.
Working under the guidance of the Lead Designer and Technical Artist to create levels for a PC multiplayer game. The work would be part of a feedback loop and the successful candidate may be required to re-work several times in order to hit the desired bar.
The ideal candidates will have the following skills and experience:
• Experience creating multiplayer mods with tools such as Worldcraft and Hammer would be advantageous
• A thorough understanding of how to maximise playability in a multiplayer arena.
• Published game experience is desirable
• The ability to meet deadlines is a must
The roles are available August and September 2005 and are on a fixed term basis.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
609TPR: England: South East: TECHNICAL PRODUCER - MOBILE An exciting opportunity is now available for a Porting Producer. You will be responsible for all aspects of organizing, planning, and managing game development to ensure mobile game port builds are successfully delivered to a diverse range of handsets to date and quality objectives. You will Report to the Senior Director of Operations and partner with Management, QA, Sales, Marketing, and other team members as required. In this role, your interpersonal strengths as well as your demonstrated ability to organize, prioritize and manage multiple projects will be called upon to help shape the future of mobile games.
Responsibilities:
• Coordinate and manage the complete process for porting mobile video games to targeted mobile platforms.
• Initiate, foster and maintain positive working relationships with external developers, porting contractors as well as internal customers globally.
• Plan and manage work process flow and deliverables from external developers.
• Review and analyze game port builds for progress/quality.
• Coordinate progress and development of game play, game design, and visual quality issues with porting contractors.
• Partner with QA to identify, prioritize, and correct game bugs.
• Participate in product demonstrations and press interviews as needed.
• Manage production schedules to ensure milestones are delivered on time, design documents are kept current, and budgets are maintained.
• Assist Publishing, Legal with contract documents and amendments.
Qualifications:
• 2+ years experience in development, porting, and/ or QA testing of mobile phone video games at Associate Producer or Production Coordinator level.
• Prior experience managing external vendor/contractor efforts to meet challenging schedules.
• Game knowledge/game industry knowledge.
• Effective communication skills; demonstrated success with business partners.
• Demonstrated ability to work well within a team.
• Strong project management and organizational skills.
• Bachelors' degree or equivalent work experience.
• Experience with Java-based web application development, experience with J2EE, Brew and J2ME preferred
• Some wireless technical knowledge a plus
• Familiarity with wireless gaming industry history and trends
• Familiarity with video game development cycles
• Self motivated, with strong work ethic and ability to work with limited supervision
• Flexibility to adapt to changing priorities
• Attention to detail
• A positive, can-do attitude
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
LONDON: MOBILE PHONE GAME DESIGNER: £20-25,000 If you want to design 2D games for mobile phones this is the job for you. Ideally you will have had some handheld design experience. This role is primarily design and level building but there will also be some testing.
The company uses in-house software, tools and packages. It will be designing for a variety of genres. Each game takes 2-3 months. You will be working on 2-3 games at a time. All projects are high profile licensed products for well-known publishers
TO APPLY:
1. You must be happy working on handhelds
2. You must have worked in 2D handheld area before otherwise you MUST provide a demo is essential
DEMO: If no experience - games design documents and sample levels - lots of shareware and level builders are available for making game boy and mobile phone games on the internet. These MUST be supplied if you have not worked in this area before.
SWEDEN: LEVEL DESIGNER: £20,000-£35,000 My client is an award-winning developer based in Stockholm, Sweden. The company has more than 210 employees and develops games in basically all existing platforms.
Job description:
You will be working as a Level Artist in one of our next-gen project teams with technically advanced 3d graphics. Primary responsibilities will be to compose the graphic part of the levels for current and future games. As a Level Artist you will work closely with the Art Director in the team so if you have that experience it¡¦s an advantage. The company will give you the possibility to grow as an artist and eventually take more advanced working tasks and bigger responsibilities.
Required Qualifications
„X Excellent skills in Photoshop
„X Excellent skills in Maya
„X Excellent English skills (knowing Swedish is not required but an advantage)
„X Documented artistic skills
„X Understanding for scripts and console commands
Furthermore you¡¦re probably already working as an artist in the gaming industry and therefore have the experience of working in bigger projects. You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work.
You are also goal- oriented and like having the responsibility for a timely delivery as well as the quality of that delivery. Off course you also have a big interest in computer games. Workload is varying and overtime often occurs before milestone deliveries.
Send portfolio to Dylan@change-job.com or call 0870 3000987
SURREY: LEVEL DESIGNER: £22,000-£35,000 Do you want an outstanding work environment? Do you want to work on cutting edge technology for AAA? Then read on.
My client is the world's leading independent developer and publisher of interactive software for advanced entertainment systems is currently seeking an EXPERIENCED LEVEL DESIGNER to work on a major racing title.
Requirements include:
- Must be smart, energetic level/mission designers with a proven track record for solid implementation.
- Experience in 3D layout tools required
- Experience with RenderWare Studio a plus.
- Should have at least two published games to your credit
- Experience building a living world game a plus.
- College degree or equivalent job experience required.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
COPENHAGEN: LEVEL DESIGNER: £20,000-£35,000 My client in beautiful Copenhagen is currently looking for a talented and visionary Lead Level Designer to take on the challenge of future AAA games projects at Deadline Games.
Your focus is gameplay and the game experience. If the game isn't fun to play, then nothing else matters. You will work closely with the Lead Game Designer who is responsible for the rules and mechanics of the game.
With the Game Director, you will define the vision for the level design of the project. You lead your team in realising that vision and creating fun and innovative level designs. Your team will be responsible for implementing the gameplay into the levels. Level Designers work in our proprietary run-time game editor .
In this role, you do not code or work in Max, however, experience in either field is an advantage in working with team leads to realise the general idea of the game. You will be carrying out the day-to-day management and motivation of the team. This includes creating and agreeing the plan for the work at hand in cooperation with the Producer.
Requirements and preferred skills:
Professional level or game design experience with at least one published 1st or 3rd person action title required, preferably on Current or Next Gen console
Professional QA experience a plus.
Up-to-date knowledge of games and the abilility to generate and realise ideas.
Experience with graphics and/or software development an advantage.
Relevant education to at least Bachelor level preferred.
Excellent communication skills and strong team player abilities required.
Team management and/or lead experience preferred
Salary according to experience.
Apply today by calling 0870 3000987 or emailing art@change-job.com
ASSOCIATE/JUNIOR DESIGNER This an excellent opportunity for a budding and ambitious games designer to break in to this excellent field of work.
You will be educated to a high standard, and have at least a University degree with a 2.1 grade. The major skills needed are that you have to be a creative person and then have the ability to clearly communicate your ideas to other people. Useful skills someone can bring to the role include writing skills, the ability to draw, knowledge of cinematography, knowledge of popular culture and the world in which your games will have to sell. Above all you have to know about games, their history and their future.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
GAMES DESIGNER: £25,000 to £40,000 + FANTASTIC BENEFITS My client requires an experienced games designer to join their team, working on a AAA action driving game. My client offers a huge array of great benefits and job security, as well as assurances on working on great titles that are guaranteed to be released.
You must have an excellent command of the English language, be able to demonstrate the ability to clearly communicate a strong vision for the game and it’s concepts. You must be have a strong personality and work well with others.
Samples of design documents would be very beneficial in your application.
If you would like to apply for this or know someone who might be suitable, please contact Alex alex@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com
1262DES: LONDON, ENGLAND: EXTERNAL DESIGNER: £WELL PAID 1262DES: LONDON, ENGLAND: EXTERNAL DESIGNER: £WELL PAID
Well Paid Top Game Company are looking to hire an experienced Lead/Senior Designer to work on some of the best known brands in the industry, as well as original next-gen titles.
