Jobs
Environment Artists This London based team is looking for experienced Games Industry 3D modellers and Texture artists to generate environments (low to medium polygon density), textures (512 x 512) and architectural animations. 3DS Max and Photoshop are their primary packages, though a greater range of software experience is beneficial, in fact almost essential. Must be able to model and texture your own work.
USER INTERFACE ARTIST - MENUS - £20-30K 636UI: BRIGHTON: USER INTERFACE ARTIST – MENUS: £20-30 + BENS
Working on Playstation 2 exciting new game. You should possess excellent 2D skills: Photoshop/Flash essential. Good working knowledge of 3DS MAX required. Graphic design background would be a definite advantage. Graphics or Digital Media qualification required. Imagination. Good communication skills. Must be a team player.
Lead Artist This is a permanent position, based in bonnie Dundee. They are looking for someone who has :
A good technical understanding. The role is for a leading console title, so must be able to get a firm grasp of what the hardware is capable of and be able to maximise this. Console experience preferred.
The ability to establish and maintain the artistic vision of the project. Strong man-management skills, to lead (and ultimately expand) anexperienced art team. Previous leadership role essential. A thorough understanding of all aspects of game art creation. Strong talent in at least one of the game art disciplines. Perfectionist at heart, but able to be pragmatic when it comes to hitting deadlines!
A portfolio of recent work is required. Company benefits : Competitive salary, Generous holidays, Company pension, scheme, Private Medical Insurance, and a friendly and sociable working
environment etc.
Artist Are you great with 3DS MAX and fluent in Photoshop? Are you a solutions driven individual, as productive as you are creative? If so, then we want to talk to you. There are opportunities for animators, illustrators and texture artists for a wide range of projects and platforms. You will have at least one year's experience in the games industry or related field, and you love games.
Responsibilities: A range of duties depending on skill and experience, including modeling and texturing objects and characters to an agreed style-sheet, animating in 3D environments, creating concept sketches and taking your ideas through to production stage. A high emphasis on teamwork and collaborative creativity; working within strict technical constraints if necessary; input to production schedules and accepting personal responsibility for making deadlines. Accuracy and attention to detail are essential.
Experience: An excellent all-round artist, 1-2 years games experience or exceptional graduate. Animation and modeling using 3DS Max, Photoshop and any other relevant packages. Able to demonstrate skill in free-hand sketching. You must be able to provide us with a demo CD or video showreel which shows that you fulfill all of our ‘experience’ requirements.
Further Information: This position involves developing solutions to complex technical problems, interfacing with programmers to develop content development pipelines, and refining the game’s technical design for optimal performance with the given platform. You’ll be working on a sure fire hit title, with BIG bonuses guaranteed!
Artist Are you great with 3DS MAX and fluent in Photoshop? Are you a solutions driven individual, as productive as you are creative? If so, then we want to talk to you. There are opportunities for animators, illustrators and texture artists for a wide range of projects and platforms. You will have at least one year's experience in the games industry or related field, and you love games.
Responsibilities: A range of duties depending on skill and experience, including modeling and texturing objects and characters to an agreed style-sheet, animating in 3D environments, creating concept sketches and taking your ideas through to production stage. A high emphasis on teamwork and collaborative creativity; working within strict technical constraints if necessary; input to production schedules and accepting personal responsibility for making deadlines. Accuracy and attention to detail are essential.
Experience: An excellent all-round artist, 1-2 years games experience or exceptional graduate. Animation and modeling using 3DS Max, Photoshop and any other relevant packages. Able to demonstrate skill in free-hand sketching. You must be able to provide us with a demo CD or video showreel which shows that you fulfill all of our ‘experience’ requirements.
Further Information: This position involves developing solutions to complex technical problems, interfacing with programmers to develop content development pipelines, and refining the game’s technical design for optimal performance with the given platform. You’ll be working on a sure fire hit title, with BIG bonuses guaranteed!
Artist This established company is looking for talented Artists with a wide range of skills to work on next generation console titles. You need to be highly creative, a team player and have demonstratable skills in Max and Photoshop. Texturing and modelling skills must be a strong point and a good traditional art background is an advantage, as is games experience. If you are an excellent all round artist and can prove it this is an opportunity not to be missed.
producer we are looking someone just starting in this area, so we are at the low end at £25k. a producer 1. extremely enthusiastic about games, 2. organised, 3. good with people, 4. logical, 5. should either have some skill as either an artist, designer or programmer too. 6. hard working, like games before life kind of thing. 7. responsible. this person does not need to already have had experience of being a producer. it may be that they were an assistant producer or managing art, design, code on a project. they should be able to show they can be responsible for others as well as themselves. it will be managing agb and gbc titles.
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Animator An opportunity exists at this well-known company for a games industry experienced Animator to join the Liverpool studio. This studio houses a wealth of industry talent, between them having achieved a number of hit titles including the multi-million seller ‘Incoming’. You will be working as part of the team developing the Inline Skating game ‘Rolling’ for console formats. The ideal candidate will demonstrate proven skills in animation and be an expert when it comes to using the software associated with these skills, including 3D Studio Max/Character Studio/Biped and also Photoshop. A couple of published titles under your belt would also be a distinct advantage. Sample images (.jpgs) should accompany CV’s and will be instrumental in the decision making process when choosing candidates to progress to interview stage where a broad portfolio of 3D digital work should be presented.
Artist Are you great with Maya or Max and fluent in Photoshop? There are opportunities for animator’s illustrators, modellers and texture artists for both characters and environments. Working on gamecube, PS2, and X-Box action and driving games.
3D Artist To work on an original title. Good knowledge of a 3D modelling package, preferably 3DS Max. Knowledge of PhotoShop. To work on a high profile, well-known 3rd person action adventure Playstation 2 game.
Character Modeller You will conceptualise, model and texture characters for a cutting edge title to be released on next-generation consoles. Strong knowledge of either 3DS Max or Maya, good modelling & texturing ability, good freehand drawing skills and experience of character building would be an advantage. Should have at least 2 years industry experience and ideally at least one published game, though they will consider talented artists with less / no experience.
Artist London based company requires an artist with architectural background to work on computer generated architectural realisations. You will have experience in 3DS Max, Photoshop, high quality renders, etc. Games experience is not necessary, although a brilliant portfolio is. URGENT
Lead Artist Are you an excellent artist with the ability to inspire and lead a busy team? Then maybe this post is the one for you. Located in beautiful Brighton you wll be working on a game that is being released to coincide with the release of a major Hollywood game. You must be proficient in characterisation, animation and modelling and skilled in 3DS max, Photoshop and character Studio 3. Experience of Leading an Art team is very desirable.
Technical Artist This great company is looking for a Technical Artist with basic understanding of image/video compression, familiarity of 3D Package and EA internal API’s, good working knowledge of Image Manipulation Tools, intermediate knowledge of one 3D package. Preference for Degrees in Industrial Design, Engineering, Computer Science, Computer Graphics, CG Technical Direction. You should be able to demonstrate proficiency for creative approaches to problem solving and ability to think in 3D, good asset management practices and ability to communicate technical concepts, build and manage database packages and to navigate network structures. You will be pro-actively assisting project asset management, Assisting production team with technical aspects of CG production modelling, texturing, lighting, animation, Managing project web site, editing and modifying stand alone (i.e. Unix, C) and CG package scripts (i.e. Mel) to streamline various Artist tasks. Proficiently using Image Manipulation tools to manipulate raster data.
Background Artist If you have enormous amounts of artistic talent, this job could be for you! Other skills that would be an advantage are: 3D Studio Max, Photoshop, any game editing/level modding program such as Worldcraft. You MUST provide examples of 3D scenes or levels you have created. Work that demostrates your imagination and creativity and hand created textures. Examples of traditional artwork such as life drawing or sketches would be helpful too.
3D Artist Ok lets keep this short and to the point. You should be an experienced game artist with proficiency in a professional 3D application to apply for this post. The position is to produce 2D & 3D artwork for racing games on Next gen consoles. Your main duties and responsibilities:
To fulfil the Artist role on one or more internally developed games including: -·
Production of 2D and 3D artwork to the highest quality·
Support the art team to develop and create finished in game artwork ·
Liase constantly with the Lead Artist and Senior Artist to create game art as directed by the Art Manager, while working within the constraints of the target platforms and art schedules·
Liase constantly with the Art Manager and Project Leader to maintain schedules
Skills, Education, Background
Software skills you need to have are: ·
Maya 4 or any similar industry accepted 3D art package·
Adobe PhotoShop/Paintshop Pro·
Adobe Illustrator·
De-Babalizer
Educational qualifications: ·Relevant degree
Career background: · Minimum 2 years in games and multi-media· Experience working on at least one or more games related title
And if you’ve got all the ticks in all the above boxes what do you get in return? Well you get to be part of a friendly team in rural Oxford and the following:
· Competitive salary + bonuses
· 25 days annual holiday
· Medical insurance cover
· Life assurance cover
Artist You’ll be working on an Interactive TV project and may also be involved in mobile phone games development. Skillset wise, this company is looking for someone with illustration skills, Adobe Photoshop and Adobe Illustrator. Some knowledge of 3D Studio Max would be beneficial but not essential.
Artists (*2) This company requires a highly skilled games artist, with a thorough knowledge of Photoshop and texturing. A working knowledge of 3DS Max is essential, as is the willingness and ability to texture other peoples models. Proven modelling skills would be a definite advantage, and the successful applicant will be a keen gamer with an eye for what makes a good arcade game. They will also be a team player with experience in the games industry and a good background in modern game artist working practices. Minimum of one published title desirable.
Artist This company is looking for an Artist to join their team working on a Boxing series of games for Xbox and PS2. Good working knowledge of 3DS Max and Photoshop is essential. Character modelling experience in Character Studio would be a strong asset. The successful candidate will have a good quantity of computer-based artwork to demonstrate. Work examples MUST be provided to support CV.
Atist Interactive TV The above company are seeking an artist for their interactive television department. As digital television audiences increase so the demand for highly entertaining interactive content increases. To meet this demand, this company is looking to employ an artist to work in Interactive TV games development. You are a recent graduate with a recognised art qualification, have an excellent portfolio and ideally, have some experience of producing 2D graphics for computer games. Illustration skills and an appreciation of the demands of Interactive TV would be an additional asset.
Artist - Mobile phones This informal studio is responsible for developing exciting content for emergent platforms including interactive television and mobile phones. In addition, the team designs and maintains the company’s inter and intra-net. No game is complete without outstanding graphics and mobile phone games are no exception. With the introduction of colour graphics and a new generation of handsets with an emphasis on entertainment, here is an opportunity for you to explore the potential of this emergent technology. You are a recent graduate with a recognised art qualification, have an excellent portfolio and ideally, have some experience of producing 2D graphics for computer games. Illustration skills would be an additional asset.
Artist You will be working on level design modelling for this young and dynamic company. The game is an action adventure for the X-Box. Currently looking for an experienced 3D computer graphic artist/level designer to complement their team. Ideally you will have a well-rounded creative ability, at least two titles under your belt and should be fairly up to date with 3DS Max. You will also be confident at working in low and high and low polygonal detail.
Artist *2 This is a role reporting to the Lead Artist. The Artists will be working in a small team developing a super hero title for PS2 and XBox. The position requires at least 1 good published game OR 18 months full-time experience within the games industry. Good knowledge of 3D Studio Max is essential, but knowledge of Light Wave and Maya would be extremely useful. Must also work well in a small team.
GBC and GBA formats Artists 2D Working from schedules supplied by the Producer the artist must produce low colour artwork in support of the programmer assigned to the project. This artwork may be created initially by taking the original 'Next Generation' platform graphics into 3D Max or a similar 3D package or into Photoshop or similar 2D package, the colour depth is then reduced and in some cases a tileset is produced using Promotion or a similar tiling package. It may also be necessary to originate artwork in any of the above packages. At times the artist may also need to construct background maps from tilesets, produce fonts and sprites to specified sizes and colour depths. The position does not require the management of any staff, but good self-management, especially time and quality management, is essential. Good working knowledge of at least one of the following art packages: Photoshop, Promotion, Paintshop Pro, Farlux. Knowledge of 3ds Max, Maya, Softimage, Lightwave.
Creative Manager To you have the necessary skills to manage an effective and efficient team, promoting good team morale? Can you produce individual art task sheets from the project schedule and co-ordinate all art/graphic aspects of the project? Then maybe this is the role for you. The successful candidate will be able to communicate the vision to the rest of the team, listen and mediate. You must oversee all graphics on paper, 2D and 3D animation, worlds, FMV & press requirements. Other requirements will be to prepare marketing materials: screenshots, hi res images and graphics, walk-throughs & player's guides; ensure that the Technical Manager is aware of any changes to graphic requests; ensure that all project milestones are reached and react to correct if the project falls behind, or takes a new direction; Keep track of all work currently being produced on the project and ensure it meets the project's requirements. Produce milestones and all respective documentation. Ensure these are delivered to the publisher on the specified date. Ensure that the Directors are aware of the delivery, progress and of any serious issues. You must be computer literate (Windows etc.) and have previous experience in computer games development. The successful candidate must have managerial experience preferably of an art team. An appropriate degree in art, animation would be preferable. Applicants will be requested for suitable example work to be submitted with the application form. You must have a broad knowledge of all packages that could be relevant to the project including Photoshop & 3D Studio Max 3+, and have a general knowledge of all major techniques involved in creating games, lo poly modeling, texturing, animation etc. Enthusiasm and knowledge of video games in general is a must as is the ability to fit into a creative, young and friendly Team environment. You must have a clear vision of the final game and be able to keep team motivation high and enforce discipline. Of course, this requires the ability to communicate clearly, and concisely. It's a tall order…are you good enough to take the challenge? If so, let me know.
Environment Artist 221ENART: MANCHESTER: ENVIRONMENTAL ARTISTS £18-30,000
· Strong knowledge of 3DS Max and Photoshop
· Experienced at modelling and texturing
· Good use of colour
· Experience of level design preferable
· Good traditional art skills (illustration, painting or sculpting)
· Ideally have at least 2 years industry experience and have worked on at least one published game
· A passion for games
To work on an extreme sport title
SENIOR ENVIRONMENT ARTIST This Dundee studio is a descendent of one of the most successful British games developers. They currently have a deal signed with a major global publisher and are financially secure when so many other companies are going under. They are currently working on two games and some innovative technology to generate cities algorithmically (get your dictionaries out). So, what do I need from you? Your responsibilities will include:
Working on Environments for cutting edge Xbox game
Creating high quality designs, concepts, models, textures, lighting and other tasks for game environments
To support and report to Lead Environment Artist regarding all above responsibilities
Experience required:
At least 5 years experience in the industry (preferred, but slightly less experience will be acceptable)
At least 2 years experience as a Senior Artist
At least 2 published games under belt.
Experience as a Developer for more than one platform would be desirable but not a must.
At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
At least 4 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable) Must have excellent knowledge of the animation package within this software
Education preferred:
Secondary school Art education
Degree or diploma from Art College in either Animation or related course
Skills required:
Must have strong fundamental drawing Skills
Must be Skilled Artist capable of producing game quality work to the standard of other Senior Artists in team and to the specification of Lead Artist
Must have excellent understanding of the processes of concepts, design, modelling and texturing in games for multiple platforms
Must be excellent problem solver with a very good understanding of game processes and art techniques
Should be good communicator both internally with entire team and externally with Publishers etc.
Must be able to work to the style, techniques, continuity and quality of artwork as set by the Lead Artist
Must be highly organised and be capable of producing quality, technically efficient work within tight schedules
Must be proactive in assisting the Lead Artist in the design and implementation of art style, processes and techniques
Most be pro-active in the solving of art-related problems for the game
Should be capable and prepared to help out more junior Animators on team
Must be highly motivated
Must be able to work well within a team
Must have an active interest in video games
If you think you fit the bill, please send me a demo showing all of your best work. You must be able to draw – this is one of the fundamental skills that they will be looking for in your demo. Apply today.
TRADITIONAL ARTIST This developer is looking to expand its team to include an excellent traditional artist. You must have a natural talent for drawing and excellent observational skills. You must have the ability to visualise ideas. Desirable (but not essential) is knowledge of photography, 3DS Max or Softimage3D, industry experience and knowledge of Photoshop. If you have these skills and want to work on developing racing games then send me evidence of your natural artistic skills!
ART DIRECTOR 962AM: ART DIRECTOR: ISLE OF WIGHT: TO £60,000
This growing company are looking for a very strong Conceptual artist whose role would initially be focused very strongly on the current project and his/her responsibilities would include total day-to-day man management of the emerging art team, shaping this project and interfacing with publisher and internal management. Proven track record of working with large art teams for next generation console (PS2, Xbox, GameCube) games with budgets of approx $3M upwards (we will definitely not consider applicants looking to move into this area from other areas such as online games), strong personal software skills, the ability to get the respect of, manage, motivate and vet the work of the art team, and the ability to present themselves, the team and work/concepts produced with confidence and a high standard of professionalism to extremely large corporate clients. It would definitely help to have a strong corporate or conventional agency background and/or additional experience from another media (e.g. film, comics), but this is in no way a substitute for directly relevant games experience. We're looking for someone who has already filled this sort of role successfully, not somebody looking to move into it. Can you do it? Let me know.
artist/animators This highly esteemed Scottish Studio is actively recruuiting for artists in disciplines such as Animation, Texture Art, Modelling and Concept Design or Illustration. The primary Art package used for all 3D work is Maya, with Photoshop for 2D work, Flash for concept animation and layouts and Premier for compositing. Games (or relevant) industry experience and/or a good degree are desirable, though a portfolio or sample of work must be forwarded with every application. Please ensure your portfolio is of a professional standard in order to secure a job producing AAA games
Artist This prestigious studio is looking for an exceptional 2d / 3d artist to join them in the late stages of their current project. Candidates will have experience in at least one of the major 3d packages (preferably max) and show an ability to work to an already defined style on a wide range of tasks. You must be able to hit the ground running. Your samples must show both 2d and textured 3d work. Due to the technical requirements of this position candidates must have industry experience. This is a small company that is populated only by the best artists. You must be an excellent all rounder. They want to see characters and environments and a little concept work too. This role would be perfect for a lead artist who wanted to get out of management and back onto the front line of art production. If you think you’ve got what it takes then apply now.
DESPERATELY SEEKING LEAD ARTIST up to £45k OXFORD Based in the beautiful city of Oxford, we need a visionary lead artist to role his or her sleeves up and lead a next-gen vision at a relaxed-yet productive studio,
You will be responsible for the creative direction of the art team.
This is an excellent opportunity for an experienced Lead Artist to progress their career within a successful team. Whilst the focus will be on next gen development you will be involved with multiple game genres on a number of different platforms.
The package offers both a competitive salary and 25 days holiday a year along with other benefits.
Interested? Contact Dylan on 0870 3000987 or email Dylan@change-job.com
LEAD ARTIST IN BRIGHTON Lead Artist required to work on a top game, which will coincide with the release of a major Hollywood film. You need to have the following: Professional games’ experience. Preferably previous experience of leading an art team Excellent working knowledge of 3DS MAX (version 2 or 3) preferred. Excellent working knowledge of Photoshop and Character Studio 3. Proficient characterisation, animation and modelling skills. Imagination Good communication skills. Team player
SENIOR ARTIST This successful company is seek an experienced senior artist with an excellent working knowledge of 3DS Max, Character Studio and Photoshop. You must be proficient in characterisation, animation and modelling. Imagination and good communication skills are sought after as well. You will be working on a game, which will coincide with the release of a major Hollywood film. PS2, Xbox, PC, online, mobile major computer games titles.
LEAD ARTIST This is an excellent opportunity to join an award winning team in Greater London. Not only do they strive for excellence in their work, and encourage it in their team they are friendly too! General ability and technical know-how need to be very high for the lead positions, and buckets of experience helps too. They primarily use 3DS Max and Photoshop for most of their work. But use of other software (Adobe Illustrator, Adobe Premiere, Poser, Deep Paint3D,
Maya etc) is also a plus. They use their own tools and editors too, and always take the time to teach people in depth to bring them up to speed with these. They currently have around 30 people working at the studio but this is growing steadily. They currently have two projects in production, and the Lead position will be working on an award winning game for PC. Make sure you can impress with your showreel.
Concept Artist Concept art person - details soon to be announced
CALIFORNIA: TECHNICAL ARTIST $60,000-$80,000 My client is a new game development studio located in California and owned by a leading worldwide video game publisher. They are focusing on next-generation console technology and development and are looking for good people to grow with us.
The primary focus of the Technical Artist is to facilitate the needs of modeling,lighting and texturing pipeline. They will leverage programming methods and techniques to find and implement solutions.
The Technical Artist will work with the production requirements and day to day operations of the art department.
They should be able to work well under pressure, with little direction, and on a deadline.
Requirements:
Preferred Skills:
· 2+ Years industry experience as Artist
· 1+ years in purely Technical capacity (little or no production art, just coding)
· Completed at least one game cycle from start to finish
· Expert level knowledge of Maya, and some experience in at least one other 3D software package
· Some knowledge of web based applications (Dreamweaver, Flash, GoLive)
· Must be highly proficient in Maya’s scripting language (MEL) or in the Maya C++ API
· Well versed in graphics technology and trends, with some knowledge of graphics languages such as OpenGL or Direct3D
· Preferable to have experience in relational databases, dynamic web pages, and server/client side scripting of dynamic web pages is a plus (ASP, PHP, CGI, JavaScript)
· Knowledge of shading languages (HLSL or CgFX) also a plus
Please send your resume to us using one of the following methods. Please make sure salary requirements and at least two recommendations are specified.
Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico.
SENIOR CHARACTER ARTIST This Dundee studio is a descendent of one of the most successful British games developers. They currently have a deal signed with a major global publisher and are financially secure when so many other companies are going under. They are currently working on two games and some innovative technology to generate cities algorithmically (get your dictionaries out). So, what do I need from you? Your responsibilities will include:
Working on characters for a cutting edge Xbox game
Creating high quality designs, concepts, models, textures, lighting and other tasks for game environments
To support and report to Lead Character Artist regarding all above responsibilities
Experience required:
At least 5 years experience in the industry (preferred, but slightly less experience will be acceptable)
At least 2 years experience as a Senior Artist
At least 2 published games under belt.
Experience as a Developer for more than one platform would be desirable but not a must.
At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
At least 4 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable) Must have excellent knowledge of the animation package within this software
Education preferred:
Secondary school Art education
Degree or diploma from Art College in either Animation or related course
Skills required:
Must have strong fundamental drawing Skills
Must be Skilled Artist capable of producing game quality work to the standard of other Senior Artists in team and to the specification of Lead Artist
Must have excellent understanding of the processes of concepts, design, modelling and texturing in games for multiple platforms
Must be excellent problem solver with a very good understanding of game processes and art techniques
Should be good communicator both internally with entire team and externally with Publishers etc.
Must be able to work to the style, techniques, continuity and quality of artwork as set by the Lead Artist
Must be highly organised and be capable of producing quality, technically efficient work within tight schedules
Must be proactive in assisting the Lead Artist in the design and implementation of art style, processes and techniques
Most be pro-active in the solving of art-related problems for the game
Should be capable and prepared to help out more junior Animators on team
Must be highly motivated
Must be able to work well within a team
Must have an active interest in video games
If you think you fit the bill, please send me a demo showing all of your best work. You must be able to draw – this is one of the fundamental skills that they will be looking for in your demo. Apply today.
VARIOUS ARTISTS NEEDED FOR MAJOR PS3 DEVELOPER £HIGH - CHESHIRE This company based neatly in-between Manchester and Liverpool is a major player in the PS3 world; their launch title has had the critics thrilled.
They’ve sold million of units over the past 5 years and they’re currently looking for artists to help them create the next title for the PS3
They need:
• Skilled Vehicle Modellers (You have to have a passion for cars and the modelling there of. You should be the sort of car artist who goes to the toilet with a car magazine) Maya experience preferred.
• Experienced Environment artists with a proven ability to model open worlds for driving in – it’s driving titles you see.
• Experienced Character Modellers: Does what it say on the tin. You should have a proven ability to take a concept and create games characters it in Maya. Excellent 3D and 2D skills goes without saying.
• Technical Artists. Can you see a concept and understand the best way to push the hardware to get the best from the art? You’ll know who you are.
Maya is preferred, but 3DS applicants will be considered. Previous games experience is essential so don’t chance it.
Salary? DOE really but they claim “To be the best and pay the best”
Join today by calling Dylan on 0870 3000987 or emailing Dylan@change-job.com
LEAD CONCEPT ARTIST Oh yes, here is your chance to live the American Dream! Based in sunny San Diego this leading developer, publisher and global distributor offers not only a great location but a competitive salary structure and benefits plan. Working on a number of titles across a full range of next gen consoles they will be something to interest everyone. They strive to offer their employees a supportive and flexible working culture that stimulates creativity and productivity. They are looking for a number of talented individuals to join their art team, including a Lead Concept Artist.
Description
Will be instrumental in the visual development of original intellectual properties,
ranging in a variety of styles and genres. Create and lead other concept artist on creating designs and art direction materials for each project. Assist in mentoring other concept artists. Assist Creative Visual Director with scheduling and tasking other concept artists.
Required Experience
•Minimum of 5 years post educational experience.
•Must have experience creating concept work for games.
•Must have experience shipping at least 2 games.
•Experience creating new intellectual property, at every level, from concept visual exploration, to setting a finished art direction for all the content of the property.
•Experience with Photoshop required.
Required Skills
•Ability to work within a team and manage others.
•Must be able to mentor others in practical art skills and understanding of the fundamentals of art and design.
•Conceptualization skills such as sketching, illustrating, drafting, and painting are a must
•Must have ability to design a broad range of original concepts: characters, creatures, interior and exterior environments, vehicles, objects, both organic and industrial in a range of styles. Lighting, composition, color studies, painting and storyboards also a must.
LEAD ANIMATOR/ARTIST Our client is a Liverpool based software house, dedicated to producing leading edge interactive entertainment software. In-house focus is towards developing great game play, which they believe is the true life-blood of any great title.
They continue to work with some of the games industries leading publishers, working to high-pressure deadlines developing mass-market licensed based titles.
Over the years they have assembled some of the UK's finest programmers, artists and designers to work in their team and have continued to go from strength to strength.
They moved to great new offices overlooking the docks and the modern, relaxed feel of the office provides an excellent working environment and superb ability for expansion.
The successful candidate will have worked on a number of released titles, preferably in a lead position already, but they will consider anyone who has had a 'senior' role and displays the right qualities to lead a team of 3 - 5 animators.
They are looking for extensive knowledge of 3DS Max and Character Studio to complement and enhance their current working methods.
The candidate should also have good traditional 2D art skills and be comfortable taking a character from the design stage through production art, modelling, rigging and animation
LEAD ARTIST It’s another fantastic opportunity in America….. Our client a fantastic company offer a supportive and flexible working culture and pay great salaries! They are looking for a Lead Artist to form the foundations of another development team in the LA studio. To gain this position you MUST have games industry experience working on next gen consoles and published titles behind you. The position is for someone to supervise and mentor an art production team. The successful applicant will be responsible for establishing and creating 2D and 3D art assts for a next gen game title for PS2, Gamecube and Xbox. To gain the position you must have 5 years experience in the games industry with published titles pref next gen and has been a lead on at least 1 project. You need a strong organisational ability to run along with your excellent communication and management skills. You need an advanced knowledge and experience of Maya and extensive experience in software art with strong proficiency in one or more of the following 2D and 3D packages: Softimage, 3D Studio Max, Alias, Lightwave, Filmbox, Photoshop, and Painter. Our client is also looking for a candidate with traditional art skills and experience in every aspect of 3D real time videogame development. Experience creating new intellectual property, including characters, environments and storylines and the understanding and appreciation for game design will put you at the top pf the list as will experience in utilizing motion capture and directing sessions. Does this sound like you? Do you fancy living in a place where the sun always shines? Relevant art examples must be provided on CD for application.
ARTIST x 5 This great new company in Edinburgh are looking for a selection of artists to work on the new ground breaking game they have just signed. The company has been formed by some of the industries finest who wanted to break the mould in the current gaming world! Artists with skills in all different areas are needed so if you would like an opportunity to work on a title from the very beginning then know is the time to join this great company. The title is a FPS with a unique twist that has not even been looked at before. Experienced and new to industry artists are required so apply today if it is your first step into the industry or you are a veteran who wants to work on something that is exciting and ground breaking.
LEAD ARTIST This small and friendly studio are starting development of a new project in early September and require a lead artist to join their expanding team. Currently based just outside Camden they will be relocating to the Soho area within the next month, so the location speaks for itself!
The project is, as always, top secret, but is a story driven character based game.
The ideal candidate will have 4-5 years experience, and experience in managing people is essential. They don’t want any big ego’s and need someone who will be able to get on and do the job, obviously working to strict deadlines, and able to manage their staff and time well.
You should have 1 recent next gen title under your belt, and be proficient in either 3DSMax or Maya.
This is a great opportunity to work for a company in it’s first stages of growth, so you’ll really feel like part of the team.
401TECHART: VANCOUVER: CANADA: TECHNICAL ARTIST £££ Our client, based in stunning Vancouver, Canada is a cutting edge developer driven by both strong vision and creativity: vision in its games and the creativity of its employees. Located in the heart of the historic Yaletown district of Vancouver, you are within walking distance from cafes, restaurants and the many shops that give Yaletown its distinct character. Nestled at the center of one of the most beautiful and vibrant cities in the world, moments away from beaches, and silhouetted by mountains, this is a thriving, growing studio.Their debut product, launched in 1999 to near unanimous recognition as one of the best video games of the year and helped establish them as one of the premier game development studios not only in Canada but worldwide. Since then, they have worked with such publishers as Microsoft and Vivendi Universal pushing the boundaries of software development. Founded on a “people-first” philosophy, they have attracted top industry talent determined to work on products that blur the lines between games and entertainment. The result is a vibrant environment where creativity and vision are not only encouraged, but form the cornerstone of the studio.Employees are their greatest asset. Working together to create tomorrow’s games today, their creative teams drive the company vision. Inspired teams make inspired games.So…what do you need in order to join this fab company?
RESPONSIBILITIES
· Committed independent worker, self-sufficient in his / hers artistic and technical / production skills and time-management, working closely with the art director on design and development of the visual aspects of the game
· Ability to be made accountable for art production and design development of game areas, making creative decisions to maintain consistent style (like characters, or terrain, or UI, etc)…
· Ability to be mentor & be mentored in making creative decisions to maintain consistent style
· Creation of art assets of consistent high quality
· Prove proactive in problem solving with other team members
· Ability to motivate others and maintain positive professional attitude
· Ability to work with the team and art director to ensure all milestones are met on time
SKILLS
· Thorough knowledge and efficiency using 3D modeling and animation packages, including but not limited to 3D Studio Max or Maya
· Thorough knowledge and efficiency using art creation/manipulation packages, at least Photoshop
· Mentorship abilities
· Exceptional ability to design and produce game art assets
· Excellent communication skills, both verbal and written
· Proven personal expertise in fine art skills
· Ability to multi task under pressure
· At least 1 year previous experience in art related position in the game industry
· Keen interest in playing games and the future of the gaming industry
Technical Abilities:
v Able to communicate effectively with both artists and programmers
v Able to solve technology issues as they relate to art production
v HLSL, GLSL, or CG programming
v Graphic compression techniques
v Particle systems
v Shader
v Normal Mapping
v 3D Studio Max scripting skills / MaxScript, MEL, etc…
v Experience working with next-gen shaders & normal mapping
v Advanced knowledge of lighting techniques
v Able to define and develop console art production pipelines.
Beneficial but not required
· Experience in cross-platform development
Lead Artist The ideal candidate will have 4-5 years experience, and experience in managing people is essential. They don’t want any big ego’s and need someone who will be able to get on and do the job, obviously working to strict deadlines, and able to manage their staff and time well.
You should have 1 recent next gen title under your belt, and be proficient in either 3DSMax or Maya.
This is a great opportunity to work for a company in its first stages of growth, so you’ll really feel like part of the team.
Minimum, 5 year’s game industry experience.
Experience in developing games for console systems.
Experience in first person shooters and/or action adventure games.
Advanced knowledge, and experience of Maya software.
Extensive experience in software art or animation with strong proficiency in one or more of the following 2D and 3D software packages: Softimage, 3D Studio Max, Alias,
Lightwave, Filmbox, Photoshop, and Painter.
Must have traditional art skills and understanding of the fundamentals of art and design. Extensive experience in every aspect of 3D real-time videogame development including modeling, creation of texture maps, texture mapping, and animation.
Environment Artist/Level Designer: Alberta: Canada 537ENVART: ALBERTA, CANADA: LEVEL/ENVIRONMENT - 3D ARTIST: $DOE
Chinooks, coulees, ancient dinosaur beds, tumbling glaciers, a booming economy, three million people, no provincial sales tax - this is Alberta. Running up the province's western spine are the Rocky Mountains, speckled with hundreds of icy blue glaciers. Sliding off these serrated peaks are gin-clear lakes loaded with bull trout, ancient forests and the tumble of soft ranch lands rolling and stretching into sun-bleached wheat fields. Splice that geography with history, mysterious cultures and magic from the days of dinosaurs to buffalo and it becomes easy to understand why the United Nations loaded Alberta with five of Canada's 12 designated United Nations UNESCO World Heritage Sites.
Sold already?
Our client is based in Edmonton, Alberta, Canada who currently employs over 135 people.
After release of their first game in 1996, they have worked on some great titles, which have enjoyed worldwide success. They are currently working on 2 RPG’s, which as ever are top secret, but are being developed for XBox and PC for well-known publishers.
So what do they need for you?
They are looking for a 3D artist with meticulous modelling and texturing abilities to do level / environmental art. The successful applicant must:
Show an understanding of colour theory, and be able to create balanced & appealing colour palettes
Understand the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing;
Be a good communicator;
Work well in a team spanning artists, programmers, and designers;
Be able to teach and be taught.
Architectural and drafting experiences are assets
You must have worked in the games industry for a minimum of 3 years to apply.
Duties/Responsibilities:
Create models of 3D environments, map predefined textures, and create new textures.
Closely follow art and design concepts.
Adhere to the defined technical limitations and constraints when building your level.
Test and troubleshoot areas that are not working in the game engine and proactively fix them.
Be creative and anticipate needs toward your level’s design.
Participate in critiquing your work and the work of others.
Communicate deadlines and difficulties to your art director.
Communicate and work with the designers and programmers to make the level playable and enjoyable.
Be meticulous and organized in the approach to the tasks, files and storage of the material.
Be enthusiastic and ready to take on challenges.
Maintain pacing in situations of intense schedules.
Portfolio Requirements
Please submit a portfolio, including some (or all) of the following.
3D portfolio
Modelling, texturing, and lighting applied to exterior architecture.
Modelling, texturing, and lighting applied to interior architecture and design.
Natural / organic environments
CALIFORNIA SUN. TECHNICAL ARTIST $GOOD This company is 10 years old and is based in Sunny California.
They are currently seeking an experienced technical artist. This person will join our current tech art team in creating visual effects and next gen tools. The ideal candidate would be someone who is organized, creative, motivated, and flexible.
Responsibilities will include a little bit of everything. Candidates will need to be able to build an object from the ground up, texture it, and script it. Other responsibilities require looking through code and understanding how everything works together and how best to implement your latest and greatest idea. This position calls for someone who is a good problem solver with a fierce attention to detail. All of this must be executed efficiently.
Qualifications
Must have qualifications include:
- At least 2 years of professional video games experience; console experience is a must.
- Excellent 3ds max skills preferred but Maya is o.k..
- An understanding of the art production process for video games and the ability to communicate well
with other artist and programmers.
Additional skills, of which you must possess at least two include:
- General script authoring experience (Perl, Python…you will have to learn our in-house tools)
- Maxscript or Mel authoring experience.
- Particle effects and ribbons authoring.
- Setting up pre-calculated and real-time lighting.
- Character rigging experience.
- Some working knowledge/experience of Havok systems.
***Zbrush experience is a plus!
COMPOSITOR Located in fabulous Soho, London our client has one of the worlds leading post production facilities creating high end digital visual effects and computer animation for TV, advertising, music and films. They are looking for people to fill vacancies in their features department. So if you are interested in working on the next blockbuster movie here’s what they are looking for:
Compositor – You must have experience of compositing for film/ broadcast. To apply we must have relevant samples showing compositing and your CV must detail relevant experience and packages used. They use the following compositing applications: Shake, Cineon, Rayz, Inferno/Flame, After Effects
LEAD ARTIST/ ART DIRECTOR This is a wonderful opportunity for exceptional candidates. An established and respected studio based in Oxford needs an experienced Lead Artist and Art Director to manage a team of around a dozen artists working on racing games for next gen consoles.
You must have the following skills and experience:
Excellent Personnel Management skills.
Excellent technical and art skills
You must have experience of working on next gen console games.
Experience of managing and planning schedules and meeting deadlines
Excellent communication skills
Advanced problem solving abilities
Please note this is not an opportunity for senior artists who want to move upwards-you need to be an experienced Art Manager with all the required skills and experience to be considered for this position.
In return you would get the opportunity to work in a great location, competitive salary, bonuses and 25 days holiday. Please submit CVs detailing all relevant experience accompanied by quality samples (please remove contact details)
Creative Manager - Art Manager/Director: Leamington Spa The Creative Manager is responsible for overseeing artists. Is responsible for creating the Art Style Document. Sets the visual style and ensures that all art tasks are carried out on time and in the correct style. Is responsible for maintaining an efficient asset creation pipeline.
Directly reporting to:
· Project Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Creative Manager.
· To manage an effective and efficient art team, promoting good team morale
· Establish, maintain and communicate an appropriate and consistent visual style.
· To define, prioritise and delegate art tasks, ensuring high quality and consistency with the art style are maintained.
· Liaise with the Project Manager to ensure tasks are relevant to the schedule and project goals are met.
· Create, maintain and oversee the Art Design Document
· To define and oversee an efficient asset creation pipeline.
· Work with the Technical and Design Managers to define and communicate technical limitations and guidelines, ensuring these are adhered to.
· Work with the Technical and Design Managers to ensure technical, visual and gameplay requirements are met.
· Is responsible for all 2D and 3D asset creation (including conceptual art, animation, texture creation and application, model building, and cinematics)
· To direct and manage subcontractors: communicate requirements, sign off work and supply critical feedback as and when required.
· Ensure that all art requirements are met for each milestone, and corrective action is taken should the project fall behind or take a new direction.
· Running team meetings and ensuring good communication.
· Liaise with the PR department to provide marketing assets as and when needed.
· Review/appraise staff and deal with general performance management of the art team.
· Coordinate internal/external recruitment for team vacancies in conjunction with the Recruitment Department.
Essential Qualities:
· Previous experience in computer games development essential
· Industry management experience essential
· An appropriate degree in a relevant subject would be preferable
· Have good knowledge of relevant art packages (Maya, 3D Studio Max, Photoshop)
· Broad knowledge of current industry techniques and practices required
· Visionary leader with proven skills
· Be able to keep team motivation high and enforce discipline
· Ability to communicate clearly, and concisely
· High initiative and co-ordination skills
· People management skills are essential
· Resilience and strength of character
· Mature professional attitude and work ethic
· Applicant needs to be comfortable working to deadlines
· Ability to fit into a dynamic and creative team environment
· Attention to detail is essential and all tasks must be carried out to the highest standard
Training:
Applicants will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.
3D Artist: Vehicle Modeller: copenhagen 495ART: COPENHAGEN: 3D ARTIST: MODELLER: £25,000-£35,000 PER ANNUM (3-4 MONTH CONTRACT)
Opportunity to work in AAA budgeted next generation title. It is due to be released in 2004. It is 3rd person action adventure. They want a games industry experienced modeller to model vehicles. Please provide samples of vehicles you have modelled. They use Max at this studio although any 3D package will do.
VIENNA/AUSTRIA: LEAD ARTIST: £NEG Situated in the very centre of Vienna this innovative and fun studio require a lead Artist to work on this clients new console (PS2 and XBox) and PC games, a 3D FPS and a 3D 3PS.
Company profile
The studio is the development division of this 300 strong company, with just 14 people working in this refurbished, spacious, light and historical building there is a fun and very social working environment with most of the team going out to one of the many local bars for a beer after work
Job Specification
You will be the Lead Artist. You will be over seeing production, which is taking place in Slovakia, which is under 1 hour away from Vienna. You do not need to be able to speak Slovenian. You will create storyboards, drafts, co-ordinate, check what team is doing, schedule work, communication to Slovakia. You must be able to cover all the following areas, as you will be overseeing them: modelling, animation and concept art work. You must have worked in a managerial/lead capacity before within the games industry.
You will not need to speak German for this role. Everyone speaks English in Vienna!
Requirements
Games industry experience
Previous Lead experience
Maya knowledge ideally knowledge of Max too
Photoshop
Ability to do: concept art, modelling and animation
Examples of concept art, modelling and animation (realistic style only) required to apply – ensure you submit these. Concept work is essential.
CALIFORNIA: SPECIAL EFFECTS ARTIST: £NEG YOU NEED TO HAVE A HB-1 VISA, BE US OR CANADIAN TO APPLY AS NO HB-1 VISAS LEFT UNTIL OCTOBER
Famous Games Company with a more than a few heavy weight titles to their name need you for next gen console projects of the action adventure genre.
Responsibilities
· Pre-visualization/prototyping of in-game special effects for a next-generation console videogame system
· Generation of art and animation assets to be used for real time in-game effects
· Participation in design of systems to support sophisticated, real time in-game effects
Requirements
· Solid experience creating high-resolution effects for movies, television or games
· Expertise with Maya's fluid effects, particle system, dynamics, general animation system, rendering environment and modelling tools
· Advanced understanding of Photoshop
· Strong painting skills with the ability to create textures necessary for building realistic special effects
· Strong 3D modelling skills
· Solid understanding of advanced animation principles, necessary for correct effects timing
· Ability to meet deadlines consistently
· Ability to take direction well
· Ability to work within a team structure
Artist Great opportunity to work for this established and award winning development team as an artist,
Good building and texturing skills as the role involves both building sports stadiums and building player heads using pre-existing in-house tools.
Proficiency in the use of 3DS Max and Photoshop essential.The role can involve quite repetitive work so the applicant will need to be diligent and hard working.
Previous games experience a must.
CHARACTER ANIMATOR, - 3DSMAX, VIENNA 514SCA: CHARACTER ANIMATOR, - 3DSMAX , VIENNA: £NEG
This is an amazing chance to work for a leading developer in Vienna. Urban environment with photorealistic action sequences.
You will need:
· Strong animation skills
· Great feeling for weight and timing of character movements and animations
· A deep understanding of all animation related features in 3dsMax and Character Studio
· Motion capture
· Experience with character set up, like skinning and rigging
· Good teamwork and ability to work under stress
· 2 years of professional experience in the game industry or comparable experience in the film industry
· Excellent written and spoken English
· A convincing showreel is a must
· Enthusiasm for PC and console games
Of advantage:
· Experience with particle and dynamic animations
· Experience using Maya
· Experience using Photoshop
· Experience with dynamic (ragdoll) character animation
· Drawing / Painting skills
· Modelling and texturing skills
· Maxscript skills
· Knowledge about human anatomy
· Experience with motion capturing
SENIOR MODELER/SUPERVISOR – MAYA, VIENNA. This is an amazing chance to work for a leading developer in Vienna!!!!
You will need:
· A deep understanding of all modelling/texturing related features in Maya
· A good overall understanding of Maya
· Strong drawing skills
· Substantial experience in high and lowpoly modelling
· 2 years of professional experience in the game industry or comparable experience in the film industry
· Good written and spoken English
· Enthusiasm for PC and console games
SENIOR ARTIST Nestled at the centre of one the most beautiful and vibrant cities in the world, moments away from beaches and silhouetted by mountains, our client is one of the premier game development studios not only in Canada but worldwide. They are looking for a Senior Artist and a strong team player to provide strong artistic assets to their newest exciting title.
Requirements:
Committed independent worker, self sufficient in his/ hers artistic and technical/ production skills and time management, working closely with the art director on design and development of the visual aspects of the game.
Ability to be put in charge and made accountable for art production and design development of game areas, making creative decisions to maintain consistent style (like characters, or terrain, or UI, etc)
Ability to be responsible (in coordination with art director) for any junior artists working on his/hers area (mentoring, monitoring progress, making creative decisions to maintain consistent style)
Responsible for risk assessment if assigned area’s schedule and art resources (if any), and advising the art director accordingly
Creation of art assets of consistent high quality
Prove proactive in problem solving with other team members
Ability to motivate others and maintain positive professional attitude
Ability to work with the team and art director to ensure all milestones are met in time
Support/ assist producer and art director in any other required duties
General Skills
Required
Thorough knowledge and efficiency using 3D modelling and animation packages, including but not limited to 3D Studio Max or Maya
Thorough knowledge and efficiency using art creation/ manipulation packages, at least Photoshop
Mentorship abilities
Exceptional ability to design and produce game art assets
Excellent communication skills, both verbal and written
Proven personal expertise in fine art skills
Ability to multi task under pressure
At least 3 years previous experience in positions of increasing responsibility in the game industry
Keen interest in playing games and the future of the gaming industry
Beneficial
Experience in cross-platform development
Please note: You must be Canadian to be considered for this vacancy
FMV ARTIST Strong art/illustration skills are essential, and ideally a degree in graphic design or illustration, Capable of all high poly work,
Experience of 3D Studio Max and PhotoShop are essential.
Industry experience (relevant FMV production) is required (min 2 yrs)
DUNDEE: LEAD ARTIST Here’s a great chance to work on AAA titles managing teams of at least 20 artists and could expand up to 50 members.
Applicant’s MUST have previous experience in lead positions!!!!!
Qualifications
Previously held a lead position preferably on a racing title
Previous experience of working on licensed titles
Have at least 1 next gen AAA title in role as Lead from start to finish
Experience of leading large teams of to 20 artists (entire team of 50 on project)
Understands the industry from both a publisher and developer point of view
Proven team/people management skills.
Benefits include healthcare and life assurance.
MILTON KEYNES: 3D ARTIST: WORLD BUILDER Great opportunity to work for one of the leader’s in World buildings games!
Qualifications:
You will need to have great all round skills in modelling/ animation / texturing etc:
Preferred Experience in Maya/Power animator and Photoshop.
Bonuses would be: (But not essential)
Experience in character animation
UI Development, implementation and execution.
This is a 12 months contract with a possible permanent position.
You must want to re-locate.
Plus Games industry experience is as MUST!!
(We finish on Fridays at lunchtime!! Even more reason to join us J)
NEWCASTLE: CHARACTER MODELLER Want great nightlife but cheaper than London?????
Character modeller required for a great company based in the North East. They are a leading games devloper who are looking for an additional character modeller to join their friendly team.
You must have 2+ years experience in the industry to apply.
Email - kathy@change-job.com for more details
2005LD:LEAD ARTIST BRISBANE: AUSTRALIA: The Lead Artist will be primarily responsible for the art in the game. He or she will coordinate with the Project Director, Lead Programmer and Lead Designer and identify appropriate art solutions within technical and budget constraints.
The Lead Artist will divide his or her time between design work and supervising the work of the art staff working on the game.
Essential Duties and Responsibilities
Develop and maintain the product style guide, defined as “the answer to any question a new artist/animator may have when creating or revising assets for the nominated project” and to include a complete set of concepts sketches, colour references, texture examples and technical specifications needed for the creation of the project’s art assets.
Set and maintain art quality and standards for the project.
Create high quality 2D/3D models and environments according to the project’s style guide and indicated production procedures.
Create high quality 2D texture maps for 3D models and environments according to the project’s style guide and indicated production procedures.
Provide creative direction to the art staff.
Assist the Project Director in allocating and assessing the work done by art staff.
Required Qualifications/Education
Essential
At least 5 years games industry experience working primarily as a 2D/3D Artist or equivalent.
Art design and illustration skills.
Ability to create and texture high quality 2D/3D models.
Ability to document production processes.
Knowledge and experience of in game art asset production.
Project management skills.
Understand the current technology as it relates to art production within the games industry.
Experience and knowledge with 3D Studio Max, Photoshop (and relevant plug-ins) and Character Studio
Ability to work within a team environment required.
Desirable
A degree or equivalent qualification in a relevant discipline.
Language Skills
Good English written and oral communication skills are essential.
NETHERLANDS: TEXTURE ARTIST Great chance to show off your texture work for a leading developer/publisher.
Required skills:
Thorough knowledge of materials (how they look, react and interact with environments and shapes).
Knowledge of modern shading techniques used in games or non-real-time render engines.
Knowledge of colour and composition.
Thorough knowledge of UV mapping, 3D software, Photoshop and Deep paint is a must.
Knowledge of 3D Max or Lightwave is a plus.
At least 3 years professional experience is required.
Requirements of the portfolio:
Examples of high res model texturing.
Games models.
Drawings and design showing a good sense of realism, atmosphere and feeling for light.
Please only apply if you are Industry experienced.
:SHANGHAI: CHINA: SENIOR 2D ARTIST This is truly an amazing opportunity to work in one of Asia’s hottest cities!!
45 mins from the beach!! 40p a beer!! DVD’s 40p!! Cheaper to have clothes made than buy them!!!
Sold yet?
What you will need for this amount of luxury:
- We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
- Competitive compensation, bonus plan, relocation package, travel allowance and housing allowance offered to qualified candidates. We provide all necessary travel and visa documentation and services.
The Position: Senior 2D Artist
Job Type: Full Time
The key responsibility for this position will be in the creation of all 2d assets with high quality required in the production cycle of game title. He/she will translate ideas to paper via the traditional skills for sketches or storyboard. And join the work to create original textures from scratch.
Responsibility
- Design high quality artwork for original design by closely working with level designer and understanding the technical requirements of each platform, each genre;
- Cooperate with other teams outside graphics as necessary to bring tasks to completion;
- Always catch up with the development plan;
- Continuously learn new graphics tools and processes in line with the tasks requirements;
- Perfect and onward improve work output till approval.
Requirements
- Preferable Degrees of the Fine Arts, Design, Architecture, or related programs;
- At least 3 years of professional artwork experiences.
- Specialized in original graphic design: sketch, storyboard, texture creation, menu & interface design etc;
- Demo reel or URL to show the realistic environment design or character design is preferred.
- Good synthetic communication skill and good team player
- Task driven and good time management skill, deliverable under tight schedule.
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
A passion for creating and playing video games
:SHANGHAI: CHINA: ART DIRECTOR. This is truly an amazing opportunity to work in one of Asia’s hottest cities!!
45 mins from the beach!! 40p a beer!! DVD’s 40p!! Cheaper to have clothes made than buy them!!!
Sold yet?
What you will need for this amount of luxury:
We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Competitive compensation, bonus plan, relocation package, travel allowance and housing allowance offered to qualified candidates. We provide all necessary travel and visa documentation and services.
Position: Art Director
Job Type: Full Time
The Art Director is responsible for creating the vision, providing clear directions of the art style for the game, he maintains and ensures a high level of quality and consistency, and able to correct any deficiencies and troubleshoot problems of the game by himself.
Responsibilities:
- Decide the art style and concepts for the game with game designer;
- Give good direction to artists for the general style, modeling, texture, lighting, etc;
- Decide work pipeline, solving problems with Lead artist, technical director;
- Possess excellent communication, interpersonal, and multi-tasking skills;
Requirements:
- Preferable (but not necessary to talent, knowledgeable person) BA/BS Degree of Arts or equivalent from accredited Art Institution. Ability to sketch and draw;
- At least 5 years experience in Game Industry/Film Experience*, 2 years of Art Direction experience, especially realistic art style;
- Must possess outstanding art skills, having a strong background in many facets of video game artwork, also must be an expert in modeling and 2D art, especially as it relates to movie and video game development;
- Proven abilities in directing art staffs for game style from concept to completion;
- Art tool like 3DSMAX and Photoshop experienced;
- Excellent written and oral English communication skills;
- Commitment to personal and peer development and sharing best practices;
- Willingness to relocate to Shanghai, China;
- A passion for creating and playing video games
MILTON KEYNES: LEAD ARTIST Your chance to lead the way for others!!
What u will need!
· Maintain the highest quality of artwork and animation on the specific project.
· Manage, supervise and guide other members of the art team.
· Be available and prepared to assume any of the art tasks required to complete the particular project.
· Be available and prepared to help and mentor other members of the art team.
· Assume responsibility for the art effort on the project.
· Be responsible for the production of game style specification documents, where required.
· Work with programming team to specify art technical requirements, limitations, methods and pipelines.
· Interact with and report to the Project Leader / Producer regarding art resource progress and art team performance.
· Help create art task schedules, and monitor their progress between milestones, and over the course of the project.
· Distribute and assign work to the art team.
· Help motivate the art team.
· Drive the art effort forward, and drive tasks and milestones to completion.
· Be ultimately responsible for the art and animation aspect of the particular project.
Skill Requirements:
· Excellent command of the English language
· Excellent work ethic, must lead by example.
· Fair but decisive, based on assessment of pragmatic solutions.
· Excellent people management skills. Able to motivate and encourage staff during all stages of the project
· Excellent communication skills with external companies and service providers. Will be an ambassador for the company.
· Thorough technical Knowledge of all aspects of game at development, 2D, 3D, modelling, animation, texturing, concept art etc
· Team player. Able to work with other team leads (code, design, production) to agree best way forward and to communicate decisions effectively to the art team.
· Appreciate and be able to communicate the importance of marketing and PR to the financial success of a project.
· Able to effectively assess new tools.
· Highly technical; able to communicate and formulate procedures, methods, limitations, and tool sets with programmers.
· Keep up to date with latest methods (modelling, Texturing, Animation etc).
· Appreciate that this is primarily a team management role, and secondarily and artistic role.
· Able and happy to allocate tasks to the best available team member, no cherry picking. Own work must not become critical path and will very often be a method formulation, test and fire-fighting role.
· Able to assist in risk assessment.
· Excellent ability to specify character animation and other asset lists
· A problem solver. Take a project from high concept to completion.
· Practical understanding of platform limitations and effective game scalability.
· Good interview technique. Will be required to specify new team art roles and be involved in interviewing and assessing new candidates.
· Requires a strong background in computer games art development with at least 4 years career experience.
· Excellent Maya skills.
· Ability to give constructive feedback
· Excellent time management and organizational skills, with the ability to work to and meet strict deadlines
· Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions
· Remain current on all aspects of cutting edge art development methods and tools as they relates to the video game industry
· Willing to learn and be open to new ideas
· Consistently strive to maintain or exceed the highest quality standards
· Assisting the Project Leader in the induction of new artists, providing them with a complete overview and hands-on familiarization of company-specific art procedures
NORTH LONDON: SENIOR 3D CHARACTER ANIMATOR. This is a fantastic opportunity for anyone looking to break into the games industry, or further their careers.
Description,
3D animation and possibly character design using 3D Studio Max and Character Studio.
Ideal candidates will have been trained in animation or have gained their skills through extensive commercial experience.
Candidates with commercial experience or training in 3D Studio Max and Character Studio will have a distinct advantage, story boarding and post production skills may also be relevant.
Please only apply if you have industry experience, as this is a senior position.
638:3ART: SURREY: 3D ARTIST £18,000-£35,000 Your chance to shine for an industry leader as a 3D ARTIST.
What you will need.
We are looking for candidates with proven industry track records, who don't shy away from challenges!
Whilst, all candidates must be able to demonstrate they have the ability to design develop and complete an entire level or track with minimal assistance,
Dependent upon the candidate's experience the role could also include concept work, early design prototyping & analysis, vehicle and/or character modelling & the production of marketing materials.
The ideal candidates will be well-rounded individuals, with a strong artistic skill base and proven experience on 1-2 quality console titles.
Lightwave 7+ is preferred but experience in 3DS MAX and MAYA is welcome!
Art Director:CANADA Work for one of the best in the industry!! This is a very high profile position for one of the best games Companys in the industry!
What you will need!
Reporting to the Director of Art, the individual works with the producer, design leads, programming leads, as well as his art team to create the vision and direction of the game. As the project progresses, the Art Director coordinates the art progress by making objective art decisions, solving problems, facilitating the direction of the art team, and delegating responsibility to ensure blocking issues are cleared as quickly as possible. This individual must be a strong communicator and be able to negotiate the quantity and timing of assets/features with the other leads while meeting important milestones. Performs other related duties.
Experience:
1 year experience in the game or film & television industry is essential.
Supervisory, leadership, or project management experience is preferred.
Skills and Abilities:
Communicate ideas clearly through concept art, conversation, and documentation.
Ability to direct a team of artists in creating a unified vision and translating that vision onto the screen.
Displays a high standard of excellence in personal and professional work.
Passion for the game's subject matter and world setting.
Strong communication skills.
Strong decision-making skills.
Activities:
Making sure the art is done to quality and on time for the project.
Establishing, maintaining, and leading the vision of the art on the project.
Leading the art team on the project.
Making sure artists on a project are comfortable; maintaining morale.
Provides feedback on artist's comfort and morale to the director of art.
Contributing to and delivering performance feedback and recommendations for raises/bonuses.
Input on artist allocation and hiring across the company.
Examines prospective job candidate portfolios for quality and fit.
Some external communication for recruitment, and to vendors.
Training.
Performs other related duties.
Environment - Architecture integrated with terrain
Interior architecture
Character/Costume design
Creature design
Vehicles and technology
Props, items, objects
Show at least two examples of a concept's evolution from rough ideation to final tight drawing or "blueprint"
Include samples of color work
Include life drawing sketches
A 3D portfolio
Traditional art media
Graphical user interfaces
Techincal Artist Techincal Artist :This is a great change to work for one of the best in the industry!
Technical Artist, General
Education and Experience:
At least 2 years of experience in computer generated art.
Game development experience would be an asset.
Scripting or programming experience also an asset.
Skills/Abilities/Knowledge/Personal Suitability:
Great communication and team skills.
Able to familiarize with programs, technical concepts, ideas, and problems very quickly.
Able to work within boundaries to creatively solve art issues.
Have the forward-thinking ability to research new industry developments and art techniques for future projects.
Anticipate the needs of the artists so as to streamline their productivity.
Be able to understand the limits dictated by programming staff or project leads.
Will put new ideas/technologies/solutions to the test and help see them to completion.
Be able to teach valuable points of information to anyone who may require it.
Participate in the critiquing of your work and the work of others.
Be meticulous and organized in the approach to the tasks, files, and storage of the material.
SCOTLAND: ARTISTS & Animators: £18-35,000 Cash rich developer with original title needs to expand the team now. It will be working on a mystery first person shooter with some action title. Ground breaking computer games for PC, XBox and PS2. Game play is at the company's heart and our raison d'etre is to produce original and exciting games, which define new genres rather than being defined by them.
Exceptional character modellers, character animators or environment modellers you have on your books using Maya in-house and a fantastic game engine. As for game style, we are creating a stylish cartoon styled first person game. We are creating detailed game environments that are being textured with hand created texture art and not photo-sourcing.
We would love to see model examples (mainly game specific modelling and texturing), animations and any 2D design work.
Things we don't want to see are: Pages and pages of vehicle models :)
CANADA: TECHNICAL ARTIST Great company is looking for individuals who have a deep interest and understanding of what it takes to make great computer generated art. These people would have to easily grasp a concept and be able to see the best way of bringing it into a production environment. Technical artists also divine the best techniques that push current and future computer hardware to do incredible things. We need people with these skills to keep us as one of the foremost developers in the world.
Education and Experience:
At least 2 years of experience in computer generated art.
Game development experience would be an asset.
Scripting or programming experience also an asset.
Duties/Responsibilities
Great communication and team skills.
Able to familiarize with programs, technical concepts, ideas, and problems very quickly.
Able to work within boundaries to creatively solve art issues.
Have the forward-thinking ability to research new industry developments and art techniques for future projects.
Anticipate the needs of the artists so as to streamline their productivity.
Be able to understand the limits dictated by programming staff or project leads.
Will put new ideas/technologies/solutions to the test and help see them to completion.
Be able to teach valuable points of information to anyone who may require it.
Participate in the critiquing of your work and the work of others.
Be meticulous and organized in the approach to the tasks, files, and storage of the material.
Perform other related duties.
Portfolio Requirements:
Artistic Portfolio
(No originals please) with examples of the following:
Examples of 3D graphics, from models, to animation, to effects.
Painting or sketches, either in traditional form or digitally created.
Technical Drawing in the form of schematics, architectural plans, industrial design, etc.
The application of scripts or programming.
Optional: Technical Portfolio
Please submit descriptions or examples of technical projects. Projects of interest could include:
Scripts for 3D software applications.
Applications or applets you have programmed.
Exceptional Artists will be rewarded with help obtaining a working visa!!! You must have a minimum of 2 years Games experience to apply!!!
607MODTX: MIDLANDS: MODELLER/TEXTURE ARTIST: £16,000-£24,000 As a Modeler and Texture Artist you will be responsible for the creation of 3D meshes such as environments and characters for use in game. You will also be responsible for the creation and application of textures to in-game models and meshes as well as ensuring that the game has a consistent texture style.
You are expected to:
· Create 3D models to the specification given by the Creative Manager using 3D Studio Max or Maya as required
· Maintain a consistent art style under direction from the Creative Manager
· Optimise existing 3D models to fit within the specification or produce multiple levels of detail
· Ensuring that work is filed correctly using in house asset management tools
· Create textures to the specification given by the Creative Manager
· Apply textures to 3D models using 3D Studio Max or Maya as required
· Create other 2D artwork for use in the game
· Maintain a consistent art style under direction from the Creative Manager
· Ensuring that work is filed correctly using in house asset management tools
Essential Qualities:
· In depth knowledge of 3D Studio Max or Maya
· Should have experience of low polygon modeling
· To work accurately to concept material, as well as using imagination to overcome problems or constraints
· Needs to be proficient at using 2D art packages like Photoshop, Painter or other 2D packages
· Should have experience with low resolution textures
· Solid understanding of anatomy, and the human body
· Knowledge of lighting principles, and colour theory
· Good natural artistic ability and flair
· The ability to work effectively as part of a team by collaborating with other artists and programmers
401CHANIM: VANCOUVER/CANADA: CHARACTER ANIMATOR: £NEG To apply for this role you must already have the right to work in Canada. Visa sponsorship is not available for this position.
Requirements:
• Minimum 3 years experience as an animator in a production environment using a high-end 3D package, preferably Max and Character Studio
• At least one released game title
• Experience and preference for animation of human characters
• Good rigging skills and model/texture ability
• Solid traditional art background and animation training
• Good work ethic and strong communication skills
• Keen interest in games
Beneficial:
• Max script experience
• In-game cinematic production experience
• Cross-platform development experience
607ART: ARTIST: LEAMINGTON SPA:£NEG As an Artist you will be responsible for the creation of 3D meshes such as environments and characters for use in game.
Working for this dynamic, forward thinking company, you will need :
· A willingness and ability to learn is essential
· Mature professional attitude and work ethic
· To be thorough in their approach to problem solving and able to function independently when required
· Comfortable working to deadlines
· Able to fit into a dynamic and creative team environment
· Attention to detail is essential and all tasks must be carried out to the highest standard
Training:
Applicants will be trained on the job and will be expected to work on their own initiative.
As well as organised training sessions within the company we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.
772PROD: North West: Producers/Project Managers: £30-45,000 + health + bonus and incentives 772PROD: North West: Producers/Project Managers: £30-45,000 + health + bonus and incentives Opportunity to work for stable and booming independent development studio in the North West. It is focused on next gen high action games. Some involve car racing of course! Ideally you are a games industry experienced in a producer role and have at least 1 or 2 game projects published, where you have managed teams of say 20-30 people although they are also looking at broadening the search to include the TV/Film/Media industries, and target those who would be interested in joining the Games Industry.
Requirements
The perfect candidate will be organized, effective and an excellent manager. Formal approach.
Also possessing the ability to foresee and work around any problems in production, keeping strictly to time deadlines, as they do not want their work force working morning, noon and night to meet milestones.
You must have established project management skills.
You must have experience implementing structures and processes. If you have a project management qualification that would be ideal.
If you could write a paragraph about how you have successfully implemented structures and processes in the past that would be fantastic. URGENT.
607LE: LEAMINGTON SPA: DESIGNER: LEVEL EDITOR: £17,000 - £23,000 Award winning next gen focused studio needs more talent – could this be you?
Description:
The Designer is responsible for generating ideas and designs for all aspects of the game specified via the game design document. They are the vision holder for the design and work with the team to see it through to completion, implementing their levels using in-house design tools.
Expectations:
· Create and maintain the Game Design Documents
· Define the gameplay; mechanics; moves and abilities of characters; level design and layouts
· Responsible for implementing your designs within the game engine using in-house tools
· Contributing innovative ideas towards all aspects of game design
· Ensuring that the game meets the requirements of the publisher’s specification and adheres to any licensors limitations
· Critique the gameplay of levels in progress
· Engineer quests and goals to drive the story
· Provide competitive analysis of existing games
· Work with concept & storyboard artists to visualise concepts
· Training others to play the game and ensure they understand the vision of the game
· Present the game to the publisher and other teams as required
Essential Qualities:
· Previous knowledge / experience of game design
· Must have a good understanding of design ethics – what motivates players, what does and doesn’t work in game design
· Excellent written and verbal communication skills essential
· Able to take on board feedback from both the team and publisher
· Knowledge of video games and their appeal to the general public
· Listen and involve others and be diplomatic in ensuring everyone feels they’ve contributed.
· Should be good at presenting their ideas clearly, concisely with enthusiasm
· A broad understanding of the development process
· Mature professional attitude and work ethic
· The ideal candidate will be thorough in their approach to problem solving and able to function independently when required
· Applicant needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to learn is essential
360LECINART: Australia: Lead Cinimatic Artist: Neg 360LECINART: Australia: Lead Cinimatic Artist: Neg
Working for this exciting company you will ensure all cinematic deliverables meet the technical and artistic requirements of a project.
Required Skills
· Proficiency with Photoshop, 3D Studio Max and Character Studio in areas of texturing, modeling, skeletal setup, rigging and animation.
· Knowledge of film making principles and processes
· Good eye for composition, motion, timing and lighting
· Ability to interpret scripts and storyboards
· Effective communication skills both oral & written
Essential Attributes
· Games Industry experience in a Senior or Lead role
· Experience in animation direction, cinematic production & art resource management
· Knowledge and understanding of technical restrictions and capabilities of current console technology
· Ability to manage, motivate and direct a team
· Ability to review and effectively critique art assets
The following attributes will be considered a distinct advantage:
· Illustration and storyboarding skills
· Experience with directing and / or working with motion capture animation
· Familiarity with lip-synching and facial animation
· Interest in and knowledge of video games
This is a highly technical and organised position, which requires management, creative and development skills to a high level. Technical expertise and effective schedule management is also an integral part of the role.
SENIOR WRITER Our client is based in beautiful Alberta, Canada, where the Rocky Mountains stand the west, speckled with hundreds of icy blue glaciers. Sliding off these serrated peaks are gin-clear lakes loaded with bull trout, ancient forests and the tumble of soft ranch lands rolling and stretching into sun-bleached wheat fields….
They are seeking to immediately hire writers to help development on new ground-breaking role playing games. They have hired one writer and are accepting applications for immediate vacancies.
Primary Task: Writing dialogue. Must be able to write interesting dialogue in a timely fashion.
Secondary Tasks: Coming up with story and puzzle ideas.
Minimum education:
Canadian applicants: no minimum education requirement; preferred: post-secondary diploma, certification or degree.
International applicants: for immigration purposes, minimum education requirement: post-secondary degree or diploma.
Familiarity with the fantasy genre and role-playing games is a must. Examples of work must be provided (see below).
Required Submission:
An example of writing must be provided for you to be considered for the position.
Here are the guidelines for the module:
·Make the module short. It should be a short interesting story that can be played within 15 to 30 minutes.
·Start the story off with a bang! If it doesn’t catch our interest with the first character, your submission will likely be discarded.
·There should be at least 3000 words of dialogue within the module.
·We will be judging your ability to write dialogue that is interesting and has personality. The characters you are writing have to be engaging in a manner that immediately draws in the reader.
·The dialogue must be fun and easy to read, not overly verbose.
·We will also be judging the structure of your dialogue. Does the dialogue flow logically? Does the player feel in control of the conversation?
Please contact change on 0044207 241 4545 for examples of the style of game dialogue that we are looking for
COMMON WRITING SUBMISSION MISTAKES:
1.Overly verbose dialogue. Dialogue should be succinct and easy to read.
2.Dialogue where the player has very little interaction. The player should feel that he is talking to an NPC, not being talked at.
3.Modern sounding dialogue. Do not use modern anachronisms or slang. Fantasy characters shouldn't sound like they come from the 21st century.
4.Boring first character. The first character the player talks to sets the tone for the entire module
Note: Resume submissions not including an example dialogue will not be considered.
348ANIM: Vancouver: Canada:Senior Animator: DOE Working for this innovative company in the beautiful and prosperous city of Vancouver you will need the following skills to apply. Please note that for international applications a degree is required for a visa.
Job Description/Responsibilities:
• Constructing bone rigs and painting skins for existing models
• Creating world-class animations for organic and inorganic models
• Lip synching and facial animation for scripted sequences
• Working within strict time constraints
• Reporting to art director and producer
Required Skills/Experience:
• Passion for games and achieving excellence - someone who always strives to improve
• A keen eye for lighting, shading, color, detail and form
• An ability to create natural motion, quickly and with ease
• Exceptional attention to detail (down to the pixel/material level)
• Expert in Max5, Character studio (especially biped), Photoshop
• Objectives driven
• A team player who has a disciplined and professional work ethic
• Strong concept sketch ability a major plus
• Industry experience a must
• Strong texturing/modeling skills a major plus
• Familiarity with technical concepts of real time rendering a plus
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
348AD: Vancouver: Canada: Art Director: Neg + relocation package Working in the beautiful city of Vancouver, this innovative company require a like minded Art Director to take on and manage the many varied games they produce.
Job Description/Responsibilities
· Leading the art team in the defining and maintain of the art vision.
· Understanding of art pipeline and work flow processes.
· Act as a technical problem solver and be available to explore methods and techniques that can help teams get past bottlenecks and obstacles in art creation.
· Keep up to date on current processes in the creation and implementation of artwork for current-generation game consoles.
· Provide a good example to all art staff (internal and 3rd party) and facilitate positive morale. Reinforce the "one-team" and "mutual respect" culture.
· Encourage resolution to conflicts through identifying positive steps and responsibilities.
· Mentor and develop Artists/Visual Designers within the Content Development group.
· Work closely with the Creative Director to define and evolve creative quality standards for the Company.
Required Skills/Experience
· Excellent leadership, communication, interpersonal, and organizational skills.
· At least 3 years experience as a lead artist or art director
· At least 1 published game, where you held the role of lead artist or art director
· Has managed a team of artists through a complete project cycle, resulting in a shipped game
· Prior experience writing style guides or equivalent detailed technical specifications for game art
· Working knowledge of 3DStudioMax, Maya and/or and Photoshop
· Experience with PS2, Xbox, and/or Gamecube development including at least 1 shipped game on these targets
· Must have the ability to schedule, manage, and train fellow artists.
· Prior experience working with third-party developers and assisting them deliver AAA games
· Excellent references from current employer and/or former subordinates
348CHARAN: Vancouver: Canada: Character Animator: Neg Working in the beautiful city of Vancouver, this innovative company require a talented animator to develop their games characters.
Job Description
Design, prototype and develop game characters
Design 3-D characters that fulfil the requirements of the project's game design and visual design as given by the game design documents, style guides, and appropriate reference material.
Develop and communicate character designs through paper sketches, plans, computer images, and meetings.
Work closely with the Lead Game Designer, Art Director, Lead Artist, and artists through all phases of designing, prototyping and implementing game characters.
Understand the possibilities, requirements and constraints of the game engine and platform.
Give input on game design issues, and generate game-play ideas and scenarios.
Test characters for bugs, playability, and fun. Communicate fixes to appropriate personnel.
Requirements
Experience in a production character modelling characters
Ability to create 2-D textures
Understanding of rigging and skinning skeletons
Knowledge of character creation process
Ability to deliver high quality characters within a budgeted time frame
3D Studio Max experience
Good 2-D drawing skills
Understanding of organic forms and their creation
Bachelor of the Fine Arts degree or related program
348ENVMOD: Vancouver: Canada: Environmental Modeller: Neg: Set in the fantastic and gorgeous city of Vancouver, this excellent and creative position requires vision and the skills and ability to realise it. In return you will be working for one of a cutting edge Games company and will receive encouragement and invaluable experience.
Job Description / Responsibilities
Design, prototype and develop game environments including the game-play moments and relative locations of terrain, rooms, and objects therein.
Design 3-D environments that fulfil the requirements of the project's game design and visual design as given by the game design documents, style guides, and appropriate reference material.
Develop and communicate environment designs through paper sketches, plans, computer images, and meetings.
Work closely with the Lead Game Designer, Art Director, Lead Artist, and artists through all phases of designing, prototyping and implementing game environments.
Understand the possibilities, requirements and constraints of the game engine and platform.
Give input on game design issues, and generate game-play ideas and scenarios.
Test environments for bugs, playability, and fun. Communicate fixes to appropriate personnel.
Required Skills / Experience
3D spatial relationships. Experience in art and architecture.
Sketching, diagramming, and drawing skills are required.
Able to identify potential and existing problems and create solutions.
Familiarity with the iterative process (e.g. design, implement, and review. Repeat.)
Gameplay including playability, balance, pacing, and fun.
The ability to use 3D modelling software (3D Studio Max) is required.
Photoshop skills are required
Ability to take direction and work under pressure.
Creativity and innovation.
Experience designing and refining environments that meet game-play and art requirements.
348FEART: Vancouver: Canada: Front End Artist: Neg: Diversity and brilliant art skills are an absolute must for this position, please ensure that this is shown in your art demo.
Job Description / Responsibilities
Seek out creative and design / functionality related solutions within a team but also on their own initiative
Work closely with the design and code team to produce graphics and composite screen layouts as well as HUD
Required Skills / Experience
Strong background from a Graphic Design related area or minimum 2 years experience in the industry
Graphic designer with Games User Interface creation experience
The ability to diversify from one graphical style to another should be demonstrated via a portfolio
Ability to expand upon existing aesthetic while maintaining a consistent style
Knowledge of type layout principles for use in digital and print media an asset
Proficiency in Photoshop, Illustrator, Flash
Experience in 3DMax an asset
2054SENANPRO: Senior Animation Programmer: California: £30-£60,000 Do you want to work in the sunshine state? Endless beaches, interesting work and excellent pay, who could ask for more? If you have the correct experience and an amazing portfolio get in touch and we’ll help you change to your life!!
Your responsibilities will be:
· Research, design and implementation of cutting-edge physics and animation system (including IK, physics-based body interactions, etc) for next generation of consoles that includes motion-capture, facial animation, lip-synch, and procedural animation tools and technologies.
· Maintain and extend the development of our current character/creature animation system.
Work where necessary to interface with projects and project systems, including AI and character control.
· Support the development of tools as necessary for use by project animation programmers and artists.
· Work with others to create our next generation animation system that includes motion-capture, facial animation, lip-synch, and procedural animation tools and technologies.
· Co-write technical design and software design documentation.
· Research and implementation of cutting-edge physics and animation system (including IK, physics-based body interactions, etc) on latest generation of consoles (Microsoft XBOX, PlayStation 2, Nintendo GameCube
· Participate in Agile software development process
Requirements:
· Bachelor’s degree in Software Engineering or Computer Science, or equivalent work experience
· At least 3 years of programming experience with emphasis on character animation.
· 2+ Years of game development experience
· Completion of at least one character based game.
· Excellent C/C++ programming skills.
· Ability to work within a schedule.
· Ability to work well as part of a creative team.
· Self-motivated with a strong work ethic.
· Excellent written and oral communication skills
US APPLICANTS ONLY PLEASE
638PRVAR: Pre-visualisation Artists: Surrey: DOE: We are looking for a number of talented and ambitious artists to specialise in Motion Graphics and Pre-Visualisation on both our hugely successful franchise and a highly anticipated new shooter.
Key Skills / Experience
Solid grounding in Lightwave 3D (v8 a plus)
Good knowledge of 3D techniques - modelling, surfacing, texturing, animation, particles, rendering, lighting etc.
General Knowledge of Photoshop, After Effects and Premiere
Knowledge of cinematography and film editing an advantage
Working knowledge of 2D Motion Graphics and compositing
Able to provide a wide variety of ideas and styles for any given brief
Able to think outside the box in a challenging creative environment
Able to turn-around work quickly
Able to take responsibility for organising own tasks and priorities
Able to confidently present work within team environment
The Previsualistion artist will work with all areas of the game development team, helping them to visualise concepts, investigate ideas and produce presentable materials. Work had a quick turnaround and the ability to produce a variety of results in a short time is essential.
Portfolios must demonstrate proven experience in the appropriate areas outlined above.
638PRART: Presentation Artists: Surrey: £Neg We is currently looking for a Presentation Artist to compliment it's talented Art Team
The suitable candidate will possess the following skills.
Expert in Flash, especially Macromedia ActionScript
Expereince at Motion Graphics / Graphic Design /Animation ( In graphic design sense)
AfterEffects experience a benefit
Web / UI Design beneficial
Needs to be able to communicate with artists, designers and programmers.
If you are interested in this role please send a detailed showreel and CV to jon@change-job.com.
GERMANY: LEAD ARTIST: £££
Working for this prestigious company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it? Well if you have the following then what an opportunity this could be for you!
Prerequisites:
· A degree or at least 5 years professional production experience in lieu of qualifications.
· Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis.
Demonstrable history of:
· Actively supporting art direction
· Remaining faithful to a project’s art direction.
· Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
A portfolio or reel that demonstrates the following:
· Strong artistic background, with numerous examples of life drawing.
· Heavy focus on photorealistic art, environments level design and lighting.
· Clear understanding of the normal map creation process.
· Strong ability to create photorealistic high poly models.
· Clear understanding of efficient UV layout for low poly objects.
· Keen eye for detail and realism.
· Strong texturing skills.
An understanding of how game-play and real time issues can affect a Lead Artist’s work, or a willingness to learn, and the ability to develop techniques to compensate for such limitations.
REQUIREMENTS:
· All of the above with at least 2-5 years of cinematic/games production experience, with 1–2 years of feature film production experience a big plus.
· Console experience, preferably Next Generation, like the PS2 and Xbox.
· Sample pictures, or link to web pages, which demonstrate work.
· The ability to create all kind of photorealistic game objects based on photo references or concept art.
· Strong understanding of the impact of lighting in leveldesign.
· The ability to create game ready assets that work well within the given technical limitations.
· Demonstrate a consistently keen eye for detail.
· Strong understanding of Adobe Photoshop, preferably with experience of Discreet 3D Studio Max.
· The ability to manage and supervise an art team on a day-to-day basis and give artistic direction.
· The ability to adapt to new technologies.
· Good English communication skills.
Understanding:
· A very strong understanding of:
· Technical limitations of game engines.
· Efficient low poly and UV layout techniques.
· The game production process.
RESPONSIBILITIES:
· Supervise art team on a large franchise.
· Maintain the original vision of the game
As and when needed:
· Ensure that all aspects of art pre-production are completed on a timely basis to a high standard.
· Create style guides to guarantee the consistency of the game.
· Define budgets for the given platforms.
· Prototype new technologies on the given platforms.
· Work together with our Research and Development department to improve workflow.
· Define work processes together with the Art and Project Managers.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
8603DAMIN: SHANGHAI: CHINA: SENIOR 3D ANIMATOR Want to make AAA games?
Work with one of the most innovative, creative and fun game companies in the world in their brand new studio in the stylish French Concession, and live in the world’s most dynamic city. A global metropolis, booming with new development, brimming over with nightlife, Shanghai is home to trend-setters and visionaries alike, with the most exciting lifestyle anywhere.
Sound interesting? We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles, and take advantage of career growth opportunities by developing cutting edge technologies and mentoring junior staff.
Qualified candidates are eligible for more than competitive compensation, profitability bonus in USD, EURO, or RMB, full medical and dental benefits, generous housing allowance, relocation package, and travel allowance. Our experienced HR Staff takes care of your travel, visa documentation, helps you find a perfect home, and makes your move simple.
The Position: Senior 3D Animator
Job Type: Full Time, 18 Month or longer Contract
Creating 3D animations and characters, using both key-frames and motion capture
Responsibilities
- Design high quality key-frame animations and characters;
- Cooperate with Game Designers, Engineers, and Sound Designers to fulfill tasks according to the Production Plan;
Requirements
- 3+ years experience in 3D key-frame animation;
- High-polygon character modeling skills, good texturing ability. Accurate shaping.
- 3dsmax and/or Maya proficiency;
- Must be creative and have the ability to adapt to a realistic game style;
- Good team work and communication skills
- Task driven and good time management skills,
- Commitment to personal and peer development and sharing best practices
- A passion for creating and playing video games
Pluses
- Demo Reel or URL showing your 3D animation is required;
- Major in Fine Arts, Design, Sculpture, or related field;
- Experienced in motion capture animation;
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
495CART: COPENHAGEN: DENMARK: CONCEPT ARTIST: £20-£35k Want to work on AAA Titles in wonderful Copenhagen?
My client is looking for a highly skilled Concept Artist or Illustrator for their next AAA title. As a Concept Artist you will be working closely together with other members of the concept development team on tasks such as character design, location design, game atmosphere and more. A basic function is to visualize the thoughts and ideas that emerge during early stages of the development, and take them to the next level of specification
.
This is a back and forth process that will continue until the vision is just right. You must therefore be able to work from a very loose description, as well as a very precise correction and feedback.
Productivity and stability are important issues; we want to be sure that we base our decisions on a thorough research, and that the work load can be carried out at the level of quality we have settled for.
Another function will be to research reference material for the 3D modelers and texture artists, create artwork for external use such as publisher presentations, press and selling materials, previews, cover artwork etc.
We would like to see samples of your range as an artist with different styles such as CG illustrations, drawings and colour pieces and different methods such as 3D renderings, photo collage etc.
This is a great chance to work for a developer unlike any other in Scandinavia.
CHINA: SENIOR LEVEL DESIGNER: £££’S + BONUS + RELOCATION + TRAVEL + HOUSING Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trendsetters and visionaries, shaping the future in Asia’s hottest city. It is 40 minutes to the most exotic beach and living in a blade runner style city. Very advanced city where the transport works and it will cost you 20p on the tube to get to work.
Sound interesting? We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Responsibilities:
Contributes to the creation of the level design according to Creative Direction guidelines. Report to your team leader.
Requirements:
- Minimum 2-3 years level design experience
- Strong 3D level editor skills
- Experience working with artists and programmers in a collaborative environment
- Experience in realizing the game designs and features into level
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
- A passion for creating and playing video games
LEVEL DESIGNER: VIENNA. Our Client is located in Vienna, Austria in the heart of Europe. They are responsible for some of the biggest console releases in recent history. They have a creative team of 60 employees who do not hesitate to take on new challenges, may they be technical, conceptual or content wise. As a team they stick together come hell or high water, with the common goal of striving for excellence in every project. Does this sound like the kind a team that you want to be part of? Yes! I thought so! Then this is what you need…
Qualifications:
Experience in level design of up to date 3D games
Technical understanding of game engines
Teamwork is a must
Enthusiasm for PC and console games
Good spoken/written English
Of advantage:
Knowledge with 3D software (e.g. Max, Maya, …) and Photoshop
Basic programming knowledge
Co-operation with community projects
Completed professional game project
Profile:
Creating levels for our present and upcoming projects
Testing & tuning
Create level concepts and sketches
Assistance with design concepts
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
TEXTURE ARTISTS: WEST MIDLANDS: £20-25,000 This is a fantastic opportunity to work in great offices for a well-respected games developer.
Our Client, based in the West Midlands, was established in 1998 by partners with over 100 titles to their name, the managing director has been in the industry for over 18 years and started these studios as an independent developer of top quality games for PC and consoles such as the Playstation 2, Nintendo GameCube and Microsoft Xbox.
They are now looking for 6 texture artists to compliment their team, to work on a first person fantasy action adventure game for next gen and PC.
If you think you have the skills to work in this forward thinking company in fantastic surroundings then send your updated CV and artwork to jon@change-job.com
CANADA: LEAD TECHINCAL ARTIST £££ Do you fancy relocating to beautiful Canada? Have previous experience in the Games Industry?
My client is looking for a talented Lead Technical Artist, a huge developer who are financially stable who have produced award winning titles!
My client is continually growing and adding new games into production. We require more leads to take on the responsibility each title deserves. Lead Technical Artists are especially key to how well a project operates as they formulate the data pipeline and watch over it as production proceeds. Contact and effective communication with the project leads and the artists using their pipeline is essential.
Education and Experience:
Various degrees of education and experience will be considered provided the applicant's portfolio demonstrates the following requirements:
At least 2 years of experience in computer generated art.
At least 1 year of game development experience.
At least 1 year of personnel management experience.
Scripting or programming experience would be an asset.
Skills / Abilities / Knowledge / Personal Suitability:
Communication skills are paramount.
Able to take the responsibility of a large project's workflow.
Will commit to making art data production as simple and effective for general artists to create over the entire length of a project.
Able to familiarize with programs, technical concepts, ideas and problems very quickly.
Able to work within boundaries to creatively solve art issues.
Have the forward-thinking ability to research new industry developments and art techniques for future projects.
Anticipate the needs of the artists so as to streamline their productivity.
Be able to understand the limits dictated by programming staff or project leads.
Will put new ideas/technologies/solutions to the test and help see them to completion.
Be able to teach valuable points of information to anyone who may require it.
Participate in the critiquing of your work and the work of others.
Be meticulous and organized in the approach to the tasks, files and storage of the material.
Performs other related duties.
FOR EXCEPTIONAL CANDIDATES MY CLIENT WILL ASSIST WITH OBTAINING WORKING VISAS!!!!
SENIOR ARTIST: SURREY £££ We currently have a vacancy for a Senior Artist to work on a simulation game based in our Surrey Studio. The role will involve producing artwork to the highest quality on schedule, assisting in mentoring staff, working closely with the lead art in managing the team. The role will also involve liaison duties with other disciplines and assisting with the art pipeline process, contributing to the teams art guidelines and assisting with specifications for outsourced art work. Candidates will be required to assist the lead art when required and be happy to take an active role in design issues.