Requirements:
Candidates must have worked on at least 2 AAA console or PC titles as Lead or Senior Designer (not level designer). The external designer is responsible for the design, gameplay and overall quality levels of a small number of diverse titles. They work closely with the external producer and brand manager.
Candidates must demonstrate excellent communication and interpersonal skills – they must be mature, tactful and enthusiastic. They must be able to go into some of the biggest development studios across the world, and help them improve the design and quality of their titles.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
SENIOR LEVEL DESIGNER - NEWCASTLE - £20-£25K Based in Newcastel, which let's face it is cheaper and less po-faced than London. You'll be working with a friendly team designing nect-generation console levels.
Ideally the candidate has extensive knowledge in both world design and mission design, being able to showcase both level layout design and mission design.
The candidate must be proficient in scripting languages/tools and other tools/techniques essential to game and level design. The candidate must be able to document their script design and ideally can contribute good ideas on one or more areas of a game's design. Likewise, the candidate must be able to successfully identify problems in a level’s scripting, support other game designers with technical and creative issues, complete tasks to quality on time, and easily take creative and technical direction.
We are looking for creative and motivated professionals with the following essential skills and at least 1 years of game development experience or extensive mod development experience.
Key Skills:
• Must have previous experience with a game scripting language or high level programming language.
• Must have strong problem solving skills.
• Must be willing to learn and work in Unreal Kismet scripting environment.
• Previous console experience is an advantage.
• Previous scripting language experience is an advantage.
• Previous Unreal development experience is an advantage.
Personal and Interpersonal Skills:
• Must work well in a team environment.
• Must be self motivated.
• Must have a passion for creating and playing video games.
• Must have good communication skills, both verbal and written.
• Must have a passion for learning new technology.
Please call Dylan on 0870 3000987 or email art@change-job.com ASAP
MID LEVEL GAMES DESIGNER x 2: £25,000 + BENEFITS My client has two positions available for games designers, one permanent and one on a 4 month contract. The role involves working with the Development Manager regarding work schedules; however, main contact will be with all members of the team on your specific project.
The role is to effectively manage the design process from initial concept to final execution and to direct and assist the development team on all aspects of design successfully enabling them to implement the design to the agreed specification.
Technical/Operational Responsibilities
• Produce and maintain comprehensive game design documentation, ensuring clear presentation and illustration of ideas on a documented and verbal level throughout development.
• Use level or content design tools to develop content, if appropriate, to the project and direct other junior designers in the team to successfully use these tools
• Liaise with the Development Manager and other relevant parties to ensure that any design, or specifically level design tools, enables the development of content for the project at the agreed specification and schedule.
• Be aware of design developments generally, keeping up to date with game play trends and techniques
• Be active in generating original creative concepts within given sphere of responsibility
• Develop skills towards expert use of application software and company propriety tools
Key Skills Required/Technical Competencies
Essential
• Possess extensive knowledge and experience of Game Design and the Development process.
• Show complete understanding of Microsoft Office products including Word, Excel, PowerPoint and a dataflow tool such as Visio
• Excellent written and verbal communication skills
• Previous experience within the games industry.
• Possess a clear understanding of the processes of QA, including TRC guidelines.
• Proven ability to chair meetings effectively
Beneficial
• Direct experience as either a Programmer or Artist.
• Extensive experience of the processes of QA, including TRC guidelines and platform submissions.
• High-level presentation skills.
Key Personal Qualities/Organisational Competencies
• Strong self-motivator with the ability to drive the process of design and the overall vision of the game.
• Ability to take constructive criticism, and to justify ideas professionally in terms of game play, technology and project requirements
• Ability to work effectively and constructively in a team when required
• Good lateral thinking with solution driven attitude to problems
• Ability to work in a pressured environment
• Flexibility and ability to juggle priorities at short notice.
• Ability to build effective working relationships
BRIGHTON: STAFF GAMES DESIGNER x 2: 6 MONTH CONTRACT Creative and financially stable developer requires a Staff Designer to work in their Brighton Studio. The role is available immediately for a six-month fixed-term contract.
The role will involve assisting senior designers in realising the game vision working with a team. Candidates will be assist in the creation and maintenance of game design document.
Candidates will need to be technically fluent and able to work with the programming team. In addition to balancing the game to ensure it meets expectation and is fun to play.
Candidates must have the following skills/experience:
3+ years experience in games design role
Excellent written and verbal communication skills
Good knowledge of game design theory and execution
BATH: GAMES DESIGNER: £20-26,000 Minimum of 1 year’s industry experience. Must have worked on at least 1 published product.
Experience of any of the following is preferred: first-person shooter, multiplayer games, third-person action game, modern military game, RTS game.
Genuine enthusiasm and passion for video-games and their development is essential.
LONDON: PRODUCTION ASSISTANT/DESIGNER: £20-25,000 Designer/production assistant to assist senior management of a leading online poker game with a difference. MUST KNOW XML, have experience in designing and implementing cameras systems, technically savvy and capable of mucking in with the testing of the title. A graduate programmer with a desire to work in game design/production would be ideal, but they do need experience within a game development team.
Essential:
XML
Worked with a games development team previously
DUNDEE: MISSION DESIGNER: £20-30K Vibrant games company wants a mission designer. The successful candidate will have the responsibility of scripting missions for an action driving title on the Xbox 360, using the Lua scripting language and RenderWare Studio as a game editor.
Start Date:
ASAP.
Skills:
We are looking for people who can work well as part of a team, can cope under pressure, meet deadlines on schedule, and have the ability to communicate ideas both verbally and in writing. We need people with imaginative, creative minds, who also possess a natural flair for problem solving.
Experience:
Applicants must have experience of working with any well known scripting languages or game editors. Experience of Lua, RenderWare Studio or C/C++ would be a huge advantage. We would also consider any coders who want to get into game and mission design. Previous industry experience essential.
Education:
We would like to hear from any designers with an advanced knowledge of games and film. Higher Education preferred but not essential, although good written skills are a must.
121IDES: NEWCASTLE: GAMES DESIGNER: £22-27,000 121IDES: NEWCASTLE: GAMES DESIGNER: £22-27,000
World renowned studio with hit titles aplenty – all AAA by the way! Need a games industry experienced Designer.
General Overview of Position: To oversee the detailed game design of an assigned product. This will also involve monitoring the project through development to ensure that the game-play meets with the highest standard.
Main Duties and Responsibilities:
o Work with the Design Manager to maintain and implement the vision for the game.
o Should have the necessary skills to develop and produce concept and detailed design documents.
o Assist the Designer Manager in overseeing the implementation of features.
o Work closely with the Lead scripter to ensure game-play is implemented to a high standard.
o Contribute innovative ideas towards all aspects of the game design.
o Prioritize and meet deadlines, document and communicate progress, participate in design meetings.
Experience:
o To be familiar with and have participated significantly in the process of games design and development process.
o Requires a strong background in design with at least 1 title as a Games Designer.
o Personal and Interpersonal Skills
o Team skills, with an ability to lead.
o Should be a good communicator
o Good self-organization abilities
o Self-motivated
o Enthusiasm for on-going learning and development
o Enthusiasm for computer games
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
265GDES: MADRID/SPAIN: GRAPHIC DESIGNER – FRONT END/UI LEAD: UP TO 40,000 EURO’S 265GDES: MADRID/SPAIN: GRAPHIC DESIGNER – FRONT END/UI LEAD: UP TO 40,000 EURO’S
SUMMARY Lead the UI team and help establish a functional, ergonomic and attractive interface for the game.
EXPERIENCE • Min 2 published titles
• Min 3 years management or supervisory experience
RESPONSIBILITY • Design, model and animate a fully interactive menu system that push the limits in ideas in 2D and 3D formats and enhance the overall aesthetic of the project.
• Work closely with the design department and art director to focus visual production on primary project goals.
• Lead and assist art team to achieve visual style and production goals.
• Manage the UI production process.
• Train and improve the UI team where necessary.
REQUIREMENTS Essential >>>
• Core graphic design competencies (composition and layout, typography, colour and light), drawing and/or painting skills.
• A passion for games and acumen for game navigation.
• Ability to work very closely and communicate with the UI coder.
• Ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
• An understanding of custom toolsets and ability to deliver assets within the confines of real time engine constraints and programming demands.
• Experience working within the constraints of console development.
• Qualifications in Graphic Design.
• Excellent communication skills (Spanish not essential.)
Beneficial >>>
• Understanding of the console hardware’s ability.
• Experience in next generation development.
• Experience in Web Design.
• Spanish language skills.
SALARY Up to €40,000 pa depending on experience.
BENEFITS • Performance related bonus.
• Relocation package.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
772GDES: NORTH WEST: GRAPHIC DESIGNER: £TBD 772GDES: NORTH WEST: GRAPHIC DESIGNER: £TBD
Highly talented, multi-skilled graphic designer with substantial experience working as an in-house/studio designer.
Must have experience working in all areas of design including identity, marketing, stationery, web and promotional.
Excellent professional skills, acute attention to detail and superb communication skills plus the ability to produce print-ready artwork to pre-defined specifications a must.
The successful candidate will become an integral part of our cutting edge games teams and will work on exciting next-generation video games as well as in-house graphic design projects.
Skills:
Fluent in Adobe Illustrator, Quark XPress or Adobe Indesign, Adobe Photoshop.
Knowledge of Macromedia Dreamweaver, Macromedia Flash and Adobe After-Effects desirable.
A high level of understanding of graphic design and video-game culture a must.
Excellent typographic, identity and presentation skills.
The ability to manage projects and workload, to work independently and to maintain focus when working under pressure.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
920DES: BRIGHTON: DESIGNER: £18k-£29k PER ANNUM 920DES: BRIGHTON: DESIGNER: £18k-£29k PER ANNUM
Required:
• A passion for games, design and music.
• A confident understanding the core mechanics that make games fun.
• Excellent written and oral communication.
• At least 2 years industry experience.
Preferred:
• Previous design experience on the PSP or PS2.
Demonstrate a strong application of both creativity and logic.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
920DESI: BRIGHTON: DESIGNER: £25k-£32k PER ANNUM 920DESI: BRIGHTON: DESIGNER: £25k-£32k PER ANNUM
Outline of Duties:
Primarily to create levels for a 3rd person tactical action title, but also to provide feedback/criticism on other designers levels, and inform gameplay mechanics in general.
Specific experience and skills required:
Must have experience of creating levels for a console game. Strong knowledge of games and ability to critique them essential. Some artistic and/or scripting ability highly advantageous.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
539TDES: ALBERTA, CANADA: TECHNICAL DESIGNER: £DEPENDING ON EXPERIENCE Duties:
• Primary Task: Scripting dialogue, cut-scenes and in-game events. Setting up and populating game levels.
• Secondary Tasks: Updating documentation that details the level design in the game. Data entry for creatures, items, etc.
Education:
Minimum education (preferred but not mandatory): Two to four year programming degree or diploma, or equivalent experience.
Preferred: Experience with database design and implementation.
Skill Set:
• Familiarity with the fantasy genre and role-playing games is a must.
• Must have practical programming experience.
• Must have completed programming projects on their own time.
• Familiarity with C++
• Must have some experience with the NWN editor.
• Examples must be provided (see below).
Required Submission:
An example of game design using a game toolset must be provided for you to be considered for the position. The toolset can be the NWN toolset or an FPS toolset (Quake, Half-Life, Unreal). Here are the guidelines for the module:
• Make the module short.
• All scripting must be well commented.
• The module must have at least one puzzle. A puzzle is an obstacle that the player must solve to continue through the adventure. It should involve complex scripting. It must be stable.
• The module MUST have one in-game cutscene.
• The module must have at least one event. An event is a set of actions that a group of NPCs perform when the player sets off a trigger. It should involve complex scripting. It must be stable.
• There should be at least two areas.
• We will be judging the complexity, stability, and organization of the scripting in the module.
• The submission module should showcase your best work early on (in the first 10 minutes).
Note: Resume submissions not including an example Neverwinter Nights module will not be considered.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
539CDES: ALBERTA, CANADA: CINEMATIC DESIGNER: £DEPENDING ON EXPERIENCE Duties:
Primary Task: Scripting in-game cutscenes using animations and tools provided by the animation and programming departments.
Secondary Tasks: Acting as the main line of communication between the designers and animators on a project. Work closely with Lead cinematic Artist/Animator for quality assurance on all cutscenes. Creating and updating documentation that details the cutscenes in a game. Responsible for integration of all cutscenes in a game engine.
Education and Experience:
• Two year programming degree or diploma, or equivalent experience is Required.
• 3+ years of game development experience would be an Asset.
• In-depth technical knowledge of game engine cinematic tool is Required.
• Experience with working on game toolsets (NWN, Half-Life, Unreal, Quake, etc) is Required.
Skills/Abilities/Knowledge/Personal Suitability:
• Strong understanding of film language and the ability to build high-quality cutscenes is Required.
• Excellent communication skills; the ability to liaison between artists and programmers is Required.
• Worked in a production environment, under pressure, to produce high-quality cutscenes is Recommended.
Portfolio Requirements:
3D Portfolio
• Examples of cinematics built with a game engine tool.
• Examples of scripted tools related to game design and cinematics.
• Demonstrate the ability to develop storyboards (optional).
Note: Resume submissions not including 3D portfolio submission will not be considered.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
442LDES: LONDON: LEAD DESIGNER: £TBD Job Summary:
• As per Designer and also:
• Line management of Design Team.
• Motivation of Design Team
• To work with the Producer to ensure the production of high quality design suitable for the game, in a specific timeframe and within a set style.
• To play an active role in the development of the game, including leading design input, attending interviews and design meetings when required.
• To lead the generation of realistic timeframes for schedule purposes, and to lead the adherence to these as closely as possible.
• To be well organised and able to manage personal and team workloads efficiently to meet milestones and deadlines.
• To work overtime as and when necessary, for example to meet deadlines.
Main tasks:
• As per Designer and also:
• Setting design standards suitable for the game, taking into account the requirements of the client, the market the game is aimed at and the limitations of the target platform(s).
• Work with Producer(s) and brand team to identify design needs and ensure that the design direction meets the market expectations and brand needs.
• Excellent organisational skills to co-ordinate the design team ensuring the design standards are adhered to, design milestones are delivered on time, and that the work is of a high quality.
• Identify design tools required by design team.
• Production of an accurate design schedule to efficiently maximise the personnel, and tools available to best effect.
• Good motivational skills ensuring the design team is as happy as possible, and a good level of intuitiveness to spot when they are not.
• Excellent communication skills to be able to liaise efficiently and effectively with the Producer, team and client.