Candidates must have the following skills and experience:
·Be a good ‘all rounder’ preferably with animation skills
·Have good written and verbal communication skills
·Have strong leadership skills and the ability to get the best from others
·Have excellent technical capabilities and be well organised
If you would like to apply for this or know someone who might be suitable, please contact Jon. jon@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
LEMINGTON SPA: CONCEPT DESIGNER £16,000-£24,000 This is a fantastic opportunity to work for leading games Developer!
Description:
As a Concept Designer will be responsible for developing and creating innovative game mechanics for new concepts.
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Concept Visualiser.
· You will be working with concept visualisers and high concept managers on the creative design elements of each game design.
· Creating new original IP game designs and the creation of designs based upon publisher or external IP.
Essential Qualities
· A good working knowledge of customised design tools, map editors and design techniques is also desirable.
· A sound understanding of game play principles, game play mechanics, level editing and population principles and an industry experienced, game players view of what makes a good game, and which concept qualities will appeal to potential publishing partners, are essential to the role.
· The applicant must have extremely good written and oral communication skills and a written style that can adapt to the needs of the product being designed - that may range from children’s licensed properties to more adult oriented titles.
· The ability to work on multiple projects simultaneously, across a wide range of game genres, with an ability to provide a wide variety of innovative ideas and styles for any given brief is a fundamental pre-requisite for this position.
· Tact, diplomacy, a sense of humour and team spirit are also necessary requisites for the role, and the ideal candidate will be a self-motivated team player who is open minded and conscientious with a proven ability to work under pressure.
· The ability to evaluate ideas from different sources within the company and evolve concepts either alone with great freedom, or within a very closely defined direction is a necessary skill.
· The ability or willingness to participate in company pitch team presentations to prospective clients will be advantageous.
· A mature professional attitude and work ethic.
· A thorough approach to problem solving and able to function independently when required.
· Experience working to very tight deadlines.
· Attention to detail is essential and all tasks must be carried out to the highest standard.
· A willingness and ability to learn is essential.
· Ability to fit into a dynamic and creative team environment.
If you would like to apply for this or know someone who might be suitable, please contact Jon. jon@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
VIENNA: ENVIROMENT ARTIST: MAYA: £16-£30,000 Environment Artist - Maya
This is a fabulous opportunity for an experienced Maya Artist to work in this wonderful location.
Qualifications:
· Excellent skills in building/texturing/lighting environments and inanimate objects
· Excellent working knowledge of Maya
· Good written and spoken English
· Enthusiasm for PC and console action games
· Of advantage:
· Drawing skills
·Profile:
·Modeling/texturing/lighting high poly levels for AAA Titles
DUNDEE: ALL LEVELS OF ARTISTS REQUIRED: £15K-£35K My client who is a leading developer is looking for a range of different artists for their busy studio. They are currently working on some very exciting projects for both current and next generation platforms. There are a number of positions available from Graduate Artists to lead artists roles.
If you think that you have the necessary qualities to work for such a company then you need to contact Jon. Either email jon@change-job.com or call on 020 7241 4545
505ENV: DUNDEE: ENVIROMENT ARTIST: £15K-£30K Leading developer requires environment artist to work on some very exciting projects for both current and next generation platforms
Responsibilities:
§ To create high quality designs, concepts, models, textures, lighting and other tasks for game environments
§ To support and report to Lead Environment Artist regarding all above responsibilities
Experience required:
§ Several years experience with industry standard 2-D package (e.g. Photoshop)
§ Several years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)
Education preferred:
§ Secondary school Art education
§ Degree or diploma from Art College
Skills required:
§ Must have strong fundamental drawing skills
§ Must be a skilled Artist capable of producing game quality work to the standard of other Artists in team and to the specification of Lead Artist
§ Must have an excellent understanding of the processes of concepts, design, modelling and texturing in games for multiple platforms
§ Must be excellent problem solver with a good understanding of game processes and art techniques
§ Must be able to work to the style, techniques, continuity and quality of artwork as set by the Lead Artist
§ Must be highly organised and be capable of producing quality, technically efficient work within tight schedules
§ Must be highly motivated
§ Must be able to work well within a team
§ Must have an active interest in video games
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
DUNDEE: LEAD CHARACTER ARTIST £15-£35,000 Leading games developer is looking for a lead character artist to join its already successful team.
Responsibilities:
Responsible to the project Art Lead, you will manage a team of Character Artists in the development and production of all the character-based assets and contribute to the development of the associated technologies for a heavily character-based MMP game. This may include management of an outsourcing process to augment production of character-based assets.
Skills required:
Good 3D character modelling, texturing and rigging skills in a 3D modelling and animation package.
Excellent management skills.
Excellent communication skills.
Skills preferred:
Proficiency with Office and Project software or similar.
3DS Max and Character Studio.
Animation experience.
Experience preferred:
At least 1 published project as either a Lead Character Artist or Lead Artist. Experience modelling and rigging characters for games.
Education preferred: Degree or equivalent in a relevant subject.
If you think you have the skills to work in this forward thinking company in fantastic surroundings then please contact me jon@change-job.com or call 020 7241 4545
DUNDEE: LEAD ANIMATOR £15-£35,000 Leading developer requires a lead animator to work on some very exciting projects for both current and next generation platforms
Responsibilities:
Responsible to the project Art Lead, you will manage a team of Animators in the development and production of all the animation and contribute to the development of the associated technologies for a heavily character-based MMP game.
Skills required:
Good 3D animation skills with a 3D modelling and animation package.
Excellent management skills.
Excellent communication skills.
Skills preferred:
Proficiency with Office and Project software or similar.
3DS Max and Character Studio.
Experience preferred:
At least 1 published project as either a Lead Animator or Lead Artist.
Experience in character animation for games (ideally both hand animation and motion capture).
Education preferred: Degree or equivalent in a relevant subject.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
DUNDEE: LEAD VEHICLE ARTIST £15-£35K My client who is a very successful developer is looking for a lead vehicle artist to join its team.
Responsibilities:
Responsible to the project Art Lead, you will manage a team of Vehicle Artists in the development and production of all the vehicle-based assets and contribute to the development of the associated technologies for a heavily vehicle-based MMP game. This may include management of an outsourcing process to augment production of vehicle-based assets.
Skills required:
Good 2D texturing skills .
Good 3D modelling in any 3D modelling package.
Excellent management skills.
Excellent communication skills.
Skills preferred:
Proficiency with Office and Project software or similar.
Experience preferred:
At least 1 published project as either a Lead Vehicle Artist or Lead Artist. Experience modelling and texturing vehicles for games.
Education preferred: Degree or equivalent in a relevant subject.
CANADA: CONCEPTUAL ARTIST £££ My client is looking for talented and creative Conceptual Artists to work on a game project that is in the early stages of development. The successful candidate will:
· Work closely with a talented team to provide artistic and aesthetic vision.
· Translate visual development and ideation into polished production-ready work.
· Set and maintain a standard of art by providing a wide variety of different and viable solutions.
· Provide research and conceptual development ideas independently.
· Have familiarity or experience with 3D programs and 2D vector-based art applications.
· Performs other related duties.
Qualifications:
Education and Experience:
Various degrees of education and experience will be considered provided the applicant's portfolio demonstrates the following requirements:
· A versatile and exceptional 2D vector-based art application.
· Intermediate painter skills in traditional and/or digital illustrations.
· Intermediate life drawing sketches.
· Demonstration of a concept's evolution from rough ideation to a final tight drawing or "blueprint".
Skills / Abilities / Knowledge / Personal Suitability:
· Good ability to create a large volume of quality concept art within tight deadlines throughout the project's development is required.
· Self motivated and demonstrate initiative; compatible within an environment requiring minimal direct supervision.
· Excellent ability to work in a team, share concepts, ideas.
· Ability to give and receive constructive critique is required.
YOU MUST HAVE A MINIMUM OF 2 YEARS GAMES EXPERIENCE AND EXCEPTIONAL ARTISTS WILL BE REWARDING WITH HELP OBTAINING A WORKING VISA!
514TEH: VIENNA: TECHNICAL ARTIST: £18-35,000 Our Client is located in Vienna, Austria in the heart of Europe. They are responsible for some of the biggest console releases in recent history. They have a creative team of 60 employees who do not hesitate to take on new challenges, may they be technical, conceptual or content wise. As a team they stick together come hell or high water, with the common goal of striving for excellence in every project. Does this sound like the kind a team that you want to be part of? Yes! I thought so! Then this is what you need…
Qualifications:
· Max Scripting
· Rigging
· Character Setup
· Using Max for Game Development
· Good teamwork and ability to work under stress
· Good written and spoken English
· Enthusiasm for PC and console games
Of advantage:
· Experience with writing plugins
· Modeling and texturing skills
· Melscript skills
· Knowledge about human anatomy
· Experience with motion capturing
· EU citizenship
CALIFORNIA: CHARACTER ARTIST: £££ Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
Famous games companies with more than a few heavy weight titles to their name is looking for a talented character artist:
You will contribute to the conceptualisation and creation of several character assets throughout production. The work includes concept art, modelling, texturing and marketing illustration.
Major Responsibilities:-
· Create various production designs for characters, weapons and vehicles.
· Maintain consistent style under the direction of the Art Director
· Create Models and textures for both real-time engines and marketing use
· Create illustrations to support the marketing effort.
· Assist in the creation of HUD artwork and other in game graphics
· Actively participate in technical and artistic problem solving
· Identify inefficiencies in the production process and formulate resolutions.
Qualifications:-
· Expert drawing and conceptualisation skills with an ability to adapt to established styles
· Expert understanding of form and believable anatomy
· Advanced understanding of colour theory and surface texture
· Advances understanding of composition and use of detail
· Ability to meet deadline under tight schedules
· Willingness to receive direction and work well with a team
· Education and/or Experience: Bachelors Degree (B. F. A.) from four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
· Computer Skills: Advanced understanding of Photoshop required. Understanding of Maya's modeling and texture tool sets a plus
Submission Requirements:-
Portfolio demonstrating the following:
· Expert drawing ability of realistic humans, animals and creatures
· Expert understanding of functional design, inorganic form, line of action, posing, and staging
· Resume with detailed listing of past contributions to projects and companies.
· Artwork displayed through simple websites with clean navigation strongly preferred.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
GERMANY: 3D ENVIROMENT ARTIST £15-£40,000 "Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it……..this is what you’ll need:
Prerequisites:
Should have either a degree or at least 4 years professional production experience in lieu of.
Is a leader/role model (within their craft) on a team level (does not necessarily mean “Lead Artist” or management role).
Demonstrated History of:
• Actively supporting Art Direction
• Remaining faithful to projects' Art Direction.
Demonstrates a strong ability to create believable photorealistic environments within a games engine
All 3D Environment Artist Candidates must have a portfolio that demonstrates:
• Keen eye on detail and realism
• The portfolio should focus on the creation of highpoly environment models and their conversion into lowpoly models (via normal map)
• Strong understanding of the normal map creation process
• Ability to derive a well structured lowpoly model from the high poly model
• Strong understanding of efficient UV layout for lowpoly objects
• Strong texturing skills are a big plus
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
Above with at least 2-4 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
Sample pictures or link to webpage, which shows sample work
Ability to model environment objects photorealistic based on photo reference
Ability to create game ready assets, that work well within the given technical limitations
Preferably strong knowledge of Discreet 3dsmax and Adobe Photoshop
Consistently demonstrates an excellent sense for detail
Must be able to adapt to new technologies
Good English communication skills
UNDERSTANDING:
A very strong understanding of:
• Technical of limitations of the engine
• Efficient lowpoly and UV layout techniques
RESPONSIBILITIES:
With nominal direction, is responsible for:
• Creating highpoly and lowpoly models of environmental objects (trees, bushes, props, housing areas) for normal map process
• Creating efficient UV layouts that work well within the engine/platform constrains
• Photorealistic Texturing of environmental objects
Professional:
Completes all work in a timely basis
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
VIENNA: ENVIROMENT CONCEPT ARTIST: £16-£30,000 Leading development studio in excellent location is looking for a very talented concept artist.
Qualifications:
· EU citizenship
· Excellent drawing and painting skills
· Strong sense of how light affects an environment
· Good control over perspective
· Good knowledge of architecture
· Good written and spoken English
Of advantage:
· 3D skills
· Games industry experience
Profile:
· Creating concept and production artwork for game levels in a AAA title
If you think you have the skills to work in this forward thinking company in fantastic surroundings then send your updated CV and artwork to jon@change-job.com
NETHERLANDS: CONCEPT ARTIST: £NEG This is a fantastic opportunity to work for this leading developer in Holland working on AAA titles.
As Concept Artist you are responsible for the visual design of objects that feature in our games. Your work will be used as a blueprint for 3D artists that are responsible for modeling and texturing the objects.
Starting out with quick sketches you translate the rough guidelines of our Art director into a fully detailed design that clearly communicates the ideas behind the design.
For your designs you rely on solid technical and mechanical knowledge to make sure that they do not only look good, they also make sense.
Important factors in the quality of your drawings are clarity and consistence.
Requirements
· Minimal of 2 years of experience in a similar position
· Excellent drawing skills in both digital (photoshop) and traditional media
· Professional experience in concept design and illustration
· Good technical and mechanical knowledge
· Good knowledge of human and animal anatomy
· Keen eye on light, color and shape
· Ability to be flexible and work within schedule
· Ability to work in a team
· Good communication skills
· An independent and pro-active work attitude
Desirable skills
· Previous employment in the games or movie industry
· A passion for games
· Experience with 3D Software
· Passion for Realism and Science Fiction
A demoreel on CD, DVD or VHS including your best work is required for this position.
· At least 3 examples of matte painting that show your capability to create hyper-realism through excellent use of light, color and shape.
· Examples should show great technical and functional insight.
SOUTH EAST: FREELANCE ARTISTS REQUIRED - URGENT My client, who is a award winning developer, in the South East is looking for talented freelance artists with Games Industry Experience to join their team.
CHESHIRE: PSP LEAD ARITST: £££ My client who is a leading developer located in Beautiful Cheshire is currently looking to expand its PSP development team and have a
vacancy for an experienced lead artist. The successful applicant will be able to demonstrate an outstanding track record in managing an art team
and will have considerable experience in the industry. The role includes responsibility for art production on both PSP and 3D mobile phone
projects.
If you would like to apply for this or know someone who might be suitable, please contact Jon Jon@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
VIENNA: TECHNICAL ARTIST: £18-35,000 Leading development studio in great location needs a technical artist. If you have worked as a Technical Artist and want to work on an urban action console title this could be for you:-
Qualifications:
· Max Scripting
· Rigging
· Character Setup
· Using Max for Game Development
· Good teamwork and ability to work under stress
· Good written and spoken English
· Enthusiasm for PC and console games
Of advantage:
· Experience with writing plugins
· Modeling and texturing skills
· Melscript skills
· Knowledge about human anatomy
· Experience with motion capturing
· EU citizenship
SURREY: 2D/3D ARTIST £££ My client who is a leading developer working on some fantastic new titles is currently looking for two Senior Artists to provide 2D/3D artwork for various game demos. Duties will involve producing marketing assets for game demos and assist in producing the creative style for game demos.
Candidates will be required to work unassisted and provide accurate work estimates.
Candidates must have the following skills/experience:
· Minimum 4 years professional games art experience
· Photoshop experience is essential
· 3DS Max or Maya experience is essential
· Concept/2D Art skills an advantage
· Animation experience an advantage
· Prototyping experience an advantage
· Understanding the technical limitations of current generation technology
These roles are available for fixed-term contracts of six months.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
MIDLANDS: PIXEL ARTIST £25,0000-£30,000 Well-established games company that has recently received a huge financial injection needs a quality pixel artist for DS and GBA work. Experience is a must and your work must be of the highest quality.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
772ANI: CHESHIRE: SENIOR ANIMATOR: £25,000-£35,000 Progressive games company in the north of England needs a experienced animator. My client concentratea on next gen titles, have won bundles of awards and people enjoy working there.
Experience is a must in working in the games industry and you need to have worked on at least one published title. Use of MAYA is preferable
If you’d like to apply for this vacancy or know somebody who might, please e-mail jon@change-job.com or call on 0870 3000 987
EDINBURGH, SCOTLAND: ENVIRONMENT ARTIST £22,000-£32,000 My Client who is a leading Scottish Developer working on AAA titles located in this fantastic location is looking for a talented Environment Artists.
You will need experience in medium and low poly game modelling and posses good texture skills. You will be as comfortable in creating architecture as you are landscape and have the technical knowledge to achieve great looking results. Knowledge of 3DS Max would be an advantage.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
EDINBURGH, SCOTLAND: CHARACTER ARTIST: £20,000-£30,000 My Client who is a leading Scottish Developer working on AAA titles located in this fantastic location is looking for a talented Character Artists.
If you have an eye for detail and characterisation then my client wants to hear from you. They are looking for character modelers with excellent texturing to populate their games. 3DS MAX skills essential, also good visualisation and drawing skills are required.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email dylan@change-job.com or call on 0870 3000 987
GERMANY: ANIMATION MANAGER: £££ "Working for this prestigious company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it…….this is what you’ll need:
Prerequisites:
· At least 5 years of professional animation production experience
· Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis.
Demonstrable history of:
· Actively creating strong animation art direction.
· Maintaining the vision of the initial animation art direction.
· Evidence of a clear understanding that the animator's main focus is the character's motion, staging and timing, for in-game and scripted sequences.
· Strong management skills.
· A portfolio or reel that demonstrates the following:
· Strong artistic background, with numerous examples of life drawing.
· Strong cinematography skills.
· CGI productions the candidate worked on (Movie or Games)
· Mastery of classic animation principles and fundamentals.
· Clear understanding of the emotional aspect of animations.
· Intrinsic ability for storytelling.
· An understanding of how game-play and real time issues can affect the role of Animation Director, or a willingness to learn, and the ability develop techniques to compensate for such limitations.
REQUIREMENTS:
· All of the above with at least 5 years of cinematic/games production experience, with 1-2 years of feature film production experience a big plus.
· Worked as a Lead animator or Animation supervisor before.
· A 3-5 minute reel demonstrating a strong ability to consistently create convincing performances and characters with complex personalities.
· Ability to manage and supervise the animation team on a day-to-day basis.
· Must show a clear understanding of staging and Hollywood style movie cinematography.
· Deep understanding of Motion Capture Technology.
· The ability to adapt to new technologies.
· Good English communication skills.
UNDERSTANDING:
A very strong understanding of:
· Animation Principles.
· Pace and storytelling skills.
· Motion trees, such as structure and flow
· Creating emotion in animation.
RESPONSIBILITIES:
· Bring life to characters in their project through available means, despite technological limitations.
· Supervise and manage a Character Animation team across several projects.
· Supervise the Animation team to ensure that their characters are on model, with consistent personalities and timely deliveries.
· Direct complex Motion Capture and/or Voice/ADR Sessions where character animation is involved
· As and when needed:
· Ensure that all aspects of animation pre-production are completed on a timely basis to a high standard.
· Create an animation personality/style for a lead character in a character driven title.
· If project has facial animation, supervise all necessary facial animation for all characters.
· Complete and/or supervise motion trees for character(s), object(s) and game area(s).
· Create style guides to guarantee the consistency of the game and document animation processes.
· Create and improve animation processes.
· Supervise in-game cinematics produced with our Sandbox editor
Professional:
· Complete all work in a timely fashion.
· Remain focused on all tasks through to completion, as well as sustaining motivation and effectiveness.
· Demonstrate a desire to learn and grow professionally.
LEEDS: 3D ARTISTS: £20-35,000 + GOOD BENEFITS AND POTENTIAL BONUSES Fabulously rich and exciting company urgently needs you. These roles will be competitive so ensure we have your latest CV and your very best samples.
Games industry experienced and talented 3D artist, for work on our new PSP, Xbox and PS2 titles.
They are looking for 'big-hitters', people that have very strong, proven technical skills as well as artistic talent. A strong grounding in producing
art that is optimal for in-game real-time use is essential. They do not need applicants that just have experience in producing high-end pre-rendered art.
Samples should try and prove that the applicant can produce optimal in-game art, so for example models should be accompanied by the textures used and a wireframe. Versatility and speed are also very important.
Criteria:
-Previous games industry experience (2+ years) is essential
-Strong 3DS Max and Photoshop skills
-Maya experience also an advantage
-Excellent modelling, texturing skills
-Willing to relocate to the Leeds area
MIDLANDS: 3D CHARACTER ARTIST: £18,000-£26,000 Leading developer in the midlands has space on it’s team developing an action/adventure for next generation consoles.
Working from a written spec and/or concept art, you will design, model, and texture lifelike in-game characters and creatures using 3D Studio Max. Outstanding artistic ability required, experience of low-poly character modelling and / or skinning is an advantage, as is a prior knowledge of character animation principles. Experience is essential; an appreciation of what makes a great game character is important, as is a passion for all things gaming. Please apply with samples of your character modeling, especially any low poly work.
401FXART: VANCOUVER: CANADA: FX ARTIST: £££ Our client, based in stunning Vancouver, Canada is a cutting edge developer driven by both strong vision and creativity: vision in its games and the creativity of its employees. Located in the heart of the historic Yaletown district of Vancouver, you are within walking distance from cafes, restaurants and the many shops that give Yaletown its distinct character. Nestled at the center of one of the most beautiful and vibrant cities in the world, moments away from beaches, and silhouetted by mountains, this is a thriving, growing studio.bTheir debut product, launched in 1999 to near unanimous recognition as one of the best video games of the year and helped establish them as one of the premier game development studios not only in Canada but worldwide. Since then, they have worked with such publishers as Microsoft and Vivendi Universal pushing the boundaries of software development. Founded on a “people-first” philosophy, they have attracted top industry talent determined to work on products that blur the lines between games and entertainment. The result is a vibrant environment where creativity and vision are not only encouraged, but form the cornerstone of the studio. Employees are their greatest asset. Working together to create tomorrow’s games today, their creative teams drive the company vision. Inspired teams make inspired games.
They are seeking an experienced mid-level FX Artist to provide strong artistic assets to their newest exciting PC / Console titles.
So…what do you need in order to join this fab company?
· At least 1 year previous experience in special FX related position in the game industry
· At least 2 years previous experience in the game industry
· Technical background essential.
· Strong Texture artist as well as possible animation experience an asset but not required.
· Committed to advancing skills and increasing personal knowledge base.
· Thorough knowledge and efficiency using 3D modeling and animation packages, including Studio Max
RESPONSIBILITIES:
• Committed independent worker, self-sufficient in his / hers artistic and technical /
production skills and time-management, working closely with the art director on design and development of the visual aspects of the game
• Ability to be mentor & be mentored in making creative decisions to maintain consistent style
• Creation of art assets of consistent high quality
• Proven proactive in problem solving with other team members
• Ability to motivate others and maintain positive professional attitude
• Ability to work with the team and art director to ensure all milestones are met on time
SKILLS:
• Thorough knowledge and efficiency using 3D modeling and animation packages, including but not limited to 3D Studio Max
• Thorough knowledge and efficiency using art creation/manipulation packages, at least Photoshop
• Exceptional ability to design and produce game art assets
• Excellent communication skills, both verbal and written
• Proven personal expertise in fine art skills
• Ability to multi task under pressure
• At least 1 year previous experience in special FX related position in the game industry
• Keen interest in playing games and the future of the gaming industry
BENEFICIAL BUT NOT REQUIRED:
• Experience in RTS
• Experience in Console Games
• Knowledge of Next Gen Graphics Technologies
537SHADER: ALBERTA, CANADA: SHADER ARTIST £££ This is your opportunity to join a culture, which is highly entrepreneurial and based on values of quality, integrity and humility. Here is a chance to be a member of a stable and successful video game developer with a fantastic record of producing Triple A titles.
My client who is continually growing and adding new games into production is now looking for a 3D artist with meticulous texturing abilities for placement as a Shader Materials artist. The successful applicant must:
· Have a fine eye for combining parameters such as specularity, opacity, and reflectivity that make realistic looking materials
· Show an understanding of color theory, and be able to create balanced & appealing color palettes
· Understand principles of advanced lighting techniques
· Be a good communicator
· Work well in a team spanning artists and programmers
· Cinematic and/or Unreal experience a serious asset
· Previous experience in a team setting also an asset
· Experience with 3D Studio Max an asset
Duties/Responsibilities:
· Build libraries of material types to be used in game environments
· Help innovate and promote use of advanced shader art in the project
· Test and troubleshoot areas that are not working in the game engine and proactively fix them
· Participate in critiquing your work and the work of others
· Communicate deadlines and difficulties to your art director
· Be meticulous and organized in the approach to the tasks, files, and storage of the material
· Be enthusiastic and ready to take on challenges
· Maintain pacing in situations of intense schedules
Portfolio Requirements:
Please submit a portfolio, including some (or all) of the following:
3D portfolio
· Video clips or still-renders showing texturing and lighting of a variety of models
Plusses:
· 3D modeling skills
· Knowledge of shader languages such as Direct X and OpenGL
· Experience with shader programs such as Render Monkey, FX Composer, Renderman, Houdini, or Dark Tree
· Traditional drawing skills
2D portfolio (no originals please)
· Tiling or unique character textures
· Color work and examples of tonal composition
Plusses:
· Conceptual drawings applied to architecture, natural environments, props, etc.
· Technical drawing
Technical Plusses (not required):
· Examples of Scripts (MaxScript, MEL, etc.) or programming
646ARTDIR: VANCOUVER: CANADA: ART DIRECTOR £££ Our client, based in stunning Vancouver, Canada is a leading developer and is looking for an experienced Art Director to design, direct, and implement the visual style of the project and to lead the art team. This is a wonderful opportunity and if you have the following then you need to get in contact with me!!
Responsibilities:
· Take responsibility for the successful expression of the visual design and development of all art assets produced for the project.
· Set and approve the visual design and content for the project during pre-production, ensuring that the artistic style and content are innovative, appropriate and consistent.
· Oversee the visual development of the project.
· Encourage input from art team but make final decisions on the visual quality, style and mood of assets.
· Communicate the visual design and development of the project to the art team through verbal discussions, art specifications and style guides.
· Visually direct and mentor artists individually and as a team.
· Work closely with Lead Artist and Lead Designer to maximize aesthetic innovation, quality and art resources.
· Host art reviews in collaboration with the Lead Artist to obtain external feedback and suggestions for improvements.
· Stay current with the art process in the game industry.
· Review competing products from an artistic perspective.
Requirements:
· At least 7 years prior game industry experience and 2 previously published video game titles as Art Director.
· Experience in directing the artistic/creative aspects of high end 3D products.
· Extensive, up-to-date, and practical background in fine art and computer graphics.
Desirable skills:
· Familiarity with all standard 3D and 2D computer art applications, particularly 3D Studio Max, Maya and Photoshop.
· Verbal and visual communication of ideas through sketches and other illustrations.
· Visual development of diverse concepts.
· Ability to motivate and excel in a team dynamic.
646CHARMOD: VANCOUVER: CANADA: CHARACTER MODELER £££ Our client, based in stunning Vancouver, Canada is a leading developer and is looking for an experienced Character Modeler to join its already successful team.
Responsibilities:
· Use 3DS MAX to create high quality 3D characters that fulfill the requirements of the project.
· Work closely with Animators to create efficient, user-friendly models.
· Complete work on schedule and to a high level of quality.
· Take direction in style and technique from the Art Director or Lead Artist.
· Understand the requirements and constraints of game design, engine, and platform.
· Proactively seek feedback in style, direction, and technique.
· Keep up to date on industry techniques, tools, and developments.
Requirements:
· Minimum 2 year art degree or diploma, or equivalent industry experience.
· Completion of at least 1 full cycle of game production is preferred.
· Passion for playing and creating games is beneficial.
Desirable skills:
· Strong 3D modeling and texturing skills in a major 3D package. (Preferable Max 6/7)
· Ability to use 2D art software such as Photoshop.
· Knowledge of bone rigging and weighting.
· Strong traditional skills showing an excellent understanding of the human form.
· Willing and able to work closely with Animators, Game Designers and Programmers.
· Ability to take direction, and follow schedule.
· Solid communication and problem solving abilities.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon@change-job.com or +44 (0)20 7241 4545
NEWCASTLE: SENIOR ARTIST: £25,000-£30,000 Well known studio with heaps of AAA hit titles has just undertaken a new project and is looking for a senior artist to join them
• It is envisaged that Senior Artists are responsible for planning, designing and overseeing delegated areas.
• A Senior Artist will be responsible for investigating new methods and techniques to improve the productivity and quality of his work.
• You should inform the Art Manager of any such improvements
• You should work with the Programming Team to understand the limitations placed on the artwork by the software system.
• You will ensure that the quality of work done by Junior members conforms to the companies standard
Key Skills
• You will be required to work with the Art Manager to formulate milestones and work schedules.
• You will report the progress of his team on a regular basis to the Art Manager.
Personal and Interpersonal skills
• Good communication skills
• Good organisational abilities
• Enthusiasm for on-going learning and development
• Enthusiasm for computer games
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
SENIOR ARTIST: LEMINGTON SPA:£24,000-£34,000 This is a fantastic opportunity to work for leading games Developer!.
The role of ‘Artist’ can be described in various different ways dependant upon exactly what the specialist job role involves. The job description below, therefore has been divided into the various specialist sections and the relevant section(s) is/are dependant upon the specialist job title above.
The role of a ‘Senior Artist’ is reached through natural progression from Regular, due to constant improvement. That person is likely to have significant industry experience demonstrable through length of service, number of published titles or previous responsibility. A senior person will likely demonstrate a mature and professional attitude, a level of expertise in their field, ability to share knowledge and mentor others and a role model for the team.
SENIOR MODELLER
Description:
As a Senior Modeller you will be responsible for the creation of 3D meshes such as environments and characters for use in game.
Directly reporting to:
· Creative Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Senior Modeller.
· Create 3D models to the specification given by the Creative Manager using 3D Studio Max or Maya as required
· Maintain a consistent art style under direction from the Creative Manager
· Optimise existing 3D models to fit within the specification or produce multiple levels of detail
· Ensuring that work is filed correctly using in house asset management tools
· Providing high definition models for concept and marketing purposes
Essential Qualities:
· In depth knowledge of 3D Studio Max or Maya
· Should have experience of low polygon modeling
· To work accurately to concept material, as well as using imagination to overcome problems or constraints
· Solid understanding of anatomy, and the human body
· Knowledge of lighting principles, and colour theory
· Good natural artistic ability and flair
· Knowledge of 2D art packages beneficial
· The ability to work effectively as part of a team by collaborating with other artists and programmers
· Strong traditional art skills are a plus
SENIOR TEXTURE ARTIST
Description:
As a Senior Texture artist you will be responsible for the creation and application of textures to in-game models and meshes as well as ensuring that the game has a consistent texture style.
Directly reporting to:
· Creative Manager
Expectations:
Below is a non-exhaustive list of the Company’s expectations of the Senior Texture Artist.
· Create textures to the specification given by the Creative Manager
· Apply textures to 3D models using 3D Studio Max or Maya as required
· Create other 2D artwork for use in the game
· Maintain a consistent art style under direction from the Creative Manager
· Ensuring that work is filed correctly using in house asset management tools
· Providing high definition models for concept and marketing purposes
Essential Qualities:
· Good all round artist – imaginative and able to adapt to the original concept artwork, as well as implement own ideas
· Needs to be proficient at using 2D art packages like Photoshop, Painter or other 2D packages
· Should have experience with low resolution textures
· Working knowledge of 3D Studio Max or Maya, in particular texture application
· A strong eye for detail and grasp of colour theory
· The ability to work effectively as part of a team by collaborating with other artists and programmers
· Strong traditional art skills are a plus
Essential Qualities – All Artist Positions:
· Mature professional attitude and work ethic
· Will be thorough in their approach to problem solving and able to function independently when required
· Needs to be comfortable working to deadlines
· Attention to detail is essential and all tasks must be carried out to the highest standard
· A willingness and ability to learn is essential
· Ability to fit into a dynamic and creative team environment
Please note that this is a six month Contract only.
MIDLANDS: TEXTURE ARTIST: £££ Well-established games company that has recently received a huge financial injection needs a quality Texture artist to work on some very exciting new projects.
Experience is a must and your work must be of the highest quality.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
MIDLANDS: ENVIRONMENT MODELER: £££ Well-established games company that has recently received a huge financial injection needs a quality Environment Modeler.
Experience is preferred and your work must be of the highest quality.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
LEVEL DESIGNERS NEEDED - All levels - AUSTRALIA Every fancied working in Australia?
Well now you can.
Our client was founded in 1985 with the purpose of developing world-class AAA computer games. The company is one of Australia’s leading game developers with development studios in Sydney and Canberra, developing innovative, quality technology and computer games with high design and production values.
Their developers have worked on multiplatform game development projects and original titles as well as franchises.
If you're after the opportunity to work with a brilliant team (with a swimming pool on the roof, seriously!), working on world leading technology and a groundbreaking game, then please show us what you've got! Here’s what they are looking for:
Lead Level Designer and World Builder vacancies urgently need to be filled.
Experience developing levels for games on PC or console is essential. Your understanding of gameplay and your ability to configure and tune level layouts, will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. You will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both your own, and your co-workers, levels.
Essential Experience
• Demonstrated ability to construct interesting game levels
• Multiplayer level design experience
• Previous games industry experience
• Previous experience using game editors / scripting systems
• Ability to design to given specifications
• Ability to analyze and tune level layouts to maximize gameplay
• Good communication skills
• Good collaborative team skills
• Ability to schedule and prioritise tasks
• Ability to provide accurate time estimates on deliverables.
• A passion for all games and game development.
Desirable Experience
• 3DS Max modeling experience.
• Python or other scripting language experience.
• Good drawing skills
• Understanding of MMOGs
The company has a great relocation package that makes it easy for you: including flights, a flat for a month, car hire and a fridge full of food.
Apply now and rediscover the sun.
Submission Guidelines
To apply, in addition to your CV, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You'll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.
Contact dylan@change-jobs.com
OXFORD: 2D/3D ARTIST: £££ My client, a financially stable and successful developer, is looking for creative and skilled developers to join their Team. If you have all round 3D and 2D experience then you are what we are looking for.
· Pre-production and art planning
· Excellent modelling and texturing skills
· Creativity and flare with an ability to develop and finish original design concepts
· Environment building and low poly modelling
· Maya, 3DS Max and Photoshop experience essential
· 2/3 years industry experience in a similar role
· At leastone/ two published titles
· Relevant degree
Package
· Competitive salary + bonuses
· 25 days annual holiday
· Medical insurance cover
· Life assurance cover
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
OXFORD: ARTIST/GRAPHIC DESIGN: £££ Artist / Graphic Designer
My client, a financially stable and successful developer, is looking for creative and skilled developers to join their Team. If you have excellent Graphic Design skills and 3D experience then you are what we are looking for.
· 2D & 3D artwork, with a strong emphasis towards Graphic Design and original artwork
· Excellent modelling and texturing skills
· Environment building and low poly modelling
· Maya, 3DS Max, Photoshop and Illustrator experience
· 2/3 years industry experience in a similar role
· At least one/two published titles
· Relevant degree
If you would like to apply for this or know someone who might be suitable, please contact jon jon@change-job.com +44 (0)20 7241 4545
or you can register on-line at www.change-job.com
SURREY: ENVIRONMENT ARTIST: £££ We're looking for talented individuals who have a keen interest in building new and innovative worlds. If you've got a passion for set design and great attention to detail than we might have a position for you. We are not only looking for great artists but game players as well. This position is also that of a game designer as much of our gameplay is derived from the look and feel of the worlds. When it comes to modeling skills, we are looking for someone capable of creating more than just low poly non organic models.
A portfolio demonstrating the following is required:
- A portfolio that demonstrates ability to think in 3D
- Drawings/sketches to judge your basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc
- Excellent sense of form, weight (mass), and volume
- Good use of light and shadow
- Breadth of artistic styles
- Demonstrates an understanding of optimization
- Excellent sense of scale and level of finish
Requirements:
- Post secondary diploma in 3D Animation or equivalent
- Proficient experience with 3D Software such as Maya, (preferred) XSi or 3D Studio Max
- Experience in traditional/practical model making or practical film effects is a plus
Demonstrates ability to:
- Create high quality, non-organic models in low, medium and high polygon counts
- Work in an organized and timely fashion
- Construct game levels/worlds with moderate direction that flow and pace well
- Remain focused, motivated and effective on all tasks through completion
- Learn and grow professionally.
Demonstrates a good understanding of:
- Light, Form, Scale, Layout
- Fundamentals of visual language
- A good understanding of pace and storytelling
Responsibilities:
- Construct physical form studies or physical models as necessary
- Use 3D CG packages to build static models for secondary assets for a game
- Create low-mid poly models consistently in a clean and organized fashion
- Build models from concept drawings and/or photographs that are efficient, to correct scale, and within dictated budgets
- Build simple textures; apply textures to models; provide feedback to texture artists as necessary
- Apply basic lighting of models and apply lighting characteristics for export
- Complete turntable renderings of models as necessary
- Working from drawings/direction/layout efficiently build a simple to intermediate game level with respect to art direction, game design, scale and budget
- Uses physical media (paper, wood, board, etc) to quickly help team to visualize levels where necessary
SENIOR LIGHTING ARTIST: £££ We are currently recruiting for one of the most successful games companies in the country they are currently looking for environment modellers. You must demonstrate the ability to model, texture and light 3D environments to the required standard. Model and texture additional props for environments. With a strong eye for detail while being able to work within a given resource budget. Knowledge of vertex lighting and layered textures highly desirable. Ability to effectively troubleshoot scenes when performance issues arise. A basic knowledge of scripting also useful in adding environmental details such as animated fires, drifting clouds, flashing lights, etc.
SURREY: FRONT END ARTIST: £££ My client who is still revelling in their 3rd number one hit title in a row are looking for one lucky applicant to become there next Interface / HUD artists. You must have worked on one title (even if it got canned) in this role to apply as they are not looking for someone from a different industry. Not only will you have good skills in max and Photoshop must you must be able to demonstrate good graphic design work in your portfolio.
WED BASED GRAPHIC ARTIST- Cambridge - up to £30k+ One of the biggest games developers in the UK is looking for an experienced and brilliant graphic artist to help create their website presence.
You should be experienced making logos, fonts, artwork from scratch using 2D software and must have a portfolio illustrating (pun) this.
So you’ll need experience of everything from concepting the website to carefully polishing the final version.
The company are one of the top 100 employers in the UK and everyone there seems jolly happy!
Apply today…
Key duties include:
• Designing new websites with consideration for usability and functionality;
• Using your artistic approach to create unique designs that inspire our player community;
• Designing new websites from initial concept design through to implementation and production of style guides for future updates.
Requirements:
• Excellent 2D layout and graphic design skills;
• Able to demonstrate good functionality and usability through current online portfolios / sites (should be good examples of work, not solely Flash based sites);
• Ability to produce a variety of graphical concepts from brief;
• An understanding of usability requirements and user-friendly interface design;
• Proven track record of designing attractive and well thought-out websites;
• Excellent verbal and written communication skills.
Also useful:
• Degree level education in a related subject;
• Knowledge of HTML, CSS, JavaScript and Flash.
Salary: Very competitive (negotiable, depending on experience) plus excellent benefits package including annual bonus, private healthcare and gym membership.
GERMANY: CONCEPT ARTIST: £££ Working for this prestigious company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it? Well if you have the following then what an opportunity this could be for you!
Prerequisites:
Should have either a degree or at least 2 years professional production experience in lieu of.
Is a leader/role model (within their craft) on a team level (does not necessarily mean “Lead Artist” or management role).
Demonstrated History of:
· Actively supporting Art Direction
· Helping to shape the Art vision of a project.
· All Concept Art Candidates must have a portfolio that demonstrates:
· A strong artistic background, with numerous examples of technical and from life drawings
· The portfolio should show a on focus on technical designs like weapons and vehicles and buildings
· Strong drawing / painting style
· Keen eye on detail and realism
· Storyboarding an asset
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
· Above with at least 2 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
· Sample pictures or link to webpage, which shows sample work
· Ability to create concept drawings based on written or verbal notes from the responsible superior / director
· Ability to bring the directors ideas to another level in order to exceed expectations
· Strong understanding of technical and industrial design
· Consistently demonstrates an excellent sense for detail and style
· Good English communication skills
· Relocation to, Germany required
UNDERSTANDING:
A very strong understanding of:
· Designing for games limitations
·
RESPONSIBILITIES:
With nominal direction, is responsible for:
· Creating concepts of vehicles and other weaponry based on written GDD descriptions
· Creating concepts for day to day production of in game art assets
· Creating a unique and consistent style for a complete games world
Professional:
Completes all work in a timely basis
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
GERMANY: SENIOR 3D ENVIROMENT ARTIST (ARTIFICIAL) £15-£40,000 "Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it……..this is what you’ll need:
Prerequisites:
Should have either a degree or at least 4 years professional production experience in lieu of.
Is a leader/role model (within their craft) on a team level (does not necessarily mean “Lead Artist” or management role).
Demonstrated History of:
· Actively supporting Art Direction
· Remaining faithful to projects' Art Direction.
Demonstrates a strong ability to create believable photorealistic environments within a games engine
All 3D Environment Artist Candidates must have a portfolio that demonstrates:
· Keen eye on detail and realism
· The portfolio should focus on the creation of highpoly environment models and their conversion into lowpoly models (via normal map)
· Strong understanding of the normal map creation process
· Ability to derive a well structured lowpoly model from the high poly model
· Strong understanding of efficient UV layout for lowpoly objects
· Strong texturing skills are a big plus
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
Above with at least 2-4 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
Sample pictures or link to webpage, which shows sample work
Ability to model environment objects photorealistic based on photo reference – with an emphasis on buildings and technical strutures
Ability to create game ready assets, that work well within the given technical limitations
Preferably strong knowledge of Discreet 3dsmax and Adobe Photoshop
Consistently demonstrates an excellent sense for detail
Must be able to adapt to new technologies
Good English communication skills
Relocation to Germany required
UNDERSTANDING:
A very strong understanding of:
· Technical of limitations of the engine
· Efficient lowpoly and UV layout techniques
RESPONSIBILITIES:
With nominal direction, is responsible for:
· Creating highpoly and lowpoly models of environmental objects (trees, bushes, props, housing areas) for normal map process
· Creating efficient UV layouts that work well within the engine/platform constrains
· Photorealistic Texturing of environmental objects
Professional:
Completes all work in a timely basis
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
GERMANY: STORYBOARD ARTIST £££ Located in this beautiful part of Germany my client is looking for a talented storyboard artist. If you want to work on new AAA’s and get excellent rewards and experience for it……..this is what you’ll need:
Prerequisites:
Should have either a degree or at least 4 years professional production experience in lieu of.
Is a leader/role model (within their craft) on a team level (does not necessarily mean “Lead Artist” or management role).
Demonstrated History of:
· Actively supporting Art Direction
· Helping to shape the Art vision of a project.
All Storyboard Artist Candidates must have a portfolio that demonstrates:
· A strong artistic background, with numerous sample storyboards
· The portfolio should show a strong sense for strong storytelling abilities.