• Aid in the identification and recruitment of suitable employees.
• Ensure design issues are dealt with quickly and efficiently.
• Review all design documents to ensure that design standards are adhered to, and the design need is met.
• Patience and flexibilty, even if it means revisiting old work.
• To take, and work with, direction that might be contrary to personal opinion.
The lead designer must have:
Extensive knowledge of Football
Extensive knowledge of Football management games
A proven track record as a lead designer on at least 1 published game, and at least 3 years experience
A desire to work on Championship Manager
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
111GDES: NEWCASTLE: GAME DESIGNER: £TBD Description: Do you want to design an exciting next gen project? Are you an excellent storyteller with a proven track record in the games industry? Do you want to be part of a highly motivated team and work in a secure environment?
Then we may just be the Game Designer my client is looking for!
Essential Requirements:
• Experience at creating and owning design documents.
• Must have completed at least one console title from start to finish.
• A great sense for what makes a game fun to play.
• Passion for creating and playing cutting-edge games.
• Great interpersonal skills with the ability to work individually and as part of a team.
• Good written and oral communication skills.
• Flexibility to adapt to changing priorities.
• A positive, can-do attitude.
Requirements: • Experience at creating and owning design documents.
• Must have completed at least one console title from start to finish.
• A great sense for what makes a game fun to play.
• Passion for creating and playing cutting-edge games.
• Great interpersonal skills with the ability to work individually and as part of a team.
• Good written and oral communication skills.
• Flexibility to adapt to changing priorities.
• A positive, can-do attitude.
The following attributes will be considered a distinct advantage:
• Creative writing skills with a proven track record of writing realistic dialog.
• A proven ability to design missions.
• Experience in designing a multi action genre (MAG) title that encompassed on foot and vehicle based mission elements.
• Experience working on a console game with a movie tie-in.
• Experience leading a design/concept team.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
535DES: LEEDS, ENGLAND: 2D DESIGNER: £DEPENDING ON EXPERIENCE 535DES: LEEDS, ENGLAND: 2D DESIGNER: £DEPENDING ON EXPERIENCE
Job Description
The 2D Designer will concept, create and implement all aspects of 2D design and graphics for my client
Responsibilities
• Design and realize:
o Fictional in-game branding/styles.
o Front End and GUI.
o Fonts.
o HUD.
Required
• Minimum of 3 years experience in the games industry, preferably with a proven Graphic Design background.
• Experience working within the constraints of console development is necessary.
• A portfolio or reel demonstrating skills in the following areas: core graphic design competency, pixel-based art for games, imagination.
• Proven digital skills and experience in various packages (Photoshop, Illustrator, Fireworks, DPaint/ProMotion, Flash, etc.), to the highest standard. Web-design experience is also advantageous.
• Strong organizational, communication and interpersonal skills. Ability to work very closely and efficiently with the UI coders, and effectively communicate information to all parts of the team.
• Must be receptive to direction and perform well within a collaborative team environment.
• Must be responsive to deadlines and work well under pressure.
Desired
• Management/supervisory experience is advantageous.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
903GDES BATH, ENGLAND GAMES DESIGNER £DEPENDING ON EXPERIENCE 903GDES BATH, ENGLAND GAMES DESIGNER £DEPENDING ON EXPERIENCE
Top Games Company near Bath developing games for current and next-gen platforms is looking for a Games Designer
Minimum of 1 year’s industry experience. Must have worked on at least 1 published product.
Experience of any of the following is preferred: first-person shooter, multiplayer games, third-person action game, modern military game, RTS game.
Genuine enthusiasm and passion for video-games and their development is essential.
A relaxed, friendly working environment, competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday.
The opportunity to work on a great project in a great location!
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
988LDES: AMSTERDAM: LEAD DESIGNER: NEG DEPENDING ON EXPERIENCE 988LDES: AMSTERDAM: LEAD DESIGNER: NEG DEPENDING ON EXPERIENCE
The Lead Designer is a role of responsibility and creativity for individuals with excellent conceptual, Gameplay and technical skills. The ideal candidate is a talented and motivated individual with great design instincts and strong leadership skills.
A Lead Designer is expected to:
•Have outstanding design skills
•Have a strong background in design with at least 4 years career experience, 2 of which as a Lead Designer
•Have excellent people management and supervisory skills, including the ability to motivate and encourage staff during all stages of the project
•Be able to give constructive feedback
•Have excellent time management and organisational skills, able to work to and meet strict deadlines
•Have an absolute passion for playing and making computer games
•Have excellent verbal and written communication skills
Tasks and Responsibilities:
•Work with the Game Director to ensure the game vision and game goals are implemented
•In charge of coming up with overall gameplay concepts and overseeing the design process
•Write and maintain design documents
•Manage the design team to implement the creative vision
•Be accountable for quality of all design elements
N.B. Aside from a motivational letter and CV, the application must include relevant work examples such as game concepts and design documentation.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
133SDES LOS ANGELES, SENIOR DESIGNER £DEP ON EXP 133SDES LOS ANGELES, SENIOR DESIGNER £DEP ON EXP
Developing high-profile titles for some of the Top Publishers in the industry. With a series of best-selling hit releases, my client has built a reputation as a premier developer of innovative, award winning games for all major platforms. We are seeking sharp, ambitious, visionary talent to join our team.
We are currently accepting resumes for a Senior Designer on a high profile next-gen console project. Action genre (1st or 3rd Person Shooter) Design experience PS2 and/or Xbox is required. A candidate would also be viewed favorably if he or she has shipped or is about to ship at least one high profile title.
Primary Responsibilities:
• Development of design documentation for mechanics, systems, and freeplay and mission summaries
• Supervise a small team of designers through design and implementation
• Bring new ideas to the table in regards to every facet of the game; mechanics, story, missions, and more
• Coordination with leads to ensure that design documentation and implementation remain on schedule
• Scripting for game missions, freeplay, or modules (including revisions and bug fixing)
Required:
• Minimum 3 years design experience
• Good oral and written communication skills
• Able to focus and work without micro-management
• Ability to take direction and accept critical review of your work
• Clear understanding and appreciation of schedules and milestones
• Ability to design within existing game design and fiction to create new systems, missions, and freeplay
• Passion for and broad knowledge of console games with an ability to critically analyze them
• Understanding of basic programming or scripting languages (LUA, Perl, JavaScript, etc) a plus
• Must be legally authorized or able to obtain legal authorization to work in the US
Available: Immediately
Position Status: Full Time
Due to the immediate nature of this position and current government visa restrictions, we are unable to consider foreign candidates unless they have an advanced degree from a US accredited University / College OR are able to work in the US on a contract basis as an independent consultant. Relocation assistance is available to qualified candidates.
The company’s 50,000 square foot glass and steel studio facility looks out over the vibrant Los Angeles neighborhood of Westwood, home to UCLA and nearly 100 walking distance restaurants, clubs, and movie theaters. A robust program of social and entertainment options are also made available to employees, including sponsored sports teams, season tickets to pro sports, and day trips to discover the best LA has to offer. My client offers competitive salaries and a generous benefits package that includes medical, dental, vision, and 401K plans. My client is an Equal Opportunity Employer.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
133LDES: BRISBANE, AUSTRALIA: LEAD DESIGNER: 133LDES: BRISBANE, AUSTRALIA: LEAD DESIGNER:
My client is looking for an experienced Lead Designer to join their development studio in tropical, sunny, Brisbane Australia. Their professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers.
Their long series of critical and commercial successes includes Star Wars® Battlefront II™, Mercenaries™, and Full Spectrum Warrior™ as well as Destroy All Humans!™.
Come and join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to work in a supportive team environment on high-profile games you'll be proud to have your name on!
Primary Responsibilities:
• Lead an assigned design team in the development of product lines and product line concepts.
• Write game scripts, establish design schedules and create working design documents.
• Ensure that prototypes are developed.
• Lead assigned design team to define the creative vision, technical specifications, fun factor and product content for assigned products.
• Participate in regular, hands-on interaction with Producer and software engineers to ensure that the concepts and content of assigned games meet design requirements.
• Establish, maintain and enhance relationships with inside and outside creative resources.
• Set goals and objectives for team members and act as a visionary, mentor and coach.
Required:
• Bachelor Degree
• Excellent knowledge of video games
• Excellent verbal and written communication skills
• Console experience
• Expertise in many facets of game design
• Proven skills and qualifications of a senior game designer and is on a management track with clearly defined game design management duties.
• Minimum five years design experience in game industry with two published game titles and at least one title within the role of Lead Designer.
• Demonstrated record of creating successful, published titles.
Preferences:
• Personal/hobby game projects.
• Programming background.
Available: Immediately
Position Status: Full Time
Relocation assistance and visa sponsorship is available to qualified candidates.
If you would like to apply for this or know someone who might be suitable, please contact Kim
kim@change-job.com +44 (0)870 3000 987 or you can register on-line at www.change-job.com"
NOTTINGHAM: DESIGNER: £20-35K DEPENDING ON EXPERIENCE Work on exciting MMO product in the midlands. Highly creative role for person who has already worked as a games Designer.
The designer role is a highly creative role working within a design team and answering to the lead designer, producer and game director. Designers are responsible for all aspects relating to gameplay, and as such are responsible for an enormously wide range of work, from creating the basic layout of levels, to populating those worlds with everything the game needs to function well – creating AI control points, fixing cameras, developing and improving control methods, setting score values. The work is highly varied, stimulating, and very rewarding.
Designers don’t need to have a wealth of previous experience with specific tools as each game development project tends to have a specific set of tools created for it. But a good designer is a natural and intuitive problem solver, a very quick learner, and someone with a demonstrable and excellent knowledge of games and gameplay. Patience, intelligence, drive and enthusiasm are also essential characteristics.
SKILL REQUIREMENTS/RESPONSIBILITIES:
• Demonstrate the skills necessary to develop and produce “concept” and “design” documents.
• Be able to demonstrate a high degree of computer literacy, and preferably skills and experience in using creative and design tools.
• Possess excellent written and oral communication skills, essential in sharing ideas and concepts with other team members
• Display a passion for design work, video games and the entertainment software industry.
• Possess the following personal characteristics:
a) Flexibility and adaptability.
b) Excellent natural problem solving skills
c) Patience, and the ability to work as a team member and to obey instruction when required.
d) Enthusiasm, imagination and spontaneity.
e) Ability and keenness to learn new tools quickly and effectively.
f) Able to work independently on routine tasks with little supervision.
• Previous experience within a similar role, desirable.
• The desire to always create the most excellent product possible
LONDON: PC, PSP, 360 and PS3 DESIGNER: TO £35K Are you keen to work on PC, PSP, 360 and PS3 versions of a leading football management games.
Participate in the design, and track implementation of features in a specific timeframe and to a high quality threshold.
Work on a variety of design areas covering all aspects of the game.
To work overtime as and when necessary, for example to meet deadlines.
Main tasks:
Design and specification of new and revised game features, providing designs that can be accurately followed and interpreted by the required development personnel.
Ability to analyse and deconstruct game features in order to create useful and efficient improvement plans or solutions to potential issues.
Ability to balance quality and timescales in order to maximise the level of improvement for time spent.
Ability to consider cross platform issues.
Working with programmers and other designers to ensure that work proceeds smoothly and efficiently.
Ability to schedule own work, and honestly and openly appraise personal and project progress.
Proactively work to make the best possible game within any constraints.
Desire to push gameplay forward wherever possible.
Positive contribution to team goals, and project focus.
Requirements
Football fan
Minimum of 3 years commercial experience.
Minimum one completed project
NORTH WEST ENGLAND: DESIGNER: £20-30K + 20% BONUS + BENS + PAID OVERTIME PS3, Wii, 360, PS2 projects for an award winning AAA developer in North West. Blockbusting title that really gives amazing scope and would bolster even the most accomplished designer’s CV. Creative input a must.
It will be designing an action packed fantasy world-style game. You can really get your juices flowing on this one. You will need good documentation skills. You must have worked on at least one published title.
LEVEL DESIGNER REQUIRED IN AMSTERDAM ON PS3 TITLE Based in city centre offices in the exciting historic city of Amsterdam, my client is looking for an experience Level designer who understands the process of game development with respect to all disciplines and possess a thorough knowledge of the process involved in designing and implementing levels.
A Level Designer/ Scripter is expected to:
Act as part of a team to contribute to the design discussion process
Contribute to the game design and its process on a regular basis, suggesting new features and requests
Write level overviews and documents suitable for publishable quality before feedback from senior staff or peers
Discusses and represent the documents with level designers and other disciplines
Have preferably 2 Years+ experience in level design for console games, in a professional capacity
Have thorough experience of sketching out level maps
Preferably be experienced with scripting languages and have experience of game testing. An understanding of 3D packages is desirable, but not essential.
Tasks and Responsibilities:
The successful candidate will be expected to take ownership of levels or particular sections of gameplay and review these in conjunction with peers and senior staff.
He / she will be working to a schedule and will receive assistance from bothe peers and senior staff where required.
SHEFFIELD: GAMES DESIGNER: £20K+ DOE (+ 5% CONTRACT COMPLETION BONUS, +5% ON TIME PROJECT COMPLETION BONUS). Duties: - Become a key member of an experienced multi-disciplined team creating an innovative action/strategy FPS for next-gen consoles.
- Work with the Lead Designer in creating high quality design documentation and contribute to the game vision.
- Take ownership of key game elements and see them through to successful implementation.
- Work with level designers to create and implement level designs using UnrealEd.
- Balance and fine tune gameplay elements in a “hands-on” manner, using UnrealEd.
Required Skills –
• In depth games knowledge (past and present) across multiple platforms and multiple genres.
• Excellent communication and documentation skills.
• Detailed knowledge of game mechanics and efficient design practice.
• Passion for first person action games.
• Be able to demonstrate level design skills, including use of level editors (e.g. Worldcraft/Hammer, UnrealEd etc).
• Able to meet deadlines and work under pressure if required.
Desirable –
• Experience using UnrealEd.
• Experience of one or more scripting language (e.g. UnrealScript etc)
• Strategy game knowledge/experience.
MADRID/SPAIN: GAMES WRITER - design: £NEG Next gen driven studio that has developed some key games. Based in the world so f action strategy and fantasy this is the company for you.
Primary Task: Writing story arc, world outline, characterization and dialogue for different projects. Must be able to write convincing American dialogue in a timely fashion.
Secondary Tasks: Coming up with level designs, and sub plot ideas.
Experience and Qualifications
- Minimum education: Post-secondary diploma, certification or degree preferred.
- Experience of 2 shipped games minimum.
- Works well in a team environment. Strong written and verbal communication skills.
- An awareness of what resources (art, programming) are available, and the ability to work within these limits when devising plots and characters.
- Sensitivity to and understanding of the needs of other departments (animation, art, programming, tools).