· Strong drawing / painting style
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
Above with at least 2-4 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
Sample pictures or link to webpage, which shows sample work
Ability to create storyboards based on written or verbal notes from the responsible superior / director
Ability to bring the directors ideas to another level in order to exceed expectations
Strong understanding of technical requirements of Gamedesign
Consistently demonstrates an excellent sense for detail and style
Good English communication skills
Relocation to Germany required
UNDERSTANDING:
A very strong understanding of:
· Staging/Timing
· Effective Screen Compositions
· Interaction between Art and Programming
RESPONSIBILITIES:
With nominal direction, is responsible for:
· Creating storyboards for ingame sequences based on written/verbal descriptions
· Creating storyboards for special character animation poses based on written/verbal descriptions
· Creating a unique and consistent style for a complete games world
Professional:
Completes all work in a timely basis
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
GERMANY: SENIOR ARTIST UI-DESIGN Located in this beautiful part of Germany my client is looking for a talented storyboard artist. If you want to work on new AAA’s and get excellent rewards and experience for it……..this is what you’ll need:
Prerequisites:
Should have either a degree or at least 2 years professional production experience in lieu of.
Is a leader/role model (within their craft) on a team level (does not necessarily mean “Lead Artist” or management role).
Demonstrated History of:
· Actively creating outstanding HUD and UI designs for Games (PC and consoles alike), as well as filmintros.
All candidates must have a portfolio that demonstrates:
· A strong artistic background, with numerous examples of former UIs they designed
· Animated UIs/HUDs designs (preferred over static designs)
· Works for PC and console titles, preferably a comparison of both
· Strong graphical layout skills
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
Above with at least 2 yrs. professional production experience
Designing the UIs/HUDs based on written descriptions together with the game designers
Strong Ability to create art assets needed to implement the design together with programmers
Strong Layout skills
Ability to enhance the directors vision to enhance the gaming experience
Consistently demonstrates an excellent sense for detail and style
Strong knowledge in creating complex flash animations a big plus (or similar systems)
Sample pictures or link to webpage, which shows sample work
Good English communication skills
Working on site in Germany during the assignment required
UNDERSTANDING:
A very strong understanding of:
· Limitations of platform and technology
· Contractual requirements for different console platforms
RESPONSIBILITIES:
With nominal direction, is responsible for:
· Defining a consistent look for UIs/HUD which perfectly fit to the look and feel of the rest of the game
· Creating the art assets necessary to implement the UI/HUD together with programming staff
· Defining the look and feel for all possible ingame displays
Professional:
Completes all work in a timely basis
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
GERMANY: SENIOR TECHNICAL 3D ARTIST: £££ Working for this prestigious award winning company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it? Well if you have the following then what an opportunity this could be for you!
Prerequisites:
Should have either a degree or at least 4 years professional production experience in lieu of.
Is a leader/role model (within their craft) on a team level (does not necessarily mean “Lead Artist” or management role).
Demonstrated History of:
· Actively supporting Art Direction
· Remaining faithful to projects' Art Direction.
Demonstrates a strong ability to bring a 2d reference to the third dimension
All 3D Modeler Candidates must have a portfolio that demonstrates:
· Keen eye on detail and realism
· The portfolio should focus on the creation highpoly models and their conversion into lowpoly models (via normal map)
· Strong understanding of the normal map creation process
· Ability to derive a well structured lowpoly model from the high poly model
· Strong understanding of efficient UV layout for lowpoly objects
· Strong texturing skills are a big plus
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
Above with at least 2-4 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
Sample pictures or link to webpage, which shows sample work
Ability to model technical and other objects photorealistic based on photo reference or concept art (like weapons, vehicles, props)
Ability to create game ready assets, that work well within the given technical limitations
Consistently demonstrates an excellent sense for detail
Preferably strong knowledge of Discreet 3dsmax and Adobe Photoshop
Must be able to adapt to new technologies
Good English communication skills
UNDERSTANDING:
A very strong understanding of:
· Technical of limitations of the engine
· Efficient lowpoly and UV layout techniques
RESPONSIBILITIES:
With nominal direction, is responsible for:
· Creating technical highpoly and lowpoly models for normal map process
· Creating efficient UV layouts that work well within the engine/platform constrains
· On objects with complex animated and engine driven parts, works together with the programming team to ensure the best results in game
Professional:
Completes all work in a timely basis
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
SHANGHAI: CHINA: 3D ARTIST: £££ Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trend-setters and visionaries, shaping the future in Asia’s hottest city. You can buy a meal for two for £4, a beer costs 50p, and you can get to a beautiful beach within 40 minutes.
Sound interesting? Let’s be honest, it sounds amazing! We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Competitive compensation, bonus plan, relocation package, travel allowance and housing allowance offered to qualified candidates. We provide all necessary travel and visa documentation and services.
Creating 3D assets(environments, character) required in the production cycle of game title. In charge of the modeling, texturing, lighting for the environment or characters under the constraints, following the direction of lead artist, art director, and technical director.
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Responsibilities
- Design high quality artwork by closely working with level designer and understanding the technical requirements of each platform, each genre;
- Cooperate with other teams outside graphics such as game design, software engineer, sound design as necessary to bring tasks to completion;
- Always catch up with the development plan;
- Continuously learn new graphics tools and processes in line with the tasks requirements;
- Perfect and onward improve work output till approval.
Requirements
- Major in Fine Arts, Design, Architecture, or related field;
- Minimum 3+ years experience as an Artist in the game industry;
- Demo Reel or URL showing your 3D modeling, texturing and lighting work is required, or wire frame snapshots;
- Portfolio of traditional art skills is also required to for this position;
- Must be creative with the ability to adapt to realistic game style;
- Good team work and communication skills as a must.
- Task driven and good time management skill, deliverable under tight schedule.
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
- A passion for creating and playing video games
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or +44 (0)20 7241 4545
SURREY: SENIOR ARTIST: £££ My Client who is a leading developer and working on some fantastic new titles is looking for Senior Artist to join their Surrey studio. The role will involve working closely with the Lead Artist.
Duties will include production and texturing of architectural structures and buildings, work with other environment artists to create consistent style, work with designers to create rich and detailed environments, producing artwork to the highest quality on schedule, assist mentoring of staff, liaising with other disciplines and assisting with the art pipeline process, act lead role in the absence of the Lead Artist (as required) and be comfortable to take an active role in design issues.
Candidates must have the following skills/experience:
· A strong environment and architectural artist
· Experience with landscape generators and editors advantageous
· Staff development/training
· Good written and verbal communication skills
· Strong leadership and the ability to get the best out of others
· Excellent technical capabilities
· The ability to prioritise workloads
· Results orientated
· This role is either on a permanent or fixed terms basis.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon:- Jon@change-job.com or +44 (0)20 7241 4545
SURREY: SENIOR ARTIST: £30,000-£40,000 Successful games development studio located in Surrey requires a Senior Artist.
The role will involve creating high quality 3D content and leading/mentoring a small team.
The ideal candidate will have the following skills and experience:
4 years industry experience
A high degree of knowledge in 3D and 2D packages
Concepting skills would be advantageous
A team player
Please can you provide a show reel when submitting your application.
The role is available July 2005. Both fixed term and permanent will be considered.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon:- Jon@change-job.com or +44 (0)20 7241 4545
SURREY: SPECIAL EFFECTS ARTIST: £££ My client who is an award winning studio is looking for a Special Effects Artist to join its already highly successful team.
You will be working on FPS console title and my client requires someone with previous experience in a similar role in either games or films. In this role you will be creating effects such as explosions , smoke , gunfire, and anything else you would expect from a Massive FPS title.
Experience of Maya and Lightwave would be an advantage
SURREY: SENIOR EFFECTS ARTIST: £££ My client who is a world wide leading developer is looking to recruit a Senior Effects Artist to work on their new FPS.
Key Responsibilities
· Regardless of the level, a Senior Effects Artists expected to investigate new pre-production techniques and author next-generation special effects using proven pipelines
· Candidates in this role should be pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics
· Candidates can be from either an Art, Design or Film background; however they must demonstrate a comfort level in working with both "art and technical" disciplines.
· Must be willing to work under and take creative direction from an Art Director, CG supervisor & Lead Artist
· If coming from outside the game industry, will be expected to learn/understand how game-play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content
Experience
· Above with at least 3-5 years cinematic/games production experience, 1–2 years creating realistic effects preferred
· Work in production team in various stages of modelling, texturing and lighting at very proficient level
· Communicate technical concepts
· Good aptitude for problem solving CG issue. Demonstrates an ability to think creatively to resolve technical challenges and limitations, investigate and advise.
· Excellent organization & communication skills
Understanding
· Advanced knowledge of
Particle systems, post-processing, 2 or more 3D/2D packages
· Intermediate knowledge of:
Compression, computer/game hardware, character skeletons, image manipulation tools, command line systems, shader systems
· Basic knowledge of the following Real Time systems:
Rendering, dynamics
· Ability to visually communicate ideas effectively through use of non-computer mediums
· Strong understanding of good asset management practices.
Responsibilities
· Implementing next-gen quality solutions to visual effects production problems in the CG pipelines and subsequent authoring of the primary game effects assets
· Works with CG/Lead Art/Technical staff to ensure that CG assets are easily integrated into the game engine without sacrificing artistic integrity of assets
· Writes basic to intermediate level scripts and expressions within a CG package (i.e. Mel) to improve efficiency of various artist tasks
· Liaises with appropriate EA studios to ensure that his/her team is aware of other proprietary tools and that his/her team always has up to date versions
· Debugs skeletons, models, shaders
· Effectively uses AlienBrain asset management
Capabilities
Teamwork
· Shares time, resources and ideas and seeks input, ideas and feedback form others
· Cooperates, collaborates, and works toward common goal with others
Customer Focus
· Establishes partner relationships with customers; regarded as visible accessible and reliable by customers
· Regularly monitors customer satisfaction
Resourcefulness
· Finds ways to overcome barriers
· Recognises where to go to get things done and builds informal network of information sources and influence
Creativity
· Uses imaginative and innovative approaches to solve problems
Collaborative communication
· Communicates in clear and concise manner, written and verbal
Professional
· Remains focused, motivated and effective on all tasks through completion
· Demonstrates a desire to learn and grow professionally
Ownership
· Takes responsibility for actions and outcomes
· Sees projects through despite obstacles and difficult circumstances
Adaptability
· Deals with ambiguity by asking questions or championing solutions
Adjusts quickly to changing priorities
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
CALIFORNIA: CONCEPT ARTIST: £££ My client is a new game development studio located in California and owned by a leading worldwide video game publisher. They are focusing on next-generation console technology and development and are looking for good people to grow with us.
Responsibilities
· Work with development team on visual development of characters, locations, weapons/ props, game atmosphere, etc.
· Help develop art reference guides and a cohesive art style for all aspects of the game through concept images.
· Work on promotional and prototype material as the studio needs.
Requirements:
Preferred Skills
· Strong traditional artistic skills with a good grasp of anatomy, architecture, technical, graphic design and color theory, plus the ability to adapt to different styles.
· Have worked as a concept artist on a shipped AAA game or movie.
· Keen eye on detail and realism.
· Storyboarding experience a plus.
· Basic understanding of constraints of 3D within a real time environment.
· Good communication and written skills
· Arts degree
Please send your resume to us using one of the following methods. Please make sure salary requirements and at least two recommendations are specified.
Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
CALIFORNIA: SENIOR ARTIST (Characters) £££ My client is a new game development studio located in California and owned by a leading worldwide video game publisher. They are focusing on next-generation console technology and development and are looking for good people to grow with us.
Responsibilities:
· Create a number of high poly and low poly characters based on conceptual and gameplay requirements
· UV unwrap, multi-pass texture, skin and prepare character for animation and design
· Work with Technical Artists and Art Leads to improve workflow and production pipeline
Requirements:
Preferred Skills
· 4+ years experience in the games industry, with multiple titles shipped
· Must have great people skills and able to work in a creative and positive manner with the rest of the team
· Excellent understanding of human anatomy in both 2D form and 3D form
· Exceptional skills in the areas of modeling, UV unwrapping and texture mapping
· Experience with multi-pass real time shader effects
· Proficiency with 3D software, preferably Maya and Zbrush
· Proficiency with 2D software, preferably Photoshop
· Life drawing and/or sculpting skills
· Arts degree a plus
Please send your resume to us using one of the following methods. Please make sure salary requirements and at least two recommendations are specified.
Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 020 7241 4545
ART DIRECTOR One of Europe’s largest independent developers requires art director within one of its expanding studios.
The Art Director must be capable of leading multiple teams’ artistic vision, quality, consistency and technical achievement.
7+ Years of experience as a creative lead within or outside of the video games industry.
Ability to inspire and lead creative people
Technical understanding of video games platforms.
Self motivated
2D drawing skills essential
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Katherine - kathy@change-job.com or 0870 3000 987
638ART: SURREY: ARTIST: £££ This is an urgent requirement for my client who is based in Surrey.
My client who is a leading developer in the UK is looking for a World Modeler summarises sufficiently, as duties will entail meshing & texturing work only. You will need to be proficient with MAYA.
We are ideally looking at a start date of 6th June and they would like to interview candidates next week. This is initially a contract for a minimum of 10 weeks it may be extended
If you are interested or you know someone who is then you need to get in contact with me ASAP - jon 020 7241 4545 or email jon@change-job.com
CANADA: LEAD ENVIRONMENT ARTIST: £25,000-£45,000 Do you fancy relocating to beautiful Canada? Have previous experience in the Games Industry?
My client is looking for a talented Lead Technical Artist, a huge developer who are financially stable who have produced award winning titles!
My client is looking for a Lead 3D Environment Artist with meticulous modelling and texturing abilities to lead a team of level/environment artists.
The successful applicant must:
Have 4 years minimum in the Video Game industry with an understanding of Real Time Graphics issues.
Understand Art work flows with the ability to modify and improve them.
Ability to interpret the Art Director's vision and communicate that to the rest of the team.
Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
Proficient understanding of color theory, and be able to create balanced & appealing color palettes.
Have excellent modeling and texturing abilities.
Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers.
Have the ability to teach and to be taught.
Duties/Responsibilities:
Become the project's point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling.
Help to maintain the vision of the project.
Work with others to outline processes, limitations, and schedules for the project.
Take responsibility for the above processes, limitations, and schedules for the length of the project.
Communicate deadlines and difficulties of your team to your Art Director.
Test and proactively troubleshoot areas that are not working in the game engine and help to fix them.
Be forward thinking and anticipate needs of your level design team.
Initiate critique of the environment work for the project.
Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
Be enthusiastic and expect to take on challenges.
Maintain the pacing of deliverables for your team.
Document procedures and pipelines.
Portfolio Requirements:
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. We would also like you to include your name in the subject line of your emailed application, as well as the competition number of the position(s) that you are applying for.
Please submit a portfolio, including some (or all) of the following:
3D portfolio:
Modeling, texturing, and lighting applied to exterior architecture.
Modeling, texturing, and lighting applied to interior architecture and design.
Natural/organic environments.
Plusses:
Examples of the above in a low poly format.
Modeling, texturing, applied to scene prop objects.
Modeling, texturing, applied to the human figure, animals, or character designs.
Unwrapped textures applied to buildings, characters, and organics.
Effects animation both natural and fantastical.
Various animations applied to ambient objects and characters.
2D portfolio (no originals please):
Architectural rendering.
Color work and examples of tonal coordination.
Environmental design both interior and exterior.
Figure drawing.
Plusses:
Conceptual drawings applied to architecture, natural environments, props, etc.
Technical drawing.
EXCEPTIONAL TALENT WILL BE REWARDED WITH HELP OBTAINING A WORK VISA!!!
NEWCASTLE: ENVIRONMENT MODELERS: £££ Exciting development studio who is owned by a leading worldwide publisher is looking for a talented Environment modeller to work on next gen.
You must be skilled at both modelling and texturing convincing real-world environments, you need to be familiar with 3DS MAX and Photoshop tools. Previous published titles are preferable, but not essential, for the right candidate.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
NEWCASTLE: CHARACTER RIGGER/MODELER: £££ Exciting development studio who is part of a leading worldwide publisher is looking for a talented Character Rigger/modeller to work on next gen.
Requirements:
Good Knowledge of Zbrush 2 and 3D Studio Max preferable
Previous knowledge in the creation of user-customizable characters
Hi-poly Modelling skills
Knowledge of 3D Studio Max “Physique” or “Skim Modifier” useful
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
EDINBURGH: CHARACTER MODELER: £20,000-£35,000 Cash rich developer with original title is looking for a talented character modeller. Game play is at the company's heart and our raison d'etre is to produce original and exciting games, which define new genres rather than being defined by them.
We are looking for a character artist that can faithfully and sensibly re-create concepts in 3D within the constraints of our engine. We are looking for the ability to create expression blend shapes for these characters working with the senior animator and also the ability to texture the character models to match the concepts. Rigging is not essential for the role but a definite plus. All submitted models must be within a sensible polygon limit. Submitted models that have polygon counts in the tens of thousands or above are not considered for the position. Low to medium polygon models only, please. Knowledge of Maya is preferred.
Experience is a must and your work must be of the highest quality.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
CALIFORNIA: SENIOR ARTIST: ENVIRONMENTS: $60-100K Original title cross platform, next generation studio needs you! As a Senior Artist assigned to environments, you will be tasked with creating a variety of 3D objects for the game world - buildings, terrain, interiors, weapons, vehicles, trees, and world models. You will be responsible for all aspects of 3D environment content from modelling & texturing to delivering the asset into the game. Senior Artists must work well with the Art Lead and designers and meet functional and aesthetic goals. The ability to work well under pressure with little direction and meet deadlines is a must.
Preferred Skills:
• 4+ years of experience in the games industry, with multiple titles shipped
• Exceptional skills in the areas of modelling, mapping, and texturing low polygon models for a real-time production
• Ability to self manage and demonstrate an awareness of time constraints set by the Lead Artist
• Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc.)
• Must have good people skills and have the ability to excel in a creative and positive manner with the rest of the team
• Excellent knowledge of 3D software, preferably Maya
• Excellent knowledge of 2D software such as Photoshop or Painter
• Must be able to demonstrate solid traditional art skills
• Leadership skills
• Arts degree
EDINBURGH: TEXTURE ARTIST: £18,000-£25,000 URGENT URGENT!!!!
Cash rich developer with original title for PS2 is looking for a talented Texture Artist.
We are looking for an Environment Texture Artist with some industry experience, with a talent for textures developed from scratch and source, the imagination and commitment to make a difference to the overall look and feel of the game we are developing. We want someone who can add to the team, think and act proactively and tell us how to achieve our aims quickly without sacrificing quality. If you've always wanted to change the way you work and to have a lot of say in game development this is your chance to join a young company with big ambitions and two active game projects. The texture artist will be working on a Playstation 2 project and a PC project, both of which have a lot of scope for input.
This is an urgent vacancy which my client would like to fill ASAP!!!!!
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
CALIFORNIA: CINEMATIC/STORYBOARD ARTIST: $50,000-$80,000 Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
Our client is an independent game developer, founded in 1994, and based in beautiful Los Angeles where the sun shines 365 days a year and everyone wants to be your friend. Instead of diluting its efforts and producing many titles at once, our client has chosen to stay small and function as more of a “boutique” developer - releasing one AAA console title every year or two. And that philosophy has paid off as each of its last three games has sold multiple millions of copies. Do you want to join their successful team?
Major Responsibilities:
• Work as the Cinematographer for pre-rendered and realtime game cinematics, by collaborating with script writers, creative directors, game designers, and animators to define scene direction through storyboards, 2D animatics, and 3D scene setup.
• Prepare 3D scene files for animation while ensuring realtime engine compatibility.
• Maintain, update, and edit animatics based on dialogue changes, evolving creative direction, and technical necessity.
• Define and maintain an efficient workflow for scene creation through the use of proprietary tools.
• Work closely with the tools department for scene software development.
• Maintain a solid understanding of Maya functionality and camera techniques.
Qualifications:
• Education: One to three years of cinematic training including storyboarding, camera direction, shot theory, storytelling, and composition.
• Strong drawing skills with an ability to adapt to established styles and themes.
• Advanced storyboarding skills with a solid understanding of composition, perspective, pacing, shot selection, camera angles, and corresponding iconography.
• Experience creating 2D animatics with appropriate software skills (ie: Premiere or After Effects)
• Knowledge of 3D scene assembly and camera setup/animation (Maya preferred). Note: We are willing to train suitable candidates in the area of 3D scene setup, providing their storyboarding and 2D cinematic skills are exceptional and they have a desire and willingness to learn this portion of the job.
• Strong communication skills with an ability to articulate thoughts clearly and efficiently.
• Ability to work well with a team and follow direction.
Submission Requirements
Portfolio demonstrating the following:
• Storyboards displaying a variety of mood, pacing, and shot selection.
• 2D animatics demonstrating an understanding of visual storytelling with regard to clarity, pacing, and sound synch.
• Preferred but not required: 3D scene layouts displaying a solid understanding of camera placement and movement.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
CALIFORNIA: RENDERING/LIGHTING ARTIST: $45,000-$75,000 Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
Our client is an independent game developer, founded in 1994, and based in beautiful Los Angeles where the sun shines 365 days a year and everyone wants to be your friend. Instead of diluting its efforts and producing many titles at once, our client has chosen to stay small and function as more of a “boutique” developer - releasing one AAA console title every year or two. And that philosophy has paid off as each of its last three games has sold multiple millions of copies. Do you want to join their successful team?
Job Summary: Set up scene lights and rendering attributes for static images, cinematics, presentation materials, and marketing animations.
Major Responsibilities:
• Set up lights using both traditional methods and global illumination solutions in maya and mental ray.
• Render large scene files with mental ray, maya software, and proprietary renderers.
• Render with Insomniac's network farm via Rush.
• Assemble frames in After Effects for final output.
• Set up scene lights to match color keys and concept art.
• Stay informed about new developments in rendering, particularly with regard to realistic lighting and surfaces.
• Understand Insomniac's lighting process for real-time art.
• Light game levels.
• Organize and track model and texture directories.
• Maintain a working knowledge of maya, mental ray, and proprietary shaders.
• Troubleshoot large scene files.
• Complete the work assigned at the highest quality possible while staying on schedule.
• Work effectively across multiple projects with wildly different styles.
• Work well with the rest of the development team.
• Stay informed about the latest Maya upgrades.
• Understand Insomniac level building and scene construction.
Qualifications:
To perform this job satisfactorily, the following requirements are necessary:
• Education: B.F.A. in computer graphics, illustration, or fine art preferred
• Computer Skills: Extensive knowledge of lighting and rendering with mental ray and maya software renderers. Knowledge of After Effects a plus.
• Communication: The ability to articulate your thoughts and ideas effectively through written or verbal means
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
NORTH WEST: INTERFACE DESIGNER: £18,000-£35,000 My client who is a leading AAA developer is requires Interface Designer, preferably with some Web Design skills. You need to be familiar with Photoshop, Illustrator, Dreamweaver, Flash, Fireworks, and 3D Studio Max or Maya (preferable but not essential).
GERMANY: SENIOR TEXTURE ARTIST: £18,000-£40,000 "Working for this prestigious company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it…….this is what you’ll need:
Prerequisites:
· Should have either a degree or at least 4 years professional production experience in lieu of.
· Is a leader/role model (within their craft) on a team level (does not necessarily mean ?Lead Artist? or management role)
Demonstrated History of:
· Actively supporting Art Direction
· Remaining faithful to projects' Art Direction.
All Texture Artist Candidates must have a portfolio that demonstrates:
· A strong artistic background, with numerous examples of drawings
· Strong ability to create extremely detailed photorealistic high-res textures produced for games / CGI production use, for technical objects like vehicles, weapons and organic objects like human characters and environment objects
· Experience with the latest computer real time technologies (normal mapping, shaders)
· Strong ability to follow Art Direction guidelines
· If coming from outside the game industry (film), new hires will be expected to learn/understand how game-play and real time issues can affect the production of textures; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
· Above with at least 2-4 yrs. Cinematic/games production experience, 1-2 yrs. Feature film a big plus.
· Good knowledge how normal, diffuse, specular, gloss and displacement maps should be created and utilized to create photorealistic looking game assets.
· Excellent knowledge in Adobe Photoshop/Painter
· Consistently demonstrates an excellent sense for detail and colour
· Must be able to adapt to new technologies
· Good English communication skills
RESPONSIBILITIES:
With nominal direction, is responsible for:
· Creating photorealistic textures for Characters, all kind of props, environments, weapons, vehicles and special effects textures for next generation games
· Works together with R&D Department in order to develop new shading technologies
·
PROFESSIONAL:
· Completes all work in a timely basis
· Remains focused, motivated and effective on all tasks through completion
· Demonstrates a desire to learn and grow professionally
MAYA SPECIALIST: SURREY: URGENT - TWO WEEK CONTRACT URGENT!!!
My client who is one of the worlds leading developers is looking for a Maya specialist.
This will be for a two week contract to start immediately. – the role is based in Surrey
The work will be character work in Maya, rendering and lighting. You will need a minimum of 12months experience.
DUNDEE: SCOTLAND: ENVIRONMENT ARTISTS: £24,000-£30,000 My client who is located in beautiful Dundee and is one of the most respected developers in the UK is looking for a level Designer: There current MMO 360 title has wowed critics and gamers alike.
You will need decent games experience and overall be a good modeler and texturers. Knowledge of Maya is vital . You will certainly be modeling and texturing but also potentially lighting areas of levels.
You will work with high and low poly count. Experience of shaders would be a plus.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email dylan@change-job.com or call on 0870 3000 987
SURREY: 2D ARTIST: £25,000-£35,000 An opportunity has arisen for this new studio of one of the UK’s fasting growing developers for a 2D Artist to work in their Surrey studio.
The role will involve creating all assets and working with the programmer for the entire front end and HUD.
The ideal applicant will have the following skills and experience:
• Good 2D skills
• Expert in Photoshop
• Previous experience of creating FE and HUD
• Paper concept skills preferable
The role is available September 2005 and permanent and fixed term will be considered.
Please can you provide a show reel when submitting your application.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon:- Jon@change-job.com or +44 (0)20 7241 4545
NORTH WEST: 3D CITY ARTISTS: £20,000-£24,000 This is a fantastic opportunity to work for this leading developer working only on AAA games!! This studio is an investor in people and as such offer an excellent working environment which includes training, regular appraisals, and even team holidays! They can offer a financially secure and stable situation, and an opportunity to work on cutting edge games technology.
My client is currently looking for three 3d modellers with knowledge and interest in building environments. Knowledge of lighting, texturing, and poly modelling combined with photoshop skills and the ability to generate own textures from photographs. Experience in environmental modelling for games preferred but not essential. We are always happy to see work from graduates, and a cv showing an artistic background that shows creative ability and ideas. Chosen candidates will have the opportunity to work at a very successful company on a AAA game.
The positions demand the following of the right candidate:
• A high attention to detail
• Working to a Deadline
• Work well as part of a team
• The ability to take direction
We'd like to see some of the below in your cv:
• A selection of 3d and 2d artwork.
• High and low poly models.
• College work.
• Games you have worked on.
• Work done in your spare time.
• Wireframes showing how you have constructed a model can be helpful to show us your modelling skills.
• A cv showing traditional art skills and creativity.
We don't need to see all the work you've ever done but remember your initial application is based on the work you send, so think carefully about the work you include.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
NORTH WEST: GUI TECHNICAL/SCRIPTOR: £18,000-£35,000 My client who is a leading AAA developer is looking for a GUI Technical/Scriptor to join its already very successful team. Working as a bridge between the gui art team and the code team, the gui technical member will build a framework for the gui designers to populate with assets. Working in conjunction with the gui designers and the code team, the technical member will, using scripting techniques such as Lur script, concentrate on producing the “Mechanics” of the interface. Be responsible for associated issues such as how to technically implement controller navigation from a spec provided the Lead gui designer, and how to successfully meet and implement Sony TRC requirements when applied to the Motorstorm interface design.
A suitable skill set would include:
o Lur scripting ability or aptitude to learn – preferably with experience on an Interface project
o Understanding of complex issues of dealing with multi format media assets and their integration into a scripted interface design.
o Specific knowledge of technical aspects of Alias Maya, Adobe Premiere and After effects would be a distinct advantage for this role.
o An interest in the creative visual side of interface design and the desire to provide technical solutions in a visually led interface design team.
o Ability to work with game design scripters a bonus.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)20 7241 4545
NORTH WEST: GUI DESIGNER – 3D SPECIALISM: £18,000-£35,000 My client who is a leading AAA developer is looking for a GUI Designer to join its already very successful team Working as an integral part of the gui team, this team member would take responsibility for 3d modelling of any assets for use in the gui . Whilst all members of the gui team will have a certain level of ability in 3D modelling an animation, this role fulfils a specialist need due to the requirements of next generation work. The potential workflow will be varied and interesting and will comprise of:
Modelling and animating of any assets required to be rendered in real time by the gui. Texture building and mapping for real time work is a major advantage.
Modelling and animating of any assets required by the rest of the gui team as part of the post production process for eventual output to video. Texture and mapping skills are not as important for this area of work as the 3d work generated is often used as one layer in a final composition and other graphics and is dealt with by the video artists.
A suitable skillset would include:
o Skilled in Alias Maya, specifically at producing models/animations for real time rendering. Complete texture mapping skills a major advantage.
o Skilled in Alias Maya at producing “Animatic” like sequences for use in post production compositions. Particle system animation experience is a major advantage.
o Secondary skills in Adobe After Effects and Adobe Premier Pro would be a distinct bonus but are not essential.
o Knowledge of rendering 3D sequences for use in post production composites with the above applications would be a bonus but not essential.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or +44 (0)870 3000 987
BATH: LEVEL (ENVIRONMENT ARTIST): £££ Successful AAA games studio specialising in war titles requires an experienced Environment Artist with at least two years experience in the industry.
My client operates in a relaxed, friendly working environment and offers competitive salary, bonuses, profit share scheme, private health insurance, life assurance, company pension scheme and at least 21 days holiday.
The opportunity to work on a great project in a great location!
Environment artists required who are experienced in all aspects of level creation and are able to produce work of the highest quality.
At least two years experience creating videogame environments.
Strong art/illustration skills are essential, and ideally a degree in graphic design or illustration.
Experience of 3D Studio Max and PhotoShop required.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Dylan:- art@change-job.com or 0870 3000 987
ADELAIDE: AUSTRALIA: SENIOR AND JUNIOR ARTISTS: £££ My client based in beautiful Adelaide is looking for a number of Senior and Junior Artists to join their highly successful studio. My client is looking for the best talent to work on exciting AAA budget character based action games for PS2 and Next Generation consoles.
At present they require:
3D modelers, Concept Artists, Texture Artists and Graphic Designers
Essential Requirements:
Experience with 3D Studio Max and Photoshop or other 3D/2D packages
Ability to modify and create efficient and effective textures, 3D models
Work in production team in various stages of modeling, texturing and lighting at very proficient level
Ability to work independently but take direction when needed
Contribute positively and work collaboratively in a team environment
The following attributes will be considered a distinct advantage:
Games Industry experience
Tertiary design education qualification
Avid Gamer
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
FX ARTIST: SURREY: URGENT – 6-8 WEEK CONTRACT URGENT!!!
My client who is one of the worlds leading developers is looking for a FX Artist. We are looking for someone to start ASAP and the contract will last for approx 6-8 weeks, the role is based in Surrey.
Modelling
Proficient user of 3D modelling software (Maya)
With artistic guidance, builds geometry for standard effects
Aware of the relevance of budgets.
Models are clean and ordered and Uvs are tidy on textured elements.
Always considers most time efficient construction methods
Texture and Shader Creation
Proficient in Photoshop to produce textures that integrate well within levels.
Able to convert concepts to convincing real time effects with detail and efficient use of texture space.
Particle and Dynamics
Demonstrates an understanding of CG effects techniques and readily produces game ready effects solutions within proprietary effects pipelines.
Animation
Understanding of animation principles, along with ability to generate and export animations cleanly to game as required. Appreciation of more advanced animation techniques, although not necessarily required to apply.
Software Skills and Technical Ability
Strong working knowledge of defacto software and demonstrates considerable practical application within one or more titles.
Confidence within most game level integration issues such as export and game build. Reasonable understanding of expressions.
Creativity and Artistic Influence
Shows creative drive and real application of talent
Makes suggestions to raise own level and improve output
Adds own creative input, does not require excessive creative direction
Starts to show specialism in one area or seen as an adaptable all rounder. Appreciation of own strengths and weaker areas and how to maximise their creative potential
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
BRISBANE, AUSTRALIA: CHARACTER ARTIST: £NEG Over the past couple of decades, beautiful, lush Brisbane has grown into the first rank of Australia's cosmopolitan cities. It boasts a warm climate, low cost of living, plenty of restaurants, clubs, and nightlife, and an expansive waterfront park stretched along its riverbank.
My client has built a superb reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
If you would like to work on AAA blockbuster titles in this fantastic location then you need the following:-
Mandatory Attributes:
• High level of artistic ability
• Strong sense of colour and design
At least one year’s professional experience with:
• 3D Studio Max or other high end 3d software
• Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
• Creating high quality low poly 3D character models following exact specifications
• Applying 2d textures to geometry
• Creating original, convincing textures for models
Preferred Attributes:
• Past experience in the games industry
• Proven ability to take direction and work harmoniously within a team environment
• Knowledge of tri-stripping methods
• Next generation game development experience
• Animation experience (skinning, rigging)
• Qualification (preferably degree) in a design discipline
• A traditional art background
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
BRISBANE, AUSTRALIA: SENIOR 3D ARTIST (MODELER\TEXTURER): £NEG Over the past couple of decades, beautiful, lush Brisbane has grown into the first rank of Australia's cosmopolitan cities. It boasts a warm climate, low cost of living, plenty of restaurants, clubs, and nightlife, and an expansive waterfront park stretched along its riverbank.
My client has built a superb reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
If you would like to work on AAA blockbuster titles in this fantastic location then you need the following:-
Mandatory Attributes:
• High level of artistic ability
• Strong sense of colour and design
Multiple project experience with:
• 3D Studio Max or other high end 3d software
• Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
• Creating high quality low poly 3D models following exact specifications
• Applying 2d textures to geometry
• Creating original, convincing textures for models
Preferred Attributes:
• Past experience in the games industry
• Proven ability to take direction and work harmoniously within a team environment
• Knowledge of tri-stripping methods
• Current generation game development experience (GameCube, Xbox, and/or PS2)
• Animation experience
• Qualification (preferably degree) in a design discipline
• A traditional art background
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
BRISBANE, AUSTRALIA: WORLD BUILDER/ARTIST (LEVEL EDITOR): £NEG Over the past couple of decades, beautiful, lush Brisbane has grown into the first rank of Australia's cosmopolitan cities. It boasts a warm climate, low cost of living, plenty of restaurants, clubs, and nightlife, and an expansive waterfront park stretched along its riverbank.
My client has built a superb reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
If you would like to work on AAA blockbuster titles in this fantastic location then you need the following:-
Mandatory Attributes:
Multiple project experience with:
• 3D Studio Max or other high end 3d software
• Level-creation software (Industry standard or proprietary application)
• Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
• Creating high quality low poly 3D models following exact specifications
• Applying 2d textures to geometry
• Creating original, convincing textures for models
• Creating levels/maps to adhere to pre-designed gameplay mechanics
Preferred Attributes:
• Proven ability to take direction and work harmoniously within a team environment
• Ability to organize and communicate effectively
• Next generation game development experience
• Qualification (preferably degree) in a design discipline
• A traditional art background
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
BIRMINGHAM: BACKGROUND / ENVIRONMENT ARTIST: £20,000-£25,000 Leading developer in the midlands has space on it’s team developing an action/adventure for next generation consoles.
You will be designing, modelling and texturing levels for games from highly varied genres, so the ability to adopt and stick to set graphic styles is a must. You have masses of raw artistic talent, and preferably can use Photoshop and 3D Studio Max. You can work fast without sacrificing detail, and you are a dedicated gamer.
Industry experience is essential, previous work with consoles would be a distinct advantage. Please apply with examples of your work in all fields of art (3D, 2D, computer and traditional).
NETHERLANDS: LEVEL DESIGNER: £18,000-£35,000 This is a fantastic opportunity to work for this leading developer in Holland working on AAA titles.
As a Level Designer you will be responsible for the creation of levels for an upcoming AAA, team based FPS for the Next Generation Consoles and PCs. Starting with a basic idea you will create a level design, thinking about the bigger picture of all levels, the game flow and storytelling within them. You will work closely with the Lead Designer to implement, test and refine gameplay. Using the Unreal editor you will have to build levels in which story and gameplay are blended into an extraordinary game experience.
Requirements
• Proven talent in creating FPS levels
• Excellent understanding of game flow and level design techniques
• Strong analytical skills and an interest in the human psyche
• Talent in lighting, shadowing and compositing a scene
• Good communication skills and the ability to work in a team
• Ability to be flexible and work within schedule
• An independent and pro-active work attitude
Desirable skills
• Previous employment in the games industry and a passion for games
• Good knowledge of interface and interaction design
• Experience with design of Architecture and Landscapes
• Experience with interactive storytelling, narrative FPS levels or Machima
• Skills in the Unreal editor, 3Ds MAX and Photoshop
Playable levels on CD or DVD including your best work are required for this position.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
NETHERLANDS: MODELER/TEXTURE ARTIST: £18,000-£30,000 This is a fantastic opportunity to work for this leading developer in Holland working on AAA titles.
As a modeler/texturer you will be responsible for modeling and texturing characters and objects for an upcoming AAA, graffiti like cartoon style RPG which uses a combination of normal shading and toon shading.
Starting with a model sheet you will build a low-poly mesh together with UV mapping coordinates and create textures within a PS2 friendly graphical budget.
You have to take in consideration polycount vs use of texture in order to make well balanced, good looking models.
You have to work closely with the setup artist in order to create character meshes that are well adapted for rigging afterwards.
You will work closely with the art director to build unrealistic, comic-like characters and objects that fit within the look and style of the rest of the game.
Requirements
• Proven talent in modeling and texturing characters and props for games
• Passion for fresh, modern graffiti like comic style.
• Good communication skills and the ability to work in a team
• Ability to be flexible and work within schedule
• An independent and pro-active work attitude
• Skills in 2D software: preferably Photoshop, and 3D software: preferably Lightwave and 3Ds MAX
• A minimum of 2 years of professional working experience.
Desirable skills
• Previous employment in the games industry and a passion for games
• Drawing skills
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
MIDLANDS: GRAPHIC DESIGNER: £20,000-£30,000 Very busy and rapidly growing company is looking for a Graphic Designer with experience in the games industry.
We are looking for a highly organized designer to work on print design, layout, and associated admin tasks (delivery and submission to SCEE and MS, etc.). You will be part of a multi-disciplined team (working particularly closely with marketing people), and will also be liaising with freelancers and agencies. Although we can take either a medium weight or heavy weight designer, good organizational skills are absolutely required. You will either have already done this sort of work within the games industry, or will have a truly awesome portfolio.
COMMUTABLE FROM DERBY, NOTTINGHAM, BEDFORD, BIRMINGHAM, BUCKS, CAMBS
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
SHANGHAI: CHINA: ART TECHNICAL DIRECTOR: £££ Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trend-setters and visionaries, shaping the future in Asia’s hottest city. You can buy a meal for two for £4, a beer costs 50p, and you can get to a beautiful beach within 40 minutes.
Sound interesting? Let’s be honest, it sounds amazing! We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
The Technical Director will play a key role in bringing the vision of the game to the technical capabilities of the tools and the engine. He/she will work with the creative staff to make them aware of the possibilities and the limitations.
Responsible for the successful game production and development by managing technical risks and opportunities: making key art design and implementation decisions with the development teams; providing solutions to problem solving and educating the team on technical best practices.
Responsibilities
Defines the technological strategy with the development team of the project: pipeline, tools, and key development procedures.
Assesses technical risk and mitigation plan.
Establishes standards and procedures to track and measure projects progression.
Evaluates development teams, identifying strengths, problem areas, and developing plans for improving performance.
Research new technology and tools as opportunities for game innovation and development excellence.
Works with the Producer, the Art Director and the Lead Game Designer on establishing the technical impact of the creative direction
Works with technology, artistic and technical production leads on establishing guidelines for the production so as to achieve the desired objectives in the most efficient manner
Make sure that the guidelines are respected and maintained up to date with changes in tools, engine, design, etc.
Requirements
Bachelor or Master degree in Fine Arts, computer Science or Engineering
At least 5-8 years solid experience with 3d modeling, 3D animation, texturing, lighting, and effects tools and techniques
Experienced with optimization techniques to produce best looking results while working under tight constraints
knowledgeable of scene rendering techniques and implementations
Significant experience with determining the technical implications and possible implementations of creative decisions
Significant experience interacting with artistic as well as technical staff
Knowledge of programming concepts and techniques
Result oriented
Excellent written and oral English communication skills;
Commitment to personal and peer development and sharing best practices;
Willingness to relocate to Shanghai, China;
A passion for creating and playing video games
Experience in Unreal is a plus.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
GERMANY: SPECIAL EFFECTS ARTIST: £15,000-£40,000 Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it working in this beautiful location?……..this is what you’ll need:
Requirements:
• Experience in the games industry
• Ability to learn new software
• Experience with using particle effects for creating realistic explosions, weather and atmospheric effects
• Passion for making games
• Ability to contribute innovative and original ideas towards all aspects of game production and development
• Willing to accept and provide direction, work well under pressure, and handles multiple tasks
• Willing to relocate to Bavaria/Germany
Pluses:
• Experience with creating special effect for movie industry
• Experience with animation
• Experience with creating photo-realistic textures
Responsibilities:
• Work on a high profile game title
• Creating a wide range of realistic special effects the whole project
• Report to Art director and Art manager
• Complete all tasks in a timely manner and to a consistent high quality standard
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
GERMANY: 3D CHARACTER ARTIST : £16,000-£40,000 Working for this prestigious award winning company you will be involved in some of the most brilliant and groundbreaking games around. Creativity, tenaciousness and passion are a pre-requisite for this challenging role. Fancy a chance to work on some of the new AAA’s and get excellent rewards and experience for it? Well if you have the following then what an opportunity this could be for you!
Prerequisites:
A portfolio demonstrating the following is required:
• Strong organic modeling skills
• Knowledge of the human anatomy
• Ability to create realistic human characters
• Good use of light and shadow
• Excellent sense of scale and form
• Excellent drawing skills a plus
Understanding
Demonstrates a strong understanding of the following and how they impact models in real time environments:
• Light, Form, Scale
• Layout, Motion
• Fundamentals of visual language
• Multi layer and multi pass texturing systems
• CG lighting
Requirements
• Ability to work from source photos, concept art to create realistic characters
• Excellent 3D modelling and texturing skills
• Strong knowledge of 3ds max and Photoshop
• High capacity to learn new tools and procedures
• Attention to detail and ability to accurately follow instructions
• Understanding of efficient models and texture layouts
• Must be able to work within a style set by Art Lead to maintain overall game vision
• Strong time management skills and able to meet deadlines
PROFESSIONAL:
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
LEAMINGTON SPA: SENIOR ARTIST – ALL-ROUND: £24,000-34,000 + BENEFITS Flourishing developer requires a games industry experienced concept artist to share their glory. You will be developing for new next gen consoles making hit licenses. This is an award winnign company that cherishes it’s staff.
SENIOR ARTIST
Description:
This role is a combination of Animation, Modelling & Texturing as described below.
Animation
The Senior Animator is an artist who knows how objects should look in motion if they are to be convincing. The characteristics must be preserved while it moves, and there must be a sense of realistic weight and momentum whilst achieving the objective and retaining the integrity of the game play. Animators compose and blend pre-scripted and real time generated animations.