- Writer must be flexible enough to make changes when required, no matter what the reason.
- Writer must recognize potential problems in plots, characters, and areas, and propose/brainstorm appropriate solutions with the Producer/Creative Director/Lead Designer.
- Experience of living abroad is a plus, foreign language ability.
SAUSAGE LOVERS PARADISE: FRANKFURT GERMANY, TECHNICAL WRITER – CONTRACT OR FULL-TIME ROLE: TO £40K World renowned developer is looking for an experienced Technical Writer to work closely with internal game teams and our Research and Development department.
On a contract basis that could evolve into a full time position the Technical Writer will be responsible for documenting in-house engine toolsets for both internal and external use.
On offer is a competitive salary, completion and performance bonuses, relocation expenses and temporary housing, gym membership with multiple locations throughout Frankfurt and free public transport passes within the city. The studio language is English.
Job Responsibilities:
Document all aspects of the in-house game engine for use by licensees.
Write SDK and Level Editor manual for public release.
Write and update all internal documentation related to the engine.
Edit existing documentation and ensure it is of a uniformly high standard.
Technical documentation work for other departments, such as ensuring all documentation intended for external sources is up to professional standards in terms of English usage and presentation.
Directly responsible for adhering to all company policies and procedures.
Safeguard company assets including source code, art work, tools, game design information and technical know how.
Takes initiative and is willing to expand own horizon.
Additional tasks in the area of a Technical Writer.
Report to Executive Management.
Requirements:
Excellent English skills, both written and verbal.
Strong interpersonal communication skills.
Strong Microsoft Office skills, especially Word.
Ability to gather information quickly, and distil it into written form.
Ability to write clear, technical documentation that can be understood by an international audience whose first language may not be English.
Ability to write for specific audiences with different levels of technical understanding, e.g. programming team, art team, design team and general public.
Ability to work on own initiative.
2 years of technical writing or related experience, e.g. programming or other writing role.
Passion for making games.
Bonus experience:
Degree in computing.
Familiarity with C++.
Games industry experience.
Experience of Twiki or other web based documentation system.
Experience of scripting languages, e.g. LUA.
Understanding of in-house level editor and technology.
Experience with working on in-house engine mods.
Foreign language skills, especially German.
LEVEL DESIGNER ON EXCITING NEXT- GEN FPS - BIRMINGHAM ***MODDERS???*** Do you fancy making the most challenging, most thoughtful and fun FPS ever? Time to put your money where your mouth is....
My client is currently looking for exceptional Level Designers to join its growing Design Department. As a member of the Design Team you’ll be working with like-minded, creative individuals whose passion is playing, analysing, and creating exceptional videogame entertainment.
Because of the diverse nature of design roles in other companies and because methods and processes vary so greatly, we will consider all applications from experienced individuals who don’t necessarily have experience of our exact tool chain or methodology. Passion and commitment to level design, and a great track record are critical, however, as you will be involved in all aspects of your game’s design from inception/ideation to delivery. This said, the ideal candidates will fulfil most of the following criteria:
• Two or more published titles as a designer/level designer.
• Experience of rapid visualisation, prototyping and development tools such as Sketchup, Virtools and LUA.
• First person shooter editor experience, ideally in UnrealED as this is our current engine, but others such as Hammer, HL2 Ed, and RenderWare Studio will suffice. We welcome applications from the modding community.
• Experience of Max and/or Maya.
• Knowledge of MS Office suite.
• Enthusiasm, drive, and personal motivation.
• Able to creatively approach level design challenges.
• Excellent verbal and written communication skills.
• Able to interface and communicate easily with members of both the design and art teams.
Send resume to art@change-job.com or call Dylan on 0870 3000987
Meet Inspector Morse at the Old Trout in OXFORD: DESIGNER: £36K We are looking for talented Designers to work on a variety of different games covering a number of genres and platforms. You’ll be joining an established and expanding team at an exciting time as the studio moves from current gen to next gen titles with the opportunity to work on licensed and original IP.
Applicants should have completed at least one existing game.
This is an exciting time for a well established company that is acquiring other studios and expanding.
DTP Operator / Graphic Production Designer - £Great - Durban Based near the beach under the South African sunshine of Durban you’ll be working for a great company making online games such as gambling titles.
Your cost of living will be low and your job satisfaction and remuneration high.
Currently they need a:
DTP Operator / Graphic Production Designer
The purpose of this position is to produce and palletize high quality graphics.
Duties:
These include:
- Producing game graphics
- Quality assuring and testing game graphics
- Constructing product platform
Behaviour:
- Managing work (includes Time management)
- Contributing to Team Success
- Innovation/Creativity
- Displays Company Values
Required Qualifications:
Desktop Publishing Certification
Matric Senior Certificate
Required Skills:
Adobe Image Ready (beneficial)
ADOBE PHOTOSHOP
Desk Top Publishing Course
Excellent attention to detail
Experience with Quality Assurance
Good communication skills
Good understanding of business objectives and processes
Macromedia Freehand
Minimum 2 years DTP working experience
Strong working knowledge of relevant PC software packages
Qualified? Email dylan@change-job.com or tel 0870 3000987
Sporting Designer wanted for work out! Excellent games studio seeks bright, intelligent game designer with an interest in sports to work on next generation title. You should possess excellent design skills with at least one published title to your credit and be able to encompass all areas of the design process from concept to the nuts and bolts mechanics of the game. This is an excellent role for the right person who is interested in expanding their skills and is keen to work with new technology producing an excellent title for the sports addicts out there.
LEVEL DESIGNER - SHEFFIELD My client is currently looking for a new level designer to join their team. Working on primarily next-gen titles you should have at least 4 years industry experience tagged along with at least 2-3 published titles. It will be working on high profile titles across the popular next-gen platforms. You should be interested in furthering your abilities in this exciting role that will take your career to the next level.
GAME DESIGNERS Game Designers needed!!!
Would you like to work for a company renowned for developing action-packed team shooters? Would you like to work on next-gen consoles??
Our client is looking for a Game Designers of all levels, including senior designers to work at their award winning studio based in Somerset. Genuine enthusiasm and passion for video-games and their development is essential for the role. Excellent writing skills are required.
THEY MUST HAVE WORKED ON AT LEAST 1 PUBLISHED PRODUCT, AND PREFERABLY HAVE EXPERIENCE OF ANY OF THE FOLLOWING:
FIRST-PERSON SHOOTER,
MULTIPLAYER GAMES,
THIRD-PERSON ACTION GAME,
MODERN MILITARY GAME,
RTS GAME.
If this sound like the perfect job for you, or would like to find out more, please contact us at qa@change-job.com or call on 0870 3000 987
LEVEL DESIGNER This is a great opportunity to work for a really well established developer. They are currently working on 3 games for a first party publisher and require a Lead Designer at their plush, Central London studio.
The role of a Level Designer is to build game content/levels, making use of game mechanics/systems to provide players with compelling and fun gameplay experiences.
The Level Designer works with and reports to the Lead Level Designer. Additionally the Level Designer will liaise/collaborate with fellow designers and with Environment/Level Artists as necessary.
Main Duties will include:
• Designing and building levels/game content using in-house level editor.
• Creation and maintenance of Level Design documentation to brief.
• Level construction and scripting (LUA).
• Cut scene creation.
• Data balancing as necessary.
• Liaison with Level/Environment Artists and Code as necessary.
The Person skills will include:
• Good-excellent communication skills, written and verbal.
• Scripting (LUA or similar)
• Proven understanding of ‘best practice’ level design mechanics/building and game design fundamentals (‘rhythm’, risk/reward etc.)
• Demonstrable proficiency in producing game levels from scratch: producing paper designs to brief and taking through to completed levels.
• Preferable experience working on RTS and/or Melee Combat based games.
• Preferable experience working with Adobe Photoshop.
If this sound like you, please contact us at qa@change-job.com or call on 0870 3000 987
WARWICKSHIRE: SERNIOR DESIGNER - £26-42K Attractive salary, benefits and a great career opportunity. An exciting opportunity to a lead a team working on a next gen title based on a popular license with a world-leading publisher. Previous experience leading and managing a medium/large team is essential as is a successful track record in game development
Main Duties:
• To produce individual design task sheets from the project schedule
• To co-ordinate all design aspects of the project
• Establish, communicate and maintain the design focus and game vision
• Oversee all aspects of design including brainstorming, map creation, prototyping, level population, level scripting, testing and final implementation
• Create, maintain and oversee the Game Design Document
• Prepare marketing materials: walk-throughs & player’s guides
• Ensure that the Project Manager, Technical Manager and Art Manager are aware of any changes to the design
• Work with the Technical and Art Managers to ensure technical, visual and gameplay requirements are adhered to
• Running team meetings and ensuring good communication
• Ensure that all design requirements are met and corrective action should be taken are reached and react to correct if the project falls behind, or takes a new direction
• Work with any required external contractors and ensure all external work is correct and of the required quality, including scripts, storylines, etc.
• Review/appraise staff and deal with general performance management of the team
• Coordinating internal/external recruitment for team vacancies in conjunction with the recruitment department
BRIGHTON: SENIOR DESIGNER + GAMES DESIGNERS – NEG, VERY COMPETETIVE My client is setting up a new Development Studio in Europe. Whilst this is a big challenge, it presents us with a lot of unique opportunities. One of the most exciting for us is the freedom to explore new and different approaches to creating games. So, we are looking for people with passion and vision to help us shape the future.
Responsibilities:
• Create, refine and balance game designs that delight existing customers and attract new customers
• Design game features and implement them to a standard that exceeds current benchmark games in the genre
• Manage all aspects of design quality throughout the product development cycle
• Contribute to the development of new game ideas
• Work with developers to solve game issues as they arise
• Create work systems and processes to improve the efficiency and effectiveness of the design team
Experience & Capabilities:
• 2- 4+ years experience in a designer role in the games industry
• 1- 2+ shipped titles
• Proven experience of production processes and issue resolution
• Knowledge of the online gaming industry and MMO’s
• Well developed understanding of the needs and wants of the gaming community
• Good communicator, both verbally and in writing
Combat Designer We are looking for an experienced Melee combat designer to work on AAA Action Adventure. You will be working with the Lead Designer and game design team to design, implement and balance a satisfying, thrilling gameplay experience for both melee and ranged Combat.
To be s successful applicant you must have:
• Excellent communication, documentation and inter-personal skills.
• Minimum of 3 years game design experience and 2 shipped titles in a design position.
• At least 1 title where you have worked in a design capacity on Melee Combat
• Demonstrate a knowledge of what gives melee combat depth and makes a responsive feel to the combat.
Preferably also with experience of:
• Working with AI coders on enemy combat AI.
• Working with animators to design combat animations.
• Working with Audio and Art teams to design combat VFX and SFX.
• Balancing combat difficulty.
DESIGNER - LONDON A very successful London-based studio is looking for an experienced Designer.
Do you consider yourself a creative teamplayer with outstanding organisational skills?
Do you have experience both in strategy game and Football game development?
Do you have at least(!!!) one published title as designer on a videogame on your CV?
Maybe it is the time to apply for this job then.
If you want to find out more, please email: sandra@change-job.com
LEVEL DESIGN ON FPS. North West £ DOE This company was voted Develop magazine's top developer the other year..among other awards.
Well now they're looking for an ultra skilled Level Designer with at least a couple of years exp under your belt to help them create another great ttile.
The spec....
Level/Mission Designer – Salary £DOE
· Minimum 2 years industry experience.
· Excellent written and verbal communication skills.
· Mission design/implementation and scripting experience is an advantage.
· Work with first/third person shooters would also be helpful for the role.
· Experience with Microsoft Office suite of tools, including Excel, Visio and Word.
· Extensive game knowledge expected.
· A passion for developing high quality games is essential.
Get in touch today on 0870 3000987 and ask for Dylan
Senior Level Designer - San Francisco $$HIGH So...when you were a kid, and you were building forts, did you prefer to use scotch tape or the family's World Book Encyclopedia volumes to hold the blankets and sheets in place? Would you be excited to build a fort that was supposed to be a space station? How about an Art-Deco Utopian metropolis at the bottom of the Atlantic Ocean? We may have a job for you. We are recruiting Level Builders to help us build levels for our next, unannounced project. Our Level Architects will work with a Level Designer and a Level Modeler to brainstorm, concept, and create levels for a next-gen console game project. As a Level Architect, you will be responsible for managing the artistic side of individual level construction as well as modeling and texturing architectural and decorative assets to assemble your level with. You will be paired with a Level Modeler who will be assigned to help you with modeling and texturing as the level construction process progresses. Finally, you will light and optimize your level. If you love building forts and you play well with others, we wanna talk to you. Oh yeah, we use Unreal and 3D Studio Max these days instead of bed sheets and Scotch tape.
Job Responsibilities
• Function as part of a team tasked with building large, multiple levels for a next-gen console title
• Collaborate with and task your paired Level Modeler in asset creation
• Optimize levels for performance and memory
• Sketch/Paint/Concept ideas for 3D game locations
• Work out the details and concept modular systems of architecture for multiple levels
• Produce 3D architectural assets in 3D Studio Max
• Layout and light final levels in Unreal
• Optimize final levels for performance
• Work with Level Designer to make gameplay and 3D space function harmoniously
• Work with Art director, Lead Artist to ensure artistic unity with the entire project
• Mentor other Level Architects on the team.
Required Skills
• Possess a wealth of experience modeling and lighting assets and spaces for games
• Able to collaborate with production staff from other departments on a peer level
• Able to collaborate with and task more junior members of the art department
• Can take direction well
• Able to respond elegantly to difficult creative changes, often late in the process
• Self-motivated towards solving creative problems
• Able to communicate with other artists visually using quick thumbnail sketches or paintings
• Understand game-related concepts related to 3D space and possess a keen interest in the medium of videogames
Extra Credit
• Experience with the Unreal Engine
• Fluency with 3D Studio Max and Photoshop
• Background in architecture or lighting
• 5+ years game industry experience
DESIGNERS – OXFORD – SALARY DOE We are currently looking for designers, passionate about creating and implementing compelling and fun games. Successful applicants will be passionate, self-driven and talented, with a genuine interest in playing games of all types.
Responsibilities:
Design and implementation of gameplay using our in-house engine tools
Critically review the product at each stage of development
Iteratively balance and fine tune game play elements
Work to a functional brief, within technical constraints
Be responsive to deadlines and work well under pressure
Collaborate productively within a multi-disciplined team environment
Work effectively with minimal levels of guidance, prioritising and scheduling your own work
Skills:
Proficient in the use of game editors and scripting tools
A good understanding of the game development process, including technical limitations and opportunities
Understanding of game design fundamentals
An analytical approach to game play
3d modelling skills an advantage
Good communication skills, willingness to accept and follow direction
Resourceful, practical and self-critical thinker
Self-motivated and organised
Experience:
At least 1 year game industry experience as a Designer - with experience of a full production cycle, from beginning to end, on at least 1 published game - and proven ability to design engaging game play experiences.