Expectations:
• Creating in-game character content
• Modeling and animating individual characters and scenic elements within the game
• Animating filmic introductions, cut scenes and endings for the game
• Providing high definition models for concept and marketing purposes
• Creating and accentuating personalities via timing and pace
Essential Qualities:
• Working knowledge of 3D Studio Max, Maya or a similar 3D package
• A degree in animation/an art background (particularly life drawing) is advantageous
• Be able to demonstrate excellent character animation skills
• Possess knowledge of the timing and appearance of human and animal movement and facial expressions
• Need to be able to apply modeling techniques and to optimise animation within constraints
• Low poly modeling skills are essential and 2D skills would be an advantage
• Camera and sequence direction skills advantageous
• A vision for how characters should move and behave
• A strong eye for detail
The ability to work effectively as part of a team by collaborating with other artists and programmers to create the characters in their entirety.
Photorealistic samples preferred
SWEDEN: 3D ARTIST: £20,000 - £35,000 My client is an award-winning developer based in Stockholm, Sweden. The company has more than 210 employees and develops games in basically all existing platforms.
Job description:
You will be working in one of our next-gen project teams with technically advanced 3D graphics. This will give you the possibility to grow as an artist and eventually take bigger and bigger responsibilities.
Required Qualifications
• Excellent skills in working with Maya
• Excellent skills in Photoshop
• Understanding for scripts and console commands
• Excellent English skills (knowing Swedish is not required but an advantage)
Furthermore you have the experience of bigger projects with milestones deliveries, a big interest in computer games and are a good communicator. You’re probably already working as an artist perhaps as a professional or in the mod communities.
You’re driven to find the right feeling and quality in your work, goal oriented and like having the responsibility for a timely delivery as well as the quality of that delivery. Workload is varying and overtime often occurs before milestone deliveries.
Call 0870 3000987 or email Dylan@change-job.com
SEATTLE: LEVEL DESIGNER: $75,000-$90,000 Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
My client based in beautiful Seattle is an industry-leading independent developer of console, PC, mobile and web-based games. Formed in 1994. They have designed and produced 18 original games for worldwide distribution on virtually every major platform - from SEGA Genesis to 64b PCs.
My clients titles span a wide range of product genres including FPS, RTS, puzzle, arcade, adventure, hunting and simulation - and target markets that include hardcore gamers, casual gamers, value buyers and children. In addition to our genre and market diversity, my client develops for a wide variety of gaming platforms including PSP, PS2, Xbox, PCs and mobile phones.
My client is seeking Unreal level designers to join this already successful team. You must have excellent communication, interpersonal, and organizational skills; ability to work well under pressure and deadlines; and a love of computer/console games.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
SURREY: LEVEL DESIGNER: £22,000-£35,000 Do you want an outstanding work environment? Do you want to work on cutting edge technology for AAA? Then read on.
My client is the world's leading independent developer and publisher of interactive software for advanced entertainment systems is currently seeking an EXPERIENCED LEVEL DESIGNER to work on a major racing title.
Requirements include:
- Must be smart, energetic level/mission designers with a proven track record for solid implementation.
- Experience in 3D layout tools required
- Experience with RenderWare Studio a plus.
- Should have at least two published games to your credit
- Experience building a living world game a plus.
- College degree or equivalent job experience required.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
COPENHAGEN: LEAD ARTIST: £30,000-£45,000 Working for a AAA developer in one of the most beautiful cities in the world, you’ll have the daily responsibility for the art team. This includes making sure deadlines are met, the quality of the work produced is of high standard and corresponds with the style the Visual Designer has set. It also includes ensuring the motivation and continuous development of your team members.
Key competences:
• Good motivation and communications skills
• Time assessment and precise schedule estimation
• A solid craftsman
• Complete understanding of the entire Art creation pipeline
Key responsibilities:
• Making sure the art assets for the project are delivered on time and live up to the high standard and style set by the Art Director.
• Ensure a good and healthy day-to-day work environment for the Art team.
• Manage time and work load of individual team members without loosing the scope of the whole project.
• Maintain a good and close work relation to the rest of the production team.
What to expect
Much of your time will be spent managing the team and checking art assets. Consequently, you are efficient
in creating work breakdowns and delegating large assignments and distributing them evenly to the team, but
you need also to be capable of building key objects as examples for the team to use as style and quality
guidelines. This requires a high level of both design and technical proficiency.
It is your responsibility that the Producer and other production teams never loose touch with what the Art
team is doing, so excellent communications skills and an open, friendly personality is of the essence.
Stressful periods might occur from time to time, for you and your team, but your prudent and cool-headed
persona makes sure things never spin out of control.
You also have experience with analyzing and evaluating new programs or work methods and understand how to implement them in the art pipeline. The benefits and especially the potential problems when altering workflow are very clear to you before you make any decisions so a complete understanding of the principles of modeling, texturing and composition is required.
Apply today by calling 0870 3000987 or emailing art@change-job.com
LONDON: SENIOR WEB DESIGNER: £35K+ My client, a new media company who are based in Central London, is looking for an experienced Web Designer to join their already very successful team.
You must have a strong portfolio, good conceptual ability, proven in web design and have a superb knowledge of Flash animation and phooshop.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
LONDON: PIXEL GRAPHIC ARTIST: £35,000-£38,000 My client, who is based in London, is looking for a pixel graphics artist to support the production of their globally reaching mobile gaming titles spanning across several technologies such as MIDP, BREW and i-mode.
Roles and responsibilities:
Tailoring existing art (characters, environments) to fit devices and screen sizes
Creating graphics for marketing mockups and proof of concept designs
Creating web-related pixel graphics
Assist marketing team in creating and maintaining marketing artwork
Take part in creating of original pixel graphics for selected titles
Experience/Professional Qualifications:
Keen interest in games, industry experience a plus
Strong pixel art portfolio, other art skills a plus
Demonstrable skills of working in a team
Applicants must be willing to re-locate if necessary.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
BRISTOL: MAYA ARTISTS: CONTRACT 3-4 WEEKS: My client is working a groundbreaking drama-doc for a major TV broadcaster. You need to have 3-4 years Maya experience. The job will involve modelling, lighting, shading on organic subject matter. This is a high pressured project with a short deadline.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon Jon@change-job.com or 0870 3000 987
WORK FROM HOME - Brilliant environment/ object/ vehicle artists needed. This is a great opportunity to work on an exciting AAA PS3 development published by SCEE.
You already be a games industry experienced artist (That means you'll have actually have worke don a couple of games titles as artist. No chancers please)
You’ll be commission to make world objects, vehicles or environments (it depends on your skill set) to a strict brief.
--Maya experience preferred.
--Ability to work to deadlines.
--Be self-disciplined and professional
--Proven ability to work from reference materials.
--Games industry experience essential. (That means you --MUST have had experience within the games industry)
Get I touch today with a spanking portfolio and an up to date CV. dylan@change-job.com 08703000987
ADELAIDE: AUSTRALIA: ART DIRECTOR: £££ My client based is beautiful Adelaide is looking for the best talent in the business to work as Studio Art Director on exciting, AAA budget character based action games for PS2 and Next Generation consoles.
We are looking for an exceptionally talented and motivated person to function as our Studio Art Director who will be a member of the executive team. In this role, the candidate will work with the teams to enhance and maintain the game's visual design direction. We want someone who can bring out the best in the art, animation and cinematics staff, inspiring and sustaining creative momentum.
Responsibilities
- Creative visual design direction for all active and potential game projects with the goal of ensuring each game achieves an average gamerankings.com score > 80%
- Develop long and short term visual design strategies for the studio.
- Provide guidance to artists, art directors, animators, cinematic artists in the development of visual concepts for all game characters, environments and vehicles.
- Ensure look and feel of art and animation meets overall game vision.
- Work with other studio directors to ensure tools and technology required for animation and cinematics are defined and available in a timely manner.
- Review and sign off the look and feel of the game, art briefs, asset lists, treatment and script for animation
- Review and approve outsourced deliverables
- Keep up-to-date with visual design tools and industry developments, ensuring innovative and relevant work.
- Own the art, animation and cinematics related development processes
- Recruitment and personnel development of all related staff.
- Organize and facilitate team meetings.
Qualifications
Ability to communicate effectively, tactfully and comfortably with all levels of personnel. Ability to clearly communicate with other developers about visual design concepts. Familiarity with the technical and artistic game design vocabularies. Excellent leadership and motivation skills. Self starter with strong conceptual skills. Ability to push self and others creatively and technically.
Professional knowledge
Mastery of visual component design of game design components and interface Familiarity with multiple game titles and genres with a focus on action/adventure titles. Familiar with primary gaming platforms and all consoles. Understanding use of Graphics software in commercial production environment. Strong understanding of classic animation principles and fundamentals and motion capture techniques.
Experience
Ideally, five or more years of Art direction experience with minimum of two shipped game titles.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
SURREY: EFFECTS ARTIST: £22,000-£40,000 My client who is a worldwide leading developer has an immediate need for an Effects Artist for their new AAA racing title. Their forward thinking studio is an ideal environment blending new ideas, evolutions, and innovations with tried and true methods.
Prerequisites:
- Candidates for Effects positions must demonstrate strong artistic skills related to Effects including design, composition, and silhouette
- Candidates must demonstrate strong animation skills including timing, weight, arcs, and overlapping action
- Candidates must have a solid understanding of all parts of a standard Effects pipeline: modelling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing
- Candidates must have production experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (Maya/Houdini/MAX/etc.)
REQUIREMENTS:
- Demonstrates ability to create complex effects with a high degree of visual aesthetics
- Demonstrates ability to take broad general verbal descriptions and/or Concept Art and create Visual Effects that meet or exceed expectations
- Demonstrates ability to complete high quality work without technical support or constant direction
- Demonstrates ability to create Effects that fit the Visual Style of the production (film/game)
- Demonstrates understanding of techniques to create both Photoreal and non-Photoreal Visual Effects
- Demonstrates understanding of where to apply appropriate techniques to achieve the visual quality desired and meet deadlines
UNDERSTANDING:
- Demonstrates strong understanding of following:
- Adding impact to a scene with Visual Effects
- Combining Post Processing with Rendering to
Demonstrates a basic understanding of:
- Maya lighting and shading
- Shader writing (Renderman/HLSL/VEX/etc.)
Demonstrates basic understanding of real time game effects techniques
- Sprites
- Vertex/Pixel Shaders
- Normal mapping
PROFESSIONAL:
- Remains focused, motivated and effective on all tasks through completion
- Demonstrates a desire to learn and grow professionally
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
SURREY: WORLD MODELLER/TEXTURER:£25-35K + BENEFITS We're looking for talented individuals who have a keen interest in building new and innovative worlds. If you've got a passion for set design and great attention to detail than we might have a position for you. Working on our FPS team means having a keen understanding of game play and its significant role in world building. We are not only looking for great artists but game players as well. This position is also that of a game designer as much of our gameplay is derived from the look and feel of the worlds. When it comes to modelling skills, we are looking for someone capable of creating more than just low poly non organic models.
A portfolio demonstrating the following is required:
- A portfolio that demonstrates ability to think in 3D
- Drawings/sketches to judge your basic skills as well as any modelling and texture work related to objects, buildings, natural terrain, etc
- Excellent sense of form, weight (mass), and volume
- Good use of light and shadow
- Breadth of artistic styles
- Demonstrates an understanding of optimization
- Excellent sense of scale and level of finish
Requirements:
- Post secondary diploma in 3D Animation or equivalent
- Proficient experience with 3D Software such as Maya, (preferred) XSi or 3D Studio Max
- Experience in traditional/practical model making or practical film effects is a plus
Demonstrates ability to:
- Create high quality, non-organic models in low, medium and high polygon counts
- Work in an organized and timely fashion
- Construct game levels/worlds with moderate direction that flow and pace well
- Remain focused, motivated and effective on all tasks through completion
- Learn and grow professionally.
Demonstrates a good understanding of:
- Light, Form, Scale, Layout
- Fundamentals of visual language
- A good understanding of pace and storytelling
Responsibilities:
- Construct physical form studies or physical models as necessary
- Use 3D CG packages to build static models for secondary assets for a game
- Create low-mid poly models consistently in a clean and organized fashion
- Build models from concept drawings and/or photographs that are efficient, to correct scale, and within dictated budgets
- Build simple textures; apply textures to models; provide feedback to texture artists as necessary
- Apply basic lighting of models and apply lighting characteristics for export
- Complete turntable renderings of models as necessary
- Working from drawings/direction/layout efficiently build a simple to intermediate game level with respect to art direction, game design, scale and budget
- Uses physical media (paper, wood, board, etc) to quickly help team to visualize levels where necessary
SURREY: ENVIRONMENT ARTIST: £18,000-£30,000 My clients, who are based just outside London, are looking for talented Environment Artists to join their already highly successful team.
The position is available immediately, ideally you are very familiar with MAYA however MAX users will also be considered.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
SURREY: GRAPHIC DESIGNER/FLASH ANIMATOR: £18,000-£30,000: URGENT!!! My client who is a worldwide leading developer has an immediate need their new AAA title. Their forward thinking studio is an ideal environment blending new ideas, evolutions, and innovations with tried and true methods.
My client is looking for someone with a background in Graphic Design and with experience in flash animation.
This is an urgent position!!!
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
LEAD UI/FX ARTIST My financially stable developer is looking for a lead FX Artist with fab package on offer!
Responsibilities:
„X Realising the Art Vision in APB through the aesthetic and technical standards of the user interface, and in-game visual effects
„X Oversees the work of the UI/FX Artists on a daily basis, communicating the art direction and giving constructive feedback
„X Making sure that the user interface and in-game visual effects are visually and functionally consistent with the rest of the game visuals
„X Understands and communicates a strong knowledge of innovative game production technologies and techniques
„X Responsible for the productivity of the APB UI/FX Team and the functionality and quality of all assets produced by them
„X Must work with the technical team to develop the technology and systems design for UI/FX related tools and systems
„X Responsible for recruiting, scheduling and managing the APB UI/FX Team
„X Supervise regular team meetings
„X Works with the Lead Artist and the Production Team to set key milestones for the team
„X Support and report to the Lead Artist regarding all above responsibilities
Experience required:
„X At least 5 years experience in the industry (preferred, but slightly less experience will be acceptable)
„X At least 2 years experience as a Senior Artist
„X At least 2 published games under belt.
„X Experience as a Developer for more than one platform would be desirable but not a must.
„X At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
„X At least 4 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)
Education preferred:
„X Degree or diploma from Art College in either Animation or related course (Desirable but not a must)
Skills required:
„X Must have excellent understanding of the processes of concepts, design, modelling and texturing in games, preferably for multiple platforms
„X Must have excellent understanding and implementation skills regarding in-game special effects such as the simulation of flashes, smoke, explosions, fire and weather effects
„X Must be excellent problem solver with a very good understanding of the latest game processes and art techniques
„X Must be a good communicator both internally with entire team and externally with publishers and other departments, etc.
„X Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist
„X Must be highly organised and be capable of producing and maintaining accurate project schedules
„X Must be pro-active in the solving of art-related problems for the game
„X Must be highly motivated and able to motivate other individuals
„X Must be able to work well within a team
„X Should ideally have an active interest in video games
SENIOR CHARACTER ARTIST Work in beautiful Scotland with a financially stable company with loads of Perks!!!!
„X Ability to consistently produce high quality models and texture work ¡V delivering them on schedule
„X Taking direction from the Lead Character Artist to produce character artwork that is visually and functionally consistent with the rest of the game visuals
„X Work with other members of the team to provide balanced solutions to both technical and aesthetic related issues
„X Maintains a strong knowledge of innovative game production technologies and techniques
„X Should provide technical and artistic leadership to the development of the product
„X Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth
„X Will assist Lead Character Artist to lead the character team ¡V which will involve a degree of management responsibility
Experience required:
„X At least 4 years experience in the industry (preferred, but slightly less experience will be acceptable)
„X At least 1 year experience as a Senior Artist
„X At least 1 published games under belt
„X Must have good experience using Photoshop and 3DS Max (Other equivalent 3D apps also acceptable)
„X Should have experience with Z Brush 2 and the creation of normal mapping
Education preferred:
„X Degree or diploma from Art College in either Animation or related course (Desirable but not a must)
Skills required:
„X Must have a good understanding of the processes of concepts, design, modelling and texturing in games
„X Must have excellent traditional artistic skills ¡V particularly with regard to knowledge of anatomy and the human form
„X Should have good experience of modelling and texturing characters ¡V rigging characters and animation experience also beneficial
„X Must be excellent problem solver with a very good understanding of the latest game processes and art techniques
„X Must be a good communicator both internally with entire team and other departments, etc.
„X Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist
„X Must be willing to take art direction well
„X Must be organised and capable of producing work to tight production schedules
„X Should be pro-active in the solving of art-related problems for the game
„X Must be highly motivated
„X Must be able to work well within a team
„X Should ideally have an active interest in video games
DUNDEE: SENIOR ENVIROMENT ARTIST: ££££ Leading developer requires environment artist to work on some very exciting projects for both current and next generation platforms
Responsibilities:
„X Ability to consistently produce high quality models and texture work ¡V delivering them on schedule
„X Taking direction from the Lead Environment Artist to produce environment artwork that is visually and functionally consistent with the rest of the game visuals.
„X Create environment geometry using proprietary design tools
„X Furnish large game environments to designer specifications with buildings, props and features
„X Ability to review and constructively comment on other artists¡¦ work ¡V both in-house and outsourced
„X Work with other members of the team to provide balanced solutions to both technical and aesthetic related issues
„X Should provide technical and artistic leadership to the development of the product
„X Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth
„X Will assist Lead Environment Artist to lead the environment team ¡V which will involve a degree of management responsibility
Experience required:
„X At least 4 years experience in the industry (preferred, but slightly less experience will be acceptable)
„X At least 1 year experience as a Senior Artist
„X At least 1 published games under belt.
„X Must have good experience using Photoshop and 3DS Max (Other equivalent 3D apps also acceptable)
Education preferred:
„X Degree or diploma from Art College in either Animation or related course (Desirable but not a must)
Skills required:
„X Must have an excellent understanding of the processes of concepts, design, modelling and texturing in games
„X Must have excellent modelling and texturing ability ¡V including the skill to produce quality textures using photographs or hand painted techniques
„X Must be excellent problem solver with a very good understanding of the latest game processes and art techniques
„X Must be a good communicator both internally with entire team and other departments, etc.
„X Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist
„X Must be willing to take art direction well
„X Must be organised and capable of producing work to tight production schedules
„X Should be pro-active in the solving of art-related problems for the game
„X Must be highly motivated
„X Must be able to work well within a team
„X Should ideally have an active interest in video games
EDINBURGH: LEAD ARTIST: £28,000-£35,000 Cash rich developer with original title for PS2 is looking for a talented lead artist. Gameplay is at the company's heart and their goal is to produce original and exciting games, which define new genres rather than being defined by them.
My client is looking for someone with:-
• good technical experience
• Have a broad skill set .
• Held a lead artist position before within a videogames company
You will also need to be ambitious, and want to develop and grow within the company. This is a great opportunity for someone who has the commitment and drive to further their career.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
BIRMINGHAM: ART PRODUCTION MANAGER £30,000-£35,000 Leading developer in the midlands has space on it’s team developing an action/adventure for next generation consoles.
This is a managerial position, overseeing all aspects of art production at the studio. You will need to develop a fundamental understanding of the tools involved, have a keen eye for best practices and be able to evaluate and act upon potential risk areas and bottlenecks. Your communication skills are superb and you develop excellent working relationships with team members and management alike. Your remit is not the visualization of the design, but the realization of the schedule. You will have experience of both art production and management. Industry and console experience are both essential.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
MADRID: LEAD ARTIST: £30,000-£40,000 My client who is based in beautiful Madrid is looking for an experience Lead Artist to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
Supported by Team Leads to lead a team of over 40 artists to produce the artwork to the highest production standard for a AAA next generation title.
Experience:
• Min 2 published titles
• Min 3 years management or supervisory experience
Responsibility:
• Lead a team of over 40 artists working alongside the Art Director, and Art Manager.
• Implement and maintain quality control and performance guidelines for all game assets.
• Work closely with the design department and concept art team to focus visual production on primary project goals.
• Lead and assist art team to achieve visual style and production goals.
• Participate in defining tools and art production pipeline; understand advantages and limitations of our technology, and develop strategies for maximizing performance.
• Train and improve the art team where necessary.
• Participate in the selection and supervision of artists and contractors.
Requirements:
Essential>>>
• Extensive experience with 3D Studio Max or Maya.
• Some knowledge of next-gen development techniques.
• Strong mentoring and problem solving skills.
• Excellent communication skills (Spanish not essential).
• Passion for games.
• An eye for realistic art, attention to detail, precision, and technical achievement.
Beneficial>>>
• Understanding of the console hardware’s ability.
• Experience in next generation development.
• Experience developing a console game.
• Experience in games with large worlds (GTA San Andreas, Morrowind etc…)
• Experience in American visual style games (Max Payne, True Crime, etc…)
• Spanish language skills.
Benefits:
• Performance related bonus.
• Relocation package.
• Travel and hotel expenses for interview.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
MADRID: CHARACTER ARTIST £24,000-£35,000 My client who is based in beautiful Madrid is looking for an experienced Character Artist to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
The job requires you to:
• Model and texture dynamic character materials utilizing both high resolution modeling and advanced shader techniques.
• Actively participate in technical and artistic problem solving.
• Identify inefficiencies in the production process and formulate resolutions.
• Maintain an open dialog with related departments ensuring characters meet desired specifications.
• Utilize and contribute to custom tool sets.
What you bring to the table:
- Several years experience in a simlar role --IMPORTANT--
•Relevant degree
•Expert understanding of high resolution modeling techniques utilizing Maya, Zbrush, or comparable software.
•Expert understanding of form and believable anatomy.
•Advanced understanding of color theory, surface texture, and related shader software.
•Strong understanding of traditional art technique including rhythm, balance, and character pose.
•Ability to meet deadlines under tight schedules.
•Mel scripting experience a plus.
•Experience with creating advanced characters for films or comparable media a plus.
Call Dylan on 0870 3000987 or email art@change-job.com
MADRID: CHARACTER TECHNICAL LEAD: £27,000-£35,000 My client who is based in beautiful Madrid is looking for a Character Technical Lead Artist to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
Supporting the Character Team Lead take command of the technical aspects for character production with regards to next generation pipeline, practices, tools and implementation
Experience
• Min 2 published titles
• Min 1 years technical art experience
Responsibility
• Assist in setting and maintaining best practices and standards for all game play characters.
• Responsible for the set-up and maintenance of all characters for animation, including but not limited to rigging, binding, facial animation setups, and the creation of support tools and scripts.
• Work closely with the Lead Artist as well as Leads for Characters, Animation, Design and Code to make sure we get the functionality required from the characters including:
• Skeletal Setup.
• Facial Setup.
• Rig Creation.
• Skeleton binding to meshes.
• Scripting.
• Standardizing and Automation.
• Evaluate third party tools and procedural generation.
• Will work closely with company TDs and TAs, acting as the liaison between the disciplines of animation and programming.
• Set technical guidelines and documentation for 5 other character artists.
• Manage the character technical pipeline process.
• Train and improve the character team where necessary.
Requirements
Essential>>>
• Extensive experience with 3D Studio Max or Maya.
• Strong technical knowledge of the character pipeline, including rigging and animation controller setup.
• Knowledge of next gen development techniques, normal mapping etc.
• Strong problem solving skills.
• Excellent communication skills (Spanish not essential).
Beneficial>>>
• Understanding of the next gen console’s hardware.
• Experience in next generation development.
• Experience producing realistic characters.
• Experience designing and developing tools.
• Animation skills.
• Spanish language Skills
Benefits
• Performance related bonus.
• Relocation package.
• Travel and hotel expenses for interview.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
265LTA: MADRID: LEAD LIGHTING TECHNICAL ARTIST : £27,000-£35,000 My client who is based in beautiful Madrid is looking for a Lead Lighting Technical Artist their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
Lead the lighting team and implement the best lighting standards / practices within the game engine.
Experience
• Min 3 published titles.
• Min 3 years Min 3 years technical art experience.
• Film candidates also of interest.
Responsibility
• Prototypes new shader and lighting systems.
• Proactively researches and develops new techniques for texturing/lighting and adapts to the Real time environment
• Work closely with the Lead Artist as well as Leads for Characters, Environment, Design and Code.
• Ensuring that lighting pre-production is thorough and complete
• Producing all Lighting pipelines and documentation
Work closely with the lead artists and art director to focus visual production on primary project goals.
• Lead and assist the lighting team to achieve visual style and production goals.
• Train and improve other lighting artists where necessary
Requirements
Essential>>>
• Extensive experience with 3D Studio Max or Maya.
• Some knowledge of next-gen development techniques.
• Strong lighting skills, traditional and 3D.
• Ability to Add substantial value to products and game play through lighting
• Breadth of artistic styles.
• Understanding of colour theory and tonal value.
• Innovation and motivation to raise standards for lighting craft.
• Ability to work within a style including a style set by another artist/art director.
• An understanding of various CG texturing methodologies, including shaders, displacement maps, lighting systems.
• Ability to create complex lighting while using the most efficient memory footprint possible.
• Excellent communication skills (Spanish not essential.)
• Passion for games.
Beneficial>>>
• Experience in next generation development.
• Knowledge of the next-gen console’s hardware.
• Spanish language skills.
Benefits
• Performance related bonus.
• Relocation package.
• Travel and hotel expenses for interview.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
265GD: MADRID: GRAPHIC DESIGNER – FRONT END/UI: £25,000-£35,000 My client who is based in beautiful Madrid is looking for a Lead Graphic Designer – Front End/UI to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
Lead the UI team and help establish a functional, ergonomic and attractive interface for the game.
Experience
• Min 2 published titles
• Min 3 years management or supervisory experience
Responsibility
• Design, model and animate a fully interactive menu system that push the limits in ideas in 2D and 3D formats and enhance the overall aesthetic of the project.
• Work closely with the design department and art director to focus visual production on primary project goals.
• Lead and assist art team to achieve visual style and production goals.
• Manage the UI production process.
• Train and improve the UI team where necessary.
Requirements
Essential>>>
• Core graphic design competencies (composition and layout, typography, colour and light), drawing and/or painting skills.
• A passion for games and acumen for game navigation.
• Ability to work very closely and communicate with the UI coder.
• Ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
• An understanding of custom toolsets and ability to deliver assets within the confines of real time engine constraints and programming demands.
• Experience working within the constraints of console development.
• Qualifications in Graphic Design.
• Excellent communication skills (Spanish not essential.)
Beneficial>>>
• Understanding of the console hardware’s ability.
• Experience in next generation development.
• Experience in Web Design.
• Spanish language skills.
Benefits
• Performance related bonus.
• Relocation package.
• Travel and hotel expenses for interview.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
MADRID: LEAD VISUAL EFFECTS ARTIST: £27,000-£35,000 My client who is based in beautiful Madrid is looking for a Lead Visual Effects Artist to join their team. The project is an exciting new IP being developed for the XBOX 360 and PS3. The first iteration of this new franchise is a contemporary, open world action/FPS benefiting from an open world and concept that redefines the first person shooter genre. With a dedicated and creative group of individuals and a cohesive vision this title will be beyond anything seen to date on the next generation platforms.
Lead the VFX department and help build the team whilst setting practices, quality benchmarks and pipelines to create the best VFX with the real time engine.
Experience
• Min 2 published titles
• Min 3 years technical art experience / management or supervisory experience.
• Film candidates also of interest.
Responsibility
• Prototype Visual Effects.
• Create Assets for Real Time use.
• Use Custom Real Time Effects Tool to create Effects for game.
• Work closely with the design department and concept art team to focus VFX production on primary project goals.
• Document and manage the VFX production process.
• Assist in recruiting VFX team.
• Lead and assist art team to achieve visual style and production goals.
• Train and improve the VFX team where necessary.
Requirements
Essential>>>
• Extensive knowledge of 3D Studio Max or Maya.
• Experience with particle systems, dynamics, procedural animation and hand animation.
• Ability to demonstrate strong artistic skills related to Effects including design, composition, and silhouette.
• Strong animation skills including timing, weight, arcs, and overlapping action.
• Ability to create Effects that fit the Visual Style of the production game.
• Demonstrates understanding of where to apply appropriate techniques to achieve the visual quality desired and meet deadlines.
• Basic understanding of real time game effects techniques.
• Excellent communication skills (Spanish not essential.)
• Passion for games.
Beneficial>>>
• Understanding of the next-gen console’s hardware.
• Knowledge of Houdini, shake, after effects and other post production packages.
• Experience in next generation development.
• Experience in American visual style games (Max Payne, True Crime etc…)
• Spanish language skills.
Benefits
• Performance related bonus.
• Relocation package.
• Travel and hotel expenses for interview.
• Career opportunities in a rapidly expanding studio.
• Learn Spanish as another language.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
CHINA: SENIOR LEVEL DESIGNER: £££’S + RELOCATION + TRAVEL + HOUSING Want to make AAA games and live in Asia’s ‘hottest’ city? Chic, edgy, and futuristic, Shanghai is home to trendsetters and visionaries, shaping the future in Asia’s hottest city. It is 40 minutes to the most exotic beach and living in a blade runner style city. Very advanced city where the transport works and it will cost you 20p on the tube to get to work.
Sound interesting? We’re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles.
Responsibilities:
As leader of the level design team, designing, organizing and implementing game levels, both independently and in collaboration with team members. Report to Creative Director and Producer.
Requirements:
• Level Designer throughout the complete development cycle on at least one AAA game title
• Minimum of three (3) years level design experience in the game industry
• Extensive experience in world building and scenario design including feature implementation, AI scripting, 3D modeling, gameplay testing, gameplay tools and level visualization
• Unreal Editor experience on a published product
• Experience in training and coaching entry-level level designers
• Strong 3D level editing and scripting skills, with the ability to realize game story, designs, and features
• Excellent written and oral English communication skills
• Task driven with good time management and problem-solving skills
• Commitment to personal and peer development and sharing best practices
• Willingness to relocate to Shanghai, China
Candidate Pluses:
• Art and/or architectural background
• Conversational French and/or Mandarin language
• Mod community background
• Previous role as lead in the game industry
• Managerial experience
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
ADELAIDE: AUSTRALIA: LEAD ARTIST: £27000-£45000 My client, based in beautiful Adelaide, is seeking a talented and experienced 3D artist to lead artists working on a state of the art character based action game. Applicants should be skilled in level construction and building realistic models of architecture, terrain and props. Applicants should also have experience working within technical design parameters of a game engine, the ability to work from concepts and the ability to collaborate within a team environment to create the visually stunning results required for AAA titles.
Description:-
The Lead Artist will:
• Work closely with the Art Director to ensure high quality art work.
• Manage artists to assist teams with tasks.
• Model, texture, and light 3D environments
• Create and manage team work flow and schedule
• Meet project deadlines and milestones as set by Producer.
• Mentor artists in best practices and processes.
• Take an active role in recruiting and hiring artists.
• Take an active role in budgeting group needs.
• Assist the team in environment outsource initiatives, if needed
Requirements:-
The ideal candidate should:
• Be capable of creating any aspect of a 3D game environment
• Possess strong leadership skills necessary to effectively delegate tasks and motivate junior members of the environment art team.
• Possess exemplary oral and written communication skills.
• Be receptive to working in collaboration with game teams
• Have a strong technical aptitude for 3D modeling tools and game engine technologies.
• Be able to combine ideas and methodologies of environment production to create an efficient, streamlined pipeline
• Have experience working and directing in a wide range of artistic styles and maintaining the appropriate styles over the course of the project.
• Have a strong comprehension of architecture and landscape.
• Have a fluent knowledge of Maya or 3ds Max and Photoshop.
• Have used 3D shaders.
• Have excellent lighting skills.
• Have some experience with animated environment effects (such as particles).
• Passion for creating and playing cutting edge games.
• Have six years of applicable industry experience and at least 2 years of team lead experience.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
646CHANI: VANCOUVER: CHARACTER ANIMATOR: £20,000-£35,000 Our client, based in the heart of stunning Vancouver, Canada is a leading developer and is looking for an experienced Character Animator to join its already successful team. My client develops original action titles, no licenses and NO SPORTS! My client is well known for developing unique cutting edge technology and content that consistently challenges and blazes new paths. They offer competitive pay, great benefits and an extraordinary working atmosphere.
We’d like to hear from animators with a range of experience & backgrounds to produce in-game sequences, cinematics.
We are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
For cinematics, good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props preferred.
All applicants should be fluent in one or more of the major packages with 3DS Max, Character Studio & Motionbuilder experience an advantage.
- Materials must be presented on VHS or DVD (PAL or NTSC) with 1 Showreel presentation no longer than 3 minutes.
- Sound is not important.
- No separate materials i.e. lots of files on a CD.
**Canadian Citizenship Preferred**
If you’d like to apply for this vacancy or know somebody who might, please e-mail jon@change-job.com or call on 0870 3000 987
779LDART: OXFORD: LEAD ARTIST: £35,000-£40,000 Leading UK developer is looking for an experienced Lead Artist to join their already highly successful team. The project is an exciting action/racing game for release on the PS2 and PSP.
If your interested and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
212GLA: MIDLANDS: GROUP LEAD ARTIST: £Excellent + Benefits My client is one of the UK’s leading developers and right now they are looking for a talented Group Lead Artist to join them. Their games are in a league of their own and gamers around the world expect them to deliver the most visually enticing titles around. That’s where you come in!
This will include:-
• Managing a team of artists in the development of high quality artwork for your studio’s projects
• Developing detailed specifications with line managers
• Testing completed artwork against agreed parameters and fixing any bugs
• Ensuring the effective documentation of all artwork produced by your team
• Liaising with third party suppliers
You’ll need:
• A relevant HND or equivalent and at least two years’ experience at this level, ideally gained in a similar environment
• To be have specialist knowledge of at least two of the following areas: Graphic Design, 3D Modelling; Texturing; Animation; visualisation; Hi-res Rendering; Outsourcing Management; Staff Management; Photography; or Technical
• To be fluent in the software packages related to your specialisation: e.g. Illustrator; Premiere; After Effects; Flash or Shockwave; Character Studio; Motion Builder; Famous Faces
• The leadership skills to inspire your team and ensure high quality work is delivered on time and to budget
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
212LA: MIDLANDS: LEAD ARTIST – NEW IP: £35 - £60k + benefits My client is one of the UK’s leading developers and is currently working on new IP for a fantastic new racing game. If you’re a racing games fanatic, there’s only one place to be. This game is pushing boundaries in all directions. Real performance cars. Real driver AI. Real challenge. And guess who’s in the driving seat.
This will include:
• Supporting the Producer from initial design through to final commercial mastering
• Producing technical specifications based on game design documents
• Leading the day-to-day management of the Art team, providing regular appraisals and recommending training requirements
• Preparing task schedules for the Art team and monitoring progress
You’ll need:
• At least 5 years’ gaming experience including time spent in a project planning role
• Experience of leading and developing a team
• Knowledge of Playstation2, Xbox, Game Cube and PC platforms
• Excellent knowledge of production procedures, ideally including 3D art
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
212EXPA: MIDLANDS: EXPERIENCED ARTISTS AND ANIMATIORS REQUIRED! £Excellent + benefits Do you fancy working on AAA titles? Read on……
Beauty’s in the eye of the beholder and you’ll ensure their titles are the most visually enticing around. Their games are already renowned, the world over, for the excellence of their graphics and in-game art. Your challenge will be to take them even further.
This will include:
• Designing, producing and implementing a variety of high quality art assets for your studio’s titles
• Delivering all your work on time and inline with any specifications you’re given
• Testing completed artwork against agreed parameters and fixing any bugs
• Ensuring the effective documentation of all your artwork
You’ll need:
• A relevant HND or equivalent and at least two years’ experience, ideally gained in a similar environment
• To be have specialist knowledge of at least one of the following areas: Graphic Design, 3D Modelling; Texturing; Animation; Visualisation; Hi-res Rendering; Photography; or Technical
• To be fluent in the software packages related to your specialisation: e.g. Illustrator; Premiere; After Effects; Flash or Shockwave; Character Studio; Motion Builder; Famous Faces
• A passion for gaming and the enthusiasm to inspire junior members of the team
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
321SENV: CHICAGO: SENIOR ENVIRONMENT ARTIST: £££ Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
My client, based in beautiful Chicago is seeking an experienced Senior Environment Artist with an established track record to join their already highly successful team. This is an incredible opportunity for you to be involved in a state of the art Xbox 360, Playstation 3 and PC product, and work with one of the best teams in the industry!
Responsibilities:
• Work with Environment Lead to accomplish a wide variety of model/texture and lighting tasks
• Work with technical staff to help improve existing tools
• Work with senior art staff to facilitate the final look of the environments
Requirements
• Must have experience working with teams on published titles
• Must have experience using Max or Maya to create realistic computer graphics for game environments
• 5 years experience as an environment artist
• Experience with next generation techniques (Normal Maps, Zbrush)
• Strong communication skills
• Ability to learn
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
LONDON; ARTIST: £25,000-£35,000 My client who is based in London is looking for an experienced artist who has an interest in football and at least one years experience in the games industry (a published football game would be a massive advantage). On offer are huge benefits, a great career path a very competitive salary and an excellent place of work.
Job Summary:
• To produce high quality artwork suitable for the game, in a specific timeframe and within a set style.
• To play an active role in the development of the game, including design input where appropriate.
• To provide the Producer with realistic timeframes for schedule purposes, and to adhere to these as closely as possible.
• To be well organised and able to manage workloads efficiently to meet milestones and deadlines. This includes managing relevant project files efficiently and competently.
• To work overtime as and when necessary, for example to meet deadlines or provide additional artwork for demos
Main tasks:
• Passionate about games, and their development.
• A good knowledge of the game making process
• A good understanding of the limitations imposed on artists when working on different platforms.
• A knowledge of the roles of other team members such as programmers, testers, designers etc.
• A good understanding of PC operational details – file management and back up procedures
• A good awareness of leading games currently on the market, why these are popular and the different graphical styles being used
• The ability to learn new styles and techniques and grasp working with restrictions.
• The ability to apply oneself equally to monotonous tasks as to interesting ones.
• An active imagination and good creative ability.
• Traditional drawing skills using traditional mediums such as pencil sketching/painting/life-drawing.
• A good knowledge of at least one 3d package such as 3dsMAX, Lightwave, Alias/Wavefront, Maya, Softimage.
• Experience in producing a range of low and high-poly models, and be able to adhere to constraints placed upon them by various platforms.
• A good knowledge of at least one 2d package such as Adobe Photoshop, Paint Shop Pro, Fractal Painter, Deluxe Paint, and the ability to produce good quality 2d artwork from this, again under imposed constraints.
• The ability to combine 2d and 3d skills in order to produce good quality game graphics, within set constraints and styles.
• Patience and flexibilty. In a fast-moving industry technology is often changing, it is important to keep up with this, even if it means revisiting old work.
• The ability to schedule oneself realistically and report if over on under scheduled.
Specification:
EXPERIENCE & QUALIFICATIONS
ESSENTIAL
• Minimum of 1 years experience.
• Minimum of 1 published videogame.
• Cross platform experience.
DESIRABLE
• Experience of Football Videogames preferable.
• Minimum of 2 years experience.
• 3 published titles as artist.
TECHNICAL SKILLS
ESSENTIAL
• 2D, or 3D or Animation skills
DESIRABLE
• Preferably all
• Technical Art
• Concept Art
• Graphic Design
INTERPERSONAL SKILLS
ESSENTIAL
• Team Player.
• Approachable
• Open to constructive criticism
• Good Communicator
ATTITUDE & VALUES
ESSENTIAL
• Team Player.
• Passionate.
• Creative.
• Responsible.
• Flexible.
• Disciplined.
• Organised.
• Ambitious.
• Approachable
• Helpful
• Good Communicator
• Enthusiastic
• Conscientious
• Open to constructive criticism
• Patient
• Flexible
DESIRABLE
• Football Fan.
MOTIVATIONS & INTERESTS
ESSENTIAL
• Ambitious.
DESIRABLE
• Football fan
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
609ADIR: NORTH WEST: ART DIRECTOR: £45-70,000 Fantastic opportunity to work for one of the worlds leading developers. They are currently working on a new secret IP which is very exciting and this will be for all the latest consoles to include PS3 and XBox 360. You will be tempted away by the facilities and package that they have.
As Art Director, you are responsible for creating the visual targets, and maintaining the look and feel of all the art within the game. At this company you will have a high degree of creative control and autonomy to achieve this.
Working directly with the Producer, the Art Director is responsible for leading and communicating the game vision to a team of talented artists, while ensuring consistency. You inspire and encourage your team to push the boundaries of computer graphic visual quality and technology, and at the same time maintain a high standard of visual excellence. The goal is to deliver superb quality art that exceeds expectations without jeopardizing its integrity.
You will also be actively involved in hiring the best artists for your team, and providing them with unique and creative career challenges. The Art Director represents the art teams’ perspective on professional and development issues, as well as on tools to improve efficiency
You have a deep understanding of several 2D and 3D software packages. An advanced understanding of motion principles and/or training in areas such as classical animation. During your 7+ years of professional industry experience you have been responsible for leading and inspiring art production teams. To join our team, you must demonstrate solid communication and problem solving abilities. You must be strategic, as well as have an eye for detail and commitment to deadlines, delivering high quality art on time and on budget.
QUALIFICATIONS
Prior games industry experience or film/television production, or online experience are each a major plus
Prior experience as Art Director or Lead artist working on AAA titles is preferable
Solid understanding of art and development practices
Experience directing projects that contain cinematic effects is strongly desired
DEMO REEL REQUIREMENTS:
Composition
Colour
Light
Motion
Front End and Typography
Presentation skills
Craftsmanship
Breadth of creative styles.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
2001SEA CALIFORNIA: SPECIAL EFFECTS ARTIST: $40,000-$80,000 Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
Our client is an independent game developer, founded in 1994, and based in beautiful Los Angeles where the sun shines 365 days a year and everyone wants to be your friend. Instead of diluting its efforts and producing many titles at once, our client has chosen to stay small and function as more of a “boutique” developer - releasing one AAA console title every year or two. And that philosophy has paid off as each of its last three games has sold multiple millions of copies. Do you want to join their successful team?
Job Summary: Responsible for the creation of in-game special effects for a next generation console video game.
Major Responsibilities:
• Uses proprietary tools to generate in-game effects.
• Participates in the design of systems to support sophisticated in-game effects.
• Attaches effects to game objects and events.
• Supports programming with effects prototypes, models, and textures.
Qualifications:
To perform this job satisfactorily, the following requirements are necessary:
• Education: B.F.A. in computer graphics, illustration, or fine art preferred
• Computer Skills: Expertise with Maya's fluid effects, particle system, dynamics, general animation system, rendering environment and modeling tools. Advanced understanding of Photoshop. Effects experience for the game or film industry strongly preferred.
• Other: Strong painting skills with the ability to create textures necessary for building realistic special effects. Strong 3D modeling skills. Solid understanding of advanced animation principles necessary for correct effects timing. Must be able to meet deadlines consistently, take direction well and work within a team structure. The ability to articulate
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
CALIFORNIA: MARKETING AND EFFECTS ARTIST: $35,000-$70,000 and Effects Please also note that you will need to be eligible to work in the US or hold a passport from Canada or Mexico to apply for this position.
Famous games companies with more than a few heavy weight titles to their name is looking for a talented marketing and effects artist:
Job Summary: The marketing/effects artist will help define, create and organize the artistic collateral that help set the tone for our games' marketing and public relations campaigns. This person will work closely with the marketing communications director and our publisher while reporting to the character art department. Our ideal candidate will consistently demonstrate creativity and strategy, along with a willingness to collaborate both internally and externally. The marketing/effects artist's skillset should also be versatile enough to accommodate the use of proprietary tools to generate sophisticated real-time effects treatments for next generation products.
Major Responsibilities:
• Generate finished marketing illustrations for print including advertisements, pack fronts, magazine articles, and presentation materials
• Assist in the visualization and direction of marketing themes
• Create and organize character renders for distribution
• Collect, organize, and distribute 3D character data across several territories
• Maintain constant and efficient communication between the Character and Marketing Departments
• Utilize proprietary tools to generate sophisticated real time effects treatments for next generation products
• Provide additional visual support to various departments including concept design and interface creation
Qualifications:
To perform this job satisfactorily, the following requirements are necessary:
• Education: B.F.A. in computer graphics, illustration, or fine art preferred
• Computer Skills: Solid understanding of 3D applications including modeling, texturing, skeletal manipulation, and rendering (Maya experience preferred)
• Communication: The ability to articulate your thoughts and ideas effectively through written or verbal means
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
194HA: SWEDEN: HEAD OF ART: £40,000-£50,000 Award-winning developer of interactive entertainment based in Stockholm, Sweden. The company has more than 210 employees and develops games on basically all existing platforms.
Job description
My client is looking for a talented, motivated and experienced manager who will be responsible for one of the best artist teams in the gaming industry. Our Head of art will grow and develop a group of functional and professional artists that will perform at the top level. They will be up to date with the latest methods, trends, tools and software, etc. Furthermore they will be responsible for recruiting, training, and assessing employees, as well as driving the strategic direction within Art.
Primary responsibilities
• Leader for all artists and responsible for the Art function
• Responsible for the company’s vision and strategy within Art development
• Ensure quality and skills within the Art discipline
• Together with HR, responsible for attracting, evaluating and recruiting talent on all art levels
• Continuously develop the competence, tools and methods used in the Art department
• Ensure optimal utilization of Art resources
• Provide staffing recommendations and decisions to the Project teams
• Review and evaluate the work of artists to ensure overall quality
• Responsible for risk management within the Art discipline
• Support management and quality assurance of outsourced Artwork
Required Qualifications
University degree, with a major in Arts or equivalent is preferable. Other training in the 2d/3d graphics areas will be considered. Training / education in project management a plus.
Over six years experience as an Artist, Art director or Development Director. Excellent skills and a proven track record in management and strong leadership. Furthermore you have the experience of large projects with milestones deliveries and enjoy playing computer games.
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
BRISBANE, AUSTRALIA: CINEMATIC ARTIST: £NEG Over the past couple of decades, beautiful, lush Brisbane has grown into the first rank of Australia's cosmopolitan cities. It boasts a warm climate, low cost of living, plenty of restaurants, clubs, and nightlife, and an expansive waterfront park stretched along its riverbank.
My client has built a superb reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
If you would like to work on AAA blockbuster titles in this fantastic location then you need the following:-
My client is looking for a Cinematic Artist to add to the art team who bring our technology to life. We are working on an original concept game for PS2 and Xbox with cutting edge graphics and innovative gameplay mechanics.
Primary Task:
• Creating high quality in-game cutscenes using animations and tools provided by the animation and programming departments.
Secondary Tasks:
• Creating and updating documentation that details the cutscene process in a game.
• Responsible for integration of cutscenes in a game engine.
• Building High quality 3D assets for the game and cinematics where required.
Education & Experience:
• 2+ years of game development experience.
• In-depth technical knowledge of game engine cinematic tools is an asset.
Skills/Abilities/Knowledge/Personal Suitability:
• Strong understanding of film language and the ability to build high-quality dynamic real-time cinematics.
• Excellent communication skills, resourcefulness and the ability to liaison between artists and programmers is required.
• Work experience creating high quality game cut scenes in a production environment, under pressure.
• High level of artistic ability is required.
• Strong sense of colour and design
• Multiple project experience with:
o 3D Studio Max or other high end 3d software
o Photoshop or other paint software (illustration and photo-manipulation)
• Proven ability in:
o creating high quality low poly 3D models following exact specifications
o applying 2d textures to geometry
o creating original, convincing textures for models
3D Portfolio
• Examples of cinematics built with a game engine tool. (or other similar examples)
• Short film or film work, photography examples
• Demonstrate the ability to develop storyboards (optional).
If you think that you have the necessary qualities to work for such a company then you need to contact me. Either email jon@change-job.com or call on 0870 3000 987
MILTON KEYNES: 2D MOBILE ARTIST: £20,000-£30,000 My client who is one of the most respected in the industry is currently looking for a talented 2d Mobile artist. Experience in mobile games is a must.
Experience/Professional Qualifications:
Keen interest in games, industry experience a must
Strong pixel art portfolio, other art skills a plus
Demonstrable skills of working in a team
Applicants must be willing to re-locate if necessary.
If you meet the requirements and would like to apply for this position, or know someone else who would might, please contact Jon: Jon@change-job.com or 0870 3000 987
LEAD LEVEL DESIGNER - £40K+ 601 LEAD LEVEL DESIGNER - UP TO £40K+ DOE
These chaps are heavyweight multi-award winning developer of some of the world’s most loved RTS games.
The Lead Level Designer required to manage, guide and mentor a level design team for a Triple A action adventure. You will be working with the Lead Designer and a very enthusiastic young level design team to design and create a top class gaming experience from the initial concept stage to final polish.
If you’re already an experienced Senior Level Designer then this is your next career step .
• Minimum of 4 years game design experience and 2 shipped titles in a level design position.
• A genuine enthusiasm for Level design as a skill in its own right; an understanding of what makes a great level; and an appreciation of what excellent level design brings to a game.
• Both Open world and Linear level design on Console
• Max or similar 3D editor
• Scripting and/or C/C++
DENMARK: ENVIRONMENT ARTIST: £20-35,000 **AMAZING OPERTUNITY*** Work in beautiful Copenhagen creating worlds for a AAA action title.
This is a great chance to work for a forward thinking company that is working on a AAA game for PS3 and other next gen consoles. They are well established and have magnificent reviews on their present product.
Their in-house level editing software has blown all our candidates away.
Job description:
Create high quality 3D Elements for use in game environments
Work together with a Level Designer to create, refine and optimize levels making it a challenging and intense experience to play our games
A dedicated team player as well as proactive when performing individual tasks
Qualifications:
Excellent graphic skills and significant knowledge of art fundamentals like colour, lighting, detail and proportions
Experience with low and high polygon modelling and texturing
Experienced in 3ds max or similar software
Experienced in Adobe Photoshop or similar software
Ability to adapt easily to a style set by the lead artist
Ability to optimize 3D elements without degrading their visual quality
A wide degree of creativity and latitude is expected
Contact Dylan 0870 3000987 - email dylan@change-job.com
MIDLANDS: ART MANAGER: £35-55,000 + AAA developer requires an Art Manager to support the Producer/Lead Artist in the technical development of quality products using internal development teams and third parties, from initial design to final commercial mastering, within agreed schedules and costs. To support the Studio Manager in the general management and strategic planning of all studio products to a very high quality within agreed schedules and budgets constraints
Management
Lead the day to day Guidance of the Lead and Senior Artists.
Regular appraisal, review and objective setting for senior art team members.
Ensure good communication & coordination between the art resource and other departments (Licensing, Marketing, Marketing Services, 3rd Party suppliers) as well as ensuring optimum communication for the Art resource within the studio itself.
Attend Lead Artists meetings & feed information back to the team as appropriate.
Responsible for recommending training requirements for all studio Art resource to the Studio Manager/HR department.
Overall responsibility for recruitment and selection of staff for the art teams. Liaise with Lead Artist and other suitable personnel in identifying the best suitable candidates and be singularly responsible for candidate recommendations to Studio Head.
Responsible for quotation gathering and recommendations for 3rd party suppliers as well as overseeing supplying of materials with the Lead Artists.
Single point of contact for all art related issues governed and impacted by licensed/legal requirements on all studio projects.
Responsible for overall quality decision making on artistic look and feel of all studio products with input from the Producers and Lead Artists.
Scheduling
Responsible for the overall Art resource delivery schedule for all projects.
Monitor and progress tasks schedules for art resource in conjunction with Producer & Project Planning manager as appropriate.
Identify and review task risks and recommend mitigation and contingencies with the Lead Artist and Producer.
Technical Design
Be involved in the design process, offering advice & information from a technical perspective.
Responsible for all technology planning and training for future product and art techniques.
Procedures and Standards
Ensure good art asset standards are set and achieved across the resource.
Assist and maintain the art vision and style across the project with overall responsibility for the final quality of all projects.
Responsible for the planning of training within the art resource
Requirements:
Ideally degree qualified
Minimum of 5 years games experience
Management and project planning experience
Experience of building business relations
Recruitment/interviewing experience
Platform art i.e. PlayStation2, Xbox, Game Cube, PC
Excellent understanding of production procedures and software employed in the team
Desirable:
MS Office/MS Project
3D art
LEAD ARTIST: UP TO £40,000 Successful games development studio located in sunny Surrey requires a Lead Artist.
The role will involve creating high quality 3D content and leading/mentoring a small team.
The ideal candidate will have the following skills and experience:
4 years industry experience
A high degree of knowledge in 3D and 2D packages
Concepting skills would be advantageous
A team player
Please can you provide a relevant show reel when submitting your application.
NEWCASTLE: CONCEPT ARTIST: £25-35,000 Experienced concept artist required to work on a multi action genre (MAG) title that encompassed on foot and vehicle based mission elements. It will require relevant samples and oodles of imagination. It will be working on next generation platforms. This is a highly successful team with great promotion prospects.
: LONDON: OUTSOURCING MANAGER/LEAD ARTIST: TO £45K Dynamic developer and publisher of video games require a producer with an artistic background or a senior artist with strong project management skills looking to take on a management role. Must be able to demonstrate strong project management skills and have the ability to show strong negotiation skills throughout. Must have a keen eye for detailing issues regarding artwork.
Understanding of the development process in videogames/films (preferably animation)/TV (preferably animation) from start to finish is essential. Industry experience with at least 3 years in a similar senior role. Understanding of QA processes is also ideal.
Will require lots of travelling to Asia, in particular India, potentially China and will be asked to stay overseas for short bursts at a time as requested.
LEAD ARTIST Work half an hour from London Euston!!!
My client is one of the world’s leading developers of Strategy Games are looking for an outstanding lead artist to join them,
Primary Duties
You will be a key team member with direct responsibility for all aspects of Art and the Art Team members within a specific project.
Profile for the Ideal Candidate
Experience
• Minimum of 6 years art experience (either within or outside of the games industry).
• Minimum of 5 years art experience in video games.
• Comprehensive experience of one or more 3D packages, preferably Alias/Wavefront Maya.
• Good working knowledge of other art production packages (e.g. Adobe Photoshop, Premiere etc.)
• Credited in a Lead Art role on at least three published software titles
Abilities
• Ability to identify, plan, organise, and monitor tasks for art team
• Ability to lead art meetings by setting agendas and steering debate
• Able to meet tight deadlines and operate in crunch mode if required
• Demonstrate an eye for detail and quality, allied with an excellent sense of lighting, scale and composition
• Must have a thorough understanding of modern 3D terminology and techniques, e.g. Level-of-detail, Normal mapping, texture compression, Mips etc.
• Ability to establish and police a specific art style for a project, and...
• ...ability to work within a defined style including one set by another artist, art director, creative director, or brand
• Able to jump in and work effectively at any stage in the art production process, i.e. anywhere from concept sketch to finished production asset/render
• Be particularly proficient with all non-character forms of modelling and texturing (e.g. environments, vehicles, buildings, props etc.)
• An excellent understanding of how to create efficient models and texture layouts on PC (primarily PC, but console definitely an advantage)
• Experience of writing and debugging scripts (Maya’s MEL preferred)
• Ability to mentor other artists and help them grow.
Team Management
• Effectively communicate with programmers, designers and project leads to determine requirements and understand/develop solutions.
• Plan and organise their work independently
• Required to liaise with other project leads to ensure the smooth running of the project
• Must demonstrate good project planning and risk awareness.
Personal Qualities
• Flexibility to adapt to changing priorities
• Be self motivated, with a strong work ethic and the ability to work with no supervision
• Demonstrate great attention to detail
• Willingness to actively learn from sources within and without the company
• Should be decisive and able to motivate others to reach targets
• Must show a positive and professional can-do attitude at all times
• Able to handle multiple and sometimes competing objectives
• Have an outstanding passion for games!
LEAD ARTIST POSITIONS Work in Beautiful Brisbane only 1 hour from the worlds most stunning beaches!!!
Senior Level Environment Artist
Senior Level Technical Artist
Senior Concept Artist
My client has built a superb reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
If you would like to work on AAA blockbuster titles in this fantastic location then you need the following:-
Minimum Requirements
• Highly Proficient in 3D Studio Max, Maya or XSI
• Proficient in Photoshop
• Undergraduate degree, or distinguished college coursework in relevant fields, or proven portfolio of industry experience
Preferable
• Traditional Art Background
• Next Generation Console Experience – Xbox360, PS3
• Personal/Hobby Game Projects
• Development Experience in Third Person Action/Adventure Games and/or FPS
• Passion for Developing Third Person Action/Adventure Games and/or FPS
• Experience in One or More of the Following Disciplines:
o Character Modeling and Textures
o Conceptual Art
o Environments
Lead & Director Level Additional Requirements
• Minimum Five Years Experience in Game Industry
• Minimum Two Game Titles Completed, One Title as a Lead Artist
***RELOCATION ASSISTANCE WILL BE GIVEN TO OUTSTANDING CANDIDATES***
Email me now - kathy@change-job.com
CANADA - Lead Artist Do you fancy relocating to beautiful Canada? Have previous experience in the Games Industry as Lead Artist?
My client is looking for a talented Lead Artist. They are a huge developer who are financially stable who have produced award winning titles!
You will be reporting to the project Art Director, the individual works with the producer, design leads, and programming leads, as well as his art team to support the vision and direction of the game. The Art Lead facilitates the art progress with the art director by helping make objective art decisions, solving problems, coordinating the direction of the art team, and delegating responsibility to ensure blocking issues are cleared as quickly as possible. This individual must be a strong communicator and be able to negotiate the quantity and timing of assets/features with the other leads while meeting important milestones.
Education
BFA from an accredited art/design school or equivalent diploma and at least three years experience in art management
Experience
At least 1 shipped game as an art lead is essential
Supervisory, leadership, and project management experience is preferred
Experience with outsourcing art assets and integrating them into internally created art is a strong plus
Experience in art recruiting is an asset
Skills and Abilities
Communicate ideas clearly through the use of concept art, conversation, and documentation
Ability to direct a team of artists in supporting a unified vision and translating that vision onto the screen
Displays a high standard of excellence in personal and professional work
Ability to create, maintain, and evaluate art schedules and manage a team's project execution within them
Formulate and evaluate art tools and pipelines
Passion for the game's subject matter and world setting
Strong communication skills
Strong decision-making skills
Ability to resolve conflicts
Organizational ability
Trained artistic eye and art vocabulary
Objectivity with cross-project/company issues
Performs other related duties
Activities
Making sure the art is done to quality and on time for the project
Negotiating the quantity and timing of assets/features within the budget and with design, programming leads, Audio, and QA
Maintaining, and guiding the vision of the art on the project
Leading or co-leading an art team on the project
Facilitating communication and focus with the artists, and the other leads on a project
Making sure artists on a project are comfortable and maintaining morale
Provides feedback on artist's comfort and morale to the art director
Contributing to the art team's performance reviews and recommendations for raises/bonuses
Assists in artist allocation on the project
Examines prospective job candidate portfolios for quality and fit
May be asked to participate in external communication to vendors
Training and coordinating training for the art team
MY CLIENT WILL HELP OUTSTANDING CANDIDATES OBTAIN WORK PERMITS IF NEEDED!!!
VERY EXPERIENCED ARTISTS - WORK FROM HOME Flawless? Organised? Self Motivated? Fast?
I am looking for Artists and Animators who have a SOLID games background for possible work from home positions.
I am looking for the crème de la crème of talent who have a passion for Games and a number of published titles to their name. You will be working in the comfort of your own home for a fantastic and rapidly expanding studio based in London. You will be working on an adventure/racing next gen title with a very prestigious contract.
You must be able to use 3d Max & Photoshop with your eyes closed so plenty of experience here please!
In return the company offers fantastic benefits such as bonuses, flexi time and no set annual leave (within reason)!! With generous royalty bonuses thrown in and great career prospects please do not let this opportunity pass you by.
You must provide only your highest quality work with a range of examples which shows no end to your talent.
This is a fantastic opportunity and won’t be around forever so please get your CV & samples to me asap!!!
2D ARTIST - LEAMINGTON SPA £17000- £30000 Working across a range of platform for one of the Europe's top five independent studios, you will be responsible for creating 2D game artwork for menus and in game HUD displays and screens.
You will also help by creating original artwork to guide and inspire the game design team, as well as for use in game design documents and promotional material.
Directly reporting to:
• Creative Manager
Expectations:
Below is a non-exhaustive list of the Company's expectations of the 2D Graphic Artist.
• Design and create menus and interfaces for use within games.
• Create artwork based on license properties and original game concepts to the specification given by the Creative Manager
• Collaborate with the designers and suggest ideas for the games during the concept stage
• Design characters, environments and other elements based around existing level designs
• Maintain a consistent art style under direction from the Creative Manager
• Ensuring that work is filed correctly using in house asset management tools
• Provide artwork for concept mood boards and storyboards
Essential Qualities:
• Strong graphic design skills such as layout and menu functionality and logo design
• Strong traditional art skills particularly life drawing are essential
• Good all round artist - imaginative and able to adapt to a particular style as required, as well as develop their own ideas
• Proficiency using 2D art packages such as Xara, Photoshop, Dreamweaver or similar, Flash 5, Director, Shockwave, Illustrator or similar, InDesign or Quark Xpress
• The ability to work effectively as part of a team by collaborating with other artists and programmers
• Some 3D modeling knowledge would be an advantage but not essential
• A strong eye for detail and grasp of colour theory
• Enthusiasm and knowledge of video games in general.
• Mature professional attitude and work ethic
• Will be thorough in their approach to problem solving and able to function independently when required
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn is essential
• Ability to fit into a dynamic and creative team environment
Send portfiolio to art@change-job.com or call 0870 3000987
USA: CALIFORNIA: CHARACTER SETUP TECHNICAL DIRECTOR/ARTIST: $MARKET RATE US VISA REQUIRED – NO ASSISTANCE AVAILABLE
Do you want to work for this company?:
Close-knit culture, with loyal employees dedicated to their games’ & the company’s success
Genuine opportunity to work and train with industry veterans, with development methodology designed to connect employees with management
Focus on next-gen technology, with projects in the pipeline for Xbox360 and PlayStation 3
Located in one of the country’s most desired living areas, renowned for its weather and proximity to beaches, mountains, deserts and resorts
If yes, read on:
Responsibilities
Build skeletons to precise specification
Create high-quality smooth skin deformations
Model high-resolution morph targets for facial animation
Design intuitive rigging solutions for hand-keyed and motion-captured animation
Requirements
3-5 years of comprehensive experience as a Character Setup Artist or Character T.D.
Ability to work effectively within limitations to achieve the best possible results
Intuitive understanding of human anatomy, skeletal structure, and facial musculature
Ability to model morph targets for both realistic and stylized performances
Meticulous by nature with an aptitude for visual problem solving
Experience with Maya, 3D Studio Max, Softimage, Motion Builder
USA: CALIFORNIA: FX ARTIST: $MARKET RATE US VISA REQUIRED – NO ASSISTANCE AVAILABLE
Do you want to work for this company?
Close-knit culture, with loyal employees dedicated to their games’ & the company’s success
Genuine opportunity to work and train with industry veterans, with development methodology designed to connect employees with management
Focus on next-gen technology, with projects in the pipeline for Xbox360 and PlayStation 3
Located in one of the country’s most desired living areas, renowned for its weather and proximity to beaches, mountains, deserts and resorts
If yes, read on:
Responsibilities
Develop real time effects utilizing particle sprites
Develop pre-rendered effects for use in video game cinematics
Develop textures needed for particle and FX in Photoshop
Work with artists and designers to create all special effects
Develop material and particle shaders using tools such as Unreal
Requirements
Minimum 3-5 years game industry experience
Experience in first person shooters and/or action adventure games
Production experience with high end CG Effects systems utilizing particle systems, dynamics, and procedural animation (Maya/MAX/etc)
Understanding of real time game effects techniques such as sprites, vertex/pixel shaders and normal mapping
FOOTBALL MAD GUI ARTIST: £25-35K ('Bungs' not included) :LONDON Leading developer based in swinging London is seeking a front-end artist for a sports title
"At the end of the day..." you must have strong 2D and 3D skills. They want someone to build menus and GUIs. You will also be required to build 3D objects also.
Software:
A good knowledge of at least one 2d package such as Adobe Photoshop, Paint Shop Pro, Fractal Painter, Deluxe Paint, and the ability to produce good quality 2d artwork from this, under imposed constraints.
With great flair and control, you'll have the ability to combine 2d and 3d skills in order to produce good quality game graphics, within set constraints and styles.
A good knowledge of at least one 3d package such as 3dsMAX, Lightwave, Alias/Wavefront, Maya, Softimage.
Experience in producing a range of low and high-poly models, and be able to adhere to constraints placed upon them by various platforms.
Specification:
***MINIMUM ONE YEAR'S GAMES EXPERIENCE***
***MINUMUM ONE PUBLISHED TITLE.***
Cross platform experience ESSENTIAL.
2D art
2D GUI design
Love of footy would be a plus too. Maybe you've made some footy websites?
Get in touch before the transfer window closes.
CAR ARTIST -LONDON- Are you a brilliant 3D artist? Would you like a new job in London? Would you like to work on one of the most exciting car licenses ever?
Yes?
Good. Read on...
The company’s art manager is putting together a very select band of artists to make a next-gen title with realistic ambitions of toppling the ‘big boys’.
So if you’d like to be the biggest boy (or girl) in racing games and would like to join a company that offers fantastic royalty benefits, flexi time and no set annual leave (within reason!) then look no further.
Candidates must haves:
• 3 years 3DS Max experience with a solid games background
• Demonstrate ability to create next-gen car models of 30,000+ polys essential.
• Strong texturing skills using Photoshop with good use of reflection mapping.
• Driving game enthusiasm would be an advantage.
To apply, you must provide hi-poly wire frames & finished models along with an explanation of how long it took to be created. Texture samples will also need to be submitted when applying for this position.
Places are filling up fast, so why not be one of the early employees at the about-to-go-ballistic company?
This is a fantastic opportunity and won’t be around forever so please get your CV & samples to me ASAP. Dylan@change-job.com
SENIOR ARTIST ON NEXT-GEN ACTION TITLE IN CENTRAL LONDON If you're a fan of games like Gears of War and other next-gen shooters then this is of interest to you.
This stylish independent deveoper is looking for an exceptionally talented artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
* High-resolution modelling in Max and/or Z-brush
* Normal mapped game assets
* Environments
The candidate will must have the following experience:
* 3ds Max and Photoshop at expert level
* Z-brush experience
* At least 1 Published games title
The candidate will ideally have the following qualities:
* Strong communication skills
* Able to work as part of a team
* Be a great guy/ girl.
INterested? Contact Dylan on 0870 3000987 or email dylan@change-job.com
SPECIALLY EFFECTIVE SPECIAL EFFECT ARTIST NEEDED FOR FPS IN LONDON Special Effect Artist
Working in swinging London on an X-Box and PS2 FPS you must show a strong portfolio with examples of:
• In-game visual effects (explosions, bullet hits, environmental FX…)
• In-game sequences involving visual effects and destructible/animated FX orientated props.
Candidates must have experience of:
• Real time effects utilizing particle sprites
• Creation of textures needed for effects in Photoshop
• Creation of elements and props for effects in 3ds max (and/or Zbrush)
• Unreal experience is a plus
• At least 1 Published games title
• Understanding of real time next-gen game techniques such as shaders, normal mapping.
And have the following qualities:
• Strong communication skills
• Able to work as part of a team
• Be a keen gamer
SENIOR ARTIST ON WII TITLES IN CENTRAL LONDON £30,000 - £44,000 We all know how the world loves the Wii - so why not make games for it?
This company is a AAA First-party Nintendo developer located next to the Thames in Central London.
The applicant for senior artist applies to highly skilled and experienced members of staff, typically 7+ year’s industry experience.
In addition to standard artist skills, they will also need to have proven expertise and a track record of high achievement.
This person would be an important member of the art team and should be able to mentor staff and manage small parts of the project.
Senior artists should be able to work with minimum supervision.
This role is for an as yet unannounced Wii title for a top tier publisher, working on one of their long standing franchises.
Essential Skills
• 3DS Max
• Photoshop
• 3D modelling and texturing skills for environments
• Experience in building game levels.
Apply today email dylan@change-job.com or call 0870 3000987
TOP ARTISTS NEEDED FOR AAA PSP PROJECT An internationally successful Sony PSP client is expanding their art team. This means that they currently have some empty desks that urgently need filling by people like you.
The games they make are so popular, even your mum has heard of them.
They require:
1 In-game Animator:
The role requires a talented individual with a creative eye and dynamic and expressive human motion, as well as having the ability to show a good understanding of current character animation techniques in 3DS Max.
No TV people sorry, only games animators with a 2+ years of games development experience.
Send showreel today.
1 Character artist:
Must have proven ability to turn concept into a perfect 3D representations using 3DS Max. Texturing skills a huge bonus, so Photoshop experience essential. 2 years+ experience please.
Send meshes and textures to apply.
1 Car artist.
Can you make consistently brilliant car models? Can you take a plain mesh box and craft it into something beautiful that you can drive away?
Send examples today.
2 Environment Artists
Can you make the world a better place by creating it in the first place? Can you craft cities in your head and in 3DS Max? Do you want to make worlds for one of a very successful PSP franchise?
LEVEL ARTISTS - ALL LEVELS NEEDED FOR PS3/ XBOX 360 FPS SHOOTER. MIDLANDS Working with the Lead Artists, Senior Artists, Concept Artists and Level Designers, the you'll be responsible for creating game environments, models, textures and lighting schemes.
Our ideal candidate will have exceptional 3D Studio Max and Photoshop skills ( or similar) and will be able to demonstrate experience of and a flair for modelling stunning high and low polygon 3D models and stunning world environments. Candidates must be able to model, draw their own textures, as well as work with photographic reference, and be able to map those textures correctly.
You'll have a couple of years experience in a similar role and be driven to create the best FPS possible...EVER.
Send work examples to dylan@change-job.com
BRIGHTON: ARTIST/ ANIMATOR £40,000-£45,000 pro rata Based beside the seaside in the fashionable and exciting town of Brighton, this role requires a talented games animator with a creative eye.
It's a 3 month in-house contract.
Working under the guidance of the lead artist, successful applicants will be responsible for the production of environmental, character and non-human character art assets for initially the pre-production phase of a project, working in small multi-disciplinary teams.
A demonstrable understanding of current modelling techniques in Maya (version 6 or higher) is preferred. MEL scripting experience although not essential is seen as an advantage. UV mapping and texturing skills essential. A traditional portfolio of drawings/sketches and concepts should be brought to interview.
The ideal applicant will have the following skills, interests and experience:
• Demonstrable experience in Maya V.6 and Photoshop.
• Ability to model and texture both environmental, character and non-human character models in a cartoon style essential.
• The ideal candidate would have in addition rigging and animation expertise.
• Demonstrable experience and understanding of the technical restrictions for console games.
• Possess good communication skills
(hand drawn, written and verbal) and want to work as part of an energetic creative team.
• A sense of humour and a want to make games that are stylish and fun.
3+ Years experience essential
An interest in cartoons and comics - particularly the non photo real - an advantage.
Send CV and examples today.
LEAMINGTON SPA: MARKETING ARTIST Working for a Sony developer who make exciting hip-hop styled games, the marketing artist will be responsible for creating high resolution 2d marketing material to be used for press and marketing needs. The work will require communicating both character and environment designs to a very high standard.
The marketing artist will also be expected to understand print and media requirements for both digital web based and magazine production.
The successful candidate will have at least 4 years industry experience, including experience producing artwork for marketing, and will have exceptional drawing and communication skills.
Key requirements:
• Exceptional drawing skills
• Excellent design vision
• Photoshop experience
• An understanding of media print techniques and guidelines
• At least 4 years experience in the games or other appropriate industry
Additional preferred requirements:
• Experience using 3DSMax
If this is you, contact Dylan@change-job.com immediately
LEEDS: 2D ARTIST/ GUI DESIGNER Would you like publisher who over the past few years have won nearly every major gaming award and sold enough games to sink the Titanic were it still afloat?
If so, they are begging for a brilliant 2D designer.
The 2D Designer will concept, create and implement all aspects of 2D design and graphics.
Responsibilities
Design and realize:
• Fictional in-game branding/styles.
• Front End and GUI.
• Fonts.
• HUD.
Required
• Minimum of 3 years experience in the games industry, preferably with a proven Graphic Design background.
• Experience working within the constraints of console development is necessary.
• A portfolio or reel demonstrating skills in the following areas: core graphic design competency, pixel-based art for games, imagination.
• Proven digital skills and experience in various packages (Photoshop, Illustrator, Fireworks, DPaint/ProMotion, Flash, etc.), to the highest standard. Web-design experience is also advantageous.
• Strong organizational, communication and interpersonal skills. Ability to work very closely and efficiently with the UI coders, and effectively communicate information to all parts of the team.
• Must be receptive to direction and perform well within a collaborative team environment.
• Must be responsive to deadlines and work well under pressure.
• Willing to relocate to the Leeds, UK area.
Desired
• Management/supervisory experience is advantageous.
Send demos to art@change-job.com
SENIOR CONCEPT VISUALISATION ARTIST A top 5 European Independent developer with 15 years experience and a wealth of next-gen titles in the pipeline now urgently requires an experienced concept artist.
As a Senior Visualiser you will be responsible for creating original artwork for game design documents and promotional material. This will involve the design and visualization of characters, vehicles and environments.
Directly reporting to:
• Concept Team Manager
Expectations:
• It will be your task to ‘visualise’ the game concepts put forward by designers and high concept planners and bring their ideas to life
• You will also be visualising game play functions and ‘screenshot’ mock-ups that illustrate the intended look and feel of the proposed game ideas
• There will also be some involvement in early design prototyping and analysis, vehicle and character design in support of demo creation teams and the production of marketing materials in support of the PR team. Occasional work seconded to Development teams is occasionally possible
Essential Qualities:
• Several years games industry experience.
• Needs to be proficient at using standard computer 2D art packages such as Photoshop, Painter, Xara, Illustrator and InDesign
• Good experience with Vector based drawing packages such as Xara is essential.
• Have the ability to work on multiple projects simultaneously, across a wide range of art styles and game genres, with a proven ability to provide a wide variety of ideas and styles for any given brief. This is the fundamental pre-requisite for this position
• Must be talented in a variety of concept work with traditional mediums
• Artistic adaptability is a key requisite for this position and the ability to understand and work within the limitations of real time games and console products is essential
• Display strong creativity plus strong technical understanding and artistic skills, which are vital to the position.
• Must have extremely good paper art skills, be able to draw both organic and mechanical forms accurately and stylistically and produce colour visuals to high standards to deadline
• Will be a self-motivated team player who is open minded with a good sense of humour and is conscientious with proven ability to work under pressure. The ability to evaluate ideas from different sources within the company and evolve concepts either alone with great freedom, or within a very closely defined direction is a necessary skill
• The ability to work effectively as part of a team by collaborating with other artists, designers and clients is a must
• Have a good understanding of all aspects of game development, 2D, 3D, modeling, animation, texturing and level creation. Similarly, interest and understanding in game play issues and the processes necessary to create good game play would be advantageous
• Any training or skills in 3D art and modeling packages such as Max or Maya would be an advantage
• A strong eye for detail and understanding of colour theory
For more information email dylan@change-job.com or phone 0870 3000987
CAR ARTIST Fancy getting you hands dirty modelling cars for one of the greatest racing franchises in the world? The company are leaders in their field and are creating a couple of next-gen IPs.
If you can demonstrate 2 years experience on 3DS Max and have a portfolio that resembles a playboy’s garage then this is the role for you.
Essential requirements:
• 1-2 years professional 3DS Max experience
• Passion for racing games
• Portfolio of high quality car models a must.
• Create state-of-the-art graphics and artwork pipelines for next-generation platforms across multiple AAA titles
• Work within an experienced, talented, and focussed development team
Required:
• In-depth knowledge of one or more 3D modelling packages
• 3+ years in computer games or related industries
• Broad range of skills – modelling, texturing, animation, high and low resolution work
• Cross platform development
• Well organised, neat and methodical in all work undertaken
• Passion for computer games
Additional:
• Knowledge of the out-sourcing process – developing specifications and monitoring the review process
• Experience in all areas of game asset creation an advantage – objects, environments, characters etc
• Strong interpersonal and communication skills
• Previous racing game experience a bonus
Get in touch today at art@change-job.com or call 0870 3000987
Artist - Leamington Spa - £24k+ This exciting company has just moved into stylish new offices and are looking to expand the teams working on their new IPs.
Their last title was BAFTA nominated and received the coveted IGN “Best of E3” award.
They offer competitive salaries, new and innovative modern IPs, and a creative environment where each individual is encouraged to make a significant difference to the company and their projects.
They’re currently looking for an Artist.
Requirements:
- A minimum of 2 Shipped Titles
- A minimum of 3 years industry experience
- Required to know 3DS Max & PhotoShop (ZBrush & Body Paint a plus)
- Must show 2D and concept skills (CVs to include this work)
Apply today by calling 0870 3000987 and asking for Dylan or email art@change-job.com
Concept Artist - Manchester City Centre Based in city-centre Manchester this company was founded in 1998 and since then it’s grown into one of Europe’s most respected independent developers, selling millions of units on PSX, PS2, PSP, Xbox 360. Now after 3 years of next-gen R&D they’re ready to embrace the power of the PS3 for their exciting new IP
They’re looking for an experienced Concept Artist who can provide their artistic vision.
You must be able to:
• Translate visual development and ideation into polished production-ready work.
• Set and maintain a standard of art by providing a wide variety of different and viable solutions.
• Provide research and conceptual development ideas independently.
• Have familiarity or experience with 3D programs and 2D vector-based art applications.
Have been concept artist on at least one published game (or film).
Send portfolio today to art@change-job.com or call 0870 3000987
PS3 Artists required - Manchester City Centre Based in never-dull city-centre Manchester this company was founded in 1998 and has grown into one of Europe’s most respected independent developers, selling millions of units on PSX, PS2, PSP, Xbox 360. Now after 3 years R&D they’re ready to embrace the power of the PS3 for their new title.
The company are looking for both character modelers and environment geniuses create aesthetic brilliance to the game.
Requirements:
• Artistic flair to create a unique vision.
• In-depth knowledge of one or more 3D modelling packages - preferably Max
• 2+ years in computer games development
• Broad range of skills – modelling, texturing, animation, high and low resolution work
• Cross platform development
• Well organised, neat and methodical in all work undertaken
• Passion for computer games
Send portfolios to art@change-job.com today - or call 0870 3000987
SENIOR TECHNICAL ARTIST - CAMBRIDGE- YOUNG EXCITING COMPANTY £30K+DOE My client is based in the beautiful City of Cambridge and they’re an innovation-led company who creates graphic software for some of the biggest names in the industry (Microsoft, Sony…)
They’re looking for a Senior Artist who exhibits a strong combination of technical, artistic and communication skills to help them push the limits of computer graphics on the next gen consoles, at the moment with a focus on lighting.
The goal of the company is to bring a combination of the best graphics techniques and our own know how to a selection of the top games.
The role involves the following elements:
Artistic direction: The Enlighten team is building technology to bring new capabilities to games which are aimed at raising the quality bar and bringing more artistic freedom to next-gen game. The artist we are looking for will help us drive the direction of research and prioritise the features.
Research: There is a vast array of powerful techniques already used by artists in the high end graphics and games spaces, we need someone who can keep us in touch with what real artists are doing and the latest techniques. In addition our own technology can be used in many different ways and there will be the opportunity to experiment and explore the space.
Demo Building: We need to build small but extremely high quality next generation demonstrations, including unique models, textures, normal maps, shaders, characters and animations. Much of this work would be done internally though in some cases it may be necessary to manage contractors or outsourcers.
Dev Team Support: In addition to building next gen demo assets we will also need assets created specifically to assist the dev team in developing and testing new technology.
The role involves are large amount of creative freedom and the chance to learn and demonstrate the very latest game graphics techniques. Tools would be mainly 3DS Max and Photoshop plus Z-brush and similar.
Contact Dylan on 0870 3000987 or email dylan@change-job.com
535TEC: LEEDS: SENIOR TECHNICAL ARTIST Working on some of the biggest-selling PSP around, the primary function of the Senior Technical Artist is to provide a communications bridge between the Art and Programming teams and play an instrumental role in the technical features and tools pipelines for the products that the studio develops. They should also be able to generate tools and workflow enhancements that would otherwise require the aid of a full programmer.
Responsibilities
• Mentor/Train art team.
• Problem-solve technology issues related to art production.
• Use scripting languages to create productivity and error reduction tools.
• Help to define and maintain production pipeline, process and workflow.
• Solve pre-production and production issues in regards to the more technical aspects of art production.
• Communicate technical issues to programming staff.
• Track down problems in current systems, produce test cases, determine best course of action and implement fixes.
• Production of art assets for the project.
Required
• Highly proficient in 2D and 3D art packages (3DS Max, Maya, Photoshop, Character Studio).
• Proficiency in the Maxscript 3D scripting language.
• Basic understanding of design elements, color theory, anatomy, drawing and painting.
• Ability to communicate effectively with both artists and programmers.
• Broad knowledge of computing technology and console hardware.
• Experience with at least one source control system (Alienbrain, Perforce, Source safe etc).
• Self-motivated and proactive.
• Desired
• Some experience using other scripting and programming languages (ie. Perl, Python, DOS Batch scripting, C/C++, MEL, and/or Maya API Plugins).
• Knowledge of programming principles and techniques, algorithms, and data structures.
Responsibilities
If you're interested, call 0870 3000987 or email art@change-job.com
• Mentor/Train art team.
• Problem-solve technology issues related to art production.
• Use scripting languages to create productivity and error reduction tools.
• Help to define and maintain production pipeline, process and workflow.
• Solve pre-production and production issues in regards to the more technical aspects of art production.
• Communicate technical issues to programming staff.
• Track down problems in current systems, produce test cases, determine best course of action and implement fixes.
• Production of art assets for the project.
Required
• Highly proficient in 2D and 3D art packages (3DS Max, Maya, Photoshop, Character Studio).
• Proficiency in the Maxscript 3D scripting language.
• Basic understanding of design elements, color theory, anatomy, drawing and painting.
• Ability to communicate effectively with both artists and programmers.
• Broad knowledge of computing technology and console hardware.
• Experience with at least one source control system (Alienbrain, Perforce, Source safe etc).
• Self-motivated and proactive.
Desired
• Some experience using other scripting and programming languages (ie. Perl, Python, DOS Batch scripting, C/C++, MEL, and/or Maya API Plugins).
• Knowledge of programming principles and techniques, algorithms, and data structures
CONCEPT ARTIST- CAMBRIDGE £DOE Cambridge is one of Britain’s most beautiful cities and accessible within 45 minutes from London.
My client is one of the UK’s number one independent developers and now employs over 100 staff at their studios.
A new next-gen IP means it’s time to expand the talent and they’re looking for game industry experienced concept artist to create the vision for the game.
Successful candidates will have exceptional traditional art skills, together with a remarkable eye for detail. Game industry experience is required.
Photoshop skills are highly advantageous.
Send you portfolio today to art@change-job.com
CHARACTER ARTIST - CAMBRIDGE - £DOE Cambridge is one of Britain’s most beautiful cities and accessible within 45 minutes from London.
My client is one of the UK’s number one independent developers and now employs over 100 staff at their studios.
A new next-gen IP means it’s time to expand the talent and they’re looking for a game industry experienced character artist.
Successful candidates will have studied the human form, be able to sculpt believable characters whether stylized or realistic, and have a good working knowledge of 3DS Max and ZBrush.
It is essential that the successful candidate has experience in and with low and high poly modelling, UV mapping, texturing and advanced map generation (normal specular and parallax). Photoshop and traditional art skills are highly advantageous.
Send you portfolio to Dylan@change-job.com or call 0870 3000987
ENVIRONMENT ARTIST - CAMBRIDGE £DOE Cambridge is one of Britain’s most beautiful cities and accessible within 45 minutes from London.
My client is one of the UK’s number one independent developers and now employs over 100 staff at their studios.
A new next-gen IP means it’s time to expand the talent and they’re looking for game industry experienced environment artists
Successful candidates will have an eye for detail, superb sculptural skills and a good working knowledge of 3dsMax. The successful candidate will also have working knowledge in and of Low and high poly modelling, UV mapping, Texturing and advanced map generation (normal, specular & parallax).
Experience in Photoshop and Traditional art skills are highly advantageous.
Send your portfolio today to dylan@change-job.com or call 0870 3000987
OBJECT ARTIST- CAMBRIDGE £DOE Cambridge is one of Britain’s most beautiful cities and accessible within 45 minutes from London.
My client is one of the UK’s number one independent developers and now employs over 100 staff at their studios.
A new next-gen IP means it’s time to expand the talent and they’re looking for a game industry experienced OBJECT ARTIST
Successful candidates need to have knowledge of low and high poly modelling, UV mapping and texturing.
Experience with or in 3DS Max, Photoshop and Traditional skills are essential.
Send you portfolio to dylan@change-job.com or phone 0870 3000987
ART DIRECTOR ON SPECTACULAR FPS - GERMANY £HIGH In a nutshell: This company is in based in Germany (for all you beer, sausage and Porsche lovers) and they make one of the best FPS in the world. No exaggeration – look at any reader’s or critic’s pole.
They need a very experienced Art Director ASAP. Please contact 0870 3000987 if you’re interested.
Here’s the science part….
My client is looking for an experienced Art Director to support, enhance and bring to life the vision of our next release. This is a leadership position. The successful candidate should understand all areas of art design and production as it relates to triple A titles on Next Gen platforms. The primary role is to create the highest quality art, look and feel for the game for the intended platform. Scheduling and task management is handled in coordination with the Art Leads / Art Asset Managers. The Art Director must also have an understanding of technical issues in asset creation, animation, etc. as it relates to console development.
My client offers a competitive salary, completion and performance bonuses, relocation expenses and temporary housing, gym membership with multiple locations throughout Frankfurt and free public transport passes within the city. They has an overriding commitment to the highest standards of quality in all areas of development and the game play experience. This is an excellent opportunity to work in an environment that is creative, challenging and fun. The studio language is English.
Job Responsibilities:
Champion exceptionally high but achievable production values.
Direct and inspire an art team in the creation of a unified vision.
In coordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Coordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Show a strong passion for making the highest quality state of the art games.
Contribute innovative and original ideas towards all aspects of game production and development.
Directly responsible for adhering to all company policies and procedures.