Designer - Leading studio - £££ My client is currently looking for designers, passionate about creating and implementing compelling and fun games. Successful applicants will be passionate, self-driven and talented, with a genuine interest in playing games of all types.
Responsibilities:
„X Design and implementation of gameplay using our in-house engine tools
„X Critically review the product at each stage of development
„X Iteratively balance and fine tune game play elements
„X Work to a functional brief, within technical constraints
„X Be responsive to deadlines and work well under pressure
„X Collaborate productively within a multi-disciplined team environment
„X Work effectively with minimal levels of guidance, prioritising and scheduling your own work
Skills:
„X Proficient in the use of game editors and scripting tools
„X A good understanding of the game development process, including technical limitations and opportunities
„X Understanding of game design fundamentals
„X An analytical approach to game play
„X 3d modelling skills an advantage
„X Good communication skills, willingness to accept and follow direction
„X Resourceful, practical and self-critical thinker
„X Self-motivated and organised
Experience:
At least 1 year game industry experience as a Designer - with experience of a full production cycle, from beginning to end, on at least 1 published game - and proven ability to design engaging game play experiences.
GRAPHICS PROGRAMMER Responsibilities:
• Work with lead programmer, producers, designers, artists and QA testers.
• Develop technical design specifications and test plans.
• Extend our existing graphics engine and pipeline.
• Support and debug existing graphics and pipeline functionality.
• Profile code for performance analysis and tuning.
• Optimize code to improve processor and memory usage.
• Provide mentorship and guidance to less senior programmers.
• Contribute innovative solutions for all aspects of game production and development.
Required Experience and Skills:
• Bachelor's degree or higher in Computer Science, Math, Computer or Software Engineering.
• 3+ years of experience in C/C++ architecture design and implementation.
• 3+ years of experience in console programming, Xbox 360/PS3 a big plus.
• Familiarity with state of the art graphics techniques.
• Experience with DirectX, vertex shaders and pixel shaders.
• Knowledge of multithreaded programming.
• Excellent 3D math skills.
• Excellent analytical and communication skills and interest in working with our game developers in a cooperative team environment.
• Commitment to code quality, documentation and sound testing procedures.
• A sincere interest in game development and game technology.
• Experience with 3D Studio Max and Maya add-ins is a plus.
• Experience extending and enhancing an existing engine is a plus
ABLE TO WORK IN THE USA
SENIOR LEVEL DESIGNER – MANCHESTER – SALARY DOE This developer has an exciting new project which requires two imaginative and creative Level Designers to take this exciting new game to the next level. No pun intended.
Original IP, laid back but professional studio and a fantastic idea for a game.
They need top people who can think beyond generic game play.
At least two years experience with published titles only please.
Work examples, design documents, mods etc all would help your application.
EU authorized applicants only please.
MULTIPLAYER LEVEL DESIGNER – BOSTON $DOE Our Client, is looking for talented, experienced game designers to help craft the experience on our next big project, an unannounced shooter.
We are looking for multiplayer level designers that can hit the ground running. We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers' minds.
BioShock had no multi-player mode. We don't believe in throwing in something that can't go head to head with the big boys. No applicants will be considered who aren't able to demonstrate they've got the skills to build an industry-changing multiplayer design.
Responsibilities:
• You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.
• You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
• Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.
Required Experience and Skills:
• This position requires a high degree of creativity. You will be required to work with the team to form a "vision" of your levels and use that vision to inform your design decisions.
• An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.
• Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.
When Applying for this Position:
Please remember to include: video, screenshots or save games for levels that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate.
Please note you must be authorized to work in the US to be considered for this position.
Only applications with salary requirements will be considered.
Intermediate Designer – Newcastle – Salary DOE Accountable to Lead Designer
Summary
We are looking for a ‘hands-on’ designer with experience in tuning and perfecting game-play. The candidate has to have the ability to turn a concept into a prototype and turn the prototype into a game. Working with the scripting team the designer must be able to guide them and work through the design issues and find practical solutions, adapting the design to ensure the player experience is flawless.
Requirements
o To be familiar with and have participated significantly in the process of games design and development process.
o At least 2 years experience in the industry, having at least one completed title in a Designer role.
Responsibilities
o Work with the Lead Designer to maintain and implement the vision for the game.
o Should have the necessary skills to develop and produce concept and clear and easy to follow design documents.
o Work closely with the scripter team to communicate the design and that the game-play is implemented to a high standard.
o Contribute innovative ideas towards all aspects of the game design.
o Prioritize and meet deadlines, document and communicate progress, participate in design meetings.
Desirable Skills
o Team skills
o Should be a good communicator
o Good self-organization abilities
o Self-motivated
o Enthusiasm for on-going learning and development
o Enthusiasm for computer games
Flash Games Designer - Sheffield 6 months contract to perm Our Client is looking for some special talent….to work on an ambitious new title. The role will initially be for 6-8 months with the possibility of longer term arrangements thereafter.
You’ll have an impressive portfolio of Flash (and other) games that demonstrate a sound understanding of how to make games that are more addictive than Pringles. You’ll know Flash inside out, and your creative side will be complimented by a logical brain and you will comfortable creating and editing scripts to control the action. As well as knowing the nuts and bolts of developing games in Flash, you’ll also have a high concept brain, and be willing to throw ideas for new challenges and games into the pot.
Senior Game Designer ... CZECH based ... Salary DOE As the premier game development studio in Central Europe, 2K Czech delivers beautifully crafted titles that entertain audiences around the world. The newest member of the 2K family, 2K Czech houses its operations in both Prague and Brno and is currently developing Mafia II for the PLAYSTATION 3, Xbox 360 and Games for Windows platforms. Drawing on the experience it garnered from working on the critically acclaimed Mafia and Hidden & Dangerous series, 2K Czech’s look at mob life in the 1950s will immerse gamers in the seedy criminal underworld that makes up Mafia II.
JOB PURPOSE:
The Senior Game Designer collaborates with the Gameplay producer, the design team and other development team members to conceptualize, document, implement, balance and tune fun and compelling gameplay experiences throughout the project cycle.
KEY RESPONSIBILITIES:
• Collaborate with the Gameplay producer and design team to develop core concepts, play mechanics, game systems, and content.
• Actively and substantially contribute ideas and content to the evolution of the game design from pre-production through final testing.
• Galvanize the team around the early realization of core design pillars and build excitement about the game throughout the organization.
• Skillfully implement all aspects of game level design through all phases: layout, block-in, scripting, balancing, tuning, and debugging.
REQUIREMENTS:
• At least 6 years experience in game development and/or 2 quality shipped titles, preferably console games. 1st or 3rd person shooter experience a plus.
• Understanding of game editing tools, scripting, programming, and/or 3D packages such as 3DS Max.
• Demonstrable expertise scripting AI and gameplay scenarios (combat, world/character interactions, events, etc.)
• Ability and strong desire to actively contribute to a highly creative and collaborative team environment, generating innovative concepts and solutions.
• Positive, professional attitude and interpersonal skills; effectively and productively communicate with engineers, artists, designers and managers.
• Excellent writing skills; ability to clearly and concisely define game areas and feature sets through articulate, well organized, and up-to-date documentation.
Game Designer – Sheffield - Salary DoE We need an experienced designer with some great, fun games under their belt. T |