Safeguard company assets including source code, art work, tools, game design information and technical know how.
Takes initiative and is willing to expand own horizon.
Additional tasks in the area of an Art Director.
Report to Executive Management.
Requirements:
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
Capable of balancing a project’s creative and visual requirements within schedule and staff limitations.
Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff.
Passion for making games.
Excellent understanding of:
Art direction as it relates to games development.
Strategic allocation of resources for maximum effect.
Color, light, form and function.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
CINEMATIC ARTIST FOR AAA FPS TITLE. £30K+ DOE A successful independent next-gen developer with stylish offices, nice attitudes and incredibly high standards are looking to add to its family of permanent staff. They’re are looking for an exceptionally talented Cinematics Artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
• High-resolution modelling in 3ds Max.
• Normal mapped game assets.
• Lighting.
• Visual effects (explosions, bullet hits, environmental FX, etc).
• Sequences involving visual effects.
•
The candidate must have the following experience:
• 3DS Max and Photoshop at expert level.
• At least 2 years experience in games / tv / films industry.
•
The candidate will ideally have the following qualities:
• ‘Unreal’ Game Engine experience.
• Experience working on Cinematics for other game titles.
• Good eye for details.
• Able to work as part of a team.
• Be a keen gamer.
Contact dylan@change-job.com or call 0870 3000987
DTP Operator / Graphic Production Designer - £Great - Durban Based near the beach under the South African sunshine of Durban you’ll be working for a great company making online games such as gambling titles.
Your cost of living will be low and your job satisfaction and remuneration high.
Currently they need a:
DTP Operator / Graphic Production Designer
The purpose of this position is to produce and palletize high quality graphics.
Duties:
These include:
- Producing game graphics
- Quality assuring and testing game graphics
- Constructing product platform
Behaviour:
- Managing work (includes Time management)
- Contributing to Team Success
- Innovation/Creativity
- Displays Company Values
Required Qualifications:
Desktop Publishing Certification
Matric Senior Certificate
Required Skills:
Adobe Image Ready (beneficial)
ADOBE PHOTOSHOP
Desk Top Publishing Course
Excellent attention to detail
Experience with Quality Assurance
Good communication skills
Good understanding of business objectives and processes
Macromedia Freehand
Minimum 2 years DTP working experience
Strong working knowledge of relevant PC software packages
Qualified? Email dylan@change-job.com or tel 0870 3000987
Graphic Artist needed for Exciting Brighton Studio. Up to £32k My client based in the English riviera of Brighton is seeking a highly motivated and creative graphic designer/motion graphics artist. Working under the direction of the lead artist the selected candidates role will include:
• The design and implementation of all aspects of the user interface for this next gen title.
• To create in game motion graphic sequences.
Requirements:
• Proven user interface design experience.
• Proven motion graphics creation.
• Solid knowledge of Adobe Photoshop and After Effects.
• Ability to conceptualize, present, and execute ideas within a tight schedule.
• Strong artistic, written, and, verbal and interpersonal communication skills.
• Ability to work closely with other disciplines (animators, artists & programmers).
Beneficial:
• Previous games experience.
• Flash (for prototyping)
• 3D application experience (Maya)
• Illustration skills an advantage
Call dylan on 0870 3000987
LONDON! NEXT-GEN ART-TASTIC!!! My Client who makes console titles in Central London urgently requires and experienced all-round artist..
The successful candidate will be involved in a senior role on a next-gen project on PS3 / Xbox 360. They're looking for Maya experience preferably, with a good range of skills - modelling, animation & rigging, lighting, use of shaders etc. A solid technical background is preferred.
You could then get on the Eurostar to Paris after work. You might even want to commute!
Call Dylan on 0870 3000987 or email dylan@change-job.com
***VARIOUS ARTISTS NEEDED FOR MULTI-MILLION SELLING RTS TITLE - SUSSEX - ££££*** I think this company has sold more RTS games and received more awards than anyone else in their field. Come and join the party.
Based in a commutable idyll between London and Brighton they are looking to increase the size of their art team.
New positions are open for experienced artists (or very, very adept trainees) here at their studio. Applicants will need to demonstrate excellent creative, technical and visual skill as well as a proven ability in one or more of the following areas:
• character modeling
• skinning
• texturing
• character animation
• environment creation
• texture creation
• character concept art
• environment concept art
• user interface art
• video editing and composition
Qualified? Ambitious? Interested? Feel like getting in touch?
Call Dylan on 0870 3000987 or email dylan@change-job.com
ENVIRONMENT ARTISTS NEEDED - BIRMINGHAM £25000 - £35000 Fancy getting you hands dirty modelling environments for one of the greatest arcade racing franchises in the world created by one of the greatest publishers in the world? Yes?
If you can demonstrate at least 2 years experience working on published AAA game environments then you may be suitable.
The company requires some brilliant environment artists who can create open terrain, buildings, forests, crowds...the whole world... in 3DS Max.
Duties
• Construction of cohesive and believable game world areas, and management of all assets and natural objects incorporated with it.
• Use available resource, tools and knowledge to deliver the highest standard of in- game visuals.
• Lighting set-up, for prototyping areas and objects in different illumination conditions.
• Liaise with designers to ensure desired game-play features are retained and improved throughout production.
• Communicate artistic and technical leads to ensure everything is working within agreed parameters and is balanced visually.
• Working within a team of experienced and talented artists.
Suggested personal attributes
• Self-driven individual with good organisation skills.
• Able to work well in a team while standing out as an individual.
• Amiable, willing to follow art direction and carry it out but with the objective of adding their expertise to the group.
• A good communicator and keen ideas person.
Skill set required
• Excellent modelling skills.
• Excellent texturing abilities delivering performance and quality.
• Knowledge of new generation shader capabilities.
• Strong compositional skills and the ability to balance and frame large scenes.
Suggested previous experience
• Environment Conceptualisation.
• Environment Development from pre-production through to Beta.
• Experience with 3DS Max and Photoshop is essential.
• Maya and ZBrush or other modelling packages is a plus.
Is this you? Send me your examples today.
dylan@change-job.com or call 0870 3000987
Character TDs and Technical Artists needed.**Urgent** Worldwide If you’re a Character TD or Technical Artist please declare yourself now because the world is suffering a shortage and all games developers are begging for your skills.
We need Tech Artists all over Europe and if your XSI skills are good then there may be a job for you in Australia.
In a nutshell: There is a job waiting for you if you have the TD skills.
Get in touch today to find out more.
Dylan@change-job.com
AAA FPS SENIOR ARTIST - SHEFFIELD up to £36k+bonuses My client is looking for someone with a great portfolio of art an hopefully Unreal experience, to create next-gen vision on their forthcoming title.
Duties:
To work onsite in the Sheffield Studio and become a key member of an experienced multi-disciplined team creating an innovative action/strategy FPS for next-gen consoles using Unreal Engine 3.
General Overview of the position:
Design, produce, implement, and document 3d assets to the required standards and to the timescales agreed with the line manager.
Main duties and responsibilities:
• Create high quality realistic 3D models using Unreal Engine 3 toolset.
• Create high quality diffuse, specular, normal maps
• Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/or quality.
• Review and quality check artwork produced by Outsource companies for the specific title.
Implementation and Testing of Art Assets
• Working from agreed specification and schedule, implement art assets to the required standard.
• Ensure all art assets are produced in line with the projects agreed standards.
• Report progress to Line Manager and inform them of any implementation issues promptly.
• Test all art assets against specification, to ensure they perform as required.
• Fix any bugs identified in owned art assets, either through own testing or by QA.
• Assist in fixing bugs across the project to resolve any issues that arise in production.
• Working with other team members to resolve issues identified in implementation.
Documentation
• Ensure all art assets are documented in line with relevant procedures.
• Maintain regular communication with line manager to ensure scheduling documentation is up to date against targets.
• Ensure any tools and processes designed for use by an Outsource company, are fully documented in a useable help file.
Other Duties
• Make a positive contribution to the team at all times
• Keep up to date with latest art, design and production techniques
• Assist other team members.
other such duties within the scope of the job title and at the Managers discretion
Person Specification:
Education/Qualifications [Essential]:
• Relevant HND
Education/Qualifications [Desirable]:
• Relevant Degree
Experience [Essential]:
• A minimum 3 years relevant experience
• Or relevant Post Grad degree
Experience [Desirable]:
• games industry experience
Skills/Knowledge [Essential]:
• Recognized excellence in producing art work relevant to the position and project.
• Excellent understanding of the principles of 3d modelling and texture production.
• Recognized excellence with 3d Studio Max Version 7+.
• Recognized excellence with either Zbrush or Mudbox.
• Recognized excellence with Photoshop.
Skills/Knowledge [Desirable]:
• Familiar with Unreal Engine
• Recognized excellence with the software packages relevant to the job role.
Specialisations: Character art [Essential]
• Proven high quality within field
• Mapping and texturing skills
• Traditional drawing skills
Aptitudes/Attributes [Essential]:
• Problem Solving
• Good eye for detail
• Enthusiastic
• Communication skills
• Process Documenting skills
• Good time management
• Good with teamwork
• Diplomatic when faced with issues
Aptitudes/Attributes [Desirable]:
• Pro-Active
Other Job Requirements:
• Willing to work additional hours to meet the demands of the role
• Willing to travel on company business on short notice
SURREY: LEAD ARTIST 9 MONTHS UP TO £40K PRO RATA. One of the most established development companies with studios around the UK is starting a team to develop high profile childrens’ games for major consoles. In addition the company has a number of benefits for its employees.
Required:
To lead a team of 5 artist and animators and work closely with the Art and Design Directors to ensue that the art assets are realised correctly and created on time.
Main Duties:
To ensure that the assets for the game art are correctly represented from the art direction, concepts art and style guides.
Assist with setting up of task lists and scheduling.
Mentor and assist other art members and set works standard by their own work examples.
Essential Skills
3d Studio Max 9.
Photoshop CS.
Ability to draw and previsualise.
Ability to model in low and hi poly.
General environment and character creation
Scheduling and management skills
Texture creation
Good communication skills between artists and programmers.
Show ability to animate.
Knowledge of hi res rendering and use of renderers.
Desirable Skills
Maya or XSI
Perforce
ZBrush or Mudbox
Character rigging
LEVEL DESIGNER ON EXCITING NEXT- GEN FPS - BIRMINGHAM ***MODDERS???*** Do you fancy making the most challenging, most thoughtful and fun FPS ever? Time to put your money where your mouth is....
My client is currently looking for exceptional Level Designers to join its growing Design Department. As a member of the Design Team you’ll be working with like-minded, creative individuals whose passion is playing, analysing, and creating exceptional videogame entertainment.
Because of the diverse nature of design roles in other companies and because methods and processes vary so greatly, we will consider all applications from experienced individuals who don’t necessarily have experience of our exact tool chain or methodology. Passion and commitment to level design, and a great track record are critical, however, as you will be involved in all aspects of your game’s design from inception/ideation to delivery. This said, the ideal candidates will fulfil most of the following criteria:
• Two or more published titles as a designer/level designer.
• Experience of rapid visualisation, prototyping and development tools such as Sketchup, Virtools and LUA.
• First person shooter editor experience, ideally in UnrealED as this is our current engine, but others such as Hammer, HL2 Ed, and RenderWare Studio will suffice. We welcome applications from the modding community.
• Experience of Max and/or Maya.
• Knowledge of MS Office suite.
• Enthusiasm, drive, and personal motivation.
• Able to creatively approach level design challenges.
• Excellent verbal and written communication skills.
• Able to interface and communicate easily with members of both the design and art teams.
Send resume to art@change-job.com or call Dylan on 0870 3000987
LONDON: CONCEPT ARTIST ON EXCITING FPS £DOE My client who are based in North London is looking to add to its family of permanent staff.
They’re looking for an exceptionally talented concept artist who is ready for the challenge of producing a AAA title on the next generation platforms
The title is a FPS for Xbox 360 and PS3. The company are currently cherry-picking the industries finest and would like to hear from experienced Concept artists to sketch them a vision no other game can achieve.
Strong Portfolio with examples of:
• Environment and character work.
• Good knowledge of Anatomy.
• Good knowledge of colour Theory.
• Good knowledge of architecture.
• Good composition skills.
• Storyboarding skills.
• Ability to adapt to art styles.
•
Proven experience in a broad range of skills:
• Both realistic and stylised image work.
• Sketch, concept and developed detailed Images.
•
The candidate must have the following experience:
• At least 1 published games title.
• General experience of working within game restrictions.
• Excellent knowledge of Photoshop.
• Ability to work within deadlines.
•
The candidate will ideally have the following qualities:
• Strong communication skills.
• Able to work as part of a team.
• Be a keen gamer.
Contact Dylan on 0870 3000987 or email dylan@change-job.com
Next- Gen Character Artist needed for AAA developer £25k-£35k + Bonuses... Working on PS3, Wii, 360, PS2 projects for an award winning AAA developer in North West. You’d be creating characters for a blockbusting title that really gives amazing scope and would bolster even the most accomplished Character Artist’s CV.
My client’s looking for a next-gen experienced Character Artist skilled in Maya and Photoshop (Z-Brush would be cool too).
Based near Manchester they’re one of the world’s biggest independent developers and should have no problems meeting your salary needs!
So if your next-gen experienced and fancy moving up to one of the biggest and best developers in the world get in touch today before someone else does!
Contact Dylan on 0870 3000987 or email Dylan@change-job.com
SUN!!! LEAD ANIMATOR - AUS-TRAIL-I-A $GREAT Work in the heart of the club/bar/restaurant/shopping scene of Brisbane, less than an hours drive to the worlds most beautiful beaches! They will assist in Relocation so this is a rare opportunity for exceptional candidates!!
Minimum Requirements
• Highly Proficient in 3D Studio Max, Maya or XSI
• Undergraduate degree, or distinguished college coursework in relevant fields, or proven portfolio of industry experience
• Proficient in Photoshop
• Extensive Experience in Character Rigging, Skinning and Weighting
• Key Frame Animation Experience
• Strong Understanding of Traditional Animation Theory
Preferable
• Traditional Art Background
• Motion Capture Animation Experience
• Experience with Scripting in a 3D Package
• Next Generation Console Experience – Xbox360, PS3
• Personal/Hobby Game Projects
• Development Experience in Third Person Action/Adventure Games and/or FPS
• Passion for Developing Third Person Action/Adventure Games and/or FPS
Lead & Director Level Additional Requirements
• Minimum Five Years Experience in Game Industry
• Minimum Two Game Titles Completed, One Title as a Lead Animator
Call Dylan on 0870 3000987 or email dylan@change-job.com
LEAD ARTIST ON FUN GAMES BY THE SEASIDE - UP TO £40K BRIGHTON Tired of killing?
Based near the sea in the cool town of Brighton, a fun in independent developer who makes successful fun games that sell themselves on enjoyment rather than ‘war and guts’ seeks a mature, creative and brilliant Lead Artist.
You’ll manage the project art team, giving clear art direction and develop relationships with Designers and Programmers. A strong technical background and understanding of technological limitations would be looked upon favourably.
You’ll support the art/creative directors and producer in the technical development of quality products using internal development teams and third parties, from initial design to final commercial mastering, within agreed schedules and costs.
Essential Skills
• Excellence in game art tools – Maya and Photoshop
• Strong traditional art skills, cartoon styles an advantage
• Strong knowledge of common PS2 shader attributes, including Toon/Cell Shading
• Art asset management and organisation – Alien Brain/Perforce experience favourable
• Up to date knowledge of game art techniques
• Excellent understanding of asset generation and relevance to platform
• Complete understanding of art work flows & best practices. Taking an asset from creation through to the game engine.
• Strong verbal communicator
Able to work independently
Desirable Skills
• MEL (Basic)
• Recognized area/field of expertise
• Project management techniques
• Game lighting/visualisation experience
• Particle implementation
• Strong written communicator
• Previous games experience
• Be able to work to deadlines
• Previous console experience
• Proven ability to self motivate and time manage. Experience of managing a team or parts of a team.
• Degree or similar
• Track record of AAA titles.
Accountabilities:
• Team point of contact for all art requirements.
• Manage, test and organise your own work to ensure key milestone deliveries are met to guarantee visual and technical sign off.
Interested? Contact Dylan on 0870 3000987 or email dylan@change-job.com
CALLING ALL ARCHITECTS ...AMSTERDAM: ENVIRONMENT CONCEPT DESIGNER £high One of the world’s leading PS3 developers is looking for an environment concept designer, preferably with an architectural or industrial design background, to work on its stunning new forthcoming flagship title.
As an environment concept designer, you're responsible for most of the game's architectural and industrial environment designs. Your main job is to supply highly detailed designs of the game's most complex environments and assets to the production artists. You participate in all phases of the design process and must have good social and communication skills. As part of the visual design team, you work to create an original, consistent game world. You will collaborate with level designers to create a high quality gaming experience. A background in architecture or industrial design is highly preferred.
We look for certain core skills in an environment concept designer and we would like to meet people who:
• Are passionate and have good knowledge of industrial design, graphical design, architecture, art and culture
• Are passionate about popular visual media like games, movies, comics, video clips, etc.
• Are comfortable working in a multi disciplinary team
• Are comfortable to work within a predefined style.
• Have excellent creative skills and insight
Additional requirements:
• At least three years of experience in any professional creative field, preferably architecture and/or industrial design
• Bachelor degree (or equivalent) in relevant area (design, architecture)
• Excellent personal and professional portfolio
• Excellent technical knowledge of design software and techniques
• Strong communication skills
Interested? Contact Dylan on 0870 3000987 or email dylan@change-job.com
LONDON: TECHNICAL ARTIST FOR MEGA DEVELOPER £HIGH This is a new role at a legendary games developer responsible for some of the biggest games on the planet. They’re the sort of company even your mum has heard of and everyone wants to work for them. They’re a big 'CV moment'. Well, they need an intellegent and visionary Technical Artist...today.
The primary function of the Technical Artist is to provide a communications bridge between the art and programming team and play an instrumental role in the technical features and tools pipelines for the products that the studio develops. They should also be able to generate tools and workflow enhancements that would otherwise require the aid of a full programmer.
KEY ACTIVITIES
• Contribute to the design of technical features for the Studio’s titles.
• Play a key role in the development of the tool chain and asset pipeline.
• Develop and train members of the art team.
SKILL and EXPERIENCE REQUIREMENTS
You should be a skilled games artist with an in-depth understanding of production procedures and software employed in games development.
REQUIRED
• Highly proficient in 2D and 3D art packages (3DS Max, Maya, Photoshop, Character Studio).
• Intimate knowledge of a current 3D package (i.e. Max in our case).
• Proficiency in at least one 3D scripting language (i.e. Maxscript, or MEL preferably Maxscript).
• Proficiency in modeling, lighting, and shading.
• Basic understanding of design elements, color theory, anatomy, drawing and painting.
• Ability to communicate effectively with both artists and programmers.
• Broad knowledge of computing technology and console hardware.
• Experience with at least on source control system (Alienbrain, Perforce, Source safe etc).
DESIRABLE
Some experience using other scripting and programming languages (ie. Perl, Python, DOS Batch scripting, C/C++ and Maya API Plugins).
• Knowledge of programming principles and techniques, algorithms, and data structures
Senior Product Support Technician - London -£VHIGH This is a role for a very skilled Technical Artist with great communication skills...
My client is the world's leading design software and digital content company. A $1.8bn company with more than 5,000 staff in over 35 countries and some 7million users worldwide, they’re also a 2006 winner of Fortune magazine’s “100 Best Places to Work.” We are continuing to build on our success and are expanding our highly successful team in this dynamic, fast-paced industry.
They’re are seeking an industry expert to join our exciting team in Europe in the role of Senior Product Support Technician. In this role you will support customers implementing the latest and most exciting products in the Autodesk Media & Entertainment portfolio. The successful candidate will be:
• Self motivated and energetic.
• Skilled technical analyst able to diagnose and resolve complex issues.
• Flexible in challenging situations.
• Diplomatic and inspirational communicator, open to feedback and constructive evaluation.
• Team player and able to build strong collaborative working relationships.
• Passion to help others succeed by using personal knowledge and technical skills.
This position in Product Support requires a detailed understanding of one or more of Autodesk Maya, 3ds Max, MotionBuilder and related products like mental ray, specialty areas, and knowledge of the related industries.
Essential duties and responsibilities:
• Consult and direct customers around strategic product issues
• Provide web support and direct technical support to customers and partners
• Become a trusted technical adviser for selected global accounts
• Use knowledge based tools to diagnose, research and resolve technical issues
• Train technical teams of varying sizes
• Recommend ‘best practices’ for implementation of software to meet customer objectives
• Write technical documentation such as Tips-and-Tricks, Whitepapers and Use Cases
• Actively lead in one or more Autodesk premium online discussion forums
• Help identify product deficiencies and problems for technical specifications and future product enhancements.
Required experience/knowledge:
• 5 years+ using Maya in a production or customer support environment
• Bachelor’s degree and/or equivalent experience
• Must have above average troubleshooting skills, strong analytical problem solving skills, and the ability to interpret technical questions
• Experience as a technical director or strong technical insight along the entire production process
• Experience with MEL, Python and MAXScript scripting skills
• Excellent communication skills
• 3D portfolio displaying examples of work that use Autodesk technology
• Very high level of written & spoken English
Preferred experience/knowledge
• Knowledge of 3ds Max, MotionBuilder and mental ray
• Leadership skills
• European languages
GRAPHIC ARTIST in Brighton - 6 month £20k - £32k pro-rata The role requires a talented individual with a creative eye for both environments and characters and a good all around ability - preferably with Maya.
Initially it's a 6 month contract - possibly going FT for superb candidates.
Working under the guidance of the art director, applicants will be responsible for in game models, animations and textures for environments and characters; working from model sheets or concept art.
This person should have a demonstrable understanding of current modelling techniques in Maya. MEL scripting experience although not essential is seen as an advantage. UV mapping and texturing skills essential. A traditional portfolio of drawings/sketches and concepts should be brought to interview.
The ideal applicant will have the following skills, interests and experience:
• Demonstrable experience in Maya V.6 and Photoshop.
• Ability to model and texture both environmental, character and non-human character models in a cartoon style.
• The ideal candidate would have rigging and animation expertise.
• Demonstrable experience and understanding of the technical restrictions for PS2 console games.
• Possess good communication skills (hand drawn, written and verbal) and want to work as part of an energetic creative team.
• A sense of humour and a want to make games that are stylish and fun.
• An interest in cartoons and comics - particularly the non photo real - an advantage.
Essential Skills
• Excellence in game art tools – Maya and Photoshop
• Strong traditional art skills, cartoon styles an advantage
• Strong knowledge of common PS2 shader attributes, including Toon/Cell Shading
• Recognized area/field of expertise, modelling or animation.
• Working to concept art/reference.
• Understanding of asset generation and relevance to platform
• Understanding of art work flows & best practices.
• Strong verbal communicator
Desirable Skills
• MEL (Basic)
• Scripting experience (Lua) desirable.
• Art asset management and organisation – Alien Brain/Perforce experience favourable.
• Particle implementation
• Strong written communicator
Lead Artist/Art Manager - Birmingham £40k One of the UK major AAA studios who are owned by one of the largest Publishers is looking for a Lead/ Art Manager for their Birmingham Studio.
Basically they need somebody who can take charge of Art issues on a daily basis. For recruitment they don’t really have a contact and the artists lack a leader. Whilst not requiring an Art Director they do need a Senior Lead Artist who can lead both creatively and man manage. The ideal person for this role would be a pre existing Lead artist who has had a few years under their belt.
Requirements:
-Art management at a top level
-Leadership.
-Great art skills and the desire to build a team.
- The desire to wwork for one of the biggest brands in games.
Top GUI/ Graphic Artist needed for Successful Seaside Games Studio: £DOE : Brighton One of the UK’s most successful studios based in Brighton who make fun mass-market games is looking for a very talented UI Graphic Artist to add to the visual feel of their very successful brand. You’ll be responsible for crafting the look and feel of the game's GUI systems, using both off the shelf packages and in-house tools to create slick and usable interface visuals that extend their high production values.
Preferably you‘ll be from a games UI background but brilliant web designers with a tight graphical style (2D Art/ fonts etc…) and Flash skills may be considered.
Key responsibilities will be:
• Graphical User Interface design concept and implementation
• Consulting on the look and feel of our current and future websites
• Company documentation design management
• Keeping abreast of the latest trends, tools and concepts in graphic design
Candidates should have:
• Proactive self management
• A broad range of media skills (experience of a wide range of media - not necessarily a master of all)
• A solid understanding of type
• Traditional art ability
• Experience of working efficiently and productively within a team and with clients
PS3 LEAD ARTIST FOR MAJOR DEVELOPER BY THE SEASIDE IN BRIGHTON £DOE One of the UK’s most successful games studios based in Brighton who make fun mass-market games is looking for a very talented and ambitious Lead Artist to direct a visionary team of about 12 artists.
Ideally you’ll have big game experience in the PS3 field.
The company can offer you a great brand to get stuck into plus other projects.
They can also offer you a 35 hour week with no overtime too.
You’d be within reach of the best bars and restaurants in the South too (and with an overtime ban you’d be able to use them!)
Requirements:
• Next-gen lead experience on shipped titles
• Strong team management and interpersonal skills
• Solid next-gen modelling skills
• Creative thinking and troubleshooting skills
• The ability to work well under direction, as well as conceptualize
• Broader knowledge of all 3D art techniques is an advantage
• Cross-discipline experience is an advantage
MAYA ARTISTS NEEDED FOR 'BIG' AAA NINTENDO TITLES -NEAR MANCHESTER £DOE + up to 20% benefits These guys are based in spanking new offices in North Cheshire (about 15 miles out of Manchester) and is a newly acquired satellite company of one of the World's biggest independent games developers.
Currently they make DS and Wii titles for some enormous AAA franchises. After they've completed current development they're going to move on to the whole range of Next-Gen consoles.
If you’re an industry experienced Maya artist of any discipline (Environment/ Props/ Characters/ textures etc…)
They want to hear from you. Today!
Awesome 2D skills would also be appreciated....
For more info call Dylan on 0870 3000987 for more info or email
Dylan@change-job.com
JUNIOR FX/ PARTICLE ARTIST FOR ONE OF EUROPE'S BEST DEVELOPERS. One of the biggest, baddest and artistically impressive developers in the world is looking for a particle/ effects artist to join there team in Frankfurt.
There is as much technical design in this job as there is art, so an applicant must be very good with handling code, spreadsheets, levels etc.
You don’t have to have games experience (but it would be a massive bonus) but you do need to be a great modeller in Max and be able to handle the technical side of things.
A priceless opportunity to work with one of Europe’s finest.
Requirements
• Good knowledge of 2d graphics in Photoshop
• Basic knowledge of 3d modeling packages
• Must be a quick learner with great technical aptitude
• Good technical mind, able to handle large amounts of data in tables and spreadsheets.
• Be willing to expand current knowledge in all fields
• Work well under pressure and capable multi-tasker
• Ability to think a little differently to overcome technical limitations.
Responsibilities
• Work with design team and other artists to create realistic, believable special effects
• Use the tools within Cryengine 2’s advanced particle editor
• Placement of objects and some level design responsibilities
• Co-ordinate with coding and other teams to add your effects to the game
• Creation of particle textures
• Tiling and animating sequences of images, some video editing
• Creation of simple low and high poly objects
• Efficient use of textures and u/v mapping
• Use of shaders to create effects
• Creation of full screen and HUD effects
• Must be self motivated and insistent on doing the best work they can
• Takes initiative and work with others to make things happen
• Ability to communicate well in English and interact in a team sufficiently
• Use of Windows based development tools
Illustrator required for children's book to set style 5677 I need 13 small illustrations to be completed for a hard back children's book. There are a further 3 books to be illustrated on successful completion of the first.
I have already got the cover completed and would like to get the small internal illustrations done. I will need to get a sample first to see if you can match the attached style. I have a list of all the illustrations required. These will be incidental in the book to add colour to the story and really fire the child's imagination. I will need the work in Jpeg format.
Here are 2 sample illustrations, you need to submit one as a test:
1. A gnarled old witches hand holding 3 chocolate digestive biscuits.
2. Half an A5 page illustration of Jennifer in pyjamas on cloud crying, above a chimney pot, at the bottom on right hand side witch tiny in with hands on hips looking up at cloud, teardrops coming down page and splodges at the witch’s feet
3.Witch flying round the moon ten times on he broomstick. She is an old crone. See corner of illustration.
It is an ace opportunity to work on a really beautiful book. Urgent requirement. I will use whoever can do it fastest and copy the style well and of course cost will play a major factor.
To apply reply to this email and you will receive a copy of the front cover.
All queries must be by email ONLY.
If you want to pass this email on to anyone else, please feel free!
Monica
Talent Consultant
Change LLP
4 The Mercer Building
1 New Inn Yard
London EC2A 3EE
monica@change-job.com
visit www.change-job.com
Visual Effects Artist A fantastic opportunity has arisen for an experienced Visual Effects Artist to work within a friendly professional team for one of the UK’s leading independent Video Games developers.
The role will involve working on a next generation 3rd person action title for a major publisher. You will have the ability to create high quality next generation visual/special effects and work in collaboration with a Visual Effects Programmer.
Our client has a great working environment & excellent team atmosphere. More details of this exciting project can be provided at interview.
Salary will range from £17000-£30000 depending on experience.
ENVIRONMENT ARTIST AT PS3 COMPANY IN OXFORD. £17-£28K DOE This company are an independent developer working with the latest technology and we are on the lookout for talented and enthusiastic people to join their Oxfordshire and studios.
Since their formation in 2003 they have successfully shipped 6 titles on PC and Console and offer excellent salaries that are based upon knowledge and experience, bonuses and pension benefits.
They are looking for an Environment Artist to join their expanding art team. The successful candidate would be involved in producing a variety of environmental art assets in 3DS Max to a high quality. Reporting to the Lead Artist you must have the following qualities:
• Skilled in Low & High polygon modelling and Texturing.
• Must have the ability to produce high quality artwork in a variety of styles.
• Must have a good understanding of the latest graphics techniques used on high-end PC and PS3.
• Experience of designing and creating user interfaces is an advantage.
• Traditional art skills are an advantage.
• Animation skills are an advantage.
• Ability to produce concept art to a presentable standard.
• A good understanding of technical restrictions on a variety of platforms.
• A good understanding of the production process from concept to release.
• Awareness of the best selling games currently on the market and the graphical styles being employed within them.
• Proven ability to use industry standard 2D & 3D packages.
• To play an active role in the development of the game, including design input where necessary.
Contact Dylkan today on 0870 3000987 or email Dylan@change-job.com
LEAD ARTISTLEAD ARTIST NEEDED AT BIG DEVELEOPER IN AUSTRALIA. $DOE G’day! This studio based in sunny Brisbane, Australia, was founded in January 2003 and now employs more than 90 talented staff developing on all major console platforms, including Microsoft Xbox 360,Playstation 3 and Nintendo Wii.
Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. And Kylie is from there too. I'm sure they're be other Kylies.
They’re looking for a great Lead Artist.
The Lead Artist is responsible for designing, illustrating and creating 2D and/or 3D art assets as well as mentoring and monitoring more junior artists. You will be able to effectively control multiple art subjects and provide solutions. Technical literacy and/or raw creative illustration and design abilities expected. The successful applicant will have managed a creative team and will have strong visualization and communication skills. This position will report directly to the Art Director.
Position:-
• Set and maintain art quality standards
• Develop and maintain style guide and art pipeline document
• Develop and maintain art pipeline documentation
• Determine asset completion assessment
• Input into technology features and game design
• Manage day to day activities of the art team
Requirements:-
• Significant game industry experience with experience in a lead role
• At least one published title and subsequent production experience from concept to delivery.
• Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
• Excellent communication and interpersonal skills combined with a methodical and patient demeanor
• University degree in Art preferable
CREATIVE DIRECTOR Germany – Up to £80k DOE One of the premier developers in the world is looking for an experienced Creative Director to support, enhance and bring to life the vision of multiple projects and franchises.
This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next-Gen platforms.
The role of the Creative Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design.
Job Responsibilities:
§ Define and support the creative vision for a franchise or multiple projects along with the appropriate directors and leads
§ Champion exceptionally high but achievable production values
§ Inspire, mentor and support production teams in the creation of a unified vision
§ Provide input, direction and mentoring support to creative and design leads
§ Enforce the creative vision throughout the development cycle
§ Work with studio executives and department leads for continual process improvement
§ Show a strong passion for making the highest quality state of the art games
§ Contribute innovative and original ideas towards all aspects of game production and development
§ Takes initiative and is willing to expand own horizon
§ Present the work of the team and the project in a professional manner
§ Capable of balancing a project's creative and visual requirements within schedule and staff limitations
§ Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised
§ Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
§ Experience with technology and pipelines
Potential impact of production-phase change requests on quality, stability and schedule
§ Reports to Executive Management
Full relocation etc will be provided.
LEAD ENVIRONMENT ARTIST – SINGAPORE 40K Responsibilities
Oversees the development of run-time game environments by a team of Environment Artists
Partners closely with the Art Directory and Lead Artist to address all issues related the creation environment art
Responsible for setting and maintaining the aesthetic and technical quality bar for the Environment Art team
Requirements
Ability to establish the aesthetic and technical standards for environment art on the project
Ability to demonstrate, communicate and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team
Ability to oversee the work of the Environment Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress
Able to document environmental asset process as it develops
Must assist in the development of shader and lighting technology to enhance environmental asset production
Ability to problem solves and consistently present sound solutions to technical issues related to the creation of real-time game environments
Excellent communication, interpersonal, and organizational skills
Strong grasp of Maya, Photoshop and Zbrush
2+ years in the gaming industry, with at least 1 successful shipped title
Willing to relocate to Singapore
Desirable
Background in architecture and design
Ability to conceptualize environments and architecture
Gamers!
LEAD ARTIST – FRANKFURT – UP TO 46-62K Euro
Requirements:
A degree or at least 5 years professional production experience in lieu of qualifications.
Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis.
Demonstrable history of:
Actively supporting art direction
Remaining faithful to a project’s art direction.
Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
A portfolio or reel that demonstrates the following:
Strong artistic background, with numerous examples of life drawing.
Heavy focus on photorealistic art, environments level design and lighting.
Clear understanding of the normal map creation process.
Strong ability to create photorealistic high poly models.
Clear understanding of efficient UV layout for low poly objects.
Keen eye for detail and realism.
Strong texturing skills.
An understanding of how game-play and real time issues can affect a Lead Artist’s work, or a willingness to learn, and the ability to develop techniques to compensate for such limitations.
At least 2-5 years of cinematic/games production experience, with 1–2 years of feature film production experience a big plus.
Console experience, preferably Next Generation, like the PS2 and Xbox.
Sample pictures, or link to web pages, which demonstrate work.
The ability to create all kind of photorealistic game objects based on photo references or concept art.
Strong understanding of the impact of lighting in leveldesign.
The ability to create game ready assets that work well within the given technical limitations.
Demonstrate a consistently keen eye for detail.
Strong understanding of Adobe Photoshop, preferably with experience of Discreet 3D Studio Max.
The ability to manage and supervise an art team on a day-to-day basis and give artistic direction.
Willingness to relocate to Frankfurt, Germany.
Pluses:
A very strong understanding of:
Technical limitations of game engines.
Efficient low poly and UV layout techniques.
The game production process.
Responsibilities:
Keen eye on detail and realism
Strong knowledge of Discreet 3dsmax and Adobe Photoshop
Supervises Junior and Senior Artists on their team
Fully participate in the creative process.
Supervise art team on a large franchise.
Maintain the original vision of the game and give art direction.
As and when needed:
Ensure that all aspects of art pre-production are completed on a timely basis to a high standard.
Create style guides to guarantee the consistency of the game.
Define budgets for the given platforms.
Prototype new technologies on the given platforms.
Work together with our Research and Development department to improve workflow.
Define work processes together with the Art and Project Managers.
A very strong understanding of technical of limitations of the engine
Shows a strong passion for making the highest quality state of the art games
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
Provide input to department project status meetings.
Coordinate with other studio groups including animation and production to achieve project objectives.
Ability to communicate in English. Established interpersonal and organizational skills. Must work well in a team oriented environment
Willing to relocate to Frankfurt, Germany
SENIOR ARTIST - 25-45K London Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented senior artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
• High-resolution modelling in Max and/or Z-brush.
• Normal mapped game assets.
• Environments.
The candidate must have the following experience:
• At least 1 published games title.
• 3DS Max and Photoshop at expert level.
• Z-brush experience.
The candidate will ideally have the following qualities:
• Strong communication skills.
• Able to work as part of a team.
• Be a keen gamer.
FLASH GUI ARTIST - 100-200 UK pound per day - 6 month contract - LONDON Rocksteady Studios is looking to add to its family of staff. We are looking for an exceptionally talented Flash GUI Artist who is ready for the challenge of producing a AAA title on the next generation platforms.
The candidate must have the following qualities:
• Excellent Graphic design and 2D animation skills.
• Moderate to expert knowledge of Flash 8 and Action Script 2.
• Good communication skills.
The candidate will ideally have the following qualities:
• Scaleform experience.
• Previous experience as a front end artist.
• ‘Unreal’ Game Engine experience.
• Able to work as part of a team.
• Be a keen gamer.
CONCEPT ARTIST - 25-45K - London Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented concept artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
• Environment and character work.
• Good knowledge of Anatomy.
• Good knowledge of colour Theory.
• Good knowledge of architecture.
• Good composition skills.
• Storyboarding skills.
• Ability to adapt to art styles.
Proven experience in a broad range of skills:
• Both realistic and stylised image work.
• Sketch, concept and developed detailed Images.
The candidate must have the following experience:
• At least 1 published games title.
• General experience of working within game restrictions.
• Excellent knowledge of Photoshop.
• Ability to work within deadlines.
The candidate will ideally have the following qualities:
• Strong communication skills.
• Able to work as part of a team.
• Be a keen gamer.
2D PROMO ARTIST - 25-40K - London Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Promo Artist who is ready for the challenge of producing a AAA title on the next generation platforms.
The candidate must have the following qualities:
• Excellent 2D illustration skills using Photoshop, encompassing all aspects of producing hi resolution promotional character and environment images.
• Strong 3D skills to produce high resolution images using game assets as a starting point.
• Ability to produce fantastic presentation images.
• Excellent visual style and presentation skills.
• Experience of illustration within the games industry.
The candidate will ideally have the following qualities:
• ‘Unreal’ Game Engine experience.
• Able to work as part of a team.
• Be a keen gamer.
VISUAL EFFECTS ARTIST – LEMINGTON SPA – 20-40K
Attractive salary, benefits and a great career opportunity.
This is an exciting opportunity to work on a next generation 3rd person action title for a major publisher.
The primary role of the Special Effect Artist is the creation and implementation of high quality particle effects. The project requires the production of hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire). Working in collaboration with a Special Effects Programmer, you will be using your skills and our in house tools to produce effects that add the visual shock and awe to the projects combat and environments.
Your demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs. It may be that you have worked primarily as an Environment Artist in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.
We provide a great working environment & excellent team atmosphere. More details of this exciting project can be provided at interview.
ART MANAGER – CAMBRIDGE – 30 -45K DOE 711AM - ART MANAGER – CAMBRIDGE – 30 -45K DOE
This company are seeking a highly organised, technically knowledgeable and creative manager to work on an industry-pioneering machinima tool that enables users to create their own movies. This is a great opportunity to undertake a versatile and rewarding role within a young growing company. Reporting to the COO, the Art Manager’s primary role is one of project management, coordinating the production and management of all external art production, in combination with managing internal productivity in support of the outsourcing process, and the development roadmap. A technically knowledgeable and capable 3D artist, this is a critical senior role with a mandate to ensure the highest quality of released art within our products. In addition, the role requires a strong understanding and production capability for 3D art (modelling, texturing and animation), in order to communicate the company vision and requirements to outsourcing partners, and to coordinate iterative reviews of all externally created assets, to ensure suitably high quality solutions. The Art Manager will strategically build the Company’s creative capability, from establishing a strong art team that delivers high quality assets for integration into company products, to liaising with the CTO and engineering to understand the engine capabilities, and be involved in the conception, design and implementation of new engine features from an art point of view. In conjunction with engine capabilities, the Art Manager will assist with defining the look and style of art as represented in product output, and communicate this to both internal and external artists, and the company as a whole.
Duties and Responsibilities
• Supervise the outsource production pipelines and workflows
o Support the sourcing and approval of vendors, plus training and due diligence alongside the COO
o Support the legal and financial management of vendors. Assist with the drafting and execution of contracts.
o Prepare bidding packs (Art Briefs, Tech Spec, etc.) and ensure vendors have all information required to formulate their bid
o Co-ordinate the day to day running of the contracts ensuring good communication between companies is maintained; and assist the outsourcers to meet our requirements by equipping them with all information required to keep to the agreed schedule.
• Implement the company’s strategic plans
o Develop and implement the management strategy and plans for deliverable quality and production processes
o Develop and maintain production infrastructure strategies
o Support the creation of an outsource reference and information database
o Deliver regular reports to communicate the art and outsourcing status
• Manage and develop direct reporting staff
o Monitor staff performance according to agreed standards and take necessary action to advise individuals according to their performance levels
o Undertake periodic staff reviews as part of the company appraisal process
• Manage internal Art Team productivity
o Plan and manage departmental activities in accordance with agreed budgets and timescales
o Establish and implement the required communication strategy for the improvement and awareness of quality issues
o Remain up-to-date on all aspects of internal production management
• Coordinate the specification of all product art content
o Create High Level Art Briefs for product Content Packs
o Establish detailed Art Briefs to external suppliers
o Where appropriate, economically create, or organise the creation of pilot assets for internal and external reference, that set the required standard
• Final responsibility for all assets in development, whether internally or externally produced
o Carry out early stage asset review and feedback
o Ensure all assets achieve the agreed company standard before integration with the product
o Monitor, communicate and apply quality standards created or maintained by the market, and where appropriate integrate within internal quality management systems
Personal Attributes
• Must possess excellent management skills - lead and direct by example
o Have excellent written and verbal communication skills and can effectively communicate technical and creative briefs and feedback
o Exceptional attention to detail
o Have excellent troubleshooting abilities and resourcefulness
o Be task-driven with excellent time management skills and the ability to prioritise and schedule your own work
• Be prepared for overseas trips visiting key vendors, particularly at the ‘on-boarding / training’ stage alongside project leads
• Consistently demonstrate effective planning and scheduling skills:
o Assist in the development of the plan for organising, executing and controlling project activities
o Provide input on development schedules and see them through to their successful conclusion
o The ability to work within budget commitments, be responsive to deadlines and work well under pressure
o Someone who thinks creatively to resolve technical challenges and limitations, and learns quickly as project needs change
• A passionate, enthusiastic and self-driven individual, with a genuine interest in creative media (games and film), user experience, and good design
Experience
The right candidate will have some of the following:
• At least three years experience of creating in-game art assets preferred
• Familiarity with technical concepts of real time rendering
• Expert in 3D Studio Max and Photoshop
• A proven understanding of current 3D art creation techniques
o A keen eye for lighting, shading, colour, detail and form
o Proven Next Gen modelling and texturing skills (through original art and photo reference)
o Proven understanding of natural motion and animation skills for organic and inorganic models
o Experience of character and object rigging
o Knowledge of lip-synching and facial animation techniques
• Strong background in project management
• Possess an understanding of the outsourcing process
• Strong understanding of the client/customer relationship; plus experience in working with sub contractors and building effective working relationships
• Possess strong documentation skills including an advanced knowledge of Microsoft Office products such as Word, Excel, Outlook and Microsoft Project
ART MANAGER – CAMBRIDGE – 30 -45K DOE 711AM - ART MANAGER – CAMBRIDGE – 30 -45K DOE
This company are seeking a highly organised, technically knowledgeable and creative manager to work on an industry-pioneering machinima tool that enables users to create their own movies. This is a great opportunity to undertake a versatile and rewarding role within a young growing company. Reporting to the COO, the Art Manager’s primary role is one of project management, coordinating the production and management of all external art production, in combination with managing internal productivity in support of the outsourcing process, and the development roadmap. A technically knowledgeable and capable 3D artist, this is a critical senior role with a mandate to ensure the highest quality of released art within our products. In addition, the role requires a strong understanding and production capability for 3D art (modelling, texturing and animation), in order to communicate the company vision and requirements to outsourcing partners, and to coordinate iterative reviews of all externally created assets, to ensure suitably high quality solutions. The Art Manager will strategically build the Company’s creative capability, from establishing a strong art team that delivers high quality assets for integration into company products, to liaising with the CTO and engineering to understand the engine capabilities, and be involved in the conception, design and implementation of new engine features from an art point of view. In conjunction with engine capabilities, the Art Manager will assist with defining the look and style of art as represented in product output, and communicate this to both internal and external artists, and the company as a whole.
Duties and Responsibilities
• Supervise the outsource production pipelines and workflows
o Support the sourcing and approval of vendors, plus training and due diligence alongside the COO
o Support the legal and financial management of vendors. Assist with the drafting and execution of contracts.
o Prepare bidding packs (Art Briefs, Tech Spec, etc.) and ensure vendors have all information required to formulate their bid
o Co-ordinate the day to day running of the contracts ensuring good communication between companies is maintained; and assist the outsourcers to meet our requirements by equipping them with all information required to keep to the agreed schedule.
• Implement the company’s strategic plans
o Develop and implement the management strategy and plans for deliverable quality and production processes
o Develop and maintain production infrastructure strategies
o Support the creation of an outsource reference and information database
o Deliver regular reports to communicate the art and outsourcing status
• Manage and develop direct reporting staff
o Monitor staff performance according to agreed standards and take necessary action to advise individuals according to their performance levels
o Undertake periodic staff reviews as part of the company appraisal process
• Manage internal Art Team productivity
o Plan and manage departmental activities in accordance with agreed budgets and timescales
o Establish and implement the required communication strategy for the improvement and awareness of quality issues
o Remain up-to-date on all aspects of internal production management
• Coordinate the specification of all product art content
o Create High Level Art Briefs for product Content Packs
o Establish detailed Art Briefs to external suppliers
o Where appropriate, economically create, or organise the creation of pilot assets for internal and external reference, that set the required standard
• Final responsibility for all assets in development, whether internally or externally produced
o Carry out early stage asset review and feedback
o Ensure all assets achieve the agreed company standard before integration with the product
o Monitor, communicate and apply quality standards created or maintained by the market, and where appropriate integrate within internal quality management systems
Personal Attributes
• Must possess excellent management skills - lead and direct by example
o Have excellent written and verbal communication skills and can effectively communicate technical and creative briefs and feedback
o Exceptional attention to detail
o Have excellent troubleshooting abilities and resourcefulness
o Be task-driven with excellent time management skills and the ability to prioritise and schedule your own work
• Be prepared for overseas trips visiting key vendors, particularly at the ‘on-boarding / training’ stage alongside project leads
• Consistently demonstrate effective planning and scheduling skills:
o Assist in the development of the plan for organising, executing and controlling project activities
o Provide input on development schedules and see them through to their successful conclusion
o The ability to work within budget commitments, be responsive to deadlines and work well under pressure
o Someone who thinks creatively to resolve technical challenges and limitations, and learns quickly as project needs change
• A passionate, enthusiastic and self-driven individual, with a genuine interest in creative media (games and film), user experience, and good design
Experience
The right candidate will have some of the following:
• At least three years experience of creating in-game art assets preferred
• Familiarity with technical concepts of real time rendering
• Expert in 3D Studio Max and Photoshop
• A proven understanding of current 3D art creation techniques
o A keen eye for lighting, shading, colour, detail and form
o Proven Next Gen modelling and texturing skills (through original art and photo reference)
o Proven understanding of natural motion and animation skills for organic and inorganic models
o Experience of character and object rigging
o Knowledge of lip-synching and facial animation techniques
• Strong background in project management
• Possess an understanding of the outsourcing process
• Strong understanding of the client/customer relationship; plus experience in working with sub contractors and building effective working relationships
• Possess strong documentation skills including an advanced knowledge of Microsoft Office products such as Word, Excel, Outlook and Microsoft Project
Artists - Manchester - up to 38K These guys are based in spanking new offices in South Manchester (about 10 minutes out of Manchester Piccadilly) and is a newly acquired satellite company of one of the World's biggest games developers and Major Hollywood movie studio. No credit crunch here!
Currently they make fun filled and humorous Handheld and Console titles for some enormous AAA franchises and have enjoyed Number 1 chart success a couple of times over the past year.
They can offer you great titles, a great environment and superb contractual bonuses (not discretionary - contractual).
If you’re an industry experienced Maya artist of any discipline (Environment/ Props/ Characters/ textures etc…) They want to hear from you. Today.
SENIOR ARTIST – LONDON – 30-45K A top game studio is looking to add to its family of permanent staff. We are looking for an exceptionally talented senior artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
High-resolution modelling in Max and/or Z-brush.
Normal mapped game assets.
Environments.
The candidate must have the following experience:
At least 1 published games title.
3DS Max, Unreal and Photoshop at expert level.
Zbrush Knowledge
The candidate will ideally have the following qualities:
Strong communication skills.
Able to work as part of a team.
Be a keen gamer.
Outsourcing Manager - Oxford - 30-40K Responsibilities:
Outsource partner selection and managing ongoing relationships
Outsource asset selection, scheduling and progress tracking
Ensuring outsourced assets remain on time and on budget
Ensure consistency of quality and project vision
Skills:
Previous experience preferred, or excellent management and negotiation skills
Good understanding of art is essential, for example someone who has been a games artist in the past
Salary:
£30-40k depending on their past industry experience
Senior Level Designer - San Francisco $$HIGH So...when you were a kid, and you were building forts, did you prefer to use scotch tape or the family's World Book Encyclopedia volumes to hold the blankets and sheets in place? Would you be excited to build a fort that was supposed to be a space station? How about an Art-Deco Utopian metropolis at the bottom of the Atlantic Ocean? We may have a job for you. We are recruiting Level Builders to help us build levels for our next, unannounced project. Our Level Architects will work with a Level Designer and a Level Modeler to brainstorm, concept, and create levels for a next-gen console game project. As a Level Architect, you will be responsible for managing the artistic side of individual level construction as well as modeling and texturing architectural and decorative assets to assemble your level with. You will be paired with a Level Modeler who will be assigned to help you with modeling and texturing as the level construction process progresses. Finally, you will light and optimize your level. If you love building forts and you play well with others, we wanna talk to you. Oh yeah, we use Unreal and 3D Studio Max these days instead of bed sheets and Scotch tape.
Job Responsibilities
• Function as part of a team tasked with building large, multiple levels for a next-gen console title
• Collaborate with and task your paired Level Modeler in asset creation
• Optimize levels for performance and memory
• Sketch/Paint/Concept ideas for 3D game locations
• Work out the details and concept modular systems of architecture for multiple levels
• Produce 3D architectural assets in 3D Studio Max
• Layout and light final levels in Unreal
• Optimize final levels for performance
• Work with Level Designer to make gameplay and 3D space function harmoniously
• Work with Art director, Lead Artist to ensure artistic unity with the entire project
• Mentor other Level Architects on the team.
Required Skills
• Possess a wealth of experience modeling and lighting assets and spaces for games
• Able to collaborate with production staff from other departments on a peer level
• Able to collaborate with and task more junior members of the art department
• Can take direction well
• Able to respond elegantly to difficult creative changes, often late in the process
• Self-motivated towards solving creative problems
• Able to communicate with other artists visually using quick thumbnail sketches or paintings
• Understand game-related concepts related to 3D space and possess a keen interest in the medium of videogames
Extra Credit
• Experience with the Unreal Engine
• Fluency with 3D Studio Max and Photoshop
• Background in architecture or lighting
• 5+ years game industry experience
ART MANAGER – CAMBRIDGE – 30 -45K DOE This company are seeking a highly organised, technically knowledgeable and creative manager to work on an industry-pioneering machinima tool that enables users to create their own movies. This is a great opportunity to undertake a versatile and rewarding role within a young growing company. Reporting to the COO, the Art Manager’s primary role is one of project management, coordinating the production and management of all external art production, in combination with managing internal productivity in support of the outsourcing process, and the development roadmap. A technically knowledgeable and capable 3D artist, this is a critical senior role with a mandate to ensure the highest quality of released art within our products. In addition, the role requires a strong understanding and production capability for 3D art (modelling, texturing and animation), in order to communicate the company vision and requirements to outsourcing partners, and to coordinate iterative reviews of all externally created assets, to ensure suitably high quality solutions. The Art Manager will strategically build the Company’s creative capability, from establishing a strong art team that delivers high quality assets for integration into company products, to liaising with the CTO and engineering to understand the engine capabilities, and be involved in the conception, design and implementation of new engine features from an art point of view. In conjunction with engine capabilities, the Art Manager will assist with defining the look and style of art as represented in product output, and communicate this to both internal and external artists, and the company as a whole.
Duties and Responsibilities
• Supervise the outsource production pipelines and workflows
o Support the sourcing and approval of vendors, plus training and due diligence alongside the COO
o Support the legal and financial management of vendors. Assist with the drafting and execution of contracts.
o Prepare bidding packs (Art Briefs, Tech Spec, etc.) and ensure vendors have all information required to formulate their bid
o Co-ordinate the day to day running of the contracts ensuring good communication between companies is maintained; and assist the outsourcers to meet our requirements by equipping them with all information required to keep to the agreed schedule.
• Implement the company’s strategic plans
o Develop and implement the management strategy and plans for deliverable quality and production processes
o Develop and maintain production infrastructure strategies
o Support the creation of an outsource reference and information database
o Deliver regular reports to communicate the art and outsourcing status
• Manage and develop direct reporting staff
o Monitor staff performance according to agreed standards and take necessary action to advise individuals according to their performance levels
o Undertake periodic staff reviews as part of the company appraisal process
• Manage internal Art Team productivity
o Plan and manage departmental activities in accordance with agreed budgets and timescales
o Establish and implement the required communication strategy for the improvement and awareness of quality issues
o Remain up-to-date on all aspects of internal production management
• Coordinate the specification of all product art content
o Create High Level Art Briefs for product Content Packs
o Establish detailed Art Briefs to external suppliers
o Where appropriate, economically create, or organise the creation of pilot assets for internal and external reference, that set the required standard
• Final responsibility for all assets in development, whether internally or externally produced
o Carry out early stage asset review and feedback
o Ensure all assets achieve the agreed company standard before integration with the product
o Monitor, communicate and apply quality standards created or maintained by the market, and where appropriate integrate within internal quality management systems
Personal Attributes
• Must possess excellent management skills - lead and direct by example
o Have excellent written and verbal communication skills and can effectively communicate technical and creative briefs and feedback
o Exceptional attention to detail
o Have excellent troubleshooting abilities and resourcefulness
o Be task-driven with excellent time management skills and the ability to prioritise and schedule your own work
• Be prepared for overseas trips visiting key vendors, particularly at the ‘on-boarding / training’ stage alongside project leads
• Consistently demonstrate effective planning and scheduling skills:
o Assist in the development of the plan for organising, executing and controlling project activities
o Provide input on development schedules and see them through to their successful conclusion
o The ability to work within budget commitments, be responsive to deadlines and work well under pressure
o Someone who thinks creatively to resolve technical challenges and limitations, and learns quickly as project needs change
• A passionate, enthusiastic and self-driven individual, with a genuine interest in creative media (games and film), user experience, and good design
Experience
The right candidate will have some of the following
• At least three years experience of creating in-game art assets preferred
• Familiarity with technical concepts of real time rendering
• Expert in 3D Studio Max and Photoshop
• A proven understanding of current 3D art creation techniques
o A keen eye for lighting, shading, colour, detail and form
o Proven Next Gen modelling and texturing skills (through original art and photo reference)
o Proven understanding of natural motion and animation skills for organic and inorganic models
o Experience of character and object rigging
o Knowledge of lip-synching and facial animation techniques
• Strong background in project management
• Possess an understanding of the outsourcing process
• Strong understanding of the client/customer relationship; plus experience in working with sub contractors and building effective working relationships
• Possess strong documentation skills including an advanced knowledge of Microsoft Office products such as Word, Excel, Outlook and Microsoft Project
Art Director - Melbourne - $$$HIGH
Due to a restructure we are seeking an experienced Art Director to join our studio at our Melbourne location.
Reporting to the Head of Studio, this challenging and rewarding role is responsible for creating visual targets, and maintaining the look and feel of all art within the game. The Art Director maintains the visual integrity throughout the entire project, ensuring consistency and the highest competitive quality.
Role:
Takes an active role in planning of projects, authoring/maintaining style guides, gathering reference material and commissioning concept illustrations.
Defines and plans the scope of work with the Producer in addition to techniques used to ensure the delivery of AAA quality art.
Regularly reviews, provides feedback and works with Production to approve the art content being built.
Reliably specs out new projects and ensures the Art team have the number of resources and time needed to deliver AAA quality art.
Creates and maintains estimates and schedules (during pitch process and early stages of game development) until process is taken on by Producer and Leads.
Works with the Head of Studio, other Directors and Producers on a regular basis to ensure that product vision and quality benchmarks are being met in addition to studio resource allocation, project planning and management.
Provides mentorship, coaching and performance management of lead artists on a game team as well as team members in collaboration with the Lead Artists. Compels the art team to think beyond their known skills and techniques to allow for growth and visual improvement.
As required, assists Art Leads and individual artists on specific tasks to ensure successful visual flow.
Requirements:
Exhibit enthusiasm, positive attitude, and charisma. Must be a proven leader.
3+ years of management experience in the game industry with at least one shipped title as a manager.
6+ years of artistic experience.
Working knowledge of the various aspects of game development.
Exceptional level of competence in at least one field of game art.
Detail-oriented and driven by results.
Excellent problem solving skills.
Strong oral and written communication skills.
The ability to motivate and inspire those around them.
Location: Melbourne
Start Date: ASAP
Duration: Permanent
Salary: Salary negotiable dependant upon experience.
Visa and Relocation assistance available to the successful candidate.
Apply Here
Please note: Only Successfull Applicants will be contacted
SENIOR ARTIST – AMSTERDAM – SALARY DOE
As a senior artist, you need to have strong hands-on art skills, and you're responsible for managing a small team of artists to create game content. Your main job is to co-manage, advise and participate in the content creation process from initial design to finished content. You do this in co-operation with the level designers and concept designers.
You form the main hub of communication between the artists and these other departments. Ideally, you have worked on game projects before, and you have some management experience. You will need to know the process of game content creation thoroughly and also be able to display good social and communication skills. Other aspects of the job include advising the Lead Artist and upper management on project issues and project management. You will also need to be able to train new team members in the processes and techniques of content creation.
Additional requirements:
At least three years of industry experience and one shipped title in your portfolio
Bachelor degree (or equivalent) in relevant area (computer sciences or arts)
Strong artistic and creative skills as well as technical insight
Strong communication skills
Good knowledge of game development processes
Experience with project management is preferred
We look for certain core skills in an artist and we want to meet people who:
Are passionate about popular visual media like games, movies, comics, video clips, etc.
Are comfortable working in a multi disciplinary team
Are comfortable working in a large, fast-paced production environment
When making an application we require that you supply us with the following:
Portfolio showing off your best work in the following formats:
3D: Maya (5.0 files preferred) on CD.
If the total portfolio does not exceed 3 megabytes in zip format, it can also be e-mailed.
CHARACTER TD/TECHNICAL CHARACTER ARTIST – AMSTERDAM – SALARY DOE As the character TD or technical character artist, you will be responsible for our character pipeline. This means building and maintaining character rigs, supporting animators with rig issues and working with coders on character rig optimization. You will also be responsible for supporting and developing our MEL based character and animation pipeline.
Additional requirements:
At least two years experience in the film, broadcast or games industry
Experience with setting up animation rigs and working with animators
Experience with Maya and MEL scripting
Good understanding of automating processes for animation rigging
Good communication skills
Experience with Autodesk Motionbuilder would be beneficial
We look for certain core skills in an artist and we want to meet people who:
Are passionate about popular visual media like games, movies, comics, video clips, etc.
Are comfortable working in a multi disciplinary team
Are comfortable working in a large, fast-paced production environment
When making an application we require that you supply us with the following:
Portfolio showing off your best work in the following formats:
3D: Maya (5.0 files preferred) on CD.
If the total portfolio does not exceed 3 megabytes in zip format, it can also be e-mailed.
LAYOUT ARTIST – AMSTERDAM – SALARY DOE As a layout artist, you're responsible for laying out the levels together with the level designers. You add an artistic eye, thereby checking the level for visual realism and atmosphere. You are the key ingredient to ensure realistic, visually compelling, atmospheric levels with good visual storytelling, and combining this with good gameplay features that are set up by level designers. You work in a level team together with a level designer, lighting artists and environment artists. You are the main artist in the level team
As a specialist artist, you truly excel at certain content creation skills. Your main job is to create top quality, to benchmark defining content within your area of expertise. You have a very strong technical knowledge of your chosen area, as well as an ability to innovate in this field. Other aspects of the job include helping and tutoring game artists to create higher quality content.
Additional requirements:
At least three years of experience in any professional creative field
Excellent artistic and creative skills and insight
Excellent personal and professional portfolio showing off your specialty
Excellent technical knowledge of software and techniques within your field
Broad computer arts skills encompassing many facets of content creation
Preferably experienced in different content creation fields (TV, film, etc)
We look for certain core skills in an artist and we want to meet people who:
Are passionate about popular visual media like games, movies, comics, video clips, etc.
Are comfortable working in a multi disciplinary team
Are comfortable working in a large, fast-paced production environment
When making an application we require that you supply us with the following:
Portfolio showing off your best work in the following formats:
3D: Maya (5.0 files preferred) on CD.
If the total portfolio does not exceed 3 megabytes in zip format, it can also be e-mailed.
SENIOR / LEAD CHARACTER ARTIST – FRANKFURT SALARY UP TO 38K Requirements:
A degree or at least 5 years professional production experience in lieu of qualifications.
Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis.
Demonstrable history of:
o Actively supporting art direction
o Remaining faithful to a project’s art direction.
Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
A portfolio or reel that demonstrates the following:
o Strong artistic background, with numerous examples of life drawing.
o Heavy focus on photorealistic art, environments level design and lighting.
o Clear understanding of the normal map creation process.
o Strong ability to create photorealistic high poly models.
o Clear understanding of efficient UV layout for low poly objects.
o Keen eye for detail and realism.
o Strong texturing skills.
An understanding of how game-play and real time issues can affect a Lead Artist’s work, or a willingness to learn, and the ability to develop techniques to compensate for such limitations.
At least 2-5 years of cinematic/games production experience, with 1–2 years of feature film production experience a big plus.
Console experience, preferably Next Generation, like the PS2 and Xbox.
Sample pictures, or link to web pages, which demonstrate work.
The ability to create all kind of photorealistic game objects based on photo references or concept art.
Strong understanding of the impact of lighting in leveldesign.
The ability to create game ready assets that work well within the given technical limitations.
Demonstrate a consistently keen eye for detail.
Strong understanding of Adobe Photoshop, preferably with experience of Discreet 3D Studio Max.
The ability to manage and supervise an art team on a day-to-day basis and give artistic direction.
Willingness to relocate to Frankfurt, Germany.
Plusses:
A very strong understanding of:
o Technical limitations of game engines.
o Efficient low poly and UV layout techniques.
o The game production process.
Responsibilities:
Supervise art team on a large franchise.
Maintain the original vision of the game
As and when needed:
o Ensure that all aspects of art pre-production are completed on a timely basis to a high standard.
o Create style guides to guarantee the consistency of the game.
o Define budgets for the given platforms.
o Prototype new technologies on the given platforms.
o Work together with our Research and Development department to improve workflow.
o Define work processes together with the Art and Project Managers.
LEAD / SENIOR CONCEPT ARTIST – BUDAPEST SALARY HIGH DOE Requirements:
• Excellent Artistic skills in different styles, strong drawing/painting skills
• Excellent Communication skills in English
• Excellent Social skills
• Ability to work together with the Art Director, Art Production Manager, Concept Artists and Artists
• Several years of industrial experience in production environment at least in Senior Concept Artist position, but preferably as Lead.
• Strong portfolio demonstrating skills
Pluses:
• Experience in game industry is a big advantage
• Knowing current game titles, following game industry trends
Responsibilities:
• Establish and present a consistent visual style of environments, characters and props.
• Create both detailed color renditions of environment, and production art for props, and objects.
• Taking direction from the Art Director and represent this to other concept artists, and artists creating the game assets, environments. Person will be the right hand of the Art Director.
• Lead other concept artists to maintain a consistent visual style matching the production requirements.
• Complete tasks on time and on quality
• Ability to work under pressure
SENIOR EFFECTS ARTIST – NEW YORK - $$$HIGH
Kaos Studios is looking for an experienced and talented Senior FX artist to join
our Art team in New York City!
The ideal candidate for this position will be responsible for the design and
implementation of Visual Effects for our upcoming, next-generation, projects.
The candidate will have a passion for making games, strong artistic skills, and
an understanding of the technical constraints working within the console-game
environment. This person will work closely with the Art Director, Lead Artist,
and Lead Technical Artist to create creative cinematic FX for a realistic,
photo-real game.
Kaos offers a competitive salary and range of benefits as well as a dynamic,
creative, and challenging work environment where individual effort is critical
to our success.
Job Responsibilities
Create effects ranging from natural phenomena, such as rain or wind, to dynamic
visual FX including explosions, destruction, smoke, and fire utilizing rigid
body dynamics, particles, and shaders.
Follow concept art, story boards, written descriptions, and scripts to prototype
and implement FX in game.
Work closely with effects system programmers and level designers.
Work closely and with direction from the Art Director, Lead Artist, and Lead
Technical Artist to create high quality visual effects.
Job Requirements
BFA in Game related field or Two to Four Years of Industry related experience.
Strong artistic skills and understanding Traditional Art and Animation
principles.
Skilled in 3D Graphics, Particle systems, Dynamics, shaders, etc.
Advanced knowledge of most game development tools (Maya or 3D Studio Max,
Photoshop, custom tools, etc.) and ability to master proprietary tools and
development processes
Ability to work successfully in a large team of other artists, programmers, and
game designers.
Excellent communication, interpersonal, and organization skills. Ability to work
under tight deadlines.
Strong work ethic, self-direction, and artistic vision.
Plusses
Next Gen Console experience
Prior game credits or 1 year in a supervisory or senior position
Experience with Unreal Engine 3
Knowledge or practice of Scrum is a plus.
Strong Lighting Skills
Scripting Skills (Mel or Unreal)
Skills
Photoshop skills required.
Expert-level skills in 3D graphics, particle systems, dynamic shaders, and
relevant commercial software applications 3ds max \ Maya
EXTERNAL ART DIRECTOR - NOVATO CA $$$HIGH Man, we are busy over here. We are creating the sequel to 2007’s Game of the Year – "Bioshock", and we have enlisted the creative help of other top-notch, creative teams to help us realize our complex, artistic vision. It’s enough already for us to figure out how to communicate our complicated, occasionally insane ideas to our own team of ridiculously talented painters, players and polygon pushers (no prima-donnas, though) – which is why we need you.
You need to have an art background, we can tell you that. You need to be able to draw a picture of a cityscape or a dog licking himself. You will sit in a room with a set of highly opinionated Directors and Leads while we rant and/or rave about environment art, character designs, props, animations, and more. You will have to distill the main points and visions from the hanging nebula of flapping limbs, cursing, rude-joking and incongruous example-giving into crystalline packets of information that will be unambiguously interpreted by our external art teams. You will have to be resourceful to communicate, often using your own drawings and paintovers or gathered reference imagery. You take notes (fast!) and you are an exemplary emailist with a compendious vocabulary. You should enjoy travel, because you will be visiting external developers.
Summary: Manage and direct external art teams ensuring continuity with internal development.
Job Responsibilities:
• Master the artistic language of the project as set by internal art leadership.
• Evangelize internal artistic vision to external teams.
• Ensure absolute parity between all internal and external art assets.
• Coalesce all internal art feedback from external art deliveries into detailed and illustrative paintovers, callouts, edits and approvals.
• Periodically visit external studios to ensure consistency and clarity of artistic decisions and review external implementation of art, animation, and interface design.
• Ensure quality assurance protocols for artwork.
• Develop and maintain art technical guideline documents.
• Create specification sheets for all external asset types.
• Take part in all internal art and animation reviews.
• Communicate the visual design and development of the project to external art teams through art specifications, style guides and discussions, including environmental design, character design, prop design, graphic design, lighting, special effects, and reference material.
• Manage a team of internal modelers supporting level creation.
• Review deliveries of environment, character and level art with leads and communicate top-level artistic direction to external developers
• Ensure that all external aesthetic choices work in harmony with the game design.
Qualifications:
• Experience as art director or art manager for a shipped game, preferably on a next-gen console.
• 5+ years professional experience in 2D and 3D art production.
• Demonstrated ability to work with a high degree of self-direction.
• Ability to work collaboratively with both external and internal teams, under tight deadlines and strict technical constraints.
Skills:
• Excellent artistic, verbal and technical writing skills.
• Strong art skills, both 2D and 3D. Experience with Photoshop, 3ds Max and Unreal Engine desirable.
• Ability to breakdown complicated goals into detailed, digestible and clear feedback.
• Highly detail-oriented and able to multi-task effectively.
• Strong traditional art skills highly desired.
• Highly collaborative and able to communicate gracefully.
• Proven management and external team-building skills.
ART DIRECTOR - NOVATO CA $$$HIGH
You've probably been drawing since you can remember…perhaps you’re a painter, maybe you're even an eccentric sculptor wearing an old flight-suit covered in plaster, we don't know. What we do know is that at some point you realized that video games became the most promising form of creative expression you could imagine. What could be better than playing a key role in architecting entire 3D worlds for an audience to explore filled with characters whose costumes and very personalities you have helped create?
You like to communicate your visions with pictures, and you have a team of the industry's best environment artists, character modelers and animators waiting to be set in motion like a wound clockwork. You love it when someone asks you "what should this look like?" You are familiar with the intricacies of creating art for real time, 3D worlds, but your ideas about games are frequently unorthodox, and occasionally esoteric. Does this sound like you?
Job Responsibilities:
Interpret the Creative Director’s vision for the project into a compelling, cohesive and coherent visual language.
Set artistic direction and oversee its implementation in art, animation, and interface design.
Develop and ensure quality assurance protocols for artwork.
Develop and maintain a comprehensive art bible for the project.
Review and approve artists’ work and preside over all art/content reviews.
Set and approve the visual design and content for the project, ensuring that the artistic style and content are innovative, appropriate, and consistent.
Oversee the visual development of the project, encouraging input from team members but making final decisions on the visual quality, style, and mood of assets.
Communicate the visual design and development of the project to the art team and production through art specifications, style guides and discussions, including environmental design, character design, prop design, graphic design, lighting, special effects, and reference material.
Visually direct and mentor the artists on the team.
Work closely with the Lead Artist and Lead Animator to maximize aesthetic innovation, quality, and art resources, while assuring adherence to budget constraints.
Direct and contribute to the creation, definition, and development of character designs, background drawings, and other art aspects of games.
Ensure that all aesthetic choices work in harmony with the game design.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to project goals.
Qualifications:
Art directed a shipped game, preferably on a next-gen console.
5+ years professional experience in 2D and 3D art production.
Demonstrated ability to work with a high degree of self-direction.
Ability to work in a collaborative team setting, under tight deadlines and strict technical constraints.
Skills:
Excellent skills with Photoshop and/or Painter. Experience with 3D Studio Max, Maya, or the Unreal Engine highly preferable.
Broad traditional art skills in the areas of color theory, composition, form and graphic design.
Highly collaborative and able to communicate gracefully both visually and verbally.
Proven management and team-building skills.
Extensive knowledge of gaming industry art styles, technology and tools.
SENIOR ARTIST – LONDON - UP TO 45K This top Studio is looking to add to its family of permanent staff. We are looking for an exceptionally talented senior artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
• High-resolution modelling in Max and/or Z-brush.
• Normal mapped game assets.
• Environments.
The candidate must have the following experience:
• At least 1 published games title.
• 3DS Max and Photoshop at expert level.
• Z-brush experience.
The candidate will ideally have the following qualities:
• Strong communication skills.
• Able to work as part of a team.
• Be a keen gamer.
Senior Texture Artist - Sweden This top studio looking for an experienced Texture Artist to work on our upcoming projects. This position is full time on site at our studio in Sweden.
Responsabilities
Create textures for environmentts and objects
Maintain and create a look and feel that is consistent throughout the game
Skills
Excellent Photoshop skills
Great modelling skills
Excellent eye for detail
Requirements and experience
At least two published games
Several years of professional experience from texturing
Meriting
Bachelors degree or equivalent
LEAD ENVIRONMENT ARTIST – EDMONTON - $$$HIGH$$$ We are seeking exceptional candidates for Lead Level/Environmental Artist positions for our Edmonton-based studio. We feel that the quality and scale of our products requires a unique artistic sensibility; one that seeks excellence in their artistic endeavors, but also one that understands the technical challenges of today’s games industry.
We specialize in an immersive game environment; we want the player to be transported and captivated! The kind of artist that will excel and flourish in our studio will understand the importance of atmosphere, ambience and impression; you will construct, texture and light incredible levels and environments in our award-winning story-driven games.
Architectural, technical and artistic skills will be an asset for this position, but most of all you will have a passion and drive for creating work that pushes the boundaries of current game design!
The successful applicant must:
• Have 4 years minimum in the Video Game industry with an understanding of Real time Graphics issues.
• Understand Art work flows with the ability to modify and improve them.
• Ability to interpret the Art director’s vision and communicate that to the rest of the team.
• Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
• Proficient understanding of color theory, and be able to create balanced & appealing color palettes.
• Have excellent modeling and texturing abilities.
• Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers;
• Have the ability to teach and to be taught. ies:
• Become the project’s point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling.
• Help to maintain the vision of the project.
• Work with others to outline processes, limitations and schedules for the project.
• Take responsibility for the above processes, limitations and schedules for the length of the project.
• Communicate deadlines and difficulties of your team to your art director.
• Test and proactively troubleshoot areas that are not working in the game engine and help to fix them.
• Be forward thinking and anticipate needs of your level design team.
• Initiate critique of the environment work for the project.
• Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
• Be enthusiastic and expect to take on challenges.
• Maintain the pacing of deliverables for your team.
• Document procedures and pipelines
ENVIRONMENT ARTIST – NORWAY - OSLO – UP TO 35K DOE 3 Years of experience with the following software: 3ds Max or equivalent.
Good skills in texturing.
Able to work closely with Lead Graphic Artist, Art Director and other artists on the team.
Preferred requirements for the position
Games Industry experience.
Experience with playing MMORPGs or other games.
Knowledge of the following software: Photoshop and Z-brush
Common for all positions, you need:
to have a passion for games
to relocate to Oslo, Norway
Senior Environment Artist - Dundee - up to 35K Responsibilities
• Work for the Lead Environment Artist in the development of new asset creation techniques that exploit the best use of the technology at hand and which can be used as the benchmark for all future assets created by the environment team (both internal and external).
• Become an expert at using our proprietary, state-of-the-art shader technology and exploit all its features to the fullest in the creation of cutting-edge shaders.
• Exercise modelling skills in the development of materials and other areas of environment creation as and when required.
• Take direction from the Lead Environment Artist to produce environment art work that is visually and functionally consistent with the rest of the game’s visuals.
• Work closely with members of both art and code teams to provide balanced solutions to technical and aesthetic related issues and troubleshoot all problems that affect any aspect of the creation of art assets and their successful implementation in the game.
• Provide documentation that clearly explains all processes explored throughout the development stages of asset creation and in such a way that the information therein can be easily understood and followed by a new artist joining the team and/or external outsourcer.
• Maintain a strong knowledge of innovative game production technologies and techniques.
Qualifications Required
• Degree or diploma from Art College in Games Development, Fine Art, Design or Art related course.
Experience Required
• At least 3 years experience in the industry.
• At least 1 published game under belt.
Knowledge/Skills required
• At least 3 years experience with industry standard 2-D package (e.g Photoshop)
• At least 3 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)
• Must have first-class texture creation skills including a comprehensive knowledge of multi-layered material types including diffuse, normal and alpha masks.
• Must be proficient at low-polygonal modelling and texture manipulation within an industry standard 3-D package. Familiarity with material unwrapping, skinning and rendering to texture preferred but not required.
• Must take art direction well.
• Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.
• Must be organized and capable of producing polished art work to tight production schedules.
• An aptitude for troubleshooting and problem-solving as well as an ability to think and act quickly and come up with effective solutions to challenging situations.
• Must be a good communicator who works well within a team.
• Should ideally have an active interest in computer and video games.
References Required
• Should provide at least 2 recent references that demonstrate wherever possible suitability to the specific requirements of the role in question
ART DIRECTOR - QUEBEC - SALARY NEG Requirements
Job description:
Ubisoft Quebec is currently looking for an Art Director to help us develop a AAA game on a reputed Ubisoft brand on the Wii. He/she will be responsible:
- Define the graphic style of the game
- Communicate and explaine to the graphic team the content style and objectives (e.g. mood, setting, characters)
- Ensure that visual components are consistent and coherent with the vision of the game.
Profile:
- Minimum of 3 years experience as an artistic director, assistant director or any other similar position
- Excellent knowledge and understanding of the video game making process
- Experience in publicity, multimedia or Web design (an asset)
- Proficiency with 3ds Max 8, XSI, Photoshop, and all other graphic-related tools and software
- Ability to share your knowledge with your colleagues
- Ability to communicate both orally and in writing in English and French (intermediate level)
You are passionate for video games and have the will to develop yourself in a studio where professional development is central to our priorities. You want to work with the most competent people in the video game industry; we are looking forward to receiving your application.
SENIOR/ENVIRONMENT ARTIST - CAMBRIDGE – SALARY DOE
We’re looking for a talented individual to create content for 3D environments – comprising modelling, texturing, shading etc to a high quality finish and to an agreed schedule and technical specifications, taking an active part in the whole artistic creation process and ensuring the overall vision of the studio is maintained. Under direction from senior members of the art team we’d like you to take an active role in the artistic creation process of turning visual and technical direction into high quality, technically feasible art content meeting any time restraints involved. It’s important that you are able to maintain a flexible working practice – showing the ability and willingness to adapt to various art styles and tools and to take advice from other disciplines and members of the art team as required.
If taken on at Senior level you’ll also be looked to support the Lead Environment Artist in ensuring the overall Environment Art requirements are met – to quality, schedule and vision – using knowledge of tool chain, assets and potential risks. Supporting and mentoring more junior members of the team to ensure team goals are met are an important part of the role. We’ll expect you to take on more complex/large/group wide problems and solve as well as ensuring more junior member’s tasks are appropriate to experience/knowledge. You’ll be required to proactively test and troubleshoot both your own and more junior’s members of work (alongside them) and fix as required.
To apply for this role at either level we’ll be looking for:
Good (advanced at senior level) knowledge of relevant 3D art packages – in particular Maya, but also 3D Studio
Ability & enthusiasm to adapt to various art styles and tools if required
Demonstrable understanding of game development – likely to be gained from at least two years (four at senior) relevant experience
Demonstrable creative thinking
Good communication skills – both with other artists as well as other disciplines
A demonstrable passion for art
Ability to work as a positive, contributing team member
Problem solving skills
In addition to the above if you are applying for the senior position you’ll need to demonstrate:
Ability to advise/train/mentor others in both the tangible (Art packages etc) and non-tangible (communication skills etc)
Demonstrable understanding of how 3D packages work – liaising with other 3rd party applications for example unreal or morpheme would be advantageous.
CONCEPT ARTISTS (1 X CHARACTERS, 1 X ENVIRONMENTS) – CAMBRIDGE – UP TO 35K We’re looking for two talented individuals to join our Art team - one to specialise in environments and one in characters.
Whilst both the roles will need to be able to follow the direction given from senior members of the team we’re also looking for creativity and ability to push visual boundaries too – if you see the creative process as an iterative one in which you’re open to try different ways to find the correct solution then we’re interested in hearing from you! These are demanding roles in a high throughput environment so you’ll need to be comfortable working under pressure and producing a high volume of work. Successful applicants will be able to demonstrate an understanding of gaming, animation and the game environment – a practical understanding of the implementation of their art is also key to the role’s success.
To apply for this role you’ll need to be able to demonstrate:
A high level of Art education
A wide portfolio demonstrating experience, understanding and enthusiasm for all styles and areas of art
Ability to think in 3D
Excellent communication with all disciplines
Experience of working in a similar role within either the games, film or advertising industries
Ability to quickly produce excellent work for demonstration
Also we’d really like to see (though not essential):
Demonstrable understanding of 3D packages such as Maya showing an understanding of perspectives, camera use etc
When applying for this role please provide cover letter, CV and relevant examples of your work.
SENIOR CHARACTER ARTIST – CAMBRIDGE – UP TO 40K We’re looking for a talented individual to create content for 3D characters – comprising modelling, texturing, shading etc to a high quality finish and to an agreed schedule and technical specifications, taking an active part in the whole artistic creation process and ensuring the overall vision of the studio is maintained.
You’ll also be expected to support the Lead Character Artist in ensuring the overall Character Art requirements are met – to quality, schedule and vision – using knowledge of tool chain, assets and potential risks. We’ll be looking to you to support and mentor more junior members of the team to ensure team goals are met.
We’ll look to you to maintain a flexible working practice – showing the ability and willingness to adapt to various art styles and tools, and to take advice from other disciplines and members of the art team as required. We’ll also want you to maintain both a detailed view of art content worked on as well as a bigger picture view of the whole pipeline to ensure problem solving when required is both adept and long-term in view.
To apply for this role at either level we'll be looking for:
Advanced knowledge of max/maya (maya preferable)
Ability & enthusiasm to adapt to various art styles and tools if required
Demonstrable skills in Silo, Mudbox and ZBrush
Demonstrable proficiency in Photoshop
Understanding of materials and component shader properties
Demonstrable understanding of game development – likely to be gained from at least four years relevant experience
Demonstrable creative thinking
Good communication skills – both with other artists as well as other disciplines
A demonstrable passion for art
Ability to work as a positive, contributing team member
Problem solving skills
Ability to advise/train/mentor others in both the tangible (Art packages etc) and non-tangible (communication skills etc)
Experience in Normal map transfer.
Experience with UV tools and a good understanding of UV layout principals
SENIOR CONCEPT ARTIST – GERMANY This Client is seeking a Senior Concept Artist with previous experience within the Games industry as must.
Position Summary
The Senior Concept Artist works closely with Art Director and Development Director to develop concept artwork that defines the overall look and art style for multiple game titles.
Position Responsibilities
Work with game teams producing the following assets:
- Environment and character concept development
- Storyboards
- UI visual concepts
- Motion Graphics (Animatics, Post Production Concepts)
- Visual Prototyping
- Cinematic design
- Logo Design/ Brand development
- Matte paintings
- Graphic Design/Illustrations (illustrations for marketing and loadscreens etc.)
- Game Idea Generation
- Level design/ High level concept world design
Position Qualifications and Technical Requirements
- 3+ years experience working as an Illustrator / Concept Artist in the film and/or game industry
- Outstanding Photoshop and/or Painter skills
- Excellent Anatomy and Character Design skills with the ability to create creatures and characters in a variety of styles
- Excellent illustration and visual storytelling skills including: Composition, Perspective, and Color Theory
- Strong Environment Design skills with the ability to create organic/inorganic exterior and interior environments in a variety of styles
- Strong Industrial Design skills with the ability to design with function
- Strong Storyboarding and Staging skills
- Solid traditional and Graphic Design skills
- Basic 3D modeling and animation skills
- Experience creating concept for either existing licenses and/or original IP
- Experience creating illustrations for the publishing industries a plus
- Fluency in English
Soft-Skill Requirements
- Strong time management skills with an ability to juggle multiple assignments effectively
- Excellent interpersonal and communications skills
- Able to work as part of a team
A portfolio demonstrating the following is required:
- Very strong traditional illustration skills in a variety of media as well as excellent drawing skills
- A strong ability to think in 3D
- Strong fundamental skills
- Good use of line, light and shadow
- Storytelling and concept development
- Breadth of artistic styles
- Understanding of color theory
- Ability to work within a style including a style set by another artist/art director
SENIOR TECHNICAL ARTIST - GERMANY This Client is seeking a Senior Technical Artist with previous experience within the Games Industry..
The Technical Artist evaluates, innovates, solves problems and pushes the technical/visual limitations on a given project
Position Responsibilities
- Innovate and solve technical issues for tool development used in game production
- R&D with an eye towards visual and technical innovation in dealing with process and pipeline creation
- Document processes and procedures thoroughly
- Push and/or define hardware and art limitations for the project
- Work efficiently with programming staff while representing the art
- Mentor other artists in this discipline
- Review and recommend software for production
- Meet deadlines with proficiency
- Use commercially available digital software competently
- Develop new techniques and processes to solve production challenges
- Work closely with the tech team to design, debug and evaluate new tools
- Interact and communicate effectively with management on both a project and studio level
- Assist in checking art content against technical guidelines prior to integration in the game
Position Qualifications/Requirements
- Thorough understanding of integration of assets into the game
- Experience developing pipelines
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- A passion for video games
- 3+ years production experience with three or more complete development cycles in a similar role
- Fluency in English
Technical Requirements
- Maxscript or equivalent experience
- Understanding of scripting, shaders, and other technical issues
- Knowledge of advanced shader techniques
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush,
Alienbrain
- Strong technical background
Soft-Skill Requirements
- Excellent verbal and written communication skills and ability to interact effectively
- Ability to multi-task and to adapt easily to change
- Excellent personal relationship skills
- Task driven, self motivated, excellent time management skills
Bonus
- Previous experience in online games
- Preferable (but not necessary to a talented, knowledgeable person) BA(BS) Degree
- Leadership experience
- Knowledge of Unreal editor
ARTIST – LONDON – UP TO 35K We require an artist to create next-generation environments for our PS3/360 project. Strong modeling and texturing skills are not enough! Candidates must be able to create immersive, living, and fully-realized environments through lighting, object placement, models, and textures. A strong portfolio demonstrating exceptional 3D environments is required.
Desired Qualifications:
• Relevant qualifications in 2D/3D visualisation preferably at degree level, or equivalent.
Duties and Responsibilities:
• Create visually stunning 3D game environments from a brief, through to export and inclusion into the software, and any relevant troubleshooting/bug fixing.
• Developing concepts, models and textures.
• Effectively self-manage scheduled tasks, and report any potential problems or delays to the senior artist in a clear and timely manner before they occur.
• Working with the team to create balanced solutions to all related te |